Kirby's History

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Gonna need to look at differences in the Japanese version.
This article is about the menu in Kirby's Dream Collection Special Edition. For an overview of Kirby's history on WiKirby, see Kirby.
A portion of Kirby's History, represented as a long hallway that Kirby runs up and down.
Let's celebrate Kirby's anniversary by looking back at the history of the Kirby series!
— Main menu description of "Kirby's History".

Kirby's History is one of the three main modes selectable from the main menu in Kirby's Dream Collection Special Edition. In this sub-menu, the player and Kirby walk through a long and lavishly-decorated hallway and take a look at all of the games in the Kirby series that had been released up to that point (2012), as well as a few extra items. Each game or item comes with a description, along with a view of the box art and some demo snippets of the game or media in question. Additionally, a collection of real-world events are mentioned as trivia points to give additional context to each year represented in the hallway. The hall itself has a stop for each year between 1992 (the release of Kirby's Dream Land) and 2012 (the release of Kirby's Dream Collection), with an additional stop for years prior to 1992.

Overview and controls[edit]

In the "Kirby's History" hallway, the player has control of Kirby, but only to a limited capacity. Pressing right or up on the + Control Pad or Control Stick will make Kirby walk down the hallway towards later years, and pressing left or down will make him walk back up toward earlier ones. With a tap, Kirby will automatically move to the next item and then stop, but holding down the direction makes him run past items until the direction is released or he reaches an end of the hall. When Kirby is stopped next to an item, the player can make him attempt to inhale it by pressing A. Doing this next to highlighted media will activate the sub-menu for the item(s) (Kirby will "copy" the media), but attempting to inhale a statue will just cause Kirby to get tired.

While in the hallway, Kirby has a number of unique idle animations when he is not moving or inhaling. By default, he looks toward the player with a closed smile, but if left alone for a moment, he will perform one of the following actions at random:

  • Wave at the player with an open smile.
  • Look toward the item he is standing next to and admire it with an open smile.
  • Get tired and fall asleep for a moment before waking up with a startle.

The music that plays in this hallway is a re-orchestrated medley of the Castle Lololo theme and the Cloudy Park theme from Kirby's Dream Land 2. This particular arrangement would appear again as the theme for the Continue screen in Kirby: Triple Deluxe, the normal credits theme for Kirby Fighters Deluxe and as the results music for Team Kirby Clash in Kirby: Planet Robobot. When selecting an item in the hall, the music that plays in that item's sub-menu will persist after returning to the hall until another item is chosen.

Years[edit]

The years shown in the "Kirby's History" hallway are as follows (in chronological order):

Years in "Kirby's History"  
Year Item(s) In this year... Notes
Before 1992 Kirby statue (no media) This item is also labeled as "~1991".
1992 Kirby's Dream Land
1993 Kirby's Adventure
Kirby's Pinball Land
1994 Lololo & Lalala statue (no media) The "Largest lollipop" record mentioned here was broken exactly one day before Kirby's Dream Collection released in Japan (July 18th, 2012), with the new (and current) record weighing in at 7,003 pounds (3176.5 kilograms). Notably, the record is mislabeled on Guinness as 3176.5 metric tons.[1]
1995 Kirby's Dream Course
Kirby's Dream Land 2
Kirby's Avalanche
Cal Ripken Jr.'s record now stands at 2,632 games, and is still unbeaten.[2]
1996 Kirby's Block Ball
Kirby Super Star
1997 Kirby's Star Stacker
Kirby's Dream Land 3
1998 Waddle Dee statue (no media)
1999 King Dedede statue (no media)
  • The first nonstop trip around the world via hot-air balloon occurred.
  • The world's population reached six billion.
  • Kirby appeared in the first Super Smash Bros. fighting game.
2000 Kirby 64: The Crystal Shards
  • The Summer Olympic Games were held in Sydney, Australia.
  • The International Space Station received its first resident crew.
  • George W. Bush was elected President of the USA.
2001 Kirby Tilt 'n' Tumble The record for youngest person to climb Mt. Everest now belongs to Jordan Romero, who did it at 13 years old in 2010.[3]
2002 Kirby: Nightmare in Dream Land
Kirby: Right Back at Ya!
  • The Winter Olympic Games were held in Salt Lake City, Utah.
  • East Timor became the first new country of the 21st century.
  • Euro coins and notes entered circulation.
2003 Kirby Air Ride
2004 Kirby & The Amazing Mirror
2005 Kirby: Canvas Curse
2006 Kirby: Squeak Squad
2007 Meta Knight statue (no media)
  • The final Harry Potter volume became the fastest-selling book in history.
  • A record-breaking 10-ton ice-cream float was made.
  • Nintendo unveiled Wii Fit and the Wii Balance Board.
2008 Kirby Super Star Ultra
2009 Magolor statue (no media)
  • The presence of water on the moon was confirmed.
  • For the first time, annual global-energy use dropped.
  • The 21st century's longest total solar eclipse occurred.
2010 Kirby's Epic Yarn
2011 Kirby Mass Attack
Kirby's Return to Dream Land
  • The world's population reached seven billion.
  • Nintendo unveiled Wii U.
  • Nintendo released Nintendo 3DS.
2012 Kirby's Dream Collection Special Edition
  • The Summer Olympic Games were held in London, England.
  • Nintendo unveiled Miiverse.
  • We celebrated Kirby's 20th anniversary!

Item details[edit]

The following are details on each item that Kirby can inhale:

Item details in "Kirby's History"  
Item Main description Demo caption Music Notes
Kirby's Dream Land Kirby's first game! With simple mechanics and friendly worlds, it was a perfect starting point for action-game beginners. The simplicity of Kirby's inhale/spit attack and Kirby's ability to fly over obstacles made this a perfect game for beginners. It introduced many of the enemies and power-ups that are now so familiar to Kirby's fans. It also introduced a character who would often be Kirby's star opponent: King Dedede! Welcome to Dream Land Included on the sub-menu is artwork of Kirby, Kaboola, and Flotzo.
Kirby's Adventure This was the first game in the Kirby series to include Copy Abilities and minigames. In this game, players were introduced to Kirby's famous Copy Abilities. Kirby could get 24 different Copy Abilities in this game, including Sword, Cutter, Hammer, Spark, Stone, and Parasol. This gave players a wide range of new moves to play with and made it possible to play each stage in many ways. Kirby's Adventure was also the first game in the Kirby series to include minigames! Vegetable Valley theme Included on the sub-menu is artwork of Star Rod Kirby, UFO Kirby, and Sword Knight.
Kirby's Pinball Land A game in which ball-shaped Kirby had to reach, and then beat, bosses waiting at the top of exciting pinball stages. In this game, the first to veer from Kirby's traditional platforming roots, players helped Kirby explore three challenging pinball worlds by flipping Kirby's bouncy, ball-shaped body. Exciting traps, bonus games, and enemies filled each world. To beat the game, players had to help Kirby defeat several bosses and then win a battle against King Dedede! Bubbly Clouds theme Included on the sub-menu is artwork of the large Parasol Kirby and Ball Kirby, Gordo, and Chilly.
Kirby's Dream Course In this golf-inspired game, ball-shaped Kirby defeated enemies in stages filled with hazards and challenges. This golf-inspired game pitted one to two players against eight outlandish courses. To complete a hole, players had to defeat every enemy on the field and drop ball-shaped Kirby into the cup. Fewer shots meant a higher score. On top of planning each shot's power and trajectory, players had to make smart use of Kirby's 10 Copy Abilities. Yogurt Yard theme Included on the sub-menu is artwork of Kirby with two flags, Broom Hatter, and Mr. Shine.

The demo caption implies that the eight main courses can be played with one or two players, but in fact, said courses are single-player only, while the 2P game has four distinct courses to itself.
Kirby's Avalanche In this fast-paced puzzle game, Kirby blasted his opponents by strategically stacking color-coded Blobs. In this puzzle game, Kirby stacked colorful falling Blobs. By strategically rotating and moving Blobs before they hit the pile, Kirby could destroy them and set of chain reactions. This game included two-player bouts and matches against many familiar faces from the Kirby universe. It's the only Kirby game that wasn't released in Japan. Butter Building theme Included on the sub-menu is artwork of Kirby, King Dedede, and Whispy Woods.
Kirby's Dream Land 2 This game introduced new Copy Abilities and Kirby's pals Rick, Kine, and Coo to the Kirby universe. Rick the hamster, Kine the fish, and Coo the owl debuted in this game. These friends not only helped out by carrying Kirby. They also interacted with Copy Abilities in different ways, adding to Kirby's arsenal. Dark Castle theme Included on the sub-menu is artwork of Kirby, Kirby with Rick, and Kirby with Coo.

Despite what the main description implies, no new standard Copy Abilities were added in this game. Instead, several ability combos and the Rainbow Sword were introduced.
Kirby's Block Ball Once again, Kirby returned to ball form. This time, Kirby had to bounce off paddles and bash his way through blocks. Ball-shaped Kirby leapt back into action again! This time, players bounced Kirby around stages to destroy blocks and defeat enemies. A good sense of timing was essential to getting a high score. Items, power-ups, and Copy Abilities also helped players rack up points. Stage 1 theme Included on the sub-menu is artwork of Ball Kirby, King Dedede, and Bouncy.
Kirby Super Star Kirby Super Star featured eight games and introduced two-player cooperative/competitive play to the Kirby universe. Eight games in one? That sounds like fun! This title introduced Copy Ability hats, which changed Kirby's appearance based on which power he was wielding. This game also gave Kirby the ability to transform an equipped Copy Ability into a Helper, which added a new kind of cooperative play to the mix. A Helper could be either controlled by the game's AI or controlled by a second player, and each type of Helper had its own moves. Gourmet Race theme Included on the sub-menu is artwork of Kirby, Parasol Waddle Dee, and Simirror.
Kirby's Star Stacker In this playful puzzler, Kirby and his friends stacked falling stars. With a Game Link cable, two friends could play together. Kirby reunited with Rick, Kine, and Coo to unleash their puzzle power! As blocks fell from the sky, Kirby sandwiched stars between his pals and stacked sets together. Much as in Kirby's Avalanche, the key to high scores was chain reactions. Easy round theme Included on the sub-menu is artwork of Kirby with a Star Block, and the Friend Blocks of Rick, Kine, and Coo.
Kirby's Dream Land 3 This game introduced new Copy Abilities and the friends ChuChu, Pitch, and Nago. It also gave Player 2 Gooey to control. This game, the last that Nintendo published in the USA for the Super Nintendo Entertainment System, introduced Kirby's friends ChuChu, Pitch, and Nago. Helped by these new allies, Kirby set out to battle an old foe. A second player could control Kirby's pal Gooey and join in the action. Ripple Field theme Included on the sub-menu is artwork of Kirby, Kirby with Coo, and Kirby with Rick.
Kirby 64: The Crystal Shards This game introduced Power Combos to Kirby's arsenal. By combining two Copy Abilities, Kirby could do incredible things. This adventure took Kirby to exciting new planets and gave Kirby the ability to mix Copy Abilities together to create impressive Power Combos! Twenty-eight different Power Combos were possible. Each had its own special moves and powers. This is the only Kirby game to allow Kirby to use the inhale ability underwater without Kine's help. Training theme Included on the sub-menu is artwork of Kirby, Burn-Stone Kirby, and Waddle Dee.

The Power Combo count mentioned in the demo caption does not include Ribbon's Crystal.
Kirby Tilt 'n' Tumble This game featured innovative controls that let players move Kirby by tilting and shaking their Game Boy Color systems. This was the first game in the Kirby series to make use of motion controls. These controls were possible because the game pak itself contained a tiny motion-sensing device! This enabled a player to move Kirby by tilting his or her Game Boy Color system. Five minigames that also made use of these motion controls accompanied the main game. Simple stage Included on the sub-menu are three pieces of artwork for Kirby, one of him on a star, one of him tumbling, and one of him on a Cloud.
Kirby: Nightmare in Dream Land In this colorful remake of Kirby's Adventure, up to four friends could play cooperatively or face off in multiplayer minigames. This remake of Kirby's Adventure included many new features, including the ability to play with up to three friends! Each player controlled his or her own Kirby, and each Kirby could grab his own separate Copy Abilities. Fountain of Dreams theme Included on the sub-menu is artwork of Kirby, the Star Rod, and King Dedede.
Kirby: Right Back at Ya! This 100-episode animated TV series was first broadcast in the USA in 2002. It's been released in many other countries as well. N/A Kirby: Right Back at Ya! theme song Available to watch from this sub-menu are three episodes from the anime series, those being Episode 1: Kirby Comes to Cappy Town, Episode 60: Crusade for the Blade, and Episode 72: Waddle While You Work.

Included on the sub-menu is artwork of Kirby and three screenshots from the episodes in question.
Kirby Air Ride The first Kirby racing game! The Air Ride machines' controls may have been simple, but mastering them took skill and practice. Kirby Air Ride included many different high-speed racing modes. The controls for the game may have been simple, but becoming a top-scoring Air Ride racer took lots of practice and strategy. Players who were good at handling their Air Ride machines and Kirby's Copy Abilities could look forward to unlocking special characters. The Legendary Air Ride Machine Included on the sub-menu is artwork of Kirby on a Warpstar, Fire Kirby on a Warpstar, and Blue Kirby on a Shadow Star.
Kirby & The Amazing Mirror In this game, Kirby was split into four differently-colored Kirbys. Luckily, he could call them for help with his trusty cell phone. In this game, players didn't have to defeat stages in a specific, preset order. Instead, they were able to freely explore the game's vast new world and choose their own paths to victory. Along the way, Kirby could call his yellow, red, and green Kirby buddies for help by using his trusty cell phone. Kirby could also use new powers. One of them Smash, was an incredible combat ability that let Kirby unleash his Super Smash Bros. moves. Forest/Nature Area Included on the sub-menu is artwork of Kirby with a cell phone, Wiz, and Cupie.
Kirby: Canvas Curse Kirby returned to ball form, this time to roll along a rainbow line drawn by the player's stylus in a brand-new adventure game. In this unique adventure, Kirby followed the rainbow line that the player drew on the Touch Screen with his or her stylus. The rainbow line could also be used to shield Kirby from attacks, but Kirby wasn't the only star of this game. Other familiar characters made appearances as playable characters too! Paint Panic theme Included on the sub-menu is artwork of Ball Kirby, Ball King Dedede, and a Waddle Dee.
Kirby: Squeak Squad This game introduced the Copy Palette, which allowed items and Copy Abilities to be saved and mixed together. In this game, Kirby chased down a gang of mice who'd stolen a precious, delicious treasure. Along the way, Kirby found many other treasures, including star seals and ability scrolls. Using the Copy Palette, Kirby could save items and Copy Abilities and mix them together. This new feature introduced players to a whole new level of strategy. Squeak Squad Appears! Included on the sub-menu is artwork of Kirby, Daroach, and King Dedede.
Kirby Super Star Ultra This remake of Kirby Super Star included a new story, seven new minigames, multiplayer support, and updated graphics. This remake of the beloved Kirby title Kirby Super Star included the original games with updated graphics, a new storyline, and several new games. Among those new games were stylus-controlled minigames. Many of this title's games allowed several players to play together. Beating certain games unlocked special bonus content, including a hilarious blooper reel! Masked Dedede's Theme Included on the sub-menu is artwork of Kirby, Sailor Waddle Dee, and King Dedede.
Kirby's Epic Yarn This game sent Kirby to a world made of fabric, where he was transformed into yarn and gained amazing new powers. Sucked into a world made of cloth by the evil sorcerer Yin-Yarn, Kirby discovered he'd been turned into yarn! In this form, Kirby couldn't inhale or use Copy Abilities, but he gained new powers and could change his shape in amazing ways. With the help of Prince Fluff, the heroic prince of Patch Land, Kirby set out to defeat Yin-Yarn. Along the way, he helped the residents of Patch Land as a friendly neighbor in Apartment 101 of Dom Woole's apartment building! Dream Land Included on the sub-menu is artwork of Kirby, Yin-Yarn, and a Waddle Dee.
Kirby Mass Attack This game really embraced the concept "the more the merrier." Using the stylus, up to 10 Kirbys could be controlled at once. In this game, poor Kirby was split into 10 weaker copies of himself by the villainous Necrodeus. Using the stylus, players guided these mini Kirbys on an amazing adventure to restore Kirby to his former self. If Kirbys were lost along the way, collecting fruit restored them. On top of the main game, seven minigames added to the action. Kirby Collecting Included on the sub-menu is artwork of ten Kirbys, a Skully, and a Beanbon.
Kirby's Return to Dream Land This game introduced incredible Super Abilities and cooperative multiplayer that other players cold join and leave at will. When a mysterious traveler crash-landed on Planet Popstar, Kirby and his friends rushed to his aid, and an amazing adventure began! This game featured extra-powerful Copy Abilities called Super Abilities, which gave Kirby incredible new attacks. Kirby's inhale ability also got powered up in this game. Additional players could join and leave the game at will. Moves like Piggyback and Team Attack let players help each other through tough spots. This game also included minigames that could be unlocked as the story progressed. Bring on the Super Ability Included on the sub-menu is artwork of Kirby, Magolor, and Meta Knight.
Kirby's Dream Collection Special Edition A celebration of all the fun we've had over Kirby's first two decades. Here's to many more! N/A New Challenge Stages Available from here is a collage image of all the games up to that point on one screen and a special video of a small orchestral chamber performance of the Gourmet Race theme and the Green Greens theme in a medley format.

Included on the sub-menu are the Kirby 20th anniversary emblem and the logos for each of the three main menu options for Kirby's Dream Collection.

Regional differences[edit]

There are some differences between the Japanese and American versions of the game, owing to the different history of the series between countries.

  • All box art and game footage was changed to account for the respective regional differences. The world events for each year were also changed.
  • The Japanese version has an entry for every year except for 1991 (prior to the release of Kirby's Dream Land), which contains a golden trophy of Kirby. The American version has some blank spots, and because of this, unique trophies were added to the American version: 1994 (Lololo & Lalala), 1998 (Waddle Dee), 1999 (King Dedede), 2007 (Meta Knight), and 2009 (Magolor).
  • The Japanese version includes samples from licensed Kirby manga available for reading. These are seen in the entries for 1992 (Kirby of the Stars by Yoshiko Sakuma), 1994 (Kirby of the Stars: The Story of Dedede Who Lives in Pupupu), and 2006 (Kirby of the Stars! Moretsu Pupupu Hour!).
  • Some game entries were moved to account for their altered release dates: Kirby's Dream Course (1994 in Japan, 1995 in America), Kirby's Block Ball (1995 in Japan, 1996 in America), Kirby's Dream Land 3 (1997 in America, 1998 in Japan), and Kirby Tilt 'n' Tumble (2000 in Japan, 2001 in America).
  • The Japanese version includes an entry for Kirby's Star Stacker for the SNES, which wasn't released outside of Japan. Inversely, the American version includes an entry for Kirby's Avalanche, which wasn't released in Japan.
  • The Kirby: Right Back at Ya! section was moved from 2001 to 2002, and the episode screenshots were changed. The episodes included are the same, but use their respective dubbed versions, and naturally include the differences made when dubbing those episodes.
  • The Japanese version includes an entry detailing Kirby arcade games for the year 2007, and an entry detailing Kirby 3D for the year 2009.
  • The American version includes the performance video for "Gourmet Race to Green Greens ~ Chamber Music" under the year 2012, which is absent in the Japanese version.
  • Some music was removed from the American version due to these regional differences: for example, the entry for Kirby: Right Back at Ya! originally played the "Kirby Melee" theme from Kirby Air Ride, which was changed to the end credit version of "Kirby: Right Back at Ya!".

Trivia[edit]

  • Most of the tall pillars in the hallway are topped with golden statues of Kirby. However, a few contain other characters, in the following locations:
    • Coo: between 1994 and 1995.
    • Waddle Dee: between 2000 and 2001.
    • Rick: between 2006 and 2007.
    • Kine: right after 2012.

Names in other languages[edit]

Language Name Meaning
Japanese 星のカービィ ヒストリー
Hoshi no Kābī Hisutorī
Kirby of the Stars History


References