Quick Fall

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Quick Fall (also known as Fast Fall) is a technique that Kirby and other playable characters can perform in most games in the main Kirby series.

Kirby series[edit]

Much like dashing, Quick Fall is activated by the player tapping Down twice quickly on the +Control Pad or Control Stick while Kirby is in mid-air. Performed successfully, Kirby will accelerate his falling, and automatically pass through soft platforms. In later entries in the series, this will also automatically cause Kirby to release an Air Bullet before falling if he is puffed up.

Once a Quick Fall is started, it cannot return to a normal speed fall. To stop quick-falling, Kirby will either need to hit hard ground, puff up again, or perform some other action, such as an attack.

During the Quick Fall state, or falling down naturally from a certain height, Kirby can damage common enemies, which is known as a Dive Attack or "plancha" (ぶらんちゃ, the eponymous attack from professional wrestling). The Dive Attack cannot damage bosses or mid-bosses but Kirby usually takes no damage during it.

Super Smash Bros. series[edit]

Smashwiki logo v2.png SmashWiki has more information about this subject here.

Quick Falling is directly translated to the Super Smash Bros. series, and all fighters can perform it, with some having quicker falls than others. Like in the Kirby series, this allows fighters to pass through soft platforms, and can only be undone in the air by performing another jump, or recovery move. The main purpose of quick-falling is to avoid attacks, or get into position faster, but careless use offstage can easily cause a self-destruct. Ledges cannot be grabbed while fast-falling.

Names in other languages[edit]

Language Name Meaning
Japanese きゅうこうか
Quick Fall
Chinese 急降下
jí jiàng xià
Quick Fall
  • Also the kanji of the Japanese name.
Dutch Vrije val Free Fall
French Chute rapide Rapid Fall
German Freier Fall Free Fall
Italian Caduta rapida Rapid Fall
Spanish Caída veloz Quick Fall