Yesman: Difference between revisions
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{{Infobox-Enemy | {{Infobox-Enemy | ||
|image=[[File:Yesman. | |image=[[File:KPR Yesman.png|150px]] | ||
|caption=Screencap of '''Yesman''' from ''[[Kirby: Planet Robobot]]'' | |caption=Screencap of a '''Yesman''' from ''[[Kirby: Planet Robobot]]''. | ||
|game1=''[[Kirby: Planet Robobot]]'' | |game1=''[[Kirby: Planet Robobot]]'' (2016) | ||
|copy ability=N/A | |copy ability=N/A | ||
|similar=[[Antler]] | |similar=[[Antler]] | ||
}} | }} | ||
'''Yesman'''{{ForeignTitle}} is a [[large enemy]] appearing in ''[[Kirby: Planet Robobot]]''. Yesmen make their only appearance when summoned by [[President Haltmann]] during his boss battle, and they cannot be inhaled. Their name comes from a business term: a person who, regardless of personal convictions, always supports the opinions of their superior in order to earn approval. | |||
In battle, a Yesman attacks by punching. Whenever it does so, it leaves a [[Dropped Star|star]] behind. It also provides protection to President Haltmann, giving him a shield which cannot be seen, which reduces all damage dealt to Haltmann until the Yesman is destroyed. Additionally, a Yesman may self-destruct after 10 seconds have passed and it is still alive. | |||
When his second phase starts, President Haltmann deploys a single Yesman. At the start of Phase 3 and in Phase 4 of Story Mode and The Arena, two Yesmen appear. At the start of Phase 4 in Meta Knightmare Returns and The True Arena, four of them appear. | |||
== Trivia == | |||
*The version of Yesman that appears in Pres. Haltmann 2.0's fight is internally named "Yesman NEO",{{DataTitle|1}} but is officially named "Re:Yesman" ("Re:" is adapted into English as "2.0") according to the ''Kirby Character Encyclopedia''. | |||
==Names in other languages== | |||
{{names | |||
== | |ja=イエスマン<br>''iesuman''<br>{{furi|Re|リ}}:イエスマン<br>''ri:iesuman'' | ||
|jaM=Yesman | |||
}} | |||
{{clear}} | {{clear}} | ||
{{ | {{Navbox-KPR}} | ||
[[Category:Enemies in Kirby: Planet Robobot]] | [[Category:Enemies in Kirby: Planet Robobot]] | ||
[[Category:Uninhalable | [[Category:Uninhalable enemies]] |
Latest revision as of 03:01, 30 December 2023
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Yesman[Japanese title] is a large enemy appearing in Kirby: Planet Robobot. Yesmen make their only appearance when summoned by President Haltmann during his boss battle, and they cannot be inhaled. Their name comes from a business term: a person who, regardless of personal convictions, always supports the opinions of their superior in order to earn approval.
In battle, a Yesman attacks by punching. Whenever it does so, it leaves a star behind. It also provides protection to President Haltmann, giving him a shield which cannot be seen, which reduces all damage dealt to Haltmann until the Yesman is destroyed. Additionally, a Yesman may self-destruct after 10 seconds have passed and it is still alive.
When his second phase starts, President Haltmann deploys a single Yesman. At the start of Phase 3 and in Phase 4 of Story Mode and The Arena, two Yesmen appear. At the start of Phase 4 in Meta Knightmare Returns and The True Arena, four of them appear.
Trivia[edit]
- The version of Yesman that appears in Pres. Haltmann 2.0's fight is internally named "Yesman NEO",[from internal data] but is officially named "Re:Yesman" ("Re:" is adapted into English as "2.0") according to the Kirby Character Encyclopedia.
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
Japanese | イエスマン iesuman Re:イエスマン ri:iesuman |
Yesman |