To perform the attack, the player must press the jump button while Kirby is ducking. This causes Kirby to slide a considerable distance forward (depending on the terrain) with his feet out front. If he hits an enemy that isn't invulnerable to it, he will deal damage to that enemy and bounce off. This can be done anywhere out of the water, and requires no Copy Ability to use. In addition to its offensive capability, Kirby can use a Slide to dodge an attack, or just move quickly forward.
Slide can be used in some titles to break barricades of Star Blocks or cracked stone blocks that lie under Kirby's feet, making it a quicker method of destroying such blocks than attempting to Inhale them. Sliding works on most standard enemies, but has no effect generally on Bosses or Mid-Bosses.
Starting with Kirby's Return to Dream Land, Kirby and his friends can also perform this move while holding an item, making it their only attack option whilst doing so.
The Slide can be performed in the following games:
- Kirby's Adventure (Kirby: Nightmare in Dream Land)
- Kirby Super Star (Ultra)
- Kirby's Dream Land 3
- Kirby 64: The Crystal Shards
- Kirby & The Amazing Mirror
- Kirby: Squeak Squad
- Kirby's Return to Dream Land
- New Challenge Stages
- Kirby: Triple Deluxe
- Kirby Fighters (Deluxe)
- Kirby: Planet Robobot
- Team Kirby Clash (Deluxe) (Super)
- Kirby Star Allies
- In most games where Kirby can slide, he will bounce off foes once he collides with them. In Kirby's Dream Land 3, however, Kirby will pass under enemies and pop them up into the air when he Slides into them.
- In Kirby & The Amazing Mirror and Kirby: Squeak Squad, performing a slide on steep hills (45 degrees or more) causes Kirby to start rolling instead.
- In Kirby's Return to Dream Land, sliding repeatedly is actually faster than dashing.