Kirby's Block Ball

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Kirby's Block Ball
Kirby's Block Ball Cover.jpg
The North American box art
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Release date(s) Game Boy:
Japan December 14, 1995
NA May 13, 1996[1]
Europe August 29, 1996[2]

Virtual Console (3DS):
Japan October 26, 2011
Australia February 9, 2012
Europe February 9, 2012
NA May 17, 2012
Platform(s) Game Boy,
Virtual Console (3DS)
Game chronology
Kirby's Dream Land 2 Kirby Super Star
Walkthrough Link
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"KBB" redirects here. For information about For another game of the same abbreviation, see Kirby's Blowout Blast.

Kirby's Block Ball is a Breakout-themed game released on the Game Boy. It is a spinoff title of the Kirby series, and it was released in 1995 in Japan and overseas in 1996.


King Dedede steals the five Sparkling Stars and hides them inside his castle. Kirby flies his Warp Star up to Blockworld and conquers each stage in an attempt to reach Dedede. Once all ten prior areas are cleared (with the Border Line score reached), a bridge to the castle forms, and the hero defeats his nemesis at the castle. The Sparkling Stars destroy Dedede's stronghold and reveal that a fountain is built on its foundation. Kirby dances in the fountain's waters as the credits roll.


The first round of Kirby's Block Ball in progress.

Kirby's Block Ball plays similarly to a standard Breakout game, though it is laced with many elements from the Kirby series. The objective is to traverse each stage's rounds by breaking each breakable block and defeating the enemies that appear. This is done by having Kirby slam into them after being launched from a paddle. Often, these paddles are lain over beds of spikes, and Kirby will be KO'd if he hits the spikes too many times. If he runs out of lives, Kirby will have to restart the stage.

To aid Kirby in breaking blocks and enemies, the player can press the A button when Kirby hits the paddle to give him a boost. There are also a small handful of items and Copy Abilities which will give Kirby additional tools to utilize. Each stage ends with a Boss fight, each of which are defeated by having Kirby slam into them repeatedly. Once the stage is clear, the final score is calculated based on a number of factors (details below). There is a special score threshold in each stage called the 'border line score' which the player needs to exceed in order to access the final stage in the game.

Stages & Rounds

The stage selection screen

Kirby's Block Ball consists of 11 stages, each consisting of distinct rounds. A boss is fought at the end of each round. Stage 11 is locked away until the Border Line score is met on each prior round. The following table lists each stage and summarizes their contents:

Stages in Kirby's Block Ball  
Stage Nr. Rounds Border Line Score Boss(es) Notes
Stage 1 5 120000 Big Cappy The Warp Star is in Round 2. The Bonus Star is in Round 4.
Stage 2 5 120000 Big Squishy The Warp Star is in Round 3. The Bonus Star is in Round 2.
Stage 3 5 125000 Dekabu The Warp Star is in Round 1. The Bonus Star is in Rounds 2 & 3.
Stage 4 5 125000 Poppy Bros. Sr. The Bonus Star is in Round 3.
Stage 5 5 120000 Mr. Shine and Mr. Bright The Warp Star is in Round 3. The Bonus Star is in Round 2.
Stage 6 5 120000 Mr. Frosty The Warp Star is in Round 3. The Bonus Star is in Rounds 1, 2, & 3.
Stage 7 5 125000 Kracko The Warp Star is in Round 1. The Bonus Star is in Rounds 1, 2, & 3.
Stage 8 5 138000 Whispy Woods The Bonus Star is in Rounds 1, 2, & 3.
Stage 9 5 120000 Kabula The Bonus Star is in Round 3.
Stage 10 5 120000 Brobo The Warp Star is in Round 1. The Bonus Star is in Rounds 2 & 3.
Stage 11 7 N/A King Dedede This stage is accessible once the border line scores are met in the prior ten.


Kirby can play one of these if he touches a Warp Star:

Copy Abilities

Copy Abilities deal double damage to enemies and bosses.

Enemies and objects

Normal enemies

Pre-Boss enemies

These enemies appear in Round 4, prior to the boss fights, and each take 4 hits to defeat and are worth 5000 points. They are as follows:



  • Normal blocks - 100 points
  • Metal blocks - 500 points
  • Splitting blocks - 200 points, then 50 for each quarter block
  • Star Blocks - 50 on first hit, then double previous for each subsequent hit until it breaks on 3200. Under special circumstances, an extra hit can be made, which will award a 1-Up.
  • Hollow Block - 300 points (small), 500 points (wide)
  • Bumper - 20 points each time hit

Many of these blocks come in grey reinforced varieties. These are worth double their usual score when hit, then revert to normal. If hit with Kirby in full form, they will simply break.


  • Apple - 1000 points
  • Candy - 1500 points
  • Shortcake - 2000 points
  • Bonus Star - 500 points (activates a Bonus Chance)
  • Block Swap - 100 points (changes normal blocks into reinforced blocks and vice-versa, worth 1000 points during Bonus Chance)
  • Kirby Multiplier - 100 points (Any extra Kirby balls at the end of a round become 1-Ups)
  • Bomb - 100 points
  • Ability card - 100 points

Additional scoring

When a Bonus Star is collected, Kirby can play a Bonus Chance, which turns all remaining blocks into soft blobs that can be passed through when hit. Kirby then has 30 seconds to remove all of the blobs. If successful, the round is complete, and 500 additional points are awarded for each blob removed, and each extra second remaining.

At the end of the stage, after the boss is defeated, 1000 points are awarded for each 1-Up remaining.


Names in other languages

Language Name Meaning
Japanese カービィのブロックボール
Kābī no Block Ball


  • The Kirby which appears inside the 'O' of the word 'Block' in the title text is identical to an artwork piece of Spark Kirby from Kirby's Dream Land 2.


External links