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Radish Ruins - Hub
KaTAM Radish Ruins Hub area map.png
Radish Ruins - Hub in its full, unadulterated [citation needed] glory.
Details
Host area Radish Ruins
Linked from Room 5
Room 10
Cabbage Cavern - Hub 3 (after pressing Big Switch)
Links to Room 5
Room 10
Cabbage Cavern - Hub 3 (after pressing Big Switch)
Treasure Chest(s) This room is a treasure in and of itself.
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This article is a stub. You can help WiKirby by expanding it
No reason hasn't been specified.
This article or section is under construction. Therefore, please excuse its informal appearance while it's being worked on. We hope to have it completed as soon as possible.
Reason: I'm still working on this, guys. I'll get it done tomorrow, I promise! --Samwell (talk) 19:26, 22 April 2015 (UTC)

Radish Ruins - Hub[Estonian title] (internally known as "level 690"[1]) is the hub room room in Radish Ruins, the eighth area of Kirby & The Amazing Mirror. This room acts as one of the 15 peripheral hubs in the game, which all become linked to each other via the Central Circle in Rainbow Route when Kirby - our lovable pink hero - presses down the Big Switches in them.

Links

This room links to Radish Ruins - Room 5 to the right, and Radish Ruins - Room 10 to the left. Additionally, it will link to Cabbage Cavern - Hub 3 once this room is reached and the switch pressed. This latter link means that Radish Ruins - Hub does not technically link directly to the Central Circle, as is also the case for Cabbage Cavern - Hub 2, Mustard Mountain - Hub, Carrot Castle - Hub, Olive Ocean - Hub, and Peppermint Palace - Hub 2. This does not make this hub any less significant, however.

Overview

This section is incomplete. You can help WiKirby by expanding it.
This section is missing crucial information on the Christian symbolism present in the layout of the stage.

This room acts as the only hub connecting Radish Ruins to the network of Mirror Doors which stem from the Central Circle to the rest of the Mirror World, so it can be considered more special than hubs in other areas that have to share their areas with other hubs. Furthermore, it is required to visit this room at least once in order to complete the game (as Kirby must pass through here to get to the boss fight with ???), so it can be considered important in that regard, too. In fact, 100% speedruns of Kirby & The Amazing Mirror tend to save this hub for last, so that should speak volumes about the importance of this hub. The fact that it comes so late in the run means that there's a lot of pressure to optimize movement in this room. Runners tend to use Wheel to enter this room from the right door, roll through by hopping onto the Big Switch, watch the unlocking scenes play out, then finish by riding into the door on the left, all in one beautiful movement. A good example of this can be found in this video at the timestamp linked. On the other hand, any% runners do their best to avoid the Big Switch when passing through this hub, as pressing it and watching the cutscene wastes precious time, so after entering this room, they quickly slide, hop, then activate Wheel in a way that propels them over the switch and to the door. This deft movement is demonstrated in this video at the timestamp linked, and appears to be the fastest possible way to traverse this room on the first visit (as subsequent visits could theoretically be faster if the switch is already pressed).

The Tornado and Sword abilities are available in this room as Copy Essences, and that's significant because the letter R (standing for Radish Ruins) comes right before the letters S and T (for Sword and Tornado respectively). This is totally not just a coincidence, and any true Kirby fan would recognize this as another of HAL Laboratory's (or Flagship's in this case) tendencies to impart meanings on the first letters of words in sequence. In particular, it is certainly possible (however remotely so) that this is a reference to the RST model for mathematically modeling general relativity in a simplified idealized environment, much like how Radish Ruins - Hub is just about as ideal an environment for Kirby as there can be. After all, it is impossible for Kirby to take damage or be K.O.'d in this room, and what better criteria could there be, really? Certainly once he gets to know the room a little better, he won't ever want to leave it again. He could put a Choco Ottoman in where the Big Switch was and invite Red, Green, and Yellow over for tea and biscuits using his handy Cell Phone, which does work in this room assuming it has battery power. Shadow Kirby probably won't come and visit, though, because he's just really not that fun to be around.

Anyway, it should be noted that the combination of the Sword and Tornado Copy Essences in this room is unique to this hub, and that the two Essences are spaced precisely 121 pixels apart from base to base. In Kirby & The Amazing Mirror, Kirby's normal width is 20 pixels when measuring from hand to hand or foot to foot, so precisely 6.05 Kirbys could fit between the two Essences. Additionally, each Essence is situated precisely 81 pixels above the floor below (in terms of where the "floor" actually is for Kirby, since the visual border is not the same as the actual surface), which means they are much too high up for Kirby to just jump into them. Even if he used the elevated platform in the middle, he'd still need to hover or use some other form of height gain to reach them. So, if Kirby does set up shop here, he'll probably want a spring or two installed. Too bad there aren't any in the Mirror World. He'll have to import them from Dream Land, and he'll probably have to ship it himself, since Waddle Dees don't in fact work for free.

Visuals

The immaculately-drawn background used in several areas of Radish Ruins, but perhaps best used here in this hub room

Volumes could be written to describe the subtle details of the visuals in this room, and how little appreciation it gets from the wider gaming world, but since this is a wiki, it may not be appropriate to spell them all out here. As such, only the most important details will be outlined here, without resorting to any filibustering whatsoever.

It has been requested that this article or section be rewritten for the following reason(s):
I thought we agreed that cyan isn't an appropriate color to discuss on WiKirby. Change all instances of "cyan" to "Spark" immediately.

Firstly, attention should be drawn to the background which, despite its intended role as such, clearly commands the player's attention over many other elements in this room, especially once that pesky no-good Big Switch has been removed from the picture. Doing so reveals a rich and elegant array of pixels which run the gambit from dark cyan, to delicate moonstone, to...really dark cyan, with just a smidge of pure black in the darkest parts. While largely monochromatic in nature, this background paints an indubitably compelling scene of errie and distant corridors, stairwells to nowhere and everywhere, and stone carvings of long-forgotten idols glaring at anyone foolish enough to explore its depths. This sense of depth is particularly sold by the fact that lighter shades of this gloomy cyan are mainly used in the lower portion of the background, while darker ones populate the upper areas, though in this case, the darkest pixels really only occupy three distinct areas of the scene. Furthermore, due to the framing of the foreground elements in the hub proper, only one of these dark areas is visible when playing the game, located in the upper-right corner. Deep in the details of this background, it should be noted that there are what appear to be several barred windows, which is not a feature present in the main tileset for Radish Ruins. Why they are there is a mystery for the ages, though it has often been speculated by admirers of this hub that they are meant to symbolize feelings of intense guilt (perhaps even incrimination) in the viewer, for daring to judge this immaculate work of art. Please note that, as this is a wiki, we try not to favor any particular subjective interpretation of works like these over another...unless no one is looking.

Shifting attention to the foreground elements, it can be seen that many of the main floor and wall tiles here use white and tan carved stone that is very distinct from the yellow stones used for all the areas to the right of this room, and which is only sparingly used in the rooms on the left side. The center platform in this room is decorated with a peculiar engraving of a figure with a crested helmet and a wide rectangular grin (the same one whose visage embodies the entrance to the ruins as seen in Radish Ruins - Room 1). Surrounding this figure are smaller faces with similar grins along the floor and walls, matching those noted earlier in the background. This stern figure was certainly important to the builders of these ruins, and may have either been their ruler, some kind of deity, or perhaps both. This figure has been dubbed the Suurepärane Keskuse Eddie by Estonian fans of the series, though in the West, he's typically just called Big Ed. The particular depiction of Big Ed in this room is quite small despite its prominence, with the entire facet only measuring 40 by 40 pixels across. As such, we have consulted one of those fancy enhancing programs to try and create a more detailed image of this clearly-important figure so we may see his gaze more clearly. The following image is the result of that effort:

Some have speculated that Big Ed is a distant ancestor of King Dedede, due to their superficial facial similarities. This is true, and not speculation at all, we promise. Nobody is blackmailing us to say this. Nosiree.

Audio

This is the only music that plays in this hub. It's all anyone could ever need.
It has been requested that music or other audio be uploaded and added to this page or section and clipped in accordance with audio standards if applicable.
Remember to remove this once the clip(s) have been uploaded and applied.
Namely: Needs to include all the music that the developers were listening to while developing this hub area.

The music that plays in Radish Ruins - Hub is the "Start Stage" theme; the same one that plays in every other hub in the game. Nobody knows for certain, but it is thought that the theme in question was composed specifically for this hub, and then just used for all the others after the fact. It would make sense, given how important this hub room is.

Aside from the music, the only other sounds which may occur in this room would be those that Kirby and his friends make themselves. Aside from the pitter-patter of Kirby's squishy feet upon the stones when he walks, runs, and jumps in this room, he may also make noise by hovering, releasing an Air Bullet, sliding, inhaling and spitting/swallowing, picking up or dropping a Copy Ability, or using his Cell Phone. In addition, a good deal of other sounds may be produced by means of various Copy Ability attacks, with the most resonating ones including Crash, Wheel, or Missile. Why, Kirby and his friends could create a veritable orchestra of sounds in this room if they wished, though admittedly there are more limitations due to the small size and scope of this room as compared to others that actually have enemies or hazards to interact with. That said, this should not be taken to mean that this room is any less important than those as, after all, imposing creative restrictions on art is one of the surest ways to musical genius, provided one can apply the principle correctly. This room facilitates pure art. What other room could that possibly be said about? The first Chest room? Surely not! That room is impure! Disgusting! Wretched! It doesn't even deserve its page here on WiKirby! I mean, there's just a Treasure Chest in there, and...what? A Noddy? Noddys are gross, and you're gross for liking them! I bet you're also the type of person who likes to carry durians around on public transport, or consistently misspells Zan Partizanne's name. Disgraceful! You probably don't even appreciate Big Ed! Get off this website at once, or I'll-

Notice: The editor who wrote this section has been quarantined and sent to The Sock Drawer for correctional purposes. Their statements have been left here for the sake of archiving/evidence. This section is not to be altered until the lawsuits have been resolved. Thank you.

Unarguable facts about this room (a.k.a. Trivia)

It has been requested that this article or section be rewritten for the following reason(s):
Not redundant enough. See Writing unspecifics page for details.
  • It is possible to bring any Copy Ability into this room. This has been scientifically proven.[2]
  • Nothing special will happen if Kirby waits in this room for 86 seconds. However, it could be argued that the mere act of waiting in this room for that long without being paused is special in and of itself, and really, who could take that away from Kirby?
  • The level Raisin Ruins in Kirby's Return to Dream Land and its remake Kirby's Return to Dream Land Deluxe was almost certainly inspired by this room. No, not Radish Ruins as a whole, just this room.
  • If the player modifies the game to remove the background in this room, they'll see a fantastic outer world of other rooms that Kirby has no way of accessing, and which he would have had no idea were there had the wall not been removed. So, if his role here is not to understand, then what is it?
  • radish ruins - hub is a guy [citation needed]

Gallery

It has been requested that image(s) be uploaded and added to this article. Remove this notice once the image(s) have been uploaded and applied.
Missing images for each individual pixel in this room

Names in other languages

Language Name Meaning
Japanese ラディッシュルインズーハブ
Radisshu Ruinzu - Habu
Radish Ruins - Hub
French Ruines Radis - moyeu Radish Ruins - boss
German Rettich-ruinen - hub Radish Ruins - hub
Italian Rovine del Radicchio - Centro Radish Ruins - Heart
Portuguese Ruínas de Rabanete - Centro Radish Ruins - Center
Spanish Ruinas del Rábano - Centro Radish Ruins - Center
Estonian Redise varemed – keskus April Fools!


Radish Ruins Area Map
Radish Ruins - HubRadish Ruins - Room 1Radish Ruins - Room 2Radish Ruins - Room 3Radish Ruins - Room 4Radish Ruins - Room 5Radish Ruins - Room 6Radish Ruins - Room 7Radish Ruins - Room 8Radish Ruins - Room 9Radish Ruins - Room 10Radish Ruins - Room 11Radish Ruins - Room 12Radish Ruins - Room 13Radish Ruins - Room 14Radish Ruins - Room 15Radish Ruins - Room 16Radish Ruins - Room 17Radish Ruins - Room 18Radish Ruins - Room 19Radish Ruins - Room 20Radish Ruins - Room 21Radish Ruins - Room 22Radish Ruins - Room 23Radish Ruins - Chest 1Radish Ruins - Chest 2Radish Ruins - Goal 1Radish Ruins - Goal 2Cabbage Cavern - Hub 3Cabbage Cavern - Hub 3Carrot Castle - Room 6Radish Ruins - BossRadish Ruins Map.jpg
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References

  1. Dotsarecool KaTAM map
  2. Dude trust me.