Nutty Noon - Stage 6: Difference between revisions
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|sphere=[[Lor Starcutter|Mast]] | |sphere=[[Lor Starcutter|Mast]] | ||
|boss=[[Grand Doomer]] | |boss=[[Grand Doomer]] | ||
|theme music=[[File:Battle on the Horizon sample KRtDL.oga]] | |||
|theme title="[[Battle on the Horizon]]" | |||
|description=Clip of the theme that plays in Nutty Noon - Stage 6. | |||
|previousstage=[[Nutty Noon - Stage 5]] | |previousstage=[[Nutty Noon - Stage 5]] | ||
|nextstage=[[Egg Engines - Stage 1]] | |nextstage=[[Egg Engines - Stage 1]] | ||
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== Overview == | == Overview == | ||
[[File:KRtDLD Nutty Noon Stage 6 screenshot 05.png|thumb|250px|Kirby jumps to avoid one of Grand Doomer's attacks from the background.]] | [[File:KRtDLD Nutty Noon Stage 6 screenshot 05.png|thumb|left|250px|Kirby jumps to avoid one of Grand Doomer's attacks from the background.]] | ||
{{main|Grand Doomer}} | {{main|Grand Doomer}} | ||
Kirby starts out at the bottom of a large, blue tower in a starry night setting, like the ones found in [[Nutty Noon - Stage 4|Stage 4]]. Kirby must ascend the tower by climbing up many [[ladder]]s leading to the top. On his way up, the path becomes more narrow, until he finds an open area where he can pick up | Kirby starts out at the bottom of a large, blue tower in a starry night setting, like the ones found in [[Nutty Noon - Stage 4|Stage 4]]. Kirby must ascend the tower by climbing up many [[ladder]]s leading to the top. On his way up, the path becomes more narrow, until he finds an open area where he can pick up the [[Whip]], [[Cutter]], [[Wing]] and [[Fighter]] abilities from [[Copy Essence]]s if desired (in ''Kirby's Return to Dream Land Deluxe'', the [[Sand]] and [[Mecha]] copy essences are also present). After equipping himself, Kirby can use a [[Warp Star]] to blast off to another tower. There he must walk through a hallway, but something isn't right: the jingle that plays after defeating a [[boss]] plays throughout the hallway instead of an intense melody. At the end of the hallway, the Mast is finally in sight. As Kirby reaches for it, the [[Grand Doomer]] appears, gobbles up the Lor's mast, and engages Kirby and his friends in combat. When its [[health]] is close to fully depleting, it encases itself in a solid mass and Kirby must get rid of it using the [[Ultra Sword]]. | ||
In Extra Mode, Kirby must contend with the gloomy red Grand Doomer EX instead. Its attacks are much faster and it shoots more orbs at Kirby. In its shield phase, it will also use [[Deadly Sun]]. | In Extra Mode, Kirby must contend with the gloomy red Grand Doomer EX instead. Its attacks are much faster and it shoots more orbs at Kirby. In its shield phase, it will also use [[Deadly Sun]]. | ||
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KRtDL Grand Doomer battle screenshot.png|Kirby takes on [[Grand Doomer]]. | KRtDL Grand Doomer battle screenshot.png|Kirby takes on [[Grand Doomer]]. | ||
KRtDL Grand Doomer using Bound Pound screenshot.png|Grand Doomer using [[Bound Pound]] in the last phase of the fight | KRtDL Grand Doomer using Bound Pound screenshot.png|Grand Doomer using [[Bound Pound]] in the last phase of the fight | ||
KRTDL-map-A-5-6.jpg | KRTDL-map-A-5-6.jpg|Stage map | ||
</gallery> | </gallery> | ||
Revision as of 04:05, 13 May 2024
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Nutty Noon - Stage 6 (simply called Stage 6 or 5-6 in-game) is the boss stage of Nutty Noon in Kirby's Return to Dream Land and its remake—Kirby's Return to Dream Land Deluxe. It is the final stage of Nutty Noon and the fifth boss stage of the game, where Grand Doomer is fought. Completing this stage awards Kirby and co. the Lor Starcutter's Mast and grants access to Egg Engines, on the faraway planet Halcandra.
Overview
- Main article: Grand Doomer
Kirby starts out at the bottom of a large, blue tower in a starry night setting, like the ones found in Stage 4. Kirby must ascend the tower by climbing up many ladders leading to the top. On his way up, the path becomes more narrow, until he finds an open area where he can pick up the Whip, Cutter, Wing and Fighter abilities from Copy Essences if desired (in Kirby's Return to Dream Land Deluxe, the Sand and Mecha copy essences are also present). After equipping himself, Kirby can use a Warp Star to blast off to another tower. There he must walk through a hallway, but something isn't right: the jingle that plays after defeating a boss plays throughout the hallway instead of an intense melody. At the end of the hallway, the Mast is finally in sight. As Kirby reaches for it, the Grand Doomer appears, gobbles up the Lor's mast, and engages Kirby and his friends in combat. When its health is close to fully depleting, it encases itself in a solid mass and Kirby must get rid of it using the Ultra Sword.
In Extra Mode, Kirby must contend with the gloomy red Grand Doomer EX instead. Its attacks are much faster and it shoots more orbs at Kirby. In its shield phase, it will also use Deadly Sun.
Enemies, Boss and abilities
Regular Enemies | Boss | ||||
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*These enemies only appear in Extra Mode. |
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Abilities | Super Ability | ||||
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Gallery
Kirby's Return to Dream Land
Kirby takes on Grand Doomer.
Grand Doomer using Bound Pound in the last phase of the fight
Kirby's Return to Dream Land Deluxe
Grand Doomer starts using Bound Pound while enemies get conjured in the foreground.
Extra Mode
Grand Doomer EX approaches Kirby using Deadly Sun.
Video walkthroughs
Walkthrough of Nutty Noon - Stage 6 in Kirby's Return to Dream Land.
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Walkthrough of Nutty Noon - Stage 6 in Extra Mode in Kirby's Return to Dream Land Deluxe.
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