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===Gameplay/control changes===
===Gameplay/control changes===
[[File:KRtDLD control settings screenshot.jpg|thumb|250px|The control settings menu for ''Kirby's Return to Dream Land Deluxe'', showing options that were not available in the original game]]
[[File:KRtDLD control settings screenshot.jpg|thumb|250px|The control settings menu for ''Kirby's Return to Dream Land Deluxe'', showing options that were not available in the original game]]
*The player can adjust the controls between Type A and Type B, which plays more like ''[[Kirby Super Star]]''. There is also an option to have Kirby automatically swallow ability-yielding objects or enemies, like in ''[[Kirby and the Forgotten Land]]''. If Helper Magolor is enabled, Auto-Swallow is automatically turned on.
*The player can adjust the controls between Type A and Type B, which plays more like ''[[Kirby Super Star]]''. There is also an option to have Kirby automatically swallow ability-yielding objects or enemies, like in ''[[Kirby and the Forgotten Land]]''. If Helper Magolor is enabled, Auto-Swallow is automatically turned on, though it can still be turned off with Helper Magolor enabled.
*Controls have been updated to match later games in the series.
*Controls have been updated to match later games in the series.
**All instances of motion controls have been made optional; while the player still has the option to use them, the game also allows for button or control stick inputs as appropriate, and descriptions of features that primarily used motion controls instead only mention button or control stick ones for most part. For instance, [[Ninja Dojo]] supports motion controls as in the original if the player uses Joy-Con controllers, but the game can now be played simply with buttons.
**All instances of motion controls have been made optional; while the player still has the option to use them, the game also allows for button or control stick inputs as appropriate, and descriptions of features that primarily used motion controls instead only mention button or control stick ones for most part. For instance, [[Ninja Dojo]] supports motion controls as in the original if the player uses Joy-Con controllers, but the game can now be played simply with buttons.
Line 490: Line 490:
**Kirby and company can now [[Quick Fall]] while airborne by pressing down on the Control Stick or + Control Pad twice, like in ''Kirby: Triple Deluxe'' and onward.
**Kirby and company can now [[Quick Fall]] while airborne by pressing down on the Control Stick or + Control Pad twice, like in ''Kirby: Triple Deluxe'' and onward.
**Kirby and friends now have the ability to [[Dodge]] and Air Dodge, a mechanic that was introduced in ''Kirby: Triple Deluxe''.
**Kirby and friends now have the ability to [[Dodge]] and Air Dodge, a mechanic that was introduced in ''Kirby: Triple Deluxe''.
**A [[cannon]]'s fuse can now be made to burn faster by crouching while inside the cannon, like in ''[[Kirby and the Forgotten Land]]''.
*Some of Kirby's Copy Abilities (e.g. [[Sword]], [[Fire]]) contain moves that were not introduced until games released after the original ''Kirby's Return to Dream Land''.
*Some of Kirby's Copy Abilities (e.g. [[Sword]], [[Fire]]) contain moves that were not introduced until games released after the original ''Kirby's Return to Dream Land''.
*[[King Dedede]], [[Meta Knight]], and [[Bandana Waddle Dee]] have been given additional moves to more closely match their appearance as [[Dream Friend]]s in ''[[Kirby Star Allies]]'' and Buddies in ''[[Kirby Fighters 2]]''.<ref name="friends">{{Twitterlink|Kirby_JP|1615182337884712961}}</ref>
*[[King Dedede]], [[Meta Knight]], and [[Bandana Waddle Dee]] have been given additional moves to more closely match their appearance as [[Dream Friend]]s in ''[[Kirby Star Allies]]'' and Buddies in ''[[Kirby Fighters 2]]''.<ref name="friends">{{Twitterlink|Kirby_JP|1615182337884712961}}</ref>

Revision as of 19:39, 23 February 2023

Kirby's Return to Dream Land Deluxe
KRtDLD Boxart NA.jpg
US box art for Kirby's Return to Dream Land Deluxe.
Details
Developer(s) HAL Laboratory
Vanpool
Publisher(s) Nintendo
Designer(s) HAL Laboratory
Release date(s) February 24th, 2023
Platform(s) Nintendo Switch
Supported languages Japanese, American English, British English, European French, Canadian French, Italian, German, Dutch, Latin American Spanish, Castilian Spanish, Brazilian Portuguese, Traditional Chinese, Simplified Chinese, Korean
Rating(s) ESRB: Everyone 10+
PEGI: 7+
CERO: All Ages
Game size 6 GB
Game chronology
Kirby's Dream Buffet Latest game
On affiliated sites
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StrategyWiki Walkthrough
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This game hasn't been released! Notice: This article contains details of a game that has not yet been released.
As such, information in this article may be of a speculative nature. If adding content, please make sure to reference it. Unverifiable information will be deleted!

Release date(s): February 24, 2023

This page covers a frequently-updated subject matter.
As such, continuous attention will be needed to ensure this page remains up to date.
Kirby's adventures continue in Dream Land!
— Nintendo eShop description

Kirby's Return to Dream Land Deluxe is an upcoming remake of Kirby's Return to Dream Land, releasing for the Nintendo Switch on February 24th 2023. It features the same story and gameplay as the original, but with new additions such as new Copy Abilities (namely the brand new Mecha and Sand abilities and the returning Festival ability from Kirby Star Allies); a revamped collection of Sub-Games housed in the new location Merry Magoland, an amusement park that features a castle that resembles Magolor and acts as a separate mode in the game; and a new Extra Mode that features Magolor as the main character called Magolor Epilogue: The Interdimensional Traveler, in which Magolor must recover his lost powers.

While the game features the same side-scrolling 2.5-D gameplay as the original, the graphics have been given an overhaul, giving all the characters strong outlines and increasing the detail and contrast. In addition, the characters (most notably King Dedede) have been updated to their modern looks. Super Abilities have also been refined with faster gameplay and more visual flair. On top of this, several gameplay and control style tweaks, sound changes, and other small additions overall transform the experience when compared to the original game.

Kirby's Return to Dream Land Deluxe is available in all languages that Kirby's Return to Dream Land was originally available in, along with new translations in Dutch, Brazilian Portuguese, and Chinese (both Simplified and Traditional). A demo of the game was made available on February 8th, 2023 following that day's Nintendo Direct.

Controls

General controls  
Control Type A Type B
Move (press twice to dash and down to crouch) Left Stick, directional buttons or + Control Pad Left Stick, directional buttons or + Control Pad
Inhale (Kirby) or Attack (other characters) B Y
Jump A B
Bring up item menu X X
Guard (tilt L Stick to dodge, press in the air to air dodge) L, R, ZL or ZR L, R, ZL or ZR
Drop ability (Kirby only) Y A
Super Inhale (Kirby only) Hold B Hold Y
Pause +/- +/-
Join Game (P2/P3/P4 only) L+R or ZL+ZR L+R or ZL+ZR
Emote Right stick Right stick

Copy Abilities

Kirby's Return to Dream Land Deluxe features every Copy Ability from the original game[1] in addition to the new Mecha and Sand abilities, as well as Festival, making it the first remake to add Copy Abilities that were not in the original game (although introducing new abilities was considered for the previous remake, Kirby Super Star Ultra, the idea was ultimately scrapped[2]). It is also known that some abilities were given updated movesets.

The following are all the known Copy Abilities in Kirby's Return to Dream Land Deluxe, along with other known details:

Copy Abilities in Kirby's Return to Dream Land Deluxe  
Ability Appearance Description Notes
New Abilities
KRtDLD Mecha.png
Kirby gains mechanical robotic armor that allows him to perform fiery and electric punches, fly with a jet pack, drop mines, and perform other such attacks. This ability is similar to the boss Metal General.
KRtDLD Sand.png
Kirby gains a large array of attacks relating to sand, such as making dust devils, creating a sand fist, and even conjuring a sand castle to attack from below.
Returning Abilities
KRtDLD Beam.png
Kirby can attack with an array of magical beam blasts to zap his enemies.
KRtDLD Bomb.png
Kirby can pull out bombs to toss at his enemies.
KRtDLD Crash.png
Kirby creates a massive explosion that wipes out all enemies on screen.
KRtDLD Cutter.png
Kirby battles his foes with bladed boomerangs that can be guided while in-flight.
KRtDLD Festival.png
Kirby can dance with his friends to make all enemies on screen turn into Point Stars and food. This ability was not present in Kirby's Return to Dream Land, and comes into this game from Kirby Star Allies instead.
KRtDLD Fighter.png
Kirby gains access to a wide array of martial-arts and other techniques with which to pummel his foes.
KRtDLD Fire.png
Kirby gains the ability to breathe fire at his foes, and turn into a fireball to tackle them. Kirby can also use the Searing Burn and Fireball Jump techniques originating from Kirby: Triple Deluxe.
KRtDLD Hammer.png
Kirby uses a large wooden mallet to clobber his foes and pound down stakes. Hammer Flip can be charged, as in more recent games.
KRtDLD Hi-Jump.png
Kirby can leap high in the air and dive downwards, plowing through any enemies in his way.
KRtDLD Ice.png
Kirby can breathe ice to freeze his opponents solid and then kick them away while gracefully skating along.
KRtDLD Leaf.png
Kirby attacks his foes with a torrent of razor-sharp leaves.
KRtDLD Mike.png
Kirby can shout at his enemies up to three times to deal huge sonic damage to them.
KRtDLD Needle.png
Kirby projects long sharp spikes out from his body to defend himself from assailants, and can shoot them out with enough effort.
KRtDLD Ninja.png
Kirby gains access to a number of techniques and weapons typical of a fantasy Ninja warrior.
KRtDLD Parasol.png
Kirby gains a parasol that he can use to gently glide through the air or break through enemy formations.
KRtDLD Sleep.png
Kirby falls asleep on the spot and cannot do anything until he wakes up again.
KRtDLD Spark.png
Kirby can generate a big electric field around himself and shoot electric projectiles at enemies.
KRtDLD Spear.png
Kirby gains a spear which he can use to strike his foes from afar, or even twirl it around to start flying.
KRtDLD Stone.png
Kirby can turn to stone to avoid damage and slide down slopes safely through enemies, or land on them from above for big damage. New Stone Change forms from Kirby Star Allies have been added.
KRtDLD Sword.png
Kirby gains a sword and the courage to strike his foes deftly with many different attacks. Kirby can also use the Twister Slash, Hat Thrust, and Sky Energy Sword attacks originating from Kirby: Triple Deluxe.
KRtDLD Tornado.png
Kirby can turn himself into a raging whirlwind that passes through enemies very easily, but is difficult to control.
KRtDLD Water.png
Kirby gains the ability to surf through his enemies and attack them with pressurized water spouts.
KRtDLD Whip.png
Kirby gains a whip which he can use to strike or grab enemies and items from afar.
KRtDLD Wing.png
Kirby gains a pair of wings and the ability to fly with grace, speed, and power. Wing Kirby's hat has been given a slight redesign.

Super Abilities

Like in the original game, Kirby has access to five Super Abilities which are more powerful versions of regular abilities. They are as follows:

Super Abilities in Kirby's Return to Dream Land Deluxe
Ability Appearance Description Notes
KRtDLD Flare Beam.png
This is a super version of the Beam ability.
It allows Kirby to freely control an electric ball that can destroy star-marked enemies and obstacles as well as electrify Beam lamps.
KRtDLD Grand Hammer.png
This is a super version of the Hammer ability.
It gives Kirby three stages of charge to hammer down giant stakes and produce shockwaves.
KRtDLD Monster Flame.png
This is a super version of the Fire ability.
It gives Kirby the ability to summon a fiery dragon that flies horizontally and and destroys star-marked enemies and obstacles on its way.
KRtDLD Snow Bowl.png
This is a super version of the Ice ability.
It gives Kirby the ability to become a large snowball that can roll and jump, destroying star-marked enemies and obstacles on his way.
This is notably similar to the Ice-Ice Power Combo from Kirby 64: The Crystal Shards.
KRtDLD Ultra Sword.png
This is a super version of the Sword ability.
It gives Kirby a large sword (with several variations) that can destroy star-marked enemies and obstacles.
There are two new sword variations, Wild Edge's blade and Morpho Knight's sword (which are both available to Kirby as Evolved Copy Abilities in Kirby and the Forgotten Land).

Enemies

The new enemy, called アーマロイド (Armoroid) in Japanese,[3] that provides Mecha when inhaled.
File:KRtDLD Sand enemy screenshot.png
The as-of-yet unnamed enemy that provides Sand when inhaled.

Based on the footage and premise, it is likely that most, if not all of the enemies, mid-bosses, and bosses in the original Kirby's Return to Dream Land will be returning in this remake. However, aside from the ones seen in pre-release material, none can be explicitly confirmed to appear, as it may be the case that an old enemy gets replaced by another, as has happened in cases such as Bounder, Togezo, and Rolling Turtle in previous games.

All enemies from the original (and a few new ones) appear in Deluxe, namely:

Mid-Bosses

Bosses

The following Bosses from Kirby's Return to Dream Land have not been seen yet:

Merry Magoland

Wide view of Merry Magoland, with all the Sub-Games visible.
Kirby and friends arriving at the park via Warp Star.
Main article: Merry Magoland

Merry Magoland is a new area of the game where Kirby and up to three other players can participate in competitive Sub-Games (although the games can also be accessed in the Lor Starcutter like in the original Kirby's Return to Dream Land). There are far more than in previous games, with most returning from older games in the Kirby series.

In Merry Magoland, the Sub-Games are hosted by Manager Magolor, who gives Kirby tips and, if the player is connected to Nintendo Switch Online, will share data from other players around the world, like Wise Waddle Dee in Kirby and the Forgotten Land. Despite this, Merry Magoland is same system-only, with no local communication or online multiplayer. Playing Sub-Games will accumulate stamps, which unlock cosmetic character masks or items for use in the main game.[4]

The following Sub-Games are available:

Sub-Games in Merry Magoland
Sub-Game Origin game Description Notes
Kirby: Nightmare in Dream Land A game where the contestants bat a bomb around using frying pans, and whoever doesn't bat in time gets blown up and eliminated from the game.
Kirby's Return to Dream Land Deluxe A new game where the contestants run around top-down arenas and shoot at each other using laser guns. Likely a replacement for Scope Shot from the original Kirby's Return to Dream Land, which does not appear in this game.
Kirby 64: The Crystal Shards A game where the contestants run around an 8x8 grid platform and throw waves to drop tiles to try and make their opponents fall.
Kirby & The Amazing Mirror A game where the contestants charge up and punch a boulder to see who can create the deepest fissure in the ground.
Kirby's Adventure A game where the contestants catch eggs thrown by Robo Dedede while avoiding bombs. The original game had King Dedede throwing the eggs and bombs, but this was changed since he is a possible contestant now.
Kirby Super Star Ultra A game where the contestants shoot cardboard cutouts of enemies that pop up in a Wild West-like setting. The game now controls using the Joy-Con to aim and shoot, rather than using touch controls.
Kirby's Return to Dream Land Deluxe A new game where the contestants try to find the book that Magolor is thinking of in a library.
Kirby's Return to Dream Land A game where the contestants toss shurikens at moving targets to try and hit the bull's-eyes.
Kirby Super Star A game where the contestants strike when prompted as quickly as they can to try to come out on top.
Kirby's Return to Dream Land Deluxe A variant of Samurai Kirby which pits Kirby against the 99 most recent times from around the world. This game depends on having connection to the internet, though it is not played live against other opponents. It is the only sub-game here that is single-player only.
Kirby: Squeak Squad A game where the contestants bump each other using special "Smash Stars" to knock each other off the arena. The Squeaks return as course obstacles as well.

Magolor Epilogue: The Interdimensional Traveler

After the main Story Mode, a new Extra Mode is unlocked which stars Magolor, stranded in Another Dimension and greatly weakened.
Main article: Magolor Epilogue: The Interdimensional Traveler

New to this game, an Extra Mode called Magolor Epilogue: The Interdimensional Traveler will feature Magolor as the main playable character. In it, presumably after he is defeated in the main story, Magolor is cast adrift through Another Dimension and loses most of his magical power. He has to traverse various otherworldly realms and slowly build his magic back so that he can find a way back home. This Extra Mode will feature new and recurring enemies, along with souped-up versions of bosses from the main game. It can also be played with up to four players, though all of them play as different colored Magolors.

Other differences from Kirby's Return to Dream Land

Aside from the above-mentioned additions and changes, the following other changes have been made between Kirby's Return to Dream Land and Kirby's Return to Dream Land Deluxe:

New features

Image of Kirby using one of his emotes, which was not possible in the original game
  • An easier difficulty setting has been implemented into the game called "Helper Magolor". With this enabled, Magolor will appear during stages to toss Kirby helpful items, including a potion that doubles his health, and Ability Stars during boss battles. Magolor will also save Kirby if he falls into bottomless pit.
  • The new enemies and Copy Abilities have been dispersed throughout the regular stages, replacing previous enemies and/or Copy Essences in certain instances.
  • Additional collectibles have been added to stages, such as tickets for Merry Magoland attractions.
  • There are two additional Challenge Stages, for the newly added Mecha and Sand copy abilities, bringing the total to nine stages.
  • There is now a Missions board which can be viewed in Merry Magoland, with 100 objectives revolving around the Sub-Games.
  • A new item, the Random Copy Essence, has been introduced. This item acts like the Mix Copy Essence from Kirby: Planet Robobot, but cycles between abilities much more slowly. It can be carried in Kirby's inventory and spawned at will. Notably, using this item means Kirby can make use of Copy Abilities in the Another Dimension platforming stages.
  • Kirby can now obtain Souvenirs which he can carry in his inventory to save for later, much like the Stock Items in Kirby and the Forgotten Land. These items include Maxim Tomatoes, Energy Drinks, Cracklers, and Random Copy Essences.
  • Kirby and other characters now have access to Emotes, much like in Kirby and the Forgotten Land and Kirby's Dream Buffet. These Emotes are entirely new, and performed by moving the right control stick in different directions.
  • More bosses have unique Special Page descriptions on the pause screen. In the original, only a select few had them.
  • Kirby's Return to Dream Land Deluxe has amiibo functionality, allowing the player to scan in figures to get items during stages.

Gameplay/control changes

The control settings menu for Kirby's Return to Dream Land Deluxe, showing options that were not available in the original game
  • The player can adjust the controls between Type A and Type B, which plays more like Kirby Super Star. There is also an option to have Kirby automatically swallow ability-yielding objects or enemies, like in Kirby and the Forgotten Land. If Helper Magolor is enabled, Auto-Swallow is automatically turned on, though it can still be turned off with Helper Magolor enabled.
  • Controls have been updated to match later games in the series.
    • All instances of motion controls have been made optional; while the player still has the option to use them, the game also allows for button or control stick inputs as appropriate, and descriptions of features that primarily used motion controls instead only mention button or control stick ones for most part. For instance, Ninja Dojo supports motion controls as in the original if the player uses Joy-Con controllers, but the game can now be played simply with buttons.
    • Due to the above, Super Inhale now automatically activates after inhaling for a little while (assuming that no other inputs are made), like in most other games that feature it. It also activates much more slowly while in the air.
    • Swimming now controls like it does in later games; Kirby and company can swim at two different speeds, an ability introduced in Kirby: Triple Deluxe, and have the ability to swim and use the Water Gun diagonally, which was introduced in Kirby Star Allies.
    • Besides pressing the - button like in the original, Copy Abilities can also be dropped by holding Y (type A) or A (type B) for a short time, like in Kirby Star Allies.
    • Kirby and company can now dash from a standstill by quickly tilting the Control Stick, like in Kirby: Triple Deluxe and onward.
    • Kirby and company can now Quick Fall while airborne by pressing down on the Control Stick or + Control Pad twice, like in Kirby: Triple Deluxe and onward.
    • Kirby and friends now have the ability to Dodge and Air Dodge, a mechanic that was introduced in Kirby: Triple Deluxe.
    • A cannon's fuse can now be made to burn faster by crouching while inside the cannon, like in Kirby and the Forgotten Land.
  • Some of Kirby's Copy Abilities (e.g. Sword, Fire) contain moves that were not introduced until games released after the original Kirby's Return to Dream Land.
  • King Dedede, Meta Knight, and Bandana Waddle Dee have been given additional moves to more closely match their appearance as Dream Friends in Kirby Star Allies and Buddies in Kirby Fighters 2.[5]
  • Stages in Extra Mode have been further altered with additional enemies and fewer health items, going further than the Extra Mode in the original.[6]
  • Super Abilities have received multiple changes to make them faster overall:
    • The initial cutscene that plays when obtaining a Super Ability can be skipped.
    • Kirby's general movement speed is increased while using a Super Ability.
    • Super Ability attack animations are faster.
    • The timer for Super Abilities drains more quickly.
    • A Super Ability's Ability Star no longer vanishes when manually discarded, though the timer doesn't reset when re-obtained.
  • The amount of lives Kirby has is no longer reset when returning to the main menu or restarting the game, much like in Kirby and the Rainbow Curse and Kirby Star Allies.
  • Much like in Kirby Star Allies, obtaining the max number of lives (99) places a crown on Kirby's stock icon. In addition, the icon will then smile.
  • Mix now activates with only two inhaled objects, rather than three like in the original.
  • Defeated Mid-Bosses now leave behind a Copy Essence that corresponds to the ability they give, a trait introduced in Kirby Star Allies.
  • Halcandra can now be accessed through an icon on Planet Popstar's map, and vice versa.

Audio/visual changes

One of the more notable visual changes is that the areas inside the rifts to Another Dimension are no longer initially monochrome.
  • The doors and Goal Doors have been changed to be more akin to their Kirby Star Allies designs. Also, Kirby and his partners now pose before they enter the Goal Door, with a new clear fanfare. In the original game, they simply entered it like a regular door, and there was no fanfare.[5]
  • The original game's music has been remastered in higher quality, though it has not been changed otherwise.
    • The stage music also muffles if Kirby enters water, much like in Kirby Star Allies.
  • Kirby and other characters have new voice clips, with the Super Abilities in particular each having distinct shouts associated with them.
    • Additionally, new vocalizations and other sounds have been added to various enemies like Whispy Woods and objects like the rift wall in Another Dimension sections.
  • The Another Dimension platforming areas are now presented in full color with a color wash effect, like the one seen in Isolated Isles: Forgo Dreams, rather than being monochrome at first.
  • Characters who have reappeared in later games have had their designs updated to match, including enemies such as Poppy Bros. Jr. and Walf.
  • The Stage Devices and Items have had their designs updated to match their modern appearance from Kirby Star Allies and Kirby and the Forgotten Land.
  • Each of the Super Ability acquisition cut-scenes have been updated and made distinct, whereas before, they were all the same.
  • When enemies are hit by Super Ability attacks, they briefly "splat" against the screen.
  • The Ability Star icons have all been redesigned.
  • There have been many minor visual updates to various effects and animations in the game, including updated transition effects when going from one area to another.
  • Super Ability-granting enemies now warp in through a portal from Another Dimension, rather than simply popping in as before.

Other changes

  • Bandana Waddle Dee is now referred to by that name, whereas in the original, he was just called "Waddle Dee". He is also voiced, using the same clips as Kirby and the Forgotten Land.
  • Several bits of flavor text from the original game have been rewritten in the remake's Japanese script, although most changes are minor (for example, adding a first person pronoun in Bandana Waddle Dee's description). In English and most translations, a good part of the text was retranslated, causing some changes compared to the original, some bigger than others. Notably, the non-Kirby playable characters have pause screen descriptions more accurate to the Japanese version in the remake.
  • The player can choose to enter Main Mode or Merry Magoland directly after choosing a file.
  • The Main Mode menu has been redesigned; besides adding the new modes, the background is now the same as the title screen, a "Past Adventures" menu has been added, and the previous "Main Mode" option is now referred to as Story Mode.
  • The Sound Test is renamed the Jukebox. It no longer includes sound effects, but now has an auto feature, song titles, and colored music notes indicating the composer of each track.
  • In the demo version, Magolor doesn't gets annoyed if Kirby talks to him a lot of times. Instead, Magolor says that Kirby is probably expecting him to say "something clever and/or insightful", but then gives a metaphor for how he is out of things to say, and that he and Kirby should talk some other time.
  • Like in later games starting with Kirby: Triple Deluxe, the staff credits can be viewed from the start of the game in the Theater. There is a new credits medley that plays only when the credits are viewed through here.

Demo

The title screen for the demo version
The main menu for the demo version, after completing the Main Mode content
Adventure through Dream Land with Kirby and his allies—solo or with friends!
— Nintendo eShop description

On February 8th, 2023, a demo version of Kirby's Return to Dream Land Deluxe was released to the public via Nintendo eShop. This demo features the opening cutscene for the game, as well as limited access to the Main Mode and to Merry Magoland. In the Main Mode, the player has access to the Lor Starcutter, as well as a few stages in Cookie Country. The first two of these stages are compilations of areas from Cookie Country and early Raisin Ruins stages, while the third and last is the boss stage against Whispy Woods. Merry Magoland is unlocked after clearing the first stage. After clearing Whispy Woods, a few more Copy Abilities are made available inside the Testing Area in the Lor Starcutter, and Whispy Woods EX is unlocked. In addition, defeating Whispy Woods or Whispy Woods EX triggers a movie that showcases features from the full game, including the Magolor Epilogue.

Notably, a HAL Room is accessible from the second stage in the demo, though it has a different set of Copy Essences than it does in the main game.

The following characters and Copy Abilities are available in the demo:

Copy Abilities

Super Abilities

Characters

In Merry Magoland, the player has access to the Sub-Games Ninja Dojo and Booming Blasters, along with three Missions for each game. Energy Drinks, Cracklers, and Random Copy Essences may be obtained as souvenirs, along with the dress-up masks for Waddle Dee, Kine, Chef Kawasaki, King Dedede, and Elfilin.

Staff

The following is a list of staff who have worked on Kirby's Return to Dream Land Deluxe:

Staff of Kirby's Return to Dream Land Deluxe  
Position Developer(s)
General Director Shinya Kumazaki
Director Yutaka Watanabe
Section Director Keita Tanifuji
Level Design Director Yuki Endo
Game Designers Taku Koinuma
Mari Ueda
Akira Oono
Yusuke Matsuo
Yuki Watanabe
Jideock Kim
Takehiko Kubokawa
Shinya Yamashita
Tomo Yamashiro
Jun Kuronuma
Programming Director Sho Tajima
Lead Programmers Takashi Nozue
Yohei Fukuda
Programmers Takaaki Kawahara
Tomohiro Kamochi
Shun Yasaka
Yuya Natsumi
Yu Arimatsu
Masahiro Nakajima
Yutaro Fujimura
Satoru Nakanishi
Naoya Taki
Tatsuya Beppu
Kouji Kikkawa
Satoshi Ohtake
Takeo Sakai
Takaya Nakamura
Tomohiro Obayashi
Etsuma Oda
Yasunari Kidoba
Hsien-Wen Kang
Art Director Tsuyoshi Fujita
Lead Artists Mamiko Sato
Natsuki Tsuji
Character Art Director Kenichiro Kita
Character Artists Hitoshi Kikkawa
Tsukasa Kirinoe
Kaijiro Kojima
Saori Ono
Ami Ishikawa
Tomoka Ogura
Kensuke Fukumaru
Shingo Kabaya
Kenji Tanaka
Sunao Kashiwano
Takashi Saito
Reina Hayashi
Jukyung Kim
Character Animation Tsuyoshi Wakayama
Takumi Matsushita
Takahiro Umeda
Masami Sakakura
Sayaka Yanaga
Effect Artists Muneyuki Tejima
Chikara Yanagita
Yukiko Tagawa
Field Art Director Daisuke Morishita
Field Artists Tadashi Hashikura
Fumiaki Miyauchi
Sachie Mikuni
Ayako Souma
Yusuke Ishikawa
Akira Fujiki
Hayato Kishita
Keisuke Hirose
Takahiro Kumada
Tsuyoshi Hasegawa
Shohei Takehara
Yasunori Honda
UI Art Director Haruka Itoh
UI Concept Design Yumi Todo
UI Artists Naho Yoshizawa
Tomomi Ozaki
Maki Shibata
Shigeyuki Kawata
Masashi Fujiura
Asami Nakata
Ikumi Maruyama
Mayu Hamada
Sahana Ito
Movie D.A.G Inc.
Ryuhei Ozai
Yoji Shiga
Yoriko Furuya
Akira Goto
Tomohiro Kikuchi
Riki Kaneda
Tasuku Kiyono
Moe Kakami
Taiki Midorikawa
Yuka Kimura
Chen Zhao
Yi Chin Liou
Kaoruko Kitaichi
Lead Music Hirokazu Ando
Yuki Shimooka
Sound Jun Ishikawa
Kiyoshi Hazemoto

Yuuta Ogasawara
Yuki Kato
Voice Makiko Ohmoto (Kirby, Queen Sectonia and Susie)

Mugihito (President Haltmann)
Ryoka Yuzuki (Zan Partizanne)
Rie Takahashi (Flamberge)
Reina Ueda (Francisca)
Shigeru Chiba (Hyness)
Kurumi Mamiya (Elfilin)
Kenta Miyake (Leongar)
Team Support Yoshimi Takahashi
Katsuhiro Sakoda
Yasuo Takagi
FRAT Framework Programmers Kazuya Suetsugu
Tetsuya Noge
Tomokazu Tsuruoka
Ryoichiro Atono
Shinichi Kawaji
Tatsuya Murase
Rui Uchida
Ayumu Kato
Yuya Suzuki
Masataka Seshimo
Keigo Tsuda
Munemasa Kimura
Takashi Matsuda
Technical Support Hiroaki Nakano
Yousuke Fukunaga
Kazuya Konishi
Junichi Aoyagi
Takaaki Kazuno
Takayuki Sugano
Takashi Nemoto
Hajime Imaizumi
Akio Hanyu
Tatsuhiro Tanoue
Takeshi Minagawa
Takehiro Oyama
Tomohiro Umeda
Shogo Takaki
Artwork Rieko Kawahara
Yuto Ibaraki
Emi Imamura
Keiko Inoue
Kiyomi Itani
Testing Masaru Kobayashi
Miki Yamaguchi
Takeshi Tamura
Akiko Ohashi
Katsuro Sasaki
Yoshimasa Goto
Takuya Nomura
Daijiro Takeshima
Masashi Yoshihiro
Airi Manzawa
Takaaki Tsujii

HAL Debug Team
Mario Club Co., Ltd.
SHIFT Inc.
AIQVE ONE Inc.
Localization Management Seiji Otoguro
Localization Shigeru Hashiguchi
Kenichi Masuda
Shigeru Hirayama
NOA Localization Management Reiko Ninomiya
Rich Amtower
Michael Benedetto
Raymond Elliget
Nicko Gonzalez
Berenice Hofsetz
Tim O'Leary
César Pérez
Morgan Ritchie
Thaddée Wiseur
Álex Zarza
NOA Translation Ana Celeste Ascanio
Billy Carroll
Yanett Cepeda Valor
Kris Copeland
Marjolaine Drouin
Paloma Hernandez
Dutch Hixenbaugh
Sara Hoad
Marissol Karczeski
Kristopher Katz
Brandon Kraemer
Keli Dominciano Nakamura
Camila Pallotta
Erin Peterson
Carolina Quesada
Babi Velho Barreto
Lauren Wells
Ludovic Tientcheu Ponkin
Taryn Ziegler
Felipe Zylbersztajn
NOA Product Testing Kirk Buchanan
Tomo Ishiyama
Sean Egan
Tomoko Mikami
Andy Kolden
Jim Holdeman
Makiko Szolas
Tom Hertzog
David Potts
Tori Arvisais
Michael Sahlin
James Dillon
Josh Yagi-Stanton
Paul Gardner
Gabriel M. Batista
Daniela Escobar
William Mashburn
Pedro Souto
Pascal Ramirez
Kenneth Treffry
Jordon Galloway
Kamran Majidimehr
Sean Roberts
Sam Barrett-Farris
Product Testing Technicians
NOE Localisation Producers Iván Garrido González
Saskia Doorschodt
Dario de Leo
Liam Higgins
NOE Translation Coordinators Pierre Sanchez
Andrea Jähn
NOE Translation Patrick Joyce
Jo Legge
Clémence Dieryck
Hervé Lefranc
Anthony Fouillen
Giovanna Prati
Mirko Capocelli
Kent Robello
Michael Hussinger
Sebastian Brück
Hannah Siebert
Sascha Weinard
Jónatan Marcos Millán
Ainhoa Bernad Hurtado
Patrick Koudstaal
Christian Buter
Carsten Harmans
NOE QA Coordinators J. Ignacio León López
Matthew David Jones
NOE Quality Assurance Damien Brichard
Guillaume Deschamps
Veronica Casi
Manuel Tants
Edwin Kirschenmann
Jessica Sánchez Herrera
Keywords Studios
NOK Translation Jihyuen Yoo
Soonil Kim
NOK Quality Assurance Jeewan Chun
NOK Artwork Hoonkyung Lee
NHL Translation Sean Shen
Tracy Cheng
NHL Quality Assurance Eiju Umemura
Wei Ming Chen
Chih Hsien Chien
iQue Translation Qiu Xiaochun
iQue Quality Assurance Hu Huiming
Special Thanks Hideki Akazawa
Nobuteru Maeda
Riki Fuhrmann
Koji Ishii
Tadashi Kawai
Kazushige Masuda
Masayo Nakagami
Yurina Inoue
Shigenobu Kasai
Tetsuya Abe
Tomohiro Minemura
Shohei Takahama
Hiroaki Ikarashi
Yuri Shiono
Nobuyuki Okada
Kunihiko Mori

GRDRIVE Inc.
Good-Feel Co., Ltd.

Based on the work of the development team from the original Wii version.
Coordinator Kenta Nakanishi
Project Management Yoshiki Suzuki
Yu Kanai
Ayaka Seno
Tatsuya Kikuchi
Shinya Saito
Akira Kinashi

Atsuko Yamashita
Tetsuya Mochizuki
Associate Producer Kei Ninomiya
Line Producer Isao Takahashi
Producers Tadashi Kamitake
Jun Tsuda
Toyokazu Nonaka
General Producers Shigefumi Kawase
Shinya Takahashi
Executive Producer Shuntaro Furukawa
Vanpool

HAL Laboratory, Inc.
Nintendo

HAL Laboratory, Inc. and Nintendo are the authors of this software for the purpose of copyright. All rights reserved.
© HAL Laboratory, Inc. / Nintendo

Trivia

  • Despite the original Kirby's Return to Dream Land being called Kirby's Adventure Wii in European languages, no such name difference is present in this remake.[7]
    • This makes Kirby's Return to Dream Land Deluxe the second Kirby remake of a game that originally had a different name between the American and European versions to use the original game's American name for the European title, the first being Kirby Super Star Ultra.

Gallery

Main article: Kirby's Return to Dream Land Deluxe/gallery

Names in other languages

Language Name Meaning
Japanese ほしのカービィ Wiiウィー デラックス
Hoshi no Kābyi Wii Derakkusu
Kirby of the Stars Wii Deluxe
Traditional Chinese 星之卡比 Wii 豪華版
Xīng zhī Kǎbǐ Wii Háohuábǎn
Kirby of the Stars Wii Deluxe Edition
Simplified Chinese 星之卡比 Wii 豪华版
Xīng zhī Kǎbǐ Wii Háohuábǎn
Dutch Kirby's Return to Dream Land Deluxe -
French Kirby's Return to Dream Land Deluxe -
German Kirby's Return to Dream Land Deluxe -
Italian Kirby's Return to Dream Land Deluxe -
Korean 별의 커비 Wii 디럭스
byeol-ui keobi Wii dileogseu
Kirby of the Stars Wii Deluxe
Portuguese Kirby's Return to Dream Land Deluxe -
Russian Kirby's Return to Dream Land Deluxe
-
Spanish Kirby's Return to Dream Land Deluxe -


External links

References

  1. Kirby JP Twitter post (JP)
  2. " コピー能力の数自体は『スーパーデラックス』とまったく同じです。新能力の追加も検討しました。ただ、新能力を追加するなら、いろんなモードで使えるようにしたい。そうなると、作品全体のバランスを崩す可能性がありますので、今回は控えることにしました。" –Shinya Kumazaki (Nintendo Online Magazine Kirby Super Star Ultra interview (Japanese))
  3. てれびげーむマガジン March 2023 (Terebigēmu Magazine March 2023)
  4. Kirby's Return to Dream Land Deluxe JP site
  5. 5.0 5.1 Twitter link Twitter favicon.png
  6. Overview Trailer
  7. Nintendo of Europe Twitter