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{{Good}}
{{Infobox-Enemy
{{Infobox-Enemy
|image=[[File:Yesman.jpg|150px]]
|image=[[File:KPR Yesman.png|150px]]
|caption=Screencap of '''Yesman''' from ''[[Kirby: Planet Robobot]]''.
|caption=Screencap of a '''Yesman''' from ''[[Kirby: Planet Robobot]]''.
|game1=''[[Kirby: Planet Robobot]]'' (2016)
|game1=''[[Kirby: Planet Robobot]]'' (2016)
|copy ability=N/A
|copy ability=N/A
|similar=[[Antler]]
|similar=[[Antler]]
}}
}}
'''Yesman'''{{DataTitle}} is a [[large enemy]] appearing in ''[[Kirby: Planet Robobot]]''. It cannot be inhaled. Yesmen make their only appearance when summoned by [[President Haltmann]] during his boss battle.
'''Yesman'''{{ForeignTitle}} is a [[large enemy]] appearing in ''[[Kirby: Planet Robobot]]''. Yesmen make their only appearance when summoned by [[President Haltmann]] during his boss battle, and they cannot be inhaled. Their name comes from a business term: a person who, regardless of personal convictions, always supports the opinions of their superior in order to earn approval.


The internal data name, Yesman, comes from the term used for a person who follows his superior regardless of the person's opinion.
In battle, a Yesman attacks by punching. Whenever it does so, it leaves a [[Dropped Star|star]] behind. It also provides protection to President Haltmann, giving him a shield which cannot be seen, which reduces all damage dealt to Haltmann until the Yesman is destroyed. Additionally, a Yesman may self-destruct after 10 seconds have passed and it is still alive.


In battle, a Yesman attacks by punching. Whenever it does so, it leaves a [[Recoil Star|star]] behind. It also provides protection to President Haltmann, giving him a shield which cannot be seen, which reduces all damage dealt to Haltmann until the Yesman is destroyed.
When his second phase starts, President Haltmann deploys a single Yesman. At the start of Phase 3 and in Phase 4 of Story Mode and The Arena, two Yesmen appear. At the start of Phase 4 in Meta Knightmare Returns and The True Arena, four of them appear.


When his second phase starts, President Haltmann deploys a single Yesman. At the start of Phase 3 and in Phase 4 of Story Mode and The Arena, two Yesmen appear. At the start of Phase 4 in Meta Knightmare Returns and The True Arena, four of them appear.
== Trivia ==
*The version of Yesman that appears in Pres. Haltmann 2.0's fight is internally named "Yesman NEO",{{DataTitle|1}} but is officially named "Re:Yesman" ("Re:" is adapted into English as "2.0") according to the ''Kirby Character Encyclopedia''.


Additionally, a Yesman may self-destruct after 10 seconds have passed and it is still alive.
==Names in other languages==
{{names
|ja=イエスマン<br>''iesuman''<br>{{furi|Re|リ}}:イエスマン<br>''ri:iesuman''
|jaM=Yesman
}}


{{clear}}
{{clear}}

Latest revision as of 03:01, 30 December 2023

Yesman
KPR Yesman.png
Screencap of a Yesman from Kirby: Planet Robobot.
Details
First game Kirby: Planet Robobot (2016)
Copy Ability N/A
Similar entities Antler
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Yesman[Japanese title] is a large enemy appearing in Kirby: Planet Robobot. Yesmen make their only appearance when summoned by President Haltmann during his boss battle, and they cannot be inhaled. Their name comes from a business term: a person who, regardless of personal convictions, always supports the opinions of their superior in order to earn approval.

In battle, a Yesman attacks by punching. Whenever it does so, it leaves a star behind. It also provides protection to President Haltmann, giving him a shield which cannot be seen, which reduces all damage dealt to Haltmann until the Yesman is destroyed. Additionally, a Yesman may self-destruct after 10 seconds have passed and it is still alive.

When his second phase starts, President Haltmann deploys a single Yesman. At the start of Phase 3 and in Phase 4 of Story Mode and The Arena, two Yesmen appear. At the start of Phase 4 in Meta Knightmare Returns and The True Arena, four of them appear.

Trivia[edit]

  • The version of Yesman that appears in Pres. Haltmann 2.0's fight is internally named "Yesman NEO",[from internal data] but is officially named "Re:Yesman" ("Re:" is adapted into English as "2.0") according to the Kirby Character Encyclopedia.

Names in other languages[edit]

Language Name Meaning
Japanese イエスマン
iesuman
Re:イエスマン
ri:iesuman
Yesman