Kirby's Dream Collection Special Edition
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Kirby's Dream Collection Special Edition (sometimes referred to as Kirby's Dream Collection for short) is a compilation title released for the Wii in Japan and the Americas only in 2012, in commemoration of the Kirby series' 20th anniversary. This collection consists of the first six main-series Kirby games and contains a large array of bonus features, including a unique challenge mode based on Kirby's Return to Dream Land and a showcase of all the games in the series up to that point including information on them, along with other features.
Content overview[edit]
Kirby's Dream Collection Special Edition contains a Wii game disc containing ports of a selection of the first six classic Kirby games. Also included on the game disc are thirteen new challenge stages based on Kirby's Return to Dream Land, an interactive timeline of Kirby's history where one can read about and watch movies related to the various Kirby games, and three episodes of the anime series Kirby: Right Back at Ya!.
The collection also includes a soundtrack CD featuring tracks from numerous Kirby games spanning across the entire series, and a 45-page special collectible book containing various artwork and other behind-the-scenes information and content covering Kirby's history,[3] along with a manual-like booklet giving basic information and controls for each game, and three screenshots from notable moments in the games.
Game disc[edit]
Kirby's Dream Collection Special Edition is split into three main modes:
Classic Titles[edit]
“ | Big adventures await in these six fan-favorite, classic Kirby titles! | ” | — Main menu description of "Classic Titles". |
The following games are included on the game disc, with all the original content and frame-rates preserved:[3]
Games in Kirby's Dream Collection Special Edition | |||
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Game | Original device | Original release | Notes |
Game Boy | 1992 | ||
Nintendo Entertainment System | 1993 | ||
Game Boy | 1995 | ||
Super Nintendo Entertainment System | 1996 | ||
1997 | The color changes to Hyper Zone's Boss Butch arena made in the previous Virtual Console release are present here. | ||
Nintendo 64 | 2000 | The secret input to unlock a 100% file cannot be used here because no buttons are mapped to the C-buttons. |
All games can be played with a Wii Remote, a Classic Controller, or a Nintendo GameCube controller, and all except for Kirby 64: The Crystal Shards support the Virtual Console's Suspend Point feature. The games also include digital manuals, and feature an optional blue frame around the edges of the screen when played in 16:9. A pink version of this frame always displays for Game Boy games, even in 4:3, due to them being designed with a smaller 10:9 display in mind.
Four of these games—Kirby's Adventure, Kirby Super Star, Kirby's Dream Land 3, and Kirby 64: The Crystal Shards—were already available on the Wii Virtual Console, but the emulation in this collection is slightly different. Most notably, an emulation error with the coloring of Miracle Matter's boss arena in Kirby 64: The Crystal Shards was corrected.
At launch, Kirby's Dream Land was also already available on the Nintendo 3DS Virtual Console, making Kirby's Dream Land 2 the only exclusive game in the collection at the time. The Game Boy emulator used for this release is based on the original model, so it does not feature the additional colors and other features available to later Game Boy models and the Super Game Boy.
New Challenge Stages[edit]
- Main article: New Challenge Stages
“ | A familiar face from Kirby's Return to Dream Land has built Kirby some special Challenge Stages! | ” | — Main menu description of "New Challenge Stages". |
In addition, a Sub-Game exclusive to this collection called New Challenge Stages can be played, based on the optional challenge rooms from Kirby's Return to Dream Land. It consists of thirteen stages, where Kirby gets one or more Copy Abilities to work with, and focuses on score rather than only on completion of the stage. Kirby gets a score on how many enemies he has defeated, how much time there is left on the clock, and how many coins he has collected. At the end of the run, Kirby is given a ranking based on his score, which is, from lowest to highest, bronze, silver, gold, and finally platinum. Each level also contains a boss stage, where Kirby races against Magolor and can use all the copy abilities from the area, or from all challenge stages depending on which area it is. There is a small story to this Sub-Game, where Magolor has built a theme park for Kirby. He acknowledges the events from Kirby's Return to Dream Land, as well as talking about the challenges. Unlike in Kirby's Return to Dream Land, the player can use a Classic Controller or a GameCube controller to play the challenge stages, and the game supports the GameCube controller's rumble feature. However, this disables motion controls that are normally available with the Wii Remote (such as shaking the controller to charge up Spark).
Kirby's History[edit]
- Main article: Kirby's History
“ | Let's celebrate Kirby's anniversary by looking back at the history of the Kirby series! | ” | — Main menu description of "Kirby's History". |
Finally, the disc contains an interactive Kirby history timeline where players can view all of the games in the Kirby series up until the point of this game's release. The timeline includes worldwide events that happened around the same time the Kirby game in question was released. If the player selects a game from the timeline, they can view a short video clip on said game (or play it if it is included in the disc) and can view the box of the game in a panoramic mode, as a theme directly from the game plays. Included along with the history are three episodes from the Kirby anime, Kirby: Right Back at Ya! (those episodes being Kirby Comes to Cappy Town, Crusade for the Blade, and Waddle While You Work), as well as a video performance of "Gourmet Race to Green Greens ~ Chamber Music".[3]
Soundtrack CD[edit]
An additional disc is included in the game box, referred to as the Kirby's Dream Collection Special Edition Compilation Soundtrack, which is an audio CD. It features 45 tracks, most of which are selected pieces of music from various Kirby games, grouped in chronological order of the games' releases. After the tracks taken from Kirby's Return to Dream Land, there are three bonus tracks which are rearrangements of Kirby songs arranged specifically for this soundtrack.
Celebration Book[edit]
Lastly, a 45 page booklet is included in the game box, called the Kirby's 20th Anniversary Celebration Book. This booklet has various details on Kirby's history along with fun facts about most of the games in the series, along with pieces of artwork, concept art, trivia, and more.
Staff[edit]
The following is a list of staff who have worked on Kirby's Dream Collection Special Edition:
Staff of Kirby's Dream Collection Special Edition | |
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Position | Developer(s) |
Directors | Shinya Kumazaki Tatsuya Kamiyama |
Assistant Director | Nobuyuki Okada |
Level-Design Planning | Takashi Hamada |
Programming Director | Isao Takahashi |
Programmers | Akio Hanyu Takaaki Kawahara Rui Uchida Ryoichiro Atono Takashi Nozue Sho Tajima |
Design Director | Kazuyuki Nakamura |
Designers | Tetsuya Mochiduki Shigeyuki Kawata Riki Fuhrmann Akihiro Kanno Monami Matsuura |
Background Designers | Hitoshi Kikkawa Yuki Honda |
Level-Design Advisers | Yuki Endo Kenta Nakanishi Takao Nakano |
Sound | Hirokazu Ando Jun Ishikawa Shougo Sakai |
Voice | Makiko Ohmoto (Kirby) |
Gameplay-Video Production Managers | Masanobu Yamamoto Koji Akaike |
Gameplay-Video Production | Takashi Yamashita Satoshi Akiyama Hiroyuki Tsuji Takashi Dobashi |
Team Support | Seiji Otoguro Koji Akaike |
Public Relations | Satoshi Ishida Tomohiro Minemura |
Artwork | Tetsuya Notoya Mariko Kimizuka Masayo Nakagami Yumiko Sano Yuka Kotaki Toshiyo Osanai Yukiko Nakamichi |
Manual Editing | Keisuke Kadota |
Testing | Masaru Kobayashi Masashi Okamoto Yuki Tanikawa Ryosuke Yamada Hiroyuki Tsuji Mario Club HAL Debug Team DIGITAL HEARTS Co., Ltd. |
Technical Support | Tadashi Kamitake Hiroaki Nakano Chiharu Itoh Koutarou Hiromatsu |
NOA Localization Management | Reiko Ninomiya Dan Owsen Leslie Swan |
NOA Localization | Kento Oiwa Samantha Robertson Scott Willson |
NOA Testing Coordination | Arnold A. Myers II Patrick Taylor |
NOA Testing | NOA Product Testing |
Special Thanks | Hiroshi Fujie Rieko Kawahara Tadashi Hashikura Kenichiro Kita Kunio Watanabe Tomokazu Tsuruoka Takayuki Sugano Takuya Abe Munemasa Kimura Masami Ishiguro |
Project Coordinator | Kazuyuki Gofuku |
Project Manager | Tetsuya Abe |
Producers | Youichi Yamamoto Hiroaki Suga Kensuke Tanabe |
General Producers | Masayoshi Tanimura Shinya Takahashi |
Executive Producer | Satoru Iwata |
©1992-2012 HAL Laboratory, Inc./Nintendo. HAL Laboratory, Inc. and Nintendo are the authors of this software for the purpose of copyright. All rights reserved. HAL Laboratory Nintendo |
Trivia[edit]
- In the history menu, Kirby has a number of unique idle animations if left alone for long enough. He may wave at the player, admire the item he is standing next to, or fall asleep for a moment before waking up again.
- The Staff Credits section of the Celebration Book renders certain letters in the titles and names of staff in distinct colors. Combining these letters yields the words "KIRBY", "KING DEDEDE", "META KNIGHT", and "WADDLE DEE".
- The Japanese version of the Celebration Book does the same for "KIRBY" and "KING DEDEDE". The last two names however come together differently as staff names are in kanji and kana, rather than Latin characters starting with Kirby's Dream Land 2. "META KNIGHT" still uses Latin characters (though the "N" is drawn from "MANUAL EDITOR" under Kirby's Dream Land 2 rather than Shigenobu Kasai's name under Kirby Super Star). However, Waddle Dee's name is put together from kana, using the name いしかわ じゅん (Jun Ishikawa) under Kirby's Dream Land 3, the names あんどう ひろかず (Hirokazu Ando) and みやもと しげる (Shigeru Miyamoto) under Kirby 64: The Crystal Shards, and the title of コーディネーター (Coordinator) under Kirby's Dream Collection Special Edition.
Gallery[edit]
- Main article: Kirby's Dream Collection Special Edition/gallery
A screenshot of the Spark Challenge from New Challenge Stages
Names in other languages[edit]
Language | Name | Meaning |
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Japanese | 星のカービィ 20周年スペシャルコレクション Hoshi no Kābyi Ni-ju-shūnen Supesharu Korekushon |
Kirby of the Stars 20th Anniversary Special Collection |
Chinese | Kirby's Dream Collection Special Edition Kirby's Dream Collection |
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Dutch | Kirby's Dream Collection Special Edition Kirby's Dream Collection |
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Canadian French | Kirby's Dream Collection Special Edition Kirby's Dream Collection |
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European French | Kirby 20th Anniversary Special Collection[4] Kirby's Dream Collection Special Edition Kirby's Dream Collection |
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German | Kirby Dream Collection[5] Kirby's Dream Collection Special Edition Kirby's Dream Collection |
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Italian | Kirby 20th Anniversary Special Collection[6] Kirby's Dream Collection Special Edition Kirby's Dream Collection |
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Korean | Kirby's Dream Collection Special Edition Kirby's Dream Collection |
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Portuguese | Kirby's Dream Collection Special Edition Kirby's Dream Collection |
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Spanish | Kirby's Dream Collection Special Edition Kirby's Dream Collection |
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External links[edit]
- Official Japanese website
- Official North American website
- English manual (North American print, archived version)
References
- ↑ Nintendo - Release Calendar 2012 July
- ↑ Tweet by Nintendo of America - "Celebrate Kirby’s 20th anniversary w/ Kirby’s Dream Collection Special Edition on 9/16! Get info at the 8:57 mark."
- ↑ 3.0 3.1 3.2 Kirby's Dream Collection Special Edition on Nintendo.com
- ↑ https://kirbydevpostarchive.tumblr.com/post/167140170946/hal-laboratory-%E3%82%A4%E3%82%B7%E3%83%80hallaboratory-07022014-700
- ↑ https://kirbydevpostarchive.tumblr.com/post/167140148246/hal-laboratory-%E3%82%A4%E3%82%B7%E3%83%80hallaboratory-07022014-700
- ↑ https://kirbydevpostarchive.tumblr.com/post/167140118736/hal-laboratory-%E3%82%A4%E3%82%B7%E3%83%80hallaboratory-07022014-659
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