Kirby's Return to Dream Land Deluxe
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“ | Kirby's adventures continue in Dream Land! | ” | — Nintendo eShop description |
Kirby's Return to Dream Land Deluxe is a main-series Kirby game for the Nintendo Switch and a remake of Kirby's Return to Dream Land on the Wii, which released on February 24th 2023. It features the same story and gameplay as the original, but with new additions such as new Copy Abilities (namely the brand new Mecha and Sand abilities and the returning Festival ability from Kirby Star Allies); a revamped collection of Sub-Games housed in the new location Merry Magoland, an amusement park that features a castle that resembles Magolor and acts as a separate mode in the game; and a new Extra Mode that features Magolor as the main character called Magolor Epilogue: The Interdimensional Traveler, in which Magolor must recover his lost powers.
While the game features the same side-scrolling 2.5-D gameplay as the original, the graphics have been given an overhaul, giving all the characters strong outlines and increasing the detail and contrast. In addition, the characters (most notably King Dedede) have been updated to their modern looks. Super Abilities have also been refined with faster gameplay and more visual flair. On top of this, several gameplay and control style tweaks, sound changes, and other small additions overall transform the experience when compared to the original game.
Kirby's Return to Dream Land Deluxe is available in all languages that Kirby's Return to Dream Land was originally available in, along with new translations in Dutch, Brazilian Portuguese, and Chinese (both Simplified and Traditional). A demo of the game was made available on February 8th, 2023 following that day's Nintendo Direct.
Controls
General controls | ||
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Control | Type A | Type B |
Move (press twice to dash and down to crouch) | Left Stick, directional buttons or + Control Pad | Left Stick, directional buttons or + Control Pad |
Inhale (Kirby) or Attack (other characters) | B | Y |
Jump | A | B |
Bring up item menu | X | X |
Guard (tilt L Stick to dodge, press in the air to air dodge) | L, R, ZL or ZR | L, R, ZL or ZR |
Drop ability (Kirby only) | Y | A |
Super Inhale (Kirby only) | Hold B | Hold Y |
Pause | +/- | +/- |
Join Game (P2/P3/P4 only) | L+R or ZL+ZR | L+R or ZL+ZR |
Emote | Right stick | Right stick |
Copy Abilities
Kirby's Return to Dream Land Deluxe features every Copy Ability from the original game[1] in addition to the new Mecha and Sand abilities, as well as Festival, making it the first remake to add Copy Abilities that were not in the original game (although introducing new abilities was considered for the previous remake, Kirby Super Star Ultra, the idea was ultimately scrapped[2]). It is also known that some abilities were given updated movesets.
The following are all the Copy Abilities in Kirby's Return to Dream Land Deluxe, along with other details:
Copy Abilities in Kirby's Return to Dream Land Deluxe | |||
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Ability | Appearance | Description | Notes |
New Abilities | |||
Kirby gains mechanical robotic armor that allows him to perform fiery and electric punches, fly with a jet pack, drop mines, and perform other such attacks. | This ability is similar to the boss Metal General. | ||
Kirby gains a large array of attacks relating to sand, such as making dust devils, creating a sand fist, and even conjuring a sand castle to attack from below. | |||
Returning Abilities | |||
Kirby can attack with an array of magical beam blasts to zap his enemies. | |||
Kirby can pull out bombs to toss at his enemies. | |||
Kirby creates a massive explosion that wipes out all enemies on screen. | |||
Kirby battles his foes with bladed boomerangs that can be guided while in-flight. | |||
Kirby can dance with his friends to make all enemies on screen turn into Point Stars and food. | This ability was not present in Kirby's Return to Dream Land, and comes into this game from Kirby Star Allies instead. | ||
Kirby gains access to a wide array of martial-arts and other techniques with which to pummel his foes. | |||
Kirby gains the ability to breathe fire at his foes, and turn into a fireball to tackle them. | Kirby can also use the Searing Burn and Fireball Jump techniques originating from Kirby: Triple Deluxe. | ||
Kirby uses a large wooden mallet to clobber his foes and pound down stakes. | Hammer Flip can be charged, as in more recent games. | ||
Kirby can leap high in the air and dive downwards, plowing through any enemies in his way. | |||
Kirby can breathe ice to freeze his opponents solid and then kick them away while gracefully skating along. | |||
Kirby attacks his foes with a torrent of razor-sharp leaves. | |||
Kirby can shout at his enemies up to three times to deal huge sonic damage to them. | |||
Kirby projects long sharp spikes out from his body to defend himself from assailants, and can shoot them out with enough effort. | |||
Kirby gains access to a number of techniques and weapons typical of a fantasy Ninja warrior. | |||
Kirby gains a parasol that he can use to gently glide through the air or break through enemy formations. | |||
Kirby falls asleep on the spot and cannot do anything until he wakes up again. | |||
Kirby can generate a big electric field around himself and shoot electric projectiles at enemies. | |||
Kirby gains a spear which he can use to strike his foes from afar, or even twirl it around to start flying. | |||
Kirby can turn to stone to avoid damage and slide down slopes safely through enemies, or land on them from above for big damage. | New Stone Change forms from recent Kirby games have been added. Additionally, Kirby can also use Mighty Uppercut and rotate in stone form, both originating from Kirby: Triple Deluxe. | ||
Kirby gains a sword and the courage to strike his foes deftly with many different attacks. | Kirby can also use the Twister Slash, Hat Thrust, and Sky Energy Sword attacks originating from Kirby: Triple Deluxe. | ||
Kirby can turn himself into a raging whirlwind that passes through enemies very easily, but is difficult to control. | |||
Kirby gains the ability to surf through his enemies and attack them with pressurized water spouts. | Kirby can now make his Geyser rise higher by mashing the attack button, introduced in Kirby Star Allies. | ||
Kirby gains a whip which he can use to strike or grab enemies and items from afar. | |||
Kirby gains a pair of wings and the ability to fly with grace, speed, and power. | Wing Kirby's hat has been given a slight redesign. |
Super Abilities
Like in the original game, Kirby has access to five Super Abilities which are more powerful versions of regular abilities. They are as follows:
Super Abilities in Kirby's Return to Dream Land Deluxe | |||
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Ability | Appearance | Description | Notes |
This is a super version of the Beam ability. It allows Kirby to freely control an electric ball that can destroy star-marked enemies and obstacles as well as electrify Beam lamps. |
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This is a super version of the Hammer ability. It gives Kirby three stages of charge to hammer down giant stakes and produce shockwaves. |
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This is a super version of the Fire ability. It gives Kirby the ability to summon a fiery dragon that flies horizontally and and destroys star-marked enemies and obstacles on its way. |
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This is a super version of the Ice ability. It gives Kirby the ability to become a large snowball that can roll and jump, destroying star-marked enemies and obstacles on his way. |
This is notably similar to the Ice-Ice Power Combo from Kirby 64: The Crystal Shards. | ||
This is a super version of the Sword ability. It gives Kirby a large sword (with several variations) that can destroy star-marked enemies and obstacles. |
There are two new sword variations, Wild Edge's blade and Morpho Knight's sword (which are both available to Kirby as Evolved Copy Abilities in Kirby and the Forgotten Land). |
Levels
All main levels include one boss stage, which is included in the stage count.
World | Level | Image | Name | Stages | Energy Spheres |
Ship Part | Boss(es) | Description |
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Popstar | Level 1 | Cookie Country | 5 | 13 | Oars | This level is a grassy level with trees and vegetation. Some parts of this level are played underground. | ||
Level 2 | Raisin Ruins | 5 | 16 | Right Wing | This level is set in a desert with pyramids and ruins. | |||
Level 3 | Onion Ocean | 5 | 16 | Left Wing | This level takes place in aquatic environments, above and under the sea. | |||
Level 4 | White Wafers | 6 | 19 | Emblem | This level is characterized by being snowy and icy throughout. | |||
Level 5 | Nutty Noon | 6 | 20 | Mast | This level bears a vague "Jack and the Beanstalk" feel, starting on the ground, carrying to the sky, and eventually arriving at a castle situated in the air. Like in previous games, this level features stages where characters can walk on clouds. | |||
Halcandra | Level 6 | Egg Engines | 6 | 21 | N/A |
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This level is set in a mechanized and industrialized area, showing signs of decay. | |
Level 7 | Dangerous Dinner | 4 | 15 | N/A | This level is set in a volcanic, lava-dominated land. | |||
Another Dimension | Level 8 | Another Dimension | 1 | 0 | N/A |
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This level is a boss level where Kirby must fight the final three bosses of the game. This area is located in a dark, eerie, alternate dimension. |
- In the Japanese, English, Korean and Chinese versions, the first letters of Level 1-7 spell out CROWNED, the soundtrack title for the final battle with Magolor, indicating how he has crowned himself with the Master Crown.
- Notably, in the Chinese version, the localized names also spell out CROWNED when Romanized.
- In the Latin Spanish version, the first letters of Level 1-7 spell out CORONAR (which translates to "to crown" in Spanish), very similar to the English version.
- In the French version, the first letters of Level 1-7 spell out PARFAIT (which translates to "perfect" in French).
- In the German version, the first letters of Level 1-7 spell out KROENEN, with the "OE" likely being meant to symbolize the "Ö" in "Krönen" (which translates to "to crown" in German).
- In the Brazilian Portuguese version, the first letters of Level 1-7 spell out CORAGEM (which translates to "courage" in Portuguese).
- In the Dutch version, the first letters of Level 1-7 spell out POPSTAR, which refers to Kirby's home planet of the same name.
Enemies
All of the enemies, mid-bosses, and bosses in the original Kirby's Return to Dream Land return in this remake, and none have been replaced, as has happened in cases such as Bounder, Togezo, and Rolling Turtle in previous games. However, new enemies and bosses have been added, particularly due to the new Copy Abilities and new fights in Magolor Epilogue: The Interdimensional Traveler. These are listed in bold.
All enemies from the original (and a few new ones) appear in Kirby's Return to Dream Land Deluxe, namely:
- Armoroid
- Armor Waddle Dee (& Armor Halcandle Dee)
- Babut
- Barbar
- Barracu
- Big Waddle Dee
- Blade Knight
- Blipper
- Boulder
- Bouncy (& Halcandra Bouncy)
- Bouncy Sis
- Broom Hatter
- Bowby (& Halcandra Bowby)
- Bronto Burt (& Halcandra Bronto Burt)
- Bulby
- Cappy
- Cerulean
- Chilly
- Clayn
- Coconut
- Coldtzo
- Como
- Craby
- Darpa
- Degout (& Hunter Degout)
- Deppa
- Dippa
- Don Puffle
- Dupa
- Elec
- Flamer
- Foley
- Galbo
- Gemra
- Gigatzo
- Glunk
- Gordo
- Halcandle Dee
- Hot Head
- Iron Barbar
- Jackle
- Kabu
- Key Dee
- Knuckle Joe
- Lanzer
- Leafan
- Moai Block
- Mopoo
- Moonja
- Mumbies
- Needlous
- Noddy
- Nruff
- Owgulf
- Pacloud
- Pacto
- Parasol Waddle Dee
- Parasol Waddle Doo
- Pierce
- Pluid
- Poppy Bros. Jr.
- Puppet Waddle Dee
- Rocky
- Sandran
- Scarfy (& Hunter Scarfy)
- Searches
- Shelt
- Shotzo
- Sir Kibble
- Snowl
- Sodory
- Sparky
- Squishy
- Starman
- Strike Box
- Super Blade Knight
- Super Chilly
- Super Hot Head
- Super Waddle Doo
- Swinging Waddle Dee
- Swinging Waddle Doo
- Tick
- Totenga
- Twister
- Volttzo
- Walf
- Walky
- Wapod
- Waddle Dee
- Waddle Doo
- Water Galbo
- Whippy
Mid-Bosses
Bosses
Merry Magoland
- Main article: Merry Magoland
Merry Magoland is a new area of the game where Kirby and up to three other players can participate in competitive Sub-Games (although the games can also be accessed in the Lor Starcutter like in the original Kirby's Return to Dream Land). There are far more than in previous games, with most returning from older games in the Kirby series.
In Merry Magoland, the Sub-Games are hosted by Manager Magolor, who gives Kirby tips and, if the player is connected to Nintendo Switch Online, will share data from other players around the world, like Wise Waddle Dee in Kirby and the Forgotten Land. Despite this, Merry Magoland is same system-only, with no local communication or online multiplayer. Playing Sub-Games will accumulate stamps, which unlock cosmetic Dress-Up Masks or items for use in the main game.[5]
The following Sub-Games are available:
Sub-Games in Merry Magoland | |||
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Sub-Game | Origin game | Description | Notes |
Kirby: Nightmare in Dream Land | A game where the contestants bat a bomb around using frying pans, and whoever doesn't bat in time gets blown up and eliminated from the game. | While players can still play by pressing A, they can also now swing a Joy-Con instead. | |
Kirby's Return to Dream Land Deluxe | A new game where the contestants run around top-down arenas and shoot at each other using laser guns. | Likely a replacement for Scope Shot from the original Kirby's Return to Dream Land, which does not appear in this game. | |
Kirby 64: The Crystal Shards | A game where the contestants run around an 8x8 grid platform and throw waves to drop tiles to try and make their opponents fall. | ||
Kirby & The Amazing Mirror | A game where the contestants charge up and punch a boulder to see who can create the deepest fissure in the ground. | While players can still play by pressing A, they can also now swing a Joy-Con instead. | |
Kirby's Adventure | A game where the contestants catch eggs thrown by Robo Dedede while avoiding bombs. | The original game had King Dedede throwing the eggs and bombs, but this was changed since he is a possible contestant now. | |
Kirby Super Star Ultra | A game where the contestants shoot cardboard cutouts of enemies that pop up in a Wild West-like setting. | While touch controls remain an option when playing single player in handheld mode, players now use either stick or gyro controls in docked mode, with gyro only available if the player uses Joy-Con. | |
Kirby's Return to Dream Land Deluxe | A new game where the contestants try to find the book that Magolor is thinking of in a library. | ||
Kirby's Return to Dream Land | A game where the contestants toss shurikens at moving targets to try and hit the bull's-eyes. | While players can now play by pressing A, they can still swing a Joy-Con instead. | |
Kirby Super Star | A game where the contestants strike when prompted as quickly as they can to try to come out on top. | While players can still play by pressing A, they can also now swing a Joy-Con instead. | |
Kirby's Return to Dream Land Deluxe | A variant of Samurai Kirby which pits Kirby against the 99 most recent times from around the world. | This game depends on having connection to the internet, though it is not played live against other opponents. It is the only sub-game here that is single-player only. | |
Kirby: Squeak Squad | A game where the contestants bump each other using special "Smash Stars" to knock each other off the arena. | Touch controls are no longer an option; this game now functions using exclusively analog controls. The Squeaks return as course obstacles as well. |
Magolor Epilogue: The Interdimensional Traveler
- Main article: Magolor Epilogue: The Interdimensional Traveler
New to this game, an Extra Mode called Magolor Epilogue: The Interdimensional Traveler features Magolor as the main playable character. In it, after he is defeated in the main story, Magolor is cast adrift through Another Dimension and loses most of his magical power. He has to traverse various otherworldly realms and slowly build his magic back so that he can find a way back home. This Extra Mode features new and recurring enemies, along with souped-up versions of bosses from the main game. It can also be played with up to four players, though all of them play as different colored Magolors.
Other differences from Kirby's Return to Dream Land
Aside from the above-mentioned additions and changes, the following other changes have been made between Kirby's Return to Dream Land and Kirby's Return to Dream Land Deluxe:
New features
- An easier difficulty setting has been implemented into the game called "Helper Magolor". With this enabled, Magolor will appear during stages to toss Kirby helpful items, including a potion that doubles his health, and Ability Stars during boss battles. Magolor will also save Kirby if he falls into a bottomless pit.
- The new enemies and Copy Abilities have been dispersed throughout the regular stages, replacing previous enemies and/or Copy Essences in certain instances.
- Additional collectibles have been added to stages, such as Stamp Tickets.
- There are two additional Challenge Stages, for the newly added Mecha and Sand copy abilities, bringing the total to nine stages.
- There is now a Missions board which can be viewed in Merry Magoland, with 100 objectives mostly revolving around the Sub-Games. Upon completion, 20 Extra Missions are added to the list, bringing the total number of missions to 120. Any Extra Missions that are cleared before unlocking the Extra Missions list will still be recorded, and marked accordingly after unlocking the list.
- A new item, the Random Copy Essence, has been introduced. This item acts like the Mix Copy Essence from Kirby: Planet Robobot, but cycles between abilities much more slowly. It can be carried in Kirby's inventory and spawned at will. Notably, using this item means Kirby can make use of Copy Abilities in the Another Dimension platforming stages.
- Kirby can now obtain Souvenirs which he can carry in his inventory to save for later, much like the Stock Items in Kirby and the Forgotten Land. These items include Maxim Tomatoes, Energy Drinks, Cracklers, and Random Copy Essences.
- Kirby and other characters now have access to Emotes, much like in Kirby and the Forgotten Land and Kirby's Dream Buffet. These Emotes are entirely new, and performed by moving the right control stick in different directions.
- All bosses have unique Special Page descriptions on the pause screen. In the original, only a select few had them.
- In the Japanese, Chinese, and Korean versions, the Special Pages give titles to several of the bosses, similar to Kirby Star Allies and Kirby and the Forgotten Land. This was largely removed from the other localizations, which instead work the titles into the actual text.
- Kirby's Return to Dream Land Deluxe has amiibo functionality, allowing the player to scan in figures to get items during stages.
- The True Arena adds the six bosses from Magolor Epilogue: The Interdimensional Traveler, so it now has 21 rounds, up from 15 in the original.
- Magolor Soul also has a heavily modified fight within The True Arena, with a new battlefield, two health bars, new attacks based on Mecha and Sand, a new song ("Supreme Ruler's Coronation - OVERLORD" from Kirby Star Allies), and a new defeat animation.
Gameplay/control changes
- The player can adjust the controls between Type A, the default control style that plays like Kirby Star Allies, and Type B, which plays more like Kirby Super Star. There is also an option to have Kirby automatically swallow ability-yielding objects or enemies, like in Kirby and the Forgotten Land. If Helper Magolor is enabled, Auto-Swallow is automatically turned on, though it can still be turned off with Helper Magolor enabled.
- Controls have been updated to match later games in the series.
- All instances of motion controls have been made optional; while the player still has the option to use them, the game also allows for button or control stick inputs as appropriate, and descriptions of features that primarily used motion controls instead only mention button or control stick ones for most part. For instance, Ninja Dojo supports motion controls as in the original if the player uses Joy-Con controllers, but the game can now be played simply with buttons.
- Due to the above, Super Inhale now automatically activates after inhaling for a little while (assuming that no other inputs are made), like in most other games that feature it. It also activates much more slowly while in the air.
- Swimming now controls like it does in later games; Kirby and company can swim at two different speeds, an ability introduced in Kirby: Triple Deluxe, and have the ability to swim and use the Water Gun diagonally, which was introduced in Kirby Star Allies.
- Besides pressing the - button like in the original, Copy Abilities can also be dropped by holding Y (type A) or A (type B) for a short time, like in Kirby Star Allies.
- Kirby and company can now dash from a standstill by quickly tilting the Control Stick, like in Kirby: Triple Deluxe and onward.
- Kirby and company can now Quick Fall while airborne by pressing down on the Control Stick or + Control Pad twice, like in Kirby: Triple Deluxe and onward.
- Kirby and friends now have the ability to Dodge and Air Dodge, a mechanic that was introduced in Kirby: Triple Deluxe.
- A Fuse Cannon's fuse can now be made to burn faster by crouching while inside the cannon, like in Kirby and the Forgotten Land.
- Some of Kirby's Copy Abilities (e.g. Sword, Fire) contain moves that were not introduced until games released after the original Kirby's Return to Dream Land.
- The Copy Abilities Wing and Tornado have gained the ability to cool down Flame Blocks, an attribute given to them in Kirby Star Allies and Kirby and the Forgotten Land respectively.
- Many of the stage puzzles have been subtly redesigned to facilitate their completion and lessen the consequences of failure (e.g. Copy Essences, weaker water currents).
- King Dedede, Meta Knight, and Bandana Waddle Dee have been given additional moves to more closely match their appearance as Dream Friends in Kirby Star Allies and Buddies in Kirby Fighters 2.[6]
- Stages in Extra Mode have been further altered with additional enemies and fewer health items, going further than the Extra Mode in the original.[7]
- Super Abilities have received multiple changes to make them faster overall:
- The initial cutscene that plays when obtaining a Super Ability can be skipped.
- Kirby's general movement speed is increased while using a Super Ability.
- Super Ability attack animations are faster.
- The timer for Super Abilities drains more quickly.
- A Super Ability's Ability Star no longer vanishes when manually discarded, though the timer doesn't reset when re-obtained.
- The amount of lives Kirby has is no longer reset when returning to the main menu or restarting the game, much like in Kirby and the Rainbow Curse and Kirby Star Allies.
- Much like in Kirby Star Allies, obtaining the max number of lives (99) places a crown on Kirby's stock icon. In addition, the icon will then smile.
- Mix now functions like it does in most other games: it activates with only two inhaled objects, rather than three like in the original, and has a set order that it always uses, rather than a random order as in the original.
- Defeated Mid-Bosses now leave behind a Copy Essence that corresponds to the ability they give, a trait introduced in Kirby Star Allies.
- Halcandra can now be accessed through an icon on Planet Popstar's map, and vice versa.
Audio/visual changes
- The doors and Goal Doors have been changed to be more akin to their Kirby Star Allies designs. Also, Kirby and his partners now pose before they enter the Goal Door, with a new clear fanfare. In the original game, they simply entered it like a regular door, and there was no fanfare.[6]
- The original game's music has been remastered in higher quality, though it has not been changed otherwise. Interestingly, the remasters are not the same as Kirby Wii Music Selection, and in some cases, sound less crisp than the music selection.
- Certain areas in stages, such as caves and dark places, now add dampening and reverb effects to the music and other sound effects.
- The music and sound effects also muffle if Kirby enters water, much like in Kirby Star Allies.
- There are several new or repurposed songs interspersed within the game, such as HAL Rooms playing music from Kirby's Dream Buffet, and HR-D3's second phase playing "Roar of Dedede" instead of "Guardian Angel: Landia".
- Kirby and other characters have new voice clips, with the Super Abilities in particular each having distinct shouts associated with them.
- Additionally, new vocalizations and other sounds have been added to various enemies like Whispy Woods and objects like the rift wall in Another Dimension sections.
- The Another Dimension platforming areas are now presented in full color with a color wash effect, like the one seen in Isolated Isles: Forgo Dreams, rather than being monochrome at first. When Sphere Doomers are defeated, the color wash is removed, corresponding to how the original game would return to full color.
- Some characters who have reappeared in later games have had their designs updated to match, including enemies such as Poppy Bros. Jr. and Walf. Others, such as Gigant Edge and Gigatzo, use upscaled versions of their original designs.
- Certain Copy Abilities have been visually redesigned, particularly ones that appeared in Kirby and the Forgotten Land. Wing's hat has also been redesigned to give it less of a resemblance to a warbonnet.
- The Stage Devices and Items have had their designs updated to match their modern appearance from Kirby Star Allies and Kirby and the Forgotten Land.
- Each of the Super Ability acquisition cut-scenes have been updated and made distinct, whereas before, they were all the same.
- The classic Super Ability animations are retained for the boss fight against Magolor / Magolor EX.
- When enemies are hit by Super Ability attacks, they briefly "splat" against the screen.
- The Ability Star icons have all been redesigned.
- There have been many minor visual updates to various effects and animations in the game, including updated transition effects when going from one area to another.
- Super Ability-granting enemies now warp in through a portal from Another Dimension, rather than simply popping in as before.
- In the Japanese version, the circle mark used in the signs of first level is no longer used, replacing it with the check mark (which is normally used in the international versions). The Korean version of the original game used the circle mark too until it was replaced with the check mark in Kirby's Dream Collection Special Edition.
Other changes
- Bandana Waddle Dee is now referred to by that name, whereas in the original, he was just called "Waddle Dee". He is also voiced, using the same clips as Kirby and the Forgotten Land.
- Several bits of flavor text from the original game have been rewritten in the remake's Japanese script, although most changes are minor (for example, adding a first person pronoun in Bandana Waddle Dee's description). In English and most translations, a good part of the text was retranslated, causing some changes compared to the original, some bigger than others. Notably, the non-Kirby playable characters have pause screen descriptions more accurate to the Japanese version in the remake.
- The player can choose to enter Main Mode or Merry Magoland directly after choosing a file.
- The Main Mode menu has been redesigned; besides adding the new modes, the background is now the same as the title screen, a "Past Adventures" menu has been added, and the previous "Main Mode" option is now referred to as Story Mode.
- The Sound Test is renamed the Jukebox. It no longer includes sound effects, but now has an auto feature, song titles, and colored music notes indicating the composer of each track.
- In the demo version, Magolor doesn't gets annoyed if Kirby talks to him a lot of times. Instead, Magolor says that Kirby is probably expecting him to say "something clever and/or insightful", but then gives a metaphor for how he is out of things to say, and that he and Kirby should talk some other time.
- Like in later games starting with Kirby: Triple Deluxe, the staff credits can be viewed from the start of the game in the Theater. There is a new credits medley that plays only when the credits are viewed through here.
Demo
“ | Adventure through Dream Land with Kirby and his allies—solo or with friends! | ” | — Nintendo eShop description |
On February 8th, 2023, a demo version of Kirby's Return to Dream Land Deluxe was released to the public via Nintendo eShop. This demo features the opening cutscene for the game, as well as limited access to the Main Mode and to Merry Magoland. In the Main Mode, the player has access to the Lor Starcutter, as well as a few stages in Cookie Country. The first two of these stages are compilations of areas from Cookie Country and early Raisin Ruins stages, while the third and last is the boss stage against Whispy Woods. Merry Magoland is unlocked after clearing the first stage. After clearing Whispy Woods, a few more Copy Abilities are made available inside the Testing Area in the Lor Starcutter, and Whispy Woods EX is unlocked. In addition, defeating Whispy Woods or Whispy Woods EX triggers a movie that showcases features from the full game, including the Magolor Epilogue.
Notably, a HAL Room is accessible from the second stage in the demo, though it has a different set of Copy Essences than it does in the main game.
The following characters and Copy Abilities are available in the demo:
Copy Abilities
Super Abilities
Characters
In Merry Magoland, the player has access to the Sub-Games Ninja Dojo and Booming Blasters, along with three Missions for each game. Energy Drinks, Cracklers, and Random Copy Essences may be obtained as souvenirs, along with the dress-up masks for Waddle Dee, Kine, Chef Kawasaki, King Dedede, and Elfilin.
Differences with the full game
Stage differences | ||
---|---|---|
Demo | Correspondance in the full game | Notes |
Level 1, Stage 1 | ||
Area 1 | Level 1, Stage 1, Area 1 | |
Area 2 | Level 1, Stage 1, Area 2 | |
Area 3 | Level 1, Stage 2, Area 1 | |
Area 4 | Level 1, Stage 3, Area 4 | |
Area 5 | Level 1, Stage 1, Area 3 | |
Interdimensional Area | Level 1, Stage 1, Interdimensional Area | Both the level and boss parts are from Level 1, Stage 1 of the full game. |
Level 1, Stage 2 | ||
Area 1 | Level 2, Stage 1, Area 1 | |
Bonus Area 1 | Level 2, Stage 1, Bonus Area 1 | |
Area 2 | Level 2, Stage 1, Area 3 | |
Area 3 | Level 2, Stage 2, Area 1 | |
Area 4 | Level 1, Stage 4, Area 1 | |
Area 5 | Level 1, Stage 4, Area 4 | |
Interdimensional Area | Stage 4, Interdimensional Area | Both the level and boss parts are from Level 1, Stage 4 of the full game. |
Note that Stage 5 is unlocked immediately after beating Stage 2, which, in turn, prevents access to Stages 3 and 4.
Staff
The following is a list of staff who have worked on Kirby's Return to Dream Land Deluxe:
Staff of Kirby's Return to Dream Land Deluxe | |
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Position | Developer(s) |
General Director | Shinya Kumazaki |
Director | Yutaka Watanabe |
Section Director | Keita Tanifuji |
Level Design Director | Yuki Endo |
Game Designers | Taku Koinuma Mari Ueda Akira Oono Yusuke Matsuo Yuki Watanabe Jideock Kim Takehiko Kubokawa Shinya Yamashita Tomo Yamashiro Jun Kuronuma |
Programming Director | Sho Tajima |
Lead Programmers | Takashi Nozue Yohei Fukuda |
Programmers | Takaaki Kawahara Tomohiro Kamochi Shun Yasaka Yuya Natsumi Yu Arimatsu Masahiro Nakajima Yutaro Fujimura Satoru Nakanishi Naoya Taki Tatsuya Beppu Kouji Kikkawa Satoshi Ohtake Takeo Sakai Takaya Nakamura Tomohiro Obayashi Etsuma Oda Yasunari Kidoba Hsien-Wen Kang |
Art Director | Tsuyoshi Fujita |
Lead Artists | Mamiko Sato Natsuki Tsuji |
Character Art Director | Kenichiro Kita |
Character Artists | Hitoshi Kikkawa Tsukasa Kirinoe Kaijiro Kojima Saori Ono Ami Ishikawa Tomoka Ogura Kensuke Fukumaru Shingo Kabaya Kenji Tanaka Sunao Kashiwano Takashi Saito Reina Hayashi Jukyung Kim |
Character Animation | Tsuyoshi Wakayama Takumi Matsushita Takahiro Umeda Masami Sakakura Sayaka Yanaga |
Effect Artists | Muneyuki Tejima Chikara Yanagita Yukiko Tagawa |
Field Art Director | Daisuke Morishita |
Field Artists | Tadashi Hashikura Fumiaki Miyauchi Sachie Mikuni Ayako Souma Yusuke Ishikawa Akira Fujiki Hayato Kishita Keisuke Hirose Takahiro Kumada Tsuyoshi Hasegawa Shohei Takehara Yasunori Honda |
UI Art Director | Haruka Itoh |
UI Concept Design | Yumi Todo |
UI Artists | Naho Yoshizawa Tomomi Ozaki Maki Shibata Shigeyuki Kawata Masashi Fujiura Asami Nakata Ikumi Maruyama Mayu Hamada Sahana Ito |
Movie | D.A.G Inc. Ryuhei Ozai Yoji Shiga Yoriko Furuya Akira Goto Tomohiro Kikuchi Riki Kaneda Tasuku Kiyono Moe Kakami Taiki Midorikawa Yuka Kimura Chen Zhao Yi Chin Liou Kaoruko Kitaichi |
Lead Music | Hirokazu Ando Yuki Shimooka |
Sound | Jun Ishikawa Kiyoshi Hazemoto Yuuta Ogasawara Yuki Kato |
Voice | Makiko Ohmoto (Kirby, Queen Sectonia and Susie) Mugihito (President Haltmann) Ryoka Yuzuki (Zan Partizanne) Rie Takahashi (Flamberge) Reina Ueda (Francisca) Shigeru Chiba (Hyness) Kurumi Mamiya (Elfilin) Kenta Miyake (Leongar) |
Team Support | Yoshimi Takahashi Katsuhiro Sakoda Yasuo Takagi |
FRAT Framework Programmers | Kazuya Suetsugu Tetsuya Noge Tomokazu Tsuruoka Ryoichiro Atono Shinichi Kawaji Tatsuya Murase Rui Uchida Ayumu Kato Yuya Suzuki Masataka Seshimo Keigo Tsuda Munemasa Kimura Takashi Matsuda |
Technical Support | Hiroaki Nakano Yousuke Fukunaga Kazuya Konishi Junichi Aoyagi Takaaki Kazuno Takayuki Sugano Takashi Nemoto Hajime Imaizumi Akio Hanyu Tatsuhiro Tanoue Takeshi Minagawa Takehiro Oyama Tomohiro Umeda Shogo Takaki |
Artwork | Rieko Kawahara Yuto Ibaraki Emi Imamura Keiko Inoue Kiyomi Itani |
Testing | Masaru Kobayashi Miki Yamaguchi Takeshi Tamura Akiko Ohashi Katsuro Sasaki Yoshimasa Goto Takuya Nomura Daijiro Takeshima Masashi Yoshihiro Airi Manzawa Takaaki Tsujii HAL Debug Team Mario Club Co., Ltd. SHIFT Inc. AIQVE ONE Inc. |
Localization Management | Seiji Otoguro |
Localization | Shigeru Hashiguchi Kenichi Masuda Shigeru Hirayama |
NOA Localization Management | Reiko Ninomiya Rich Amtower Michael Benedetto Raymond Elliget Nicko Gonzalez Berenice Hofsetz Tim O'Leary César Pérez Morgan Ritchie Thaddée Wiseur Álex Zarza |
NOA Translation | Ana Celeste Ascanio Billy Carroll Yanett Cepeda Valor Kris Copeland Marjolaine Drouin Paloma Hernandez Dutch Hixenbaugh Sara Hoad Marissol Karczeski Kristopher Katz Brandon Kraemer Keli Dominciano Nakamura Camila Pallotta Erin Peterson Carolina Quesada Babi Velho Barreto Lauren Wells Ludovic Tientcheu Ponkin Taryn Ziegler Felipe Zylbersztajn |
NOA Product Testing | Kirk Buchanan Tomo Ishiyama Sean Egan Tomoko Mikami Andy Kolden Jim Holdeman Makiko Szolas Tom Hertzog David Potts Tori Arvisais Michael Sahlin James Dillon Josh Yagi-Stanton Paul Gardner Gabriel M. Batista Daniela Escobar William Mashburn Pedro Souto Pascal Ramirez Kenneth Treffry Jordon Galloway Kamran Majidimehr Sean Roberts Sam Barrett-Farris Product Testing Technicians |
NOE Localisation Producers | Iván Garrido González Saskia Doorschodt Dario de Leo Liam Higgins |
NOE Translation Coordinators | Pierre Sanchez Andrea Jähn |
NOE Translation | Patrick Joyce Jo Legge Clémence Dieryck Hervé Lefranc Anthony Fouillen Giovanna Prati Mirko Capocelli Kent Robello Michael Hussinger Sebastian Brück Hannah Siebert Sascha Weinard Jónatan Marcos Millán Ainhoa Bernad Hurtado Patrick Koudstaal Christian Buter Carsten Harmans |
NOE QA Coordinators | J. Ignacio León López Matthew David Jones |
NOE Quality Assurance | Damien Brichard Guillaume Deschamps Veronica Casi Manuel Tants Edwin Kirschenmann Jessica Sánchez Herrera Keywords Studios |
NOK Translation | Jihyuen Yoo Soonil Kim |
NOK Quality Assurance | Jeewan Chun |
NOK Artwork | Hoonkyung Lee |
NHL Translation | Sean Shen Tracy Cheng |
NHL Quality Assurance | Eiju Umemura Wei Ming Chen Chih Hsien Chien |
iQue Translation | Qiu Xiaochun |
iQue Quality Assurance | Hu Huiming |
Special Thanks | Hideki Akazawa Nobuteru Maeda Riki Fuhrmann Koji Ishii Tadashi Kawai Kazushige Masuda Masayo Nakagami Yurina Inoue Shigenobu Kasai Tetsuya Abe Tomohiro Minemura Shohei Takahama Hiroaki Ikarashi Yuri Shiono Nobuyuki Okada Kunihiko Mori GRDRIVE Inc. Good-Feel Co., Ltd. Based on the work of the development team from the original Wii version. |
Coordinator | Kenta Nakanishi |
Project Management | Yoshiki Suzuki Yu Kanai Ayaka Seno Tatsuya Kikuchi Shinya Saito Akira Kinashi Atsuko Yamashita Tetsuya Mochizuki |
Associate Producer | Kei Ninomiya |
Line Producer | Isao Takahashi |
Producers | Tadashi Kamitake Jun Tsuda Toyokazu Nonaka |
General Producers | Shigefumi Kawase Shinya Takahashi |
Executive Producer | Shuntaro Furukawa |
Vanpool HAL Laboratory, Inc. Nintendo HAL Laboratory, Inc. and Nintendo are the authors of this software for the purpose of copyright. All rights reserved. © HAL Laboratory, Inc. / Nintendo |
Trivia
- Despite the original Kirby's Return to Dream Land being called Kirby's Adventure Wii in European languages, no such name difference is present in this remake.[8]
- This makes Kirby's Return to Dream Land Deluxe the second Kirby remake of a game that originally had a different name between the American and European versions to use the original game's American name for the European title, the first being Kirby Super Star Ultra.
- The internal codename for this game is "Ark", referencing the Lor Starcutter.
Gallery
- Main article: Kirby's Return to Dream Land Deluxe/gallery
Artwork of Kirby, King Dedede, Meta Knight, and Bandana Waddle Dee
Artwork of Manager Magolor
Kirby using Ultra Sword to splat some Waddle Dees against the screen
Four Kirbys on piggyback in an Another Dimension rift in Cookie Country
Kirby, King Dedede, Meta Knight, and Bandana Waddle Dee battling Whispy Woods
Gameplay of Magolor's Tome Trackers
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | 星のカービィ Wii デラックス Hoshi no Kābyi Wii Derakkusu |
Kirby of the Stars Wii Deluxe |
Traditional Chinese | 星之卡比 Wii 豪華版 Xīng zhī Kǎbǐ Wii Háohuábǎn |
Kirby of the Stars Wii Deluxe Edition |
Simplified Chinese | 星之卡比 Wii 豪华版 Xīng zhī Kǎbǐ Wii Háohuábǎn | |
Dutch | Kirby's Return to Dream Land Deluxe | - |
French | Kirby's Return to Dream Land Deluxe | - |
German | Kirby's Return to Dream Land Deluxe | - |
Italian | Kirby's Return to Dream Land Deluxe | - |
Korean | 별의 커비 Wii 디럭스 byeol-ui keobi Wii dileogseu |
Kirby of the Stars Wii Deluxe |
Portuguese | Kirby's Return to Dream Land Deluxe | - |
Russian | Kirby's Return to Dream Land Deluxe |
- |
Spanish | Kirby's Return to Dream Land Deluxe | - |
External links
References
- ↑ Kirby JP Twitter post (JP)
- ↑ " コピー能力の数自体は『スーパーデラックス』とまったく同じです。新能力の追加も検討しました。ただ、新能力を追加するなら、いろんなモードで使えるようにしたい。そうなると、作品全体のバランスを崩す可能性がありますので、今回は控えることにしました。" –Shinya Kumazaki (Nintendo Online Magazine Kirby Super Star Ultra interview (Japanese))
- ↑ てれびげーむマガジン March 2023 (Terebigēmu Magazine March 2023)
- ↑ Twitter link
- ↑ Kirby's Return to Dream Land Deluxe JP site
- ↑ 6.0 6.1 Twitter link
- ↑ Overview Trailer
- ↑ Nintendo of Europe Twitter