Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.

Super Ability: Difference between revisions

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
m (Text replacement - "headgear" to "headgear")
m (Minor fixes and also re-ordering super enemies encountered in order of appearance.)
Line 51: Line 51:
==Obtaining Super Abilities==
==Obtaining Super Abilities==
[[File:KRtDL Super Blade Knight.jpg|thumb|100px|[[Super Blade Knight]] is the first "super" enemy encountered in ''Kirby's Return to Dream Land''.]]
[[File:KRtDL Super Blade Knight.jpg|thumb|100px|[[Super Blade Knight]] is the first "super" enemy encountered in ''Kirby's Return to Dream Land''.]]
There are five enemies in ''Kirby's Return to Dream Land'' that provide Super Abilities. These are as follows:
There are four enemies and one mid-boss in ''Kirby's Return to Dream Land'' that provide Super Abilities. These are as follows:
*[[Super Blade Knight]] ([[Ultra Sword]])
*[[Super Blade Knight]] ([[Ultra Sword]])
*[[Super Bonkers]] ([[Grand Hammer]] - this enemy is a [[Mid-Boss]])
*[[Super Chilly]] ([[Snow Bowl]])
*[[Super Hot Head]] ([[Monster Flame]])
*[[Super Hot Head]] ([[Monster Flame]])
*[[Super Waddle Doo]] ([[Flare Beam]])
*[[Super Waddle Doo]] ([[Flare Beam]])
*[[Super Chilly]] ([[Snow Bowl]])
*[[Super Bonkers]] ([[Grand Hammer]] - [[Mid-Boss]])


Grand Hammer can also be obtained through a glowing hammer summoned by [[Magolor|Magolor EX]]. Super Abilities can be obtained from these enemies in typical fashion by [[inhale|inhaling]] them, but the [[Ability Star]]s will also drop from these enemies when defeated in any other way, and Kirby will don the Super Ability merely by touching these stars, overriding any other Copy Ability Kirby may have had in the process.
Grand Hammer can also be obtained through a glowing hammer summoned by [[Traitor Magolor|Magolor EX]]. Super Abilities can be obtained from these enemies in typical fashion by [[inhale|inhaling]] them, but the [[Ability Star]]s will also drop from these enemies when defeated in any other way, and Kirby will don the Super Ability merely by touching these stars, overriding any other Copy Ability Kirby may have had in the process.


All Super Ability-providing enemies, excluding [[Super Bonkers]], can be made to reappear after their defeat without restarting the stage by leaving the area they appeared in and coming back. Doing so can grant Kirby a second Super Ability for further use in those instances, should he lose the first one. However, it is never necessary to have a Super Ability to clear a stage.
All Super Ability-providing enemies, excluding [[Super Bonkers]], can be made to reappear after their defeat without restarting the stage by leaving the area they appeared in and coming back. Doing so can grant Kirby a second Super Ability for further use in those instances, should he lose the first one. However, it is never necessary to have a Super Ability to clear a stage.
Line 66: Line 66:
If multiple players are playing as different-colored Kirbys, any one of them can gain a Super Ability, but only one can be active at any time — if another player gains a Super Ability while one is already present, the existing Super Ability is removed.
If multiple players are playing as different-colored Kirbys, any one of them can gain a Super Ability, but only one can be active at any time — if another player gains a Super Ability while one is already present, the existing Super Ability is removed.


In multiplayer, a player that is using a Super Ability can attack other players with it. Any other players that are attacked receive knockback, but will sustain no damage. In ''[[Kirby's Return to Dream Land Deluxe]]'', Super Abilities can trigger [[Meta Knight]]'s Galactic Counter, which will have no effect.
In multiplayer, a player that is using a Super Ability can attack other players with it. Any other players that are attacked receive knockback, but will sustain no damage. In ''[[Kirby's Return to Dream Land Deluxe]]'', Super Abilities can also trigger [[Meta Knight]]'s Galactic Counter, which will have no effect.


==Bosses that require Super Abilities==
==Bosses that require Super Abilities==
Line 89: Line 89:
*Two Super Abilities were considered, but were left cut: "Super Cutter" was mostly complete before it was cut, having a modeled hat, icons, and most of its animations left over; "Super Spark" was also considered, but it only has an icon left over.
*Two Super Abilities were considered, but were left cut: "Super Cutter" was mostly complete before it was cut, having a modeled hat, icons, and most of its animations left over; "Super Spark" was also considered, but it only has an icon left over.
*Excluding boss battles, each Super Ability appears exactly three times in the stages: Flare Beam appears in [[Raisin Ruins - Stage 2]], [[Nutty Noon - Stage 2]], [[Egg Engines - Stage 3]], Grand Hammer appears in [[White Wafers - Stage 2]], [[Nutty Noon - Stage 4]], [[Dangerous Dinner - Stage 2]], Monster Flame appears in [[Cookie Country - Stage 4]], [[Onion Ocean - Stage 3]], [[Egg Engines - Stage 1]] (although in ''Kirby's Return to Dream Land Deluxe'', Monster Flame appears in the newly added [[HAL Room]] in [[Dangerous Dinner - Stage 2]], making it the only Super Ability to appear in non-boss stages more than three times), Snow Bowl appears in [[Onion Ocean - Stage 1]], [[White Wafers - Stage 4]], [[Dangerous Dinner - Stage 1]], and Ultra Sword appears in [[Cookie Country - Stage 1]], [[Raisin Ruins - Stage 4]], [[Dangerous Dinner - Stage 3]].
*Excluding boss battles, each Super Ability appears exactly three times in the stages: Flare Beam appears in [[Raisin Ruins - Stage 2]], [[Nutty Noon - Stage 2]], [[Egg Engines - Stage 3]], Grand Hammer appears in [[White Wafers - Stage 2]], [[Nutty Noon - Stage 4]], [[Dangerous Dinner - Stage 2]], Monster Flame appears in [[Cookie Country - Stage 4]], [[Onion Ocean - Stage 3]], [[Egg Engines - Stage 1]] (although in ''Kirby's Return to Dream Land Deluxe'', Monster Flame appears in the newly added [[HAL Room]] in [[Dangerous Dinner - Stage 2]], making it the only Super Ability to appear in non-boss stages more than three times), Snow Bowl appears in [[Onion Ocean - Stage 1]], [[White Wafers - Stage 4]], [[Dangerous Dinner - Stage 1]], and Ultra Sword appears in [[Cookie Country - Stage 1]], [[Raisin Ruins - Stage 4]], [[Dangerous Dinner - Stage 3]].
*Super Abilities are programmed to have 10000 power (for reference, the basic [[Star Bullet]] has 52 power), which makes them able to defeat every enemy in one hit. If a Super Ability is hacked into a boss battle where it isn't intended to appear, it will also defeat the boss in one hit. This behavior can be seen in [https://www.youtube.com/watch?v=s2TH_oH2PsM this tool-assisted speedrun] of [[The True Arena]], where Ultra Sword is hacked in.
*Super Abilities are programmed to deal 10000 damage to enemies (for reference, the basic [[Star Bullet]] deals 52 damage to enemies), which makes them able to defeat every enemy in one hit. If a Super Ability is hacked into a boss battle where it isn't intended to appear, it will also defeat the boss in one hit. This behavior can be seen in [https://www.youtube.com/watch?v=s2TH_oH2PsM this tool-assisted speedrun] of [[The True Arena]], where Ultra Sword is hacked in.
*One pattern of the [[Skit|title screen animations in ''Kirby Star Allies'']] features [[Blade Knight]], [[Waddle Doo]], [[Chilly]] and [[Bonkers]], whose super forms provide the Super Abilities. [[Hot Head]] is absent in ''Kirby Star Allies'' so it's not present in this pattern.
*One pattern of the [[Skit|title screen animations in ''Kirby Star Allies'']] features [[Blade Knight]], [[Waddle Doo]], [[Chilly]] and [[Bonkers]], whose super forms provide the Super Abilities. [[Hot Head]] is absent in ''Kirby Star Allies'' so it's not present in this pattern.
*All Super Abilities' base forms (including the scrapped ones) come from ''[[Kirby's Adventure]]''.
*All Super Abilities' base forms (including the scrapped ones) come from ''[[Kirby's Adventure]]''.

Revision as of 19:07, 28 April 2024

Artwork of Kirby with the Ultra Sword, the most iconic of the five Super Abilities.

A Super Ability is a special form of Copy Ability that was first introduced in Kirby's Return to Dream Land. Super Abilities are exaggerated and powerful forms of normal Copy Abilities which are obtained by swallowing star-studded "super" enemies and objects, granting Kirby the ability to clear away large obstacles and swathes of enemies in a single go. Super Abilities also grant Kirby the power to open rifts to Another Dimension (though only in specific areas), where he can then obtain Energy Spheres from Sphere Doomers. Unlike standard Copy Abilities, however, all Super Abilities operate on a timer, and once the timer runs out, Kirby loses the ability. Kirby will also lose a Super Ability if he is defeated, exits the stage he found it on, has it forcefully dispelled from him by a boss, or enters a rift to Another Dimension. In Kirby's Return to Dream Land, Super Abilities typically appear for the final stretches of certain stages, where Kirby needs to make use of their specific powers to interact with the varying devices, hazards, and enemies therein.

Abilities

Super Abilities in Kirby's Return to Dream Land and Kirby's Return to Dream Land Deluxe
Ability Obtained from Description
Super Waddle Doo This is a super version of the Beam ability.
It allows Kirby to freely control an electric ball that can destroy star-marked enemies and obstacles as well as electrify Beam Lamps.
Super Bonkers This is a super version of the Hammer ability.
It gives Kirby three stages of charge to hammer down giant stakes and produce shockwaves.
Super Hot Head This is a super version of the Fire ability.
It gives Kirby the ability to summon a fiery dragon that flies horizontally and destroys star-marked enemies and obstacles on its way.
Super Chilly This is a super version of the Ice ability.
It gives Kirby the ability to become a large snowball that can roll and jump, destroying star-marked enemies and obstacles on his way. This is notably similar to the Ice-Ice Power Combo from Kirby 64: The Crystal Shards.
Super Blade Knight This is a super version of the Sword ability.
It gives Kirby a large sword (with several variations) that can destroy star-marked enemies and obstacles.

Enemies/obstacles that require Super Abilities

Super Abilities are primarily used to destroy unique stage obstacles and solve puzzles near the end of certain stages.

These enemies/obstacles are marked with stars on their body. Inside the parentheses are the Super Abilities required.

* names are conjectural translations.

Obtaining Super Abilities

Super Blade Knight is the first "super" enemy encountered in Kirby's Return to Dream Land.

There are four enemies and one mid-boss in Kirby's Return to Dream Land that provide Super Abilities. These are as follows:

Grand Hammer can also be obtained through a glowing hammer summoned by Magolor EX. Super Abilities can be obtained from these enemies in typical fashion by inhaling them, but the Ability Stars will also drop from these enemies when defeated in any other way, and Kirby will don the Super Ability merely by touching these stars, overriding any other Copy Ability Kirby may have had in the process.

All Super Ability-providing enemies, excluding Super Bonkers, can be made to reappear after their defeat without restarting the stage by leaving the area they appeared in and coming back. Doing so can grant Kirby a second Super Ability for further use in those instances, should he lose the first one. However, it is never necessary to have a Super Ability to clear a stage.

Kirby can also drop the Ability Star for a Super Ability at any time he desires. Ability Stars for Super Abilities will eventually break in the original game, but in the remake, they never break. Inhaling a dropped Super Ability will reset the timer in the original, which is not the case in the remake.

If multiple players are playing as different-colored Kirbys, any one of them can gain a Super Ability, but only one can be active at any time — if another player gains a Super Ability while one is already present, the existing Super Ability is removed.

In multiplayer, a player that is using a Super Ability can attack other players with it. Any other players that are attacked receive knockback, but will sustain no damage. In Kirby's Return to Dream Land Deluxe, Super Abilities can also trigger Meta Knight's Galactic Counter, which will have no effect.

Bosses that require Super Abilities

When battling Grand Doomer in the Story Mode of Kirby's Return to Dream Land, the final part of the fight has it encasing itself in a star-studded shield, which can only be broken using Super Abilities.

In both the Story and Extra modes of Kirby's Return to Dream Land, the bosses Grand Doomer and Magolor will be equipped with star-studded shields when their health is almost fully depleted, which require the Super Abilities obtained from the spawned enemies to destroy. The Grand Doomer fight makes use only of the Ultra Sword ability, while Magolor's fight makes use of multiple Super Abilities — Monster Flame and Flare Beam in Story Mode, Snow Bowl and Grand Hammer in Extra Mode, and both ending with Ultra Sword. Notably, while special animations are used when Kirby is finishing off his opponent with the Ultra Sword, this ability is not actually required to defeat either boss once their shields are gone. Dealing the last blow with any normal attack causes them to be defeated in a manner similar to how it works in The Arena and The True Arena.

Additionally, Magolor's second boss form and Magolor Soul are able to use attacks named after Super Abilities, with Magolor Soul having an exclusive "Grand Snow Hammer" attack that combines Grand Hammer and Snow Bowl. It should be noted that these attacks only resemble their namesake Super Abilities, and do not have the same properties as those of Kirby.

Appearances and references after Kirby's Return to Dream Land

While Super Abilities are still largely exclusive to Kirby's Return to Dream Land, they have appeared (or at least have been referenced) in the following subsequent games:

Trivia

The unused "Super Cutter" hat

Gallery

Artwork

Screenshots

Videos

Official Kirby Portal video showcasing Super Abilities

Names in other languages

Language Name Meaning
Japanese スーパー能力のうりょく
Sūpā nōryoku
Super Ability
Traditional Chinese 超級能力
chāo jí néng lì
Super Ability
Simplified Chinese 超级能力
chāo jí néng lì
Dutch Superkracht Super Power
French Super pouvoir Super ability
German Super-Power[1]
Super-Fähigkeit[2]
Super-Power (Derived from "Spezial-Power", the German name for copy abilities)
Super-Ability
Italian Super abilità Super ability
Korean 슈퍼 능력
syupeo neunglyeog
Super Ability
Portuguese Super-habilidade Super Ability
Spanish Superhabilidad Super Ability


References