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|Kensuke Tanabe<br>Masayoshi Tanimura
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Revision as of 18:31, 22 December 2021


Kirby Mass Attack

Kirby Mass Attack cover.png

Kirby Mass Attack Japan box art.jpg

Kirby Mass Attack Korean box art.jpg

Box art of Kirby Mass Attack in various regions.
Details
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Release date(s) Japan August 4, 2011
NA September 19, 2011
Australia October 27, 2011[1]
Europe October 28, 2011
Platform(s) Nintendo DS
Rating(s) ESRB: Everyone
PEGI: 3+
CERO: All Ages
Game chronology
Kirby's Epic Yarn [[Kirby's Return to Dream Land|Template:KRtDL KAW]]
On affiliated sites
StrategyWiki Walkthrough
 This box: view  talk  edit 
"KMA" redirects here. For information about the Nintendo DS game known as Kirby: Mouse Attack in some regions, see [[Kirby: Squeak Squad|Template:KSqS KMoA]].

Kirby Mass Attack is a spin-off Kirby game released for the Nintendo DS in 2011. It features touch-based gameplay in the style of Lemmings, as the main gimmick is that the player assumes control of multiple Kirbys at once and directs them using the Nintendo DS stylus. Kirby Mass Attack's name was first revealed in the 267th issue of Nintendo Power (May 2011). The game was one of the Nintendo DS titles shown at E3 2011. Kirby Mass Attack was first released in Japan on August 4, 2011, and was released in North America a month later, then in Europe and Australia roughly a month after that.

Plot

The story of Kirby Mass Attack begins when Kirby goes exploring around an archipelago called the Popopo Islands in the south of Popstar. While he takes a nap in a field, an evil sorcerer, Necrodeus, casts a spell that splits Kirby into ten smaller and weaker versions of himself. While Kirby is in this weakened state, Necrodeus manages to destroy all Kirbys except for one. The final remaining Kirby is saved by his own heroic heart which Necrodeus had separated from the original Kirby's body. The heroic heart takes the form of a star throughout the game. The last remaining Kirby, now with only a tenth of his normal power, joins the heroic heart on a quest to defeat Necrodeus and restore Kirby to his normal, undivided self.

Kirby using Rainbow Medals to shine a beam of light through Necro Nebula.

Necrodeus' motive behind invading Popstar is simply that he wishes to drown the universe in darkness, and Popstar is allegedly the brightest star in space.

Soon after Necrodeus' attack on Kirby, Daroach and the Squeaks approach Kirby in their airship and enlist his help in collecting Medals found in stages all around the Popopo Islands. These Medals are said to provide access to Necrodeus' realm, Necro Nebula. Daroach gives Kirby the task of collecting every Rainbow Medal, a special type of Medal which is less prevalent than normal ones. Kirby uses the Rainbow Medals to shine a beam of light through the dark clouds surrounding Necro Nebula, clearing the clouds and allowing him to access the area. When Kirby finds the scepter needed to undo Necrodeus' curse and become whole again, Necrodeus appears and swallows it. Kirby battles Necrodeus and wins, saving Popstar and becoming one singular entity again. Triumphant, Kirby returns back home on a passing Warp Star.

Gameplay

File:Mass Attack Kirbys.jpg
The player can flick the Kirbys to make them jump.

Due to being split into ten by the game's villain, Kirby has again lost the ability to inhale or float, as he had in Kirby: Canvas Curse and Kirby's Epic Yarn. Instead, the player can use the DS stylus to control up to ten Kirbys at once to use their combined strength to gang up on foes, solve puzzles, and fight bosses. Tapping a target will make Kirbys interact with it, quickly sliding the stylus towards a target will toss one Kirby at it, and touching and holding will make all Kirbys try to latch onto the Hero's heart and use it to fly around. The player can add more Kirbys to the group by making the existing one(s) eat fruit to fill up a gauge on the top screen. If a Kirby takes damage, that Kirby will usually turn blue, although some sources of damage have different effects. If the mini-Kirby takes more damage, he will turn into an angel and leave the group. He can, however, be revived and restored to his blue state by making a non-angel Kirby catch him before he floats away. There are some instances, however, where a Kirby can be lost immediately, such as if a Skully gets away with one.

The game, like several other Kirby games, is a side-scroller. The object of each level is to get to the end while collecting the hidden medals and filling the Checklist. Although many levels appear optional, they each contain one Rainbow Medal. All Rainbow Medals are required to access the final world. Both types of medals are used to unlock extras.

At the end of each stage, the player is graded based on how well the Kirbys were handled. The rankings are as follows:

  • Gold Star - No damage was taken
  • Silver Star - No Kirbys were KO'd (put into angel state)
  • Bronze Star - No Kirbys were lost
  • No star - Kirbys were lost or a shortcut was used

Levels

There are five levels in the main story mode of Kirby Mass Attack. The first four take place in an area in the southern regions of Popstar called the Popopo Islands. The fifth level - Necro Nebula - does not appear until every Rainbow Medal is collected in the prior four levels. For more information about each level in the game, click the corresponding island in the navmap below.

The Popopo Islands
Green GroundsSandy CanyonDedede ResortVolcano ValleyNecro NebulaKMA Level map screenshot upscaled.png

Click on an island

Enemies

File:Mass Attack Roll Call.png
A compilation of various enemies from Mass Attack with their Japanese names (some were never localized).
Regular Enemies Mid-Bosses

Sub-Game exclusive enemies

Regular Enemies Bosses

Bosses

There are five bosses in Kirby Mass Attack, each serving as the final obstacle of each level. The first four are fought for a second time in Necro Nebula.

Boss Image Home level Description Notes
Whispy Woods Whispy Woods KMA artwork.png Green Grounds A totem pole-like sentient tree whose segments can be destroyed by slamming into them repeatedly. Unlike in other iterations, Whispy Woods fights by dropping spiky nuts instead of apples.
Lady Ivy Lady Ivy KMA artwork.png Sandy Canyon A spiky Snoozroot-like creature that attacks by knocking the platform the Kirbys are standing on around like a see-saw.
King Dedede
King Dedede KMA artwork.png
Dedede Resort King Dedede fights the Kirbys by tossing bombs encased in bubbles from a hot air balloon. This is the only fight that can be entered with less than 10 Kirbys.
Skullord Skullord KMA sprite.png Volcano Valley A giant skull-wearing pig enemy that attacks from afar using meteors shot from its snout.
Necrodeus Necrodeus KMA Artwork.png Necro Nebula An undead wizard who hates bright light and who was responsible for splitting Kirby into 10. He attacks using his hands to swipe and using a laser inside his mouth. Defeating Necrodeus completes the game.

Extras

Screenshot of Kirby Brawlball; one of the unlockable Sub-Games in Kirby Mass Attack.

These menus and Sub-Games are unlocked using medals.

Staff

The following is a list of staff who have worked on Kirby Mass Attack:

Staff of Kirby Mass Attack
Position Developer(s)
Director Mari Shirakawa
Assistant Director Tadashi Kawai
Concept Planning Takashi Hamamura
ENGINES
Planning Leader Lee Suchol
Planning Toyohisa Tanabe
Kousuke Koyanagi
Yoshimasa Arita
Takashi Hamada
Programming Leader Hiroyuki Hayashi
Programming Kazuhiro Mizusawa
Keita Yamada
Hideto Fukushima
Kojiro Ooki
Kazunori Takahashi
Fumihiro Sugiura
Hiroyuki Fujiwara
Design Leader Yoshihisa Maeda
Design Abeno Matsuzaki
Shiho Tsutsuji
Takayuki Nakayama
UKIYOTEI
Yohei Sano
Minoru Yoshikoshi
Tsuyoshi Wakayama
Tetsuya Mochiduki
Kouchi Ogawa
Music Shogo Sakai
Sound Effects Masaaki Iwasaki
Voice Makiko Ohmoto (as Kirby)
Testing Kazuhiko Fukuda
Masaru Kobayashi
Kenichi Masuda
Hiromatsu Kotaro

Mario Club
DIGITAL Hearts
HAL Debug Team
NOA Localization Management Nate Bihldorff
Reiko Ninomiya
Tim O'Leary
Leslie Swan
NOA Localization Hélène Bisson-Pelland
Steven Grimm
Kristin Kirby
Anne-Marie Laperrière
César Pérez
Scot Ritchey
Galia Rodríguez Hornedo
Derek Seklecki
Kevin Sullivan
Erika Webright
NOA Product Testing Management Masayasu Nakata
Kyle Hudson
Eric Bush
Sean Egan
NOA Product Testing Scott Callahan
Keith Banta
Teresa Lilygreen
Josh Newman
Kindra Timmerwilke
Nicko Gonzalez De Santiago
Sara Hoad
Stéphane Arlot
NOE Localisation Management Andy Fey
Jan Peitzmeier
Andrea Salvi
NOE Localisation Coordination Mihai Barbulescu
NOE Localisation John Mullen
Daniel Idoine-Shirai
Pierre-Guillaume Mabboux
Gurvan Le Guen
Daniel Pestka
Sascha Weinard
Andrea Leitenberger
Marco Morbin
Elizabeth Sánchez León
Pedro José Moreno Villar
NOE QA Coordination Wolfgang Weber
Christopher Caël
NOE Quality Assurance Natalie Lunt
Brendan Quinn
Damien Li
Julien Llopart
Antoine Boissier
Allane Lalmi
Oliver Müller
Markus Engemann
Monica Joseph
Francesco Fonte
Alessandro Boem
Julien Marchant
Julio Manzaneda
Ester Villalobos
Jessica Sánchez
Korean Localization Management Yu Fukaya
Hyokjin Jung
Kimiko Nakamichi
Korean Localization Joohee Kim
Jihyun Choi
Korean Product Support Ilho Kim
Jonghoon Park
Korean Product Testing Junbong Lee
Sungmin Park
Kyoungim Na

NOK Debug Team
LocaliTemplate:Zation Coordination Kenichi Masuda
Special Thanks Yoshimi Takahashi
Masanori Kusumoto
Shin Hasegawa
Yoshihito Ikebata
Yuji Ichijo
NOE Special Thanks Kazunari Suzuki
Rika Yamamoto
Management Adviser Tomoaki Fukui
Coordination Atsuto Yagi
Producer Masanobu Yamamoto
Yoichi Yamamoto
Yasushi Adachi
Senior Producer Kensuke Tanabe
Masayoshi Tanimura
Executive Producer Satoru Iwata
HAL Laboratory, Inc. and Nintendo are the authors of this software for the purpose of copyright. All rights reserved.

HAL Laboratory, Inc. et Nintendo sont les auteurs de ce logiciel au regard du droit d'auteur. Tous droits réservés.
© 2011 HAL Laboratory, Inc. / Nintendo.

Trivia

  • The way the Mini-Kirbys attack enemies and work together to pull down obstacles bears a striking resemblance to how Pikmin operate.
  • Often when performing actions, or when entering doors while still eligible for a Gold Star, the mini-Kirbys shout "Poyo", which was a vocaliTemplate:Zation Kirby often repeated in place of actual speech in the anime, Kirby: Right Back at Ya!. Kirby's Epic Yarn, Kirby Mass Attack, [[Kirby and the Rainbow Curse|Template:KatRC KatRP]] and Kirby's Extra Epic Yarn are the only Kirby games where Kirby says "poyo".
  • This is the only game in the series where Kirby can drown underwater.
  • Kirby Mass Attack has arguably the largest collection of enemies and Mid-Bosses of any game in the series.
  • This would be the last Kirby game to feature sprite-based 2-D graphics.

Gallery

Main article: Kirby Mass Attack/gallery

Names in other languages

Language Name Meaning
Japanese あつめて!カービィ
Atsumete! Kābī
Assemble! Kirby
French Kirby Mass Attack Kirby Mass Attack
German Kirby Mass Attack Kirby Mass Attack
Italian Kirby Mass Attack Kirby Mass Attack
Korean 모여라! 커비
moyeola! keobi
Gather! Kirby
Spanish Kirby Mass Attack Kirby Mass Attack


External links

References