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Overload Ocean - Stage 7 EX: Difference between revisions

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{{Infobox-KPRStage
{{Infobox-KPRStage
|image=[[File:Overload Ocean EX.jpg|350px]]
|image=[[File:KPR Overload Ocean Stage 7 1.png|350px]]
|caption=It was... too much... sugar...
|caption=Kirby gets launched along a diagonal passage.
|level=[[Overload Ocean]]
|level=[[Overload Ocean]]
|robobot={{Y}}
|robobot={{Y}}
Line 8: Line 8:
|goldsticker=[[Claycia]]
|goldsticker=[[Claycia]]
|midboss=[[King Doo]] 2.0
|midboss=[[King Doo]] 2.0
|previousstage=[[Overload Ocean - Stage 5]]
|theme music=[[#Music|(click to navigate)]]
|nextstage=[[Susie]]
|previousstage=[[Overload Ocean - Stage 6]]
|nextstage=[[Gigabyte Grounds - Stage 1]]
}}
}}
 
'''Overload Ocean - Stage 7 EX''' (also known as '''Stage 7 EX''') is an optional extra stage in [[Overload Ocean]], unlocked by collecting every [[Code Cube]] from previous Overload Ocean stages. There are three [[Code Cube]]s and four [[Sticker (Kirby: Planet Robobot)|sticker]]s in this stage. The rare sticker is one depicting [[Claycia]].  
'''Overload Ocean - Stage EX''' (also known as '''Stage 7 EX''') is an optional extra stage in [[Overload Ocean]], unlocked by collecting every [[Code Cube]] from previous Overload Ocean stages. There are three [[Code Cube]]s and 4 [[Sticker]]s in this stage. The Gold Sticker is one depicting [[Claycia]].  


==Overview==
==Overview==
The stage begins in the laboratory, with a number of cannons to utilize. From there, it leads out to the water, where Kirby can take some [[Tilt Gondola]]s.
The stage begins in the laboratory, with a number of cannons to utilize. From there, it leads out to the water, where Kirby can take some [[Tilt Gondola]]s.


The next area consists of the ice cream factory, where Kirby can make use of the [[Robobot Armor]]'s [[Ice (Robobot Armor)|Ice Mode]] to progress. Further in, Kirby will need to ditch the armor and dodge ice cream on foot.
The next area consists of the ice cream factory, where Kirby can make use of the [[Robobot Armor]]'s [[Ice Mode]] to progress. Further in, Kirby will need to ditch the armor and dodge ice cream on foot.


The next area has Kirby swimming in a deep underwater section in tight trenches while avoiding the [[Mech Acro]] fleet. This eventually returns him to the docks area, where he must do battle with [[King Doo]] 2.0 before reaching the stage exit.
The next area has Kirby swimming in a deep underwater section in tight trenches while avoiding the [[Metal Acro]] fleet. This eventually returns him to the docks area, where he must do battle with [[King Doo]] 2.0 before reaching the stage exit.


===Code Cube & Gold Sticker Guide===
===Code Cube & Rare Sticker Guide===
*'''Code Cube 1''' - While riding the [[Tilt Gondola]]s in the docks section, Kirby can find a [[Battery]] and ferry it to a teleportation device. Inside is a side door which leads to a puzzle involving the [[ESP]] ability to get the cube.
*'''Code Cube 1''' - While riding the [[Tilt Gondola]]s in the docks section, Kirby can find a [[Battery (Kirby: Planet Robobot)|Battery]] and ferry it to a teleportation device. Inside is a side door which leads to a puzzle involving the [[ESP]] ability to get the cube.
*'''Code Cube 2''' - In the ice cream factory, Kirby will want to use the [[Robobot Armor]]'s [[Ice (Robobot Armor)|Ice Mode]] to freeze some water spouts solid, then carry a block with a bit of [[Wire]] in it up to hook up with a wire line on the side of the wall. From there, Kirby can change the armor to [[Spark (Robobot Armor)|Spark Mode]] to electrify the wire and get the cube on the other side of the gate.
*'''Code Cube 2''' - In the ice cream factory, Kirby will want to use the [[Robobot Armor]]'s [[Ice Mode]] to freeze some water spouts solid, then carry a block with a bit of [[Wire (object)|Wire]] in it up to hook up with a wire line on the side of the wall. From there, Kirby can change the armor to [[Spark Mode]] to electrify the wire and get the cube on the other side of the gate.
*'''Code Cube 3''' - After defeating [[King Doo]] 2.0, this cube can be found in a treasure chest at the end of the stage.
*'''Code Cube 3''' - After defeating [[King Doo]] 2.0, this cube can be found in a treasure chest at the end of the stage.


*'''Gold Sticker''' - At the end of the [[Tilt Gondola]] docks area, this sticker can be found deep in the water under the door to the next area.
*'''Rare Sticker''' - At the end of the [[Tilt Gondola]] docks area, this sticker can be found deep in the water under the door to the next area.


==Enemies, Mid-Bosses and Abilities==
==Enemies, Mid-Bosses and Abilities==
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*[[Chilly]]
*[[Chilly]]
*[[Craby]]
*[[Craby]]
*[[NESP|Esper]]
*[[Flotzo Borg]]
{{col-break|width=33%}}
{{col-break|width=33%}}
*[[Labotory]]
*[[Labotory]]
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*[[Glunk]]
*[[Glunk]]
*[[Gordo]]
*[[Gordo]]
*[[Mech Acro]]
*[[Metal Acro]]
*[[Mech Flotzo]]
*[[NESP]]
{{col-break|width=34%}}
{{col-break|width=34%}}
*[[Propeller]]
*[[Propeller]]
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|
|
{{col-begin}}
{{col-begin}}
*[[Ice (Robobot Armor)|Ice]]
*[[Ice Mode]]
*[[Spark (Robobot Armor)|Spark]]
*[[Spark Mode]]
{{col-end}}
{{col-end}}
|}
|}


==Trivia==
==Music==
*Music used in this stage includes the following:
Music used in this stage includes the following:
**'[[Sky Stages|Machine Mansion (theme)]]' - from ''[[Kirby: Canvas Curse]]''
*"[[Underground Stage|Machine Mansion]]" - from ''[[Kirby: Canvas Curse]]''
**'[[Float Islands (theme)]]' - from ''[[Kirby Air Ride]]''
*"[[Float Islands (theme)|Float Islands]]" - from ''[[Kirby Air Ride]]''
**'[[Learn to Play]]' - from ''[[Kirby's Dream Course]]''
*[[Tutorial (theme from Kirby's Dream Course)|The tutorial theme]] from ''[[Kirby's Dream Course]]''
**'[[Aurora Area]]' - from ''[[Kirby's Return to Dream Land]]''
*"[[Freezing Temple]]" - from ''[[Kirby's Return to Dream Land]]''
**'[[Water (theme)]]' - from ''[[Kirby Air Ride]]''
*"[[Top Ride: Water]]" - from ''Kirby Air Ride''
**'[[Drag Race (theme)]]' - from ''[[Kirby Air Ride]]''
*"[[Green Greens (theme)|Stadium: Drag Race]]" - from ''Kirby Air Ride''
 
==Gallery==
<gallery>
KPR Overload Ocean Stage 7 2.png|Kirby goes on an uncomfortable ride.
KPR Overload Ocean Stage 7 3.png|Kirby opens a water valve.
KPR Overload Ocean Stage 7 4.png|Kirby solves the puzzle.
KPR Overload Ocean Stage 7 5.png|Kirby waits out the [[Metal Acro]]s.
KPR Overload Ocean Stage 7 6.png|Kirby finds a [[Treasure Chest|chest]].
KPR-map37-EX.jpg|Stage map
</gallery>


{{Navbox-PR}}
{{Navbox-KPR}}

Latest revision as of 06:05, 9 February 2024

Overload Ocean - Stage 7 EX
KPR Overload Ocean Stage 7 1.png
Kirby gets launched along a diagonal passage.
Details
Level Overload Ocean
Robobot Armor? Yes
Code Cubes 3
Stickers 4
Rare Sticker Claycia
Mid-Bosses King Doo 2.0
Theme music
Stage order
Overload Ocean - Stage 6 Gigabyte Grounds - Stage 1
 This box: view  talk  edit 

Overload Ocean - Stage 7 EX (also known as Stage 7 EX) is an optional extra stage in Overload Ocean, unlocked by collecting every Code Cube from previous Overload Ocean stages. There are three Code Cubes and four stickers in this stage. The rare sticker is one depicting Claycia.

Overview[edit]

The stage begins in the laboratory, with a number of cannons to utilize. From there, it leads out to the water, where Kirby can take some Tilt Gondolas.

The next area consists of the ice cream factory, where Kirby can make use of the Robobot Armor's Ice Mode to progress. Further in, Kirby will need to ditch the armor and dodge ice cream on foot.

The next area has Kirby swimming in a deep underwater section in tight trenches while avoiding the Metal Acro fleet. This eventually returns him to the docks area, where he must do battle with King Doo 2.0 before reaching the stage exit.

Code Cube & Rare Sticker Guide[edit]

  • Code Cube 1 - While riding the Tilt Gondolas in the docks section, Kirby can find a Battery and ferry it to a teleportation device. Inside is a side door which leads to a puzzle involving the ESP ability to get the cube.
  • Code Cube 2 - In the ice cream factory, Kirby will want to use the Robobot Armor's Ice Mode to freeze some water spouts solid, then carry a block with a bit of Wire in it up to hook up with a wire line on the side of the wall. From there, Kirby can change the armor to Spark Mode to electrify the wire and get the cube on the other side of the gate.
  • Code Cube 3 - After defeating King Doo 2.0, this cube can be found in a treasure chest at the end of the stage.
  • Rare Sticker - At the end of the Tilt Gondola docks area, this sticker can be found deep in the water under the door to the next area.

Enemies, Mid-Bosses and Abilities[edit]

Regular Enemies Mid-Boss

Abilities Robobot Armor Modes

Music[edit]

Music used in this stage includes the following:

Gallery[edit]