Orange Ocean - Stage 1: Difference between revisions
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{{Infobox-KAStage | {{Infobox-KAStage | ||
|image=[[File:Orange Ocean | |image=[[File:KNiDL Orange Ocean Stage 1.png]] | ||
|caption=Kirby about to throw a [[Flamer]]. (''Kirby: Nightmare in Dream Land'') | |caption=Kirby about to throw a [[Flamer]]. (''Kirby: Nightmare in Dream Land'') | ||
|level=[[Orange Ocean]] | |level=[[Orange Ocean]] | ||
|midboss=[[Rolling Turtle]] (''Kirby's Adventure'')<br> [[Phan Phan]] (''Kirby: Nightmare in Dream Land'') | |midboss=[[Rolling Turtle]] (''Kirby's Adventure'')<br> [[Phan Phan]] (''Kirby: Nightmare in Dream Land'') | ||
|switch={{Y}} | |switch={{Y}} | ||
|theme music= | |||
<tabs> | |||
<tab name="Kirby's Adventure"> | |||
[[File:Orange Ocean KA.mp3]] | |||
</tab> | |||
<tab name="Kirby: Nightmare in Dream Land"> | |||
[[File:KNiDL Orange Ocean Sample.oga]] | |||
</tab> | |||
</tabs> | |||
|theme title="[[Orange Ocean (theme)|Orange Ocean]]" | |||
|description=Clips of the music that plays in Orange Ocean - Stage 1 | |||
|previousstage=[[Yogurt Yard - Stage 7]] | |previousstage=[[Yogurt Yard - Stage 7]] | ||
|nextstage=[[Orange Ocean - Stage 2]] | |nextstage=[[Orange Ocean - Stage 2]] | ||
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==Overview== | ==Overview== | ||
This stage consists of three main | This stage consists of three main rooms. The first plops Kirby in a large pool which he will need to swim through, A side door can take him to a battle with [[Rolling Turtle]]/[[Phan Phan]], but this fight is optional (and the shallow water makes the fight a bit tricky). Through an underwater passage, Kirby can find the door to the next area up out of the water. A [[1-Up]] can be grabbed behind some [[Block|stone blocks]] near the end of this room, with the intended way to access it being the [[Throw]] ability from the mid-boss encounter. | ||
In the | In the second room, Kirby will need to bounce across several small platforms, each patrolled by a [[Flamer]] and another enemy. Along the way, a door can be found which leads to a chamber containing blocked-off rooms. The middle room is blocked by a metal block, which can be destroyed most easily using [[Stone]] or [[Hammer]]. If Kirby doesn't have the right ability, he could potentially get one by activating a [[mix]] from the enemies outside. This will lead to a [[Big Switch]]. The proper door forward is back outside and further right. | ||
The last | The last room has Kirby bounding across narrow islands in a sea with no floor. The stage exit can be found to the right. | ||
==Enemies and Mid-Boss== | ==Enemies and Mid-Boss== | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
KA Orange Ocean Stage 1 screenshot 01.png|Kirby takes a dip with many hostile aquatic creatures. | |||
KA Orange Ocean Stage 1 screenshot 02.png|Kirby dives into one of the hardest optional fights in the game. | |||
KA Orange Ocean Stage 1 screenshot 03.png|Kirby leaps between platforms with enemies that give easy access to [[Mix]]ing opportunities. | |||
KA Orange Ocean Stage 1 screenshot 04.png|Kirby makes use of a Mix to get an ability he can use to bust into the Big Switch room. | |||
KA Orange Ocean Stage 1 screenshot 05.png|Kirby enters the Big Switch room. | |||
KA Orange Ocean Stage 1 screenshot 06.png|Kirby defends himself from the enemies in the last area of the stage. | |||
</gallery> | </gallery> | ||
Revision as of 19:40, 19 January 2024
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Orange Ocean - Stage 1 is the first stage of Orange Ocean, the sixth level of Kirby's Adventure and its remake, Kirby: Nightmare in Dream Land.
Overview
This stage consists of three main rooms. The first plops Kirby in a large pool which he will need to swim through, A side door can take him to a battle with Rolling Turtle/Phan Phan, but this fight is optional (and the shallow water makes the fight a bit tricky). Through an underwater passage, Kirby can find the door to the next area up out of the water. A 1-Up can be grabbed behind some stone blocks near the end of this room, with the intended way to access it being the Throw ability from the mid-boss encounter.
In the second room, Kirby will need to bounce across several small platforms, each patrolled by a Flamer and another enemy. Along the way, a door can be found which leads to a chamber containing blocked-off rooms. The middle room is blocked by a metal block, which can be destroyed most easily using Stone or Hammer. If Kirby doesn't have the right ability, he could potentially get one by activating a mix from the enemies outside. This will lead to a Big Switch. The proper door forward is back outside and further right.
The last room has Kirby bounding across narrow islands in a sea with no floor. The stage exit can be found to the right.
Enemies and Mid-Boss
Gallery
Kirby leaps between platforms with enemies that give easy access to Mixing opportunities.