Kirby: Planet Robobot: Difference between revisions
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''Kirby: Planet Robobot'' features a total of 42 stages in the Story Mode, spread out across seven areas. All main areas include one boss stage and one Extra stage (except for Level 6, which has two Extra stages), which are included in the stage count. | ''Kirby: Planet Robobot'' features a total of 42 stages in the Story Mode, spread out across seven areas. All main areas include one boss stage and one Extra stage (except for Level 6, which has two Extra stages), which are included in the stage count. | ||
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“ | To save a world invaded by an evil corporation, Kirby dons the Robobot Armor, which can transform into over 10 different modes. Supports all amiibo. | ” | — Other Games section in Super Kirby Clash and Kirby Fighters 2, and Past Adventures section in Kirby and the Forgotten Land |
Kirby: Planet Robobot is the eleventh game in the main Kirby series, released for the Nintendo 3DS in 2016. The central theme of this game revolves around robotic and futuristic industrial settings, as Kirby's home planet Popstar has been taken over by an enterprising intergalactic alien business called the Haltmann Works Company. Kirby needs to venture through his mechanized planet and fight off the invaders by turning their technology against them, making use of a new power-expanding robotic suit called the Robobot Armor. In the process, Kirby fights and then frees Meta Knight - who had been captured and mechanized by the company - and then eventually defeats the company and their mother computer with his help.
Kirby: Planet Robobot uses the same engine and general play-style as preceding games Kirby: Triple Deluxe and Kirby's Return to Dream Land, and once again incorporates the use of jumping between foreground and background, as Kirby: Triple Deluxe did. Like Kirby: Triple Deluxe, the game features two extensive Sub-Games - this time in the form of Team Kirby Clash and Kirby 3D Rumble - and also features an Extra Mode called Meta Knightmare Returns. A free demo version of the game is available where the first two stages of the game's story mode can be played.
Story
A robotic organization known as the Haltmann Works Company has targeted Popstar for its industrialization purposes. They fly down a giant spaceship roughly the same size as Popstar to take over, as both King Dedede and Meta Knight try in vain to stop them. Kirby wakes up from under an oak tree to see the damage done, and is tasked with stopping the invaders from completely mechanizing his homeworld.
Kirby busts his way through each area, damaging the five legs that prop up the Haltmann Works Mothership: the Access Ark. Along the way, he encounters Susie - Executive Assistant - who antagonizes him both by fighting him directly, and by throwing subdued and/or cloned versions of his friends after him. Once all five legs of the Access Ark are down, Kirby enters the ship itself, and battles with the primary villain behind this plot, President Haltmann. In the process, he discovers that all of this was made possible for Haltmann Works by a self-aware supercomputer known as Star Dream.
When Haltmann is defeated by Kirby, he attempts to use Star Dream to exact revenge, but then Susie betrays him, stealing his means of controlling the computer and causing him to black out. Susie then reveals that she wanted to take control of the computer for herself, but Star Dream then activates by itself and zaps Susie away. At this point, the computer is fully in control, fusing Haltmann's mind and soul with its operating system, and declares that it will erase all of history in order to bring about an age of 'infinite prosperity'.
Begrudgingly, Susie helps Kirby to defeat it by offering him a suit of Robobot Armor. Meta Knight, having been freed by Kirby from the company's clutches, brings the Halberd in as well, and merges it with Kirby's armor in order to take down Star Dream, who turns out to be another variety of Nova. Once it is finally defeated, Popstar is returned to normal, and Susie leaves Popstar behind on her own, departing to parts unknown.
Gameplay
Kirby: Planet Robobot plays more-or-less the same as Kirby: Triple Deluxe, as a 2.5-D platformer, with paths in the foreground and background, and levels with stages to complete sequentially. Also as before, Kirby will need to collect a number of special objects in order to unlock the path to the Boss in each level, and/or unlock extra stages. Kirby makes use of his Copy Abilities as usual to solve puzzles and break his way through the enemy forces, many of which are mechanized versions of the usual enemies.
New to this installation, however, is the inclusion of a suit of power armor that Kirby can pilot, called the Robobot Armor. It appears in various points of the stages and allows Kirby to smash his way through larger obstacles, though it comes with some drawbacks in most instances, the most obvious one being the inability to float indefinitely in most cases. The suit is also modular with some of the Copy Abilities, taking on new form and function with each one.
On top of this new mechanic, Kirby: Planet Robobot features more enemies, new and different items and tools, and new and different Copy Abilities to utilize: most notably the all-new abilities Doctor, ESP, and Poison. It also employs circular pathways in some areas, not seen since Kirby 64: The Crystal Shards, and flying shooter sections reminiscent of the endgame for Kirby's Return to Dream Land.
Like in Kirby: Triple Deluxe, Kirby is able to store certain Food items for later use as Assist Stars from Bandana Waddle Dee. These can be improved through the use of StreetPass. Additionally, the game is compatible with amiibo, which allows Kirby to obtain a Copy Ability from one when scanned. Among the abilities he can get from these are special costume variants of Hammer, Sword, and Parasol, as well as the long-lost abilities Smash Bros. and UFO, which are otherwise carefully hidden inside the game itself.
Moveset
Kirby's moveset in Kirby: Planet Robobot | |||
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Move | Controls | Move | Controls |
B while Hovering
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B while in midair
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↓
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B
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→→
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A
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Land on an Enemy from a sufficient height
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↓↓ in midair
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Dodge/Air Dodge
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Control Pad or Circle Pad while Guarding/Guard in midair
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↓+A
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Drop Copy Ability
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X
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B after Swallowing
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L/R
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Swallow
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↓ after inhaling
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Jump into a Star Block
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A + Control Pad/Circle Pad underwater
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Modes
- Story Mode, consists of the primary game.
- Team Kirby Clash, a Sub-Game where up to four Kirbys join forces in an RPG-like adventure where they take on one of four fighter roles and battle familiar bosses, gaining levels in the process.
- Kirby 3D Rumble, a Sub-Game involving Kirby in a 3D space. Kirby moves freely about on various platforms and is tasked with dispatching the enemies that appear as efficiently as possible, without using any Copy Abilities.
- Meta Knightmare Returns, similar to Dededetour!, except played as Meta Knight. Successor to Meta Knightmare Ultra.
- The Arena, a mode where Kirby must face every boss and miniboss from the primary game.
- The True Arena, a harder version of the Arena, featuring upgraded versions of bosses and minibosses and an exclusive final boss.
This game is also compatible with amiibo, coming with its own set as well. Scanning in an amiibo will give Kirby a Copy Ability specific to the amiibo scanned, as well as the home set unlocking special costumes. Scanning the Super Smash Bros. Kirby amiibo will unlock the Smash Bros. ability (formerly known as "Smash"), and scanning the home series Kirby amiibo will unlock the UFO ability, which is the easiest way to obtain it.
Copy Abilities
Kirby: Planet Robobot features a total of 27 standard Copy Abilities, with three of them being brand new abilities, and four more returning from long absences. Like Kirby's Return to Dream Land and Kirby: Triple Deluxe, these abilities feature extensive move-sets and most offer high versatility. Many of these abilities are compatible with the Robobot Armor.
In addition, Kirby can gain abilities if the player scans in amiibo during regular gameplay. Certain amiibo yield unique abilities or offer different palette swaps.
Copy Abilities in Kirby: Planet Robobot | |||||
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Ability | Icon | Provider(s) | Description | Notes | |
New Abilities | |||||
Doctor | Chemitory | Kirby can toss pills, concoct chemicals, and use other medical implements to attack foes. | |||
ESP | NESP, Telepathos | Kirby can use psychic waves to attack foes and can teleport at will. | |||
Poison | Venog, Miasmoros | Kirby can spew toxic liquid and gasses at opponents and can douse flames. | Based heavily on the Water ability. | ||
Returning Abilities | |||||
Archer | Spynum | Kirby gains a bow and a quiver of arrows, allowing him to fire at foes with high accuracy and perform other techniques. | |||
Beam | Waddle Doo, King Doo | Kirby can fire magical energy projectiles in the form of a beam whip and spherical beam blasts. | |||
Bomb | Foley, Poppy Bros. Jr., Rocket Launcher Waddle Dee's rockets, Clanky Woods' missiles, Mecha Knight's missiles, Security Force's mines, Susie & President Haltmann's drones | Kirby can prep and toss bombs at his opponents. | |||
Circus | Clown Acrobot | Kirby can perform a wide variety of circus-themed attacks, including popping balloons, juggling, and performing acrobatics. | |||
Crash | Bomber | Kirby can cause a massive explosion that defeats all enemies on the screen. | Single-use ability. | ||
Cutter | Sir Kibble, Kibble Blade | Kirby can toss bladed boomerangs which return to him and can be steered slightly. | |||
Fighter | Knuckle Joe | Kirby can perform a wide variety of martial arts-based moves and can fire energy blasts from his hands. | |||
Fire | Flamer, Galbo, Hot Head | Kirby can breathe fire and combust into a fireball. | |||
Hammer | Bonkers | Kirby gains a powerful mallet that can pulverize foes and pound Stakes. Can be used underwater. | |||
Ice | Chilly | Kirby can freeze opponents with an icy breath and aura, then kick them away. He can also encase himself in ice for protection. | |||
Jet | Capsule J3 | Kirby gains a jet pack that can be used to rocket quickly through the air and perform flying tackles. The exhaust can light Fuses. | Reworked from Kirby Super Star Ultra and given a slight change in appearance. | ||
Leaf | Leafan | Kirby can conjure up razor-sharp leaves to strike opponents and can hide in a pile of leaves for protection. | |||
Mike | Walky | Kirby can shout at foes to defeat them at the range. | Three-use ability. | ||
Mirror | Simirror | Kirby can attack by deflecting projectiles and shooting out reflections of himself. | Reworked from Kirby Super Star Ultra and given a new hat. | ||
Ninja | Moonja | Kirby gains a wide arsenal of ninja-like weapons and techniques to battle opponents. | |||
Parasol | Parasol Waddle Dee | Kirby gains a parasol which can be used to attack, defend, or gently glide downward. Can be used underwater. | |||
Sleep | Noddy | Kirby falls asleep for a brief moment and cannot do anything unless attacked. | Limited-duration ability. | ||
Smash Bros. | Kirby's Super Smash Bros. amiibo, Copy Essence, Mix | Kirby can use a condensed version of his moveset from Super Smash Bros. for Nintendo 3DS / Wii U. | Reworked from its appearance in New Challenge Stages of Kirby's Dream Collection Special Edition. There is no specific enemy that can provide this ability. | ||
Spark | Covered Looker, Elec, Haltworker, Sparky, Dubior, Telepathos's projectiles, Security Force's drones | Kirby can conjure and fire powerful electric barriers and waves. | |||
Stone | Rocky, Blocky | Kirby can transform into stone to slide down hills and also attack with a giant stone fist. | |||
Sword | Blade Knight | Kirby gains a sword and a large array of sword techniques to battle opponents. Can be used underwater. | |||
UFO | Kirby's main-series amiibo, UFO | Kirby becomes a flying saucer and can attack using beam blasts and other gadgets. | Reworked from its appearance in Kirby: Squeak Squad. UFO only appears in the Copy Ability Room after 100% completion is attained. | ||
Wheel | Wheelie | Kirby can transform into a wheel and roll at high speed through enemies and hazards. | |||
Whip | Wester, Whippy | Kirby gains a whip that can be used to strike opponents and grab items from afar and through walls. |
Robobot Armor modes
- Main article: Robobot Armor
Introduced in this title is the potent Robobot Armor, which in turn is compatible with various Copy Abilities. The Robobot Armor is obtained by defeating Invader Armor or by finding it in stages. When inside the armor, Kirby becomes much more powerful, but in most cases, loses his ability to hover indefinitely and can no longer fit through tight gaps. Kirby will retain any ability he had before entering the armor and it will not affect the abilities that the armor can acquire. Kirby cannot exit the armor once he enters unless he finds a docking station or exits the stage.
Robobot Armor Modes | |||||||||||
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Ability | Image | ||||||||||
Normal | |||||||||||
Beam | |||||||||||
Bomb | |||||||||||
Cutter | |||||||||||
ESP | |||||||||||
Fire | |||||||||||
Ice | |||||||||||
Jet | |||||||||||
Mike | |||||||||||
Parasol | |||||||||||
Spark | |||||||||||
Stone | |||||||||||
Sword | |||||||||||
Wheel | |||||||||||
Halberd |
Areas
Kirby: Planet Robobot features a total of 42 stages in the Story Mode, spread out across seven areas. All main areas include one boss stage and one Extra stage (except for Level 6, which has two Extra stages), which are included in the stage count.
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The first letter of each area, when put in order, spells out a word related to the game, much like in some of the previous Kirby games.
Characters
EnemiesKirby: Planet Robobot carries a majority of its enemies - including their look and behavior - from its predecessor; Kirby: Triple Deluxe. However, the game also adds a large array of new enemies, and brings back many older enemies not featured in Kirby: Triple Deluxe, with some (such as Simirror) making their first 3-D appearance in this game. True to the mechanized motif of the world in Kirby: Planet Robobot, many enemies have received mechanical and/or cybernetic augmentations, though these are purely cosmetic. The following tables list each standard enemy in Kirby: Planet Robobot:
Mid-BossesMost Mid-Bosses also come in 2.0 variants, which are fought in Meta Knightmare Returns and The True Arena.
BossesThere are twelve bosses in Story Mode, eleven in Meta Knightmare Returns, and six in the sub-game Team Kirby Clash. Note that 2.0 versions of most bosses that are fought in Meta Knightmare Returns and in The True Arena are not listed, as with the Mashers from Kirby 3D Rumble, who are instead classified as mid-bosses. For bosses from Team Kirby Clash, see Team Kirby Clash#Bosses.
DevelopmentKirby: Planet Robobot was originally planned as a follow up to Kirby: Triple Deluxe, being referred to as Kirby: Triple Deluxe 2.[1] Once it was decided that the game's theme would revolve around mechanization and industrialization, the name was changed to Kirby: HAGANE (hagane means "steel" in Japanese). The title went through a few more changes, Kirby: Robot Planet, Roborobo Planet, and finally, Planet Robobot, to keep with the playfulness of the Kirby universe. From the finalized title, the Robobot Armor got its name.[2] Unused content
Cappy was meant to have an attack that allowed him to toss his cap between foreground and background. A full working version can be found in the game, but it was never implemented. In certain trailers prior to the game's release, a cinematic fight between Kirby and an Invader Armor can be seen, which incorporates elements from the "Metal Invasion" cutscene. In the final product, the Invader Armor is fought in a normal Mid-Boss fight in Patched Plains - Stage 2 instead. The scene also seems to be part of the "First Contact" cutscene. StaffThe following is a list of staff who have worked on Kirby: Planet Robobot:
Nintendo eShop descriptionHarness the power of a mysterious mech to stop ruthless invaders from mechanizing Kirby's home world. Smash through tough obstacles, lift heavy objects with ease, and scan enemies to shape-shift into new Modes with powerful abilities in this supercharged action-platformer! That's right—Kirby's Robobot Armor can shape-shift into different modes by scanning enemies to copy their moves—like the new Jet Mode. Not to mention, Kirby™ can copy abilities the old-fashioned way too—by inhaling them! After saving the world, team up with three friends to defeat foes in Team Kirby Clash, an RPG-styled 4-player brawl where you choose from varied roles and level them up. (This description was reused for the game on the My Nintendo Store.)[3] Trivia
Gallery
Names in other languages
External links
References
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