City (Dedede's Drum Dash Deluxe)

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DDDD Level 5.png
King Dedede aims for several coins around him in City.
Host game Dedede's Drum Dash Deluxe
Time limit 2:15
Silver score 32200 (39200 EX)
Gold score 36700 (44200 EX)
Platinum score (unclear, somewhere around 40000, somewhere around 50000 EX)
Theme music


Clip of the music that plays in City

Stage Progression
Bouncing Boss Battle Boarding the Halberd
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This article is about the stage in Dedede's Drum Dash Deluxe. For the music that plays in this stage, see City (theme).
Quote1.png A tune with a hectic, urban feel from Kirby Air Ride. Take care when jumping on the spikeflip drums if you want to finish in one piece! Quote2.png
— In-game caption for City from Dedede's Drum Dash Deluxe

City is the fifth stage in Dedede's Drum Dash Deluxe. It is a brisk-tempo stage set to a rearrangement of the main theme from City Trial which introduces the spikeflip drum as a hazard.


This stage spans a total of 83 drums from beginning to end. Right at the start, Dedede encounters a spikeflip drum and gains an opportunity to learn how to safely traverse them. Just ahead, a couple Sodorys guard the coin path and from here, the path opens up during one of the song's intervals for some big jumps. After this, a few sets of number coins can be collected before reaching areas with more spikeflip jumps. The rest of the stage is relatively hazard-free, with only a few more enemies and hazards in front of the goal drum at the end.


The following enemies can be found in City:


Secret version[edit]

Quote1.png Spikes as far as the eye can see! Nimbly navigate the spikeflip drums, and bash all the backbeat cymbals! Quote2.png
— In-game caption for the secret version of City from Dedede's Drum Dash Deluxe

This version of the stage is quite different from the main game one, now consisting of a total of 68 drums, though with wider gaps in many places that likely make the stage overall longer. There are now many more spikeflip drums - several of which are back-to-back - and many more flying foes to contend with. If keeping a good pace, the first set of gongs also line up neatly with the musical cues. A big number coin set is also thrown in for good measure. Toward the end of the stage, Dedede will have to wait for some spikeflip drums to show their safe side and dodge waves of Beetleys.


The following enemies can be found in the secret version of City:



  • Just before the recovery ring, a keychain depicting Kirby's sprite from Kirby's Adventure can be found hanging from a fixture in the upper screen.
    • In the secret version of the stage, a keychain of the HAL Laboratory logo can be found in the upper screen just past the number coin set.