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Orange Ocean - Stage 1: Difference between revisions

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m (Text replacement - "{{NinDL}}" to "{{Navbox-KAdv/NinDL}}")
m (Text replacement - "\|theme title=\[\[(.*)\]\]" to "|theme title="$1"")
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{{Infobox-KAStage
{{Infobox-KAStage
|image=[[File:Orange Ocean NinDL Stage 1.jpg|300px]]
|image=[[File:KNiDL Orange Ocean Stage 1.png]]
|caption=Kirby about to throw a [[Flamer]]. (''Nightmare in Dream Land'')
|caption=Kirby about to throw a [[Flamer]]. (''Kirby: Nightmare in Dream Land'')
|level=[[Orange Ocean]]
|level=[[Orange Ocean]]
|midboss=[[Rolling Turtle]] (''Adventure'')<br> [[Phan Phan]] (''Nightmare in Dream Land'')
|midboss=[[Rolling Turtle]] (''Kirby's Adventure'')<br> [[Phan Phan]] (''Kirby: Nightmare in Dream Land'')
|switch={{Y}}
|switch={{Y}}
|theme music=
<tabs>
<tab name="Kirby's Adventure">
[[File:Orange Ocean KA.mp3]]
</tab>
<tab name="Kirby: Nightmare in Dream Land">
[[File:KNiDL Orange Ocean Sample.oga]]
</tab>
</tabs>
|theme title="[[Orange Ocean (theme)|Orange Ocean]]"
|description=Clips of the music that plays in Orange Ocean - Stage 1
|previousstage=[[Yogurt Yard - Stage 7]]
|previousstage=[[Yogurt Yard - Stage 7]]
|nextstage=[[Orange Ocean - Stage 2]]
|nextstage=[[Orange Ocean - Stage 2]]
Line 11: Line 22:


==Overview==
==Overview==
This stage consists of three main areas. The first plops Kirby in a large pool which he will need to swim through, A side door can take him to a battle with [[Rolling Turtle]]/[[Phan Phan]], but this fight is optional. Through an underwater passage, Kirby can find the door to the next area up out of the water.
This stage consists of three main rooms. The first plops Kirby in a large pool which he will need to swim through, A side door can take him to a battle with [[Rolling Turtle]]/[[Phan Phan]], but this fight is optional (and the shallow water makes the fight a bit tricky). Through an underwater passage, Kirby can find the door to the next area up out of the water. A [[1-Up]] can be grabbed behind some [[Block|stone blocks]] near the end of this room, with the intended way to access it being the [[Throw]] ability from the mid-boss encounter.


In the next area, Kirby will need to bounce across several small platforms, each patrolled by a [[Flamer]] and another enemy. Along the way, a door can be found which leads to a chamber containing blocked-off rooms. The middle room is blocked by a metal block, which can be destroyed most easily using [[Stone]] or [[Hammer]]. This will lead to a [[Big Switch]]. The proper door forward is back outside and further right.
In the second room, Kirby will need to bounce across several small platforms, each patrolled by a [[Flamer]] and another enemy. Along the way, a door can be found which leads to a chamber containing blocked-off rooms. The middle room is blocked by a metal block, which can be destroyed most easily using [[Stone]] or [[Hammer]]. If Kirby doesn't have the right ability, he could potentially get one by activating a [[mix]] from the enemies outside. This will lead to a [[Big Switch]]. The proper door forward is back outside and further right.


The last area has Kirby bounding across narrow islands in a sea with no floor. The stage exit can be found to the right.
The last room has Kirby bounding across narrow islands in a sea with no floor. The stage exit can be found to the right.


==Enemies, Mid-Bosses, and Abilities==
==Enemies and Mid-Boss==
{| style="border: 3px solid #E47575; {{round}};background: #F69D99" cellspacing="2"
{| width=50%
! width="267px" | '''Regular Enemies'''
|<tabs>
! width="133px" | '''Mid-Bosses'''
<tab name="Enemies">
|- bgcolor="E47575"
{| class="wikitable"
|
!Sprite (''KA''/''KNiDL'')
{{col-begin}}
!Name
{{col-break|width=50%}}
!style="border-style: solid; border-width: 1px 3px 1px 1px"|Copy Ability
*[[Blade Knight]]
!Sprite (''KA''/''KNiDL'')
*[[Blipper]]
!Name
*[[Bounder]]/[[Gip]]
!Copy Ability
*[[Coner]]
*[[Flamer]]
*[[Glunk]]
{{col-break|width=50%}}
*[[Gordo]]
*[[Hot Head]]
*[[Sir Slippy]]
*[[Sparky]]
*[[Twizzy]]
{{col-end}}
|
{{col-begin}}
*[[Rolling Turtle]] (''Adv'') <br> [[Phan Phan]] (''NinDL'')
{{col-end}}
|-
|-
! colspan="2" width="404px"| '''Abilities'''
|align=center|[[File:KA Blade Knight sprite.png]] [[File:KNiDL Blade Knight sprite.png]]
|- bgcolor="#E47575"
|[[Blade Knight]]
| colspan="2" |
|style="border-style: solid; border-width: 1px 3px 1px 1px"|[[Sword]]
{{col-begin}}
|align=center|[[File:KA Gordo sprite.png]] [[File:KNiDL Gordo sprite.png]]
{{col-break|width=50%}}
|[[Gordo]]
*[[Burning]]
|N/A
*[[Fire]]
|-
*[[Spark]]
|align=center|[[File:KA Blipper sprite.png]] [[File:KNiDL Blipper sprite.png]]
{{col-break|width=50%}}
|[[Blipper]]
*[[Sword]]
|style="border-style: solid; border-width: 1px 3px 1px 1px"|None
*[[Throw]]
|align=center|[[File:KA Hot Head sprite.png]] [[File:KNiDL Hot Head sprite.png]]
{{col-end}}
|[[Hot Head]]
|[[Fire]]
|-
|align=center|[[File:KA Bounder sprite.png]] [[File:KNiDL Gip sprite.png]]
|[[Bounder]]/[[Gip]]
|style="border-style: solid; border-width: 1px 3px 1px 1px"|None
|align=center|[[File:KA Sir Slippy sprite.png]] [[File:KNiDL Sir Slippy sprite.png]]
|[[Slippy]]
|None
|-
|align=center|[[File:KA Coner sprite.png]] [[File:KNiDL Coner sprite.png]]
|[[Coner]]
|style="border-style: solid; border-width: 1px 3px 1px 1px"|None
|align=center|[[File:KA Sparky sprite.png]] [[File:KNiDL Sparky sprite.png]]
|[[Sparky]]
|[[Spark]]
|-
|align=center|[[File:KA Flamer sprite.png]] [[File:KNiDL Flamer sprite.png]]
|[[Flamer]]
|style="border-style: solid; border-width: 1px 3px 1px 1px"|[[Burning|FireBall/Burning]]
|align=center|[[File:KA Twizzy sprite.png]] [[File:KNiDL Twizzy sprite.png]]
|[[Twizzy]]
|None
|-
|align=center|[[File:KA Glunk sprite.png]] [[File:KNiDL Glunk sprite.png]]
|[[Glunk]]
|style="border-style: solid; border-width: 1px 3px 1px 1px"|None
!colspan=3|
|}
</tab>
<tab name="Mid-Boss">
{| class="wikitable" width=25%
!Sprite (''KA''/''KNiDL'')
!Name
!Copy Ability
|-
|align=center|[[File:KA Rolling Turtle sprite.png]] [[File:KNiDL Phan Phan sprite.png]]
|[[Rolling Turtle]]/[[Phan Phan]]
|[[Throw]]
|}
</tab>
</tabs>
|}
|}


==Gallery==
==Gallery==
<gallery>
<gallery>
OO Stage 1 pit Adv.jpg|Kirby must learn to pick his battles.
KA Orange Ocean Stage 1 screenshot 01.png|Kirby takes a dip with many hostile aquatic creatures.
OO Stage 1 fish Adv.jpg|Kirby is about to kiss a [[Blipper]].
KA Orange Ocean Stage 1 screenshot 02.png|Kirby dives into one of the hardest optional fights in the game.
OO Stage 1 frustration Adv.jpg|This does not work.
KA Orange Ocean Stage 1 screenshot 03.png|Kirby leaps between platforms with enemies that give easy access to [[Mix]]ing opportunities.
OO Stage 1 frustration again Adv.jpg|This also does not work.
KA Orange Ocean Stage 1 screenshot 04.png|Kirby makes use of a Mix to get an ability he can use to bust into the Big Switch room.
KA Orange Ocean Stage 1 screenshot 05.png|Kirby enters the Big Switch room.
KA Orange Ocean Stage 1 screenshot 06.png|Kirby defends himself from the enemies in the last area of the stage.
</gallery>
</gallery>


{{clear}}
{{clear}}


{{Navbox-KAdv/NinDL}}
{{Navbox-KA/KNiDL}}

Revision as of 19:40, 19 January 2024

Orange Ocean - Stage 1
KNiDL Orange Ocean Stage 1.png
Kirby about to throw a Flamer. (Kirby: Nightmare in Dream Land)
Details
Level Orange Ocean
Mid Boss(es) Rolling Turtle (Kirby's Adventure)
Phan Phan (Kirby: Nightmare in Dream Land)
Big Switch Yes
Theme music

Clips of the music that plays in Orange Ocean - Stage 1

Stage order
Yogurt Yard - Stage 7 Orange Ocean - Stage 2
 This box: view  talk  edit 

Orange Ocean - Stage 1 is the first stage of Orange Ocean, the sixth level of Kirby's Adventure and its remake, Kirby: Nightmare in Dream Land.

Overview

This stage consists of three main rooms. The first plops Kirby in a large pool which he will need to swim through, A side door can take him to a battle with Rolling Turtle/Phan Phan, but this fight is optional (and the shallow water makes the fight a bit tricky). Through an underwater passage, Kirby can find the door to the next area up out of the water. A 1-Up can be grabbed behind some stone blocks near the end of this room, with the intended way to access it being the Throw ability from the mid-boss encounter.

In the second room, Kirby will need to bounce across several small platforms, each patrolled by a Flamer and another enemy. Along the way, a door can be found which leads to a chamber containing blocked-off rooms. The middle room is blocked by a metal block, which can be destroyed most easily using Stone or Hammer. If Kirby doesn't have the right ability, he could potentially get one by activating a mix from the enemies outside. This will lead to a Big Switch. The proper door forward is back outside and further right.

The last room has Kirby bounding across narrow islands in a sea with no floor. The stage exit can be found to the right.

Enemies and Mid-Boss

Sprite (KA/KNiDL) Name Copy Ability Sprite (KA/KNiDL) Name Copy Ability
KA Blade Knight sprite.png KNiDL Blade Knight sprite.png Blade Knight Sword KA Gordo sprite.png KNiDL Gordo sprite.png Gordo N/A
KA Blipper sprite.png KNiDL Blipper sprite.png Blipper None KA Hot Head sprite.png KNiDL Hot Head sprite.png Hot Head Fire
KA Bounder sprite.png KNiDL Gip sprite.png Bounder/Gip None KA Sir Slippy sprite.png KNiDL Sir Slippy sprite.png Slippy None
KA Coner sprite.png KNiDL Coner sprite.png Coner None KA Sparky sprite.png KNiDL Sparky sprite.png Sparky Spark
KA Flamer sprite.png KNiDL Flamer sprite.png Flamer FireBall/Burning KA Twizzy sprite.png KNiDL Twizzy sprite.png Twizzy None
KA Glunk sprite.png KNiDL Glunk sprite.png Glunk None
Sprite (KA/KNiDL) Name Copy Ability
KA Rolling Turtle sprite.png KNiDL Phan Phan sprite.png Rolling Turtle/Phan Phan Throw

Gallery