Kirby's Dream Course: Difference between revisions
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{{Featured}} | {{Featured}}{{Infobox-Game | ||
{{Infobox-Game | |||
|image= | |image= | ||
<tabs> | <tabs> | ||
<tab name=" | <tab name="American box art"> | ||
[[File:KDC Cover.jpg|300px]] | [[File:KDC Cover.jpg|300px]] | ||
</tab> | </tab> | ||
<tab name=" | <tab name="Japanese box art"> | ||
[[File:Kirby Dream Course Japan box art.jpg|200px]] | [[File:Kirby Dream Course Japan box art.jpg|200px]] | ||
</tab> | </tab> | ||
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|developer=[[HAL Laboratory]] | |developer=[[HAL Laboratory]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|released='''Super Nintendo Entertainment System''':<br>{{Released|Japan|September 21, 1994|NA|February 1, 1995|Europe|August 24, 1995|Australia|August 24, 1995}}<br>'''Virtual Console (Wii)''':<br>{{Released|Japan|April 24, 2007|Europe|June 29, 2007|Australia|June 29, 2007|NA|July 23, 2007|South Korea|February | |released='''Super Nintendo Entertainment System''':<br>{{Released|Japan|September 21, 1994|NA|February 1, 1995|Europe|August 24, 1995|Australia|August 24, 1995}}<br>'''Virtual Console (Wii)''':<br>{{Released|Japan|April 24, 2007|Europe|June 29, 2007|Australia|June 29, 2007|NA|July 23, 2007|South Korea|February 24, 2009<ref>[http://web.archive.org/web/20091024044800/http://www.nintendo.co.kr:80/Wii/wii/vconsol/kirbyball/kirbyball_02.php Nintendo of Korea (Wayback Machine snapshot)]</ref>}}<br>'''Virtual Console (Wii U)''':<br>{{Released|Japan|May 8, 2013|NA|May 23, 2013|Europe|May 23, 2013}}<br>'''Virtual Console (New 3DS)''':<br>{{Released|Japan|June 7, 2016|Europe|June 9, 2016|Australia|June 9, 2016|NA|July 28, 2016}}<br>'''SNES: Nintendo Switch Online:'''<br>{{Released|Japan|September 6, 2019|NA|September 5, 2019|Europe|September 6, 2019|Australia|September 6, 2019}} | ||
|platforms=[[Super Nintendo Entertainment System]],<br>[[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS|New 3DS]]),<br>[[Super Nintendo Entertainment System|Super Nintendo Entertainment System Classic Edition]], [[Nintendo Switch]] (SNES: Nintendo Switch Online) | |platforms=[[Super Nintendo Entertainment System]],<br>[[Virtual Console]] ([[Wii]], [[Wii U]], [[Nintendo 3DS|New 3DS]]),<br>[[Super Nintendo Entertainment System|Super Nintendo Entertainment System Classic Edition]], [[Nintendo Switch]] (SNES: Nintendo Switch Online) | ||
|language={{languages|jp=y|en_us=y}} | |||
|rating={{ratings|esrb=ka|pegi=3|cero=a}} | |rating={{ratings|esrb=ka|pegi=3|cero=a}} | ||
|predecessor=''[[Kirby's Pinball Land]]'' | |predecessor=''[[Kirby's Pinball Land]]'' | ||
|successor=''[[Kirby's Avalanche]]'' | |successor=''[[Kirby's Avalanche]]'' | ||
|switcher=kirby-s-dream-course | |switcher=kirby-s-dream-course | ||
}} | }}{{title font}} | ||
{{title font}} | |||
{{redirect|KDC|the Wii game celebrating Kirby's 20th anniversary|[[Kirby's Dream Collection Special Edition]]}} | {{redirect|KDC|the Wii game celebrating Kirby's 20th anniversary|[[Kirby's Dream Collection Special Edition]]}} | ||
<onlyinclude>{{#ifeq:{{{transcludesection|}}}|lead| | <onlyinclude>{{#ifeq:{{{transcludesection|}}}|lead| | ||
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==Story== | ==Story== | ||
{{ImCap|image=File: | {{ImCap|image=File:KDCArtStory3.png|size=200px|align=left|caption=King Dedede stealing the stars, as depicted in the instruction booklet.}} | ||
{{Quote|One night, | {{Quote|One night, {{Explain|(of Dream Land)|the inhabitants}} said to one another, "Let's gaze at the star-lit sky and have wonderful dreams tonight." However, when they gazed up into the sky they noticed something was different. The sky was black. There wasn't a single star in sight!|''Kirby's Dream Course'' Instruction Booklet (North American print), page 3}} | ||
The story of ''Kirby's Dream Course'' is contained entirely within the instruction booklet, where the premise is set for Kirby to go on his latest journey. This is not the case in the Japanese version, where the plot is described in-game.<br>Some time after the events of ''[[Kirby's Adventure]]'' (referred to as the "[[Fountain of Dreams|Dream Spring]] incident" in the booklet), the inhabitants of [[Dream Land]] decide to gaze up into the night sky to admire the stars that decorate it. However, they soon realize that all of the stars have gone missing. Night after night, they look again in hopes the stars will return, but they do not, causing the Dream Landers to sink into a deep depression. Soon, suspicions are raised that [[King Dedede]] is once again responsible for stealing all of Dream Land's stars and hoarding them in his floating castle. [[Kirby]], once more arriving with the spring breeze, comes in to save Dream Land by retrieving its stolen stars from King Dedede. | The story of ''Kirby's Dream Course'' is contained entirely within the instruction booklet, where the premise is set for Kirby to go on his latest journey. This is not the case in the Japanese version, where the plot is described in-game.<br>Some time after the events of ''[[Kirby's Adventure]]'' (referred to as the "[[Fountain of Dreams|Dream Spring]] incident" in the booklet), the inhabitants of [[Dream Land]] decide to gaze up into the night sky to admire the stars that decorate it. However, they soon realize that all of the stars have gone missing. Night after night, they look again in hopes the stars will return, but they do not, causing the Dream Landers to sink into a deep depression. Soon, suspicions are raised that [[King Dedede]] is once again responsible for stealing all of Dream Land's stars and hoarding them in his floating castle. [[Kirby]], once more "arriving with the spring breeze," comes in to save Dream Land by retrieving its stolen stars from King Dedede. | ||
{{clear|left}} | {{clear|left}} | ||
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''Kirby's Dream Course'' is a miniature golf-like game set in an isometric 2.5-dimensional environment. Kirby serves as the ball, and the goal of the game is to get him into the cup at the end of each hole in as few strokes as possible. Unlike in traditional golf, the cup is not initially on the field, as it only appears in place of the last enemy remaining once all the others have been defeated, adding an extra level of strategy to each hole. As such, Kirby must defeat all but one standard enemy on the hole before he can finish, which is done by bumping into them during shots. To complicate this task, most of the courses are littered with various hazards and other obstacles which can be overcome with deft use of Kirby's controls and/or the ten [[Copy Ability|Copy Abilities]] which can be obtained from certain enemies. | ''Kirby's Dream Course'' is a miniature golf-like game set in an isometric 2.5-dimensional environment. Kirby serves as the ball, and the goal of the game is to get him into the cup at the end of each hole in as few strokes as possible. Unlike in traditional golf, the cup is not initially on the field, as it only appears in place of the last enemy remaining once all the others have been defeated, adding an extra level of strategy to each hole. As such, Kirby must defeat all but one standard enemy on the hole before he can finish, which is done by bumping into them during shots. To complicate this task, most of the courses are littered with various hazards and other obstacles which can be overcome with deft use of Kirby's controls and/or the ten [[Copy Ability|Copy Abilities]] which can be obtained from certain enemies. | ||
Instead of there being a specific par for each course, Kirby operates on an [[Health|energy meter]] which depletes every time he makes a shot and replenishes whenever he defeats an enemy or makes it into a cup. His meter is represented by up to four "Energy Tomatoes"<ref>Name taken from ''Kirby's Dream Course'' instruction booklet (North American print), page 45</ref> | Instead of there being a specific par for each course, Kirby operates on an [[Health|energy meter]] which depletes every time he makes a shot and replenishes whenever he defeats an enemy or makes it into a cup. His meter is represented by up to four "Energy Tomatoes",<ref>Name taken from ''Kirby's Dream Course'' instruction booklet (North American print), page 45</ref> and if he runs out during a course or falls [[Bottomless pit|OB]] (out of bounds), he will lose a life. Running out of lives results in a [[Game Over]], and the course will have to be replayed from the first hole. The only way to gain more lives is to score a hole-in-one on a course or reach a new course with less than two extra lives (at which the lives will be reset to two). | ||
{{clear|left}} | |||
===Basic controls=== | ===Basic controls=== | ||
As the ball, Kirby has many different options for movement along the holes that a normal golf ball would not have access to. As might be expected, he does not "cheat" by walking around the course, but he does have other ways of altering his trajectory while being shot. The following table goes over each of his basic movement options and how they are executed (details on Copy Abilities can be found in the "Copy Abilities" section): | As the ball, Kirby has many different options for movement along the holes that a normal golf ball would not have access to. As might be expected, he does not "cheat" by walking around the course, but he does have other ways of altering his trajectory while being shot. The following table goes over each of his basic movement options and how they are executed (details on Copy Abilities can be found in the "Copy Abilities" section): | ||
{| class="wikitable sortable" border=1 cellpadding=2 | {|class="mw-collapsible wikitable" | ||
!colspan="4"|''Kirby's Dream Course'' controls | |||
|- | |||
|style="padding:0px"| | |||
{| class="sortable wikitable" border=1 cellpadding=2 style="margin:0px" | |||
!Movement | !Movement | ||
!Button execution | !Button execution | ||
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|Allows the player to scroll the camera away from Kirby to see the rest of the map. <br>Handy for planning moves. | |Allows the player to scroll the camera away from Kirby to see the rest of the map. <br>Handy for planning moves. | ||
| | | | ||
|} | |||
|} | |} | ||
===2P Game=== | ===2P Game=== | ||
[[File:KDC 2P Game handicap menu.png|thumb|150px|Players roll dice to determine the starting order then select handicaps before starting the 2P Game.]] | [[File:KDC 2P Game handicap menu.png|thumb|150px|Players roll dice to determine the starting order, then select handicaps before starting the 2P Game.]] | ||
''Kirby's Dream Course'' also features an extensive two-player competitive game (the first game in the ''Kirby'' series to feature [[Multiplayer]]), where the goal is to earn more points than the other player by claiming as many of the [[Point Star]]s on the board as possible. Player 1 controls Kirby, while player 2 controls a yellow Kirby (officially named [[Keeby]]), and the two play in turns on one of the four courses built specifically for the 2P Game. Before starting the course, players can set handicaps for their characters, including how far shots will travel, how long the guide line is while preparing shots, and how quickly the meters scroll. The order in which the players go depends on a dice roll prior to game start for the first hole, and thereafter is determined by whoever gets into the cup on the preceding board. | ''Kirby's Dream Course'' also features an extensive two-player competitive game (the first game in the ''Kirby'' series to feature [[Multiplayer]]), where the goal is to earn more points than the other player by claiming as many of the [[Point Star]]s on the board as possible. Player 1 controls Kirby, while player 2 controls a yellow Kirby (officially named [[Keeby]]), and the two play in turns on one of the four courses built specifically for the 2P Game. Before starting the course, players can set handicaps for their characters, including how far shots will travel, how long the guide line is while preparing shots, and how quickly the meters scroll. The order in which the players go depends on a dice roll prior to game start for the first hole, and thereafter is determined by whoever gets into the cup on the preceding board. | ||
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==Levels and stages== | ==Levels and stages== | ||
===Single-player=== | ===Single-player=== | ||
The single-player mode consists of eight courses, each with eight holes, for a total of sixty-four holes in addition to the stage for the final boss, [[Robo Dedede]]. If all the courses are cleared with a silver [[medal]] or better, the [[Extra Game]] is unlocked, which has separate score tracking and places enemies and other objects in different locations. If courses are | The single-player mode consists of eight courses, each with eight holes, for a total of sixty-four holes in addition to the stage for the final boss, [[Robo Dedede]]. If all the courses are cleared with a silver [[medal]] or better, the [[Extra Game]] is unlocked, which has separate score tracking and places enemies and other objects in different locations. If all the courses are cleared with gold medals in a given mode (Main or Extra game), the player will unlock the option to freely select any hole in any course for that mode: | ||
{| class="wikitable sortable" border=1 cellpadding=2 | {|class="mw-collapsible wikitable" | ||
!colspan="3"|1P Courses in ''Kirby's Dream Course'' | |||
|- | |||
|style="padding:0px"| | |||
{| class="sortable wikitable" border=1 cellpadding=2 style="margin:0px" | |||
!Course | !Course | ||
!Medal thresholds | !Medal thresholds | ||
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|- | |- | ||
|{{center|[[File:KDC Course 3 select.png|150px]]<br>'''[[Course 3]]'''}} | |{{center|[[File:KDC Course 3 select.png|150px]]<br>'''[[Course 3]]'''}} | ||
| | |colspan="2"|Gold = 17 or lower <br>Silver = 18-22 <br>Bronze = 23-29 | ||
|Gold = 17 or lower <br>Silver = 18-22 <br>Bronze = 23-29 | |||
|- | |- | ||
|{{center|[[File:KDC Course 4 select.png|150px]]<br>'''[[Course 4]]'''}} | |{{center|[[File:KDC Course 4 select.png|150px]]<br>'''[[Course 4]]'''}} | ||
| | |colspan="2"|Gold = 17 or lower <br>Silver = 18-22 <br>Bronze = 23-29 | ||
|Gold = 17 or lower <br>Silver = 18-22 <br>Bronze = 23-29 | |||
|- | |- | ||
|{{center|[[File:KDC Course 5 select.png|150px]]<br>'''[[Course 5]]'''}} | |{{center|[[File:KDC Course 5 select.png|150px]]<br>'''[[Course 5]]'''}} | ||
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|- | |- | ||
|{{center|[[File:KDC Course 6 select.png|150px]]<br>'''[[Course 6]]'''}} | |{{center|[[File:KDC Course 6 select.png|150px]]<br>'''[[Course 6]]'''}} | ||
| | |colspan="2"|Gold = 16 or lower <br>Silver = 17-21 <br>Bronze = 22-28 | ||
|Gold = 16 or lower <br>Silver = 17-21 <br>Bronze = 22-28 | |||
|- | |- | ||
|{{center|[[File:KDC Course 7 select.png|150px]]<br>'''[[Course 7]]'''}} | |{{center|[[File:KDC Course 7 select.png|150px]]<br>'''[[Course 7]]'''}} | ||
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|- | |- | ||
|{{center|[[File:KDC Course Dedede select.png|150px]]<br>'''[[Robo Dedede|Dedede]]'''}} | |{{center|[[File:KDC Course Dedede select.png|150px]]<br>'''[[Robo Dedede|Dedede]]'''}} | ||
|N/A | |colspan="2"|N/A | ||
| | |} | ||
|} | |} | ||
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The two-player mode has four themed courses with eight holes each, for a total of thirty-two holes. These courses are named after their main enemy, which prevails throughout much of the level. As with the single-player mode, Extra Game versions of each of these courses are also available, unlocked when a bronze medal or better is attained on all single-player courses in the main game: | The two-player mode has four themed courses with eight holes each, for a total of thirty-two holes. These courses are named after their main enemy, which prevails throughout much of the level. As with the single-player mode, Extra Game versions of each of these courses are also available, unlocked when a bronze medal or better is attained on all single-player courses in the main game: | ||
{| class="wikitable sortable" border=1 cellpadding=2 | {|class="mw-collapsible wikitable" | ||
!colspan="3"|2P Courses in ''Kirby's Dream Course'' | |||
|- | |||
|style="padding:0px"| | |||
{| class="sortable wikitable" border=1 cellpadding=2 style="margin:0px" | |||
!Course Name | !Course Name | ||
!Image | !Image | ||
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|{{center|[[File:KDC Gordo Course intro.png|150px]]}} | |{{center|[[File:KDC Gordo Course intro.png|150px]]}} | ||
|{{center|[[File:KDC Gordo Course icon.png]]}} | |{{center|[[File:KDC Gordo Course icon.png]]}} | ||
|} | |||
|} | |} | ||
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Kirby keeps his ability until he loses a life, falls off the course (in 2-player mode), completes the course, or replaces it with a different ability; this means that abilities can (and sometimes need to) be carried from one hole to the next. | Kirby keeps his ability until he loses a life, falls off the course (in 2-player mode), completes the course, or replaces it with a different ability; this means that abilities can (and sometimes need to) be carried from one hole to the next. | ||
{| class="wikitable sortable" border=1 cellpadding=2 | {|class="mw-collapsible wikitable" | ||
!colspan="4"|Copy Abilities in ''Kirby's Dream Course'' | |||
|- | |||
|style="padding:0px"| | |||
{| class="sortable wikitable" border=1 cellpadding=2 style="margin:0px" | |||
!Name | !Name | ||
!Appearance | !Appearance | ||
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|align=center|[[File:KDCHiJumpIcon.png]] | |align=center|[[File:KDCHiJumpIcon.png]] | ||
|[[Starman]] | |[[Starman]] | ||
|Kirby makes a spontaneous jump in a tall arc. This can also be done in | |Kirby makes a spontaneous jump in a tall arc. This can also be done in midair. | ||
|- | |- | ||
|[[Needle]] | |[[Needle]] | ||
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|align=center|[[File:KDCParasolIcon.png]] | |align=center|[[File:KDCParasolIcon.png]] | ||
|[[Waddle Doo]] | |[[Waddle Doo]] | ||
|Slows down Kirby's fall and makes him decelerate faster when activated, as well as letting the player directly influence his movements with the D-pad while he is falling. | |Slows down Kirby's fall and makes him decelerate faster when activated, as well as letting the player directly influence his movements with the D-pad while he is falling. For some reason, his parasol is green instead of red. | ||
|- | |- | ||
|[[Spark]] | |[[Spark]] | ||
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|align=center|[[File:KDCWheelIcon.png]] | |align=center|[[File:KDCWheelIcon.png]] | ||
|[[Wheelie]] | |[[Wheelie]] | ||
|Transforms Kirby into a wheel, causing him to dash into the direction he currently traveling in at a high speed, traveling over water and stopping only when he collides with an obstacle. | |Transforms Kirby into a wheel, causing him to dash into the direction he is currently traveling in at a high speed, traveling over water and stopping only when he collides with an obstacle. If this ability is used in the air, Kirby will immediately fall. | ||
|} | |||
|} | |} | ||
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Unlike in other ''Kirby'' games, most enemies in ''Kirby's Dream Course'' cannot harm Kirby, instead, they act as stationary targets that must be eliminated simply by making the pink hero touch them. Some enemies may grant Kirby a Copy Ability when he defeats them; this happens automatically and overrides his current ability. Once all but one of the enemies that must be destroyed are gone, the sole remaining one is replaced by a hole in the ground that Kirby has to fall into in order to finish the Hole. | Unlike in other ''Kirby'' games, most enemies in ''Kirby's Dream Course'' cannot harm Kirby, instead, they act as stationary targets that must be eliminated simply by making the pink hero touch them. Some enemies may grant Kirby a Copy Ability when he defeats them; this happens automatically and overrides his current ability. Once all but one of the enemies that must be destroyed are gone, the sole remaining one is replaced by a hole in the ground that Kirby has to fall into in order to finish the Hole. | ||
{| class="wikitable sortable" border=1 cellpadding=2 | {|class="mw-collapsible wikitable" | ||
!colspan="4"|Enemies in ''Kirby's Dream Course'' | |||
|- | |||
|style="padding:0px"| | |||
{| class="sortable wikitable" border=1 cellpadding=2 style="margin:0px" | |||
!Name | !Name | ||
!Appearance | !Appearance | ||
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!Notes | !Notes | ||
|- | |- | ||
|[[Broom Hatter | |[[Broom Hatter]] | ||
|align=center|[[File:KDCBroomhatter.png]] | |align=center|[[File:KDCBroomhatter.png]] | ||
|align=center|{{key|1}}{{y}} | |align=center|{{key|1}}{{y}} | ||
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|align=center|{{key|3}}{{n}} | |align=center|{{key|3}}{{n}} | ||
|Stationary obstacle. Can be destroyed with the Spark ability. | |Stationary obstacle. Can be destroyed with the Spark ability. | ||
|} | |||
|} | |} | ||
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In addition to enemies, there are other course obstacles, objects, and [[hazard]]s that must be contended with. They are as follows (all names are taken from the ''Kirby's Dream Course'' instruction booklet (North American print) unless otherwise noted): | In addition to enemies, there are other course obstacles, objects, and [[hazard]]s that must be contended with. They are as follows (all names are taken from the ''Kirby's Dream Course'' instruction booklet (North American print) unless otherwise noted): | ||
{| class="wikitable sortable" border=1 cellpadding=2 | {|class="mw-collapsible wikitable" | ||
!colspan="3"|Course obstacles in ''Kirby's Dream Course'' | |||
|- | |||
|style="padding:0px"| | |||
{| class="sortable wikitable" border=1 cellpadding=2 style="margin:0px" | |||
!Obstacle | !Obstacle | ||
!Effect | !Effect | ||
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|This panel will cause Kirby to be teleported to a different Warp Panel on the hole, maintaining his momentum when entering. <br>There are two types: one is marked with an arrow on one side and will cause Kirby to move in that direction when he exits, and the other has no arrow, causing Kirby to maintain whatever direction he had before. | |This panel will cause Kirby to be teleported to a different Warp Panel on the hole, maintaining his momentum when entering. <br>There are two types: one is marked with an arrow on one side and will cause Kirby to move in that direction when he exits, and the other has no arrow, causing Kirby to maintain whatever direction he had before. | ||
| | | | ||
|} | |||
|} | |} | ||
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|Hiroshi Yamauchi | |Hiroshi Yamauchi | ||
|} | |} | ||
==Descriptions== | |||
===[[wikipedia:Nintendo eShop|Nintendo eShop]] ([[Nintendo 3DS|3DS]])=== | |||
''Scan the course and check out the obstacles ahead. Get ready for the most surprising game play imaginable in Kirby's battle against King Dedede! This checkerboard challenge brings outrageous hazards and bizarre surfaces. Gordo, Kracko, Whispy Woods and a cast of zany characters await you. Gain special powers including Fireball, Freeze, and Spark. Transform your enemies into stars revealing eight hidden cups. Control the force and angle of your shot and sink Kirby for a hole-in-one!'' | |||
(This description was reused for the game on the My Nintendo Store.)<ref>[https://www.nintendo.com/store/products/kirbys-dream-course-3ds/ ''Kirby's Dream Course'' on the My Nintendo Store]</ref> | |||
===Nintendo eShop ([[Wii U]])=== | |||
''Step up to the tee for the wackiest golf game of your life. This one- or two-player game features a floating golf course in the sky. High above Dream Land, players can pitch and putt the ever-popular puffball, Kirby, through a maze of obstacles on a zany checkerboard course. Players must aim for the multitude of enemies that are spread throughout each fairway. Kirby's Copy Abilities return in this installment, and these must be put to good use in order to complete a level objective. Hit all of the enemies to make them disappear, and the last one becomes the hole. Sink Kirby into the hole to advance to the next stage as you clear all eight courses—64 holes in all.'' | |||
(This description was reused for the game on [[Super Nintendo Entertainment System]] - [[Nintendo Switch]] Online.) | |||
===Special version from Nintendo Switch Online=== | |||
'''''Dance along with Kirby!''''' | |||
''Think you can copy Kirby's moves?'' | |||
''In this special version of Kirby's Dream Course, all the secret modes have been unlocked! With everything opened up, you have a few different options available you can choose from that aren't available otherwise. These new options include PLAY EXTRA COURSE (both under 1PLAY GAME and under 2PLAY GAME), NORMAL COURSE and EXTRA COURSE (under MAP SELECT), and even the DANCE SELECT option inside the SOUND ROOM. It's time to dance!'' | |||
==Trivia== | ==Trivia== | ||
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*A working title for the game was '''''Kirby's Tee Shot'''''.<ref>[http://web.archive.org/web/20200509175329/https://www.ebay.com/itm/Nintendo-1994-Source-Book-Press-Kit-Sign-Display-Binder-Folder-Original-CES/402245797101 Nintendo Products Source Book (1994)] ([https://web.archive.org/web/20200509175030/https://i.ebayimg.com/images/g/B8wAAOSw2A9ephWE/s-l1600.jpg image])</ref> Furthermore, the game started as an unrelated title, ''[[tcrf:Special Tee Shot|Special Tee Shot]]'', which was under development in 1992. ''Special Tee Shot'' was eventually released as a Satellaview-exclusive title in January of 1996.<ref>"[http://snescentral.com/article.php?id=0037 Special Tee Shot]". SNES Central. Published June 13, 2019.</ref> | *A working title for the game was '''''Kirby's Tee Shot'''''.<ref>[http://web.archive.org/web/20200509175329/https://www.ebay.com/itm/Nintendo-1994-Source-Book-Press-Kit-Sign-Display-Binder-Folder-Original-CES/402245797101 Nintendo Products Source Book (1994)] ([https://web.archive.org/web/20200509175030/https://i.ebayimg.com/images/g/B8wAAOSw2A9ephWE/s-l1600.jpg image])</ref> Furthermore, the game started as an unrelated title, ''[[tcrf:Special Tee Shot|Special Tee Shot]]'', which was under development in 1992. ''Special Tee Shot'' was eventually released as a Satellaview-exclusive title in January of 1996.<ref>"[http://snescentral.com/article.php?id=0037 Special Tee Shot]". SNES Central. Published June 13, 2019.</ref> | ||
*This game marked the first external appearance of Kirby's [[Kirby's House|dome-shaped house]] (in the manual and the Japanese-exclusive intro cutscene), which would reappear in several subsequent games in the series more-or-less unchanged (as well as the [[Kirby: Right Back at Ya!|anime]]). Kirby's house had been seen previously in the manual of ''Kirby's Adventure'', but only from the inside. | *This game marked the first external appearance of Kirby's [[Kirby's House|dome-shaped house]] (in the manual and the Japanese-exclusive intro cutscene), which would reappear in several subsequent games in the series more-or-less unchanged (as well as the [[Kirby: Right Back at Ya!|anime]]). Kirby's house had been seen previously in the manual of ''Kirby's Adventure'', but only from the inside. | ||
* | *If Kirby or Keeby sinks in the cup while using the Needle or Freeze abilities, a lighter "twinkle" sound effect plays. Likewise, if they sink in while using the Stone ability, a heavier "thud" sound effect plays. | ||
*The instruction booklet reuses a large amount of artwork from ''[[Kirby's Dream Land]]'' and ''[[Kirby's Adventure]]'', sometimes with slight alterations or used in conjunction with other artwork to illustrate specific situations. | *The instruction booklet reuses a large amount of artwork from ''[[Kirby's Dream Land]]'' and ''[[Kirby's Adventure]]'', sometimes with slight alterations or used in conjunction with other artwork to illustrate specific situations. | ||
*The ''[[Kirby's Dream Collection Special Edition#Celebration Book|Kirby's 20th Anniversary Celebration Book]]'' claims that it is possible to get a hole-in-one on every hole in ''Kirby's Dream Course'', instructing the reader to "play very strategically".<ref>{{Cite book|quote=Did you know that it's actually possible to get a hole in one on every hole? You've just got to play very strategically!|book=Kirby's 20th Anniversary Celebration Book|publisher=North American print, Nintendo|page=24}}</ref> | *The ''[[Kirby's Dream Collection Special Edition#Celebration Book|Kirby's 20th Anniversary Celebration Book]]'' claims that it is possible to get a hole-in-one on every hole in ''Kirby's Dream Course'', instructing the reader to "play very strategically".<ref>{{Cite book|quote=Did you know that it's actually possible to get a hole in one on every hole? You've just got to play very strategically!|book=Kirby's 20th Anniversary Celebration Book|publisher=North American print, Nintendo|page=24}}</ref> So far, this has not been documented to be achievable in practice, with [https://www.youtube.com/watch?v=ndzE-AB5-UE a theoretically-perfect tool-assisted speedrun] requiring more than one shot on some holes in [[Course 3]] and [[Course 5]] (in the main game). | ||
{{clear}} | {{clear}} | ||
==Gallery== | ==Gallery== | ||
{{main|Kirby's Dream Course/gallery}} | |||
<gallery> | <gallery> | ||
KDC logo.png|English logo | KDC logo.png|English logo | ||
KDC JP logo.png|Japanese logo | KDC JP logo.png|Japanese logo | ||
KDC Kirby artwork.png|Artwork of Kirby holding two flags | |||
KDC | |||
KDC key art JP.jpg|Japanese group artwork | KDC key art JP.jpg|Japanese group artwork | ||
Kirby Dream Course title screen.png|Title screen | Kirby Dream Course title screen.png|Title screen | ||
KDC Course 2 Hole 6 screenshot 02.png|Using [[Parasol]] to gently float down from a cliff | KDC Course 2 Hole 6 screenshot 02.png|Using [[Parasol]] to gently float down from a cliff | ||
KDC Course 4 Hole 8 screenshot 01.png|Skipping by hazards on the course | KDC Course 4 Hole 8 screenshot 01.png|Skipping by hazards on the course | ||
Line 530: | Line 561: | ||
KDC Course 7 Hole 1 screenshot 02.png|Using the [[UFO]] ability to cross a chasm | KDC Course 7 Hole 1 screenshot 02.png|Using the [[UFO]] ability to cross a chasm | ||
KDC Gordo Course Hole 5 screenshot 01.png|[[Keeby]] struggling in the [[Gordo Course]] | KDC Gordo Course Hole 5 screenshot 01.png|[[Keeby]] struggling in the [[Gordo Course]] | ||
</gallery> | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== | ||
{{Names | {{Names | ||
|ja=カービィボウル | |ja=カービィボウル | ||
|jaR= | |jaR=Kābyi Bouru | ||
|jaM=Kirby Ball<br><small>Written as such in [https:// | |jaM=Kirby Ball<br><small>Written as such in the official Japanese guidebook and many other official sources.<ref>[https://twitter.com/ThanksKirbyWiki/status/1636894366076928000 Thanks Kirby Wiki on Twitter]</ref><br>The spelling of "Ball" is nonstandard; it is normally ボール. It can alternatively be translated as "Kirby Bowl".</small> | ||
|zh=Kirby's Dream Course | |||
|zhM=- | |||
|nl=Kirby's Dream Course | |||
|nlM=- | |||
|fr=Kirby's Dream Course | |||
|frM=- | |||
|de=Kirby's Dream Course | |||
|deM=- | |||
|it=Kirby's Dream Course | |||
|itM=- | |||
|ko=커비 볼 | |||
|koR=keobi bol | |||
|koM=Kirby Ball | |||
|pt=Kirby's Dream Course | |||
|ptM=- | |||
|es=Kirby's Dream Course | |||
|esM=- | |||
|ru=Kirby's Dream Course | |||
|ruM=- | |||
}} | }} | ||
==External links== | ==External links== | ||
* [https://www.kirbyinformer.com/kirbys-dream-course ''Kirby's Dream Course'' on Kirby Informer] | *[https://www.kirbyinformer.com/kirbys-dream-course ''Kirby's Dream Course'' on Kirby Informer] | ||
* [https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAKE.pdf English manual (official archive)] | *[https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAKE.pdf English manual (official archive)] | ||
* [http://www.videogameden.com/sfc/extra/kbo.pdf Japanese manual (external archive)] | *[http://www.videogameden.com/sfc/extra/kbo.pdf Japanese manual (external archive)] | ||
{{ref}} | {{ref}} |
Revision as of 23:54, 9 April 2024
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- "KDC" redirects here. For information about the Wii game celebrating Kirby's 20th anniversary, see Kirby's Dream Collection Special Edition.
Kirby's Dream Course is a spinoff game released on the Super Nintendo Entertainment System. It was first released in Japan in 1994 and saw an overseas release a year later, in 1995. It is the fourth game released in the Kirby series and is the first to be released on a 16-bit console.
The game does not feature traditional Kirby gameplay but instead casts the pink hero as the ball in a golf or miniature golf simulation with numerous Kirby elements and themes. This makes it the second game to focus on utilizing Kirby as a ball, the first being its immediate predecessor, Kirby's Pinball Land.
In 2007, Kirby's Dream Course was ported to the Wii's Virtual Console at a price of 800 Wii Points. In 2013, the game was ported on the Wii U's Virtual Console, and in 2016, the game was ported as a Virtual Console title for New Nintendo 3DS units. Kirby's Dream Course is priced at $7.99 (USD) on both the Wii U and New 3DS eShops. It is also included as one of the games on the Super Nintendo Entertainment System Classic Edition and can be accessed through the Nintendo Switch Online Super Nintendo Entertainment System emulator.
Story
“ | One night, the inhabitants said to one another, "Let's gaze at the star-lit sky and have wonderful dreams tonight." However, when they gazed up into the sky they noticed something was different. The sky was black. There wasn't a single star in sight! | ” | — Kirby's Dream Course Instruction Booklet (North American print), page 3 |
The story of Kirby's Dream Course is contained entirely within the instruction booklet, where the premise is set for Kirby to go on his latest journey. This is not the case in the Japanese version, where the plot is described in-game.
Some time after the events of Kirby's Adventure (referred to as the "Dream Spring incident" in the booklet), the inhabitants of Dream Land decide to gaze up into the night sky to admire the stars that decorate it. However, they soon realize that all of the stars have gone missing. Night after night, they look again in hopes the stars will return, but they do not, causing the Dream Landers to sink into a deep depression. Soon, suspicions are raised that King Dedede is once again responsible for stealing all of Dream Land's stars and hoarding them in his floating castle. Kirby, once more "arriving with the spring breeze," comes in to save Dream Land by retrieving its stolen stars from King Dedede.
Gameplay
Kirby's Dream Course is a miniature golf-like game set in an isometric 2.5-dimensional environment. Kirby serves as the ball, and the goal of the game is to get him into the cup at the end of each hole in as few strokes as possible. Unlike in traditional golf, the cup is not initially on the field, as it only appears in place of the last enemy remaining once all the others have been defeated, adding an extra level of strategy to each hole. As such, Kirby must defeat all but one standard enemy on the hole before he can finish, which is done by bumping into them during shots. To complicate this task, most of the courses are littered with various hazards and other obstacles which can be overcome with deft use of Kirby's controls and/or the ten Copy Abilities which can be obtained from certain enemies.
Instead of there being a specific par for each course, Kirby operates on an energy meter which depletes every time he makes a shot and replenishes whenever he defeats an enemy or makes it into a cup. His meter is represented by up to four "Energy Tomatoes",[2] and if he runs out during a course or falls OB (out of bounds), he will lose a life. Running out of lives results in a Game Over, and the course will have to be replayed from the first hole. The only way to gain more lives is to score a hole-in-one on a course or reach a new course with less than two extra lives (at which the lives will be reset to two).
Basic controls
As the ball, Kirby has many different options for movement along the holes that a normal golf ball would not have access to. As might be expected, he does not "cheat" by walking around the course, but he does have other ways of altering his trajectory while being shot. The following table goes over each of his basic movement options and how they are executed (details on Copy Abilities can be found in the "Copy Abilities" section):
Kirby's Dream Course controls | ||||||||||||||||||||||||||||||||||||||||||||
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2P Game
Kirby's Dream Course also features an extensive two-player competitive game (the first game in the Kirby series to feature Multiplayer), where the goal is to earn more points than the other player by claiming as many of the Point Stars on the board as possible. Player 1 controls Kirby, while player 2 controls a yellow Kirby (officially named Keeby), and the two play in turns on one of the four courses built specifically for the 2P Game. Before starting the course, players can set handicaps for their characters, including how far shots will travel, how long the guide line is while preparing shots, and how quickly the meters scroll. The order in which the players go depends on a dice roll prior to game start for the first hole, and thereafter is determined by whoever gets into the cup on the preceding board.
While on a board, Kirby and Keeby enter sequentially to take their turns, starting each course with 6 HP. This HP is not replenished between holes, however. HP can be lost or regained in the following ways:
- Loss
- Taking a shot costs 1 HP
- Colliding with Gordo, Kracko's lightning, or a Danger Zone costs 1 HP
- Being hit by the opponent costs 1 HP (and also forces a swap of Copy Abilities if applicable)
- Being hit by an opponent using a Copy Ability attack costs 2 HP, and results in no ability swap
- Falling OB costs 2 HP
- Running into the opponent while he has Needle activated costs 4 HP
- Gain
- Defeating an enemy restores 1 HP
- After taking a turn to nap at 0 HP, 4 HP is restored for the next round
- Entering the cup restores 2 HP
Once HP drops to 0, the contestant in question is forced to take a nap and skip the next turn. Taking further damage during this nap will not stop HP from recovering the next round, even if the napping contestant is knocked OB or frozen.
In order to win the 2P Game, one player has to score more points than the other. Unlike in the 1P Game, score is not related at all to how many shots were needed to finish the course. Instead, points are gained by claiming Point Stars that emerge from defeated enemies. Each enemy releases one star upon defeat, and when the cup emerges, two more stars appear in orbit above it. To claim the stars, a contestant simply has to roll over them, and the stars will adopt the color of that contestant. Stars can then be taken by the other contestant when they touch it, and when one of the two enters the cup, all stars are then counted and added to the total. As such, the typical strategy to win is to enter the cup (or force the opponent to) with the majority share of the stars. Once all eight holes of a course are complete, all the points are added up, with the winner being the one who collected the most. It is also possible to draw at the end.
A few more gameplay notes can be made regarding the 2P Game, as follows:
- When running out of HP, contestants do not lose their Copy Abilities if they had them. Instead, they can only lose the ability if it is taken by the opponent, or the contestant goes OB.
- When going OB, contestants will be placed back where they were before making the shot that sent them out on the following turn.
- While napping at 0 HP, contestants will dream of a piece of candy, a slice of shortcake, or an ice cream cone.
- While one contestant is moving, the other will turn to keep eyes on him.
- The Stone and Needle abilities, if activated, will be held during the opponent's turn.
- Using Freeze on the opponent turns him into a solid block of ice, forcing him to lose a turn in order to defrost (this turn skip does not work on a napping opponent, despite still being frozen).
Levels and stages
Single-player
The single-player mode consists of eight courses, each with eight holes, for a total of sixty-four holes in addition to the stage for the final boss, Robo Dedede. If all the courses are cleared with a silver medal or better, the Extra Game is unlocked, which has separate score tracking and places enemies and other objects in different locations. If all the courses are cleared with gold medals in a given mode (Main or Extra game), the player will unlock the option to freely select any hole in any course for that mode:
1P Courses in Kirby's Dream Course | ||||||||||||||||||||||||||||||
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Two-player
The two-player mode has four themed courses with eight holes each, for a total of thirty-two holes. These courses are named after their main enemy, which prevails throughout much of the level. As with the single-player mode, Extra Game versions of each of these courses are also available, unlocked when a bronze medal or better is attained on all single-player courses in the main game:
2P Courses in Kirby's Dream Course | |||||||||||||||
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Copy Abilities
Kirby can obtain various Copy Abilities (known as Special Powers in this game) by colliding with (and thus defeating) certain enemies. These powers can be used once per shot — starting with the same shot during which they are acquired — by activating them with the B button. If Kirby has already used an ability and collides with an enemy that provides the ability he has, he can use his ability again. In 2-player mode, Kirby and Keeby will swap abilities if they collide with each other.
Kirby keeps his ability until he loses a life, falls off the course (in 2-player mode), completes the course, or replaces it with a different ability; this means that abilities can (and sometimes need to) be carried from one hole to the next.
Copy Abilities in Kirby's Dream Course | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Enemies
Unlike in other Kirby games, most enemies in Kirby's Dream Course cannot harm Kirby, instead, they act as stationary targets that must be eliminated simply by making the pink hero touch them. Some enemies may grant Kirby a Copy Ability when he defeats them; this happens automatically and overrides his current ability. Once all but one of the enemies that must be destroyed are gone, the sole remaining one is replaced by a hole in the ground that Kirby has to fall into in order to finish the Hole.
Enemies in Kirby's Dream Course | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Obstacles
In addition to enemies, there are other course obstacles, objects, and hazards that must be contended with. They are as follows (all names are taken from the Kirby's Dream Course instruction booklet (North American print) unless otherwise noted):
Course obstacles in Kirby's Dream Course | ||||||||||||||||||||||||||||||||||||||||||||||||
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Staff
The following is a list of staff who have worked on Kirby's Dream Course:
Staff of Kirby's Dream Course | ||
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Position | Developer(s) | |
Director | Takashi Saito | |
Programmer | Tetsuya Abe Teruyuki Gunji Seiji Otoguro Yoshimi Takahashi Makoto Kanai Satoshi Mitsuhara Kei Nakajima | |
Map Cad Programmer | Hiroaki Suga Takumi Kawagoe | |
C. G. Designers | Shigeru Hashiguchi Tadashi Hashikura Kazuya Miura | |
Map Designer | Shinichi Shimomura Kensuke Tanabe Hideki Fujii | |
Music Composer | Hirokazu Ando | |
Originally Designed By | Tatsuya Hishida Shinya Takahashi | |
Special Thanks | Satoshi Ishida Chieko Obikane Hironobu Kakui Shigeki Yamashiro Takaaki Kazuno Senji Hirose Masaya Akiyama Shane C Allala Jim Wornell Dan Owsen | |
Producer | Shigeru Miyamoto Satoru Iwata | |
Co-Producer | Yasuhiro Sakai Takao Shimizu | |
Executive Producer | Hiroshi Yamauchi |
Descriptions
Nintendo eShop (3DS)
Scan the course and check out the obstacles ahead. Get ready for the most surprising game play imaginable in Kirby's battle against King Dedede! This checkerboard challenge brings outrageous hazards and bizarre surfaces. Gordo, Kracko, Whispy Woods and a cast of zany characters await you. Gain special powers including Fireball, Freeze, and Spark. Transform your enemies into stars revealing eight hidden cups. Control the force and angle of your shot and sink Kirby for a hole-in-one!
(This description was reused for the game on the My Nintendo Store.)[3]
Nintendo eShop (Wii U)
Step up to the tee for the wackiest golf game of your life. This one- or two-player game features a floating golf course in the sky. High above Dream Land, players can pitch and putt the ever-popular puffball, Kirby, through a maze of obstacles on a zany checkerboard course. Players must aim for the multitude of enemies that are spread throughout each fairway. Kirby's Copy Abilities return in this installment, and these must be put to good use in order to complete a level objective. Hit all of the enemies to make them disappear, and the last one becomes the hole. Sink Kirby into the hole to advance to the next stage as you clear all eight courses—64 holes in all.
(This description was reused for the game on Super Nintendo Entertainment System - Nintendo Switch Online.)
Special version from Nintendo Switch Online
Dance along with Kirby!
Think you can copy Kirby's moves?
In this special version of Kirby's Dream Course, all the secret modes have been unlocked! With everything opened up, you have a few different options available you can choose from that aren't available otherwise. These new options include PLAY EXTRA COURSE (both under 1PLAY GAME and under 2PLAY GAME), NORMAL COURSE and EXTRA COURSE (under MAP SELECT), and even the DANCE SELECT option inside the SOUND ROOM. It's time to dance!
Trivia
- A working title for the game was Kirby's Tee Shot.[4] Furthermore, the game started as an unrelated title, Special Tee Shot, which was under development in 1992. Special Tee Shot was eventually released as a Satellaview-exclusive title in January of 1996.[5]
- This game marked the first external appearance of Kirby's dome-shaped house (in the manual and the Japanese-exclusive intro cutscene), which would reappear in several subsequent games in the series more-or-less unchanged (as well as the anime). Kirby's house had been seen previously in the manual of Kirby's Adventure, but only from the inside.
- If Kirby or Keeby sinks in the cup while using the Needle or Freeze abilities, a lighter "twinkle" sound effect plays. Likewise, if they sink in while using the Stone ability, a heavier "thud" sound effect plays.
- The instruction booklet reuses a large amount of artwork from Kirby's Dream Land and Kirby's Adventure, sometimes with slight alterations or used in conjunction with other artwork to illustrate specific situations.
- The Kirby's 20th Anniversary Celebration Book claims that it is possible to get a hole-in-one on every hole in Kirby's Dream Course, instructing the reader to "play very strategically".[6] So far, this has not been documented to be achievable in practice, with a theoretically-perfect tool-assisted speedrun requiring more than one shot on some holes in Course 3 and Course 5 (in the main game).
Gallery
- Main article: Kirby's Dream Course/gallery
Using Parasol to gently float down from a cliff
Using the UFO ability to cross a chasm
Keeby struggling in the Gordo Course
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | カービィボウル Kābyi Bouru |
Kirby Ball Written as such in the official Japanese guidebook and many other official sources.[7] The spelling of "Ball" is nonstandard; it is normally ボール. It can alternatively be translated as "Kirby Bowl". |
Chinese | Kirby's Dream Course |
- |
Dutch | Kirby's Dream Course | - |
French | Kirby's Dream Course | - |
German | Kirby's Dream Course | - |
Italian | Kirby's Dream Course | - |
Korean | 커비 볼 keobi bol |
Kirby Ball |
Portuguese | Kirby's Dream Course | - |
Russian | Kirby's Dream Course |
- |
Spanish | Kirby's Dream Course | - |
External links
- Kirby's Dream Course on Kirby Informer
- English manual (official archive)
- Japanese manual (external archive)
References
- ↑ Nintendo of Korea (Wayback Machine snapshot)
- ↑ Name taken from Kirby's Dream Course instruction booklet (North American print), page 45
- ↑ Kirby's Dream Course on the My Nintendo Store
- ↑ Nintendo Products Source Book (1994) (image)
- ↑ "Special Tee Shot". SNES Central. Published June 13, 2019.
- ↑ "Did you know that it's actually possible to get a hole in one on every hole? You've just got to play very strategically!" –Kirby's 20th Anniversary Celebration Book (North American print, Nintendo), pg. 24
- ↑ Thanks Kirby Wiki on Twitter
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