Orange Ocean - Stage 1: Difference between revisions
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{{Infobox-KAStage | {{Infobox-KAStage | ||
|image=[[File:Orange Ocean | |image=[[File:KNiDL Orange Ocean Stage 1.png]] | ||
|caption=Kirby about to throw a [[Flamer]]. (''Nightmare in Dream Land'') | |caption=Kirby about to throw a [[Flamer]]. (''Kirby: Nightmare in Dream Land'') | ||
|level=[[Orange Ocean]] | |level=[[Orange Ocean]] | ||
|midboss=[[Rolling Turtle]] (''Adventure'')<br> [[Phan Phan]] (''Nightmare in Dream Land'') | |midboss=[[Rolling Turtle]] (''Kirby's Adventure'')<br> [[Phan Phan]] (''Kirby: Nightmare in Dream Land'') | ||
|switch={{Y}} | |switch={{Y}} | ||
|theme music= | |||
<tabs> | |||
<tab name="Kirby's Adventure"> | |||
[[File:Orange Ocean KA.mp3]] | |||
</tab> | |||
<tab name="Kirby: Nightmare in Dream Land"> | |||
[[File:KNiDL Orange Ocean Sample.oga]] | |||
</tab> | |||
</tabs> | |||
|theme title="[[Orange Ocean (theme)|Orange Ocean]]" | |||
|description=Clips of the music that plays in Orange Ocean - Stage 1 | |||
|previousstage=[[Yogurt Yard - Stage 7]] | |previousstage=[[Yogurt Yard - Stage 7]] | ||
|nextstage=[[Orange Ocean - Stage 2]] | |nextstage=[[Orange Ocean - Stage 2]] | ||
Line 11: | Line 22: | ||
==Overview== | ==Overview== | ||
This stage consists of three main | This stage consists of three main rooms. The first plops Kirby in a large pool which he will need to swim through, A side door can take him to a battle with [[Rolling Turtle]]/[[Phan Phan]], but this fight is optional (and the shallow water makes the fight a bit tricky). Through an underwater passage, Kirby can find the door to the next area up out of the water. A [[1-Up]] can be grabbed behind some [[Block|stone blocks]] near the end of this room, with the intended way to access it being the [[Throw]] ability from the mid-boss encounter. | ||
In the | In the second room, Kirby will need to bounce across several small platforms, each patrolled by a [[Flamer]] and another enemy. Along the way, a door can be found which leads to a chamber containing blocked-off rooms. The middle room is blocked by a metal block, which can be destroyed most easily using [[Stone]] or [[Hammer]]. If Kirby doesn't have the right ability, he could potentially get one by activating a [[mix]] from the enemies outside. This will lead to a [[Big Switch]]. The proper door forward is back outside and further right. | ||
The last | The last room has Kirby bounding across narrow islands in a sea with no floor. The stage exit can be found to the right. | ||
==Enemies | ==Enemies and Mid-Boss== | ||
{| | {| width=50% | ||
! | |<tabs> | ||
! | <tab name="Enemies"> | ||
{| class="wikitable" | |||
!Sprite (''KA''/''KNiDL'') | |||
!Name | |||
!style="border-style: solid; border-width: 1px 3px 1px 1px"|Copy Ability | |||
!Sprite (''KA''/''KNiDL'') | |||
!Name | |||
!Copy Ability | |||
|- | |- | ||
|align=center|[[File:KA Blade Knight sprite.png]] [[File:KNiDL Blade Knight sprite.png]] | |||
|- | |[[Blade Knight]] | ||
| | |style="border-style: solid; border-width: 1px 3px 1px 1px"|[[Sword]] | ||
|align=center|[[File:KA Gordo sprite.png]] [[File:KNiDL Gordo sprite.png]] | |||
|[[Gordo]] | |||
|N/A | |||
|- | |||
|align=center|[[File:KA Blipper sprite.png]] [[File:KNiDL Blipper sprite.png]] | |||
{ | |[[Blipper]] | ||
|style="border-style: solid; border-width: 1px 3px 1px 1px"|None | |||
|align=center|[[File:KA Hot Head sprite.png]] [[File:KNiDL Hot Head sprite.png]] | |||
|[[Hot Head]] | |||
|[[Fire]] | |||
|- | |||
|align=center|[[File:KA Bounder sprite.png]] [[File:KNiDL Gip sprite.png]] | |||
|[[Bounder]]/[[Gip]] | |||
|style="border-style: solid; border-width: 1px 3px 1px 1px"|None | |||
|align=center|[[File:KA Sir Slippy sprite.png]] [[File:KNiDL Sir Slippy sprite.png]] | |||
|[[Slippy]] | |||
|None | |||
|- | |||
|align=center|[[File:KA Coner sprite.png]] [[File:KNiDL Coner sprite.png]] | |||
|[[Coner]] | |||
|style="border-style: solid; border-width: 1px 3px 1px 1px"|None | |||
|align=center|[[File:KA Sparky sprite.png]] [[File:KNiDL Sparky sprite.png]] | |||
|[[Sparky]] | |||
|[[Spark]] | |||
|- | |||
|align=center|[[File:KA Flamer sprite.png]] [[File:KNiDL Flamer sprite.png]] | |||
|[[Flamer]] | |||
|style="border-style: solid; border-width: 1px 3px 1px 1px"|[[Burning|FireBall/Burning]] | |||
|align=center|[[File:KA Twizzy sprite.png]] [[File:KNiDL Twizzy sprite.png]] | |||
|[[Twizzy]] | |||
|None | |||
|- | |||
|align=center|[[File:KA Glunk sprite.png]] [[File:KNiDL Glunk sprite.png]] | |||
|[[Glunk]] | |||
|style="border-style: solid; border-width: 1px 3px 1px 1px"|None | |||
!colspan=3| | |||
|} | |||
</tab> | |||
<tab name="Mid-Boss"> | |||
{| class="wikitable" width=25% | |||
!Sprite (''KA''/''KNiDL'') | |||
!Name | |||
!Copy Ability | |||
|- | |||
|align=center|[[File:KA Rolling Turtle sprite.png]] [[File:KNiDL Phan Phan sprite.png]] | |||
|[[Rolling Turtle]]/[[Phan Phan]] | |||
|[[Throw]] | |||
|} | |||
</tab> | |||
</tabs> | |||
|} | |} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
KA Orange Ocean Stage 1 screenshot 01.png|Kirby takes a dip with many hostile aquatic creatures. | |||
KA Orange Ocean Stage 1 screenshot 02.png|Kirby dives into one of the hardest optional fights in the game. | |||
KA Orange Ocean Stage 1 screenshot 03.png|Kirby leaps between platforms with enemies that give easy access to [[Mix]]ing opportunities. | |||
KA Orange Ocean Stage 1 screenshot 04.png|Kirby makes use of a Mix to get an ability he can use to bust into the Big Switch room. | |||
KA Orange Ocean Stage 1 screenshot 05.png|Kirby enters the Big Switch room. | |||
KA Orange Ocean Stage 1 screenshot 06.png|Kirby defends himself from the enemies in the last area of the stage. | |||
</gallery> | </gallery> | ||
{{clear}} | {{clear}} | ||
{{Navbox- | {{Navbox-KA/KNiDL}} |
Revision as of 19:40, 19 January 2024
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Orange Ocean - Stage 1 is the first stage of Orange Ocean, the sixth level of Kirby's Adventure and its remake, Kirby: Nightmare in Dream Land.
Overview
This stage consists of three main rooms. The first plops Kirby in a large pool which he will need to swim through, A side door can take him to a battle with Rolling Turtle/Phan Phan, but this fight is optional (and the shallow water makes the fight a bit tricky). Through an underwater passage, Kirby can find the door to the next area up out of the water. A 1-Up can be grabbed behind some stone blocks near the end of this room, with the intended way to access it being the Throw ability from the mid-boss encounter.
In the second room, Kirby will need to bounce across several small platforms, each patrolled by a Flamer and another enemy. Along the way, a door can be found which leads to a chamber containing blocked-off rooms. The middle room is blocked by a metal block, which can be destroyed most easily using Stone or Hammer. If Kirby doesn't have the right ability, he could potentially get one by activating a mix from the enemies outside. This will lead to a Big Switch. The proper door forward is back outside and further right.
The last room has Kirby bounding across narrow islands in a sea with no floor. The stage exit can be found to the right.
Enemies and Mid-Boss
Gallery
Kirby leaps between platforms with enemies that give easy access to Mixing opportunities.