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Cookie Country - Stage 3: Difference between revisions

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{{Good}}
{{Infobox-KRtDLStage
{{Infobox-KRtDLStage
|image=[[File:KRtDL Cookie Country Stage 3.jpg|350px]]
|image=[[File:KRtDLD Cookie Country Stage 3 select screenshot.png|350px]]
|caption=Kirby goes spelunking in some cool caves.
|caption='''Cookie Country - Stage 3''' in the [[level hub]].
|level=[[Cookie Country]]
|level=[[Cookie Country]]
|super=
|super={{N}}
|sphere=3
|sphere=3
|midboss=
|midboss={{N}}
|theme music=[[File:Crystal Dungeons sample KRtDL.oga]]
|theme title="[[Crystal Dungeons]]"
|description=Clip of the theme that primarily plays in Cookie Country - Stage 3.
|previousstage=[[Cookie Country - Stage 2]]
|previousstage=[[Cookie Country - Stage 2]]
|nextstage=[[Cookie Country - Stage 4]]
|nextstage=[[Cookie Country - Stage 4]]
}}
}}
 
'''Cookie Country - Stage 3''' (simply called '''Stage 3''' or '''1-3''' in-game) is the third stage of [[Cookie Country]] in ''[[Kirby's Return to Dream Land]]'' and its remake ''[[Kirby's Return to Dream Land Deluxe]]'', and is the first cave-themed stage in this game. There are three [[Energy Sphere]]s in this stage. This stage is the first to feature [[Key Dee]].  
'''Cookie Country - Stage 3''' is the third stage of [[Cookie Country]] in ''{{KRtDL KAW}}'' which is the first cave-themed stage in this game. There are three [[Energy Sphere]]s in this stage. This stage is the first to feature [[Key Dee]] (here known as Carry Dee).  


==Overview==
==Overview==
The stage starts out with a pretty straightforward path above ground, with a lone [[Sparky]] defending it, that leads to a [[Bomb Block]]. Breaking it will lead to a downward path to the door to the next section.
[[File:KRtDLD Cookie Country Stage 3 screenshot 04.png|thumb|left|250px|Kirby riding a moving platform in a deep watery cave while carrying a [[key]]]]
The stage starts out with a pretty straightforward path above ground with a lone [[Sparky]] defending it that leads to a [[Bomb Block]]. Breaking it will open the way to a downward path to the door.


The door leads to an underground chamber, with a ladder going down a shaft. The ladder leads to a zig-zagonal cave section, guarded by [[Shotzo]]s. On the third path across, a Copy Pedestal for the [[Spark]] ability can be found. From there the downward path splits into two paths, one infested with Shotzos, and the other ones with an ample amount of stars that can be easily passed through using Spark (however the Shotzo path also contains a red star toward the bottom).
The door leads to an underground chamber, with a [[ladder]] going down a shaft. The ladder leads to a snaking cave section, guarded by [[Shotzo]]s. On the third path across, a [[Copy Essence]] for the [[Spark]] ability can be found. From there the downward path splits into two paths, one littered with Shotzos, and the other ones with an ample amount of [[Star Block]]s that can be easily passed through using Spark (however the Shotzo path also contains a red [[Point Star]] toward the bottom). At the bottom, these two paths converge and then lead to a door sitting atop a [[thin floor]].


The door leads to a deep blue cave, adorned with crystals, stalactites and an azure pool in the background. A [[Blade Knight]] guards the path to the right, which repeatedly shifts up and down. As the path continues, bottomless pits must be avoided, and various other enemies, including a [[Leafan]] must be dispatched. At one point, a barrier in the ceiling conceals a 1Up; this can easily be obtained by breaking the Bomb Block associated with them. From there, a Super Inhale Block is encountered, which Kirby can use to break open an alcove with some food in it, though he has to be careful not to hit a moving section of ground that may get in the way. Past a [[Hot Head]], a switch will open the way to the door to the next section.
The door leads to a deep blue cave, adorned with crystals, stalactites and an azure pool in the background. A [[Blade Knight]] guards the path to the right, which repeatedly shifts up and down. As the path continues, [[bottomless pit]]s must be avoided, and various other enemies, including a [[Leafan]], must be dispatched. At one point, a barrier in the ceiling conceals a [[1-Up]]; this can easily be obtained by breaking the [[Bomb Block]] embedded in the barrier. From there, a Super Inhale Block is encountered, which Kirby can spit to break open a nook with some food in it, though he has to be careful not to hit a moving section of ground that may get in the way. Past a [[Hot Head]], a [[switch]] will open the way to the door to the next section.


The door leads to a narrow passageway with a [[Waddle Doo]] and a Copy Essence for the Beam ability. As this cave progresses, Kirby will encounter Shotzos atop blocks that can be removed to send them falling into bottomless pits. From there, Kirby must traverse through a tunnel with more Shotzos and enemies, where a bomb block protects some food. Then comes a stepped area that with Shotzos on it; this problem can be alleviated by breaking the bomb block, causing all the Shotzos to fall, but turning the stepped area to a series of platforms that will lead to the door to the next section.
The door leads to a narrow passageway with a [[Waddle Doo]] and a Copy Essence for the [[Beam]] ability. As this cave progresses, Kirby will encounter Shotzos atop blocks that can be broken to send them falling into bottomless pits. From there, Kirby must traverse through a tunnel with more Shotzos and enemies, where a Bomb Block barrier conceals some [[food]]. Then comes a stepped area that with Shotzos on it; this problem can be alleviated by breaking the Bomb Block, causing all the Shotzos to fall, but turning the stepped area to a series of platforms that will lead to the door to the next section.


The door leads to another narrow cave, with numerous pointy spikes on the floor to the right. A switch opens to a larger section of the cave, but a [[Key Dee|Carry Dee]] is visible in a separate cave below. Activating the switch will start a race with the Carry Dee, which Kirby will need to win in order to get its [[Key]]. After that, Kirby may proceed to the stage exit just beyond.
The door leads to another narrow cave, with numerous pointy [[spike]]s on the floor to the right. A switch opens to a larger section of the cave, but a [[Key Dee]] is visible in a separate cave below. Activating the switch will start a race with the Key Dee, which Kirby will need to win in order to get its [[key]]. After that, Kirby may proceed to the stage exit just beyond. In ''Kirby's Return to Dream Land Deluxe'', the exit is guarded by [[Don Puffle]] and many other enemies. Kirby clan clear them out easily using [[Festival]].


===Energy Sphere Guide===
===Energy Sphere Guide===
*In the initial cave area, this sphere can be found below the door to the next room.
*In the initial brown cave area, the first sphere can be found below the door to the next room by dropping through the thin floor.
*This sphere can be found behind a [[Gate]], which can be unlocked using a [[Key]] on the other side of the chasm.
*The second sphere can be found in the second part of the blue cave zone behind a [[gate]], which can be unlocked using a key on the other side of the chasm.
*[[Key Dee|Carry Dee]] holds a key, and Kirby will have to race it to the end of the path and catch it before it falls into a [[bottomless pit]] with the key. From there, the sphere can be found behind a gate to the right.
*In the last part of the stage, Key Dee holds a key, and Kirby will have to race it to the end of the path and catch it before it falls into a bottomless pit with the key. From there, the last sphere can be found behind a gate to the right.


==Enemies, Mid-Bosses and Abilities==
==Enemies, Mid-Bosses and Abilities==
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*[[Bronto Burt]]
*[[Bronto Burt]]
*[[Cappy]]
*[[Cappy]]
*[[Key Dee|Carry Dee]]
*[[Don Puffle]] <small>(KRtDLD only)</small>
*[[Key Dee]]
*[[Hot Head]]
*[[Hot Head]]
{{col-break|width=50%}}
{{col-break|width=50%}}
*[[Scarfy|Hunter Scarfy]]*
*[[Leafan]]
*[[Leafan]]
*[[Shotzo]]
*[[Shotzo]]
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{{col-break|width=50%}}
{{col-break|width=50%}}
*[[Beam]]
*[[Beam]]
*[[Festival]] <small>(KRtDLD only)</small>
*[[Fire]]
*[[Fire]]
*[[Leaf]]
*[[Leaf]]
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{{col-end}}
{{col-end}}
|}
|}
<small>*Only appears in Extra Mode</small>


==Gallery==
==Gallery==
===''Kirby's Return to Dream Land''===
<gallery>
<gallery>
KRtDL Cookie Country Stage 3-1.jpg|Spark Kirby busts through the blocks.
KRtDL Cookie Country Stage 3-1.jpg|Spark Kirby busts through the blocks.
KRtDL Cookie Country Stage 3 screenshot.png|Kirby goes spelunking in some cool caves.
KRtDL Cookie Country Stage 3-2.jpg|Sword Kirby pierces the ceiling cache.
KRtDL Cookie Country Stage 3-2.jpg|Sword Kirby pierces the ceiling cache.
KRtDL Cookie Country Stage 3-3.jpg|Normal Kirby races against [[Key Dee|Carry Dee]].
KRtDL Cookie Country Stage 3-3.jpg|Kirby races against Key Dee.
KRTDL-map-A-1-3.jpg|Stage map
</gallery>
 
===''Kirby's Return to Dream Land Deluxe''===
<gallery>
KRtDLD Cookie Country Stage 3 screenshot 01.png|Kirby busts open the first Bomb Block to open a path into a cave.
KRtDLD Cookie Country Stage 3 screenshot 02.png|Spark Kirby busts through the blocks.
KRtDLD Cookie Country Stage 3 screenshot 03.png|Sword Kirby prepares to pierce the ceiling cache.
KRtDLD Cookie Country Stage 3 screenshot 05.png|Beam Kirby races against Key Dee.
KRtDLD Cookie Country Stage 3 screenshot 06.png|Festival Kirby approaches the Goal Door.
</gallery>
</gallery>


==Video Walkthrough==
==Video walkthroughs==
{{Youtube|R_v0qxiDgMY|300|100% walkthrough of Cookie Country - Stage 3.}}
{{Youtube|R_v0qxiDgMY|300|100% walkthrough of Cookie Country - Stage 3 in ''Kirby's Return to Dream Land''.}}
{{Youtube|CGfNNXvGEEA|300|100% walkthrough of Cookie Country - Stage 3 in Extra Mode in ''Kirby's Return to Dream Land Deluxe''.}}


{{clear}}
{{clear}}


{{Navbox-KRtDL}}
{{Navbox-KRtDL/KRtDLD}}

Latest revision as of 18:02, 29 May 2023

Cookie Country - Stage 3
KRtDLD Cookie Country Stage 3 select screenshot.png
Cookie Country - Stage 3 in the level hub.
Details
Level Cookie Country
Super Ability No
Energy Sphere(s) 3
Mid-Boss(es) No
Theme music

Clip of the theme that primarily plays in Cookie Country - Stage 3.

Stage order
Cookie Country - Stage 2 Cookie Country - Stage 4
 This box: view  talk  edit 

Cookie Country - Stage 3 (simply called Stage 3 or 1-3 in-game) is the third stage of Cookie Country in Kirby's Return to Dream Land and its remake Kirby's Return to Dream Land Deluxe, and is the first cave-themed stage in this game. There are three Energy Spheres in this stage. This stage is the first to feature Key Dee.

Overview[edit]

Kirby riding a moving platform in a deep watery cave while carrying a key

The stage starts out with a pretty straightforward path above ground with a lone Sparky defending it that leads to a Bomb Block. Breaking it will open the way to a downward path to the door.

The door leads to an underground chamber, with a ladder going down a shaft. The ladder leads to a snaking cave section, guarded by Shotzos. On the third path across, a Copy Essence for the Spark ability can be found. From there the downward path splits into two paths, one littered with Shotzos, and the other ones with an ample amount of Star Blocks that can be easily passed through using Spark (however the Shotzo path also contains a red Point Star toward the bottom). At the bottom, these two paths converge and then lead to a door sitting atop a thin floor.

The door leads to a deep blue cave, adorned with crystals, stalactites and an azure pool in the background. A Blade Knight guards the path to the right, which repeatedly shifts up and down. As the path continues, bottomless pits must be avoided, and various other enemies, including a Leafan, must be dispatched. At one point, a barrier in the ceiling conceals a 1-Up; this can easily be obtained by breaking the Bomb Block embedded in the barrier. From there, a Super Inhale Block is encountered, which Kirby can spit to break open a nook with some food in it, though he has to be careful not to hit a moving section of ground that may get in the way. Past a Hot Head, a switch will open the way to the door to the next section.

The door leads to a narrow passageway with a Waddle Doo and a Copy Essence for the Beam ability. As this cave progresses, Kirby will encounter Shotzos atop blocks that can be broken to send them falling into bottomless pits. From there, Kirby must traverse through a tunnel with more Shotzos and enemies, where a Bomb Block barrier conceals some food. Then comes a stepped area that with Shotzos on it; this problem can be alleviated by breaking the Bomb Block, causing all the Shotzos to fall, but turning the stepped area to a series of platforms that will lead to the door to the next section.

The door leads to another narrow cave, with numerous pointy spikes on the floor to the right. A switch opens to a larger section of the cave, but a Key Dee is visible in a separate cave below. Activating the switch will start a race with the Key Dee, which Kirby will need to win in order to get its key. After that, Kirby may proceed to the stage exit just beyond. In Kirby's Return to Dream Land Deluxe, the exit is guarded by Don Puffle and many other enemies. Kirby clan clear them out easily using Festival.

Energy Sphere Guide[edit]

  • In the initial brown cave area, the first sphere can be found below the door to the next room by dropping through the thin floor.
  • The second sphere can be found in the second part of the blue cave zone behind a gate, which can be unlocked using a key on the other side of the chasm.
  • In the last part of the stage, Key Dee holds a key, and Kirby will have to race it to the end of the path and catch it before it falls into a bottomless pit with the key. From there, the last sphere can be found behind a gate to the right.

Enemies, Mid-Bosses and Abilities[edit]

Regular Enemies

Abilities

*Only appears in Extra Mode

Gallery[edit]

Kirby's Return to Dream Land[edit]

Kirby's Return to Dream Land Deluxe[edit]

Video walkthroughs[edit]

100% walkthrough of Cookie Country - Stage 3 in Kirby's Return to Dream Land.
100% walkthrough of Cookie Country - Stage 3 in Extra Mode in Kirby's Return to Dream Land Deluxe.