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Kirby: Triple Deluxe

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Template:Game Kirby: Triple Deluxe, known as 星のカービィ トリプルデラックス (Hoshi no Kābī Toripuru Derakkusu) in Japan, is a game for the Nintendo 3DS.

It was released on Template:Date in Japan, on Template:Date in South Korea, on Template:Date in North America, and on Template:Date in Europe and Australia.

Story

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Spoilers abound! If you do not wish to read them, skip ahead to the next heading or find a different article.

The main Story Mode of Kirby: Triple Deluxe takes place in the sky-bound kingdom of Floralia. Kirby is brought up to this kingdom when a giant plant called the Dreamstalk lifts his house into the air. Castle Dedede is also lifted up, from which a strange arachnid mage named Taranza is seen kidnapping its king. Kirby gives chase after them through the six major islands of Floralia, dealing with many large enemies which Taranza summons or aggravates to slow Kirby down. As Kirby ascends, he collects Sun Stones to grow the Dreamstalk further, giving him a bridge to each island in turn. He also encounters a number of Miracle Fruit which grant him the powerful Hypernova ability when consumed. At the highest island - Royal Road - Kirby finds and frees a number of imprisoned flower sprites who are known as the People of the Sky.

Once Kirby finally catches up to Taranza at the palace atop Royal Road, the arachnid mage explains how it was his objective to capture the hero of Dream Land in order to stop him messing up his and his queen's plans for domination. He then uses his magic to take control of King Dedede and have him fight Kirby while wearing a familiar mask. Kirby defeats Dedede and breaks the spell, making it clear who the real hero of Dream Land actually is. At this realization, Taranza calls upon Queen Sectonia to save him, but the furious queen instead swats him away for his failures. From there, Kirby and the queen do battle.

Queen Sectonia is overpowered by Kirby, and forced to retreat, using her magic to merge with the Dreamstalk, thus beginning the process of strangling Floralia and the rest of planet Popstar of all its energy. King Dedede regains consciousness, and with the help of the freed People of the Sky, launches Kirby toward the main stalk of the new Flowered Queen Sectonia. They fight until the sun comes up, but just as Kirby is about to seize victory, the Queen ensnares him with a vine and begins to squeeze him. At this, King Dedede and Taranza (with a change of heart) come to Kirby's rescue, freeing him and giving him one more Miracle Fruit to use against the queen. Kirby finishes off Queen Sectonia by inhaling her giant laser blast, and spitting it back out at her, destroying her utterly. This done, Kirby is ferried back home by the People of the Sky, and the Dreamstalk is purified, going into full bloom and becoming a permanent fixture of Dream Land.

Gameplay

File:Goal Game TD.jpg
The Goal Game.

This game plays very similarly to its predecessor, Kirby's Return to Dream Land. It even has several of the same items, such as the Key. It introduces a new move, the Dodge. This is activated by pressing left or right while using the Guard, or pressing L or R in midair to perform an Air Dodge. This move isn't usually necessary in the Main Game, and is only truly useful in Kirby Fighters. However, the main new gameplay element is the foreground and background.

In Kirby: Triple Deluxe Kirby is no longer limited to just one path. He is required to use special 3-D Warpstars to move from the foreground to the background, and vice versa. While in one plane the unknown reader can see items and enemies in the other. Sometimes Kirby even gains weapons that let him directly attack the enemies in the other plane, such as the 3-D Laser Bar, and the 3-D Helmet Cannon. The enemies can do the same, with some enemies such as Sir Kibble and Spynum able to launch their projectiles into the other plane. Enemies such as Waddle Dee and Chip can jump from one plane to the other to ambush Kirby. There are also many obstacles that attack Kirby from the background or foreground, such as boulders, mineral pillars, trees, and springy hands. There are also several cases where Kirby may get launched forward and hit the screen, sliding downward afterwards. This doesn't necessarily cost Kirby a life, but it will always make him lose his Copy Ability, if he had one.

The game contains many collectibles. A primary example are the Keychains. They are 256 of these scattered throughout the levels. Each one depicts a pixelated sprite of an enemy, item, or character from the previous main path Kirby games (except Kirby 64: The Crystal Shards, as the game uses 3D models). When you pick up a Keychain in one of the levels, the item on it will be revealed after the Goal Game. The image you get is random, and it is possible to get the same Keychain on an image twice or more. There are also Rare Golden Keychains. These are found in a fixed location, one in each level. They are not random. The other collectibles are the Sun Stones, which serve a similar function to the Energy Spheres from Kirby's Return to Dream Land. There are a set amount of Sun Stones in each level and 100 available total. Most are hidden in secret rooms, some are in plain sight, others are hidden in chests. A certain amount of these are required to unlock the Boss Stage. If you collect all the Sun Stones in a level you will unlock a bonus EX level. These stages are slightly longer, but contain few Sun Stones, and end with a battle against a DX Mid-Boss. There are also Grand Sun Stones, that are obtained after defeating the boss of a level. These give access to the next level, and it is necessary to collect all five of them. If Kirby collects all 100 Sun Stones, he will be rewarded with a Rare Queen Sectonia Keychain.

This game is the first to feature Gyro-Controls. This has the unknown reader tilting the 3DS system to accomplish tasks. These may involve tilting a bowl of water, setting the direction for a cannon to fire, or traveling over a pit in a gondola, and are usually required to get a Keychain. There is also a Game Mode that allows the player to play as King Dedede. His controls are also mostly the same as in Kirby's Return to Dream Land, but now he can create a shock-wave with his hammer at full health, and launch a cutting beam from his hammer when charged.

Modes

Story Mode: Play as Kirby in the main story.

Kirby Fighters: Fight using multiple Copy Abilities against other Kirbys on multiple stages. This is similar to Super Smash Bros., though it utilizes a more traditional health system for its combatants.

Dedede's Drum Dash: Play as King Dedede in a rhythm game in which the king bounces on drums.

The Arena: Play as Kirby and fight mid-bosses and bosses.

The True Arena: This is the harder version of "The Arena," with old bosses in DX forms as well as new bosses.

DededeTour!: Play through all six Story Mode levels as King Dedede in one long time attack run, defeating harder bosses in the process.

New Copy Abilities

New Special Ability

Returning Copy Ablilites

Levels

All main levels include one boss stage and one Extra stage (except for Level 6, which has two Extra stages), which are included in the stage count.

Level Nr. Name Stages Boss(es)
Level 1 Fine Fields 6 Flowery Woods
Level 2 Lollipop Land 6 Paintra
Level 3 Old Odyssey 7 Kracko
Level 4 Wild World 7 Coily Rattler
Level 5 Endless Explosions 7 Pyribbit
Level 6 Royal Road 8 Masked Dedede (Story Mode only)
Queen Sectonia
Shadow Dedede (Dededetour! only)
Dark Meta Knight's Revenge (Dededetour! only)
Level 7 Eternal Dreamland 0 Flowered Queen Sectonia (Story Mode only)

Protagonists

Antagonists

Enemies

New Enemies

Hypernova-Specific Enemies

Returning Enemies

Mid-Bosses

Note: More powerful Deluxe forms of these mid-bosses, which have "DX" appended to the ends of their names, appear at various points throughout Story Mode; in Dededetour!, all mid-bosses are battled in their DX forms.

Name Appearance Copy Ability Description
Blocky
File:Blocky TD.jpg
Stone Blocky's debut 3D appearance. He attacks by slamming the ground, and rolling about in various patterns.
Bonkers
File:Bonkers TD.jpg
Hammer Bonkers returns, bearing much the same strategy as before, though he now has the ability to do a flying hammer spin from the background.
Flame Galboros
File:Flame Galboros.jpg
Fire A large Galbo-like enemy that attacks with big spouting flames and body attacks.
Gigant Edge
File:Gigant Edge TD.jpg
Sword A large armored swordsman who carries a shield and charges with his blade. His attacks are slow, but dangerous.
Grand Wheelie
File:Grand Wheelie TD.jpg
Wheel A large eyeballed wheel with attached engine on top. It attacks by driving about the stage and performing wheelies.
Hornhead
Hornhead 2.jpg
Beetle An armored beetle-type enemy that attacks by charging with its horn, which it can grab Kirby with if it connects.
Mr. Frosty
File:Mr. Frosty TD.jpg
Ice His debut 3D appearance, Mr. Frosty attacks by kicking ice blocks, and doing freeze breath twirls. He also occasionally charges forward.

Bosses

Note: In Dededetour! and The True Arena, all bosses are fought in their more powerful Deluxe (DX) forms (except for those that only appear in Story Mode).

Soundtrack

Jukebox

The Jukebox serves as the Sound Test of Kirby: Triple Deluxe. When a soundtrack is playing, the musical notes will change the color to indicate its composer:

List of Tracks in Kirby: Triple Deluxe Soundtrack CD

The English soundtrack CD is titled Kirby: Triple Deluxe Soundtrack, available through Club Nintendo in Europe and Australia for the exchange of 2000 stars. Same with the Japanese release, however, the CD only includes 46 tracks from the game and 3 bonus tracks.

Kirby: Triple Deluxe is one of the few games in the series that has its original soundtrack CD released in English. (Many Kirby original soundtracks are released in Japan only and thus don't have official English track titles.)

The following lists all tracks in Kirby: Triple Deluxe Soundtrack CD, with their English and Japanese titles.

This article or section is under construction. Therefore, please excuse its informal appearance while it's being worked on. We hope to have it completed as soon as possible.
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Tracks in Kirby: Triple Deluxe Soundtrack CD
Track No. English Title Japanese Title Composer Description
01 Sun, Sky, Dreamstalk 空と太陽とワールドツリー
Sky, Sun, Dreamstalk
Hirokazu Ando Title Theme.
  • Shares the melody of "Spring Smash Factory", one of the two leitmotifs of Triple Deluxe.
02 Green Greens グリーングリーンズ
Green Greens
Hirokazu Ando World Map Theme.
03 Floral Fields 浮遊大陸の花畑
Floral Fields
Jun Ishikawa Stage Theme of:
Lv1 Fine Fields Stage 1 and Stage 2;
Lv3 Old Odyssey Stage 1;
Lv6 Royal Road Stage 3 (before getting Hypernova)
  • One of the two leitmotifs of Triple Deluxe.
04 Hypernova Inhale 全てすいこめ!ビッグバン
Inhale Everything! Big Bang*
*Big Bang is the Japanese name of Hypernova.
Hirokazu Ando Theme of Hypernova.
  • Arrangement of "Floral Fields".
05 The Cave in the Sky そらにうかぶどうくつ
The Cave in the Sky
Hirokazu Ando Stage Theme of:
Lv1 Fine Fields Stage 2;
Lv3 Old Odyssey Stage 3.
06 Tilting the World カタムキナゾトキ
Tilting Puzzles
Hirokazu Ando Theme of puzzles. Tilting refers to the use of Nintendo 3DS gyroscope in the puzzles.
  • Arrangement of "Floral Fields".
07 Chasing Down the Miniboss 中ボスバトル:友とヤツを追って
Mid-Boss Battle: Chasing the Befriended Guy*
*"The Befriended Guy" possibly refers to King Dedede who is kidnapped by Taranza.
Hirokazu Ando Mid-Boss Battle Theme.
Also used in every cutscene where King Dedede is taken away by Taranza before a boss battle.
08 A Forest Hike 森の奥行きハイキング
Hiking Deep Inside the Forest
Hirokazu Ando Stage Theme of:
Lv1 Fine Fields Stage 4.
09 Invincible 無敵
Invincible
Hirokazu Ando Theme of Invincible after taking the Invincible Candy.
  • Remix of the Invincible Theme in the series.
10 Dark Clouds 光なき暗雲
Dark Clouds with No Light
Jun Ishikawa Theme of the Boss Battle prelude.
Also used during the gyroscope section vs. Flowered Queen Sectonia's vines.
11 Bouncing Boss Battle とびだせ!奥へ手前へボスバトル
Bounce! Boss Battle Back and Forth*
*奥へ手前へ (back and forth) could be a reference to how bosses in Triple Deluxe
ultilize the two-plane system to move back and forth in the stage.
Hirokazu Ando Regular Boss Battle Theme at the end of Lv1-5:
Flowery Woods, Paintra, Kracko, Coily Rattler, Pyribbit.
  • Arrangement of "Floral Fields".
12 Grand Sun Stone Dance グランドサンストーン~カービィダンス
Grand Sun Stone ~ Kirby Dance
Hirokazu Ando Combination of "Obtain Grand Sun Stone" theme and "Kirby Dance" theme.
13 Under the Sunshine 太陽の光で
Under the Sunshine
Hirokazu Ando Theme of "Unlock Lv2-5" movies in the Theater.
14 Must Dash はずんでデンデン♪
Bouncing Denden♪
Jun Ishikawa Title Theme of Dedede's Drum Dash the Sub-Game.
Stage Theme of:
Lv2 Lollipop Land Stage 1 and Stage 4.
15 Toy Rhythm トイリズム
Toy Rhythm
Hirokazu Ando Stage Theme of:
Lv2 Lollipop Land Stage 2.
16 Spring Smash Factory ボヨヨンバッタン・ファクトリー
Spring Smash Factory
Hirokazu Ando Stage Theme of:
Lv2 Lollipop Land Stage 3.
  • One of the two leitmotifs of Triple Deluxe.
17 Reflected Laughter 奥のカガミで笑う影
Laughing Shadow from the Deep Mirrors
Jun Ishikawa Stage Theme of:
Lv2 Lollipop Land Stage 4;
Lv4 Wild World Stage 3.
18 Sky at Sunset 天空に沈む夕陽
Sky at Sunset
Hirokazu Ando Stage Theme of:
Lv3 Old Odyssey Stage 2 and Stage 3.
19 Silver Snow Story 白銀の物語
White Silver Story
Hirokazu Ando Stage Theme of:
Lv3 Old Odyssey Stage 4.
20 Spinning Jungle グルグルジャングル
Spinning Jungle
Hirokazu Ando Stage Theme of:
Lv4 Wild World Stage 1, Stage 2, Stage 3, Stage 4 and Stage 5.
21 Golden Legend 黄金の神話
Golden Legend
Jun Ishikawa Stage Theme of:
Lv4 Wild World Stage 4 and Stage 5.
22 Mountains in an Angry Sky 怒れる天の山々
Mountains in an Angry Sky
Jun Ishikawa Stage Theme of:
Lv5 Endless Explosions Stage 1 Stage 2 Stage 3 and Stage 4.
23 Mysterious Trap ミステリアストラップ
Mysterious Trap
Hirokazu Ando Stage Theme of:
Lv5 Endless Explosions Stage 3 and Stage 4.
24 Ripple Red Ripple Red Jun Ishikawa Stage Theme of:
Lv5 Endless Explosions Stage 5 (Mid-Boss Tower).
25 Kirby Fighters カービィファイターズ!
Kirby Fighters!
Jun Ishikawa Title Theme of Kirby Fighters the Sub-Game.
  • Remix of Regular Boss Battle Theme from Kirby Super Star.
26 Four-Way Fight in Coo's Forest 4人でファイッ!~クーの森
Four-Player Fight! ~ Coo's Forest
Hirokazu Ando Stage Theme of Coo's Forest in Kirby Fighters.
27 Secret Area: HAL Room シークレットエリア:HAL部屋
Secret Area: HAL Room
Hirokazu Ando Used in the HAL Room from Lv1 Fine Fields Stage 3
28 Majestic Flora 帝都へ届く花
Flora to the Royal Capital
Hirokazu Ando Theme of "Unlock Lv6" movie in the Theater.
29 Moonlight Capital 月影の帝都セクトラトア
Sectorator, the Moonlight Capital
Jun Ishikawa Stage Theme of:
Lv6 Royal Road Stage 1 Stage 2 and Stage 4.
30 Beautiful Prison 美の監獄
Beautiful Prison
Jun Ishikawa Stage Theme of:
Lv6 Royal Road Stage 5.
31 Hypernova All-Stars ビッグバンオールスターズ
Big Bang All-Stars
Hirokazu Ando Stage Theme of:
Lv6 Royal Road Stage 3 and Stage 5 (after taking Hypernova).
  • Arrangement of "Hypernova Inhale".
32 Taranza, the Master of Puppetry あやつりの魔術師タランザ
Taranza, the Magician of Puppetry
Hirokazu Ando Taranza's Theme.
33 Revenge of the Enemy リベンジ オブ エネミー
Revenge of Enemy
Hirokazu Ando Boss Revenge Battle Theme of:
Lv6 Royal Road Stage 2 (Coily Rattler & Kracko) and Stage 4 (Paintra & Flowery Woods & Pyribbit);
Masked Dedede (first phase);
Dark Meta Knight's Revenge (first phase).
  • Arrangement of "Spring Smash Factory".
34 Dedede's Royal Payback 王位の復権:D.D.D.
Seize Back the Crown: D.D.D.
Jun Ishikawa Boss Battle Theme of:
Masked Dedede's Revenge (second phase);
Shadow Dedede.

Gallery

Video Gallery

Kirby Triple Deluxe Teaser
Kirby Triple Deluxe Trailer
Kirby Triple Deluxe Trailer 2
Kirby Triple Deluxe Trailer (Dedede Drum Dash)
Kirby Triple Deluxe Launch Trailer


Trivia

Spoilers! Notice: Stop right there, stubby little pink thing!
Spoilers abound! If you do not wish to read them, skip ahead to the next heading or find a different article.
  • If the first letter of each level is put together, it spells out FLOWERED (Fine Field, Lollipop Land, Old Odyssey, Wild World, Endless Explosions, Royal Road, Eternal Dreamland). This is a reference to the final boss, Queen Sectonia, who becomes a giant flower after merging herself with the Dreamstalk (effectively becoming "FLOWERED"). This is similar to Kirby's Adventure, Kirby: Canvas Curse and Kirby's Return to Dream Land.
  • This game was first to have interactable onscreen HUD display: when Hypernova Kirby inhales a boss, its health gauge "peels" off before being inhaled when emptied; breaking the fourth wall.

Names in other languages

Language Name Meaning
French Kirby: Triple Deluxe Kirby: Triple Deluxe
German Kirby: Triple Deluxe Kirby: Triple Deluxe
Italian Kirby: Triple Deluxe Kirby: Triple Deluxe
Spanish Kirby: Triple Deluxe Kirby: Triple Deluxe


External Links

References

Template:KirbyTD