Orange Ocean - Stage 1: Difference between revisions
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==Overview== | ==Overview== | ||
This stage consists of three main | This stage consists of three main rooms. The first plops Kirby in a large pool which he will need to swim through, A side door can take him to a battle with [[Rolling Turtle]]/[[Phan Phan]], but this fight is optional (and the shallow water makes the fight a bit tricky). Through an underwater passage, Kirby can find the door to the next area up out of the water A [[1-Up]] can be grabbed behind some [[Block|stone blocks]] near the end of this room, with the intended way to access it being the [[Throw]] ability from the mid-boss encounter. | ||
In the | In the second room, Kirby will need to bounce across several small platforms, each patrolled by a [[Flamer]] and another enemy. Along the way, a door can be found which leads to a chamber containing blocked-off rooms. The middle room is blocked by a metal block, which can be destroyed most easily using [[Stone]] or [[Hammer]]. If Kirby doesn't have the right ability, he could potentially get one by activating a [[mix]] from the enemies outside. This will lead to a [[Big Switch]]. The proper door forward is back outside and further right. | ||
The last | The last room has Kirby bounding across narrow islands in a sea with no floor. The stage exit can be found to the right. | ||
==Enemies and Mid-Boss== | ==Enemies and Mid-Boss== |
Revision as of 17:24, 26 February 2022
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Orange Ocean - Stage 1 is the first stage of Orange Ocean, the sixth level of Kirby's Adventure and its remake, Kirby: Nightmare in Dream Land.
Overview
This stage consists of three main rooms. The first plops Kirby in a large pool which he will need to swim through, A side door can take him to a battle with Rolling Turtle/Phan Phan, but this fight is optional (and the shallow water makes the fight a bit tricky). Through an underwater passage, Kirby can find the door to the next area up out of the water A 1-Up can be grabbed behind some stone blocks near the end of this room, with the intended way to access it being the Throw ability from the mid-boss encounter.
In the second room, Kirby will need to bounce across several small platforms, each patrolled by a Flamer and another enemy. Along the way, a door can be found which leads to a chamber containing blocked-off rooms. The middle room is blocked by a metal block, which can be destroyed most easily using Stone or Hammer. If Kirby doesn't have the right ability, he could potentially get one by activating a mix from the enemies outside. This will lead to a Big Switch. The proper door forward is back outside and further right.
The last room has Kirby bounding across narrow islands in a sea with no floor. The stage exit can be found to the right.
Enemies and Mid-Boss
Gallery
Kirby leaps between platforms with enemies that give easy access to Mixing opportunities.