Kirby: Planet Robobot: Difference between revisions
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|'''Magical Planet Popstar''' | |'''Magical Planet Popstar''' | ||
| | |World map theme. | ||
|- | |- | ||
|04 | |04 | ||
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|Stage theme of: | |Stage theme of: | ||
*[[Patched Plains - Stage 4]] | *[[Patched Plains - Stage 4]] | ||
(Arrangement of "[[Sand Canyon]] (3).'' | (Arrangement of "[[Sand Canyon]] (3)".'' | ||
|- | |- | ||
|11 | |11 | ||
|'''Invincible''' | |'''Invincible''' | ||
| | |[[Invincible Candy]] theme. Reused from ''[[Kirby: Triple Deluxe]]''. | ||
|- | |- | ||
|12 | |12 | ||
|'''[[Kirby Dance]] (short version)''' | |'''[[Kirby Dance]] (short version)''' | ||
| | |Reused from ''[[Kirby: Triple Deluxe]]''. | ||
|- | |- | ||
|13 | |13 | ||
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|16 | |16 | ||
|'''Flight of Azure''' | |'''Flight of Azure''' | ||
| | |Theme of the '''Robobot Armor - [[Jet (Robobot Armor)|Jet Mode]]'''. | ||
|- | |- | ||
|17 | |17 | ||
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|22 | |22 | ||
|'''Industrial Laboratory''' | |'''Industrial Laboratory''' | ||
|Stage theme of [[Overload Ocean - Stage 3]].<br>(Arrangement of "[[Float Islands]].") | |Stage theme of [[Overload Ocean - Stage 3]].<br>(Arrangement of "[[Float Islands (theme)|Float Islands]].") | ||
|- | |- | ||
|23 | |23 | ||
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|29 | |29 | ||
|'''Done In''' | |'''Done In''' | ||
| | |Music that plays when losing a life. Reused from ''[[Kirby's Return to Dream Land]]''. | ||
|- | |- | ||
|30 | |30 | ||
|'''Game Over''' | |'''Game Over''' | ||
| | |Music that plays when receiving a Game Over (reused from ''[[Kirby's Return to Dream Land]]''),<br>followed by the theme that plays on the Continue screen. | ||
|- | |- | ||
|31 | |31 | ||
|'''Mother's Intuition''' | |'''Mother's Intuition''' | ||
| | |[[Pause]] menu theme. | ||
|- | |- | ||
|32 | |32 | ||
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|36 | |36 | ||
|'''[[Kirby Dance]] (full version)''' | |'''[[Kirby Dance]] (full version)''' | ||
| | |Reused from ''[[Kirby: Triple Deluxe]]''. | ||
|- | |- | ||
|37 | |37 | ||
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|38 | |38 | ||
|'''Memorial Theatre''' | |'''Memorial Theatre''' | ||
|Theme of the [[Theater]]. | |Theme of the [[Theater]]. Remix of the [[Mt. Dedede]] lobby theme from ''[[Kirby's Dream Land]]''. | ||
|- | |- | ||
|39 | |39 | ||
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|52 | |52 | ||
|'''Select a File!''' | |'''Select a File!''' | ||
|Theme of file select & main menu. | |Theme of file select & main menu. Reused from ''[[Kirby: Triple Deluxe]]''. | ||
|- | |- | ||
!colspan=3|<center>Disc 2</center> | !colspan=3|<center>Disc 2</center> | ||
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*[[Rhythm Route - Stage 1]] | *[[Rhythm Route - Stage 1]] | ||
*[[Rhythm Route - Stage 4]] | *[[Rhythm Route - Stage 4]] | ||
(Partial arrangement of "[[Gourmet Race (theme)|Gourmet Race]]".) | |||
|- | |- | ||
|55 | |55 | ||
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|66 | |66 | ||
|'''L86''' | |'''L86''' | ||
|Stage music for [[Access Ark - Stage 4]] and [[Access Ark - Stage 5|Stage 5]]. | |Stage music for [[Access Ark - Stage 4]] and [[Access Ark - Stage 5|Stage 5]]. The title refers to Access Ark being the 6th [[level]] and possessing 8 stages. | ||
|- | |- | ||
|67 | |67 | ||
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|71 | |71 | ||
|'''Final Takeoff''' | |'''Final Takeoff''' | ||
|Theater movie: "Please...Get Him!"<br>Arrangement of Pink Ball Activate! | |Theater movie: "Please...Get Him!"<br>Arrangement of "Pink Ball Activate!" | ||
|- | |- | ||
|72 | |72 | ||
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|74 | |74 | ||
|'''[[Intermezzo Without a Leader]]''' | |'''[[Intermezzo Without a Leader]]''' | ||
|Boss battle music for Phase 2 of the Star Dream battle | |Boss battle music for Phase 2 of the Star Dream battle. | ||
|- | |- | ||
|75 | |75 | ||
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|76 | |76 | ||
|'''[[Vagrant Counting Song of Retrospection]]''' | |'''[[Vagrant Counting Song of Retrospection]]''' | ||
|Boss battle music for Phase 3 of the Star Dream battle.<br>Arrangement of [[Bright Spinning Planet]] and [[Heart of Nova]]. | |Boss battle music for Phase 3 of the Star Dream battle.<br>Arrangement of "[[Bright Spinning Planet]]" and "[[Heart of Nova]]". | ||
|- | |- | ||
|77 | |77 | ||
|'''[[Pink Ball Revolution]]''' | |'''[[Pink Ball Revolution]]''' | ||
|Music that plays throughout a majority of [[Access Ark - Stage 5]] and when Kirby drills through Star Dream's defenses in [[Mind in the Program]].<br>Arrangement of Haltmann Works Co. HQ. | |Music that plays throughout a majority of [[Access Ark - Stage 5]] and when Kirby drills through Star Dream's defenses in [[Mind in the Program]].<br>Arrangement of "Haltmann Works Co. HQ". | ||
|- | |- | ||
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|'''Return of Meta Knight''' | |'''Return of Meta Knight''' | ||
|Music that plays on the title screen of [[Meta Knightmare Returns]]. | |Music that plays on the title screen of [[Meta Knightmare Returns]].<br>Arrangement of "[[Above the Halberd]]". | ||
|- | |- | ||
|82 | |82 | ||
|'''Brothers in Arms''' | |'''Brothers in Arms''' | ||
|Music that plays on the level results screen of Meta Knightmare Returns.<br>Arrangement of [[My Friend and the Sunset]]. | |Music that plays on the level results screen of Meta Knightmare Returns.<br>Arrangement of "[[My Friend and the Sunset]]". | ||
|- | |- | ||
|83 | |83 | ||
|'''You Lack Discipline''' | |'''You Lack Discipline''' | ||
|Music that plays upon a [[Game Over]] in Meta Knightmare Returns. | |Music that plays upon a [[Game Over]] in Meta Knightmare Returns.<br>Arrangement of ''[[Revenge of Meta Knight]]'' title and opening cutscene themes. | ||
|- | |- | ||
|84 | |84 | ||
|'''StreetPass wins / Normal''' | |'''StreetPass wins / Normal''' | ||
|Music that plays when looking at StreetPass records in [[The Arena]].<br>Arrangement of [[Float Islands]]. | |Music that plays when looking at StreetPass records in [[The Arena]].<br>Arrangement of "[[Float Islands (theme)|Float Islands]]". | ||
|- | |- | ||
|85 | |85 | ||
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|86 | |86 | ||
|'''Spinning Planet Complete''' | |'''Spinning Planet Complete''' | ||
|Music that plays after obtaining all 200 stickers and before the first few bosses in [[The True Arena]] rest area.<br>Arrangement of Bright Spinning Planet. | |Music that plays after obtaining all 200 stickers and before the first few bosses in [[The True Arena]] rest area.<br>Arrangement of "Bright Spinning Planet". | ||
|- | |- | ||
|87 | |87 | ||
|'''[[Combat Evaluation Program]]''' | |'''[[Combat Evaluation Program]]''' | ||
|Boss battle theme in '''[[The True Arena]]'''.<br>The title suggests the purpose of The True Arena in this game. Arrangement of Haltmann Works Co. HQ. | |Boss battle theme in '''[[The True Arena]]'''.<br>The title suggests the purpose of The True Arena in this game. Arrangement of "Haltmann Works Co. HQ". | ||
|- | |- | ||
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|89 | |89 | ||
|'''[[Faded & Flower]]''' | |'''[[Sullied Grace|Faded & Flower]]''' | ||
|Boss battle theme of '''[[Sectonia Clone]]'''.<br>(Remix of "[[Sullied Grace]]", boss battle theme of [[Queen Sectonia]] from ''[[Kirby: Triple Deluxe]]''.) | |Boss battle theme of '''[[Sectonia Clone]]'''.<br>(Remix of "[[Sullied Grace]]", boss battle theme of [[Queen Sectonia]] from ''[[Kirby: Triple Deluxe]]''.) | ||
|- | |- | ||
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|'''[[Soul 0 System]]'''/'''[[Vagrant Keepsake of Oblivion]]''' | |'''[[Soul 0 System]]'''/'''[[Vagrant Keepsake of Oblivion]]''' | ||
|Medley of boss battle music used for Phase 4 of the [[Star Dream Soul OS]] battle.<br>The former arranges excerpts of [[Heart of Nova]], while the latter is an arrangement of [[Vagrant Counting Song of Retrospection]]. | |Medley of boss battle music used for Phase 4 of the [[Star Dream Soul OS]] battle.<br>The former arranges excerpts of "[[Heart of Nova]]", while the latter is an arrangement of "[[Vagrant Counting Song of Retrospection]]". | ||
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|'''[[Venturing into the Mechanized World|Homeland Restored]]''' | |'''[[Venturing into the Mechanized World|Homeland Restored]]''' | ||
|Music that plays on the file select after obtaining [[100% completion]]. | |Music that plays on the file select after obtaining [[100% completion]].<br>Orchestral arrangement of "Venturing into the Mechanized World". | ||
|- | |- | ||
|96 | |96 |
Revision as of 00:47, 6 February 2020
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Kirby: Planet Robobot is a game in the Kirby series released for the Nintendo 3DS in 2016. It uses the same engine and playstyle as preceding games Kirby: Triple Deluxe and Kirby's Return to Dream Land, and once again incorporates the use of jumping between foreground and background, as Triple Deluxe did.
Story
A robotic organization known as the Haltmann Works Company has targeted Popstar for its industrialization purposes. They fly down a giant spaceship roughly the same size as Pop Star to take over, as both King Dedede and Meta Knight try in vain to stop them. Kirby wakes up from under an oak tree to see the damage done, and is tasked with stopping the invaders from completely mechanizing his homeworld.
Kirby busts his way through each area, damaging the five legs that prop up the Haltmann Works Mothership. Along the way, he encounters Susie, Executive Assistant, who antagonizes him both by fighting him directly, and by throwing subdued and/or cloned versions of his friends after him. Once all five legs are down, Kirby enters the ship itself, and battles with the primary villain behind this plot, President Haltmann. In the process, he discovers that all of this was made possible for Haltmann Works by a self-aware supercomputer known as Star Dream. When Haltmann is defeated by Kirby, he attempts to use it to exact revenge, but then Susie betrays him, stealing his means of controlling the computer and causing him to black out. Susie then reveals that she wanted to take control of the computer for herself, but Star Dream then activates by itself and zaps Susie away. At this point, the computer is fully in control, fusing Haltmann's mind and soul with its operating system, and declares that it will erase all of history in order to bring about an age of 'infinite prosperity'.
Begrudgingly, Susie helps Kirby to defeat it by offering him a suit of Robobot Armor. Meta Knight, having been freed by Kirby from the company's clutches, brings the Halberd in as well, and merges it with Kirby's armor in order to take down Star Dream, who turns out to be another variety of Nova. Once it is finally defeated, Pop Star is returned to normal, and Susie leaves Pop Star behind on her own, departing to parts unknown.
Gameplay
Kirby: Planet Robobot plays more-or-less the same as Kirby: Triple Deluxe, as a 2.5-D platformer, with paths in the foreground and background, and levels with stages to complete sequentially. Also as before, Kirby will need to collect a number of special objects in order to unlock the path to the Boss in each level, and/or unlock extra stages. Kirby makes use of his Copy Abilities as usual to solve puzzles and break his way through the enemy forces, many of which are mechanized versions of the usual enemies.
New to this installation, however, is the inclusion of a suit of power armor that Kirby can pilot, called the Robobot Armor. It appears in various points of the stages, and allows Kirby to smash his way through larger obstacles, though it comes with some drawbacks in most instances, the most obvious one being the inability to float indefinitely. The suit is also modular with some of the Copy Abilities, taking on new form and function with each one.
On top of this new mechanic, Planet Robobot features more enemies, new and different items and tools, and new and different Copy Abilities to utilize. It also employs circular pathways in some areas, not seen since Kirby 64: The Crystal Shards, and flying shooter sections reminiscent of the endgame for Kirby's Return to Dream Land.
Like in Triple Deluxe, Kirby is able to store certain Food items for later use. These can be improved through the use of StreetPass. Additionally, the game is compatible with amiibo, which allow Kirby to obtain a Copy Ability from one when scanned.
Modes
- Story Mode, consists of the primary game.
- Team Kirby Clash, a Sub-Game where up to four Kirbys join forces in an RPG-like adventure where they take on one of four fighter roles and battle familiar Bosses, gaining levels in the process.
- Kirby 3D Rumble, a Sub-Game involving Kirby in a 3D space. Kirby moves freely about on various platforms, and is tasked with dispatching the enemies that appear as efficiently as possible, without using any Copy Abilities.
- Meta Knightmare Returns, similar in vain to DededeTour!, except played as Meta Knight. Successor to Meta Knightmare Ultra.
- The Arena
- The True Arena
This game is also compatible with amiibo, coming with its own set as well. Scanning in an amiibo will give Kirby a Copy Ability specific to the amiibo scanned, as well as the home set unlocking special costumes. Scanning the Super Smash Bros. Kirby amiibo will unlock the Smash ability (now called Smash Bros.), and scanning the home series Kirby amiibo will unlock the U.F.O. ability, which is the only easy way to obtain it.
Copy Abilities
Kirby: Planet Robobot features a total of 28 standard Copy Abilities, with three of them being brand new abilities, and four more returning from long absences. Like Kirby's Return to Dream Land and Kirby: Triple Deluxe, these abilities feature extensive move-sets and most offer high versatility. Many of these abilities are compatible with the Robobot Armor.
In addition, Kirby can gain abilities if the player scans in amiibo during regular gameplay. Certain amiibo yield unique abilities or offer different palette swaps.
Copy Abilities in Kirby: Planet Robobot | |||||
---|---|---|---|---|---|
Ability | Icon | Provider(s) | Description | Notes | |
New Abilities | |||||
Doctor | File:PR Doctor Icon.png | Chemitory | Kirby can toss pills, concoct chemicals, and use other medical implements to attack foes. | ||
ESP | File:PR ESP Icon.png | NESP, Telepathos | Kirby can use psychic waves to attack foes and can teleport at will. | ||
Poison | File:PR Poison Icon.png | Venog, Miasmoros | Kirby can spew toxic liquid and gasses at opponents, and can douse flames. | Based heavily on the Water ability. | |
Returning Abilities | |||||
Archer | File:TD Archer Icon.png | Spynum | Kirby gains a bow and a quiver of arrows, allowing him to fire at foes with high accuracy and perform other techniques. | ||
Beam | File:TD Beam Icon.png | Waddle Doo, King Doo | Kirby can fire magical energy projectiles in the form of a beam whip and spherical beam blasts. | ||
Bomb | File:TD Bomb Icon.png | Foley, Poppy Bros. Jr., Rocket Launcher Waddle Dee's rockets, Clanky Woods' missiles, Mecha Knight's missiles, Security Force's mines, Susie & President Haltmann's drones | Kirby can prep and toss bombs at his opponents. | ||
Circus | File:TD Circus Icon.png | Clown Acrobot | Kirby can perform a wide variety of circus-themed attacks, including popping balloons, juggling, and performing acrobatics. | ||
Crash | File:TD Crash Icon.png | Bomber | Kirby can cause a massive explosion which defeats all enemies on the screen. | Single-use ability. | |
Cutter | File:TD Cutter Icon.png | Sir Kibble, Kibble Blade | Kirby can toss bladed boomerangs which return to him and can be steered slightly. | ||
Fighter | File:TD Fighter Icon.png | Knuckle Joe | Kirby can perform a wide variety of martial arts-based moves, and can fire energy blasts from his hands. | ||
Fire | File:TD Fire Icon.png | Flamer, Galbo, Hot Head | Kirby can breathe fire and combust into a fireball. | ||
Hammer | File:TD Hammer Icon.png | Bonkers | Kirby gains a powerful mallet that can pulverize foes and pound Posts. Can be used underwater. | ||
Ice | File:TD Ice Icon.png | Chilly | Kirby can freeze opponents with an icy breath and aura, then kick them away. He can also encase himself in ice for protection. | ||
Jet | File:PR Jet Icon.png | Capsule J3 | Kirby gains a jet pack that can be used to rocket quickly through the air and perform flying tackles. The exhaust can light Fuses. | Reworked from Kirby Super Star Ultra and given a slight change in appearance. | |
Leaf | File:TD Leaf Icon.png | Leafan | Kirby can conjure up razor-sharp leaves to strike opponents, and can hide in a pile of leaves for protection. | ||
Mike | File:TD Mike Icon.png | Walky | Kirby can shout at foes to defeat them at range. | Three-use ability. | |
Mirror | File:PR Mirror Icon.png | Simirror | Kirby can attack by reflecting projectiles and shooting out reflections of himself. | Reworked from Kirby Super Star Ultra and given a new hat. | |
Ninja | File:TD Ninja Icon.png | Moonja | Kirby gains a wide arsenal of ninja-like weapons and techniques to battle opponents. | ||
Parasol | File:TD Parasol Icon.png | Parasol Waddle Dee | Kirby gains a parasol which can be used to attack, defend, or gently glide downward. Can be used underwater. | ||
Sleep | File:TD Sleep Icon.png | Noddy | Kirby falls asleep for a brief moment and cannot do anything unless attacked. | Limited-duration ability. | |
Smash Bros. | File:PR Smash Bros. Icon.png | Kirby's Super Smash Bros. amiibo, Copy Essence, Mix | Kirby can use a condensed version of his move-set from Super Smash Bros. 4. | Reworked from its appearance in New Challenge Stages. There is no specific enemy that can provide this ability. | |
Spark | File:TD Spark Icon.png | Covered Looker, Elec, Haltworker, Sparky, Dubior, Telepathos's projectiles, Security Force's drones | Kirby can conjure and fire powerful electric barriers and waves. | ||
Stone | File:TD Stone Icon.png | Rocky, Blocky | Kirby can transform into a stone to slide down hills and also attack with a giant stone fist. | ||
Sword | File:TD Sword Icon.png | Blade Knight | Kirby gains a sword and a large array of sword techniques to battle opponents. Can be used underwater. | ||
U.F.O. | File:PR U.F.O. Icon.png | Kirby's main-series amiibo, UFO | Kirby becomes a flying saucer and can attack using beam blasts and other gadgets. | Reworked from its appearance in Kirby: Squeak Squad. UFO only appears in the Copy Ability Testing Area after 100% Completion is attained. | |
Wheel | File:TD Wheel Icon.png | Wheelie | Kirby can transform into a wheel and roll at high speed through enemies and hazards. | ||
Whip | File:TD Whip Icon.png | Wester, Whippy | Kirby gains a whip which can be used to strike opponents and grab items from afar and through walls. |
Robobot Armor modes
- Main article: Robobot Armor
Introduced in this title is the potent Robobot Armor, which in turn is compatible with various Copy Abilities. The Robobot Armor is obtained by defeating Invader Armor or by finding it in stages. When inside the armor, Kirby becomes much more powerful, but in most cases, loses his ability to hover indefinitely and can no longer fit through tight gaps. Kirby will retain any ability he had before entering the armor and it will not affect the abilities that the armor can acquire. Kirby cannot exit the armor once he enters unless he finds a docking station or exits the stage.
Levels
Kirby: Planet Robobot features a total of 42 stages in the Story Mode. All main levels include one boss stage and one Extra stage (except for Level 6, which has two Extra stages), which are included in the stage count.
Characters
Protagonists
Villains
Other
Enemies
Kirby: Planet Robobot carries a majority of its enemies - including their look and behaviTemplate:Or - from its predecessor; Kirby: Triple Deluxe. However, the game also adds a large array of new enemies, and brings back many older enemies not featured in Triple Deluxe, with some (such as Simirror) making their first 3-D appearance in this game. True to the mechanized motif of the world in Planet Robobot, many enemies have received mechanical and/or cybernetic augmentations, though these are purely cosmetic. The following tables list each standard enemy in Kirby: Planet Robobot:
Neutral enemies in Kirby: Planet Robobot | ||||
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Name | Image | New enemy? | Description | Notes |
Barbar | File:Barbar PR.jpg | A large aquatic eel-like creature which cannot be harmed. It will peek out of its hiding hole and attempt to eat Kirby, chewing him for a bit if successful. | ||
Big Chip | File:Big Chip.jpg | A two-tailed heftier variant of Chip who has greater durability, but otherwise acts the same as its smaller counterparts. | ||
Big Propeller | File:Big Propeller.jpg | A heftier variant of Propeller with two rotors who has greater durability, but otherwise acts the same as its smaller counterparts. | ||
Blipper | File:Blipper PR.jpg | A round red fish who sports goggles and can be found leaping in and out of water. It flops helplessly around on land. | ||
Bronto Burt | File:Bronto Burt PR.jpg | A brash pink flier who can be seen in various formations and flight trajectories. It can only harm Kirby by collision. | ||
Broom Hatter | File:Broom Hatter PR.jpg | A small yellow being wielding a broom and sporting a witch's hat. Sweeps back and forth across the ground, and can only harm Kirby by collision. | ||
Cappy | File:Cappy PR.jpg | An innocuous mushroom-shaped creature who wears a red cap. If Kirby attempts to inhale Cappy, its cap will fly into his mouth first. | ||
Chip | File:Chip PR.jpg | A small yellow furball with a fox's tail who moves by leaping about. | ||
Como | File:Como PR.jpg | A spider-like enemy which swings down on a thread from a ceiling. It can be defeated easily by cutting its string. | ||
Craby | File:Craby PR.jpg | A small aquatic scuttler with extendable orb-shaped claws. Operates just as effectively on land. | ||
Degout | File:Degout PR.jpg | A compact hovering eyeball creature encased in a metal shell. It cannot be inhaled, and has very high durability. It can be seen holding position or pursuing Kirby slowly. | ||
Dekabu | File:Dekabu PR.jpg | A larger and tougher variant of Kabu distinguished by its sandcastle-like appearance. It can spit out Kabus. | ||
Gabon | File:Gabon PR.jpg | A round creature who wears a skull cap and tosses bones at Kirby. If it loses its hat, Gabon flees in terror. | ||
Gigatzo | File:Gigatzo PR.jpg | A large bulbous cannon which shoots big flaming cannonballs at Kirby. It cannot be defeated. | ||
Glunk | File:Glunk PR.jpg | A green anemone-like creature which can be found in water or ashore, shooting pellets out from its head in whichever direction it is oriented. | ||
Gordo | File:Gordo PR.jpg | A spiked orb which can be seen floating in place or moving in a fixed pattern. It cannot be defeated. | ||
Grandy | File:Grandy PR.jpg | A larger woolly variant of Waddle Dee who boasts somewhat greater toughness, but otherwise acts the same. | ||
Grizzo | File:Grizzo PR.jpg | A large yellow striped bear who wears a headband. Can be seen sleeping or walking slowly, but will charge if angered. | ||
Haltmann Fan | File:Haltmann Fan.jpg | A hovering fan which creates a continuous current of wind, pushing Kirby back and moving toxic clouds about. These fans have variable pushing force and cannot be destroyed, but are also incapable of harming Kirby directly. | ||
Kabu | File:Kabu PR.jpg | A brown clay-like statuette which spins around and tries to harm Kirby by contact. | ||
Labotory | File:Labotory PR.jpg | A lab technician with a body shape similar to Kirby and clad in a suit with a diver-like helmet. It attacks by extending a long mace on an extending bar. | ||
Mamanti | File:Mamanti PR.jpg | A large blue variant of Blipper with pronounced flippers and higher durability. | ||
Mech Acro | File:MechAcro.jpg | A big metal orca which patrols aquatic zones by moving in and out of Kirby's plane. It cannot be defeated. | ||
Mumbies | File:Mumbies PR.jpg | A bandage-wrapped floating eyeball who slowly pursues Kirby when he is not looking at it. It cannot be inhaled. | ||
Pacto | File:Pacto PR.jpg | A large yellow hovering creature with a single eye and huge maw. It will lunge forward and try to eat Kirby when he passes by. It cannot be inhaled. | ||
Propeller | File:Propeller PR.jpg | A small hovering blob on a propeller who pursues Kirby. | Altered from its previous appearance in Kirby 64: The Crystal Shards. | |
Rope Waddle Dee | File:Dracula Waddle PR.jpg | A Waddle Dee who swings from a rope, which can be done at various angles. Cutting the rope causes it to fall and become a normal Waddle Dee. | ||
Scarfy | File:Scarfy PR.jpg File:Scarfy Angry PR.jpg | A deceptive floating orange creature. If Kirby harms it or tries to inhale it, Scarfy turns into a demon and chases him down, exploding on contact. | ||
Sheld | File:Sheld PR.jpg | A small armored creature which charges at Kirby. Its metal shell can be inhaled or destroyed to render it helpless. | ||
Shotzo | File:Shotzo PR.jpg | A small stationary cannon which pivots and fires shots at Kirby. It cannot be defeated. | ||
Soarar | File:Soarar PR.jpg | A flat-topped triangular flying foe who glides in straight lines and can swoop between planes. | ||
Squishy | File:Squishy PR.jpg | A spotted squid enemy who can swim in spurts underwater or walk around on land. | ||
Waddle Dee | File:Waddle Dee PR.jpg | A small brown creature who can be seen in a variety of situations. It usually either moves back and forth slowly or sleeps. | ||
Walf | File:Walf PR.jpg | An aquatic blue creature who resembles an inflatable toy. It can float on the surface of water. | ||
Walker Waddle Dee | File:Walker Waddle Dee PR.jpg | A Waddle Dee piloting a mechanical walker. The walker can be inhaled or destroyed to expose the Waddle Dee. | ||
Wonkey | File:Wonkey PR.jpg | A yellow Waddle Dee-like enemy with a monkey's face and tail. It is often seen carrying batteries and must be intercepted or guided to obtain its treasure. |
Copy Ability-providing enemies in Kirby: Planet Robobot | |||||
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Name | Image | New enemy? | Ability | Description | Notes |
Blade Knight | File:Blade Knight PR.jpg | Sword | A familiar swordsman coated in green armTemplate:Or who wields a blade and guards various places, whether by pacing or by holding position. It will attempt to swipe at Kirby if he gets close. | ||
Bomb Bronto Burt | File:Bomb Bronto Burt.jpg | Bomb (projectile) | A Bronto Burt carrying a small black missile. It will attempt to drop this on Kirby once within range, becoming a normal Bronto Burt in the process. Kirby can swallow the missile to gain the Bomb ability, but swallowing the Bronto Burt on its own grants nothing. | ||
Bomber | File:Bomber PR.jpg | Crash | A walking bomb which teeters on ledges, then falls down, exploding in a large burst upon impact with Kirby or the floor below. | ||
Capsule J3 | File:Capsule J3.jpg | Jet | A hefty metal foe with a jet-shaped crest and a huge dual jet-pack on its back which it uses to hover and fly with. It cannot defend itself very well. | This enemy is a progression from Capsule J2 from Kirby Super Star Ultra, and is not the same enemy. | |
Chemitory | File:Chemitory PR.jpg | Doctor | A pill-shaped enemy who pulls smaller pills out of its capsule hat and tosses them at Kirby. The pill projectiles grant the Doctor ability in addition to Chemitory itself. | ||
Chilly | File:Chilly PR.jpg | Ice | A living snowman foe who skates back and forth and can create a freezing aura around itself when threatened. | ||
Clown Acrobot | File:Clown Acrobot PR.jpg | Circus | A clown-like foe who can be seen with various circus-themed implements. It typically moves slowly back and forth while balancing these items. | ||
Covered Looker | File:Covered Looker.jpg | Spark | A large hovering robot with a smooth surface. It cannot be harmed or inhaled unless it opens its face plate to shoot a bolt of energy. | This enemy is similar in look to Metal Guardian from Kirby & The Amazing Mirror, but is not the same enemy. | |
Elec | File:Elec PR.jpg | Spark | A green eyeball encased in a metallic shell which rolls along walls and can emit an electric field around itself. | ||
Esper | File:NESP KPR.png | ESP | A floating young practitioner of psychic abilities who wears a black cultist robe. He can attack Kirby by shooting psychokinetic orbs and can teleport. | ||
Flamer | File:Flamer PR.jpg | Fire | A pink eyeball encased in a smooth shell which rolls along walls and spews flames around itself. Flamer may also detach and launch itself at Kirby. | ||
Foley | File:Foley PR.jpg | Bomb | A hovering yellow bomb with a face on a propeller. If Kirby passes underneath, Foley detaches its propeller, then drops and explodes on impact. | ||
Galbo | File:Galbo PR.jpg | Fire | A compact limbless red dragon-like creature which spews flames from its mouth. | ||
Haltworker | File:Haltworker KPR.png | Spark | A small foot soldier with physique similar to Kirby who wields an energy blaster pistol. They can also be seen piloting the [[Invader Armor|Invader ArmTemplate:Or]]. | ||
Hot Head | File:Hot Head PR.jpg | Fire | An orange creature with a burning head and octopus-like mouth which breathes fire. | ||
Knuckle Joe | File:Knuckle Joe PR.jpg | Fighter | A spiky-haired kid who knows many martial arts, but cannot escape Kirby's inhale. | ||
Leafan | File:Leafan PR.jpg | Leaf | A small orange creature with a leafy crown. It can drift slowly downward and fire seeds on both sides of itself. | ||
Moonja | File:Moonja PR.jpg | Ninja | A purple-clad ninja warrior who has many tricks, but cannot escape Kirby's inhale. | ||
Noddy | File:Noddy PR.jpg | Sleep | An armless pink creature with a night cap that is usually asleep. | ||
Parasol Waddle Dee | File:Parasol Waddle Dee PR.jpg | Parasol | A Waddle Dee who wields a parasol. If attacked, the parasol will be dropped and it will fly off. | ||
Parasol Waddle Doo | File:Parasol Waddle Doo PR.jpg | Parasol or Beam | A Waddle Doo who wields a parasol. If attacked, the parasol will be dropped and it will fly off. | ||
Poppy Bros. Jr. | File:Poppy Bros. Jr. PR.jpg | Bomb | A small trickster in a blue jester's outfit. He regularly pulls out and tosses bombs at Kirby. | ||
Rocket Launcher Waddle Dee | File:Rocket Launcher Waddle Dee PR.jpg File:Rocket Launcher Waddle Dee 2.jpg | Bomb (missiles) | A Walker Waddle Dee equipped with a rocket launcher. The missiles fired from this launcher grant the Bomb ability when swallowed, but the Waddle Dee and its suit do not provide any ability. Some of these foes have a propeller attached to their mech instead of legs, which allow for flight. | ||
Rocky | File:Rocky PR.jpg | Stone | An anthropomorphic stone foe who wears a headband and falls very quickly. Can also slide on slopes. | ||
Rope Waddle Doo | File:Rope Waddle Doo PR.jpg | Beam | A Waddle Doo who swings from a rope in varying orientations. If the rope is cut, Waddle Doo will fall to the ground, then start behaving like a standard Waddle Doo. | ||
Simirror | File:Simirror KPR.png | Mirror | A small robed wizard who fires reflective projectiles, can warp out of sight, and create duplicates of itself. | This is Simirror's first 3-D appearance. | |
Sir Kibble | File:Sir Kibble PR.jpg | Cutter | A petit yellow suit of armor who throws bladed boomerangs at Kirby. | ||
Sparky | File:Sparky PR.jpg | Spark | A green blob creature which hops around and uses its spherical hands to conduct electricity through itself. | ||
Spynum | File:Spynum PR.jpg | Archer | A cloaked marksman who will try to shoot arrows at Kirby. | ||
UFO | File:UFO PR.jpg | U.F.O. | An extremely rare flying saucer which can be inhaled only in the Copy Ability Testing Area once 100% Completion has been obtained. | UFO also appears in the Goal Game. | |
Venog | File:Venog PR.jpg | Poison | A sickly amphibian made of sludge which moves back and forth and can burp corrosive fluids. | ||
Waddle Doo | File:Waddle Doo PR.jpg | Beam | A cycloptic orange creature who is similar to Waddle Dee, but can fire beams from its eye. | ||
Walky | File:Walky PR.jpg | Mike | An anthropomorphized microphone which can emit damaging sound waves. | ||
Wester | File:Wester PR.jpg | Whip | A compact cowboy-like foe who can use its whip to travel between planes. | ||
Wheelie | File:Wheelie PR.jpg | Wheel | A living wheel with cap, engine, and eye which rolls along the ground. | ||
Whippy | File:Whippy PR.jpg | Whip | A cat-like ball with a whip for a tail. |
Enemies defeatable only by Robobot ArmTemplate:Or in Kirby: Planet Robobot | |||
---|---|---|---|
Name | Image | Description | Notes |
Bar Waddle Dees | File:Bar Waddle Dees.jpg | A pair of Waddle Dees who carry a spiked bar back and forth in a small patrol. Attacking the bar using the armor will defeat these foes, but it may only be avoided otherwise. | |
Dice | File:Giant Dice.jpg | A giant golden spiked playing die which rolls about a fixed pattern, squishing Kirby if he is caught underneath. When struck by the Robobot ArmTemplate:Or, the die will be knocked about. Once it lands, the front-facing side determines what reward Kirby gets after it breaks, which is determined at random. | |
Driver Waddle Dee | File:Driver Waddle Dee.jpg | A Waddle Dee who drives an automobile which can vary in size and look. Will stop at crosswalks when the 'walk' symbol is lit. This enemy drops Point Stars and Food when defeated by the Robobot ArmTemplate:Or. | |
Iron Ball | File:Iron Ball.jpg | A large golden bullet-shaped hazard attacked to a rotating pivot. Whether it knocks Kirby into the Fourth Wall or into the background depends on how it hits him. | |
Iron Hammer | File:Steam Hammers.jpg | A large hammer which swings in a full circle along a pivot. This hazard drops Point Stars when destroyed using the Robobot ArmTemplate:Or. | |
Mech Flotzo | File:MechFlotzo.jpg | A giant octopus wearing a yellow diver's helmet. It can jump in and out of the water, and attacks either by contact or by shooting ink blobs at Kirby. This enemy drops Point Stars and calamari when defeated by the Robobot ArmTemplate:Or. | |
Prism Ball | File:Prism Ball.jpg | A set of two crystalline orbs which orbit each-other around a field of energy. The field itself is harmless, though the balls can harm Kirby by contact. This enemy drops Point Stars and Food when defeated by the Robobot ArmTemplate:Or, though both must be defeated. | |
Security Laser | File:Security Laser.jpg | A metallic floating turret which opens up to fire a continuous laser, which either remains in the same orientation or swerves back and forth. | |
Spring Note | File:Springy Notes.jpg | A large panel with a neon-lit symbol depicting a musical note. It pops out toward Kirby in tempo with the music and will slam him into the fourth wall if it connects. This hazard drops Point Stars when destroyed using the Robobot ArmTemplate:Or. | |
Turtle Noddy | File:Gemstone Turtle.jpg | A huge sleeping turtle which will try to eat Kirby if he gets too close to it. It can only be defeated using the Robobot ArmTemplate:Or's Mike Mode. | |
Vol | File:Vol.jpg | A green robot which engages Kirby before Gigavolt appears. It can be defeated either by attacking it repeatedly or by unscrewing the bolt on its head. |
Mid-Bosses
Most Mid-Bosses also come in 2.0 variants, which are fought in Meta Knightmare Returns and The True Arena.
Mid-Bosses in Kirby: Planet Robobot | |||
---|---|---|---|
Name | Appearance | Copy Ability | Description |
Blocky | Stone | A large cinder block-like foe. He attacks by slamming the ground, and rolling about in various patterns. This one is outfitted with bolts and other metal reinforcings. | |
Bonkers | Hammer | A simian-like enemy who wields a hammer and tosses coconuts. This one has a metal jaw and bolts on the side of his head. | |
C.O.G.S. | N/A | A large mechanical obstruction that Kirby must fight using his Robobot Armor's Jet Mode. It consists of five turrets on rotating cogs that must all be destroyed individually. | |
Dubior | Spark | A floating UFO-type enemy that can generate an energy shield and fire sparks in various patterns. It can also summon little minions that can be swallowed and spat back at it. | |
Kibble Blade | Cutter | A large silver version of Sir Kibble that throws huge inhalable cutter blades and sometimes charges head-first at Kirby. This one bears bolts on its armor. | |
King Doo | Beam | A very large Waddle Doo with a long hair-lick draped over his eye. He can fire his beam in many different ways, much like Beam Kirby can. This one sports a metal headcase. | |
Invader Armor | Robobot Armor | A suit of Robobot Armor being piloted by a Haltworker. It attacks using its punches and body slams. | |
Miasmoros | Poison | A large Galbo-like enemy that spews toxic sludge and leaves damaging puddles on the ground where it moves. | |
Security Force | N/A | A bipedal robot outfitted with various guns and other weapons. It will attempt to self-destruct after being defeated. | |
Telepathos | ESP, Spark (projectiles) | A floating enemy with a U-shaped body and disembodied hands. It attacks using electric orbs and can evade Kirby by teleporting about. |
Bosses
- Clanky Woods
- Gigavolt & Gigavolt II
- Holo Defense API
- Susie
- Core Kabula
- Mecha Knight
- Dedede Clone
- Dedede Clones & D3
- Mecha Knight+
- President Haltmann
- Star Dream
- Stock Mecha Knight (Meta Knightmare Returns)
- Dark Matter Clone (Meta Knightmare Returns)
- Sectonia Clone (Meta Knightmare Returns)
- Galacta Knight Returns (Meta Knightmare Returns)
- Gigant Edge (Team Kirby Clash)
- Mr. Frosty (Team Kirby Clash)
- Whispy Woods (Team Kirby Clash)
- Pyribbit (Team Kirby Clash)
- Landia (Team Kirby Clash)
- Star Dream Soul OS (The True Arena)
Soundtrack
Jukebox
The Jukebox (サウンドルーム Sound Room in the Japanese version) serves as the Sound Test of Kirby: Planet Robobot. When a soundtrack is playing, the musical notes will change the color to indicate its composer:
- Blue soundtracks are composed by Hirokazu Ando.
- Red soundtracks are composed by Jun Ishikawa.
This way of indicating the track credit was first used in Kirby: Triple Deluxe and would be later used in Kirby Star Allies.
Kirby: Planet Robobot Original Soundtrack
Kirby: Planet Robobot Original Soundtrack CD was released on Dec 15, 2016 only in Japan. It's a 2-CD set that includes 97 tracks from the game.
The digital version was released on June 26, 2018 worldwide, being the first time Planet Robobot Soundtrack was released in English.
List of Kirby: Planet Robobot Original Soundtrack Songs[1] | ||
---|---|---|
Track No. | English Title | Description |
01 | Bright Spinning Planet | Title theme. |
02 | First Contact | Theme of the movie "First Contact" in the Theater. |
03 | Magical Planet Popstar | World map theme. |
04 | Patched Plains | Map theme of Area 1 - Patched Plains. (Arrangement of "The Noble Haltmann".) |
05 | Venturing into the Mechanized World | Stage theme of:
(Arrangement of "The Noble Haltmann".) |
06 | Re: Green Greens | (Remix of "Green Greens".) |
07 | Metal N. Vasion | Mid-Boss battle theme. |
08 | Pink Ball Activate! | Theme of the Robobot Armor. |
09 | Steel Beat | |
10 | Green Laboratory | Stage theme of:
(Arrangement of "Sand Canyon (3)". |
11 | Invincible | Invincible Candy theme. Reused from Kirby: Triple Deluxe. |
12 | Kirby Dance (short version) | Reused from Kirby: Triple Deluxe. |
13 | Clouds Park | |
14 | Resolution Road | Map theme of Area 2 - Resolution Road. (Arrangement of "The Noble Haltmann".) |
15 | Yearning for Yellow (Vroom!) | |
16 | Flight of Azure | Theme of the Robobot Armor - Jet Mode. |
17 | Residential Laboratory | Stage theme of Resolution Road - Stage 3. (Arrangement of "Sky Tower".) |
18 | Gorgeous-Go-Round | Stage theme of the casino area: |
19 | Overload Ocean | Map theme of Area 3 - Overload Ocean. (Arrangement of "The Noble Haltmann".) |
20 | Bountiful Star | |
21 | Rhythm Code | Theme used for puzzle rooms. |
22 | Industrial Laboratory | Stage theme of Overload Ocean - Stage 3. (Arrangement of "Float Islands.") |
23 | Time for Dessert! | |
24 | Submarine Suburbs | |
25 | Gigabyte Grounds | Map theme of Area 4 - Gigabyte Grounds. (Arrangement of "The Noble Haltmann".) |
26 | Dried-up Sea | |
27 | Core Kabula Surprise! | Boss battle theme of Core Kabula. (Remix of "Kabula's Theme" in the Kirby series.) |
28 | Studying the Power Plant | (Remix of "Studying the Factory" (Shiver Star - Stage 4 theme) from Kirby 64: The Crystal Shards.) |
29 | Done In | Music that plays when losing a life. Reused from Kirby's Return to Dream Land. |
30 | Game Over | Music that plays when receiving a Game Over (reused from Kirby's Return to Dream Land), followed by the theme that plays on the Continue screen. |
31 | Mother's Intuition | Pause menu theme. |
32 | Loading... | Boss battle prelude. |
33 | Haltmann Works Co. Theme Song | Also known as "The Noble Haltmann", anthem of Haltmann Works Company. |
34 | VS. The Wicked Company | Regular boss battle theme. (Arrangement of "The Noble Haltmann".) |
35 | Let's Go Home | Sound effects when Susie is defeated. |
36 | Kirby Dance (full version) | Reused from Kirby: Triple Deluxe. |
37 | Toy Box | (Remix of "Toy Rhythm" (Lollipop Land - Stage 2) from Kirby: Triple Deluxe.) |
38 | Memorial Theatre | Theme of the Theater. Remix of the Mt. Dedede lobby theme from Kirby's Dream Land. |
39 | Kirby 3D Rumble | Kirby 3D Rumble: Title Theme. (Remix of "Welcome to Dream Land", Title Theme of Kirby's Dream Land.) |
40 | Green Greens | (Original track of "Green Greens": Kirby's Return to Dream Land - Challenge Stages "Item Challenge" version.) |
41 | VS. Mini Masher | Boss battle theme of Mini Masher in Kirby 3D Rumble. (Remix of regular boss battle theme of Kirby 64: The Crystal Shards.) |
42 | VS. Mega Masher | Boss battle theme of Mega Masher in Kirby 3D Rumble. (Remix of Dark Star stage theme from Kirby 64: The Crystal Shards.) |
43 | Team Kirby Clash | Team Kirby Clash: Title Theme. (Remix of regular boss battle theme of Kirby Super Star.) |
44 | TIME BEEEAM! | Jingle of Beam Mage using Time Beam. |
45 | City Trial: Rowdy Charge Tank (Kirby Air Ride) | (Original track of City Trial Event: Rowdy Charge Tank from Kirby Air Ride. Remix of "Green Greens".) |
46 | Above the Clouds (Kirby 64: The Crystal Shards) | (Original track of Shiver Star - Stage 2 theme from Kirby 64: The Crystal Shards. Remix of "Butter Building" from Kirby's Adventure.) |
47 | VS. Chef Kawasaki (Kirby's Star Stacker) | (Original track of Chef Kawasaki battle theme from the SNES version of Kirby's Star Stacker.) |
48 | Halberd (Kirby's Epic Yarn) | (Original track of the Halberd stage theme from Kirby's Epic Yarn.) |
49 | Spectacle Space (Kirby: Canvas Curse) | (Original track of "Spectacle Space" from Kirby: Canvas Curse.) |
50 | CROWNED: Ver.2 (Dedede's Drum Dash Deluxe) | (Original track of "CROWNED: Ver.2" from Dedede's Drum Dash Deluxe.) |
51 | Pocket Diary | (Remix of "Grape Garden" from Kirby's Adventure.) |
52 | Select a File! | Theme of file select & main menu. Reused from Kirby: Triple Deluxe. |
Track No. | English Title | Description |
53 | Rhythm Route | Map theme of Area 5 - Rhythm Route. (Arrangement of "The Noble Haltmann".) |
54 | Sky-High and Smitten | Stage theme of:
(Partial arrangement of "Gourmet Race".) |
55 | Outlaw Driver | Stage theme of:
(Arrangement of "Pink Ball Activate!".) |
56 | Neon Laboratory | Stage theme of:
(Arrangement of Dark Castle stage theme Kirby's Dream Land 2.) |
57 | Loud Locomotive | Stage theme of: |
58 | Caught Me Singing | Theater movies: "A Complete Remodel" and "Unreal King". |
59 | Dedede's Tridimensional Cannon | Boss battle theme of Dedede Clones & D3. (Orchestral mashup of King Dedede's Theme and "My Friend and the Sunset".) |
60 | 9.3 Billion in Anguish | Sound effects for the defeat of the Dedede Clones & D3. |
61 | Secret Area: HAL Room (Dedede's Drum Dash Deluxe) | (Original track of the title theme from Dedede's Drum Dash Deluxe.) |
62 | Access Ark | Map theme of Area 6 - Access Ark. |
63 | Working Sounds | Ambience during the cutscenes at the start of each laboratory stage. |
64 | Haltmann Works Co. HQ | Stage music for Access Ark - Stage 1. |
65 | Pristine Office March | Stage music for Access Ark - Stage 2 and Stage 3. |
66 | L86 | Stage music for Access Ark - Stage 4 and Stage 5. The title refers to Access Ark being the 6th level and possessing 8 stages. |
67 | Inner Struggle | Boss battle music for Mecha Knight+. Arrangement of the Vs. Meta Knight theme from Kirby Super Star. |
68 | Loveless Command | Theater movie: "My Name is Haltmann". |
69 | Crazy Rolling in Money | Boss battle music for President Haltmann. Also features the sound effects that play upon Haltmann's defeat. |
70 | Apocalyptic Reboot | Theater movie: "Apocalyptic Wish". |
71 | Final Takeoff | Theater movie: "Please...Get Him!" Arrangement of "Pink Ball Activate!" |
72 | VS. Star Dream | Boss battle music for Phase 1 of the Star Dream battle. Contains excerpts of Taking Over the Halberd and The Noble Haltmann. |
73 | Fatal Error | Music that plays when Star Dream attaches itself to the Access Ark. |
74 | Intermezzo Without a Leader | Boss battle music for Phase 2 of the Star Dream battle. |
75 | First Cry of a Newborn Star | Sound effects that play before Phase 3 of the Star Dream battle begins. |
76 | Vagrant Counting Song of Retrospection | Boss battle music for Phase 3 of the Star Dream battle. Arrangement of "Bright Spinning Planet" and "Heart of Nova". |
77 | Pink Ball Revolution | Music that plays throughout a majority of Access Ark - Stage 5 and when Kirby drills through Star Dream's defenses in Mind in the Program. Arrangement of "Haltmann Works Co. HQ". |
78 | Shell Scream | Sound effects that play after Star Dream is defeated. |
79 | Planet Heart | Theater movie: "Restored to Life". |
80 | Memories (I'll Never Forget You) | Music that plays during the end credits. |
81 | Return of Meta Knight | Music that plays on the title screen of Meta Knightmare Returns. Arrangement of "Above the Halberd". |
82 | Brothers in Arms | Music that plays on the level results screen of Meta Knightmare Returns. Arrangement of "My Friend and the Sunset". |
83 | You Lack Discipline | Music that plays upon a Game Over in Meta Knightmare Returns. Arrangement of Revenge of Meta Knight title and opening cutscene themes. |
84 | StreetPass wins / Normal | Music that plays when looking at StreetPass records in The Arena. Arrangement of "Float Islands". |
85 | StreetPass wins / True | Music that plays when looking at StreetPass records in The True Arena. Arrangement of the Save Area music from Kirby Super Star. |
86 | Spinning Planet Complete | Music that plays after obtaining all 200 stickers and before the first few bosses in The True Arena rest area. Arrangement of "Bright Spinning Planet". |
87 | Combat Evaluation Program | Boss battle theme in The True Arena. The title suggests the purpose of The True Arena in this game. Arrangement of "Haltmann Works Co. HQ". |
88 | Reproduction of Darkness | Boss battle theme of Dark Matter Clone. (Remix of "Vs. Dark Matter" (both the Swordsman form and the Real Dark Matter form) from Kirby's Dream Land 2.) |
89 | Faded & Flower | Boss battle theme of Sectonia Clone. (Remix of "Sullied Grace", boss battle theme of Queen Sectonia from Kirby: Triple Deluxe.) |
90 | The Greatest Warrior In the Galaxy Ever | Boss battle theme of Galacta Knight Returns. (Remix of "The Greatest Warrior in the Galaxy", theme song of Galacta Knight.) |
91 | Broken Heart | Music that plays upon losing all of Kirby's stamina in The True Arena. |
92 | Soul 0 System/Vagrant Keepsake of Oblivion | Medley of boss battle music used for Phase 4 of the Star Dream Soul OS battle. The former arranges excerpts of "Heart of Nova", while the latter is an arrangement of "Vagrant Counting Song of Retrospection". |
93 | Heartless Tears | Sound effects that play upon Star Dream Soul OS' defeat. |
94 | Well-fed Victory | Music that plays after clearing The True Arena. Arrangement of the Ripple Star stage select theme from Kirby 64: The Crystal Shards. |
95 | Homeland Restored | Music that plays on the file select after obtaining 100% completion. Orchestral arrangement of "Venturing into the Mechanized World". |
96 | Are You Sure? | Music that plays on the delete file screen. |
97 | The Noble Haltmann: Final Recital | Music that plays during the Exclusive Performance Video. |
The artwork for both CDs is identical to Star Dream's design.
Development
Kirby: Planet Robobot was originally planned as a follow up to Kirby: Triple Deluxe, known as Kirby: Triple Deluxe 2. Once it was decided that the game's theme would revolve around mechanization and industrialization, the name was changed to Kirby: HAGANE (hagane means "steel" in Japanese). The title went through a few more changes, Kirby: Robot Planet, Roborobo Planet, and finally, Planet Robobot. From the finalized title, the Robobot Armor got its name.
Trivia
- The Japanese release day of April 28th is only one day off the release day for the original Kirby's Dream Land in Japan.
- This is the first game in the Kirby series where Meta Knight has gauntlets over his gloves, carrying over from his appearance in Super Smash Bros. for Nintendo 3DS/Wii U.
- Likewise, this is also the first game in the Kirby series where Meta Knight can use his Smash Bros. Final Smash, Galaxia Darkness.
- In keeping with the tradition of having the first letters of each level spell out something, the levels in sequence spell out the word 'PROGRAM', which incidentally, is also the last word of the last level's name.
- Kirby: Planet Robobot is the first Kirby game whose ROM was leaked before release. It was leaked on April 26, 2016, two days before the game's release in Japan.
Gallery
- Main article: Kirby: Planet Robobot/gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 星のカービィ ロボボプラネット Hoshi no kābī robobo puranetto |
Kirby of the Stars: Robobo Planet |
Chinese | 星之卡比 機械行星/星之卡比 機器人星球 (cht) 星之卡比 机械行星/星之卡比 机器人星球 (chs)[2] Xīngzhīkǎbǐ jīxièhángxīng Xīngzhīkǎbǐ jīqìrénxīngqiú |
Kirby of the Stars: Robot Planet |
French | Kirby: Planet Robobot | Kirby: Planet Robobot |
German | Kirby: Planet Robobot | Kirby: Planet Robobot |
Italian | Kirby: Planet Robobot | Kirby: Planet Robobot |
Korean | 별의 커비 로보보 플래닛 Byeorui Keobi Robobo Peullaenit |
Kirby of the Stars: Robobo Planet |
Spanish | Kirby: Planet Robobot | Kirby: Planet Robobot |
External links
- Official Japanese website
- Official North American website
- Official Korean website
- Miiverse "Behind the Scenes" Community
- Kirby: Planet Robobot on Kirby Informer
References
- ↑ Kirby: Planet Robobot Original Soundtrack - Official English track names
- ↑ Given in Susie's Dream Friend flavor text from Kirby Star Allies.