An Item is any interactable object within a stage which can be collected, picked up, or equipped by playable characters, and which cannot be classified as a device. Typically, items are used to either directly benefit the playable character who uses them or to incentivize the player by meeting game objectives and/or unlocking new content. Common examples of the former are food items which restore health and attack items such as a Mint Leaf, while examples of the latter include collectibles like Point Stars, Treasures, and 1-Ups. Some items may be necessary to solve certain puzzles in stages, while others need to be collected to progress the game's story (or at the very least, attain 100% completion). Most items however tend to be optional, with the only benefit of collecting them being to enhance the gameplay in some manner, though items may provide advantages.
Artwork of Kirby carrying a Crackler, which is an item.
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Items come in a number of broad categories. The following summarizes the basic properties of each category of items and then lists (chronologically by default) each item in the series by its category.
Note that items which only appear in Sub-Games will not be listed here.
Effect items
An effect item is defined as any item which bestows an effect on the playable character who picks it up or on the surrounding environment, whether it be positive or negative, temporary or permanent. These sorts of items typically vanish as soon as they are acquired.
The following is a list of every effect item in the Kirby series:
Items whose primary purpose is recovering varying amounts of health when picked up. In some games, they can be shared with other player characters and/or helpers. In others, food is worth points instead of recovering health.
Touching this causes Kirby to become immune to all sources of damage for a short time, but he can still be defeated by certain hazards. Invincible Candy is not considered food, but it can be shared with others using Face-to-Face. In Kirby's Pinball Land and Kirby's Block Ball, it does not convey invincibility; only points.
Picking up the Mint Leaf causes Kirby to swell up as if he were hovering and force him to cough up minty-fresh Air Bullets at regular intervals. In Kirby's Dream Land, this item is used on a more voluntary basis and is used to battle Kaboola. In Kirby's Pinball Land, this item is merely worth points when collected. The Mint Leaf is not considered food, but can be shared with others using Face-to-Face.
Known as the "Sweet Potato" in Japanese, with a different 3D model in later games to match.
A plate of spicy food that causes Kirby to cough up flames for a while when he picks it up, which can defeat enemies. If Kirby jumps in water, he immediately loses the effect of the item. In Kirby's Pinball Land, the Superspicy Curry is only worth points when collected.
Kracko is an item that can be picked up in Top Ride. When collected, Kracko forms and drifts through the air toward a target racer, then zaps them, effectively holding the racer(s) in place for a moment. Kracko performs several zaps on varying targets before dissipating. Somewhat similar to Lightning Bolt from MarioKart.
Game appearances does not factor in Kracko's non-item appearances.
An item that, when touched, creates a large party ball in the air which breaks open after a moment to release confetti and a bunch of other items which scatter about the course.
Items in City Trial which bestow various stat bonuses, either permanently or temporarily, to whoever picks them up. There are also gray downgrade patches, and Fake Patches which serve as hazards rather than items.
Not to be confused with Area Patches from Kirby's Epic Yarn.
An item that, when touched, causes the air ride machine's engine to go haywire for a moment, sending the racer forward at intense and hard-to-control speed. This effect can also be applied during the "Rowdy Charge Tank" event.
Not to be confused with the "Charge Tank" item from Top Ride.
An item that attaches a dragging tire to the back of the air ride machine, forcing the machine to go slower for a while. Largely a detriment to whoever picks it up, but it can be passed to another racer by bumping into them.
A small vortex that, when touched, transforms Kirby and/or Prince Fluff into a special form, which differs depending on the stage it appears in. This form can only be discarded by passing through a Reel Gate or exiting the stage.
Eating this causes the Kirbys to grow giant, becoming all-but-invulnerable and being able to knock away almost anything in their path for a short time.
A golden star with a question mark on it. Hitting it causes it to burst and bestow a random effect on fighters, usually benefiting the fighter who hit it.
Blue pieces of a treasure chest. Once the first is picked up, the rest will appear, and Kirby needs to collect them quickly before they vanish to make a treasure chest appear.
Not to be confused with Picture Pieces from Kirby Star Allies.
Heart-shaped objects which provide an upgrade to health, speed, or attack power to the player character and all allies. These effects last until the end of the level.
Ravel Abilities come in the form of hats that Kirby can wear which give him powers similar to Copy Abilities. These can be provided by Prince Fluff during a stage.
An item that gives Kirby the Copy Ability corresponding to the Ability Star shown inside when touched or inhaled. The ability inside changes continuously until used.
Functions similar to a Mix, though with a slower rotation.
Carry items
A carry item is one that is picked up (or in some cases, equipped) by the character who touches it, and who then uses the item in some way for a limited duration or interval. Unlike effect items, carry items tend to remain on-screen after they are picked up until they are used up. Some of these items have similar characteristics to more mobile devices.
The following is a list of every carry item in the Kirby series:
A round black or blue bomb that can be tossed or spat out at enemies. In Kirby's Pinball Land, eating a bomb awards a bonus to the player.
Bombs are much more prevalent as projectiles from Bomb Kirby or from enemies. There are also more distinct types of bomb items, which are detailed below.
Objects which contain the essence of a Copy Ability or Power Combo, and which can be swallowed for that ability or discarded. In Kirby 64: The Crystal Shards, they can be tossed as projectiles to attack enemies.
Ability Stars appear in many other Kirby games, but cannot be interacted with as items in those games.
Keys are used to unlock Treasure Chests or gates, depending on which game they appear in. In Kirby Tilt 'n' Tumble, keys would be added to an inventory space, but other games require the holder to carry it in their hands.
A Top Ride item that places a flamethrower on the back of the air ride machine, with which the racer can leave a trail of flame that lingers for a moment and trips up other racers.
A long fireworks cone that appears in City Trial. Picking it up allows Kirby to fire up to 20 rounds of projectiles ahead of himself to attack opponent racers and break boxes from a distance.
A bomb with a timer inset found in City Trial. When picking it up, Kirby can place it down at any location, where it becomes an invisible trap. Should anyone then race near that spot, the bomb goes off in a large explosion. If not triggered after a while, it will detonate on its own.
A Top Ride item that places a smoke machine on the back of the air ride machine, with which the racer can leave a trail of smoke that lingers for a moment and causes racers to momentarily lose control.
A Top Ride item that places a set of rings on the sides of the air ride machine, with which the racer can perform more powerful Quick Spins to knock opponents aside.
Not to be confused with the Panic Spin item from City Trial.
A Top Ride item that gives the racer a mine that they can lay somewhere on the track. If another racer passes over that spot, the mine activates, causing a big spring to pop out of the ground and knock the racer back.
A projectile which Kirby can create by wrapping up enemies and objects using the Yarn Whip and which comes in a few different varieties depending on what is wrapped up.
A key with a skull insignia which, when picked up, causes the Kirbys to be warped to a graveyard where they have to battle the Skull Gang for a treasure chest containing a medal, which the key unlocks.
When standing near a lit brazier, the Kirbys can pick up torches from it and then carry them to large obstructing snowmen to melt them. These torches go out after a short time, but they can be used to light more braziers up ahead.
A round bomb with a skull insignia. While carrying the bomb, it gradually grows in size. Once it grows large enough, it will explode when tossed or if held too long, and the size and power of the explosion depends on the size of the bomb when thrown during its live phases.
A large shoe with spikes on the underside. The user rides in the shoe and moves about by making large jumps, and can bounce off of enemies and objects in a similar manner to Rick's stomp.
A walking bomb who can be picked up and chucked at opponents for big damage. Bomber will also explode after walking around for a while.
Bomber also appears as an item in Super Smash Bros. Ultimate, where it functions slightly differently. Game appearances does not includes games where Bomber appears only as an enemy.
A bundle of dynamite connected to a timer. When picked up, it starts ticking down, and explodes once the timer is up, dealing big damage and clearing away obstacles.
A large cannon which requires two teammates to operate to its fullest capacity. After charging it, a special cutscene plays where the firing team deals big damage to the opposing team.
The Team Cannon strongly resembles a miniature version of the Combo Cannon.
A small controller that resembles a Game Boy and which is used to control the Remocoroid. If the Remocoroid is destroyed, the controller breaks shortly afterward.
Objects which can be picked up, stacked up high, and tossed straight forward. Throwing an object at a contestant will deal them damage and knock them down briefly. These objects take on various forms and functions depending on the game mode being played. Other contestants can be picked up and carried like this as well if they are knocked down.
A set of flags and a ball that can be picked up and tossed at various angles. The ball can be tossed further and will bounce more vigorously. If a ball meets a flag, the two annihilate and a point is awarded based on which flag was hit.
A giant puck that can be picked up and tossed or struck with an attack to make it fly around the arena and bounce off of walls. While glowing, it will knock out any contestant it touches which opposes the color.
A celestial vehicle split in two pieces which can be reassembled by a team of fighters. Done successfully, the team can use the blaster to launch a giant laser at any opponents caught by the initial shots.
A set of pom-poms that cause the user to dance for a while, being unable to attack during the dance. If the dance concludes uninterrupted, the user and any allies will be given a boost to movement speed and damage for a while.
A big firecracker rocket that, when tossed, will light its fuse and then fly forward after a moment, dealing big damage to anything it hits along the way.
Collectibles are items which typically do not benefit the character who picks them up, but which are added to a "collection" which can be used by the player in various ways. Unlike the above items, collectibles tend to be permanent for the most part, though many can be "spent" in certain ways.
The following is a list of every collectible in the Kirby series:
An item which rewards the player with an extra chance to avoid a Game Over should the player character be defeated. 1-Ups are often placed in difficult-to-reach areas or given out as rewards for various tasks. Some games, like Kirby Tilt 'n' Tumble, feature 3-Ups in addition to 1-Ups.
A brightly-shining pair of stars, one larger than the other, that spins in the air. Kirby needs to collect these whenever King Dedede steals them from the night sky. Among other powers, the Sparkling Stars can make Kirby or King Dedede grow giant momentarily.
A star-shaped object that is worth "points" when picked up. Collecting enough of them (the number varies by game) trades them in for a 1-Up. These can come in many different sizes, shapes, and colors, which can be worth differing point values.
In Kirby's Dream Course, point stars are used to keep score in the 2P Game, and are claimed when touched rather than collected. In Kirby and the Rainbow Curse, there are special timed Point Stars that cause waves of point stars to appear which need to be collected before they vanish.
An opalescent bauble with stars orbiting it which can be found in hidden areas in the Rainbow Islands. Once all seven are collected, they can form into the Rainbow Sword, which Kirby uses to battle Dark Matter.
Objects formed from the gratitude of people and creatures that Kirby helps during his adventure. Collecting all of them allows Kirby to form the Love-Love Stick and face Zero.
Fragments of a giant magical crystal which is held by Ripple Star. Collecting all 72 shards throughout the stages is necessary to reach the true ending of the game.
Collectible cards containing the name and image of an enemy from the game and the Copy Ability it provides if applicable. Once picked up, these can be viewed from the main menu.
Pieces of legendary Air Ride Machines that can be found in specific boxes/locations in City Trial. Getting three associated parts allows the racer to construct the legendary machine Dragoon or Hydra, which replaces the machine they were previously riding on.
Picking these up allows the player to view various maps of the Mirror World and locate specific rooms and their connections to others, as well as being able to tell which rooms still have treasure chests to open.
Circular medallions bearing Kirby's likeness which can be found in stages. Collecting these unlocks extra features in the games they appear in. In Kirby Mass Attack, one medal in each stage is designated as a "Rainbow Medal", and collecting all of these is necessary to reach the final level: Necro Nebula.
Medals appear in other Kirby games as well, but not as items.
An item which, when collected, permanently grants an additional attack or skill to one of Kirby's Copy Abilities. Each ability in the game has a corresponding scroll, except for Ghost and Triple Star.
A medal bearing Tedhaun's likeness on it which comes in pieces. Once reassembled, the mid-boss it represents appears in place of other mid-bosses in the game, and the Ghost Copy Ability bubble appears in the Copy Ability Room.
Items of various size and color which are collected in stages for points and which can be spent in Quilty Square for various other things. Kirby loses these whenever he is hit.
In the sub-games of Kirby's Extra Epic Yarn, "Fuse Beads" appear which have a similar purpose.
Apples, bananas, melons, and Maxim Tomatoes which can be found in stages. Eating 100 points worth of fruit results in a new Kirby being made, or 10,000 points if there are already 10 Kirbys.
Coins which are worth points when collected, and come in a variety of styles and denominations.
Coins in Dedede's Drum Dash and Dedede's Drum Dash Deluxe are called "Musical Coins". A special variety of coins in Dedede's Drum Dash Deluxe called "number coins" have to be collected in the order indicated by the numbers.
An item that resembles a sprite from an earlier Kirby game which can be collected in stages or purchased using Play Coins. There are two varieties: Normal and Rare, with the latter being found in specific areas of stages.
A gem containing the power of sunlight. Kirby must collect these in order to unlock stages and progress through the game. The bosses of the first five levels each drop a "Grand Sun Stone" which grows the Dreamstalk, allowing Kirby to reach the next island of Floralia.
In Kirby: Planet Robobot, this item is a piece of artwork which can be collected in stages or purchased using Play Coins. There are two varieties: Normal and Rare, with the latter being found in specific areas of stages. Two stickers can be applied to the arms of the Robobot Armor for cosmetic purposes.
In Super Kirby Clash, stickers are used to communicate with other players in online games, and cost Gem Apples to purchase.
Collectible crystals which are used to power up equipment at Magolor's Shoppe. They come in four varieties, with the fourth - Rare Fragments - being obtainable by shattering the Rare Fragment containers that occasionally appear during battles.
Crystalline red apples which serve as the in-game currency for these games. They can be earned, spent, and used in many ways, but they can also be purchased using real-world money.
Collectible blue puzzle pieces which are used to complete Celebration Pictures. Rare pieces can be found at specific points in stages which fill in specific spots on some of the images.
A sort of health meter that Kirby utilizes in Devilish Mode. Each hit from a devil causes Kirby to lose one piece. When he finishes a stage, any pieces he has left will be added to a collection which can unlock furniture.
An item that represent the various characters, items, Copy Abilities, and others from the game, which can be collected in stages or obtained by spending Star Coins on a Gotcha Machine in Gotcha Machine Alley. They come in five different ranking, ranging from 1 to 5, and two varieties: Normal and Rare, with the latter being unique and only obtained by completing specific tasks.
Star-shaped stones that can be collected primarily by completing Treasure Road stages for the first time. They are exchanged to purchase Evolved Copy Abilities at Waddle Dee's Weapons Shop.
Similar to Point Stars from other games, but they are not exchanged for 1-Ups, they instead serve as a currency that can be spent in Waddle Dee Town in various ways.
Diamond-shaped objects which are scattered about various areas. Collecting five of the same color creates a completed star "key" that unlocks a gate or causes something else to happen. They typically come in orange or green.
Fruit that can be found by various means and which is used as the main scoring metric for Kirby's Dream Buffet. Collecting them causes Kirby to grow larger in stages.
Also includes mission fruit such as blueberries, cherries, and raspberries.
Magical stones which Magolor can collect in Magolor Epilogue: The Interdimensional Traveler to spend and increase his magical power and which act as his score in stages.
Other
The following are items which do not fit into the above categories:
A yarn object resembling a Maxim Tomato which originally belonged to Yin-Yarn and which Kirby eats in the opening cutscene for the game. This item is said to be what allows Kirby to use his Yarn Transformations.
Tiny yellow round birds which the Kirbys must safely escort to the end of the stage they are found in. If a Kirby carrying a Wee Birdee is KO'd, the stage ends in failure and must be replayed.
Items which bestow an effect on the user during battles, either as a touch-activation or as a continual effect. These are equipped prior to entering a match.
A chest which appears inside a large bubble during battles. Breaking the bubble allows Team Kirby to obtain the chest, which is opened after the battle is over to reveal various items.
A large stationary object which contains a Plugg inside and is charged up by attacks from fighters. Whoever deals the last blow causes a discharge to occur, which shoots a lightning ball projectile at an opponent of the activating user.