Kirby's Blowout Blast
Much like its predecessor, the aim of Kirby's Blowout Blast is to reach the end of each stage while earning as high a score as possible. The stages are a linear progression along a 3-dimensional pathway which Kirby must traverse, collecting coins and defeating enemies along the way. Instead of relying on Copy Abilities, Kirby has only his Inhale and subsequent Star Bullets or Air Bullets to deal with enemies.
New to Kirby's Blowout Blast is that if Kirby inhales multiple enemies or objects, he will become very big and bloated. In this state, (known officially as Full Belly Kirby) Kirby takes up more space, and is able to collect coins in a wider area around him. When he then releases his payload, the star bullet comes out as a giant rainbow-colored Blaster Bullet which will take out enemies in a very wide path, wider than the bullet itself appears to be.
At the end of each stage, Kirby must either deal with an entourage of enemies or fight a Boss on top of that. Once cleared, a score will be calculated based on how well Kirby did during the stage. Scoring factors include time remaining, the number of coins collected, the number of enemies defeated (bonus points are conveyed with larger bullet combos), and how many times Kirby was hit (with less naturally being better in this case). From there, a trophy is rewarded, with the worst being bronze, (awarded simply for completing the stage) up to platinum at best (a practically perfect run). Completing the stage is all that is necessary to advance in the level, but a Gold or better is needed to unlock the EX levels.
Like in most other titles, Kirby has a stamina bar, and if he is hit too many times (or falls out too many times), he will be defeated and will have to restart the stage. There are a number of Food items that can be collected to restore vitality, but these are not worth any points (and are useless if the player is aiming for Platinum rank).
When each stage is cleared, a score is given to the player depending on how well the stage was performed. There are a number of ways to earn points along the path of each stage.
Firstly, coins can be collected in each stage, which add to the score. To collect them, Kirby has to just move over them. There are three types of coins, each worth more than the last:
- Bronze coins are worth 100 points each.
- Silver coins are worth 500 points each.
- Gold coins are worth 3000 points each, on par with a stage clear bonus. Sometimes, Key Dee can be spotted holding one, and defeating it is necessary to get the coin.
Secondly, enemies are worth points when defeated. Enemies have specific point values assigned to them when defeated, based on their type, but this scoring can be increased based on certain factors. If a normal enemy is hit by a star bullet, its worth goes up in conjunction with the combo amount in the upper-right of the screen, which will maximize at 1000 points per target. As such, getting a higher combo will yield many more points than defeating each enemy individually. Mid-Bosses and Bosses have a specific point value when defeated which, like the normal enemies, are listed in their category below.
Third, the amount of time remaining when a stage is cleared will also contribute to the final score. Each second remaining is worth 5 points.
Finally, there are four bonus criteria to be obtained at the end of each stage. Getting all four of these is a good indicator of whether a Platinum trophy can be earned:
- No Damage - Stage cleared without taking damage
- Speed Clear - Stage cleared within a certain time (this varies between stages)
- All Coins - All coins were collected
- Enemies Defeated - All enemies were defeated
Each of these bonuses is worth 3000 points.
There is only one way to lose points during a stage, and that is if Kirby is hit. Getting hit loses 100 points, and if it was due to an enemy collision, that enemy may be defeated and incur no points for it.
The following are the four ranks of trophy that are obtainable at the end of a stage. Getting Gold or better is required to unlock EX stages, and getting Platinum is required for 100% completion.
Overall there are 5 primary levels, 5 EX levels, and a Secret Path level unlocked at the very end. Each level ends with a Boss stage of some variety, and is themed after an area from Kirby's Dream Land.
In EX stages and in Secret Path, Kirby has only half his usual stamina.
|4||Kracko Jr.||Float Islands|
|5||Lololo & Lalala||Castle Lololo|
|5||King Dedede, Giant King Dedede||Mt. Dedede||A credits sequence rolls after this level is completed for the first time.|
|4||Lololo's Revenge||Level 1||Gold+ trophies are needed in each stage in Level 1 to unlock this level.|
|4||Kracko Jr.'s Revenge||Level 2||Gold+ trophies are needed in each stage in Level 2 to unlock this level.|
|5||Lololo & Lalala's Revenge||Level 3||Gold+ trophies are needed in each stage in Level 3 to unlock this level.|
|5||Kracko's Revenge||Level 4||Gold+ trophies are needed in each stage in Level 4 to unlock this level.|
|5||King Dedede's Revenge, Giant King Dedede's Revenge||Level 5||Gold+ trophies are needed in each stage in Level 5 to unlock this level.|
|Secret Path||1 (technically 5)||Lololo & Lalala's Revenge, Kracko's Revenge, King Dedede's Revenge, Giant Masked Dedede||All levels||Gold+ trophies are needed in all prior stages to unlock this level. Unlike the previous levels, this one must be completed in one long run, with a single score kept for the whole thing. After completion, a second credits sequence is shown.|
|Trophy criteria of all stages|
|Stage||Platinum||Gold||Silver||Time Bonus req.|
Differences from Kirby 3D Rumble
- 51 stages, with most being much larger in scope
- New boss fights, including against Kracko Jr. and a giant King Dedede
- amiibo compatibility, which creates musical statues in a special collection room if a Kirby series amiibo is used
- Optional EX levels, unlocked by getting Gold or better in every stage of a given normal level
- When Inhaling a lot of enemies, Kirby becomes very bloated, and releases a Blaster Bullet when firing that is extra-powerful
- When bloated, Kirby breaks through star blocks by moving onto them
- Overall combo is no longer kept track of, instead only tracking the number of enemies defeated in each inhale/exhale
- Overall scoring is different, with different values for various enemies/objects
Due to the lack of Copy Abilities in this title, all of the enemies in Kirby's Blowout Blast are ability-neutral. Some enemies are larger than others, meaning that they take longer to inhale, and when spat out, produce blaster bullets that pass through enemies on their own. Certain enemies cannot be defeated, so they are worth no points:
|Enemies in Kirby's Blowout Blast|
|100||A pig-nosed black bat that will quickly pursue Kirby when it sees him.|
|100||A spring-bound ribbon-wearing creature that moves by making high jumps, allowing it to go up staircases.|
|100||Slowly-flying foes who often move in straight lines, in circles, or chase Kirby down. They are usually seen in groups.||Also comes in its Sectonian variety and purple variety.|
|100||A broom-wielding creature with a witch's hat that sweeps the ground in short bursts of speed, usually traveling back and forth in predictable lines.|
|100||A mushroom-like creature that can be seen waddling very slowly back and forth. If Kirby attempts to inhale it, he will only get its cap first.||Cappy is worth 200 points if it is defeated by inhaling its cap and spitting that at it.|
|100||A limbless fox-like creature that can leap over pits and walls.|
|100||A stationary sea anemone-like creature.|
|N/A||An invincible spiky ball that holds position or moves in fixed patterns.||Kirby can fire through this enemy using Blaster Bullets.|
|100||A large yellow bear that will charge Kirby on sight, but does not turn very well, and will recoil off of walls it crashes into. It may also be found asleep.||Grizzo always yields a blaster bullet when inhaled and spat out.|
|100||A brown stone idol that is typically seen moving in circles along the ground.|
|100||A yellow Waddle Dee-like creature that carries a golden Score Coin. Defeating it grants Kirby the coin, but Key Dee will disappear if not defeated quickly enough.|
|100||A floating ball wrapped in bandages that cannot be inhaled. It will slowly chase Kirby when he is not looking at it.|
|100||A large boar-like creature that will rush in straight lines, usually in Kirby's direction, and can hop gaps.||Nruff always yields a blaster bullet when inhaled and spat out.|
|100||Deceptively cute flying creatures that can fly in various patterns. If Kirby tries to inhale one, it will turn into a demon and chase him.|
|N/A||A stationary invulnerable cannon that shoots regular volleys which can harm Kirby. It sometimes can be seen atop a Star Block, which can be broken to send this enemy falling out of the stage.||Kirby can fire through this enemy using Blaster Bullets.|
|100||A wedge-shaped creature that flies through the air, often in groups.|
|100||Waddle Dees who try to toss spears in arcs at Kirby. These spears leave Recoil Stars when they land.||Also comes in its Sectonian variety and purple variety.|
|100||An amphibious yellow-ish squid that hops out of holes and pits.|
|100||Hapless creatures who can be seen standing in place, walking in regular patterns, or chasing Kirby.||Also comes in its Sectonian variety and purple variety.|
- Main article: Masher
These large Mid-Bosses appear in small numbers, only in Level 5 and beyond. There are three different varieties, each stronger than the last:
|Varieties of Masher|
|1500||This weaker blue Masher is only capable of swinging its mace.|
|2500||This purple Masher is capable of swinging its mace and charging.|
|3000||This red horned Masher carries a shield, which it can use to defend itself with. It can also create homing shockwaves with its mace strikes.|
Unlike in Kirby 3D Rumble, Masher is not inhalable, and bursts as soon as he is defeated.
Unlike Kirby 3D Rumble, this game features boss encounters at the end of each level. These bosses fight in a more elaborate manner than common enemies, and have specific arenas devoted to them. Each boss (excepting Giant Masked Dedede) also has an EX form which is faced in the extra stages. The bosses of Kirby's Blowout Blast are as follows:
|Bosses in Kirby's Blowout Blast|
|1-4 & 1-4EX||5000 points (6000 EX)||A blue raindrop-shaped creature that attacks by pushing emerald boxes and Gordos through doorways. In the latter half of his fight, he may toss these instead of just pushing them.||Lololo's Revenge bears a purple body hue and can move more quickly. In his second phase, he uses ruby boxes that leave fire trails as they slide.|
|2-4 & 2-4EX||8000 points (10000 EX)||This juvenile form of Kracko attacks by charging at Kirby and trying to strike him with lighting. In his second phase, Kracko Jr. can unleash a spinning wave beam attack outward from his center.||Kracko Jr.'s Revenge moves more quickly than his main game counterpart. His beam attack also has more bars.||This marks Kracko Jr.s first appearance in a 3D Kirby game.|
|3-5 & 3-5EX
|5000 points each (6000 EX)||A duo boss that attacks by pushing emerald boxes and Gordos through doorways. In the latter half of their fight, they may toss these instead of just pushing them.||Lololo and Lalala's Revenge bear purple and orange body hues and can move more quickly. In their second phase, they use ruby boxes that leave fire trails as they slide.|
|4-5 & 4-5EX
|10000 points (12000 EX)||Kracko strikes again in his fully mature form, sporting stronger versions of Kracko Jr.'s attacks, along with a few new ones, including firing volleys of beam blasts and causing a big electric storm.||Kracko's Revenge has more complex and difficult-to-dodge attacks overall and moves more quickly.|
|5-5 & 5-5EX
|N/A||King Dedede attacks using his familiar move-set, now transferred to a 3-D space. This includes his Super Dedede Jump, Head Slide, hammer swings, and inhale. He is also able to shoot out homing spark attacks from his hammer.||King Dedede's Revenge attacks more quickly, often chaining his attacks together or performing them multiple times in succession.||King Dedede's Revenge is depicted without his kimono, hearkening back to his older design.|
|5-5 & 5-5EX||12000 points (14000 EX)||This giant form of King Dedede attacks by trying to slam Kirby from above with his hammer and using his inhale. His hammer strikes leaves a lot of recoil stars behind.||Giant King Dedede's Revenge can create homing sparks that chase after Kirby with his hammer strikes.|
|Secret Path||15000 points||Giant Masked Dedede has several changes compared to his regular giant counterparts. His mask protects him from regular star bullets, only taking damage from blaster bullets. His mechanical hammer allows him to fire missiles and lasers at Kirby. His inhale also sucks up waves of Gordos that need to be dodged.||N/A|
- This was the first expanded Sub-Game to not simply have 'Deluxe' added to the end of its name, instead, receiving an entirely new name.
- When King Dedede is defeated in his EX form, he adopts his shocked expression from Kirby's Dream Land.
- Additionally, when Dedede is defeated on the Secret Path, he starts crying as he did on the Config mode unlocking screen in Kirby's Dream Land and at the end of Kirby Tilt 'n' Tumble.
- Main article: Kirby's Blowout Blast/gallery
Names in other languages
Kābii no Suikomi Daisakusen
|Kirby's Inhale Operation|
|French||Kirby's Blowout Blast||Kirby's Blowout Blast|
|German||Kirby's Blowout Blast||Kirby's Blowout Blast|
|Italian||Kirby's Blowout Blast||Kirby's Blowout Blast|
|Korean||커비의 빨아들이기 대작전
Keobiui ppal-adeul-igi daejagjeon
|Kirby's Inhale Operation|
|Spanish||Kirby's Blowout Blast||Kirby's Blowout Blast|