Dash refers to the action of picking up speed, being the quick alternative to walking. In the Kirby series, this is done when the player taps twice quickly on the D-Pad/Control Stick/Circle Pad. When a dash is activated, Kirby or whichever other character is being controlled begins to run, moving faster than they can do when walking.
Dashing has many applications in addition to simply moving faster. While dashing, Kirby can move over small gaps in the floor without falling through them. In addition, dashing also allows Kirby to perform special dash attacks using most Copy Abilities in games with expanded move-sets. An example of this is the Fire ability in Kirby Super Star and related games, which causes Kirby to burst forward as a fireball instead of just breathing fire as usual.
Momentum from dashing can also be transferred to aerial movement when Kirby jumps while dashing that can unlock further attack options. This momentum will be cancelled as soon as Kirby takes in air to fly, however, but it can be retained indefinitely with the help of abilities like Wing.
In Super Smash Bros.
The Super Smash Bros. series directly translates the notions of dashing and dash-attacks into fights, acting much the same as they do in the Kirby series. Each fighter has an attack which can only be employed while dashing. Unlike in the Kirby series, these attacks cannot send the fighters over an edge, with the one ironic exception being Kirby's dash attack in Melee.
Kirby Super Star Ultra artwork
- Some Copy Abilities have special animations for Kirby when he is dashing. The Ice ability for instance causes Kirby to ice-skate across the ground, the Water ability causes Kirby to surf along the floor, and the Mirror ability causes Kirby to slide along the ground in a static pose.
- In addition, when it comes to the Water ability, the mere act of dashing will allow Kirby to safely traverse floors of magma and cool down fire blocks.
Names in other languages