Much like dashing, Quick Fall is activated by the player tapping Down twice quickly on the +Control Pad or Control Stick while Kirby is in mid-air. Performed successfully, Kirby will accelerate his falling, and automatically pass through soft platforms. In later entries in the series, this will also automatically cause Kirby to release an Air Bullet before falling if he is puffed up.
Once a Quick Fall is started, it cannot return to a normal speed fall. To stop quick-falling, Kirby will either need to hit hard ground, puff up again, or perform some other action, such as an attack. Kirby normally bounces up when hitting the ground during a Quick Fall, but if the Down button is held, he will not bounce, which allows him to smoothly continue if he needs to.
During the Quick Fall state, or falling down naturally from a certain height, Kirby can damage common enemies, which is known as a Dive Attack or "plancha" (ぶらんちゃ, the eponymous attack from professional wrestling). The Dive Attack cannot damage bosses or mid-bosses but Kirby usually takes no damage during it.
Super Smash Bros. series
Quick Falling is directly translated to the Super Smash Bros. series, and all fighters can perform it, with some having quicker falls than others. Like in the Kirby series, this allows fighters to pass through soft platforms, and can only be undone in the air by performing another jump, or recovery move. The main purpose of quick-falling is to avoid attacks, or get into position faster, but careless use offstage can easily cause a self-destruct. Ledges cannot be grabbed while fast-falling.
Names in other languages
jí jiàng xià
|Dutch||Vrije val||Free Fall|
|French||Chute rapide||Rapid Fall|
|German||Freier Fall||Free Fall|
|Italian||Caduta rapida||Rapid Fall|
|Spanish||Caída veloz||Quick Fall|