Mecha Knight+: Difference between revisions
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Revision as of 18:49, 6 July 2021
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“ | Well, I have something special for you today. Have a sneak peek at our latest product, hot off the production line! It's been completely updated with the newest technology. It's capable of working for 24 hours without recharging... And it's been programmed to be a merciless fighting machine. We call it Mecha Knight+! I hope you like it. Have a nice day! Buh-bye! | ” | — Susie in Kirby: Planet Robobot |
Mecha Knight+ is a Boss fought in Kirby: Planet Robobot, appearing as the boss of Access Ark. He is an upgraded version of Mecha Knight, which means to say that he is still Meta Knight under the thrall of the Haltmann Works Company. He now sports a red paint job, and fights in a very different manner to his original version.
Game appearances
Kirby: Planet Robobot
After his initial defeat, Susie has Mecha Knight upgraded, and sends him in to deal with Kirby again at the end of Access Ark, inside the Haltmann Works executive office.
Boss Fight
“ | After being turned into scrap metal, Mecha Knight has received a major upgrade. Is there any way to restore him to his former glory? | ” | — Vs. Mecha Knight+ Pause Screen description in Kirby: Planet Robobot |
The following lists all of Mecha Knight+'s attacks in Kirby: Planet Robobot. There is no 2.0 variant of Mecha Knight+, as he is instead replaced with Stock Mecha Knight.
Attacks - Phase 1 | |
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Attack | Description |
Giant Sword | Mecha Knight+ moves to the centTemplate:Er of the arena and then supercharges his sword to make it huge. After performing "Giant Swipes," "Down Thrust+" and "Giant Spin Attack" in any order, the sword returns to its original size.
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Giant Swipes | Mecha Knight+ swipes three times at Kirby, leaving behind a star with each swipe. He does this attack twice in a row. If Kirby gets behind him during a set, he will turn around before continuing his swipes.
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Down Thrust+ | Mecha Knight+ leaps into the air, flies into the background, then dives into the ground, leaving two stars on impact. He does this attack three times in a row.
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Giant Spin Attack | Mecha Knight+ moves to the centTemplate:Er of the stage, and performs a massive spin attack with his sword, generating lightning from above and four stars in the process.
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Flurry Sword | Mecha Knight+ spins his sword in a fan-like motion, then finishes off by firing a beam from it straight forward, leaving two stars when the attack concludes.
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Glide | Mecha Knight+ re-positions by gliding across the stage.
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Missiles | Mecha Knight+ leaps into the air, then quickly fires six missiles from his launchers. These can be inhaled and spat back or swallowed for the Bomb ability.
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Sword Spin | Mecha Knight+ jumps through the air, and performs a spinning sword strike, leaving a star when he lands.
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Guard | Mecha Knight+ guards, preventing all damage for a brief moment.
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Overhead Slash | Mecha Knight+ throws out a quick strike with his sword, with very little forewarning.
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Laser Shot | Mecha Knight+ fires a series of lasers from its eyepiece. The last three leave stars on impact.
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Triple Slash | Mecha Knight+ performs Triple Slash, leaving a star after finishing the third slash.
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Shuttle Loop | Mecha Knight+ glides while thrusting his sword from the background and into the foreground twice. This is similar to the same attack used by Dark Meta Knight's Revenge.
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Down Thrust | Mecha Knight+ leaps into the air, then thrusts his sword downward, leaving stars when it impacts the ground.
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Mach Tornado | Mecha Knight+ spins into a tornado, then flies off into the background. From there, he aims for his opponent and attempts to ram his target, leaving two stars as he passes. After this, he spins back down in a wave pattern from the top of the stage, leaving four more stars when he lands.
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Crescent Shot | Mecha Knight+ charges up and then throws out a Crescent Shot that travels across the stage and leaves a star on impact.
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Spinning Sword | Mecha Knight+ jumps with a vertical spinning slash. When he lands, his sword sends out a shockwave that travels across the floor.
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Mecha Spin Slash | Mecha Knight+ charges up, then releases a powerful spin attack that can catch his opponent in the motion and leaves four stars when finishing. If Kirby is airborne during the charge up, Mecha Knight+ spins in the air instead of staying grounded.
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When Mecha Knight+ is knocked down to half health, he flies into the background. The apparatus on his back extends into a giant clawed tail, and he resumes fighting.
Attacks - Phase 2 | |
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Attack | Description |
Claw Strike | Mecha Knight+ charges, then smashes his claw tail into the ground, leaving two stars on impact. He does this three times in a row before proceeding to use "Fury Swipes." If Kirby gets behind him, then he repositions to the other side of the stage before attempting to smash the claw tail again.
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Fury Swipes | Mecha Knight+'s claw tail delivers a rapid series of punches, finishing with a punch into the wall that leaves two stars.
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Beam Turret | Mecha Knight+ grounds his claw tail, then lifts himself into the air. From there, he starts firing five beams from his sword at Kirby. The beams leave stars on impact. He does this attack twice, repositioning to the other side of the stage for the second set.
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Claw Grab | Mecha Knight+ flies into the background and spins his claw tail rapidly before swinging it into the foreground in an attempt to smash Kirby with it. He does this attack twice, with the second set going off earlier than the first set.
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Laser Eye | From the centTemplate:Er of the stage, Mecha Knight+ charges up and fires several large lasers from his eyepiece. Each one leaves a star behind.
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Debris Attack | Immediately afterward, Mecha Knight+ flies off the stage, and causes debris to fall on Kirby in five waves. The larger pieces leave stars on impact.
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Super Charge | Mecha Knight+ moves to the centTemplate:Er of the arena and charges a large electric field around himself, which will hurt Kirby if he gets too close. He leaves stars as he approaches Kirby.
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Lightning | Mecha Knight+ flies into the background and, after brief charge-up periods, stabs his sword into the ground to summon large pillars of lightning that travel from the background to the foreground in either the left or right sides of the arena. He summons three lightning pillars in a row.
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Triple Slash ~ Flurry Sword | Mecha Knight+ slashes three times then spins his sword in a fan-like motion before unleashing a Crescent Shot, all in a row.
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Laser Sweep | Mecha Knight+ charges up, then releases a continuous laser from his eyepiece, which he uses to sweep across the stage, leaving two stars on the other side of the stage. The laser beam is bigger compared to the earlier battle in Gigabyte Grounds.
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Missiles | Mecha Knight+ leaps into the air, then quickly fires six missiles from his launchers. These can be inhaled and spat back or swallowed for the Bomb ability. He may do this twice after repositioning.
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Once Mecha Knight+ is defeated, the claw tail explodes, and a moment later, Mecha Knight+'s mask breaks off as well, showing his face briefly before he flies off.
Other Appearances
Mecha Knight+ is also fought in The Arena.
Mecha Knight+ has no 2.0 variant, but many of his attacks are incorporated into those of Stock Mecha Knight.
Music
- Main article: Vs. Meta Knight
Mecha Knight+'s Theme, titled 己が精神との闘い (Battle with the Inner Spirit) in the Japanese soundtrack and titled Inner Struggle in English, is a remix of Meta Knight's boss battle theme from [[Kirby Super Star|Template:KSS KFP]]. It is reused in Kirby Star Allies when Meta Knight is fought on the Soul Melter difficulty and when Parallel Meta Knight's first phase is fought on Soul Melter EX of The Ultimate Choice.
Names in other languages
Language | Name | Meaning |
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Japanese | メタナイトボーグ改 Meta Naito Bōgu Kai |
Meta Knight Borg Revision |
French | Méca-Knight Ver. 2 | Mecha Knight Ver. 2 |
German | Mecha-Knight+ | Mecha Knight+ |
Italian | Mecha Knight+ | - |
Korean | 신 메타 나이트 보그 sin meta naiteu bogeu |
New Meta Knight Borg |
Spanish | Meca Knight+ | Mecha Knight+ |