User:ShadowKirby/Sandbox

Notice: Semi-open sandbox
This is ShadowKirby's personal sandbox. You may fix minor details, but are kindly asked to avoid making big changes.

... as if I didn't have enough sub-pages as is. Let's make this worthwile.

Sub-pagesEdit

NavigationEdit


Novel shenanigansEdit


Sandbox for pestering Daroach in his AirshipEdit

Click "expand" to view contents

Before bubble 1-3Edit

Classification obtained by first checking after each bubble, then restarting and checking everything in a different world.

GlobalEdit

  • Bananas are better than apples. And melons? Better yet
  • Saving the world from darkness can be exhausting work
  • Even when you lose all your Kirbys, never give up hope. Get in there and give it another try!
  • If one part of an island is just too difficult for you right now...
  • Take it from me. The bigger they are, the harder they fall
    1. for some reason dialogue bubble showed up after these when testing in w2; Mass Attack works in mysterious ways...
  • My friends moving down below are known as the Squeakers
  • Running, jumping, floating around... You sure seem to be having a lot of fun!
  • There are some foes that you can't latch on to. You'll need to jump on them in clever ways!
  • They say to always play games in moderation
  • When facing big foes or powerful enemies, gather together and use mass attacks!
  • When in doubt, launch yourself at your foe and see what happens!
  • Your home, Popstar, is the brightest star in space
  • A rainbow seems to be a universal symbol for harmony!
  • I wish I could get my hands on one of those Nintendo 3DS systems
  • Seems like you can count on a switch to stay switched
  • Slimy stuff gives me the shakes
  • If you have lots of Kirbys, you can divvy up the work
  • How's that little game go? (foe-specific but seen in w1&2)
  • Which is your favorite way to get to those hard-to-reach places?
  • Legend has it that rainbows hold mysterious power
  • It must be satisfying to smash every block you see
  • If you get poison spit on you, you'll be done for if you don't act quickly
  • If the power light on your Nintendo DS turns red, it's time to recharge the battery
  • When tackling a huge enemy or trying to activate some massive mechanism, you'll need lots of Kirbys
  • I've always been a big fan of underdogs. I guess that's why I'm helping you out
  • When you're drawing a path with the star, have you seen how the color changes?
  • No matter how hard you pull, some things just aren't going to budge unless you have enough Kirbys
  • As the captain of an airship with all sorts of buttons and blinky lights...

LocalEdit

  • It's always good to know how to make a quick exit
  • You might not want to touch the green mushrooms (check for w3)
  • Medals are often found inside treasure chests
  • Enemies often have fruit. When you defeat a strong foe, or many does, you'll surely scare up a juicy trove of the stuff!
  • Chomping some Jumbo Candy is a lot of fun. The whole world is yours to smash!
  • My sources say that there's a quirky kind of candy out there
  • Those Stumpees can really be scary when they're rolling right toward you
  • The runty Oohroo is always thrashing around with his arms (foe-specific)
  • If you catch a glimmer of treasure behind a spiderweb, go in carefully (foe-specific)
  • I've caught wind of specials medals that shine like a rainbow
  • This island is full of greenery and has food aplenty
  • Sometimes you'll need to build a rainbow bride to continue onward
  • Tough world, where one Kirby can be whittled into so many itty-bitty Kirbys!
  • You can easily defeat all of the menacing trees on this island. Just smash into their trunks
  • This island is home to all sorts of moles. They're mischievous as it gets. Watch your back!
  • You know those little plants that are always dozing off?
  • The scuttlebutt is that there's a gold creature living on this island
  • The more friends you have at your side, the easier you'll find...everything!
  • If you exit a stage, you'll lose any medals that you pocketed
  • The wormy monsters that pop up from the ground are called Warwiggles
  • If you ever feel stuck, why not just throw yourself at the problem!
  • This island is filled with natural wonders

Bubble 1-3Edit

No new dialogue is added (which is uh...)

Bubble 1-4 + Boss 1 encounterEdit

LocalEdit

  • I feel like I've seen the boss of this island somewhere before...

World 2Edit

Storo boards the ship once World 2 is reached. All dialogue concerning him becomes global. The following division was tested using savestates on an emulator, by traveling to a previous world first.

GlobalEdit

  • There are doors hidden in many stages that are shortcuts to the goal
  • The fellow behind you goes by the name Storo
  • The Skull Gang that patrols this island is unrelenting (dialogue obtained in World 1 & 2 despite island specific mention; might disappear once unpatrolled)
  • My friend Storo behind you might seem like a brute

LocalEdit

  • Stay on the lookout for skull-shaped keys (could become future global?)
  • This place has gotten so hot that much of what used to be here has dried up
  • If you get swept up in a sandstorm, you'll take damage
  • There are so many cactus creatures in the desert
  • If you hear a rumble in the ruins, you're probably near a Grindarr
  • It might seem safe to walk on sand. And it is
  • The legends of this place tell of a mighty guardian known as the Great Gear
  • The little spiked plant that often comes in stacks is called a Stactus
  • Rain rarely falls in this desert. All this dry air is making my fur itch!
  • Desert plants thirst for water
  • Foes wrapped in bandages will keep bouncing back, good as new (foe-specific)
  • Sandstorms can drop items when they blow through
  • Necrodeus hates light and wants to steep the world in darkness (could become furure global?)
  • This island is actually a bottomless pit filled with sand
  • The foes wrapped up in bandages are called Mummbons (foe-specific)

Bubble 2-1Edit

Bubble 2-2Edit

Bubble 2-3Edit


MusicEdit

When creating a music page in one go just isn't gonna happen.

Click "expand" to view contents

InstrumentsEdit

List of interesting instruments used in tracks (a simpler version of the music equipment page). Might need audio samples.

By location/styleEdit

DesertEdit

Beach/AquaticEdit

JazzEdit

By roleEdit

MelodyEdit

  • ARR1 synth

Bass notesEdit

  • Clavinet

Pitched percussionEdit

Motif pagesEdit

Because most could use a rework. For characters and games.

Let Battle Commence!Edit

ShadowKirby/Sandbox
Various arrangements of "Let Battle Commence!".
Details
Debut appearance Kirby Battle Royale (2017)
Last appearance Kirby's Return to Dream Land Deluxe (2023)
Other appearance(s) Super Smash Bros. Ultimate
Super Kirby Clash
Kirby Fighters 2
Kirby and the Forgotten Land
Kirby's Dream Buffet
Composer(s) Shogo Sakai or Megumi Ohara
 This box: view  talk  edit 

"Let Battle Commence!",[1] titled "Main Theme" in the game's Music Collection, is the main motif of Kirby Battle Royale, itself presenting the game in its demo version and promotional material.

CompositionEdit

 
The Cake Royale commences.

"Let Battle Commence!" is a triumphant theme in B-flat major and 4/4. []

Game appearancesEdit

Kirby Battle RoyaleEdit

"Let Battle Commence!" itself can only be heard during gameplay in the demo version of Kirby Battle Royale in the demo reel. In the full game, "Let Battle Commence!" can be found as "Main Theme" in the Music Collection. It is the main theme of the game, and as such has several arrangements throughout it:

  • []
"Let Battle Commence!" in Kirby Battle Royale  
Full arrangements
Theme Sample
"Let Battle Commence!"
"Battle 1"
"Prologue 2"
Partial arrangements
Theme Sample
"Menu 6"

Super Smash Bros. seriesEdit

"Let Battle Commence!" appears in Super Smash Bros. Ultimate as a track that can play on [stages]. Here it is simply named "Kirby Battle Royale: Main Theme".

Other appearancesEdit

The main version of "Let Battle Commence!" is used for the "Kirby Battle Royale: May the Best Kirby Win!" Nintendo 3DS theme.

Starting with Super Kirby Clash, "Menu 1" represents Kirby Battle Royale in the Past Adventures menu.

A slower arrangement of the theme was featured in The Sound of Kirby Café 2 as part of Track 7: ブリリアントブルー (Brilliant Blue), arranged by Megumi Ohara.

In the Kirby 30th Anniversary Music Festival, "Opening Movie" and "Let Battle Commence!" are a part of the "Beyond the 25th Anniversary" medley, arranged principally by Megumi Ohara with contributions by Yuki Shimooka.[2]

Names in other languagesEdit

Language Name Meaning
Japanese 開幕かいまくバトルデラックス![1]
Opening Battle Deluxe!


References


Misc. ramblingsEdit

Remixes:

  • Banner (jingle based on main motif)
  • Beginner's Field (slight variations, nothing drastic)
  • Cake Royale! (has a Kirby's Triumphant Return fanfare at the start and is finite, otherwise same track)
  • Title (main motif only, reinstrumented and sped up)
  • Main Menu (minor electric guitar remix, sections modified according to the key)
  • Collection Mode (calm remix; check for 2nd section!)
  • Battle Prep (Normal) (epic remix, second section sees some development of the main motif instead of its latter half)
  • End Interview (jingle based on motif)

Partial remixes (?):

  • Prologue (1st section is modified 2nd of theme)
  • Warp Star Ride (based on 2nd section)
  • Training Room (Green Greens with main motif used as an ostinato)
  • Battle Arena (starts the same, second section goes elsewhere before going Kirby's Triumphant Return)
  • Results (after Kirby Dance: 1st section vaguely familiar (Prologue?, 2nd is a variation of main motif)
  • Final Results (after Kirby Dance: main motif starts but transforms into something similar to KTR)
  • Attack Riders + Hurry Up! Attack Riders (heavily modified, but generally same motifs)
  • Crazy Theater (all 4 versions) (all use the main motif as their basis)
  • Robo Bonkers (+ Ambush) (has elements, PROBABLY of 2nd section too + has elements of Green Greens, The Noble Haltmann and for some reason Dark Crafter Battle)
  • Dededestroyer Z Appears (motif mashed together with Dedede's theme)
  • Dededestroyer Z (motif appears a minute into the piece, precedes KTR twice in a row)
  • Ending (first section mixed with a New Wind for Tomorrow and Green Greens)
  • Staff Credits (medley including I think Title theme, plus many others on the list)

Influence in: (actually I don't know the 2nd section well enough so this list includes MORE THAN IT SHOULD)

  • Stadium Entrance (primarily Green Greens)
  • League Battle Entrance (up and down fifths and sicths maybe? Idk it sounds like Welcome to Wondaria's ending even though they're obviously not related)
  • Let the Games Begin! (not because I hear a similarity but because it's so darn short and insignificant)
  • Coin Clash (similar melody, that's about it)
  • Rocket Rumble (sounds familiar, so a solid candidate to leave this list when I find out what it is)
  • Battle Prep (Qualifier) (see League Battle Entrance)
  • League Battle Failure (mainly Green Greens, MIGHT have elements?)
  • Ore Express (passes the vibe check, based on SOMETHING, but what?)
  • Flagball (mainly rhythmical similarity)

List of music pagesEdit

The purpose of this list is to keep track of all music pages, given that there is no dedicated category for these, and many duplicates arise when checking categories for individual games. Ultimately, this should be a tool that facilitates navigation in order to then standardize music page formatting.

As of April 6, 2024 (latest: Kirby Fighters 2: The Destined Rivals)

Disambiguations:

KA jinglesEdit

The 3 sections below cover the fanfares from Kirby's Adventure. They (will) list all appearances. Other fanfares unrelated to them can be heard as or in:

  • Kirby Dance (theme), 1-UP jingle and Done In
  • KDC (several unique fanfares)
  • KDL2 (unique fanfares for bonus games)
  • KSS(U) (Gourmet Race victory and loss jingles, Treasure jingle)
  • KDL3 (minigame jingles and heart star collection)
  • K64 (shard collection)
  • KaTAM (unique fanfare for CPU winning)
  • KRtDL(D) (fanfares for spheres, parts, and 100%)
  • KBBl: Done In and Game Over instead of Too Bad...
  • KatFL (unique fanfares tied to its motifs)
  • idk what else lol

Good Try! / Well Done!Edit

Fanfare consisting of a rising tetrachord in F major.

  • KA/KNiDL: plays []
  • KaTAM: (2 versions) plays when opening a large chest/chest with music, when pulling a lever, and []
  • KCC: plays []
  • KSSU: plays when achieving 2nd/3rd place in Snack Tracks, Card Swipe and Kirby on the Draw
  • KRtDL(D): plays []
  • KBBl: plays when clearing a regular stage
  • KatFL: plays when beating the Colosseum without getting a new record

Too Bad...Edit

Descending passage from E-flat to C-sharp, ends in dissonance.

Congratulations!(!)Edit

Longer, sometimes higher-pitched (KA; not KNiDL; KCC (new only)) version of "Good Job!"/"Well Done!", resolves in A major (when compared to original F major)

Clash themesEdit

Because there's SO MANY of these, I need to sort things out separately. Using User:Skull/Games with no Sound Tests and User:Gigi/Sandbox/Music for reference. And Town (theme) and Ordeal (theme) as well now.

Quest Board themeEdit

Basically same as town theme? But minor?

  • TKCD
  • SKC (2 versions)

Rumble go brrEdit

Basically, every instance in which a Nintendo Switch controller (Joy Con or Pro Controller) does a funny buzz. Currently exclusive to Super Kirby Clash, Kirby and the Forgotten Land, and Kirby's Return to Dream Land Deluxe (demo).

Click "expand" to view contents

SKCEdit

Event Description
Charging attack (Spin Splash/Twister Slash, Hammer Flip, Healing Area, Time Beam) Small shake for every level of charge, final one being the strongest.
Team Meteor landing Violent shake

KatFLEdit

Event Description
Car Mouth Kirby Turbo Dash Rumble with motor sound
Capsule opening Popping and opening sensation?
Gotcha Machine Alley crank turn Strong rumble with every turn, then a shake and pop when the capsule lands
Sleeping in Kirby's House Two gentle shakes as snores
Throughout The Brawl at the Mall Rumble timed with footsteps
Boss roar A brief shake
Boss defeat Two shakes: one for the final blow, another for the explosion

KRtDLDEdit

Event Description
Hi-Jump Rocket Dive bumping into the floor Brief shake mimicking the impact
Uhhh There were definitely more

Recurring level design elementsEdit

Starting this out of curiosity, mainly. Feel free to contribute.

Click "expand" to view contents

Visual gimmicksEdit

Follow the treasure hunterEdit

 
Polof disappears through an invisible door.

If left untouched, this foe will lead Kirby to a stash of treasure.

Sacrificial foeEdit

A simple foe is defeated by a stage hazard or other foe, demonstrating that it is dangerous.

Warp Star shenanigansEdit

Terrain and layoutEdit

Checkered Star BlocksEdit

 
Jumping with the Starmen.

A large area full of Star Blocks alternating with empty space, occasionally with foes. Typically has a Starman at the base to test the Hi-Jump ability.

Door labyrinthEdit

Not to be confused with #Pick the right path blindly

 
A Squeaker prepares to escape through one of the many interconnected doors.

Food in a pondEdit

Approaching a small rectangular body of water will drop food in it, typically a Maxim Tomato.

Inside a tree trunkEdit

Characteristic of Green Greens and referenced further. Typically home to Needlous, carefree Waddle Dees, Waddle Doos, and many Star Blocks.

Pit of pitsEdit

Often introducing bottomless pits, there are formations of a large gap with several short and narrow cliffs within it.

Watch out belowEdit

 
Incoming Rocky.

The character is punished for staying in the trajectory of a falling Rocky, Bomber, Foley, coconut, boulder or other foe or hazard when climbing alternating platforms or vertical shafts.

PuzzlesEdit

Cannon labyrinthEdit

 
Blasting off again.

Hidden in plain sightEdit

 
A Crystal Shard hidden in among Point Stars.

A collectible or valuable Point Star is hidden somewhere within semi-transparent stage elements or in a corner of the screen.

Hit the switch and runEdit

 
A Bomb Block prevents Kirby from progressing.

A switch, stake or Bomb Block lies at the start of an optional portion of the stage, and must be hit to progress or reach a collectible or the like. However, unbreakable terrain appears shortly after in specific formations, requiring a well-planned trajectory.

Hit two, skip the thirdEdit

 
The first two stakes of the puzzle.

Three Bomb Blocks or Stakes activate or deactivate a pillar of induced explosion blocks. Visual cues indicate that one such block/switch will prevent the player from reaching the guarded collectible.

A similar premise is found in Dangerous Dinner - Stage 1, where Kirby may find a side room where he must hit or avoid certain members in a lengthy line of Switches with the right timing to bring the Key Dee there his way.

Leave a projectile on the switchEdit

 
Leaving a bomb on a red switch.

Light the fuse and runEdit

 
A rough final stretch.

A specific example of #Hit the switch and run. A fuse must be lighted in one part of the room, which starts a race between Kirby and the lit fuse to the Cannon.

Light the fuse and waitEdit

 
Fire Kirby lights a long fuse.

As opposed to the aforementioned puzzle, here the length of the fuse is significantly longer than the player's path, which gives the player plenty of time to enter the Cannon.

Maneuver the WheelEdit

Pick the right path blindlyEdit

 
The prized 1-Up.

Kirby is occasionally given a split path with little to no indication of what he should choose. Sometimes he is given the opportunity to backtrack, but he will often need to restart the stage to reach his goal.

Remember the path downEdit

 
Kirby must remember which way the corridors turn to reach his goal.

Kirby moves one way along a lengthy, complicated path that can lead toward multiple objectives - one he really wants, one he doesn't, and often one he really doesn't want. Usually, the complexity is determined by the path that is forced to turn at every interval given, on top of being given to Kirby in reverse order. Kirby will then need to choose the path he wants to take in hopes of getting the right objective. The path back will be obstructed, usually by a strong water current.