Please remember that WiKirby contains spoilers, which you read at your own risk! See our general disclaimer for details.

Rainbow Resort: Difference between revisions

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
No edit summary
m (Text replacement - "(<tab name=".*)'(.*">)" to "$1’$2")
 
(45 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{Infobox-KAWorld
{{Infobox-KAWorld
|image=[[File:TRainbowResort.png]]
|image=
|caption=Kirby looks at the rainbow above his head, thinking it to be a music note staff.
<tabs>
<tab name="Kirby’s Adventure">
[[File:KA Rainbow Resort intro screenshot.png]]
</tab>
<tab name="Kirby: Nightmare in Dream Land">
[[File:KNiDL Rainbow Resort opening screenshot.png]]
</tab>
</tabs>
|caption=A portion of the opening cutscene for '''Rainbow Resort'''.
|levels=6
|levels=6
|boss=[[King Dedede]]
|boss=[[King Dedede]]
|arena=
|minigames='''''Kirby's Adventure'''''
|museum=
Crane Fever Lvl. 2
|minigames='''Kirby's Adventure'''
<br>Crane Fever Lvl. 3 (Extra Game)
Crane Game Lvl. 2
<br>
<br/>
'''''Kirby: Nightmare in Dream Land'''''<br>Bomb Rally Lvl. 2
'''Kirby: Nightmare in Dream Land'''<br/> Bomb Rally Lvl. 2
<br>Bomb Rally Lvl. 3 (Extra Game)
<br/> Bomb Rally Lvl. 3 (Extra Game)
|secretswitches={{Y}} (Stage 1 & Stage 6)
|secretswitches=Yes
|theme music=
<tabs>
<tab name="Kirby’s Adventure">
[[File:Rainbow Resort KA.mp3]]
</tab>
<tab name="Kirby: Nightmare in Dream Land">
[[File:KNiDL Rainbow Resort Sample.oga]]
</tab>
</tabs>
|theme title="[[Rainbow Resort (theme)|Rainbow Resort]]"
|description=Clips of the Rainbow Resort theme.
|previousworld=[[Orange Ocean]]
|previousworld=[[Orange Ocean]]
|nextworld=[[The Fountain of Dreams]]
|nextworld=[[The Fountain of Dreams (level)|The Fountain of Dreams]]
}}
}}
'''Rainbow Resort''' is the seventh and penultimate level of ''[[Kirby's Adventure]]'', and its remake, ''[[Kirby: Nightmare in Dream Land]]'', and the last level with regular stages. The boss of this level is [[King Dedede]].


[[File:Rainbow Resort Theme.ogg|thumb|right|The main theme of Rainbow Resort, which plays in some stages (''Nightmare in Dream Land'' version).]]
==Intro cutscene==
'''Rainbow Resort''' is the final level in [[Kirby's Adventure]], and subsequently, its remake, ''[[Kirby: Nightmare in Dream Land|Nightmare in Dream Land]]'' where there are doors. The boss of this level is [[King Dedede]]. The mini-game [[Bomb Rally]] can be played here in Nightmare in Dream Land once unlocked in the first door of the level.
Before entering the hub for the first time, a brief cutscene plays adorned in a red frame with the level's name overhead in the scene.
The scene shows [[Kirby]] finding himself under a rainbow bar. Thinking it to be a musical note staff, Kirby gets out a stand mike and attempts to sing. The notes fly up to and occupy the rainbow bar, but after Kirby lets out one last shrill note, the rainbow bar breaks, prompting Kirby to immediately get out a Parasol to shield himself from the falling notes. This alludes to the well-known fact that Kirby is a terrible singer and he knows it.


==Cut-Scene==
This intro cutscene takes place in the daytime in ''Kirby's Adventure'', but at night in ''Kirby: Nightmare in Dream Land''.
[[Kirby]] finds himself under a rainbow bar. Thinking it to be a musical note staff, Kirby gets out a stand mike and attempts to sing. The notes fly up to and occupy the rainbow bar, but after Kirby lets out one last shrill note, the rainbow bar breaks, prompting Kirby to immediately get out a Parasol to shield himself from the falling notes. This alludes to the well-known fact that Kirby is a terrible singer and he knows it.


==Full Synopsis==
==Overview==
===Stage 1===
Unlike the previous level of [[Orange Ocean]], Rainbow Resort is not a particularly hard level for the most part. Instead, the stages therein take on a much more experimental feel, with radically different stage structures and visuals from those of the previous levels. As such, each stage is a surprise, with different challenges for Kirby to overcome, or relatively pleasant areas to explore. The second stage is the first example in the series of a [[Tower of Mid-Bosses]], where Kirby must contend with several [[Mid-Boss]]es in sequence as he climbs a structure. The sixth stage is a direct homage to the levels of ''[[Kirby's Dream Land]]'', complete with the [[Green Greens (theme)|Green Greens musical theme]] playing.
[[File:Rainbow Resort NinDL Stage 1.jpg|thumb|right|250px|Kirby works his way through the [[Star Block]] barricade in Stage 1 (Nightmare in Dream Land).]]
Section 1: The stage begins as Kirby lands on a frozen hillside. Straight ahead is a wall of ice, with a crevice at the base leading into a narrow tunnel complex. A [[Laser Ball]] is lodged inside the wall, which can grant the [[Laser]] ability if swallowed. Inside the tunnel, Kirby can use the Laser ability to clear his path of baddies, which otherwise would have gotten in the way. At one point in the tunnel, a [[1Up]] can be found in the ceiling above a [[Bomb Block]]. Freeing the 1Up is a cinch if Kirby still has Laser. The door to the next section can be found to the right from there.


Section 2: The door leads to a winding passage, absolutely filled with [[Star Block]]s. Various enemies occupy side-chambers in sealed-off pockets, and can be inhaled for their abilities if Kirby wishes. An [[Energy Drink]] can be obtained in one of the side-passages here. Up ahead, a [[Flamer]] patrols a small pocket between the Star Blocks, whose [[Burning]] ability can be used to more effectively bust through the barricades. At the end of the winding hall, two doors can be seen, but one is blocked off. As it turns out, some of the wall segments back down the path can be broken as well, and Kirby will need to make skillful use of the abilities available here to clear a path to the upper door. Otherwise, the regular door will take him to the next section.
===Hub===
The hub of Rainbow Resort opens up slowly and modestly for the majority of the stages, only really opening up once Stage 6 is complete. Unlike the previous levels, there is no [[Museum]] or [[Arena (Kirby's Adventure)|Arena]], and only one [[Sub-Game]] can be played here. As such, there are far fewer Big Switches to find than in the previous level. Pressing the [[Big Switch]] in Stage 1 unlocks the sub-game ([[Crane Fever]] in ''Kirby's Adventure'' and [[Bomb Rally]] in ''Kirby: Nightmare in Dream Land''), and the Big Switch in Stage 6 unlocks the [[Warp Star Station|warp room]].


(Entering the upper door leads to a room with a [[Big Switch]]. Pressing the switch opens up a Sub-Game in the Rainbow Resort hub.)
Once opened up completely, the Rainbow Resort hub is a rather detailed mural of the [[Fountain of Dreams]] along with surrounding structures of similarly elegant and otherworldly design.


Section 3: The door leads to an open plain with many different ability-yielding creatures strolling about. Ahead are [[Shotzo]]s suspended over thin pits, propped up by Star Blocks. It is only a matter of removing the blocks to deal with the Shotzos. The stage exit can then be found at the end of the path, further right.
===Stages===
 
Each stage is unlocked in succession after clearing the previous one. Clearing Stage 7 is necessary to move on to [[The Fountain of Dreams (level)|The Fountain of Dreams]]. For more information about a particular stage, click on the link to the stage's page in the table.  
====Enemies, Mid-Bosses, and Abilities====
{| class="sortable wikitable" border=1 cellpadding=2
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
!class=unsortable|Stage
! width="267px" | '''Regular Enemies'''
!class=unsortable|Mid-Boss(es)
! width="133px" | '''Mid-Bosses'''
!class=unsortable|Big Switch?
|- bgcolor="E47575"
!class=unsortable|Notes
|-
|{{center|[[File:KA Rainbow Resort Stage 1 screenshot 03.png|100px]]<br>'''[[Rainbow Resort - Stage 1|Stage 1]]'''}}
|{{N}}
|{{Y}}
|
|
{{col-begin}}
{{col-break|width=50%}}
*[[Blade Knight]]
*[[Chilly]]
*[[Flamer]]
*[[Gordo]]
*[[Laser Ball]]
*[[Noddy]]
*[[Sparky]]
{{col-break|width=50%}}
*[[Hot Head]]
*[[Rocky]]
*[[Shotzo]]
*[[Sir Kibble]]
*[[Waddle Dee]]
*[[Waddle Doo]]
{{col-end}}
|
{{col-begin}}
*None.
{{col-end}}
|-
|-
! colspan="2" width="404px"| '''Abilities'''
|{{center|[[File:KNiDL Tower of Mid-Bosses screenshot.png|100px]]<br>'''[[Rainbow Resort - Stage 2|Stage 2]]'''}}
|- bgcolor="#E47575"
|all mid-bosses except [[Grand Wheelie]] and [[Meta-Knights]]
| colspan="2" |
|{{N}}
{{col-begin}}
|This stage is a [[Tower of Mid-Bosses]].
{{col-break|width=50%}}
*[[Burning]]
*[[Cutter]]
*[[Freeze]]
*[[Laser]]
*[[Sleep]]
{{col-break|width=50%}}
*[[Beam]]
*[[Fire]]
*[[Spark]]
*[[Stone]]
*[[Sword]]
{{col-end}}
|}
 
===Stage 2===
[[File:Rainbow Resort NinDL Stage 2.jpg|thumb|right|250px|The ominous Tower of Mid-Bosses in Stage 2 (Nightmare in Dream Land).]]
Outside the Tower: The stage begins at the base of a lone tower. There is no music, only the sound of wind can be heard. The door to the next section leads into the tower.
 
Room 1: The door leads to the first chamber, where [[Poppy Bros. Sr.]] is fought. Defeating him opens the door to the next section.
 
Interlude 1: The door leads to a sloped hallway inside the tower. Other hallways can be seen above and below, but are inaccessible. The door to the next room is up and to the right.
 
Room 2: The door leads to a room where [[Mr. Tick Tock]] is fought. He ought not be a big deal if Kirby kept the [[Crash]] ability from the previous fight. Defeating him opens the door to the next section.
 
Interlude 2: Much like the first. The door to the next room is at the top-right.
 
Room 3: [[Mr. Frosty]] is fought here. He stands no chance against the [[Mike]] ability.
 
Interlude 3: Rinse and repeat.
 
Room 4: [[Bonkers]] is fought here.
 
Interlude 4: Repeat after me.
 
Room 5: [[Rolling Turtle]]/[[Phan Phan]] is fought here. Kirby! Don't let it grab you!
 
Interlude 5: When does it end!?
 
Room 6: [[Bugzzy]] is fought here. It's a tough customer.
 
Interlude 6: Up and up and up and up...
 
Room 7: [[Fire Lion]] is fought here. Dance with the flames!
 
Epilogue: The door leads to a long vertical shaft at the top of the tower. Floating upward, Kirby will exit the tower out the top, and find a [[Warp Star]] waiting for him just above. Riding it takes him to a starry pathway, where a [[Blade Knight]] and a [[Maxim Tomato]] are waiting for him. The stage exit is just beyond.
 
{{spoilers}}
There is an alternate path through this stage. At the tower entrance, if, instead of going through the main door, Kirby manages to squeeze through the barred window above, he can access a somewhat shorter path. From the first room onward, this is how it plays out.
 
Room 1: The door leads to a room where [[Bonkers]] is fought. Defeating him opens the door to the next section.
 
Interlude 1: The door leads to a sloped hallway inside the tower. Other hallways can be seen above and below, but are inaccessible. The door to the next room is up and to the right.
 
Room 2: [[Rolling Turtle]]/[[Phan Phan]] is fought here. Kirby! Don't let it grab you!
 
Interlude 2: Second verse, same as the first.
 
Room 3: [[Bugzzy]] is fought here. It's a tough customer.
 
Interlude 3: Why is it always a tower?
 
Room 4: [[Fire Lion]] is fought here. Dance with the flames!
 
Room 5: Kirby finds himself in a room with 5 1Ups. Poyo Poyo!
 
Epilogue: The door leads to a long vertical shaft at the top of the tower. Floating upward, Kirby will exit the tower out the top, and find a [[Warp Star]] waiting for him just above. Riding it takes him to a starry pathway, where a [[Blade Knight]] and a [[Maxim Tomato]] are waiting for him. The stage exit is just beyond.
====Enemies, Mid-Bosses, and Copy Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="267px" | '''Regular Enemies'''
! width="133px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
*[[Blade Knight]]
{{col-end}}
|
{{col-begin}}
*[[Bonkers]]
*[[Rolling Turtle]]/[[Phan Phan]]
*[[Bugzzy]]
*[[Fire Lion]]
*[[Poppy Bros. Sr.]]
*[[Mr. Tick Tock]]
*[[Mr. Frosty]]
{{col-end}}
|-
|-
! colspan="2" width="404px"| '''Abilities'''
|{{center|[[File:KA Rainbow Resort Stage 3 screenshot 01.png|100px]]<br>'''[[Rainbow Resort - Stage 3|Stage 3]]'''}}
|- bgcolor="#E47575"
|{{N}}
| colspan="2" |
|{{N}}
{{col-begin}}
{{col-break|width=25%}}
*[[Hammer]]
*[[Throw]]
{{col-break|width=25%}}
*[[Crash]]
*[[Backdrop]]
{{col-break|width=25%}}
*[[Burning]]
*[[Mike]]
{{col-break|Width=25%}}
*[[Freeze]]
*[[Sword]]
{{col-end}}
|}
 
===Stage 3===
[[File:Rainbow Resort NinDL Stage 3.jpg|thumb|right|250px|Kirby follows the Path of Heavy Lids in Stage 3 (Nightmare in Dream Land).]]
Section 1: The stage begins along a starry walkway. To the right, a horde of [[Noddy]]s can be seen prancing about. Perhaps now is a better time than any to take a nap, but that is up to Kirby, of course. At the end of this very tiring path, a [[Blade Knight]] guards the door to the next section.
 
Section 2: The door leads to an icy cavern complex where two [[Bronto Burt]]s immediately ambush Kirby. The path leads upward (NOT downward) past more enemies that come in pairs. At the top, a lone [[Broom Hatter]] guards the door to the next section, along with a Maxim Tomato.
 
Section 3: The door leads to a series of floating ice platforms that leads to the right. An [[Invincibility Candy]] is found here, which will allow Kirby to plow through this region. A Chilly guards the door to the next section.
 
Section 4: The door leads to a rocky cavern filled with water. [[Gordo]]s and [[Blipper]]s vie to get in the way here. At the end of the pool, a Shotzo can be seen guarding a 1Up. From there, past a [[Coner]] and across a pit, several more Shotzos guard more items. If Kirby wants the items, he will need to free the Shotzos, then grab the items he wants before they fall into an abyss. The stage exit can be found to the right of this barricade.
 
====Enemies, Mid-Bosses, and Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="267px" | '''Regular Enemies'''
! width="133px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
|
{{col-begin}}
{{col-break|width=50%}}
*[[Blade Knight]]
*[[Gordo]]
*[[Noddy]]
*[[Shotzo]]
*[[Sir Kibble]]
*[[Waddle Doo]]
{{col-break|width=50%}}
*[[Blipper]]
*[[Bronto Burt]]
*[[Chilly]]
*[[Coner]]
*[[Waddle Dee]]
{{col-end}}
|
{{col-begin}}
*None.
{{col-end}}
|-
|-
! colspan="2" width="404px"| '''Abilities'''
|{{center|[[File:KNiDL Rainbow Resort Stage 4.png|100px]]<br>'''[[Rainbow Resort - Stage 4|Stage 4]]'''}}
|- bgcolor="#E47575"
|{{N}}
| colspan="2" |
|{{N}}
{{col-begin}}
{{col-break|width=50%}}
*[[Beam]]
*[[Sleep]]
*[[Sword]]
{{col-break|width=50%}}
*[[Cutter]]
*[[Freeze]]
{{col-end}}
|}
 
===Stage 4===
[[File:Rainbow Resort NinDL Stage 4.jpg|thumb|right|250px|Kirby falls up a windward shaft in Stage 4 (Nightmare in Dream Land).]]
Section 1: The stage begins in a starry plain, as a [[Bubbles]] approaches from the right. From there, many more enemies can be found floating about in the air and on the ground as the path continues to the right. The door to the next section can be found at the right end of the path.
 
Section 2: The door leads to a hallway bent into a circular shape. Here, the door to the next section is on the other end of the hall, but several Bubbles are in the way.
 
Section 3: The door leads to a hall, looking much the same as before, but with [[Bounder]]s/[[Gip]]s inside instead.
 
Section 4: Much the same as before, but with more barricades and [[Bronto Burt]]s.
 
Section 5: Much the same, but with [[Flamer]]s inside.
 
Section 6: The door leads to a series of pillars, with a hall carved into them. Gordos patrol the gaps between the pillars as various enemies occupy the gaps within them, trapped initially by Bomb Block pillars. From there, another Bomb Block barrier leads to an open area with the door to the next section situated just above the floor on a separate platform.
 
Section 7: The door leads to a series of vertical shafts. Above Kirby's head is a Bomb Block barrier holding back a Waddle Dee and a [[Bomber]]. From there, a series of platforms lead upward, where a 1Up can be seen guarded by a couple Gordos. At the top of the shaft, another barrier can be broken, to hopefully make it easier to nab the 1Up. On the right side, down another shaft, Kirby will need to maneuver past a number more Gordos, then finish off by ascending a windward shaft to reach the stage exit at the top.
 
====Enemies, Mid-Bosses, and Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="267px" | '''Regular Enemies'''
! width="133px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
|
{{col-begin}}
{{col-break|width=50%}}
*[[Bomber]]
*[[Bronto Burt]]
*[[Bubbles]]
*[[Gordo]]
*[[Noddy]]
*[[Laser Ball]]
*[[Poppy Bros. Jr.]]
*[[Shotzo]]
{{col-break|width=50%}}
*[[Bounder]]/[[Gip]]
*[[Flamer]]
*[[Hot Head]]
*[[Sir Kibble]]
*[[Sparky]]
*[[Twister]]
*[[Twizzy]]
*[[Waddle Dee]]
{{col-end}}
|
{{col-begin}}
*None.
{{col-end}}
|-
|-
! colspan="2" width="404px"| '''Abilities'''
|{{center|[[File:KA Rainbow Resort Stage 5 screenshot 03.png|100px]]<br>'''[[Rainbow Resort - Stage 5|Stage 5]]'''}}
|- bgcolor="#E47575"
|[[Grand Wheelie]]
| colspan="2" |
|{{N}}
{{col-begin}}
{{col-break|width=50%}}
*[[Ball]]
*[[Burning]]
*[[Fire]]
*[[Laser]]
*[[Tornado]]
{{col-break|width=50%}}
*[[Crash]]
*[[Cutter]]
*[[Sleep]]
*[[Spark]]
{{col-end}}
|}
 
===Stage 5===
[[File:Rainbow Resort NinDL Stage 5.jpg|thumb|right|250px|Kirby stares down a [[Flamer]] between windy pits in Stage 5 (Nightmare in Dream Land).]]
Section 1: The stage begins along an astral walkway, as [[Bomber]]s immediately fall to the right. If Kirby doesn't want a charred face, he will need to stop the first one before it hits the ground. The door to the next section can be reached to the right, past more Bombers.
 
Section 2: The door leads to a room where a [[Grand Wheelie]] is fought. Defeating and swallowing it grants the [[Wheel]] ability, and opens the door to the next section.
 
Section 3: The door leads to a walkway pocked with pits carrying wind currents in various directions. Unfortunately, Wheel will not help much here. Several enemies occupy floating platforms between the pits. After several pits, the door to the next section can be found to the right.
 
Section 4: The door leads to an open area containing a Hot Head and a Laser Ball. Up ahead, a Flamer guards an Energy Drink, as a [[Cannon]] fuse can be seen before a small tunnel. The Cannon itself is on the other side of the tunnel, but Kirby will need to be very quick to get to it after lighting the fuse. If Kirby is successful, he will be launched to a room with 5 1Ups in it (so Kirby need not worry about the Cannon if he is having trouble getting to it and has plenty of stocks already). The stage exit is just past the Cannon.
 
====Enemies, Mid-Bosses, and Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="267px" | '''Regular Enemies'''
! width="133px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Bomber]]
*[[Flamer]]
*[[Hot Head]]
*[[Wheelie]]
{{col-break|width=50%}}
*[[Bounder]]/[[Gip]]
*[[Laser Ball]]
*[[Sparky]]
{{col-end}}
|
|
{{col-begin}}
*[[Grand Wheelie]]
{{col-end}}
|-
|-
! colspan="2" width="404px"| '''Abilities'''
|{{center|[[File:KNiDL Rainbow Resort Stage 6.png|100px]]<br>'''[[Rainbow Resort - Stage 6|Stage 6]]'''}}
|- bgcolor="#E47575"
|{{N}}
| colspan="2" |
|{{Y}}
{{col-begin}}
|This stage is a throwback to ''[[Kirby's Dream Land]]''.
{{col-break|width=50%}}
*[[Crash]]
*[[Laser]]
*[[Wheel]]
{{col-break|width=50%}}
*[[Burning]]
*[[Fire]]
*[[Spark]]
{{col-end}}
|}
 
===Stage 6===
[[File:Rainbow Resort NinDL Stage 6.jpg|thumb|right|250px|Kirby stands before the last stage exit he must walk through in Stage 6 (Nightmare in Dream Land).]]
Section 1: The stage begins as Kirby falls into a very familiar-looking monochrome plain. The path continues to the right past many Waddle Dees and Twizzies. The door to the next section can be found at the right end of the path.
 
Section 2: The door leads to a monochrome forest, where Poppy Bros. Jr. can be seen riding an apple. From there, past some Cappies, the door to the next section can be found on a tree.
 
Section 3: The door leads to a monochrome castle, guarded by Broom Hatters and Bronto Burts. A Shotzo guards the castle gatehouse, in front of the door to the next section.
 
Section 4: The door leads to a hallway inside the castle. Past a couple more Shotzos, the door to the next section can be found, below a 1Up and a Maxim Tomato.
 
Section 5: The door leads to a monochrome island, where Kirby can inhale monochrome Star Blocks and fire them at Squishies. After hopping some pillars over pools with Blippers in them and dodging [[Coconut]]s, the door to the next section appears to the right.
 
Section 6: The door leads to a monochrome cave filled with spikes and [[Kabu]]. A Gordo and Coner block the path to the door to the next section.
 
Section 7: The door leads to a monochrome cloud canopy patrolled by Scarfies. A brickwork platform appears to the right containing the door to the next section.
 
Section 8: The door leads to another castle interior, consisting of many thin passageways. Past a long barricade of Star Blocks, the path continues upward across a starry night sky. Here, Kirby at last sees enemies that grant [[Copy Ability|Copy Abilities]] as he must venture upward. The stage exit can be found at the top.
 
(A secret door can be found in Section 8. Once accessed, it takes Kirby to an ocean-side castle where the last Big Switch can be found, along with a Maxim Tomato and a 1Up. Pressing the switch opens up the Level Select door in the Rainbow Resort hub.)
 
====Enemies, Mid-Bosses, and Abilities====
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
! width="267px" | '''Regular Enemies'''
! width="133px" | '''Mid-Bosses'''
|- bgcolor="E47575"
|
{{col-begin}}
{{col-break|width=50%}}
*[[Blipper]]
*[[Broom Hatter]]
*[[Gordo]]
*[[Kabu]]
*[[Parasol (enemy)|Parasol]]
*[[Poppy Bros. Jr.]]
*[[Shotzo]]
*[[Sir Kibble]]
*[[Waddle Dee]]
{{col-break|width=50%}}
*[[Bronto Burt]]
*[[Cappy]]
*[[Coconut]]
*[[Coner]]
*[[Scarfy]]
*[[Squishy]]
*[[Twizzy]]
*[[Waddle Doo]]
{{col-end}}
|
{{col-begin}}
*None.
{{col-end}}
|-
|-
! colspan="2" width="404px"| '''Abilities'''
|{{center|[[File:KA Rainbow Resort Stage 7 screenshot 03.png|100px]]<br>'''[[Rainbow Resort - Stage 7|Stage 7]]'''}}
|- bgcolor="#E47575"
|{{N}}
| colspan="2" |
|{{N}}
{{col-begin}}
|Kirby fights the level boss, [[King Dedede]].
{{col-break|width=50%}}
*[[Beam]]
*[[Cutter]]
{{col-break|width=50%}}
*[[Parasol (ability)|Parasol]]
{{col-end}}
|}
|}


===Boss: King Dedede===
==Gallery==
[[File:Rainbow Resort NinDL Boss.jpg|thumb|right|250px|Kirby faces [[King Dedede]] before the [[Fountain of Dreams]] (Nightmare in Dream Land).]]
<gallery>
Once Kirby enters the last boss door, he immediately finds himself at the base of the [[Fountain of Dreams]], facing off against [[King Dedede]] at last.
KA Rainbow Resort level hub.png|Map of the level hub for Rainbow Resort in ''Kirby's Adventure''
KNiDL Rainbow Resort level hub.png|Map of the level hub for Rainbow Resort in ''Kirby: Nightmare in Dream Land''
KA Rainbow Resort level hub screenshot.png|A portion of the Rainbow Resort level hub
BoxLunch Rainbow Resort tapestry.png|Woven tapestry throw blanket from BoxLunch, featuring Rainbow Resort's level hub
</gallery>


The king attacks using various methods, most of which mimic how he fought in the original ''[[Kirby's Dream Land]]''. He will attempt to bash Kirby with his hammer, slam into him, jump into him, and inhale him. Additionally, King Dedede is now able to puff up like Kirby, and chase him around in the air. This makes it safer for Kirby to keep his feet planted on the ground, and only float if he needs to.
==Names in other languages==
 
{{Names
King Dedede leaves behind stars when using many of his attacks, which can be used against him. He can take a great deal of punishment, but after enough hits, he will be brought down, leaving Kirby to finally restore the [[Star Rod]] to its full glory, and return it to its rightful place atop the Fountain. For some reason though, King Dedede seems very insistent that the Star Rod is not returned to the fountain, even after being bested. What is he hiding...
|ja=RAINBOW RESORT<br>レインボーリゾート
 
|jaR=Reinbō Rizōto
==Trivia==
|jaM=Rainbow Resort
*Rainbow Resort is the only level in the game that does not have a Museum or an Arena (unless one counts the Tower of Mid-Bosses in Stage 2).
|fr=Ravin Rougeoyant (''[[Kirby's Adventure]]'')<br>Station de l'Arc-en-Ciel (''[[Kirby: Nightmare in Dream Land]]'')
*Stage 6 is a direct throwback to Kirby's debut game, ''[[Kirby's Dream Land]]''. The background and stage graphics are taken directly from that game, along with the music.
|frM=Glowing Gulch<br>The Rainbow Station
 
|de=Regenbogenträume (''[[Kirby's Adventure]]'')<br>Aurora-Allee (''[[Kirby: Nightmare in Dream Land]]'')
{{NinDL}}
|deM=Rainbow Dreams<br>Aurora Avenue
|it=Castello Arcobaleno
|itM=Rainbow Castle
|esA=Balneario arcoíris
|esAM=Rainbow Resort
|esE=País Arco-Iris
|esEM=Rainbow Country
}}


[[Category:Places]]
{{clear}}
[[Category:Dream Land locations]]
{{Navbox-KA/KNiDL}}
[[Category:Levels in Kirby's Adventure]]
[[Category:Popstar locations]]
[[Category:Levels in Kirby: Nightmare in Dream Land]]

Latest revision as of 12:42, 21 April 2024

Rainbow Resort

KA Rainbow Resort intro screenshot.png

KNiDL Rainbow Resort opening screenshot.png

A portion of the opening cutscene for Rainbow Resort.
Details
Boss King Dedede
Minigame(s) Kirby's Adventure

Crane Fever Lvl. 2
Crane Fever Lvl. 3 (Extra Game)
Kirby: Nightmare in Dream Land
Bomb Rally Lvl. 2
Bomb Rally Lvl. 3 (Extra Game)

Secret Switches Yes (Stage 1 & Stage 6)
Theme music

Clips of the Rainbow Resort theme.

World order
Orange Ocean The Fountain of Dreams
 This box: view  talk  edit 

Rainbow Resort is the seventh and penultimate level of Kirby's Adventure, and its remake, Kirby: Nightmare in Dream Land, and the last level with regular stages. The boss of this level is King Dedede.

Intro cutscene[edit]

Before entering the hub for the first time, a brief cutscene plays adorned in a red frame with the level's name overhead in the scene. The scene shows Kirby finding himself under a rainbow bar. Thinking it to be a musical note staff, Kirby gets out a stand mike and attempts to sing. The notes fly up to and occupy the rainbow bar, but after Kirby lets out one last shrill note, the rainbow bar breaks, prompting Kirby to immediately get out a Parasol to shield himself from the falling notes. This alludes to the well-known fact that Kirby is a terrible singer and he knows it.

This intro cutscene takes place in the daytime in Kirby's Adventure, but at night in Kirby: Nightmare in Dream Land.

Overview[edit]

Unlike the previous level of Orange Ocean, Rainbow Resort is not a particularly hard level for the most part. Instead, the stages therein take on a much more experimental feel, with radically different stage structures and visuals from those of the previous levels. As such, each stage is a surprise, with different challenges for Kirby to overcome, or relatively pleasant areas to explore. The second stage is the first example in the series of a Tower of Mid-Bosses, where Kirby must contend with several Mid-Bosses in sequence as he climbs a structure. The sixth stage is a direct homage to the levels of Kirby's Dream Land, complete with the Green Greens musical theme playing.

Hub[edit]

The hub of Rainbow Resort opens up slowly and modestly for the majority of the stages, only really opening up once Stage 6 is complete. Unlike the previous levels, there is no Museum or Arena, and only one Sub-Game can be played here. As such, there are far fewer Big Switches to find than in the previous level. Pressing the Big Switch in Stage 1 unlocks the sub-game (Crane Fever in Kirby's Adventure and Bomb Rally in Kirby: Nightmare in Dream Land), and the Big Switch in Stage 6 unlocks the warp room.

Once opened up completely, the Rainbow Resort hub is a rather detailed mural of the Fountain of Dreams along with surrounding structures of similarly elegant and otherworldly design.

Stages[edit]

Each stage is unlocked in succession after clearing the previous one. Clearing Stage 7 is necessary to move on to The Fountain of Dreams. For more information about a particular stage, click on the link to the stage's page in the table.

Stage Mid-Boss(es) Big Switch? Notes
No Yes
all mid-bosses except Grand Wheelie and Meta-Knights No This stage is a Tower of Mid-Bosses.
No No
No No
Grand Wheelie No
No Yes This stage is a throwback to Kirby's Dream Land.
No No Kirby fights the level boss, King Dedede.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese RAINBOW RESORT
レインボーリゾート
Reinbō Rizōto
Rainbow Resort
French Ravin Rougeoyant (Kirby's Adventure)
Station de l'Arc-en-Ciel (Kirby: Nightmare in Dream Land)
Glowing Gulch
The Rainbow Station
German Regenbogenträume (Kirby's Adventure)
Aurora-Allee (Kirby: Nightmare in Dream Land)
Rainbow Dreams
Aurora Avenue
Italian Castello Arcobaleno Rainbow Castle
Latin American Spanish Balneario arcoíris Rainbow Resort
European Spanish País Arco-Iris Rainbow Country