Kirby's Toy Box

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
Kirby's Toy Box
Kirby Toy Box title.png
Title screen of Kirby's Toy Box - Ball Rally.
Details
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Release date(s) Satellaview
Japan February 8, 1996
Game chronology
Kirby's Block Ball Kirby Super Star
On partnered sites
StrategyWikilogo.png Walkthrough
 This box: view  talk  edit 

Kirby's Toy Box[Japanese title] (カービィのおもちゃ箱) is a collection of 10 Kirby-themed mini-games which were broadcast on the Satellaview service of the Super Famicom in Japan, starting on February 8, 1996.[1][2]

The eight original games are ball-related, such as Baseball which involves a simple game of baseball, except that Kirby is substituted for the ball. All of them are played like traditional arcade games where the player has to attain a high score before a Game Over is hit. The trial versions of Samurai Kirby and Megaton Punch were included as a promotion for Kirby Super Star which would release soon after.

Mini-games[edit]

Japanese title English translation Description
ピンボール Pinball A pinball game.
星くずし Star Breaker A Breakout-style game with stars as blocks instead.
ぐるぐるボール Round and Round Ball
アレンジボール Arrange Ball
パチンコ Pachinko Based on the eponymous arcade game in Japan.
ベースボール Baseball A baseball game.
キャノンボール Cannonball
ボールラリー Ball Rally
刹那の見斬りお試し版 Samurai Kirby demo A port of the eponymous Sub-Game from Kirby Super Star.
かちわりメガトンパンチお試し版 Megaton Punch demo A port of the eponymous Sub-Game from Kirby Super Star.

The games aired daily in pairs (February 8 through 28 and then from March 7 onwards), with the two Sub-Games from Kirby Super Star starting on February 22, 1996.[3]

Kirby's Toy Box - Pinball[edit]

Screenshot of the Pinball mini-game

This is a simple game of pinball on a single board, retaining some concepts featured in Kirby's Pinball Land. The player has to launch Kirby from a Cannon into the playfield and keep him from rolling down the drain. There are various enemies in fixed spots which when hit will earn the player points, while certain combinations will also light up items for short-term assistance.

Enemies[edit]

  • Kracko and Co-Kracko - bumpers, each hit adds up 50 or 30 points respectively
  • Waddle Dee - a spot target, adds 100 points
  • Bounder - climbs up and down and halts Kirby's movement, adds 30 points
  • Crack-Tweet - an orbit target, adds 100 points or 1000 points when hatched (hit 4 times)
  • Elieel - four hiding in the side lane, each add 100 points
  • Mr. Frosty - captures and kicks Kirby back, adds 300 points or 1000 points when hit 5 times (adds ×1 to the bonus multiplier)
  • King Dedede - higher-difficulty target, adds 300 points or 1000 points when hit 5 times (adds ×5 to the bonus multiplier)

Both lower and upper rollovers add 30 points. Lighting up upper ones gain the player Energy Drinks in the outlanes, while doing the same with the 3 Kirby sprites place a Maxim Tomato between the flippers to protect from draining the ball.

Kirby's Toy Box - Star Breaker[edit]

Screenshot of the Star Breaker mini-game

A Breakout-style game with a few major differences to Kirby's Block Ball. In place of a paddle are two Ricks with a trampoline which with their movement also dictate Kirby's direction, who acts as the ball. The key difference is the constant gravity applied to the bouncing Kirby.

There are 5 stages where every Star-shaped brick has to be crushed (70 points). A "Star" counter is present which constantly decreases on its own, and when higher than 0 (zero) grants Kirby one safe bounce off the ground if he misses the trampoline. Each crushed brick disposes a Point Star which when collected (10 points) increases the Star counter by 5, while each ground touch decreases the same by 10.

Once the player clears the first five stages, in the sixth is a Boss fight with King Dedede. There are no bricks to crush and Point Stars to be collected - instead, King Dedede has to be hit 10 times. He floats in the air in circles and every so often throws hammers at Ricks which can stun them for a second. Defeating King Dedede grants 11000 points, and the game continues by cycling back to the first stage.

Kirby's Toy Box - Round and Round Ball[edit]

Round and Round Ball screenshot

In this mini-game, the player has to fire three Kirbys through a spiral tube (which is designed like Efreeti). The power of each shot has to be adjusted to aim for higher-scoring holes, while good timing ensures a multiplier or 1–2 bonus lives. From top to bottom:

  • 1st hole - 10 points
  • 2nd hole - 500 points
  • 3rd hole - 200 points
  • 4th hole - 100 points
  • 5th hole - 50 points

The bonus multiplier cycles 1 through 7, with the last numeric 8, 9, 10, 20, 30, 40, 50 and then 1UP and 2UP. A score of 500 with a multiplier 10 also adds one bonus Kirby ball to fire.

Kirby's Toy Box - Arrange Ball[edit]

Arrange Ball screenshot

This is a mini-game inspired by Pachinko and A-One LSI Arrange Ball, an old handheld electronic game. The player is given exactly 9 Kirby balls, one for each of nine holes in a 3×3 set-up. Each ball is launched into the field by a plunger at adjusted power, and shall fall through pins in its way into unoccupied holes. The objective is similar to a bingo game - scoring rows, columns and diagonals.

Nine Mr. Frostys highlight occupied holes and one large lies behind the board. They otherwise do not serve any other functions.

Completing a single column or row awards a little over 200 points each time. Arranging all 9 Kirbys is awarded with 100,000 points and captioned with "Congratulations!".

Kirby's Toy Box - Pachinko[edit]

Pachinko mini-game screenshot

As the name implies, this is a mini-game based on Pachinko machines. The player controls the rotation of the knob (indicated in bottom-right corner) to adjust the power at which Kirby-shaped Pachinko balls are launched. An unlimited number of balls is given to score as many points as possible in 120 seconds.

For every ball landed into any of seven pockets 10 points are awarded. If one lands directly atop the big Kirby in the center, the player wins a temporary chance to earn more points - Kirby will raise his arms and award 100 points for each ball that hits him inside a 5 seconds frame.

Should the player quickly figure out the right power/angle of the knob, it is possible to make and keep most, if not all balls follow the same path into any of the pockets. In that case, scoring several thousand points is feasible in 2 minutes.

Kirby's Toy Box - Baseball[edit]

Screenshot of the Baseball mini-game

This mini-game is based on the real-world baseball, and the basic rules of the sport apply here. The player controls the bat and can move it inside its box, while pressing button A makes the bat rotate in order to hit an incoming ball. A ball is pitched from the central circle after a random time, velocity and angle, so the batter has very little time to correctly react to each pitch.

Objective of the game is to hi-score as many home runs. One shot to a HIT, 2B or 3B field makes all present Kirbys respectively move one, two or three bases towards the fourth (each means a home run), starting on the first base on the right. Batting a ball into the golden-colored HR field makes all present Kirbys complete a home run, and for each of them 1 point is awarded to the score.

Each missed or a shot to the FOUL field is a strike, and three of those are penalized with an out. Three outs and the game is over. Scoring the HR field clears out any strikes the player has received.

In the 2 player game, two players compete in ten rounds. Notably, the balls are considerably slower and harder to score. The player with more accumulated score wins.


KSS Mapper.png This article or section is under construction. Therefore, please excuse its informal appearance while it's being worked on. We hope to have it completed as soon as possible.
Reason: Will have sections detailing each of the mini-games.

Gallery[edit]

External links[edit]

References

  1. Nintendo Online Magazine - Nintendo of Japan
  2. 20th Anniversary - Hoshi no Kirby: Pupupu Taizen (Shogakukan), pg. 59
  3. Family Computer Magazine (1996, #4) (Tokuma Shoten), pg. 71