Rhythm Route - Stage 2: Difference between revisions
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|goldsticker=[[Dragoon]] | |goldsticker=[[Dragoon]] | ||
|midboss=[[Blocky]] | |midboss=[[Blocky]] | ||
|theme music=[[File:Gorgeous-Go-Round sample KPR.oga]] | |||
|theme title="[[Gorgeous-Go-Round]]" | |||
|description=Clip of the music that primarily plays in Rhythm Route - Stage 2. | |||
|previousstage=[[Rhythm Route - Stage 1]] | |previousstage=[[Rhythm Route - Stage 1]] | ||
|nextstage=[[Rhythm Route - Stage 3]] | |nextstage=[[Rhythm Route - Stage 3]] | ||
}} | }} | ||
'''Rhythm Route - Stage 2''' is the second stage of [[Rhythm Route]]. There are three [[Code Cube]]s and four [[Sticker (Kirby: Planet Robobot)|sticker]]s in this stage. The rare sticker is one depicting the [[Dragoon]]. | |||
'''Rhythm Route - Stage 2''' is the second stage of [[Rhythm Route]]. There are three [[Code Cube]]s and four [[Sticker (Kirby: Planet Robobot)|sticker]]s in this stage. The | |||
==Overview== | ==Overview== | ||
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After a roulette section, Kirby will be given access to the [[Robobot Armor]], which can be used to knock more giant billiard balls away, and reach the stage exit above safely. | After a roulette section, Kirby will be given access to the [[Robobot Armor]], which can be used to knock more giant billiard balls away, and reach the stage exit above safely. | ||
===Code Cube & | ===Code Cube & Rare Sticker Guide=== | ||
*'''Code Cube 1''' - While running down a hall with giant billiard balls at Kirby's back, a [[Key Dee]] can be spotted up ahead carrying a [[Battery (Kirby: Planet Robobot)|Battery]]. Kirby will have to catch it and take the battery, then carry it to the end of the hall, where this cube can be found behind a sawblade machine. | *'''Code Cube 1''' - While running down a hall with giant billiard balls at Kirby's back, a [[Key Dee]] can be spotted up ahead carrying a [[Battery (Kirby: Planet Robobot)|Battery]]. Kirby will have to catch it and take the battery, then carry it to the end of the hall, where this cube can be found behind a sawblade machine. | ||
*'''Code Cube 2''' - During the roulette section, this cube will appear during the third set of balls. Kirby will have to grab it before it disappears. | *'''Code Cube 2''' - During the roulette section, this cube will appear during the third set of balls. Kirby will have to grab it before it disappears. | ||
*'''Code Cube 3''' - In the last area, Kirby will need to use the [[Robobot Armor]] to knock a billiard ball into a gold block barrier, granting access to the cube behind it. | *'''Code Cube 3''' - In the last area, Kirby will need to use the [[Robobot Armor]] to knock a billiard ball into a gold block barrier, granting access to the cube behind it. | ||
*''' | *'''Rare Sticker''' - At the top of the casino, there is an open window. Entering it will bring Kirby to a [[Smash Bros. room|secret room]] where multiple items can be found, including the sticker as well as a [[Copy Essence]] of the [[Smash Bros.]] ability. | ||
==Enemies, Mid-Bosses and Abilities== | ==Enemies, Mid-Bosses and Abilities== | ||
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KPR Rhythm Route Stage 2 4.png|Kirby fails to get away from a giant dice block in time. | KPR Rhythm Route Stage 2 4.png|Kirby fails to get away from a giant dice block in time. | ||
KPR Rhythm Route Stage 2 5.png|Kirby takes out a pool ball. | KPR Rhythm Route Stage 2 5.png|Kirby takes out a pool ball. | ||
KPR-map52.jpg|Stage map | |||
</gallery> | </gallery> | ||
{{Navbox-KPR}} | {{Navbox-KPR}} |
Latest revision as of 06:09, 9 February 2024
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Rhythm Route - Stage 2 is the second stage of Rhythm Route. There are three Code Cubes and four stickers in this stage. The rare sticker is one depicting the Dragoon.
Overview[edit]
This stage is the second of two 'casino stages' in the game, bearing much the same style as the first one, though with different obstacles to overcome. It starts with a short path using 3D teleporters to lead up to an encounter with Blocky. From there, Kirby will have to navigate halls rolled over by giant billiard balls, and patrolled by giant dice blocks.
After a roulette section, Kirby will be given access to the Robobot Armor, which can be used to knock more giant billiard balls away, and reach the stage exit above safely.
Code Cube & Rare Sticker Guide[edit]
- Code Cube 1 - While running down a hall with giant billiard balls at Kirby's back, a Key Dee can be spotted up ahead carrying a Battery. Kirby will have to catch it and take the battery, then carry it to the end of the hall, where this cube can be found behind a sawblade machine.
- Code Cube 2 - During the roulette section, this cube will appear during the third set of balls. Kirby will have to grab it before it disappears.
- Code Cube 3 - In the last area, Kirby will need to use the Robobot Armor to knock a billiard ball into a gold block barrier, granting access to the cube behind it.
- Rare Sticker - At the top of the casino, there is an open window. Entering it will bring Kirby to a secret room where multiple items can be found, including the sticker as well as a Copy Essence of the Smash Bros. ability.
Enemies, Mid-Bosses and Abilities[edit]
Regular Enemies | Mid-Boss | ||||
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Abilities | Robobot Armor Modes | ||||
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