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Glitches in Kirby and the Forgotten Land: Difference between revisions

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===Waddle Dee Town Music Stop===
===Waddle Dee Town Music Stop===
When [[the Deedly Dees]] play a track that doesn't loop, there is a period of time at the end where exiting out of the track select menu will prevent the Waddle Dee Town music from playing again. The timing is between after the Deedly Dees and Kirby look at the track select chalkboard but before the track highlight changes from pink to grey. [[Pause|Pausing]], entering a building, leaving [[Waddle Dee Town]], or interacting with the Deedly Dee's chalkboard will disable the glitch.<ref>[https://www.youtube.com/watch?v=PTuhdnlYn2g No music in Waddle Dee Town glitch]</ref>
When [[the Deedly Dees]] play a track that doesn't loop, there is a period of time at the end where exiting out of the track select menu will prevent the Waddle Dee Town music from playing again. The timing is between after the Deedly Dees and Kirby look at the track select chalkboard but before the track highlight changes from pink to grey. [[Pause|Pausing]], entering a building, leaving [[Waddle Dee Town]], or interacting with the Deedly Dees' chalkboard will disable the glitch.<ref>[https://www.youtube.com/watch?v=PTuhdnlYn2g No music in Waddle Dee Town glitch]</ref>


==Hard to reproduce==
==Hard to reproduce==

Revision as of 08:25, 10 May 2023

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Listed below are the glitches in Kirby and the Forgotten Land. Please read the Glitch Disclaimer Notes before attempting any of the glitches on this page.

List of glitches

Gameplay glitches

These glitches directly affect gameplay.

Abandoned Beach Wild Bonkers Skip

In the first stage of Everbay Coast, Abandoned Beach, Kirby will fight against Wild Bonkers. However, this fight can be easily skipped. On the island with the Copy Essences, if Kirby stands on the rightmost shrub and floats toward the bottom left corner of the Wild Bonkers arena, he can wedge between the camera's movement limit and the front edge of the island, and then simply swim past.[1]

Abandoned Beach Out-of-Bounds

In the same stage, Kirby can get out of bounds using the Tornado ability. In the room with the fight against Wild Bonkers, he should climb the ladder past the combat area and use his Tornado attack towards the bottom-right of the screen. If done correctly, he will land on an invisible platform. He can then float toward visible geometry to get on top of it.[1]

Arch Mouth Out-of-Bounds

In Scale the Cement Summit's Arch Mouth zone, Kirby can escape the predetermined path. If he flies upwards into the ceiling of the first rock formation he passes under, he may go through it. For some time, the camera will not follow Kirby, but will eventually snap to him. Kirby can fly as far as he likes in any direction except downwards, which will return him to the course. He can even go through the skybox itself, creating odd graphical glitches.[1] A similar glitch is also possible near the beginning of Moonlight Canyon's Arch Mouth zone, where Kirby is able to bounce off the tip of the lighthouse to once again escape.[2]

Blizzard Bridge Invisible Walls Disabled

In The Battle of Blizzard Bridge's secret harder version, there is a Tornado-themed puzzle room. If Kirby dies in this room, when he respawns, the invisible wall preventing Kirby from walking toward the camera will be disabled. He can explore out of bounds.[1]

Bypass Loading Zones

Kirby can walk through certain loading trigger zones like doorways if he drops his ability just as he walks through. The timing is very strict.[1]

Car Mouth Out-of-Bounds

In Gathering of the Beast Council, if Kirby uses the Hammer Super Jump or Fire Super Jump during the Gorimondo boss, he can enter the Car Mouth zone. He can inhale the car, bring it back to Gorimondo, and defeat him easily.

Car Stacking

In some levels, Cars can have multiple spawn locations if Kirby is not using one (in order to prompt the player to use Car Mouth). However, these extra Cars will disappear or not spawn at all if Kirby is currently using Car Mouth. If Kirby eats a Car and instantly spits it out, he can bring it places while the game still thinks he is not in Car Mouth mode, making the extra Cars still appear. If two or more Cars are placed on top of each other this way, they may start to move erratically.

Chaos Elfilis Duplication

When fighting Chaos Elfilis's orb form, if Kirby goes out-of-bounds using a glitch and then falls off the level, another Chaos Elfilis will spawn in its first phase. Either one of the two can be defeated, and during cutscenes nothing will be able to harm Kirby. The battle ends like normal when one is defeated. They use two separate health bars, but the game only displays the one for the version of Chaos Elfilis which was last damaged. The camera also focuses on the newly spawned Chaos Elfilis. It's possible to spawn more than two of Chaos Elfilis by taking both down to the orb form, and then repeating glitch. Four of Chaos Elfilis can be spawned before at risk of crashing the game. However, it's possible to exceed four.

Cone Mouth Double-jump

If Kirby inhales a Cone mid-air and jumps on the first frame after its activation, he will jump in midair. This can be used to bring Cone Mouth Kirby out of some areas it is meant to be used in, and even out of bounds in some stages.[1]

Dragon Fire Bonking

Using Dragon Fire, Kirby can get out-of-bounds by constantly dashing into two walls which are close to each other. It is slow and requires good timing, however.[1]

Fire Super Jump

If the player hovers with any Fire ability for 5 seconds, releases an Air Bullet, holds the attack button, and presses or mashes the jump button when Kirby lands, he will shoot high up and can go out-of-bounds if done correctly. This glitch is very similar to the Hammer Super Jump.[1]

Glitched Meta Knight Cup

This glitch has to be done without being signed up for a Colosseum cup. When using the Hammer Super Jump glitch or the Fire Super Jump glitch from before next to the Colosseum, Kirby is able to stand on the side of it. Kirby is then able to walk to the back of the Colosseum, and find a small grass ledge out of bounds which he can stand on. From here, he can jump to the bottom right, to get to a corner of the grass. If he then hovers up, he will be able to go through the bottom of the Colosseum and get inside it. Kirby will then have to carefully maneuver towards the Colosseum's entrance. Once there, he can simply enter the loading zone and enter the Glitched Meta Knight Cup. In this cup, Kirby will only have to fight Wild Frosty and Wild Bonkers. After winning the fight, Commentator Waddle Dee will reward Kirby with 1 Rare Stone, but no Star Coins. Using this glitch won't save the record times for the Meta Knight Cup, however Wise Waddle Dee will know these records.

Hammer Super Jump

Using any Hammer ability, if the player Hovers in the air for about 5 seconds, Kirby will get tired and start to float down. The player will then quickly need to release an Air Bullet, hold the attack button to do a giant swing and eventually do a meteor stamp to bounce off the ground. Right as Kirby bounces up, the player must press or mash the jump button. If done correctly, Kirby will shoot high up into the air. Kirby will shoot higher up dependent on how well the jump was timed with the meteor stamp.

Mouthful Storage

If Kirby is hit the frame he starts inhaling a Mouthful Mode object, he can "store" it. When B is pressed, the object will teleport to him provided Kirby is in the same loaded area as it. Using this, the player can bring it to areas where it's not typically meant to be available in.[1]

Staircase Rocket

Similar to the aforementioned Cars having multiple spawn locations, sets of Stairs for Stairs Mouth do too. However, they will not despawn if Stairs Mouth Kirby gets too close.

Kirby should bring one set of Stairs to the other's spawn location, move the new one, and put the old one in its place. He should then walk off an edge over a Pit, and spit this new set of Stairs out before he falls. It should then respawn inside the old set. This can cause them to interact strangely, and often rocket upwards.[1]

Time Crash Reset

Kirby can use the Time Crash ability multiple times if he collects a cutscene-triggering item such as a Gotcha Capsule, goes through a loading zone, or drops the ability right as it runs out while it is active.

Tropic Woods Introduction Skip

In The Tropical Terror, Kirby can skip Tropic Woods's introduction cutscene by doing some specific movement. Above the ladder, Kirby should walk along the fence to either the left and the right until he hits the corner. He should then walk back to the ladder by a few fence posts, and attempt to dodge toward Tropic Woods. Alternatively, using a Fire ability midair dash attack from the same location may skip the cutscene. It is somewhat inconsistent to achieve.[1]

This will make the fight begin without any cutscene playing. There will be no boss health bar, nor will there be any music. Kirby will be unable to interact with the cage of Waddle Dees. If Tropic Woods is defeated in this state, the defeat cutscene will play out as normal, and the Blueprint will appear. A second cage of Waddle Dees will float down and land in the same place as the first one. Kirby can collect this one to end the level.

Windy, Freezing Seas Out-of-Bounds

In Windy, Freezing Seas, the third stage of Winter Horns, Kirby can achieve enough height to go out-of-bounds by simply Hovering as soon as he leaves the bonus room that is hidden in the long, windy corridor.

Aesthetic glitches

These glitches only affect how the game looks or sounds.

Colosseum Music Stop

If Kirby goes far enough away from a Colosseum boss battle using an out-of-bounds glitch, the music will stop.

Inhale Expression

When Kirby Inhales an enemy, Star Block, or other object, he will retain his last-used expression when the object is in his mouth. For instance, when Kirby dodges an attack and inhales immediately afterwards, he will have an angry expression on his face.

Waddle Dee Town Music Stop

When the Deedly Dees play a track that doesn't loop, there is a period of time at the end where exiting out of the track select menu will prevent the Waddle Dee Town music from playing again. The timing is between after the Deedly Dees and Kirby look at the track select chalkboard but before the track highlight changes from pink to grey. Pausing, entering a building, leaving Waddle Dee Town, or interacting with the Deedly Dees' chalkboard will disable the glitch.[3]

Hard to reproduce

These glitches have no known method of reproduction, or are extremely difficult to reproduce.

Permanent Invincibility

The exact cause is unknown, but the most likely explanation is that if Kirby falls into ice water the frame his Invincibility Candy runs out, his health bar will continue to glow rainbow and he will be unable to interact with enemies, simply passing through them.[4]

Staircase Duplication

Sometimes, a Stairs Mouth set of Stairs may duplicate for unknown reasons.[5]

The Beast Pack's Final Stand Crash

If Kirby uses the Hammer Super Jump glitch in the Vending Mouth section of The Beast Pack's Final Stand, the game may corrupt textures and audio, make loud noises, and then crash.[6]

References