Rhythm Route - Stage 7 EX: Difference between revisions
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{{Infobox-KPRStage | {{Infobox-KPRStage | ||
|image=[[File:Rhythm Route | |image=[[File:KPR Rhythm Route Stage 7 1.png|350px]] | ||
|caption= | |caption=Kirby makes use of bridge shutters. | ||
|level=[[Rhythm Route]] | |level=[[Rhythm Route]] | ||
|robobot={{Y}} | |robobot={{Y}} | ||
Line 8: | Line 8: | ||
|goldsticker=[[Qbby]] | |goldsticker=[[Qbby]] | ||
|midboss=[[Telepathos]] 2.0 | |midboss=[[Telepathos]] 2.0 | ||
|theme music=[[#Music|(click to navigate)]] | |||
|previousstage=[[Rhythm Route - Stage 6]] | |previousstage=[[Rhythm Route - Stage 6]] | ||
|nextstage=[[Access Ark - Stage 1]] | |nextstage=[[Access Ark - Stage 1]] | ||
}} | }} | ||
'''Rhythm Route - Stage 7 EX''' (also known as '''Stage 7 EX''') is an optional extra stage in [[Rhythm Route]], unlocked by collecting every [[Code Cube]] from previous Rhythm Route stages. There are three [[Code Cube]]s and four [[Sticker (Kirby: Planet Robobot)|sticker]]s in this stage. The rare sticker is one depicting [[Qbby]]. | |||
'''Rhythm Route - Stage EX''' (also known as '''Stage 7 EX''') is an optional extra stage in [[Rhythm Route]], unlocked by collecting every [[Code Cube]] from previous Rhythm Route stages. There are three [[Code Cube]]s and four [[Sticker (Kirby: Planet Robobot)|sticker]]s in this stage. The | |||
==Overview== | ==Overview== | ||
The stage begins in the laboratory, where Kirby will run across gates that extend out to serve as platforms. From there, Kirby finds himself on the train, swimming through suspended water cubes as the stage auto-scrolls. | The stage begins in the laboratory, where Kirby will run across gates that extend out to serve as platforms. From there, Kirby finds himself on the train, swimming through suspended water cubes as the stage auto-scrolls. | ||
From there, Kirby finds himself in the city, where he will have to dodge many | From there, Kirby finds himself in the city, where he will have to dodge many [[Spring Note]]s. From there, Kirby can access some [[Robobot Armor]] inside the laboratory. | ||
From there, Kirby finds himself in the casino, dodging more giant billiard balls down a hallway. This leads back to the train, where Kirby will battle [[Telepathos]] 2.0 before reaching the stage exit. | From there, Kirby finds himself in the casino, dodging more giant billiard balls down a hallway. This leads back to the train, where Kirby will battle [[Telepathos]] 2.0 before reaching the stage exit. | ||
===Code Cube & | ===Code Cube & Rare Sticker Guide=== | ||
*'''Code Cube 1''' - During the first train section, a [[String Platform]] can be found inside one of the water cubes. Kirby will need to use a cutting ability | *'''Code Cube 1''' - During the first train section, a [[String Platform]] can be found inside one of the water cubes. Kirby will need to use a cutting ability to cut the string, and get the cube. | ||
*'''Code Cube 2''' - Kirby will need to use the [[Robobot Armor]] [[ | *'''Code Cube 2''' - Kirby will need to use the [[Robobot Armor]]'s [[Stone Mode]] in the laboratory to push some forklifts into position, uncovering a path to a side door. Inside, Kirby will need to solve a [[Wire (object)|Wire]] puzzle to get this cube. | ||
*'''Code Cube 3''' - After defeating [[Telepathos]] 2.0, this cube can be found in a chest at the end of the stage. | *'''Code Cube 3''' - After defeating [[Telepathos]] 2.0, this cube can be found in a chest at the end of the stage. | ||
*''' | *'''Rare Sticker''' - At the end of the casino billiard path, this sticker can be found just past the ladder, though it may be obscured by a billiard ball in the foreground. | ||
==Enemies, Mid-Bosses and Abilities== | ==Enemies, Mid-Bosses and Abilities== | ||
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*[[Clown Acrobot]] | *[[Clown Acrobot]] | ||
*[[Degout]] | *[[Degout]] | ||
*[[Glunk]] | |||
{{col-break|width=33%}} | {{col-break|width=33%}} | ||
*[[Grizzo]] | *[[Grizzo]] | ||
*[[ | *[[Mamatee]] | ||
*[[Moonja]] | *[[Moonja]] | ||
*[[Rocky]] | *[[Rocky]] | ||
*[[Sir Kibble]] | |||
{{col-break|width=34%}} | {{col-break|width=34%}} | ||
*[[Sparky]] | *[[Sparky]] | ||
*[[Spring Note]] | |||
*[[Squishy]] | *[[Squishy]] | ||
*[[Waddle Dee]] | *[[Waddle Dee]] | ||
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| | | | ||
{{col-begin}} | {{col-begin}} | ||
*[[Spark | *[[Spark Mode]] | ||
*[[Stone | *[[Stone Mode]] | ||
{{col-end}} | {{col-end}} | ||
|} | |} | ||
== | ==Music== | ||
Music used in this stage includes the following: | |||
* | *"[[King Dedede's Theme|Cart Run]]" - from ''[[Kirby: Canvas Curse]]'' | ||
* | *"[[Ending (theme from Kirby's Dream Course)|Ending]]" - from ''[[Kirby's Dream Course]]'' | ||
* | *"[[Desert Stage]]" - from ''[[Kirby's Dream Land 3]]'' | ||
* | *"[[Boarding the Halberd|Halberd]]" - from ''[[Kirby's Epic Yarn]]'' | ||
* | *"[[Green Greens (theme)|Stadium: Drag Race]]" - from ''[[Kirby Air Ride]]'' | ||
==Gallery== | |||
<gallery> | |||
KPR Rhythm Route Stage 7 2.png|Kirby swims through a floating water bar in the train. | |||
KPR Rhythm Route Stage 7 3.png|Kirby leaps out of the way of the very loud speakers. | |||
KPR Rhythm Route Stage 7 4.png|[[Stone Mode|Stone]] Kirby packs a punch. | |||
KPR Rhythm Route Stage 7 5.png|Kirby moves carefully in line with the giant pool balls. | |||
KPR Rhythm Route Stage 7 6.png|Kirby moves his way down a suspiciously empty section of the train. | |||
KPR-map57-EX.jpg|Stage map | |||
</gallery> | |||
{{Navbox- | {{Navbox-KPR}} |
Latest revision as of 06:11, 9 February 2024
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Rhythm Route - Stage 7 EX (also known as Stage 7 EX) is an optional extra stage in Rhythm Route, unlocked by collecting every Code Cube from previous Rhythm Route stages. There are three Code Cubes and four stickers in this stage. The rare sticker is one depicting Qbby.
Overview[edit]
The stage begins in the laboratory, where Kirby will run across gates that extend out to serve as platforms. From there, Kirby finds himself on the train, swimming through suspended water cubes as the stage auto-scrolls.
From there, Kirby finds himself in the city, where he will have to dodge many Spring Notes. From there, Kirby can access some Robobot Armor inside the laboratory.
From there, Kirby finds himself in the casino, dodging more giant billiard balls down a hallway. This leads back to the train, where Kirby will battle Telepathos 2.0 before reaching the stage exit.
Code Cube & Rare Sticker Guide[edit]
- Code Cube 1 - During the first train section, a String Platform can be found inside one of the water cubes. Kirby will need to use a cutting ability to cut the string, and get the cube.
- Code Cube 2 - Kirby will need to use the Robobot Armor's Stone Mode in the laboratory to push some forklifts into position, uncovering a path to a side door. Inside, Kirby will need to solve a Wire puzzle to get this cube.
- Code Cube 3 - After defeating Telepathos 2.0, this cube can be found in a chest at the end of the stage.
- Rare Sticker - At the end of the casino billiard path, this sticker can be found just past the ladder, though it may be obscured by a billiard ball in the foreground.
Enemies, Mid-Bosses and Abilities[edit]
Regular Enemies | Mid-Boss | ||||
---|---|---|---|---|---|
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Abilities | Robobot Armor Modes | ||||
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Music[edit]
Music used in this stage includes the following:
- "Cart Run" - from Kirby: Canvas Curse
- "Ending" - from Kirby's Dream Course
- "Desert Stage" - from Kirby's Dream Land 3
- "Halberd" - from Kirby's Epic Yarn
- "Stadium: Drag Race" - from Kirby Air Ride
Gallery[edit]
Stone Kirby packs a punch.