Vegetable Valley - Stage 1: Difference between revisions
m (Text replacement - "{{Good}}↵" to "") |
m (Text replacement - "\|theme title=\[\[(.*)\]\]" to "|theme title="$1"") |
||
(5 intermediate revisions by 5 users not shown) | |||
Line 5: | Line 5: | ||
|midboss={{N}} | |midboss={{N}} | ||
|switch={{N}} | |switch={{N}} | ||
|theme music= | |||
<tabs> | |||
<tab name="Kirby's Adventure"> | |||
[[File:Vegetable Valley KA.mp3]] | |||
</tab> | |||
<tab name="Kirby: Nightmare in Dream Land"> | |||
[[File:KNiDL Vegetable Valley Sample.oga]] | |||
</tab> | |||
</tabs> | |||
|theme title="[[Vegetable Valley (theme)|Vegetable Valley]]" | |||
|description=Clips of the music that plays in Vegetable Valley - Stage 1 | |||
|nextstage=[[Vegetable Valley - Stage 2]] | |nextstage=[[Vegetable Valley - Stage 2]] | ||
}} | }} | ||
'''Vegetable Valley - Stage 1''' is the first primary stage of [[Vegetable Valley]] and thus the first stage of ''[[Kirby's Adventure]]'' and its remake, ''[[Kirby: Nightmare in Dream Land]]''. This stage serves as a soft tutorial stage which | '''Vegetable Valley - Stage 1''' is the first primary stage of [[Vegetable Valley]] and thus the first stage of ''[[Kirby's Adventure]]'' and its remake, ''[[Kirby: Nightmare in Dream Land]]''. This stage serves as a soft tutorial stage which, while lacking any definite instructions, eases the player into the scenario and gives ample room to learn how to guide [[Kirby]] on his adventure. There are no [[Mid-Boss]]es or [[Big Switch]]es in this stage. | ||
==Overview== | ==Overview== | ||
Line 17: | Line 28: | ||
===Secret rooms=== | ===Secret rooms=== | ||
In the second area, an invisible doorway can be found beneath the leftmost block in the waterfall; in the NES version, its presence is distinguished by the lack of shading beneath the block, while in the GBA version, it's the ''only'' block to feature shading under it. Going through this door takes Kirby to a small room with a [[UFO (enemy)|UFO]] inside. | |||
==Enemies== | ==Enemies== | ||
Line 59: | Line 70: | ||
==Trivia== | ==Trivia== | ||
*Using a very specific set of inputs, it is possible in the original [[Nintendo Entertainment System|NES]] version of the game to perform a wrong warp from this stage and end up straight in the game's credits. This glitch became the basis for the 'any%' [[Speedrunning|speedrun]] category of ''Kirby's Adventure'', with total completion times of less than a minute being the norm. | *Using a very specific set of inputs, it is possible in the original [[Nintendo Entertainment System|NES]] version of the game to perform a wrong warp from this stage and end up straight in the game's credits. This glitch became the basis for the 'any%' [[Speedrunning|speedrun]] category of ''Kirby's Adventure'', with total completion times of less than a minute being the norm. | ||
*The very first Bronto Burt featured in the stage is actually two Bronto Burts layered on top of each other, most likely by mistake. This can be seen if Kirby inhales the Bronto Burt, as he will then spit out a [[Star Bullet#Blaster Bullet|Blaster Bullet]]. Alternatively, defeating the Bronto Burt with an attack will result in two sets of death particles appearing. | |||
==Gallery== | ==Gallery== |
Revision as of 20:30, 19 January 2024
| ||||||||||||
| ||||||||||||
| ||||||||||||
|
Vegetable Valley - Stage 1 is the first primary stage of Vegetable Valley and thus the first stage of Kirby's Adventure and its remake, Kirby: Nightmare in Dream Land. This stage serves as a soft tutorial stage which, while lacking any definite instructions, eases the player into the scenario and gives ample room to learn how to guide Kirby on his adventure. There are no Mid-Bosses or Big Switches in this stage.
Overview
The stage consists of three primary areas. The first takes place in a gentle plains region with few obstacles and a sparse number of enemies. Kirby can encounter the first Copy Ability-granting enemies here; those being Waddle Doo, Sparky, and Hot Head.
The second takes Kirby past a number of rushing waterfalls, at the bottom of which are the first bottomless pits that can be encountered, though these are easily avoided using Kirby's hover if nothing else. This area also features the first instances of thin floors in the game.
In the final room, there is a pool of water along the path, at the bottom of which is the first Maxim Tomato. From there, it's an easy stroll to the stage exit and the Goal Game.
Secret rooms
In the second area, an invisible doorway can be found beneath the leftmost block in the waterfall; in the NES version, its presence is distinguished by the lack of shading beneath the block, while in the GBA version, it's the only block to feature shading under it. Going through this door takes Kirby to a small room with a UFO inside.
Enemies
Sprite (KA/KNiDL) | Name | Copy Ability | Sprite (KA/KNiDL) | Name | Copy Ability |
---|---|---|---|---|---|
Bronto Burt | None | UFO | UFO | ||
Hot Head | Fire | Waddle Dee | None | ||
Poppy Bros. Jr. | None | Waddle Doo | Beam | ||
Sparky | Spark |
Trivia
- Using a very specific set of inputs, it is possible in the original NES version of the game to perform a wrong warp from this stage and end up straight in the game's credits. This glitch became the basis for the 'any%' speedrun category of Kirby's Adventure, with total completion times of less than a minute being the norm.
- The very first Bronto Burt featured in the stage is actually two Bronto Burts layered on top of each other, most likely by mistake. This can be seen if Kirby inhales the Bronto Burt, as he will then spit out a Blaster Bullet. Alternatively, defeating the Bronto Burt with an attack will result in two sets of death particles appearing.
Gallery
Sliding down a hill
Hovering above a waterfall
Swimming towards a Maxim Tomato in a pool
Crouching near the stage exit