Glitches in Kirby's Epic Yarn
These are the glitches which are possible to perform in Kirby's Epic Yarn. Please read the Glitch Disclaimer Notes before attempting any of the glitches on this page.
Half-jumping Kirby
This glitch can be performed in Fountain Gardens, the first stage of Grass Land. Immediately before the Tankbot section of the stage, two Waddle Dees with beads in the shape of heart above them will appear on screen. The player must position Kirby so that one of Kirby’s feet rests on each Waddle Dee, then press 2. Kirby will look like he is jumping, but he will remain standing on the Waddle Dees. This glitch also works in Big-Bean Vine with the Bow Waddle Dee and the scared Waddle Dee, both of which can be seen to the right of the stage entrance.
Out of bounds glitch
In 2-player mode, if Kirby and Prince Fluff perform consecutive Yarn Whips on each other quickly enough, they can gain height.[1] With enough height, they can eventually fall out of the top of the stage. After a certain point, it will be impossible to undo this glitch without exiting the stage. Since the inputs required to perform this glitch are so precise, it is considered virtually impossible without tool assistance.[2]
Donut clip
This glitch can be performed in Sweets Park, the third stage of Treat Land, when in 2-player mode. If one player is at the far right of the screen while the other is in the missing section of a spinning donut, the player in the donut will clip through it and become temporarily suspended in midair.[2]
Broken Anemonee
In Blub-Blub Ocean, the second stage of Water Land, performing a Yarn Whip on an Anemonee and swimming into its tentacles before it can grab Kirby will negate any damage that the tentacles usually cause.[2]
Infinite beads
This glitch can be performed in Tube Town, the second stage of Space Land. By luring a Snip-Snap out of its tunnel and hitting it with a yarn ball, the player will collect beads. This can be done repeatedly to obtain a maximum of 999 beads.[2][3]
Yin-Yarn glitch
In phases 2 and 4 of the Yin-Yarn fight, Kirby must escape from behind a curtain by entering a door near the top of the screen. In 2-player mode, if one player throws the other at the top of the screen and then enters the door, the thrown player will be stuck in midair until Yin-Yarn drops the curtain again or is defeated.[2]
References
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