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White Wafers - Stage 5: Difference between revisions

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{{Infobox-KRtDLStage
{{Infobox-KRtDLStage
|image=[[File:WW Stage 5.jpg|350px]]
|image=[[File:KRtDLD White Wafers Stage 5 select screenshot.png|350px]]
|caption=Kirby shows some [[Waddle Dee]]s his stuff.
|caption='''White Wafers - Stage 5''' in the [[level hub]].
|level=[[White Wafers]]
|level=[[White Wafers]]
|super=
|super={{N}}
|sphere=4
|sphere=4
|midboss=
|midboss={{N}}
|theme music=[[File:Freezing Temple sample KRtDL.oga]]
|theme title="[[Freezing Temple]]"
|description=Clip of the theme that primarily plays in White Wafers - Stage 5.
|previousstage=[[White Wafers - Stage 4]]
|previousstage=[[White Wafers - Stage 4]]
|nextstage=[[Goriath|Stage 6 - Goriath]]
|nextstage=[[White Wafers - Stage 6]]
}}
}}
 
'''White Wafers - Stage 5''' (simply called '''Stage 5''' or '''4-5''' in-game) is the fifth stage of [[White Wafers]] in ''[[Kirby's Return to Dream Land]]'' and its remake—''[[Kirby's Return to Dream Land Deluxe]]''. There are four [[Energy Sphere]]s in this stage.
'''White Wafers - Stage 5''' is the fifth stage of [[White Wafers]] in ''{{KRDL KAW}}''. There are four [[Energy Sphere]]s in this stage.


==Overview==
==Overview==
[[File:KRtDLD White Wafers Stage 5 screenshot 02.png|thumb|left|250px|In this icy mansion-like structure, Kirby needs to bring lots of keys to gates amidst enemies trying to get in his way.]]
The stage begins on the outskirts of an icy ruin. Kirby will need to bypass a local guard to gain entry.
The stage begins on the outskirts of an icy ruin. Kirby will need to bypass a local guard to gain entry.


Once inside, the path splits in two, though the right path is blocked by a gate. Kirby will need to head left past the [[Wapod]] into a round-trip door and obtain the [[Key]] from a [[Knuckle Joe]] standing guard, then return to the gate to press forward.
Once inside, the path splits in two, though the right path is blocked by a gate. Kirby will need to head left past the [[Wapod]] into a round-trip door and obtain the [[key]] from a [[Knuckle Joe]] standing guard, then return to the gate to press forward.


The door leads to a long hallway lined with giant ice platforms that slide back and forth. Kirby will need to traverse this hall while avoiding the hazards along the way, using a [[Bomb Nozzle]] to clear them.
The door leads to a long hallway lined with giant ice platforms that slide back and forth. Kirby will need to traverse this hall while avoiding the hazards along the way, using a [[Crackler]] to clear them.


The next area has Kirby bypassing some [[Sheld]]s then climbing a ladder to reach the next area. Some chambers can be seen on the side which will be accessed later.
The next area has Kirby bypassing some [[Shelt]]s then climbing a ladder to reach the next area. Some chambers can be seen on the side which will be accessed later.


The next area is set up much the same as the second, with two pathways, one blocked by a gate. Kirby will need to head to the right to collect the [[Key]] in a separate chamber, though this will incur the wrath of the Hunter Scarfies. From there, he must reach the gate and press on through the next room.
The next area is set up much the same as the second, with two pathways, one blocked by a gate. Kirby will need to head to the right to collect the key in a separate chamber, though this will incur the wrath of the [[Scarfy|Hunter Scarfies]]. From there, he must reach the gate and press on through the next room.


Kirby finds himself in a very dark hallway, and will need to utilize the light of a [[Candle]] to traverse it safely. Along the way, he will need to make a number of tricky jumps, using [[Point Star]]s to guide him.
Kirby finds himself in a very dark hallway, and will need to utilize the light of a [[Candle]] to traverse it safely. Along the way, he will need to make a number of tricky jumps, using [[Point Star]]s to guide him.


In the last area, Kirby will need to grab a [[Key]] and carry it past a number of Hunter Scarfies to unlock the gate leading out of the ruin. The stage exit can be found just beyond.
In the last area, Kirby will need to grab a key and carry it past a number of Hunter Scarfies to unlock the gate leading out of the ruin. The stage exit can be found just beyond. In ''Kirby's Return to Dream Land Deluxe'', a [[Copy Essence]] for [[Festival]] can be found in this area as well.


===Energy Sphere Guide===
===Energy Sphere guide===
*In the sliding floor hallway, a round-trip door can be found along the floor between two sliding ice blocks. Kirby will need to take this door with a [[Bomb Nozzle]] in hand, then use the nozzle in the subsequent room to break away metal blocks and access this sphere.
*In the sliding floor hallway, a round-trip door can be found along the floor between two sliding ice blocks. Kirby will need to take this door with a [[Crackler]] in hand, then use the nozzle in the subsequent room to break away metal blocks and access the first sphere.
*At the end of the sliding floor hall, Kirby will need to swallow a [[Galbo]] to obtain the [[Fire]] ability, or keep [[Fighter]] from the [[Knuckle Joe]]. In the following room, a number of ice blocks can be broken to reveal a round-trip door leading to a [[Bomb Block]] challenge. Clearing this challenge yields this sphere.
*At the end of the sliding floor hall, Kirby will need to swallow a [[Galbo]] to obtain the [[Fire]] ability, or keep [[Fighter]] from the Knuckle Joe. In the following room, a number of ice blocks can be broken to reveal a round-trip door leading to a [[Bomb Block]] challenge. Clearing this challenge yields the second sphere.
*In the dark hallway, Kirby will need to find the ice block barrier in the middle of the hall and break it using the [[Candle]] or a fire-based ability to reveal a round-trip door. Inside is a room where Kirby will need to make particular use of the [[Ice]] ability to obtain the sphere.
*In the dark hallway, Kirby will need to find the ice block barrier in the middle of the hall and break it using the [[Candle]] or a fire-based ability to reveal a round-trip door. Inside is a room where Kirby will need to make particular use of the [[Ice]] ability to obtain the third sphere.
*In the last area, Kirby will need to carry a [[Key]] past the Hunter Scarfies, then unlock the gate on the left to access this sphere.
*In the last area, Kirby will need to carry a [[Key]] past the Hunter Scarfies, then unlock the gate on the left to access the final sphere.


==Enemies, Mid-Bosses and Abilities==
==Enemies, Mid-Bosses and abilities==
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="420px" | '''Regular Enemies'''
! width="420px" | '''Regular Enemies'''
Line 41: Line 44:
{{col-begin}}
{{col-begin}}
{{col-break|width=33%}}
{{col-break|width=33%}}
*[[Armor Dee]]
*[[Armor Waddle Dee]]
*[[Armoroid]] <small>(KRtDLD only)</small>
*[[Bronto Burt]]
*[[Bronto Burt]]
*[[Cappy]]
*[[Cappy]]
*[[Chilly]]
*[[Chilly]]
{{col-break|width=33%}}
*[[Coldtzo]]
*[[Coldtzo]]
{{col-break|width=33%}}
*[[Galbo]]
*[[Galbo]]
*[[Gemra]]
*[[Gemra]]
*[[Degout|Hunter Degout]]*
*[[Scarfy|Hunter Scarfy]]
*[[Scarfy|Hunter Scarfy]]
*[[Knuckle Joe]]
*[[Knuckle Joe]]
{{col-break|width=34%}}
*[[Lanzer]]
*[[Lanzer]]
{{col-break|width=34%}}
*[[Mopoo]]
*[[Mopoo]]
*[[Mumbies]]
*[[Mumbies]]
*[[Sheld]]
*[[Shelt]]
*[[Waddle Dee]]
*[[Waddle Dee]]
*[[Wapod]]
*[[Wapod]]
Line 71: Line 76:
{{col-break|width=50%}}
{{col-break|width=50%}}
*[[Beam]]
*[[Beam]]
*[[Festival]] <small>(KRtDLD only)</small>
*[[Fighter]]
*[[Fighter]]
*[[Fire]]
*[[Fire]]
{{col-break|width=50%}}
{{col-break|width=50%}}
*[[Ice]]
*[[Ice]]
*[[Mecha]] <small>(KRtDLD only)</small>
*[[Spear]]
*[[Spear]]
{{col-end}}
{{col-end}}
Line 82: Line 89:
{{col-end}}
{{col-end}}
|}
|}
<small>*Only appears in Extra Mode in ''Kirby's Return to Dream Land Deluxe''</small>


==Gallery==
==Gallery==
===''Kirby's Return to Dream Land''===
<gallery>
KRtDL White Wafers Stage 5-1.jpg|Kirby waits for the [[Wapod]]s to subside.
KRtDL White Wafers Stage 5 screenshot.png|Kirby gives some [[Waddle Dee]]s the [[Ice|cold shoulder]].
KRtDL White Wafers Stage 5-2.jpg|The [[Scarfy|Hunter Scarfies]] are angry.
KRtDL White Wafers Stage 5-3.jpg|Kirby feels through the dark.
KRTDL-map-A-4-5.jpg|Stage map
</gallery>
===''Kirby's Return to Dream Land Deluxe''===
<gallery>
<gallery>
WW Stage 5-1.jpg|Kirby waits for the [[Walf]]s to subside.
KRtDLD White Wafers Stage 5 screenshot 01.png|Kirby enters the first of many confounding doors.
WW Stage 5-2.jpg|The [[Scarfy|Hunter Scarfies]] are angry.
KRtDLD White Wafers Stage 5 screenshot 04.png|Kirby uses a Crackler to clear the way forward in the large hall.
WW Stage 5-3.jpg|Kirby feels through the dark.
KRtDLD White Wafers Stage 5 screenshot 05.png|Kirby angers the Hunter Scarfies by picking up a key.
KRtDLD White Wafers Stage 5 screenshot 06.png|Kirby uses the Point Stars to help guide his way in the dark hall.
KRtDLD White Wafers Stage 5 screenshot 07.png|Kirby opens up a side room near the end of the stage to get at some goodies.
</gallery>
</gallery>


==Video Walkthrough==
==Video walkthroughs==
{{Youtube|J7Sn2cUeAPE|300|100% walkthrough of White Wafers - Stage 5.}}
{{Youtube|J7Sn2cUeAPE|300|100% walkthrough of White Wafers - Stage 5 in ''Kirby's Return to Dream Land''.}}
{{Youtube|mBIhTIZf6Kc|300|100% walkthrough of White Wafers - Stage 5 in Extra Mode in ''Kirby's Return to Dream Land Deluxe''.}}


{{clear}}
{{clear}}


{{KirbyRtDL}}
{{Navbox-KRtDL/KRtDLD}}

Latest revision as of 14:04, 23 June 2023

White Wafers - Stage 5
KRtDLD White Wafers Stage 5 select screenshot.png
White Wafers - Stage 5 in the level hub.
Details
Level White Wafers
Super Ability No
Energy Sphere(s) 4
Mid-Boss(es) No
Theme music

Clip of the theme that primarily plays in White Wafers - Stage 5.

Stage order
White Wafers - Stage 4 White Wafers - Stage 6
 This box: view  talk  edit 

White Wafers - Stage 5 (simply called Stage 5 or 4-5 in-game) is the fifth stage of White Wafers in Kirby's Return to Dream Land and its remake—Kirby's Return to Dream Land Deluxe. There are four Energy Spheres in this stage.

Overview[edit]

In this icy mansion-like structure, Kirby needs to bring lots of keys to gates amidst enemies trying to get in his way.

The stage begins on the outskirts of an icy ruin. Kirby will need to bypass a local guard to gain entry.

Once inside, the path splits in two, though the right path is blocked by a gate. Kirby will need to head left past the Wapod into a round-trip door and obtain the key from a Knuckle Joe standing guard, then return to the gate to press forward.

The door leads to a long hallway lined with giant ice platforms that slide back and forth. Kirby will need to traverse this hall while avoiding the hazards along the way, using a Crackler to clear them.

The next area has Kirby bypassing some Shelts then climbing a ladder to reach the next area. Some chambers can be seen on the side which will be accessed later.

The next area is set up much the same as the second, with two pathways, one blocked by a gate. Kirby will need to head to the right to collect the key in a separate chamber, though this will incur the wrath of the Hunter Scarfies. From there, he must reach the gate and press on through the next room.

Kirby finds himself in a very dark hallway, and will need to utilize the light of a Candle to traverse it safely. Along the way, he will need to make a number of tricky jumps, using Point Stars to guide him.

In the last area, Kirby will need to grab a key and carry it past a number of Hunter Scarfies to unlock the gate leading out of the ruin. The stage exit can be found just beyond. In Kirby's Return to Dream Land Deluxe, a Copy Essence for Festival can be found in this area as well.

Energy Sphere guide[edit]

  • In the sliding floor hallway, a round-trip door can be found along the floor between two sliding ice blocks. Kirby will need to take this door with a Crackler in hand, then use the nozzle in the subsequent room to break away metal blocks and access the first sphere.
  • At the end of the sliding floor hall, Kirby will need to swallow a Galbo to obtain the Fire ability, or keep Fighter from the Knuckle Joe. In the following room, a number of ice blocks can be broken to reveal a round-trip door leading to a Bomb Block challenge. Clearing this challenge yields the second sphere.
  • In the dark hallway, Kirby will need to find the ice block barrier in the middle of the hall and break it using the Candle or a fire-based ability to reveal a round-trip door. Inside is a room where Kirby will need to make particular use of the Ice ability to obtain the third sphere.
  • In the last area, Kirby will need to carry a Key past the Hunter Scarfies, then unlock the gate on the left to access the final sphere.

Enemies, Mid-Bosses and abilities[edit]

Regular Enemies Mid-Boss

  • N/A

Abilities Super Ability

  • N/A

*Only appears in Extra Mode in Kirby's Return to Dream Land Deluxe

Gallery[edit]

Kirby's Return to Dream Land[edit]

Kirby's Return to Dream Land Deluxe[edit]

Video walkthroughs[edit]

100% walkthrough of White Wafers - Stage 5 in Kirby's Return to Dream Land.
100% walkthrough of White Wafers - Stage 5 in Extra Mode in Kirby's Return to Dream Land Deluxe.