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A '''Smash Bros. room'''{{title}} is a room that serves to provide [[Kirby]] with the [[Smash Bros.]] [[Copy Ability]] via a [[Copy Essence]] exclusively in ''[[Kirby: Planet Robobot]]''. These rooms are important as the copy ability cannot be obtained from any enemy in ''Kirby: Planet Robobot''. The only other ways to obtain this ability are either to scan the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series Kirby [[amiibo]] into the game, or use the [[Copy Ability Testing Area#Kirby: Planet Robobot|Copy Ability Testing Area]].
A <b>Smash Bros. Room</b> is a room that serves to provide Kirby with the [[Smash Bros.]] [[Copy Ability]]. These rooms are always hidden, but with the exception of one, are not [[HAL Room]]s. Currently, Smash Bros. Rooms are only found in ''[[Kirby: Planet Robobot]]''. These rooms are important as Smash Bros. can not be obtained from any enemy in ''Planet Robobot''. The only other ways to obtain Smash Bros. are either to scan the Kirby [[amiibo]] (''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series) into the game, or use the [[Copy Ability Testing Area#Kirby: Planet Robobot|Copy Ability Testing Area]].


*[[Patched Plains - Stage 4]]
There are five Smash Bros. rooms in ''Kirby: Planet Robobot''. Although these rooms are hidden, they are not [[HAL Room]]s, with one exception. These rooms have some things in common; all of them are relatively small and tucked away, they are all accessed through hidden doors, and all of them are not required to complete the stages they are located in. The rooms are not entirely optional, as two of them contain unique [[Sticker (Kirby: Planet Robobot)|Stickers]] required for [[100% completion]] of the game.
*[[Overload Ocean - Stage 1]]
 
*[[Rhythm Route - Stage 2]]
==Room descriptions==
*[[Access Ark - Stage 1]]
===Patched Plains - Stage 4===
*[[Access Ark - Stage 5]]
In the first room of [[Patched Plains - Stage 4]], after passing by a [[Spynum]] and the first column of four [[block#Cracked Block|Cracked Blocks]], Kirby will face some metal platforms with gaps between them. Under the leftmost metal platform (suggested by a missing part on it) is a hidden door that leads to a room containing a [[Copy Essence]] of the [[Smash Bros.]] ability, and a lone [[Labotory]]. In the top-right corner, there is a [[Bomb Block]], which when detonated releases a [[1-Up]] from the ceiling. The way of accessing this room is a reference to a hidden room in [[Vegetable Valley - Stage 1]] which contains the [[UFO]] ability.
[[Category:Lists]]
 
<gallery>
KPR Smash Room 1 entry.png|Kirby stands atop the secret door.
KPR Smash Room 1.png|Kirby meets a lonely worker.
</gallery>
 
===Overload Ocean - Stage 1===
At the bottom right corner of the first room of [[Overload Ocean - Stage 1]], there is a submarine with an opened door that leads to a partially underwater room. Kirby must break through some [[Block#Cracked Block|cracked blocks]] to reach the Copy Essence. The only enemies in the room are two [[Squishy|Squishies]]. There are three [[Bomb Block]]s, which reveal some [[Point Star]]s, a [[Sticker (Kirby: Planet Robobot)|Sticker]], and a [[Maxim Tomato]].
 
<gallery>
KPR Smash Room 2 entry.png|Kirby enters the yellow submarine.
KPR Smash Room 2.png|Kirby swims for the [[Copy Ability]] above him.
</gallery>
 
===Rhythm Route - Stage 2===
In the first room of [[Rhythm Route - Stage 2]], at the top of the casino, there is an open window. Entering it will bring Kirby to a small vertical room. After climbing down a [[ladder]], Kirby can find the Copy Essence for the Smash Bros. ability. Underneath the Copy Essence, there are many [[Star Block]]s. Breaking them reveals a unique [[Sticker (Kirby: Planet Robobot)|Sticker]], some [[Food]], and many [[Point Star]]s.
 
<gallery>
KPR Rhythm Route Stage 2 1.png|Kirby hides almost as well as the secret door.
KPR Smash Room 3.png|Kirby strikes it rich.
</gallery>
 
===Access Ark - Stage 1===
After defeating the second [[Security Force]] of the stage, Kirby must enter a hidden passageway at the top right corner of the screen. At the other end is a small room which contains some [[Point Star]]s, a [[1-Up]], and two portraits of [[President Haltmann]]. The right portrait has a tear at the top right corner, which can be entered as a door. The next room also doubles as a [[HAL Room]], as it contains large Star Blocks in the shape of the letters 'HAL'. A single [[Haltworker]] sits atop the L, in place of the usual [[Broom Hatter]]. Alongside the Smash Bros. Copy Essence, the room also contains all three of the new [[Copy Ability|Copy Abilities]] introduced in ''Kirby: Planet Robobot'', those being [[Poison]], [[Doctor]], and [[ESP]]. If Kirby breaks the Star Blocks, he will reveal many point stars, a [[Maxim Tomato]], and a [[Sticker (Kirby: Planet Robobot)|Sticker]].
 
<gallery>
KPR Smash Room 4 entry.png|Kirby finds a hidden passageway.
KPR Smash Room 4 entry 2.png|Kirby ponders the physics behind what he is about to do.
KPR Smash Room 4.png|Kirby discovers the hidden room.
</gallery>
 
===Access Ark - Stage 5===
After Kirby crashes his [[Jet Mode|Jet Armor]] at the end of [[Access Ark - Stage 5]], if he [[hover]]s up above the warp portal instead of entering the [[cannon]], a secret door can be found inside of one of the stars used as decoration. Taking this door leads to a [[Cannon#Tilt Cannon|Tilt Cannon]] puzzle. The fourth cannon gives Kirby a choice between three paths. The left path contains a unique [[Sticker (Kirby: Planet Robobot)|Sticker]] and a cannon which will launch Kirby back up. The right path is the "wrong path", which will send Kirby straight into a warp portal to the next room. The center path leads to a small room containing the Smash Bros. Copy Essence and a cannon which leads to a warp portal to the next room. Ideally, the left path should be chosen first as it will send Kirby back up after he gets the sticker and will give him another go.
 
<gallery>
KPR Smash Room 5 entry.png|Kirby eyes the nearby star suspiciously.
KPR Smash Room 5.png|Kirby chooses correctly.
</gallery>
 
==Trivia==
*With the exception of the fifth room, all of the Smash Bros. rooms are located at or near the beginning of the stage, as the Smash Bros. ability can then be used to get through the stage easier. This allows players to get the ability quickly and then leave for a different stage.
 
{{clear}}
{{Navbox-KPR}}
 
[[Category:Places]]
[[Category:Easter eggs]]

Latest revision as of 20:15, 16 December 2023

A Smash Bros. room[conjectural title] is a room that serves to provide Kirby with the Smash Bros. Copy Ability via a Copy Essence exclusively in Kirby: Planet Robobot. These rooms are important as the copy ability cannot be obtained from any enemy in Kirby: Planet Robobot. The only other ways to obtain this ability are either to scan the Super Smash Bros. series Kirby amiibo into the game, or use the Copy Ability Testing Area.

There are five Smash Bros. rooms in Kirby: Planet Robobot. Although these rooms are hidden, they are not HAL Rooms, with one exception. These rooms have some things in common; all of them are relatively small and tucked away, they are all accessed through hidden doors, and all of them are not required to complete the stages they are located in. The rooms are not entirely optional, as two of them contain unique Stickers required for 100% completion of the game.

Room descriptions[edit]

Patched Plains - Stage 4[edit]

In the first room of Patched Plains - Stage 4, after passing by a Spynum and the first column of four Cracked Blocks, Kirby will face some metal platforms with gaps between them. Under the leftmost metal platform (suggested by a missing part on it) is a hidden door that leads to a room containing a Copy Essence of the Smash Bros. ability, and a lone Labotory. In the top-right corner, there is a Bomb Block, which when detonated releases a 1-Up from the ceiling. The way of accessing this room is a reference to a hidden room in Vegetable Valley - Stage 1 which contains the UFO ability.

Overload Ocean - Stage 1[edit]

At the bottom right corner of the first room of Overload Ocean - Stage 1, there is a submarine with an opened door that leads to a partially underwater room. Kirby must break through some cracked blocks to reach the Copy Essence. The only enemies in the room are two Squishies. There are three Bomb Blocks, which reveal some Point Stars, a Sticker, and a Maxim Tomato.

Rhythm Route - Stage 2[edit]

In the first room of Rhythm Route - Stage 2, at the top of the casino, there is an open window. Entering it will bring Kirby to a small vertical room. After climbing down a ladder, Kirby can find the Copy Essence for the Smash Bros. ability. Underneath the Copy Essence, there are many Star Blocks. Breaking them reveals a unique Sticker, some Food, and many Point Stars.

Access Ark - Stage 1[edit]

After defeating the second Security Force of the stage, Kirby must enter a hidden passageway at the top right corner of the screen. At the other end is a small room which contains some Point Stars, a 1-Up, and two portraits of President Haltmann. The right portrait has a tear at the top right corner, which can be entered as a door. The next room also doubles as a HAL Room, as it contains large Star Blocks in the shape of the letters 'HAL'. A single Haltworker sits atop the L, in place of the usual Broom Hatter. Alongside the Smash Bros. Copy Essence, the room also contains all three of the new Copy Abilities introduced in Kirby: Planet Robobot, those being Poison, Doctor, and ESP. If Kirby breaks the Star Blocks, he will reveal many point stars, a Maxim Tomato, and a Sticker.

Access Ark - Stage 5[edit]

After Kirby crashes his Jet Armor at the end of Access Ark - Stage 5, if he hovers up above the warp portal instead of entering the cannon, a secret door can be found inside of one of the stars used as decoration. Taking this door leads to a Tilt Cannon puzzle. The fourth cannon gives Kirby a choice between three paths. The left path contains a unique Sticker and a cannon which will launch Kirby back up. The right path is the "wrong path", which will send Kirby straight into a warp portal to the next room. The center path leads to a small room containing the Smash Bros. Copy Essence and a cannon which leads to a warp portal to the next room. Ideally, the left path should be chosen first as it will send Kirby back up after he gets the sticker and will give him another go.

Trivia[edit]

  • With the exception of the fifth room, all of the Smash Bros. rooms are located at or near the beginning of the stage, as the Smash Bros. ability can then be used to get through the stage easier. This allows players to get the ability quickly and then leave for a different stage.