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A '''Super Ability''' is a special form of [[Copy Ability]] that was introduced in, and currently exclusively available for, ''[[Kirby's Return to Dream Land]]''.
[[File:KRTDL Ultra Sword 1.png|thumb|200px|Artwork of [[Kirby]] with the [[Ultra Sword]], the most iconic of the five '''Super Abilities'''.]]
 
A '''Super Ability''' is a special form of [[Copy Ability]] that was first introduced in ''[[Kirby's Return to Dream Land]]''. Super Abilities are exaggerated and powerful forms of normal Copy Abilities which are obtained by swallowing star-studded "super" enemies and objects, granting [[Kirby]] the ability to clear away large obstacles and swathes of enemies in a single go. Super Abilities also grant Kirby the power to open rifts to [[Another Dimension]] (though only in specific areas), where he can then obtain [[Energy Sphere]]s from [[Sphere Doomer]]s. Unlike standard Copy Abilities, however, all Super Abilities operate on a timer, and once the timer runs out, Kirby loses the ability. Kirby will also lose a Super Ability if he is defeated, exits the stage he found it on, has it forcefully dispelled from him by a boss, or enters a rift to Another Dimension. In ''Kirby's Return to Dream Land'', Super Abilities typically appear for the final stretches of certain stages, where Kirby needs to make use of their specific powers to interact with the varying [[device]]s, hazards, and enemies therein.
==Overview==
Super Abilities are exaggerated and powerful forms of normal Copy Abilities. Super Abilities are rather rare, and can be obtained by swallowing "super" enemies or defeating a [[mid-boss]] that holds the Super Ability (currently the only mid-boss that holds a Super Ability is [[Super Bonkers]]).
 
Super Abilities are present primarily at the end of a stage, and allow Kirby to destroy large obstacles, activate large switches, and defeat several enemies on the screen; destroying these times and activating switches often open up the path that Kirby must follow. All Super Abilities are timed, meaning the [[Kirby]] will lose the Super Ability when the time runs out. In instances where a super ability is present, there will always be a final obstacle that needs to be reached and destroyed or activated. Upon doing so, a rift to an alternate dimension is opened, where Kirby may obtain two additional [[Energy Sphere]]s from defeating the [[Sphere Doomer]] in the alternate dimension after surviving a scrolling obstacle course.
 
All Super Ability enemies (excluding Super Bonkers) can be regenerated after defeat if Kirby goes left so the platform the enemy stands on is off the screen, the enemy will come back to its original location. Kirby can get a new Super Ability for further use.


==Abilities==
==Abilities==
{|class="wikitable"
{|class="wikitable"
!colspan="3"|Super Abilities in ''Kirby's Return to Dream Land''
!colspan="3"|Super Abilities in ''Kirby's Return to Dream Land'' and ''Kirby's Return to Dream Land Deluxe''
|-
|-
!Ability
!Ability
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!Description
!Description
|-
|-
|'''[[Flare Beam]]'''
|{{center|[[File:KRtDLD Flare Beam.png|125px]]<br>'''[[Flare Beam]]'''}}
|[[Super Waddle Doo]]
|[[Super Waddle Doo]]
|This is a super version of the [[Beam]] ability.<br>It allows Kirby to freely control an electric ball that can destroy star-marked enemies and obstacles as well as electrify light switches.
|This is a super version of the [[Beam]] ability.<br>It allows Kirby to freely control an electric ball that can destroy star-marked enemies and obstacles as well as electrify [[Beam Lamp]]s.
|-
|-
|'''[[Grand Hammer]]'''
|{{center|[[File:KRtDLD Grand Hammer.png|125px]]<br>'''[[Grand Hammer]]'''}}
|[[Super Bonkers]]
|[[Super Bonkers]]
|This is a super version of the [[Hammer]] ability.<br>It gives Kirby three stages of charge to hammer down large [[post|stakes]] and produce shockwaves. This is currently the only super ability to be obtained from a [[Mid-Boss]].
|This is a super version of the [[Hammer]] ability.<br>It gives Kirby three stages of charge to hammer down giant [[stake]]s and produce shockwaves.
|-
|-
|'''[[Monster Flame]]'''
|{{center|[[File:KRtDLD Monster Flame.png|125px]]<br>'''[[Monster Flame]]'''}}
|[[Super Hot Head]]
|[[Super Hot Head]]
|This is a super version of the [[Fire]] ability.<br>It gives Kirby the ability to summon a fiery dragon that flies horizontally and and destroys star-marked enemies and obstacles on its way.
|This is a super version of the [[Fire]] ability.<br>It gives Kirby the ability to summon a fiery dragon that flies horizontally and destroys star-marked enemies and obstacles on its way.
|-
|-
|'''[[Snow Bowl]]'''
|{{center|[[File:KRtDLD Snow Bowl.png|125px]]<br>'''[[Snow Bowl]]'''}}
|[[Super Chilly]]
|[[Super Chilly]]
|This is a super version of the [[Ice]] ability.<br>It gives Kirby the ability to become a large snowball that can roll and jump, destroying star-marked enemies and obstacles on his way.
|This is a super version of the [[Ice]] ability.<br>It gives Kirby the ability to become a large snowball that can roll and jump, destroying star-marked enemies and obstacles on his way. This is notably similar to the [[Ice-Ice]] Power Combo from ''[[Kirby 64: The Crystal Shards]]''.
|-
|-
|'''[[Ultra Sword]]'''
|{{center|[[File:KRtDLD Ultra Sword.png|125px]]<br>'''[[Ultra Sword]]'''}}
|[[Super Blade Knight]]
|[[Super Blade Knight]]
|This is a super version of the [[Sword]] ability.<br>It gives Kirby a large sword (with several variations) that can destroy star-marked enemies and obstacles.
|This is a super version of the [[Sword]] ability.<br>It gives Kirby a large sword (with several variations) that can destroy star-marked enemies and obstacles.
Line 38: Line 32:


==Enemies/obstacles that require Super Abilities==
==Enemies/obstacles that require Super Abilities==
These enemies/obstacles are marked with stars on their body. Inside the brackets are the Super Abilities required.
[[File:KRtDL Onion Ocean Stage 3-2.jpg|thumb|250px|Super Abilities are primarily used to destroy unique stage obstacles and solve puzzles near the end of certain stages.]]
These enemies/obstacles are marked with stars on their body. Inside the parentheses are the Super Abilities required.
*[[Beam Lamp]] (Flare Beam)
*[[Beam Lamp]] (Flare Beam)
*[[Bomb Machine]] (Monster Flame)
*[[Bomb Machine]] (Monster Flame)
*[[Burner Box]] (Grand Hammer)
*[[Burner Box]] (Grand Hammer)
*[[Drill Machine]] (Monster Flame)
*[[Drill Machine]] (Flare Beam, Monster Flame)
*[[Fire Majin Statue]]* (Grand Hammer)
*[[Fire Majin Statue]]* (Grand Hammer)
*[[Giant Flotzo]]* (Monster Flame)
*[[Giant Flotzo]] (Monster Flame)
*[[Giant Bowling Pin|Giant Ice Pin]] (Snow Bowl)
*[[Giant bowling pin|Giant ice pin]] (Snow Bowl)
*[[Giant Bowling Pin|Giant Magma Pin]] (Snow Bowl)
*[[Giant bowling pin|Giant magma pin]] (Snow Bowl)
*[[Spring|Giant Spring]]* (Grand Hammer)
*[[Spring|Giant spring]]* (Grand Hammer)
*[[Merman Statue]]* (Monster Flame)
*[[Merman Statue]] (Monster Flame)
*[[Moai Block]] (Flare Beam)
*[[Moai Block]] (Flare Beam)
*[[Surprise Box]]* (Grand Hammer)
*[[Surprise Box]]* (Grand Hammer)
*[[Wire Box]]* (Flare Beam)
*[[Wire Box]]* (Flare Beam)
<small><nowiki>* names are conjectural translations.</nowiki></small>
<small><nowiki>* names are conjectural translations.</nowiki></small>
==Obtaining Super Abilities==
[[File:KRtDL Super Blade Knight.jpg|thumb|100px|[[Super Blade Knight]] is the first "super" enemy encountered in ''Kirby's Return to Dream Land''.]]
There are four enemies and one mid-boss in ''Kirby's Return to Dream Land'' that provide Super Abilities. These are as follows:
*[[Super Blade Knight]] ([[Ultra Sword]])
*[[Super Hot Head]] ([[Monster Flame]])
*[[Super Waddle Doo]] ([[Flare Beam]])
*[[Super Chilly]] ([[Snow Bowl]])
*[[Super Bonkers]] ([[Grand Hammer]] - [[Mid-Boss]])
Grand Hammer can also be obtained through a glowing hammer summoned by [[Traitor Magolor|Magolor EX]]. Super Abilities can be obtained from these enemies in typical fashion by [[inhale|inhaling]] them, but the [[Ability Star]]s will also drop from these enemies when defeated in any other way, and Kirby will don the Super Ability merely by touching these stars, overriding any other Copy Ability Kirby may have had in the process.
All Super Ability-providing enemies, excluding [[Super Bonkers]], can be made to reappear after their defeat without restarting the stage by leaving the area they appeared in and coming back. Doing so can grant Kirby a second Super Ability for further use in those instances, should he lose the first one. However, it is never necessary to have a Super Ability to clear a stage.
Kirby can also drop the Ability Star for a Super Ability at any time he desires. Ability Stars for Super Abilities will eventually break in the original game, but in the remake, they never break. Inhaling a dropped Super Ability will reset the timer in the original, which is not the case in the remake.
If multiple players are playing as different-colored Kirbys, any one of them can gain a Super Ability, but only one can be active at any time — if another player gains a Super Ability while one is already present, the existing Super Ability is removed.
In multiplayer, a player that is using a Super Ability can attack other players with it. Any other players that are attacked receive knockback, but will sustain no damage. In ''[[Kirby's Return to Dream Land Deluxe]]'', Super Abilities can also trigger [[Meta Knight]]'s Galactic Counter, which will have no effect.


==Bosses that require Super Abilities==
==Bosses that require Super Abilities==
In Main and [[Extra Mode]], [[Grand Doomer]] and [[Magolor]] will be equipped with pieces of shield when their [[health]] is almost fully depleted, which require the Super Abilities obtained from the spawned enemies to destroy. [[Ultra Sword]] is always the last Super Ability to deal the final blow to them.
[[File:KRtDL Grand Doomer shield screenshot.png|thumb|150px|When battling [[Grand Doomer]] in the Story Mode of ''Kirby's Return to Dream Land'', the final part of the fight has it encasing itself in a star-studded shield, which can only be broken using Super Abilities.]]
In both the Story and Extra modes of ''Kirby's Return to Dream Land'', the bosses [[Grand Doomer]] and Magolor will be equipped with star-studded shields when their [[health]] is almost fully depleted, which require the Super Abilities obtained from the spawned enemies to destroy. The Grand Doomer fight makes use only of the Ultra Sword ability, while Magolor's fight makes use of multiple Super Abilities — Monster Flame and Flare Beam in Story Mode, Snow Bowl and Grand Hammer in Extra Mode, and both ending with Ultra Sword. Notably, while special animations are used when Kirby is finishing off his opponent with the Ultra Sword, this ability is not actually required to defeat either boss once their shields are gone. Dealing the last blow with any normal attack causes them to be defeated in a manner similar to how it works in [[The Arena]] and [[The True Arena]].
 
Additionally, [[Magolor (second form)|Magolor's second boss form]] and [[Magolor Soul]] are able to use attacks named after Super Abilities, with Magolor Soul having an exclusive "Grand Snow Hammer" attack that combines Grand Hammer and Snow Bowl. It should be noted that these attacks only resemble their namesake Super Abilities, and do not have the same properties as those of Kirby.
 
==Appearances and references after ''Kirby's Return to Dream Land''==
While Super Abilities are still largely exclusive to ''Kirby's Return to Dream Land'', they have appeared (or at least have been referenced) in the following subsequent games:
*''[[Kirby: Triple Deluxe]]'' - One of [[Stone]] Kirby's rare transformations depicts Ultra Sword Kirby.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' - Kirby's [[Final Smash]] was changed to the Ultra Sword, which he uses to deal big damage to any enemy fighter he manages to strike with the initial swing.
*''[[Kirby: Planet Robobot]]'' - The Ultra Sword appears as a [[Sticker (Kirby: Planet Robobot)|sticker]]. Additionally, one of [[Stone]] Kirby's rare transformations depicts Ultra Sword Kirby wielding the fish.
*''[[Kirby Battle Royale]]'' - Some of the [[Costumes|headgear]] for the [[Sword]], [[Hammer]], and [[Ice]] abilities resembles their Super Ability equivalents.
*''[[Kirby Star Allies]]'' - Magolor appears as a [[Dream Friend]] in this game. One of his moves is a replica of the Ultra Sword attack, conjuring his own version of the sword to swipe at enemies. Additionally, one of [[Stone]] Kirby's transformations depicts Ultra Sword Kirby wielding the fish.
*''[[Super Smash Bros. Ultimate]]'' - Kirby retains his Ultra Sword Final Smash from the previous ''Super Smash Bros.'' games. Additionally, there is an Ultra Sword spirit.
*''[[Kirby Fighters 2]]'' - The Ultra Sword Rare Hat for Sword Kirby returns from ''Kirby Battle Royale''. Magolor also retains his Ultra Sword attack from ''Kirby Star Allies''.
*''[[Kirby's Dream Buffet]]'' - Ultra Sword, Monster Flame, and Snow Bowl appear as [[Character Treat]]s.


Later, [[Magolor Soul]] is able to use his own version of Super Abilities. Snow Bowl is absent in his arsenal but his Grand Hammer (Extra and [[The True Arena]] only) is given the Ice element. Kirby doesn't require Super Abilities to defeat Magolor Soul, however.
==Trivia==
[[File:KRTDL Super Cutter hat model.png|thumb|100px|The unused "Super Cutter" hat]]
*Two Super Abilities were considered, but were left cut: "Super Cutter" was mostly complete before it was cut, having a modeled hat, icons, and most of its animations left over; "Super Spark" was also considered, but it only has an icon left over.
*Excluding boss battles, each Super Ability appears exactly three times in the stages: Flare Beam appears in [[Raisin Ruins - Stage 2]], [[Nutty Noon - Stage 2]], [[Egg Engines - Stage 3]], Grand Hammer appears in [[White Wafers - Stage 2]], [[Nutty Noon - Stage 4]], [[Dangerous Dinner - Stage 2]], Monster Flame appears in [[Cookie Country - Stage 4]], [[Onion Ocean - Stage 3]], [[Egg Engines - Stage 1]] (although in ''Kirby's Return to Dream Land Deluxe'', Monster Flame appears in the newly added [[HAL Room]] in [[Dangerous Dinner - Stage 2]], making it the only Super Ability to appear in non-boss stages more than three times), Snow Bowl appears in [[Onion Ocean - Stage 1]], [[White Wafers - Stage 4]], [[Dangerous Dinner - Stage 1]], and Ultra Sword appears in [[Cookie Country - Stage 1]], [[Raisin Ruins - Stage 4]], [[Dangerous Dinner - Stage 3]].
*Super Abilities are programmed to deal 10000 damage to enemies (for reference, the basic [[Star Bullet]] deals 52 damage to enemies), which makes them able to defeat every enemy in one hit. If a Super Ability is hacked into a boss battle where it isn't intended to appear, it will also defeat the boss in one hit. This behavior can be seen in [https://www.youtube.com/watch?v=s2TH_oH2PsM this tool-assisted speedrun] of [[The True Arena]], where Ultra Sword is hacked in.
*One pattern of the [[Skit|title screen animations in ''Kirby Star Allies'']] features [[Blade Knight]], [[Waddle Doo]], [[Chilly]] and [[Bonkers]], whose super forms provide the Super Abilities. [[Hot Head]] is absent in ''Kirby Star Allies'' so it's not present in this pattern.
*All Super Abilities' base forms (including the scrapped ones) come from ''[[Kirby's Adventure]]''.


==Gallery==
==Gallery==
The following images are official artwork of Kirby when he obtains a Super Ability.
===Artwork===
<center><gallery>
{{center|<gallery>
File:KRtDL Flare Beam.png|[[Flare Beam]]
KRtDL Flare Beam.png|Flare Beam artwork from ''Kirby's Return to Dream Land''
File:KRTDL Grand Hammer.png|[[Grand Hammer]]
KRTDL Grand Hammer.png|Grand Hammer artwork from ''Kirby's Return to Dream Land''
File:KRTDL Monster Flame.png|[[Monster Flame]]
KRTDL Monster Flame.png|Monster Flame artwork from ''Kirby's Return to Dream Land''
File:KRtDL Snow Bowl.png|[[Snow Bowl]]
KRtDL Snow Bowl.png|Snow Bowl artwork from ''Kirby's Return to Dream Land''
File:KRTDL Ultra Sword 2.png|[[Ultra Sword]]
KRTDL Ultra Sword 2.png|Ultra Sword artwork from ''Kirby's Return to Dream Land''
</gallery></center>
Fight For The Crown.png|"FIGHT FOR THE CROWN!" [[Celebration Picture]] from ''Kirby Star Allies'', featuring Kirby using Ultra Sword
KRtDLD Ultra Sword Kirby Pause Artwork.png|Pause screen artwork of Ultra Sword from ''Kirby's Return to Dream Land Deluxe''
KRtDLD Grand Hammer Kirby Pause Artwork.png|Pause screen artwork of Grand Hammer from ''Kirby's Return to Dream Land Deluxe''
KRtDLD Monster Flame Kirby Pause Artwork.png|Pause screen artwork of Monster Flame from ''Kirby's Return to Dream Land Deluxe''
KRtDLD Flare Beam Kirby Pause Artwork.png|Pause screen artwork of Flare Beam from ''Kirby's Return to Dream Land Deluxe''
KRtDLD Snow Bowl Kirby Pause Artwork.png|Pause screen artwork of Snow Bowl from ''Kirby's Return to Dream Land Deluxe''
</gallery>}}
 
===Screenshots===
{{center|<gallery>
KRtDL Ultra Sword Kirby screenshot.png|Kirby after getting Ultra Sword
KRtDL Grand Hammer get screenshot.png|Kirby after getting Grand Hammer
KRtDL Flare Beam get screenshot.png|Kirby after getting Flare Beam
KRtDL Monster Flame get screenshot.png|Kirby after getting Monster Flame
KRtDL Snow Bowl get screenshot.png|Kirby after getting Snow Bowl
KRtDL Cookie Country Stage 1-2.jpg|Using Ultra Sword in ''Kirby's Return to Dream Land''
KRtDL Cookie Country Stage 4-2.jpg|Using Monster Flame in ''Kirby's Return to Dream Land''
KRtDL Raisin Ruins Stage 2-2.jpg|Using Flare Beam in ''Kirby's Return to Dream Land''
KRtDL Onion Ocean Stage 1-2.jpg|Using Snow Bowl in ''Kirby's Return to Dream Land''
KRtDL White Wafers Stage 2-2.jpg|Using Grand Hammer in ''Kirby's Return to Dream Land''
Magolor Sword Resist.png|Using Ultra Sword to finish off Magolor
</gallery>}}
 
===Videos===
{{Youtube|-7w28sBkPIU|300|Official [[Kirby Portal]] video showcasing Super Abilities}}
{{clear}}
 
==Names in other languages==
{{names
|ja=スーパー{{furi|能力|のうりょく}}
|jaR=Sūpā nōryoku
|jaM=Super Ability
|pt=Super-habilidade
|ptM=Super Ability
|de=Super-Power<ref>https://www.nintendo.de/Spiele/Nintendo-Switch-Spiele/Kirby-s-Return-to-Dream-Land-Deluxe-2267334.html</ref><br>Super-Fähigkeit<ref>https://www.nintendo.de/Spiele/Wii/Kirby-s-Adventure-Wii-281606.html</ref>
|deM=Super-Power <small>(Derived from "Spezial-Power", the German name for copy abilities)</small><br>Super-Ability
|fr=Super pouvoir
|frM=Super ability
|nl=Superkracht
|nlM=Super Power
|it=Super abilità
|itM=Super ability
|es=Superhabilidad
|esM=Super Ability
|ko=슈퍼 능력
|koR=syupeo neunglyeog
|koM=Super Ability
|zhTrad=超級能力
|zhTradR=chāo jí néng lì
|zhSimp=超级能力
|zhSimpR=chāo jí néng lì
|zhM=Super Ability
}}


==Trivia==
{{ref}}
*There are models of a "Super Cutter" hat in the game, but it is believed to have been cut during development, possibly due to resemblances to Ultra Sword. There are also icons for a "Super Spark" ability. This could have been cut due to similarities with Flare Beam.
{{Navbox-KRtDL/KRtDLD}}
*Monster Flame and Snow Bowl are the only Super Abilities that don't have the normal counterpart's name in them.
*Ultra Sword and Snow Bowl are the only Super Abilities whose names don't have any change in the English localization.
*Excluding boss battles, each Super Ability appears exactly three times in the stages.
**Flare Beam: [[Raisin Ruins#Stage 2|Raisin Ruins - Stage 2]], [[Nutty Noon#Stage 2|Nutty Noon - Stage 2]], [[Egg Engines#Stage 3|Egg Engines - Stage 3]].
**Grand Hammer: [[White Wafers#Stage 2|White Wafers - Stage 2]], [[Nutty Noon#Stage 4|Nutty Noon - Stage 4]], [[Dangerous Dinner#Stage 2|Dangerous Dinner - Stage 2]].
**Monster Flame: [[Cookie Country#Stage 4|Cookie Country - Stage 4]], [[Onion Ocean#Stage 3|Onion Ocean - Stage 3]], [[Egg Engines#Stage 1|Egg Engines - Stage 1]]
**Snow Bowl: [[Onion Ocean#Stage 1|Onion Ocean - Stage 1]], [[White Wafers#Stage 4|White Wafers - Stage 4]], [[Dangerous Dinner#Stage 1|Dangerous Dinner - Stage 1]].
**Ultra Sword: [[Cookie Country#Stage 1|Cookie Country - Stage 1]], [[Raisin Ruins#Stage 4|Raisin Ruins - Stage 4]], [[Dangerous Dinner#Stage 3|Dangerous Dinner - Stage 3]].
*Super Abilities one-hit KOs any enemy. If a Super Ability is hacked into a boss battle, it can defeat even a [[boss]] in one hit.
*Ultra Sword has become [[smashwiki:Kirby (SSB4)|Kirby]]'s [[Final Smash]] in ''[[Super Smash Bros. 4|Super Smash Bros. for Nintendo 3DS / Wii U]]'' and ''[[Super Smash Bros. Ultimate]]'', replacing [[smashwiki:Cook Kirby|his previous one]] "[[Cook]] Kirby" from [[Super Smash Bros. Brawl|''Brawl'']].
*[[Hypernova]] in ''[[Kirby: Triple Deluxe]]'' is basically a Super Inhale, except Kirby has unlimited use of it until he finishes the stage.
*One pattern of the [[Skit|title screen animations in ''Kirby Star Allies'']] features [[Blade Knight]], [[Waddle Doo]], [[Chilly]] and [[Bonkers]], whose super forms provide the Super Abilities. [[Hot Head]] is absent in ''Star Allies'' so it's not present in this pattern.
{{Navbox-RtDL}}
[[Category:Kirby's Return to Dream Land]]
[[Category:Kirby's Return to Dream Land]]
[[Category:Kirby]]
[[Category:Kirby's Return to Dream Land Deluxe]]
[[Category:Special Abilities]]
[[Category:Super Abilities|*]]

Latest revision as of 19:07, 28 April 2024

Artwork of Kirby with the Ultra Sword, the most iconic of the five Super Abilities.

A Super Ability is a special form of Copy Ability that was first introduced in Kirby's Return to Dream Land. Super Abilities are exaggerated and powerful forms of normal Copy Abilities which are obtained by swallowing star-studded "super" enemies and objects, granting Kirby the ability to clear away large obstacles and swathes of enemies in a single go. Super Abilities also grant Kirby the power to open rifts to Another Dimension (though only in specific areas), where he can then obtain Energy Spheres from Sphere Doomers. Unlike standard Copy Abilities, however, all Super Abilities operate on a timer, and once the timer runs out, Kirby loses the ability. Kirby will also lose a Super Ability if he is defeated, exits the stage he found it on, has it forcefully dispelled from him by a boss, or enters a rift to Another Dimension. In Kirby's Return to Dream Land, Super Abilities typically appear for the final stretches of certain stages, where Kirby needs to make use of their specific powers to interact with the varying devices, hazards, and enemies therein.

Abilities[edit]

Super Abilities in Kirby's Return to Dream Land and Kirby's Return to Dream Land Deluxe
Ability Obtained from Description
Super Waddle Doo This is a super version of the Beam ability.
It allows Kirby to freely control an electric ball that can destroy star-marked enemies and obstacles as well as electrify Beam Lamps.
Super Bonkers This is a super version of the Hammer ability.
It gives Kirby three stages of charge to hammer down giant stakes and produce shockwaves.
Super Hot Head This is a super version of the Fire ability.
It gives Kirby the ability to summon a fiery dragon that flies horizontally and destroys star-marked enemies and obstacles on its way.
Super Chilly This is a super version of the Ice ability.
It gives Kirby the ability to become a large snowball that can roll and jump, destroying star-marked enemies and obstacles on his way. This is notably similar to the Ice-Ice Power Combo from Kirby 64: The Crystal Shards.
Super Blade Knight This is a super version of the Sword ability.
It gives Kirby a large sword (with several variations) that can destroy star-marked enemies and obstacles.

Enemies/obstacles that require Super Abilities[edit]

Super Abilities are primarily used to destroy unique stage obstacles and solve puzzles near the end of certain stages.

These enemies/obstacles are marked with stars on their body. Inside the parentheses are the Super Abilities required.

* names are conjectural translations.

Obtaining Super Abilities[edit]

Super Blade Knight is the first "super" enemy encountered in Kirby's Return to Dream Land.

There are four enemies and one mid-boss in Kirby's Return to Dream Land that provide Super Abilities. These are as follows:

Grand Hammer can also be obtained through a glowing hammer summoned by Magolor EX. Super Abilities can be obtained from these enemies in typical fashion by inhaling them, but the Ability Stars will also drop from these enemies when defeated in any other way, and Kirby will don the Super Ability merely by touching these stars, overriding any other Copy Ability Kirby may have had in the process.

All Super Ability-providing enemies, excluding Super Bonkers, can be made to reappear after their defeat without restarting the stage by leaving the area they appeared in and coming back. Doing so can grant Kirby a second Super Ability for further use in those instances, should he lose the first one. However, it is never necessary to have a Super Ability to clear a stage.

Kirby can also drop the Ability Star for a Super Ability at any time he desires. Ability Stars for Super Abilities will eventually break in the original game, but in the remake, they never break. Inhaling a dropped Super Ability will reset the timer in the original, which is not the case in the remake.

If multiple players are playing as different-colored Kirbys, any one of them can gain a Super Ability, but only one can be active at any time — if another player gains a Super Ability while one is already present, the existing Super Ability is removed.

In multiplayer, a player that is using a Super Ability can attack other players with it. Any other players that are attacked receive knockback, but will sustain no damage. In Kirby's Return to Dream Land Deluxe, Super Abilities can also trigger Meta Knight's Galactic Counter, which will have no effect.

Bosses that require Super Abilities[edit]

When battling Grand Doomer in the Story Mode of Kirby's Return to Dream Land, the final part of the fight has it encasing itself in a star-studded shield, which can only be broken using Super Abilities.

In both the Story and Extra modes of Kirby's Return to Dream Land, the bosses Grand Doomer and Magolor will be equipped with star-studded shields when their health is almost fully depleted, which require the Super Abilities obtained from the spawned enemies to destroy. The Grand Doomer fight makes use only of the Ultra Sword ability, while Magolor's fight makes use of multiple Super Abilities — Monster Flame and Flare Beam in Story Mode, Snow Bowl and Grand Hammer in Extra Mode, and both ending with Ultra Sword. Notably, while special animations are used when Kirby is finishing off his opponent with the Ultra Sword, this ability is not actually required to defeat either boss once their shields are gone. Dealing the last blow with any normal attack causes them to be defeated in a manner similar to how it works in The Arena and The True Arena.

Additionally, Magolor's second boss form and Magolor Soul are able to use attacks named after Super Abilities, with Magolor Soul having an exclusive "Grand Snow Hammer" attack that combines Grand Hammer and Snow Bowl. It should be noted that these attacks only resemble their namesake Super Abilities, and do not have the same properties as those of Kirby.

Appearances and references after Kirby's Return to Dream Land[edit]

While Super Abilities are still largely exclusive to Kirby's Return to Dream Land, they have appeared (or at least have been referenced) in the following subsequent games:

Trivia[edit]

The unused "Super Cutter" hat

Gallery[edit]

Artwork[edit]

Screenshots[edit]

Videos[edit]

Official Kirby Portal video showcasing Super Abilities

Names in other languages[edit]

Language Name Meaning
Japanese スーパー能力のうりょく
Sūpā nōryoku
Super Ability
Traditional Chinese 超級能力
chāo jí néng lì
Super Ability
Simplified Chinese 超级能力
chāo jí néng lì
Dutch Superkracht Super Power
French Super pouvoir Super ability
German Super-Power[1]
Super-Fähigkeit[2]
Super-Power (Derived from "Spezial-Power", the German name for copy abilities)
Super-Ability
Italian Super abilità Super ability
Korean 슈퍼 능력
syupeo neunglyeog
Super Ability
Portuguese Super-habilidade Super Ability
Spanish Superhabilidad Super Ability


References