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Light 'Em Up! Lantern Switches: Difference between revisions

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{{Good}}
{{Infobox-TreasureRoadStage
{{Infobox-TreasureRoadStage
|image=[[File:KatFL Light Em Up select screenshot.png|350px]]
|image=[[File:KatFL Light Em Up select screenshot.png|350px]]
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|time=2:30 (2:00 in Wild Mode)
|time=2:30 (2:00 in Wild Mode)
|target=1:00
|target=1:00
|theme music=
|theme music=[[File:KatFL Beginner Treasures theme clip.mp3]]
|theme title=[[Beginner Treasures]]
|theme title="[[Running Through the New World|Beginner Treasures]]"
|description=Main theme for the stage.
|description=Main theme for the stage.
|previousstage=[[Up and Over! Across Spike Road]]
|previousstage=[[Up and Over! Across Spike Road]]
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*Most of the Hot Heads can be ignored if Kirby is moving quick enough, but the one on the third platform should probably be dealt with.
*Most of the Hot Heads can be ignored if Kirby is moving quick enough, but the one on the third platform should probably be dealt with.
*In the last lantern-lighting area, Kirby should try to find an optimal path to light each lantern as quickly as possible. Ping-ponging back and forth between each one is probably not the best strategy.
*In the last lantern-lighting area, Kirby should try to find an optimal path to light each lantern as quickly as possible. Ping-ponging back and forth between each one is probably not the best strategy.
*Kirby should refrain from using the Burn attack as much as possible. Most of the lanterns are situated over spikes and in a direction other than where Kirby should be going towards.


== Enemies ==
== Enemies ==
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KatFL Light Em Up screenshot 04.png|Lighting the lanterns on the fourth platform
KatFL Light Em Up screenshot 04.png|Lighting the lanterns on the fourth platform
KatFL Light Em Up screenshot 05.png|Lighting lanterns while dodging the Gordo Bar on the fifth platform
KatFL Light Em Up screenshot 05.png|Lighting lanterns while dodging the Gordo Bar on the fifth platform
KatFL-Map-2-Volcano-Fire.jpg|Stage map
</gallery>
</gallery>


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==Names in other languages==
==Names in other languages==
{{names
{{names
|fr=Allumage de lampes sur les interrupteurs !
|frM=
|es=¡A iluminar! Interruptores farol
|es=¡A iluminar! Interruptores farol
|esM=Light! Lantern switches
|esM=Light! Lantern switches
|de=Bring Licht ins Dunkel! Laternenschalter
|deM=Bring Light into the Dark! Lantern switches
|ko=밝혀라! 랜턴 스위치
|koR=Balhyeora! Raenteon Seuwichi
|koM=Light Up! Lantern Switch
}}
}}



Latest revision as of 19:59, 3 March 2024

Light 'Em Up! Lantern Switches
KatFL Light Em Up select screenshot.png
Stage select screen for Light 'Em Up! Lantern Switches.
Details
Level Everbay Coast
Difficulty ★★
Ability/Mode used Volcano Fire
Unlock criteria Complete Fast-Flowing Waterworks.
Stage time 2:30 (2:00 in Wild Mode)
Target time 1:00
Theme music

Main theme for the stage.

Stage order
Up and Over! Across Spike Road Slash and Slice! Sword Trial
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Light 'Em Up! Lantern Switches (Volcano Fire Treasure for short) is a stage in Treasure Road, found in Everbay Coast. This stage tasks Kirby with completing a challenge revolving around the use of Volcano Fire, making use of its ability to light Lantern Switches. The stage is unlocked after completing Fast-Flowing Waterworks. Since it makes use of Volcano Fire, Kirby cannot play this stage unless he has that ability unlocked. The stage is marked by two stars of difficulty and has a stage time of two and a half minutes (two minutes in Wild Mode), with a target time of one minute.

Stage details[edit]

This stage can be broken down into five distinct challenges before reaching the Rare Stone at the end. For the first, Kirby needs to merely light a Lantern Switch. For the second, Kirby needs to light two with a Hot Head in-between them. For the third, Kirby needs to light three with a Hot Head out in front and a Gordo Bar moving back and forth in front of the lanterns. For the fourth. Kirby needs to light four lanterns while dodging Shotzo fire. For the last, Kirby needs to light eight while avoiding a spinning Gordo Bar in the middle of the platform. From there, two Hot Heads guard the Rare Stone.

Tips[edit]

The following are tips on how to attain the target time for this stage:

  • Most of the Hot Heads can be ignored if Kirby is moving quick enough, but the one on the third platform should probably be dealt with.
  • In the last lantern-lighting area, Kirby should try to find an optimal path to light each lantern as quickly as possible. Ping-ponging back and forth between each one is probably not the best strategy.
  • Kirby should refrain from using the Burn attack as much as possible. Most of the lanterns are situated over spikes and in a direction other than where Kirby should be going towards.

Enemies[edit]

Regular Enemies Mid-Bosses

  • None

Gallery[edit]

Video walkthrough[edit]

100% walkthrough of Light 'Em Up! Lantern Switches.

Names in other languages[edit]

Language Name Meaning
French Allumage de lampes sur les interrupteurs !
German Bring Licht ins Dunkel! Laternenschalter Bring Light into the Dark! Lantern switches
Korean 밝혀라! 랜턴 스위치
Balhyeora! Raenteon Seuwichi
Light Up! Lantern Switch
Spanish ¡A iluminar! Interruptores farol Light! Lantern switches