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**Kirby and friends now have the ability to [[Dodge]] and Air Dodge, a mechanic that was introduced in ''Kirby: Triple Deluxe''.
**Kirby and friends now have the ability to [[Dodge]] and Air Dodge, a mechanic that was introduced in ''Kirby: Triple Deluxe''.
**A [[Fuse Cannon]]'s [[fuse]] can now be made to burn faster by crouching while inside the cannon, like in ''[[Kirby and the Forgotten Land]]''.
**A [[Fuse Cannon]]'s [[fuse]] can now be made to burn faster by crouching while inside the cannon, like in ''[[Kirby and the Forgotten Land]]''.
*Existing [[boss]]es have increased [[HP]] compared to their counterparts in the original ''Kirby's Return to Dream Land''.
*Various Copy Abilities have their move [[damage]] tweaked.
*Various Copy Abilities have their move [[damage]] tweaked.
*Some of Kirby's Copy Abilities (e.g. [[Sword]], [[Fire]]) contain moves that were not introduced until games released after the original ''Kirby's Return to Dream Land''.
*Some of Kirby's Copy Abilities (e.g. [[Sword]], [[Fire]]) contain moves that were not introduced until games released after the original ''Kirby's Return to Dream Land''.

Revision as of 07:30, 5 March 2023

Kirby's Return to Dream Land Deluxe
KRtDLD Boxart NA.jpg
US box art for Kirby's Return to Dream Land Deluxe.
Details
Developer(s) HAL Laboratory
Vanpool
Publisher(s) Nintendo
Designer(s) HAL Laboratory
Release date(s) February 24th, 2023
Platform(s) Nintendo Switch
Supported languages Japanese, American English, British English, European French, Canadian French, Italian, German, Dutch, Latin American Spanish, Castilian Spanish, Brazilian Portuguese, Traditional Chinese, Simplified Chinese, Korean
Rating(s) ESRB: Everyone 10+
PEGI: 7+
CERO: All Ages
Game size 5 GB
Game chronology
Kirby's Dream Buffet Latest game
On affiliated sites
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StrategyWiki Walkthrough
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This page covers a frequently-updated subject matter.
As such, continuous attention will be needed to ensure this page remains up to date.
Kirby's adventures continue in Dream Land!
— Nintendo eShop description

Kirby's Return to Dream Land Deluxe is a main-series Kirby game for the Nintendo Switch and a remake of Kirby's Return to Dream Land on the Wii, which released on February 24th 2023. It features the same story and gameplay as the original, but with new additions such as new Copy Abilities (namely the brand new Mecha and Sand abilities and the returning Festival ability from Kirby Star Allies); a revamped collection of Sub-Games housed in the new location Merry Magoland, an amusement park that features a castle that resembles Magolor and acts as a separate mode in the game; and a new Extra Mode that features Magolor as the main character called Magolor Epilogue: The Interdimensional Traveler, in which Magolor must recover his lost powers.

While the game features the same side-scrolling 2.5-D gameplay as the original, the graphics have been given an overhaul, giving all the characters strong outlines and increasing the detail and contrast. In addition, the characters (most notably King Dedede) have been updated to their modern looks. Super Abilities have also been refined with faster gameplay and more visual flair. On top of this, several gameplay and control style tweaks, sound changes, and other small additions overall transform the experience when compared to the original game.

Kirby's Return to Dream Land Deluxe is available in all languages that Kirby's Return to Dream Land was originally available in, along with new translations in Dutch, Brazilian Portuguese, and Chinese (both Simplified and Traditional). A demo of the game was made available on February 8th, 2023 following that day's Nintendo Direct.

Controls

General controls  
Control Type A Type B
Move (press twice to dash and down to crouch) Left Stick, directional buttons or + Control Pad Left Stick, directional buttons or + Control Pad
Inhale (Kirby) or Attack (other characters) B Y
Jump A B
Bring up item menu X X
Guard (tilt L Stick to dodge, press in the air to air dodge) L, R, ZL or ZR L, R, ZL or ZR
Drop ability (Kirby only) Y A
Super Inhale (Kirby only) Hold B Hold Y
Pause +/- +/-
Join Game (P2/P3/P4 only) L+R or ZL+ZR L+R or ZL+ZR
Emote Right Stick Right Stick
Put on/remove Dress-Up Mask Press Right Stick Press Right Stick

Copy Abilities

Kirby's Return to Dream Land Deluxe features every Copy Ability from the original game[1] in addition to the new Mecha and Sand abilities, as well as Festival, making it the first remake to add Copy Abilities that were not in the original game (although introducing new abilities was considered for the previous remake, Kirby Super Star Ultra, the idea was ultimately scrapped[2]). Some abilities were also given updated movesets based on later games.

The following are all the Copy Abilities in Kirby's Return to Dream Land Deluxe, along with other details:

Copy Abilities in Kirby's Return to Dream Land Deluxe  
Ability Appearance Description Notes
New Abilities
KRtDLD Mecha.png
Kirby gains mechanical robotic armor that allows him to perform fiery and electric punches, fly with a jet pack, drop mines, and perform other such attacks. This ability is similar to the boss Metal General.
KRtDLD Sand.png
Kirby gains a large array of attacks relating to sand, such as making dust devils, creating a sand fist, and even conjuring a sand castle to attack from below. This ability is similar to Leaf.
Returning Abilities
KRtDLD Beam.png
Kirby can attack with an array of magical beam blasts to zap his enemies.
KRtDLD Bomb.png
Kirby can pull out bombs to toss at his enemies.
KRtDLD Crash.png
Kirby creates a massive explosion that wipes out all enemies on screen.
KRtDLD Cutter.png
Kirby battles his foes with bladed boomerangs that can be guided while in-flight.
KRtDLD Festival.png
Kirby can dance with his friends to make all enemies on screen turn into Point Stars and food. This ability was not present in Kirby's Return to Dream Land, and comes into this game from Kirby Star Allies instead.
KRtDLD Fighter.png
Kirby gains access to a wide array of martial-arts and other techniques with which to pummel his foes.
KRtDLD Fire.png
Kirby gains the ability to breathe fire at his foes, and turn into a fireball to tackle them. Kirby can also use the Searing Burn and Fireball Jump techniques originating from Kirby: Triple Deluxe.
KRtDLD Hammer.png
Kirby uses a large wooden mallet to clobber his foes and pound down stakes. Hammer Flip can be charged, as in more recent games.
KRtDLD Hi-Jump.png
Kirby can leap high in the air and dive downwards, plowing through any enemies in his way.
KRtDLD Ice.png
Kirby can breathe ice to freeze his opponents solid and then kick them away while gracefully skating along.
KRtDLD Leaf Ability Star artwork.png
Leaf
KRtDLD Leaf.png
Kirby attacks his foes with a torrent of razor-sharp leaves.
KRtDLD Mike.png
Kirby can shout at his enemies up to three times to deal huge sonic damage to them.
KRtDLD Needle.png
Kirby projects long sharp spikes out from his body to defend himself from assailants, and can shoot them out with enough effort.
KRtDLD Ninja.png
Kirby gains access to a number of techniques and weapons typical of a fantasy Ninja warrior.
KRtDLD Parasol.png
Kirby gains a parasol that he can use to gently glide through the air or break through enemy formations.
KRtDLD Sleep.png
Kirby falls asleep on the spot and cannot do anything until he wakes up again.
KRtDLD Spark.png
Kirby can generate a big electric field around himself and shoot electric projectiles at enemies.
KRtDLD Spear.png
Kirby gains a spear which he can use to strike his foes from afar, or even twirl it around to start flying.
KRtDLD Stone.png
Kirby can turn to stone to avoid damage and slide down slopes safely through enemies, or land on them from above for big damage. New Stone Change forms from recent Kirby games have been added. Additionally, Kirby can also use Mighty Uppercut and rotate in stone form, both originating from Kirby: Triple Deluxe.
KRtDLD Sword.png
Kirby gains a sword and the courage to strike his foes deftly with many different attacks. Kirby can also use the Twister Slash, Hat Thrust, and Sky Energy Sword attacks originating from Kirby: Triple Deluxe.
KRtDLD Tornado.png
Kirby can turn himself into a raging whirlwind that passes through enemies very easily, but is difficult to control.
KRtDLD Water.png
Kirby gains the ability to surf through his enemies and attack them with pressurized water spouts. Kirby can now make his Geyser rise higher by mashing the attack button, introduced in Kirby Star Allies.
KRtDLD Whip.png
Kirby gains a whip which he can use to strike or grab enemies and items from afar.
KRtDLD Wing.png
Kirby gains a pair of wings and the ability to fly with grace, speed, and power. Wing Kirby's hat has been given a slight redesign.

Super Abilities

Like in the original game, Kirby has access to five Super Abilities which are more powerful versions of regular abilities. They are as follows:

Super Abilities in Kirby's Return to Dream Land Deluxe
Ability Appearance Description Notes
KRtDLD Flare Beam.png
This is a super version of the Beam ability.
It allows Kirby to freely control an electric ball that can destroy star-marked enemies and obstacles as well as electrify Beam lamps.
KRtDLD Grand Hammer.png
This is a super version of the Hammer ability.
It gives Kirby three stages of charge to hammer down giant stakes and produce shockwaves.
KRtDLD Monster Flame.png
This is a super version of the Fire ability.
It gives Kirby the ability to summon a fiery dragon that flies horizontally and and destroys star-marked enemies and obstacles on its way.
KRtDLD Snow Bowl.png
This is a super version of the Ice ability.
It gives Kirby the ability to become a large snowball that can roll and jump, destroying star-marked enemies and obstacles on his way.
This is notably similar to the Ice-Ice Power Combo from Kirby 64: The Crystal Shards.
KRtDLD Ultra Sword.png
This is a super version of the Sword ability.
It gives Kirby a large sword (with several variations) that can destroy star-marked enemies and obstacles.
There are two new sword variations, Wild Edge's blade and Morpho Knight's sword (which are both available to Kirby as Evolved Copy Abilities in Kirby and the Forgotten Land).

Levels

All main levels include one boss stage, which is included in the stage count.

World Level Image Name Stages Energy
Spheres
Ship Part Boss(es) Description
Popstar Level 1 KRtDLD Cookie Country select screenshot.png Cookie Country 5 13 Oars This level is a grassy level with trees and vegetation. Some parts of this level are played underground.
Level 2 KRtDLD Raisin Ruins select screenshot.png Raisin Ruins 5 16 Right Wing This level is set in a desert with pyramids and ruins.
Level 3 KRtDLD Onion Ocean select screenshot.png Onion Ocean 5 16 Left Wing This level takes place in aquatic environments, above and under the sea.
Level 4 KRtDLD White Wafers select screenshot.png White Wafers 6 19 Emblem This level is characterized by being snowy and icy throughout.
Level 5 KRtDLD Nutty Noon select screenshot.png Nutty Noon 6 20 Mast This level bears a vague "Jack and the Beanstalk" feel, starting on the ground, carrying to the sky, and eventually arriving at a castle situated in the air. Like in previous games, this level features stages where characters can walk on clouds.
Halcandra Level 6 KRtDLD Egg Engines select screenshot.png Egg Engines 6 21 N/A This level is set in a mechanized and industrialized area, showing signs of decay.
Level 7 KRtDLD Dangerous Dinner select screenshot.png Dangerous Dinner 4 15 N/A This level is set in a volcanic, lava-dominated land.
Another Dimension Level 8 KRtDLD Another Dimension title screenshot.png Another Dimension 1 0 N/A This level is a boss level where Kirby must fight the final three bosses of the game. This area is located in a dark, eerie, alternate dimension.
  • In the Japanese, English, Korean and Chinese versions, the first letters of Level 1-7 spell out CROWNED, the soundtrack title for the final battle with Magolor, indicating how he has crowned himself with the Master Crown.
    • Notably, in the Chinese version, the localized names also spell out CROWNED when Romanized.
  • In the Latin Spanish version, the first letters of Level 1-7 spell out CORONAR (which translates to "to crown" in Spanish), very similar to the English version.
  • In the French version, the first letters of Level 1-7 spell out PARFAIT (which translates to "perfect" in French).
  • In the German version, the first letters of Level 1-7 spell out KROENEN, with the "OE" likely being meant to symbolize the "Ö" in "Krönen" (which translates to "to crown" in German).
  • In the Brazilian Portuguese version, the first letters of Level 1-7 spell out CORAGEM (which translates to "courage" in Portuguese).
  • In the Dutch version, the first letters of Level 1-7 spell out POPSTAR, which refers to Kirby's home planet of the same name.

Enemies

All of the enemies, mid-bosses, and bosses in the original Kirby's Return to Dream Land return in this remake, and none have been replaced, as has happened in cases such as Bounder, Togezo, and Rolling Turtle in previous games. However, new enemies and bosses have been added, particularly due to the new Copy Abilities and new fights in Magolor Epilogue: The Interdimensional Traveler.

All enemies from the original (and a few new ones) appear in Kirby's Return to Dream Land Deluxe, namely:

Neutral enemies in Kirby's Return to Dream Land Deluxe  
Name Image New to this game? Description Notes
Armor Waddle Dee
Armor Halcandle Dee
No A heavy metal suit made to resemble a Waddle Dee. Has three Waddle Dees inside which are exposed once the suit breaks. Has a Popstar and Halcandra variant.
Babut No A bulbous bat which hangs from ceilings until Kirby gets near, whence it will fly toward him and attack by collision.
Barbar No A giant invincible eel that pops out of holes and tries to swallow Kirby. It will chew him for a bit if successful.
Barracu No A nasty fish with sharp teeth that swims back and forth and will thrash Kirby with its jaws if it catches him.
Blipper No A fish that wears goggles. It will swim after Kirby or try to jump out of the water to hit him. It flops around on land.
Big Waddle Dee No A giant Waddle Dee who requires a Super Inhale to eat, but is otherwise identical to the smaller ones.
Bouncy No A pink creature with a bow on a spring that bounces in place. Has a Popstar and Halcandra variant.
Bouncy Sis No A larger and more decorated version of Bouncy.
Bowby No A floating bow with a face that holds in place and will try to shoot arrows at Kirby. Has a Popstar and Halcandra variant.
Bronto Burt No A stubborn flying ball of a foe who will fly in consistent patterns, hold in place, or pursue Kirby. Has a Popstar and Halcandra variant.
Broom Hatter No A yellow lass wearing a witch's hat who sweeps the ground using a broomstick.
Cappy No A mushroom-like foe who wears a cap. If Kirby attempts to inhale Cappy while its cap is on, the cap will fly into his mouth in place of the enemy proper.
Cerulean No A spear tip-shaped flying foe who gently glides in a straight direction while sometimes slowly descending. It can only attack by collision but does not actively seek to do so.
Clayn No A slug-like foe who curls up into a small blob until approached, where it then unfurls and reveals itself. Does not do much aside from this.
Coldtzo No A large invulnerable cannon foe who shoots big ice volleys at Kirby.
Coconut No A seemingly inanimate object which will try to drop on Kirby's head and explode if he passes underneath. Comes in two different sizes. This is the Coconut's first 3-D appearance.
Como No A spider-like foe who slides down on a strand of silk when Kirby approaches. It will be defeated if hit directly or if its string is cut. This is Como's first 3-D appearance.
Craby No A circular crab-like enemy who scuttles along the ocean floor and extends its arms out diagonally to try and snip at Kirby.
Darpa No A Sphere Doomer-like foe that inhabits Another Dimension. Its only attack is to fly straight, attempting to ram into its target.
Degout No A floating robotic eye that cannot be inhaled and can be attacked a lot. Most are stationary, but some will pursue Kirby.
Deppa No A Sphere Doomer-like foe that inhabits Another Dimension. It is big and bulky, can fire projectiles, and explodes into four pieces when defeated.
Dippa No A Sphere Doomer-like foe that inhabits Another Dimension. It is slightly larger than a Darpa, can fire projectiles, and attempts to ram into its target.
Dupa No A Sphere Doomer-like foe that inhabits Another Dimension. It is egg-shaped and clings to surfaces with its feet, firing projectiles as it goes.
Gigatzo No A very large invulnerable cannon which fires flaming boulders on a regular basis.
Glunk No An unassuming anemone-like enemy which can fire projectiles from its head, and tends to cling to surfaces without moving.
Gordo No A spiny invulnerable floating enemy which should be avoided.
Hunter Degout No A red Degout who will pursue Kirby relentlessly, but only if he has a Key.
Hunter Scarfy No A red Scarfy who will pursue Kirby relentlessly, but only if he has a Key. Reverts to normal if he drops or uses the key.
Iron Barbar No A massive black Barbar who emerges from lava pits and tries to eat Kirby.
Kabu No A small stone idol which is capable of rolling around, leaping, and occasionally vanishing and reappearing somewhere else. This is Kabu's first 3-D appearance.
Key Dee No A yellow Waddle Dee-like creature with a monkey's face and tail who can be seen holding Keys. Kirby has to chase it down and defeat it to get its key.
Mopoo No Circular snow-tuft creatures that jump out of fissures in the ground or in clouds and either arc back down or keep rising indefinitely. Fissures produce them continuously.
Mumbies No A floating red eye wrapped in bandages which will chase Kirby if he is not looking at it. Cannot be inhaled.
Nruff No A woolly pig-like creature which charges and jumps. Waddle Dees can be seen riding them.
Pacloud No A cloudy variant of Pacto which has slightly higher stamina, but is otherwise the same.
Pacto No A floating yellow monster with a huge maw who will try to eat Kirby if he enters its range. Has rather high stamina.
Puppet Waddle Dee No A crude paper suit made to resemble a Waddle Dee. Has three Waddle Dees inside which are exposed once the suit breaks.
Scarfy No A deviously cute flying creature who usually holds in place. If Kirby tries to inhale it or hurts it, it turns into a demon and chases him.
Shelt No A small armless creature that wears a pointed metal helmet and charges at Kirby. The helmet can be inhaled or broken, leaving the defenseless Shelt to run in fear.
Shotzo No An invulnerable round cannon that shoots continuous volleys and may re-orient itself to aim at Kirby. It can fall if the ground is removed from beneath it.
Squishy No A white squid who can swim through water, jump out of the water, and walk around on land.
Volttzo No An invulnerable large cannon which fires large balls of lightning on regular intervals.
Waddle Dee
Halcandle Dee
No Common and generally passive creatures similar to Kirby in physique, though without mouths. Has a Popstar and Halcandra variant. Can also be seen swinging from ropes.
Walf No Inflatable raft-like turtle enemies who float on the surface of the water and will pursue Kirby slowly.
Wapod No Ghostly Waddle Dees who waft out of pots. The pot must be destroyed to stop Wapods from appearing.
Copy Ability-providing enemies in Kirby's Return to Dream Land Deluxe  
Name Image New to this game? Ability Description Notes
Armoroid (アーマロイド)[3] KRtDLD Mecha enemy artwork.png Yes Mecha A small floating droid with an energy cannon hidden in its forehead.
Blade Knight No Sword A swordsman in green armor who sits in place or walks slowly and will try to swipe at Kirby if he gets close.
Bulby No Leaf An animate tuber plant with eyes and limbs that pops out of the ground when startled, then slowly glides down using its flower.
Chilly No Ice A living snowman who can conjure a freezing aura around himself when Kirby gets near. Otherwise, he just shuffles around.
Don Puffle Yes Festival A small round bird which flies at Kirby or shoots confetti at him.
Elec No Spark A robotic eyeball with green protrusions that rolls along walls and can emit electricity. A close cousin of Flamer.
Flamer No Fire A spicy eyeball with pink protrusions that rolls along walls and can spout flames. It will occasionally jump off the wall to try and tackle Kirby.
Foley No Bomb A circular flying creature with a propeller cap. If Kirby tries to pass underneath, Foley drops its propeller and falls, exploding once it hits something.
Galbo No Fire A small dragon-like blob creature which can hop around and breathe fire.
Gemra No Beam A floating crystal ball with a hat that holds its position and fires a beam whip toward Kirby.
Hot Head No Fire A flaming octopus-like enemy which spews flames from its snout.
Jackle No Cutter A floating enemy similar to Wheelie in appearance which throws a cutter boomerang in whatever direction it is facing.
Knuckle Joe No Fighter A young karate master who knows many different moves, though is still very susceptible to Kirby's inhale.
Lanzer No Spear A purple-clad knight who marches back and forth and jabs with its trident.
Leafan No Leaf A bulbous orange creature with a leafy crown and tail which can float gently through the air and spit seeds out on both sides of itself.
Moonja No Ninja An elusive foe in a purple ninja cloak who knows many tricks, but is susceptible to Kirby's inhale.
Needlous No Needle A spiky caterpillar-like foe that can roll up into a ball and rush forward.
Noddy No Sleep A pink armless opponent who spends most of its time asleep.
Owgulf No Wing A red owl-like bird that can throw feather projectiles at Kirby.
Parasol Waddle Dee No Parasol A Waddle Dee holding a Parasol. Can be made to drop the parasol if attacked or after landing from a drift.
Parasol Waddle Doo No Parasol or Beam A Waddle Doo holding a Parasol. Can be made to drop the parasol if attacked or after landing from a drift.
Pierce No Spear A flying bumblebee soldier who uses a spear to attack.
Pluid No Water A blob of water with eyes that drops from ceilings and tries to bump into Kirby.
Poppy Bros. Jr. No Bomb A small trickster who throws large bombs at Kirby. The bombs can also be inhaled for the ability.
Rocky No Stone A rock with eyes, feet, and a headband who falls very quickly after a leap or after walking off a cliff.
Sandran[4] File:KRtDLD Sand enemy screenshot.png Yes Sand A sandy lizard which spits sand at Kirby when he gets in range.
Searches No Crash A floating spherical creature which will detonate if Kirby gets too close.
Sir Kibble No Cutter A yellow suit of armor who throws cutter boomerangs at Kirby.
Snowl No Ice A frosty owl who flies back and forth and drops chunks of ice on regular intervals.
Sodory No Sword A living sword who hops using its blade and uses its hilt like wings. It can swipe at Kirby with its blade.
Sparky No Spark A green tear-shaped blob enemy who can hop and emit an electric barrier around itself.
Starman No Hi-Jump A star-shaped superhero with a cape who can make great leaps upward.
Tick No Needle A white blob who can shoot a huge needle out the top of its head when Kirby tries to pass overhead.
Totenga No Needle A spiky orange creature who rests atop a tall green spiky cactus. Hits to the cactus cause it to shrink. Totenga cannot be inhaled until the cactus base is completely gone.
Twister No Tornado A yellow spinning top foe who can briefly turn into a mini-tornado.
Waddle Doo No Beam A small cycloptic creature similar to Waddle Dees who can fire a beam from his giant eye. Can also be seen swinging from ropes.
Walky No Mike An anthropomorphic microphone that paces back and forth.
Water Galbo No Water A blue Galbo which spits globs of water instead of breathing fire.
Whippy No Whip A limbless cat-like creature with a long whip tail that it can strike with at far range.
Super Enemies
Super Blade Knight No Ultra Sword A more decorated version of Blade Knight who otherwise acts the same.
Super Chilly No Snow Bowl A more decorated version of Chilly who otherwise acts the same.
Super Hammer No Grand Hammer An inanimate hammer that can appear during the final boss battle in Extra Mode.
Super Hot Head No Monster Flame A more decorated version of Hot Head who otherwise acts the same.
Super Waddle Doo No Flare Beam A more decorated version of Waddle Doo who otherwise acts the same.
Super Enemies will drop ability stars upon defeat. Super Bonkers is mentioned in the Mid-Bosses section below.
Super Ability-specific enemies in Kirby's Return to Dream Land Deluxe  
Name Image Description Notes
Bomb Machine A large bomb on a wheel trolley and crank which re-positions it. It fires missiles from its mouth and can be defeated by lighting its fuse with the Monster Flame ability. The missiles provide the Bomb ability if swallowed.
Burner Box A fire-spewing box which can be pounded flat using the Grand Hammer ability.
Drill Machine A spiky piston-based machine that can be destroyed using the Flare Beam ability.
Giant Flotzo A large pale octopus-like creature who hides inside a shipwreck, and can be defeated using the Monster Flame ability.
Merman Statue A waddling statue with a barrel in its mouth. The barrel can be struck when exposed using Monster Flame.
Moai Block A series of stone blocks; some being able to spew flames from their 'mouths'. Can be broken using Flare Beam.
Strike Box A jack-in-the-box-like enemy who pops out in various places to fire beam blasts. Can be smashed using the Grand Hammer ability. Its projectiles provide the Ice ability when swallowed.

Mid-Bosses

Mid-Bosses in Kirby's Return to Dream Land Deluxe  
Name Appearance Copy Ability Description
Bonkers Hammer Bonkers attacks much like his counterparts in previous titles, but has an EX version with more formidable techniques.
Super Bonkers Grand Hammer A super variant of Bonkers who provides the Grand Hammer ability. Despite his name and look, Super Bonkers is not any tougher than normal Bonkers.
Dubior Spark A floating UFO-type enemy that can generate an energy shield and fire sparks in various patterns. It can also summon little minions that can be swallowed and spat back at it.
Gigant Edge Sword A large armored swordsman who carries a shield and charges with his blade. His attacks are slow, but dangerous.
Kibble Blade Cutter A large silver version of Sir Kibble that throws huge inhalable cutter blades and sometimes charges head-first at Kirby.
King Doo Beam A very large Waddle Doo with a long hair-lick draped over his eye. He can fire his beam in many different ways, much like Beam Kirby can.
Moundo Stone Resembles a tiny mountain with eyes, a craggy mouth, a headband, and a pair of sandals. It attacks by rolling about and crashing down from above.
Sphere Doomer N/A Spectral beings from Another Dimension that come in four variants. Each Doomer is characterized by its vaguely bird-like features attached to a spherical ghostly body. They attack with various flying maneuvers and firing energy orbs that can be inhaled and spat back. Most Sphere Doomers drop two Energy Spheres upon defeat.
Water Galboros Water A large Galbo-like enemy that spits water projectiles. It also performs various attacks with its girth, by charging and slamming.

Bosses

Merry Magoland

Wide view of Merry Magoland, with all the Sub-Games visible.
Kirby and friends arriving at the park via Warp Star.
Main article: Merry Magoland

Merry Magoland is a new area of the game where Kirby and up to three other players can participate in competitive Sub-Games (although the games can also be accessed in the Lor Starcutter like in the original Kirby's Return to Dream Land). There are far more than in previous games, with most returning from older games in the Kirby series.

In Merry Magoland, the Sub-Games are hosted by Manager Magolor, who gives Kirby tips and, if the player is connected to Nintendo Switch Online, will share data from other players around the world, like Wise Waddle Dee in Kirby and the Forgotten Land. Despite this, Merry Magoland is same system-only, with no local communication or online multiplayer. Playing Sub-Games will accumulate stamps, which unlock cosmetic Dress-Up Masks or items for use in the main game.[5]

The following Sub-Games are available:

Sub-Games in Merry Magoland
Sub-Game Origin game Description Notes
Kirby: Nightmare in Dream Land A game where the contestants bat a bomb around using frying pans, and whoever doesn't bat in time gets blown up and eliminated from the game. While players can still play by pressing A, they can also now swing a Joy-Con instead.
Kirby's Return to Dream Land Deluxe A new game where the contestants run around top-down arenas and shoot at each other using laser guns. Likely a replacement for Scope Shot from the original Kirby's Return to Dream Land, which does not appear in this game.
Kirby 64: The Crystal Shards A game where the contestants run around an 8x8 grid platform and throw waves to drop tiles to try and make their opponents fall.
Kirby & The Amazing Mirror A game where the contestants charge up and punch a boulder to see who can create the deepest fissure in the ground. While players can still play by pressing A, they can also now swing a Joy-Con instead.
Kirby's Adventure A game where the contestants catch eggs thrown by Robo Dedede while avoiding bombs. The original game had King Dedede throwing the eggs and bombs, but this was changed since he is a possible contestant now.
Kirby Super Star Ultra A game where the contestants shoot cardboard cutouts of enemies that pop up in a Wild West-like setting. While touch controls remain an option when playing single player in handheld mode, players now use either stick or gyro controls in docked mode, with gyro only available if the player uses Joy-Con.
Kirby's Return to Dream Land Deluxe A new game where the contestants try to find the book that Magolor is thinking of in a library.
Kirby's Return to Dream Land A game where the contestants toss shurikens at moving targets to try and hit the bull's-eyes. While players can now play by pressing A, they can still swing a Joy-Con instead.
Kirby Super Star A game where the contestants strike when prompted as quickly as they can to try to come out on top. While players can still play by pressing A, they can also now swing a Joy-Con instead.
Kirby's Return to Dream Land Deluxe A variant of Samurai Kirby which pits Kirby against the 99 most recent times from around the world. This game depends on having connection to the internet, though it is not played live against other opponents. It is the only sub-game here that is single-player only.
Kirby: Squeak Squad A game where the contestants bump each other using special "Smash Stars" to knock each other off the arena. Touch controls are no longer an option; this game now functions using exclusively analog controls. The Squeaks return as course obstacles as well.

Magolor Epilogue: The Interdimensional Traveler

After the main Story Mode, a new Extra Mode is unlocked which stars Magolor, stranded in Another Dimension and greatly weakened.
Main article: Magolor Epilogue: The Interdimensional Traveler

New to this game, an Extra Mode called Magolor Epilogue: The Interdimensional Traveler features Magolor as the main playable character. In it, after he is defeated in the main story, Magolor is cast adrift through Another Dimension and loses most of his magical power. He has to traverse various otherworldly realms and slowly build his magic back so that he can find a way back home. This Extra Mode features new stages and souped-up versions of bosses from the main game. It can also be played with up to four players, though all of them play as different colored Magolors.

Other differences from Kirby's Return to Dream Land

Aside from the above-mentioned additions and changes, the following other changes have been made between Kirby's Return to Dream Land and Kirby's Return to Dream Land Deluxe:

New features

Image of Kirby using one of his emotes, which was not possible in the original game
  • An easier difficulty setting has been implemented into the game called "Helper Magolor". With this enabled, Magolor will appear during stages to toss Kirby helpful items, including a potion that doubles his health, and Ability Stars during boss battles. Magolor will also save Kirby if he falls into a bottomless pit.
  • The new enemies and Copy Abilities have been dispersed throughout the regular stages, replacing previous enemies and/or Copy Essences in certain instances.
  • Additional collectibles have been added to stages, such as Stamp Tickets.
  • There are two additional Challenge Stages, for the newly added Mecha and Sand copy abilities, bringing the total to nine stages.
  • There is now a Missions board which can be viewed in Merry Magoland, with 100 objectives mostly revolving around the Sub-Games. Upon completion, 20 Extra Missions are added to the list, bringing the total number of missions to 120. Any Extra Missions that are cleared before unlocking the Extra Missions list will still be recorded, and marked accordingly after unlocking the list.
  • A new item, the Random Copy Essence, has been introduced. This item acts like the Mix Copy Essence from Kirby: Planet Robobot, but cycles between abilities much more slowly. It can be carried in Kirby's inventory and spawned at will. Notably, using this item means Kirby can make use of Copy Abilities in the Another Dimension platforming stages.
  • Kirby can now obtain Souvenirs which he can carry in his inventory to save for later, much like the Stock Items in Kirby and the Forgotten Land. These items include Maxim Tomatoes, Energy Drinks, Cracklers, and Random Copy Essences.
  • Kirby and other characters now have access to Emotes, much like in Kirby and the Forgotten Land and Kirby's Dream Buffet. These Emotes are entirely new, and performed by moving the right control stick in different directions.
  • All bosses have unique Special Page descriptions on the pause screen. In the original, only a select few had them.
    • In the Japanese, Chinese, and Korean versions, the Special Pages give titles to several of the bosses, similar to Kirby Star Allies and Kirby and the Forgotten Land. This was largely removed from the other localizations, which instead work the titles into the actual text.
  • Kirby's Return to Dream Land Deluxe has amiibo functionality, allowing the player to scan in figures to get items during stages.
  • The True Arena adds the six bosses from Magolor Epilogue: The Interdimensional Traveler, so it now has 21 rounds, up from 15 in the original.
    • Magolor Soul also has a heavily modified fight within The True Arena, with a new battlefield, two health bars, new attacks based on Mecha and Sand, a new song ("Supreme Ruler's Coronation - OVERLORD" from Kirby Star Allies), and a new defeat animation.

Gameplay/control changes

The control settings menu for Kirby's Return to Dream Land Deluxe, showing options that were not available in the original game
  • The player can adjust the controls between Type A, the default control style that plays like Kirby Star Allies, and Type B, which plays more like Kirby Super Star. There is also an option to have Kirby automatically swallow ability-yielding objects or enemies, like in Kirby and the Forgotten Land. If Helper Magolor is enabled, Auto-Swallow is automatically turned on, though it can still be turned off with Helper Magolor enabled.
  • Controls have been updated to match later games in the series.
    • All instances of motion controls have been made optional; while the player still has the option to use them, the game also allows for button or control stick inputs as appropriate, and descriptions of features that primarily used motion controls instead only mention button or control stick ones for most part. For instance, Ninja Dojo supports motion controls as in the original if the player uses Joy-Con controllers, but the game can now be played simply with buttons.
    • Due to the above, Super Inhale now automatically activates after inhaling for a little while (assuming that no other inputs are made), like in most other games that feature it. It also activates much more slowly while in the air.
    • Kirby and friends have the ability to swim and use the Water Gun diagonally, which was introduced in Kirby Star Allies.
    • Besides pressing the - button like in the original, Copy Abilities can also be dropped by holding Y (type A) or A (type B) for a short time, like in Kirby Star Allies.
    • Kirby and company can now dash from a standstill by quickly tilting the Control Stick, like in Kirby: Triple Deluxe and onward.
    • Kirby and company can now Quick Fall while airborne by pressing down on the Control Stick or + Control Pad twice, like in Kirby: Triple Deluxe and onward.
    • Kirby and friends now have the ability to Dodge and Air Dodge, a mechanic that was introduced in Kirby: Triple Deluxe.
    • A Fuse Cannon's fuse can now be made to burn faster by crouching while inside the cannon, like in Kirby and the Forgotten Land.
  • Existing bosses have increased HP compared to their counterparts in the original Kirby's Return to Dream Land.
  • Various Copy Abilities have their move damage tweaked.
  • Some of Kirby's Copy Abilities (e.g. Sword, Fire) contain moves that were not introduced until games released after the original Kirby's Return to Dream Land.
  • The Copy Abilities Wing and Tornado have gained the ability to cool down Flame Blocks, an attribute given to them in Kirby Star Allies and Kirby and the Forgotten Land respectively.
  • Many of the stage puzzles have been subtly redesigned to facilitate their completion and lessen the consequences of failure (e.g. Copy Essences, weaker water currents).
  • King Dedede, Meta Knight, and Bandana Waddle Dee have been given additional moves to more closely match their appearance as Dream Friends in Kirby Star Allies and Buddies in Kirby Fighters 2.[6]
  • Stages in Extra Mode have been further altered with additional enemies and fewer health items, going further than the Extra Mode in the original.[7]
  • Super Abilities have received multiple changes to make them faster overall:
    • The initial cutscene that plays when obtaining a Super Ability can be skipped.
    • Kirby's general movement speed is increased while using a Super Ability.
    • Super Ability attack animations are faster.
    • The timer for Super Abilities drains more quickly.
    • A Super Ability's Ability Star no longer vanishes when manually discarded, though the timer doesn't reset when re-obtained.
  • The amount of lives Kirby has is no longer reset when returning to the main menu or restarting the game, much like in Kirby and the Rainbow Curse and Kirby Star Allies.
  • Much like in Kirby Star Allies, obtaining the max number of lives (99) places a crown on Kirby's stock icon. In addition, the icon will then smile.
  • Mix now functions like it does in most other games: it activates with only two inhaled objects, rather than three like in the original, and has a set order that it always uses, rather than a random order as in the original.
  • Defeated Mid-Bosses now leave behind a Copy Essence that corresponds to the ability they give, a trait introduced in Kirby Star Allies.
  • Halcandra can now be accessed through an icon on Planet Popstar's map, and vice versa.

Audio/visual changes

One of the more notable visual changes is that the areas inside the rifts to Another Dimension are no longer initially monochrome.
  • The doors and Goal Doors have been changed to be more akin to their Kirby Star Allies designs. Also, Kirby and his partners now pose before they enter the Goal Door, with a new clear fanfare. In the original game, they simply entered it like a regular door, and there was no fanfare.[6]
  • The original game's music has been remastered in higher quality, though it has not been changed otherwise. Interestingly, the remasters are not the same as Kirby Wii Music Selection, and in some cases, sound less crisp than the music selection.
    • Certain areas in stages, such as caves and dark places, now add dampening and reverb effects to the music and other sound effects.
    • The music and sound effects also muffle if Kirby enters water, much like in Kirby Star Allies.
  • There are several new or repurposed songs interspersed within the game, such as HAL Rooms playing music from Kirby's Dream Buffet, and HR-D3's second phase playing "Roar of Dedede" instead of "Guardian Angel: Landia".
  • Kirby and other characters have new voice clips, with the Super Abilities in particular each having distinct shouts associated with them.
    • In particular, Kirby now yells during the final Ultra Sword clash against Magolor / Magolor EX, like in the final battles of later games starting with Kirby: Planet Robobot, and finishes off with the "Toryah!" battle cry from the Ultra Sword Final Smash in Super Smash Bros. for Nintendo 3DS / Wii U.
    • Additionally, new vocalizations and other sounds have been added to various enemies like Whispy Woods and objects like the rift wall in Another Dimension sections.
  • The Another Dimension platforming areas are now presented in full color with a color wash effect, like the one seen in Isolated Isles: Forgo Dreams, rather than being monochrome at first. When Sphere Doomers are defeated, the color wash is removed, corresponding to how the original game would return to full color.
  • Some characters who have reappeared in later games have had their designs updated to match, including enemies such as Poppy Bros. Jr. and Walf. Others, such as Gigant Edge and Gigatzo, use upscaled versions of their original designs.
  • Certain Copy Abilities have been visually redesigned, particularly ones that appeared in Kirby and the Forgotten Land. Wing's hat has also been redesigned to give it less of a resemblance to a warbonnet.
  • The Stage Devices and Items have had their designs updated to match their modern appearance from Kirby Star Allies and Kirby and the Forgotten Land.
  • Each of the Super Ability acquisition cut-scenes have been updated and made distinct, whereas before, they were all the same.
    • The classic Super Ability animations are retained for the boss fight against Magolor / Magolor EX.
  • When enemies are hit by Super Ability attacks, they briefly "splat" against the screen.
  • The Ability Star icons have all been redesigned.
  • There have been many minor visual updates to various effects and animations in the game, including updated transition effects when going from one area to another.
  • Super Ability-granting enemies now warp in through a portal from Another Dimension, rather than simply popping in as before.
  • In the Japanese version, the circle mark used in the signs of first few stages is no longer used, replacing it with the check mark normally used in the international versions of games up until Kirby and the Forgotten Land.

Other changes

  • Bandana Waddle Dee is now referred to by that name, whereas in the original, he was just called "Waddle Dee". He is also voiced, using the same clips as Kirby and the Forgotten Land.
  • Several bits of flavor text from the original game have been rewritten in the remake's Japanese script, although most changes are minor (for example, adding a first person pronoun in Bandana Waddle Dee's description). In English and most translations, a good part of the text was retranslated, causing some changes compared to the original, some bigger than others. Notably, the non-Kirby playable characters have pause screen descriptions more accurate to the Japanese version in the remake.
  • The player can choose to enter Main Mode or Merry Magoland directly after choosing a file.
  • The Main Mode menu has been redesigned; besides adding the new modes, the background is now the same as the title screen, a "Past Adventures" menu has been added, and the previous "Main Mode" option is now referred to as Story Mode.
  • The Sound Test is renamed the Jukebox. It no longer includes sound effects, but now has an auto feature, song titles, and colored music notes indicating the composer of each track.
  • In the demo version, Magolor doesn't gets annoyed if Kirby talks to him a lot of times. Instead, Magolor says that Kirby is probably expecting him to say "something clever and/or insightful", but then gives a metaphor for how he is out of things to say, and that he and Kirby should talk some other time.
  • Like in later games starting with Kirby: Triple Deluxe, the staff credits can be viewed from the start of the game in the Theater. There is a new credits medley that plays only when the credits are viewed through here.

Demo

The title screen for the demo version
The main menu for the demo version, after completing the Main Mode content
Adventure through Dream Land with Kirby and his allies—solo or with friends!
— Nintendo eShop description

On February 8th, 2023, a demo version of Kirby's Return to Dream Land Deluxe was released to the public via Nintendo eShop. This demo features the opening cutscene for the game, as well as limited access to the Main Mode and to Merry Magoland. In the Main Mode, the player has access to the Lor Starcutter, as well as a few stages in Cookie Country. The first two of these stages are compilations of areas from Cookie Country and early Raisin Ruins stages, while the third and last is the boss stage against Whispy Woods. Merry Magoland is unlocked after clearing the first stage. After clearing Whispy Woods, a few more Copy Abilities are made available inside the Testing Area in the Lor Starcutter, and Whispy Woods EX is unlocked. In addition, defeating Whispy Woods or Whispy Woods EX triggers a movie that showcases features from the full game, including the Magolor Epilogue.

Notably, a HAL Room is accessible from the second stage in the demo, though it has a different set of Copy Essences than it does in the main game.

The following characters and Copy Abilities are available in the demo:

Copy Abilities

Super Abilities

Characters

In Merry Magoland, the player has access to the Sub-Games Ninja Dojo and Booming Blasters, along with three Missions for each game. Energy Drinks, Cracklers, and Random Copy Essences may be obtained as souvenirs, along with the dress-up masks for Waddle Dee, Kine, Chef Kawasaki, King Dedede, and Elfilin.

Differences with the full game

Stage differences  
Demo Correspondance in the full game Notes
Level 1, Stage 1
Area 1 Level 1, Stage 1, Area 1
Area 2 Level 1, Stage 1, Area 2
Area 3 Level 1, Stage 2, Area 1
Area 4 Level 1, Stage 3, Area 4
Area 5 Level 1, Stage 1, Area 3
Interdimensional Area Level 1, Stage 1, Interdimensional Area Both the level and boss parts are from Level 1, Stage 1 of the full game.
Level 1, Stage 2
Area 1 Level 2, Stage 1, Area 1
Bonus Area 1 Level 2, Stage 1, Bonus Area 1
Area 2 Level 2, Stage 1, Area 3
Area 3 Level 2, Stage 2, Area 1
Area 4 Level 1, Stage 4, Area 1
Area 5 Level 1, Stage 4, Area 4
Interdimensional Area Stage 4, Interdimensional Area Both the level and boss parts are from Level 1, Stage 4 of the full game.

Note that Stage 5 is unlocked immediately after beating Stage 2, which, in turn, prevents access to Stages 3 and 4.

Staff

The following is a list of staff who have worked on Kirby's Return to Dream Land Deluxe:

Staff of Kirby's Return to Dream Land Deluxe  
Position Developer(s)
General Director Shinya Kumazaki
Director Yutaka Watanabe
Section Director Keita Tanifuji
Level Design Director Yuki Endo
Game Designers Taku Koinuma
Mari Ueda
Akira Oono
Yusuke Matsuo
Yuki Watanabe
Jideock Kim
Takehiko Kubokawa
Shinya Yamashita
Tomo Yamashiro
Jun Kuronuma
Programming Director Sho Tajima
Lead Programmers Takashi Nozue
Yohei Fukuda
Programmers Takaaki Kawahara
Tomohiro Kamochi
Shun Yasaka
Yuya Natsumi
Yu Arimatsu
Masahiro Nakajima
Yutaro Fujimura
Satoru Nakanishi
Naoya Taki
Tatsuya Beppu
Kouji Kikkawa
Satoshi Ohtake
Takeo Sakai
Takaya Nakamura
Tomohiro Obayashi
Etsuma Oda
Yasunari Kidoba
Hsien-Wen Kang
Art Director Tsuyoshi Fujita
Lead Artists Mamiko Sato
Natsuki Tsuji
Character Art Director Kenichiro Kita
Character Artists Hitoshi Kikkawa
Tsukasa Kirinoe
Kaijiro Kojima
Saori Ono
Ami Ishikawa
Tomoka Ogura
Kensuke Fukumaru
Shingo Kabaya
Kenji Tanaka
Sunao Kashiwano
Takashi Saito
Reina Hayashi
Jukyung Kim
Character Animation Tsuyoshi Wakayama
Takumi Matsushita
Takahiro Umeda
Masami Sakakura
Sayaka Yanaga
Effect Artists Muneyuki Tejima
Chikara Yanagita
Yukiko Tagawa
Field Art Director Daisuke Morishita
Field Artists Tadashi Hashikura
Fumiaki Miyauchi
Sachie Mikuni
Ayako Souma
Yusuke Ishikawa
Akira Fujiki
Hayato Kishita
Keisuke Hirose
Takahiro Kumada
Tsuyoshi Hasegawa
Shohei Takehara
Yasunori Honda
UI Art Director Haruka Itoh
UI Concept Design Yumi Todo
UI Artists Naho Yoshizawa
Tomomi Ozaki
Maki Shibata
Shigeyuki Kawata
Masashi Fujiura
Asami Nakata
Ikumi Maruyama
Mayu Hamada
Sahana Ito
Movie D.A.G Inc.
Ryuhei Ozai
Yoji Shiga
Yoriko Furuya
Akira Goto
Tomohiro Kikuchi
Riki Kaneda
Tasuku Kiyono
Moe Kakami
Taiki Midorikawa
Yuka Kimura
Chen Zhao
Yi Chin Liou
Kaoruko Kitaichi
Lead Music Hirokazu Ando
Yuki Shimooka
Sound Jun Ishikawa
Kiyoshi Hazemoto

Yuuta Ogasawara
Yuki Kato
Voice Makiko Ohmoto (Kirby, Queen Sectonia and Susie)

Mugihito (President Haltmann)
Ryoka Yuzuki (Zan Partizanne)
Rie Takahashi (Flamberge)
Reina Ueda (Francisca)
Shigeru Chiba (Hyness)
Kurumi Mamiya (Elfilin)
Kenta Miyake (Leongar)
Team Support Yoshimi Takahashi
Katsuhiro Sakoda
Yasuo Takagi
FRAT Framework Programmers Kazuya Suetsugu
Tetsuya Noge
Tomokazu Tsuruoka
Ryoichiro Atono
Shinichi Kawaji
Tatsuya Murase
Rui Uchida
Ayumu Kato
Yuya Suzuki
Masataka Seshimo
Keigo Tsuda
Munemasa Kimura
Takashi Matsuda
Technical Support Hiroaki Nakano
Yousuke Fukunaga
Kazuya Konishi
Junichi Aoyagi
Takaaki Kazuno
Takayuki Sugano
Takashi Nemoto
Hajime Imaizumi
Akio Hanyu
Tatsuhiro Tanoue
Takeshi Minagawa
Takehiro Oyama
Tomohiro Umeda
Shogo Takaki
Artwork Rieko Kawahara
Yuto Ibaraki
Emi Imamura
Keiko Inoue
Kiyomi Itani
Testing Masaru Kobayashi
Miki Yamaguchi
Takeshi Tamura
Akiko Ohashi
Katsuro Sasaki
Yoshimasa Goto
Takuya Nomura
Daijiro Takeshima
Masashi Yoshihiro
Airi Manzawa
Takaaki Tsujii

HAL Debug Team
Mario Club Co., Ltd.
SHIFT Inc.
AIQVE ONE Inc.
Localization Management Seiji Otoguro
Localization Shigeru Hashiguchi
Kenichi Masuda
Shigeru Hirayama
NOA Localization Management Reiko Ninomiya
Rich Amtower
Michael Benedetto
Raymond Elliget
Nicko Gonzalez
Berenice Hofsetz
Tim O'Leary
César Pérez
Morgan Ritchie
Thaddée Wiseur
Álex Zarza
NOA Translation Ana Celeste Ascanio
Billy Carroll
Yanett Cepeda Valor
Kris Copeland
Marjolaine Drouin
Paloma Hernandez
Dutch Hixenbaugh
Sara Hoad
Marissol Karczeski
Kristopher Katz
Brandon Kraemer
Keli Dominciano Nakamura
Camila Pallotta
Erin Peterson
Carolina Quesada
Babi Velho Barreto
Lauren Wells
Ludovic Tientcheu Ponkin
Taryn Ziegler
Felipe Zylbersztajn
NOA Product Testing Kirk Buchanan
Tomo Ishiyama
Sean Egan
Tomoko Mikami
Andy Kolden
Jim Holdeman
Makiko Szolas
Tom Hertzog
David Potts
Tori Arvisais
Michael Sahlin
James Dillon
Josh Yagi-Stanton
Paul Gardner
Gabriel M. Batista
Daniela Escobar
William Mashburn
Pedro Souto
Pascal Ramirez
Kenneth Treffry
Jordon Galloway
Kamran Majidimehr
Sean Roberts
Sam Barrett-Farris
Product Testing Technicians
NOE Localisation Producers Iván Garrido González
Saskia Doorschodt
Dario de Leo
Liam Higgins
NOE Translation Coordinators Pierre Sanchez
Andrea Jähn
NOE Translation Patrick Joyce
Jo Legge
Clémence Dieryck
Hervé Lefranc
Anthony Fouillen
Giovanna Prati
Mirko Capocelli
Kent Robello
Michael Hussinger
Sebastian Brück
Hannah Siebert
Sascha Weinard
Jónatan Marcos Millán
Ainhoa Bernad Hurtado
Patrick Koudstaal
Christian Buter
Carsten Harmans
NOE QA Coordinators J. Ignacio León López
Matthew David Jones
NOE Quality Assurance Damien Brichard
Guillaume Deschamps
Veronica Casi
Manuel Tants
Edwin Kirschenmann
Jessica Sánchez Herrera
Keywords Studios
NOK Translation Jihyuen Yoo
Soonil Kim
NOK Quality Assurance Jeewan Chun
NOK Artwork Hoonkyung Lee
NHL Translation Sean Shen
Tracy Cheng
NHL Quality Assurance Eiju Umemura
Wei Ming Chen
Chih Hsien Chien
iQue Translation Qiu Xiaochun
iQue Quality Assurance Hu Huiming
Special Thanks Hideki Akazawa
Nobuteru Maeda
Riki Fuhrmann
Koji Ishii
Tadashi Kawai
Kazushige Masuda
Masayo Nakagami
Yurina Inoue
Shigenobu Kasai
Tetsuya Abe
Tomohiro Minemura
Shohei Takahama
Hiroaki Ikarashi
Yuri Shiono
Nobuyuki Okada
Kunihiko Mori

GRDRIVE Inc.
Good-Feel Co., Ltd.

Based on the work of the development team from the original Wii version.
Coordinator Kenta Nakanishi
Project Management Yoshiki Suzuki
Yu Kanai
Ayaka Seno
Tatsuya Kikuchi
Shinya Saito
Akira Kinashi

Atsuko Yamashita
Tetsuya Mochizuki
Associate Producer Kei Ninomiya
Line Producer Isao Takahashi
Producers Tadashi Kamitake
Jun Tsuda
Toyokazu Nonaka
General Producers Shigefumi Kawase
Shinya Takahashi
Executive Producer Shuntaro Furukawa
Vanpool

HAL Laboratory, Inc.
Nintendo

HAL Laboratory, Inc. and Nintendo are the authors of this software for the purpose of copyright. All rights reserved.
© HAL Laboratory, Inc. / Nintendo

Trivia

  • Despite the original Kirby's Return to Dream Land being called Kirby's Adventure Wii in European languages, no such name difference is present in this remake.[8]
    • This makes Kirby's Return to Dream Land Deluxe the second Kirby remake of a game that originally had a different name between the American and European versions to use the original game's American name for the European title, the first being Kirby Super Star Ultra.
  • The internal codename for this game is "Ark", referencing the Lor Starcutter.

Gallery

Main article: Kirby's Return to Dream Land Deluxe/gallery

Names in other languages

Language Name Meaning
Japanese ほしのカービィ Wiiウィー デラックス
Hoshi no Kābyi Wii Derakkusu
Kirby of the Stars Wii Deluxe
Traditional Chinese 星之卡比 Wii 豪華版
Xīng zhī Kǎbǐ Wii Háohuábǎn
Kirby of the Stars Wii Deluxe Edition
Simplified Chinese 星之卡比 Wii 豪华版
Xīng zhī Kǎbǐ Wii Háohuábǎn
Dutch Kirby's Return to Dream Land Deluxe -
French Kirby's Return to Dream Land Deluxe -
German Kirby's Return to Dream Land Deluxe -
Italian Kirby's Return to Dream Land Deluxe -
Korean 별의 커비 Wii 디럭스
byeol-ui keobi Wii dileogseu
Kirby of the Stars Wii Deluxe
Portuguese Kirby's Return to Dream Land Deluxe -
Russian Kirby's Return to Dream Land Deluxe
-
Spanish Kirby's Return to Dream Land Deluxe -


External links

References

  1. Kirby JP Twitter post (JP)
  2. " コピー能力の数自体は『スーパーデラックス』とまったく同じです。新能力の追加も検討しました。ただ、新能力を追加するなら、いろんなモードで使えるようにしたい。そうなると、作品全体のバランスを崩す可能性がありますので、今回は控えることにしました。" –Shinya Kumazaki (Nintendo Online Magazine Kirby Super Star Ultra interview (Japanese))
  3. てれびげーむマガジン March 2023 (Terebigēmu Magazine March 2023)
  4. Twitter link Twitter favicon.png
  5. Kirby's Return to Dream Land Deluxe JP site
  6. 6.0 6.1 Twitter link Twitter favicon.png
  7. Overview Trailer
  8. Nintendo of Europe Twitter