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Overload Ocean - Stage 5: Difference between revisions

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{{Good}}
{{Infobox-KPRStage
{{Infobox-KPRStage
|image=[[File:Overload Ocean 5.jpg|350px]]
|image=[[File:KPR Overload Ocean Stage 5 1.png|350px]]
|caption=Kirby swims with the Acros.
|caption=Kirby takes a deep dive into industrialized waters.
|level=[[Overload Ocean]]
|level=[[Overload Ocean]]
|robobot={{N}}
|robobot={{N}}
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|goldsticker=[[Daroach]]
|goldsticker=[[Daroach]]
|midboss=[[Bonkers]]
|midboss=[[Bonkers]]
|theme music=[[File:Submarine Suburbs sample KPR.oga]]
|theme title="[[Submarine Suburbs]]"
|description=Clip of the music that primarily plays in Overload Ocean - Stage 5.
|previousstage=[[Overload Ocean - Stage 4]]
|previousstage=[[Overload Ocean - Stage 4]]
|nextstage=[[Overload Ocean - Stage 6]]
|nextstage=[[Overload Ocean - Stage 6]]
}}
}}
 
'''Overload Ocean - Stage 5''' is the fifth stage of [[Overload Ocean]]. There are three [[Code Cube]]s and four [[Sticker (Kirby: Planet Robobot)|sticker]]s in this stage. The rare sticker is one depicting [[Daroach]].  
'''Overload Ocean - Stage 5''' is the fifth stage of [[Overload Ocean]]. There are three [[Code Cube]]s and four [[Sticker (Kirby: Planet Robobot)|sticker]]s in this stage. The Gold Sticker is one depicting [[Daroach]].  


==Overview==
==Overview==
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From there, the path becomes labyrinthine, with more Metal Acros patrolling. From there, Kirby will have to take several pipes downward past wary sea creatures to reach the stage exit below.
From there, the path becomes labyrinthine, with more Metal Acros patrolling. From there, Kirby will have to take several pipes downward past wary sea creatures to reach the stage exit below.


===Code Cube & Gold Sticker Guide===
===Code Cube & Rare Sticker Guide===
*'''Code Cube 1''' - While swimming through the first Metal Acro infested area, a side door can be found by peering behind one of the foreground pillars. Entering the door leads to a room where Kirby can catch a sinking [[Battery]] and use it to collect a cube.
*'''Code Cube 1''' - While swimming through the first Metal Acro infested area, a side door can be found by peering behind one of the foreground pillars. Entering the door leads to a room where Kirby can catch a sinking [[Battery (Kirby: Planet Robobot)|battery]] and use it to collect a cube.
*'''Code Cube 2''' - In the underwater labyrinth section, Kirby will need to find a [[Post]] to hit with the [[Hammer]]. This will open up a chamber further ahead which holds the cube.
*'''Code Cube 2''' - In the underwater labyrinth section, Kirby will need to find a [[Stake]] to hit with the [[Hammer]]. This will open up a chamber further ahead which holds the cube.
*'''Code Cube 3''' - In the last area, Kirby will cause a [[Battery]] to start sinking when he begins moving through the pipes. Kirby will have to be quick to catch the battery at the bottom, then use it to retrieve a cube from a teleporter.
*'''Code Cube 3''' - In the last area, Kirby will cause a [[Battery (Kirby: Planet Robobot)|battery]] to start sinking when he begins moving through the pipes. Kirby will have to be quick to catch the battery at the bottom, then use it to retrieve a cube from a teleporter.


*'''Gold Sticker''' - After defeating [[Bonkers]], Kirby will need to head back with the [[Hammer]] ability and pound the [[Post]]s that he passed earlier. Taking this alternate route will lead to a treasure chest containing this sticker.
*'''Rare Sticker''' - After defeating [[Bonkers]], Kirby will need to head back with the [[Hammer]] ability and pound the [[Stake]]s that he passed earlier. Taking this alternate route will lead to a treasure chest containing this sticker.


==Enemies, Mid-Bosses and Abilities==
==Enemies, Mid-Bosses and Abilities==
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*[[Blipper]]
*[[Blipper]]
*[[Craby]]
*[[Craby]]
*[[NESP|Esper]]
*[[Glunk]]
{{col-break|width=33%}}
{{col-break|width=33%}}
*[[Glunk]]
*[[Mamatee]]
*[[Mamanti]]
*[[Metal Acro]]
*[[Metal Acro]]
*[[NESP]]
{{col-break|width=34%}}
{{col-break|width=34%}}
*[[Simirror]]
*[[Simirror]]
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|}
|}


{{Navbox-PR}}
==Gallery==
[[Category:Good pages]]
<gallery>
KPR Overload Ocean Stage 5 2.png|Kirby swims with the [[Metal Acro]]s.
KPR Overload Ocean Stage 5 3.png|Kirby takes his [[Hammer]] into the depths.
KPR Overload Ocean Stage 5 4.png|Kirby grabs a battery and swims it to the teleporter.
KPR-map35.jpg|Stage map
</gallery>
 
{{Navbox-KPR}}

Latest revision as of 06:04, 9 February 2024

Overload Ocean - Stage 5
KPR Overload Ocean Stage 5 1.png
Kirby takes a deep dive into industrialized waters.
Details
Level Overload Ocean
Robobot Armor? No
Code Cubes 3
Stickers 4
Rare Sticker Daroach
Mid-Bosses Bonkers
Theme music

Clip of the music that primarily plays in Overload Ocean - Stage 5.

Stage order
Overload Ocean - Stage 4 Overload Ocean - Stage 6
 This box: view  talk  edit 

Overload Ocean - Stage 5 is the fifth stage of Overload Ocean. There are three Code Cubes and four stickers in this stage. The rare sticker is one depicting Daroach.

Overview[edit]

The stage begins with Kirby deep underwater. He'll have to swim through many aquatic environments, past walls and patrolling Metal Acros, using little more than his Water Gun to get by.

After a fair swim, Kirby will find himself inside a submarine. Here, he will have to contend with Bonkers before returning to the water.

From there, the path becomes labyrinthine, with more Metal Acros patrolling. From there, Kirby will have to take several pipes downward past wary sea creatures to reach the stage exit below.

Code Cube & Rare Sticker Guide[edit]

  • Code Cube 1 - While swimming through the first Metal Acro infested area, a side door can be found by peering behind one of the foreground pillars. Entering the door leads to a room where Kirby can catch a sinking battery and use it to collect a cube.
  • Code Cube 2 - In the underwater labyrinth section, Kirby will need to find a Stake to hit with the Hammer. This will open up a chamber further ahead which holds the cube.
  • Code Cube 3 - In the last area, Kirby will cause a battery to start sinking when he begins moving through the pipes. Kirby will have to be quick to catch the battery at the bottom, then use it to retrieve a cube from a teleporter.
  • Rare Sticker - After defeating Bonkers, Kirby will need to head back with the Hammer ability and pound the Stakes that he passed earlier. Taking this alternate route will lead to a treasure chest containing this sticker.

Enemies, Mid-Bosses and Abilities[edit]

Regular Enemies Mid-Boss

Abilities Robobot Armor Modes

  • None.

Gallery[edit]