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Collector in the Sleepless Valley

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Collector in the Sleepless Valley
KatFL Collector in the Sleepless Valley select screenshot.png
Collector in the Sleepless Valley on the World Map in Originull Wasteland
Details
Level Originull Wasteland
No. of Waddle Dees 7
Boss(es) Sillydillo
Blueprint Blizzard Ice
Theme music

Main theme for the stage.

Stage order
Moonlight Canyon Enter the Fiery Forbidden Lands
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Collector in the Sleepless Valley is the fifth and final main stage of Originull Wasteland in Kirby and the Forgotten Land. This stage is unlocked after completing Moonlight Canyon and requires Kirby to have saved at least 25 Waddle Dees in Originull Wasteland to enter. In this stage, Kirby does battle with Sillydillo, who had tried to lure him in with a handmade replica of Elfilin, and defeats him to rescue the trapped Waddle Dees there.

There are no Gotcha Capsules to collect in this stage, but there are five Missions to complete. There are a total of seven Waddle Dees to rescue here. The blueprint for Blizzard Ice can be found here.

Stage overview

Sillydillo bringing out his "dance partner" in the last part of the fight.

The stage begins as Kirby heads down into a narrow tunnel in the dead of night. As he passes through, he sees an awful lot of junk piled up, consisting of things from previous areas, as well as a Maxim Tomato and Copy Essences for the Bomb, Hammer, and Needle abilities. He also sees lots of wanted posters of him on the walls, each of which can be knocked down. Once Kirby heads far enough into the cave, he finds a large room where he sees what looks to be Elfilin in a cage. He calls to him and approaches, but the cage swivels around to reveal that the Elfilin inside was just a puppet. Kirby is then approached from behind by the resident of the cave, the crafty and goofy Sillydillo.

Main article: Sillydillo

The battle with Sillydillo takes place in three distinct phases. In the first and shortest one, Kirby needs to avoid being caught by Sillydillo when he swings a cage at him, or else he will be trapped inside and rattled around for heavy damage. There are three puppets of Kirby hanging from the ceiling which Kirby can knock down or use as ammunition.

After taking a little bit of damage, Sillydillo rolls up into a ball and breaks the floor open, dropping the two into a larger battlefield in the sand. Here, Sillydillo has space to use his rapid charging attack, which he always performs three times in succession before he gets too dizzy. Once Sillydillo is down to about a third of his health, the third phase begins, and he brings out one of his "dancing partners". Using this, he performs a long spin across the arena, then tosses the partners at Kirby as projectiles, following it up with another set of charges. Once Sillydillo is defeated, he unceremoniously falls over and vanishes, leaving Kirby to collect the caged Waddle Dees and the blueprint for Blizzard Ice.

Differences between difficulties

There are no differences in the stage between Spring-Breeze Mode and Wild Mode.

Missions

Collector in the Sleepless Valley has five missions to complete, as follows:

  • "Clear the stage" - Kirby simply has to defeat King Dedede and rescue the three caged Waddle Dees.
  • "Hit 3 of Sillydillo's handmade Kirbys" - During the first part of the battle, Kirby should hit or inhale the three hanging handmade Kirbys from the ceiling.
  • "Defeat Sillydillo with the Hammer ability" - Kirby must defeat Sillydillo using the Hammer ability or one of its variants.
  • "Clear within 2:00" - Kirby must defeat Sillydillo within two minutes.
  • "Clear without taking any damage" - Kirby must defeat Sillydillo without taking damage.

Enemies, Boss, and Abilities

Regular Enemies Bosses & Mid-Bosses
  • None

Abilities Mouthful Mode(s)

  • None

Gallery

Video walkthrough

100% walkthrough of Collector in the Sleepless Valley.