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{{articleabout|the level from [[Kirby: Planet Robobot]]|the similarly named world from [[Kirby's Epic Yarn]]|[[Patch Land]]}}
{{Infobox-KPRLevel
{{Infobox-KPRLevel
|image=[[File:Patched Plains.jpg|300px]]
|image=[[File:KPR Patched Plains World Hub.png|300px]]
|caption=Screenshot from ''Kirby: Planet Robobot''.
|caption=Screenshot of '''Patched Plains''' from ''[[Kirby: Planet Robobot]]''.
|level=1
|level=1
|stages=5
|stages=5
|exstages=1
|exstages=1
|codecube=11
|codecube=11
|mid-boss=[[Invader Armor]] (1-2), [[Gigavolt]] (1-3), [[King Doo]] (1-4), [[Kibble Blade]] 2.0 (1-EX)
|mid-boss=[[Invader Armor]] (1-2), [[King Doo]] (1-4), [[Kibble Blade]] 2.0 (1-EX)
|robobotarmor=1-2, 1-3, 1-4, 1-EX
|robobotarmor=1-2, 1-3, 1-4, 1-EX
|boss=[[Clanky Woods]]
|theme music=[[File:Patched Plains sample KPR.oga]]
|theme title="[[The Noble Haltmann|Patched Plains]]"
|description=The stage select theme for Patched Plains.
|boss=[[Gigavolt]] (1-3), [[Clanky Woods]] (1-5)
|next=[[Resolution Road]]
|next=[[Resolution Road]]
}}
}}{{About|the level from [[Kirby: Planet Robobot]]|the similarly named world from [[Kirby's Epic Yarn]]|[[Patch Land]]}}
'''Patched Plains''' is the first level of ''[[Kirby: Planet Robobot]]''. It has four regular stages, a boss stage, and an EX stage. The level is characterized by green metallic plains, and also features a train and a laboratory. There are eleven [[Code Cube]]s to collect in this level, with one in Stage 1 and Stage EX, and three in Stage 2, Stage 3 and Stage 4. The boss is [[Clanky Woods]].
'''Patched Plains''' is the first level of ''[[Kirby: Planet Robobot]]''. It has four regular stages, a boss stage, and an EX stage. The level is characterized by green metallic plains, and also features a train and a laboratory. There are 11 [[Code Cube]]s to collect in this level, with one in Stage 1 and Stage EX, and three in Stage 2, Stage 3 and Stage 4. The boss is [[Clanky Woods]].


==Stages==
==Stages==
{{construction}}
For details on each stage individually, click the name of the stage.
Note that the following synopsis focuses on Kirby's playthrough in the main Story Mode. In [[Extra Game|Meta Knightmare Returns]], some sections are not played at all, and the remaining sections are played in one long continuous run.
{| class="sortable wikitable" border=1 cellpadding=2
===Stage 1===
!class=unsortable|Stage
[[File:Patched Plains 1.jpg|thumb|right|250px|Kirby runs down the initial grassy steps in Stage 1.]]
!class=unsortable|Unlock Req.
'''Section 1:''' The game begins at the top of a series of grassy steps leading down and to the right. The steps are covered in tubes and backed by metal, as numerous large pillars with glass bulbs on them can be seen in the background, complemented by a big moon. The path continues to the right past more tubes, and eventually a sign is encountered which instructs {{realMe}} how to jump. From there, a small hill can be seen with an open tube sticking out of it. Kirby can pass through this tube to reach the other side. Past a few metal flowers which open up to yield stars, another tube appears in the side of a hill. Kirby must take this tube to reach the next section.
!class=unsortable|Code Cubes
 
!class=unsortable|Robobot Armor?
'''Section 2:''' The tube leads to another open area, as a [[Waddle Dee|Mech Waddle Dee]] can be seen just to the right. Kirby cannot return through the tube, as it is now closed, so he must progress past this first obstacle. A sign appears which instructs {{realMe}} to inhale the Waddle Dee, which will get rid of its mech suit. From there, Kirby can spit the suit as a star projectile to finish the Waddle Dee off and keep moving. Further right, some more Waddle Dees wearing hard hats jump in from the background to get in the way. Another pair of Waddle Dees carries a spike bar that will hurt Kirby if he touches it, and is best avoided. Past them, a red barrel blocks the way forward. This can be destroyed using any of Kirby's standard attacks. A sign appears instructing {{realMe}} to have Kirby perform a [[Slide]] kick to destroy it. Past another barrel, the first enemy with an ability appears, [[Sparky]]. A sign appears instructing {{realMe}} to swallow it to obtain the [[Spark]] ability. From there, the first [[Sticker]] can be obtained on a platform above two sets of spike-bar carrying Waddle Dees. Past another tube and a [[Sir Kibble]], a [[Warp Star]] can be reached, which will take Kirby to the next section.
!class=unsortable|Bosses/Mid-Bosses
 
!class=unsortable|Notes
'''Section 3:''' The Warp Star lands in another area of the plains, with the windmill trees in the background having been mechanized along with everything else. A [[Waddle Dee|Cannon Mech Waddle Dee]] is the first opponent to appear here, whose missiles can be swallowed for the [[Bomb]] ability. Down the hill, a large hollow barrel can be seen in the background propped up by chains. To the left, another tube can be seen behind a breakable block, which leads to a small side-chamber holding a [[Blade Knight]] and two boxes, one of which has a Sticker. The path continues past a couple more enemies until a crevasse is reached, containing a fan that pushes on Kirby, making his movement through this area slower. From there, past a couple more tubes, Kirby must cross a bridge where he will be harassed by more enemies. This eventually leads to the first [[Warp Star|3D Warp Star]], which carries Kirby into the background, inside one of the suspended barrels. Inside is a [[Galbo]], an [[Energy Drink]], and a couple Waddle Dees. Passing these, another 3D Warp Star will take Kirby back to the foreground. Just to the right, [[Bandana Waddle Dee]] appears in the background to give Kirby an [[Assist Star]], which he can use later to recover [[Vitality]]. From there, past a [[Waddle Doo]] and a bomb block barrier, the door to the next section can be reached under a fall-through platform.
|-
 
|{{center|[[File:KPR Patched Plains Stage 1 select.png|200px]]<br>[[Patched Plains - Stage 1|Stage 1]]}}
'''Section 4:''' The door leads to an open area and a cutscene, where several Waddle Dees flee in panic from the right end of the screen. Shortly after, a huge monstrous robot appears from the right, looking eerily like [[Whispy Woods]]. It sees Kirby, and immediately begins attacking him. Kirby must make his way to the left while avoiding its attacks, jumping over myriad blocks in the process. Kirby can escape by using a tube at the end of the path, but if he's feeling bold, he can fight the beast instead. If he does enough damage, it will stagger, rupture with small explosions, and be forced to retreat, leaving behind a unique golden Sticker. Past the escape tube is a small chamber containing a [[Maxim Tomato]] and another tube leading to the next section.
|N/A
 
|1
'''Section 5:''' The tube leads to a small room in the background. In the foreground, a shining blue floating cube can be seen. Kirby must take another tube to reach the foreground and collect this cube, formally introduced as a [[Code Cube]]. Kirby will need a certain number of these to unlock the firewall to the Boss stage later on. From there, it's a peaceful walk to the right to reach the stage exit.
|{{N}}
 
|[[Clanky Woods]] (chase)
====Enemies, Mid-bosses, and Abilities====
|This stage contains tutorial signs.
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
|-
! width="420px" | '''Regular Enemies'''
|{{center|[[File:KPR Patched Plains Stage 2 select.png|200px]]<br>[[Patched Plains - Stage 2|Stage 2]]}}
! width="180px" | '''Mid-Boss'''
|Complete Stage 1.
|- bgcolor="E47575"
|3
|{{Y}}
|[[Invader Armor]]
|
|
{{col-begin}}
{{col-break|width=33%}}
*[[Blade Knight]]
*[[Bronto Burt]]
*[[Broom Hatter]]
*[[Waddle Dee|Cannon Mech Waddle Dee]]
{{col-break|width=33%}}
*[[Galbo]]
*[[Waddle Dee|Mech Waddle Dee]]
*[[Sir Kibble]]
{{col-break|width=34%}}
*[[Sparky]]
*[[Waddle Dee]]
*[[Waddle Doo]]
{{col-end}}
|
{{col-begin|width=50%}}
*[[Clanky Woods]] (chase)
{{col-end}}
|-
|-
! width="420px"| '''Abilities'''
|{{center|[[File:KPR Patched Plains Stage 3 select.png|200px]]<br>[[Patched Plains - Stage 3|Stage 3]]}}
! width="180px" | '''Robobot Armor Modes'''
|Complete Stage 2.
|- bgcolor="#E47575"
|3
|
|{{Y}}
{{col-begin}}
|[[Gigavolt]]
{{col-break|width=50%}}
|A [[HAL Room]] is hidden in this stage.
*[[Beam]]
*[[Bomb]]
*[[Cutter]]
{{col-break|width=50%}}
*[[Fire]]
*[[Spark]]
*[[Sword]]
{{col-end}}
|
{{col-begin}}
*None.
{{col-end}}
|}
 
===Stage 2===
[[File:Patched Plains 2.jpg|thumb|right|250px|Kirby finds his first emptied suit of [[Robobot Armor]] in Stage 2.]]
'''Section 1:''' The stage begins on a series of slanted metal catwalks. Kirby must use a 3D Warp Star to jump to each one successively, then proceed through the door to the next section.
 
'''Section 2:''' The door leads to an elevated walkway, where a [[Parasol Waddle Dee]] can be seen just to the right. From there, the path continues down a pipe-laden hillside, past some bomb-wielding enemies and a [[Bomber]] waiting to fall on Kirby's head. Eventually, a clearing is reached where Bandana Waddle Dee provides an [[Assist Star]], and two [[Copy Pedestal]]s can be accessed for the [[Fire]] and [[Sword]] abilities. Further right, a flat bridge appears, where an armada of invaders can be seen in the background. One of them is dropped in Kirby's location, and engages him in a fight. This [[Invader Armor]] consists of a pilot inside a larger mech suit, and attacks with punches and slams. Defeating it launches the pilot out of the suit, leaving it behind for Kirby to utilize instead. As he jumps into the seat, the suit transforms, changing into a smoother pink bot, the [[Robobot Armor]]. From there, the path leads further right past a number of enemies and obstacles, all of which are easily dispatched by the armor's attacks. The door to the next section can be found at the end, which can only be opened using the armor.
 
'''Section 3:''' The door leads to an interior area, where more enemies and obstacles wait to be plowed through. Among them are more Waddle Dees carrying spike bars. These can now be dispatched using that armor's superior strength. Along the way, Kirby can try out a number of different modes for the armor, including [[Fire (Robobot Armor)|Fire]], [[Spark (Robobot Armor)|Spark]] and [[Beam (Robobot Armor)|Beam]]. At the end of the path, a 3D Warp Star appears to take Kirby into another hollow barrel. Unlike before, there is no way for the Armor to cross the gap in the foreground as, unlike Kirby, it cannot hover indefinitely. Inside the first cylinder is a Code Cube. From there, the path resumes in the foreground, past many more enemies, until a crank elevator is reached at the right end of the path. Kirby can use the armor to crank it and proceed upward to reach the door to the next section.
 
'''Section 4:''' The door leads to an interior area in the background. Kirby must progress to the left to reach the foreground, where he will then go right. Here, he can use the suit to crank some platforms into place, moving them between the two planes. The path then returns to the background on order to progress upward to eventually reach a blue docking station. Here, Kirby can exit his armor, which he will need to do in order to fit through the tube that leads to the next section.
 
'''Section 5:''' The tube leads to a small chamber with another tube and a [[Rocky]] on top of it. Through the tube is an open sloped area leading down to the right. From there, Kirby will have to contend with [[Gigatzo]]s suspended on wooden beams. Along the path, a bomb block barrier can be opened up to reveal an unused suit of Robobot Armor. Using this armor, Kirby can smash the beams to get rid of the Gigatzos perched on them. Kirby should be careful, however, since one of the beams has a [[Treasure Chest]] on it that contains another Code Cube. From there, the door to the next section is just to the right.
 
'''Section 6:''' The door leads to an interior area, with a path downward blocked by a platform with a screw in it. Kirby can use the armor to unscrew the platform and move forward. From there, more platforms with screws in them appear to the right, but these ones rotate instead of disappearing when screwed. Using these will allow Kirby to progress further right, eventually leading to an area with a platform held up by a large chain. Kirby will need either the [[Sword (Robobot Armor)|Sword]] or [[Cutter (Robobot Armor)|Cutter]] mode to cut this chain, which will cause the platform to fall and open up a new path. From here, Kirby will need to disembark from the armor again to fit through a tube and make a path for the armor to move forward through an optional doorway, leading to the third Code Cube. From there, another crank elevator leads to the stage exit, hidden behind a bomb block barrier.
 
====Enemies, Mid-bosses, and Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="420px" | '''Regular Enemies'''
! width="180px" | '''Mid-Boss'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=33%}}
*[[Blade Knight]]
*[[Bomber]]
*[[Bronto Burt]]
*[[Broom Hatter]]
*[[Waddle Dee|Cannon Mech Waddle Dee]]
*[[Cappy]]
*[[Dekabu]]
{{col-break|width=33%}}
*[[Galbo]]
*[[Gigatzo]]
*[[Gordo]]
*[[Kabu]]
*[[Waddle Dee|Mech Waddle Dee]]
*[[Parasol Waddle Dee]]
*[[Poppy Bros. Jr.]]
{{col-break|width=34%}}
*[[Rocky]]
*[[Shotzo]]
*[[Sir Kibble]]
*[[Sparky]]
*[[Waddle Dee]]
*[[Waddle Doo]]
{{col-end}}
|
{{col-begin|width=50%}}
*[[Invader Armor]]
{{col-end}}
|-
|-
! width="300px"| '''Normal Abilities'''
|{{center|[[File:KPR Patched Plains Stage 4 select.png|200px]]<br>[[Patched Plains - Stage 4|Stage 4]]}}
! width="300px" | '''Robobot Armor Modes'''
|Complete Stage 3.
|- bgcolor="#E47575"
|3
|
|{{Y}}
{{col-begin}}
|[[King Doo]]
{{col-break|width=50%}}
|A [[Smash Bros. room]] is hidden in this stage.
*[[Beam]]
*[[Bomb]]
*[[Crash]]
*[[Cutter]]
{{col-break|width=50%}}
*[[Fire]]
*[[Parasol (ability)|Parasol]]
*[[Stone]]
*[[Sword]]
{{col-end}}
|
{{col-begin}}
{{col-break|width=50%}}
*[[Beam (Robobot Armor)|Beam]]
*[[Bomb (Robobot Armor)|Bomb]]
*[[Cutter (Robobot Armor)|Cutter]]
{{col-break|width=50%}}
*[[Fire (Robobot Armor)|Fire]]
*[[Spark (Robobot Armor)|Spark]]
*[[Sword (Robobot Armor)|Sword]]
{{col-end}}
|}
 
===Stage 3===
[[File:Patched Plains 3.jpg|thumb|right|250px|Kirby prepares to bomb a rather large [[Chip]] in Stage 3.]]
'''Section 1:''' The stage begins at a train station. Just to the right, the back of the train can be seen. Kirby boards the train just as it is about to leave to proceed to the next section.
 
'''Section 2:''' Inside the train, Kirby finds himself in a small room with a [[Battery]]. To the right, a sawblade device sits in front of an obstruction. Kirby can use the battery to power the device and make a way forward. From there, the path opens up to a wide hall, where a [[Pillah]] attempts to pelt Kirby with its pills. These can be swallowed to grant Kirby the first new ability, [[Doctor]]. This will allow him to throw pills of his own, along with other medical surprises. As the path continues to the right, Kirby can hop between foreground and background at various points to avoid spiky floors. Further in, Kirby will need to carry another battery past a golden bullet-shaped obstacle, which threatens to either splat him on the screen, or knock him out of the train through a window. Past another sawblade, two container devices can be seen, one of which holds a Code Cube. The one in the foreground holds a [[Gordo]] and also has an input for a battery. If Kirby got the second battery from the previous area, he can activate the device to cause the Gordo to swap with the Code Cube. From there, past a [[Clown Acrobot]], the door to the next section can be reached... though there appears to be another path.
 
'''Section 3:''' The door leads to another open hallway area. In the background is a battery, which Kirby cannot reach unless he had started there. In the next room is another swapper device, which contains an optional doorway that leads to a Code Cube and... something else. The path continues to the right past this device, through more enemies and obstacles. Along the way, a shaft can be seen with a large silver block at the top. This can be accessed if Kirby has acquired some special equipment to deal with it. Otherwise, the door to the next section is at the right end of the train car.
 
'''Section 4:''' The door leads to another train car, with the path leading right past some [[Shotzo]]s that can be blocked using bomb blocks. From there, the path goes up some crates past a large silver block with handles and a Gigatzo. Kirby can use the Robobot Armor to pick up and carry this block. After invalidating the Gigatzo, another silver handled block can be seen further right blocking a swapper device with another Code Cube inside. To power the device, a battery can be found further right under a platform holding a docking station. At the right end of the path, the front car of the train is finally reached, with the operating Waddle Dee asleep at the helm. A switch can be pressed to reveal a Warp Star that will carry Kirby (and his armor) off the train and to the next section.
 
'''Section 5:''' The Warp Star lands Kirby in another green plain area. Past some enemies and up a steep hill, a platform waits to be unscrewed, leading to an open area. Here, Kirby is ambushed by two [[Volte]]s. To defeat them, Kirby must jump on their heads and unscrew the bolts on them. Once both are defeated, a giant robot appears in the background, bearing a similar look to the smaller Voltes. Known as [[Gigavolt]], this colossus attacks Kirby by slamming its hands into the ground. Kirby has to defeat it by blowing off the covering on the hands and unscrewing them. Once both hands are gone, Kirby proceeds to the head and dismantles it. Once defeated, the stage exit appears for Kirby to enter.
 
====Enemies, Mid-bosses, and Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="420px" | '''Regular Enemies'''
! width="180px" | '''Mid-Boss'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=33%}}
*[[Big Chip]]
*[[Bronto Burt]]
*[[Chip]]
*[[Clown Acrobot]]
*[[Flamer]]
*[[Galbo]]
{{col-break|width=33%}}
*[[Gigatzo]]
*[[Gordo]]
*[[Kabu]]
*[[Pillah]]
*[[Poppy Bros. Jr.]]
{{col-break|width=34%}}
*[[Propeller]]
*[[Sir Kibble]]
*[[Sparky]]
*[[Volte]]
*[[Waddle Dee]]
*[[Waddle Doo]]
{{col-end}}
|
{{col-begin|width=50%}}
*[[Gigavolt]]
{{col-end}}
|-
|-
! width="420px"| '''Abilities'''
|{{center|[[File:KPR Patched Plains Stage 5 select.png|200px]]<br>[[Patched Plains - Stage 5|Stage 5]]}}
! width="300px" | '''Robobot Armor Modes'''
|Collect 4 [[Code Cube]]s from prior Patched Plains stages and complete Stage 4.
|- bgcolor="#E47575"
|0
|
|{{N}}
{{col-begin}}
|[[Clanky Woods]]
{{col-break|width=50%}}
|Completing this stage unlocks [[Resolution Road]].
*[[Beam]]
*[[Bomb]]
*[[Circus]]
{{col-break|width=50%}}
*[[Cutter]]
*[[Doctor]]
*[[Fire]]
{{col-end}}
|
{{col-begin}}
{{col-break|width=50%}}
*[[Beam (Robobot Armor)|Beam]]
*[[Bomb (Robobot Armor)|Bomb]]
*[[Cutter (Robobot Armor)|Cutter]]
{{col-break|width=50%}}
*[[Fire (Robobot Armor)|Fire]]
*[[Spark (Robobot Armor)|Spark]]
{{col-end}}
|}
 
===Stage 4===
[[File:Patched Plains 4.jpg|thumb|right|250px|Kirby climbs toward a bothersome [[Spynum]] in the laboratory in Stage 4.]]
This stage is the laboratory.
 
====Enemies, Mid-bosses, and Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="420px" | '''Regular Enemies'''
! width="180px" | '''Mid-Boss'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=33%}}
*[[Bronto Burt]]
*[[Chilly]]
*[[Clubmech]]
*[[Galbo]]
{{col-break|width=33%}}
*[[Knuckle Joe]]
*[[Propeller]]
*[[Shotzo]]
{{col-break|width=34%}}
*[[Sparky]]
*[[Spynum]]
*[[Waddle Doo]]
{{col-end}}
|
{{col-begin|width=50%}}
*[[King Doo]]
{{col-end}}
|-
|-
! width="420px"| '''Abilities'''
|{{center|[[File:KPR Patched Plains Stage 6 EX select.png|200px]]<br>[[Patched Plains - Stage 6 EX|Stage 6 EX]]}}
! width="300px" | '''Robobot Armor Modes'''
|Collect all Code Cubes from prior Patched Plains stages.
|- bgcolor="#E47575"
|1
|
|{{Y}}
{{col-begin}}
|[[Kibble Blade]] 2.0
{{col-break|width=50%}}
|This is an EX stage, so completing it is not required to finish the game.
*[[Archer]]
*[[Beam]]
*[[Cutter]]
*[[Fighter]]
{{col-break|width=50%}}
*[[Fire]]
*[[Ice]]
*[[Spark]]
{{col-end}}
|
{{col-begin}}
{{col-break|width=50%}}
*[[Beam (Robobot Armor)|Beam]]
{{col-break|width=50%}}
*[[Spark (Robobot Armor)|Spark]]
{{col-end}}
|}
|}
{{clear|right}}


===Stage 5 (Boss: [[Clanky Woods]])===
==In Meta Knightmare Returns==
[[File:Clanky Woods Fight 1.jpg|thumb|right|250px|Kirby contends with [[Clanky Woods]] on the semi-circular platform.]]
All stages of Patched Plains are played in one sequence in [[Meta Knightmare Returns]] except for certain sections involving the [[Robobot Armor]]. Through this sequence, five [[Sticker (Kirby: Planet Robobot)|sticker]]s can be found.
To enter this stage, Kirby needs to have collected at least 4 [[Code Cube]]s from the previous stages to disrupt the firewall.


The stage begins in a small metal chamber with the green fields and a lake out in the background. Kirby will need to enter a pipe to reach an area in the foreground where Bandana Waddle Dee will give him an item. Another tube leads to a lower chamber where the [[Spark]], [[Doctor]] and [[Cutter]] abilities are available on [[Copy Pedestal]]s. The next tube take Kirby to the ground floor, where a very large ominous red door with the [[Haltmann Works Company]] logo on it lies. As Kirby approaches, spotlights on the door activate, point at him, then the door opens to let him in.
In addition, many enemies are re-sized - changing their [[Health]] and also possibly movement speed - and [[Clanky Woods]] and the [[Mid-Bosses]] are changed to their 2.0 forms.


The door leads to a rather bare semi-circular ring platform high up in the sky. Kirby walks on stage and looks around, when Clanky Woods appears behind him, jumping onto the platform. It lets out a roar, and the fight begins.
Finally, in place of [[Code Cube]]s, side areas yield Meta-Points, which can be used to power [[Meta Knight]]'s special abilities.


The fight itself take place in three distinct phases. The first is a straightforward fight on the platform as Clanky fires missiles at him and drills into the ground to hurl boulders. The second phase happens when Clanky drops down and brings up the other half of the ring platform, torning the fight into a chase around the ring. The third phase begins when Clanky, nearly depleted on health, raises most of the ring sections into walls to prevent Kirby from going anywhere, then tries lobbing attacks at him from the center platform.
==Gallery==
<gallery>
KPR Patched Plains Level Hub.png|A portion of the Patched Plains Stage Select area
KPR Clanky Woods battle 1.png|Kirby contends with [[Clanky Woods]] on the semi-circular platform
Pupupu Train Patched Plains Head Mark Sticker.jpg|"Patched Plains" head mark sticker from the "Kirby Pupupu Train" 2017 events
Pupupu Train Head Mark Acrylic Keychains.jpg|Acrylic keychains of the head mark stickers from the "Kirby Pupupu Train" 2017 events
</gallery>


Once Clanky is defeated, it breaks down, and becomes unable to move, crying tears of oil. From there, the first of the Haltmann Works' UFO legs is damaged, and Kirby can move on to the next level, [[Resolution Road]].
==Names in other languages==
 
{{Names
===Stage 6 EX===
|ja=プレイン プロプトン
[[File:Patched Plains EX.jpg|thumb|right|250px|Kirby duels with [[Kibble Blade]] 2.0 on top of a train in Stage EX.]]
|jaR=Purein Puroputon
All 10 [[Code Cube]]s from the main stages are required to unlock this stage. This stage is a mash-up of many of the locations from the level, and Kirby begins with the [[Robobot Armor]] already equipped. It ends with a fight with [[Kibble Blade]] 2.0.
|jaM=Plain Proptom<br><small>This is the official English rendering of the Japanese name in-game. The Japanese rendering of "Proptom" is one character transposition away from [[wikipedia:ja:プロンプト|プロンプト]] or "prompt", as in the [[wikipedia:command prompt|command prompt]] that displays on starting up older computers.</small>
 
|fr=Plaine Pixel
====Enemies, Mid-bosses, and Abilities====
|frM=Pixel Plain
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
|it=Sentiero Processore
! width="420px" | '''Regular Enemies'''
|itM=Processor Path
! width="180px" | '''Mid-Boss'''
|es=Pradera Períferica
|- bgcolor="E47575"
|esM=Peripheral Praire
|
|ko=패치드 플레인즈
{{col-begin}}
|koR=Paechideu Peulleinjeu
{{col-break|width=33%}}
|koM=Patched Plains
*[[Blade Knight]]
|de=Ruhe auf dem Radar
*[[Bronto Burt]]
|deM=Rest on the Radar
*[[Chilly]]
}}
*[[Clubmech]]
*[[Dekabu]]
*[[Gordo]]
{{col-break|width=33%}}
*[[Hot Head]]
*[[Kabu]]
*[[Noddy]]
*[[Poppy Bros. Jr.]]
*[[Rocky]]
{{col-break|width=34%}}
*[[Scarfy]]
*[[Shotzo]]
*[[Simirror]]
*[[Sir Kibble]]
*[[Waddle Dee]]
{{col-end}}
|
{{col-begin|width=50%}}
*[[Kibble Blade]] 2.0
{{col-end}}
|-
! width="420px"| '''Abilities'''
! width="180px" | '''Robobot Armor Modes'''
|- bgcolor="#E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Archer]]
*[[Bomb]]
*[[Cutter]]
*[[Fire]]
*[[Ice]]
{{col-break|width=50%}}
*[[Mirror]]
*[[Sleep]]
*[[Stone]]
*[[Sword]]
{{col-end}}
|
{{col-begin}}
*[[Bomb (Robobot Armor)|Bomb]]
{{col-end}}
|}


==Trivia==
{{Navbox-KPR}}
[[File:Patched Plains Stage Select.jpg|thumb|right|250px|A portion of the Patched Plains Stage Select area.]]
*The song that plays throughout Stage 4 is a remix of the [[Sand Canyon]] 3 theme theme from ''[[Kirby's Dream Land 3]]''.
*Two songs from Stage EX were taken directly from ''[[Kirby Air Ride]]''.


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[[Category:Popstar locations]]
{{KirbyPR}}
[[Category:Places]]
[[Category:Levels in Kirby: Planet Robobot]]
[[Category:Pop Star locations]]

Latest revision as of 13:36, 25 December 2023

Patched Plains
KPR Patched Plains World Hub.png
Screenshot of Patched Plains from Kirby: Planet Robobot.
Details
Level Nr. 1
Stages 5
EX Stages 1
Code Cubes 11
Mid-Bosses Invader Armor (1-2), King Doo (1-4), Kibble Blade 2.0 (1-EX)
Boss Gigavolt (1-3), Clanky Woods (1-5)
Stages with Robobot Armor 1-2, 1-3, 1-4, 1-EX
Theme music

The stage select theme for Patched Plains.

Level progression
First level Resolution Road
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This article is about the level from Kirby: Planet Robobot. For the similarly named world from Kirby's Epic Yarn, see Patch Land.

Patched Plains is the first level of Kirby: Planet Robobot. It has four regular stages, a boss stage, and an EX stage. The level is characterized by green metallic plains, and also features a train and a laboratory. There are 11 Code Cubes to collect in this level, with one in Stage 1 and Stage EX, and three in Stage 2, Stage 3 and Stage 4. The boss is Clanky Woods.

Stages[edit]

For details on each stage individually, click the name of the stage.

Stage Unlock Req. Code Cubes Robobot Armor? Bosses/Mid-Bosses Notes
N/A 1 No Clanky Woods (chase) This stage contains tutorial signs.
Complete Stage 1. 3 Yes Invader Armor
Complete Stage 2. 3 Yes Gigavolt A HAL Room is hidden in this stage.
Complete Stage 3. 3 Yes King Doo A Smash Bros. room is hidden in this stage.
Collect 4 Code Cubes from prior Patched Plains stages and complete Stage 4. 0 No Clanky Woods Completing this stage unlocks Resolution Road.
Collect all Code Cubes from prior Patched Plains stages. 1 Yes Kibble Blade 2.0 This is an EX stage, so completing it is not required to finish the game.

In Meta Knightmare Returns[edit]

All stages of Patched Plains are played in one sequence in Meta Knightmare Returns except for certain sections involving the Robobot Armor. Through this sequence, five stickers can be found.

In addition, many enemies are re-sized - changing their Health and also possibly movement speed - and Clanky Woods and the Mid-Bosses are changed to their 2.0 forms.

Finally, in place of Code Cubes, side areas yield Meta-Points, which can be used to power Meta Knight's special abilities.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese プレイン プロプトン
Purein Puroputon
Plain Proptom
This is the official English rendering of the Japanese name in-game. The Japanese rendering of "Proptom" is one character transposition away from プロンプト or "prompt", as in the command prompt that displays on starting up older computers.
French Plaine Pixel Pixel Plain
German Ruhe auf dem Radar Rest on the Radar
Italian Sentiero Processore Processor Path
Korean 패치드 플레인즈
Paechideu Peulleinjeu
Patched Plains
Spanish Pradera Períferica Peripheral Praire