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{{Good}}
{{Infobox-SubGame
{{Infobox-SubGame
|image=[[File:KCC Boss game paint.png|200px]]
|image=[[File:KCC Boss game paint.png|200px]]
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|description={{center|The song that plays in '''Paint Panic'''}}
|description={{center|The song that plays in '''Paint Panic'''}}
}}
}}
'''Paint Panic''' is a [[Sub-Game]] in ''[[Kirby: Canvas Curse]]''. Paint Panic is derived from the [[Paint Roller]] boss battle, and only becomes available after successful completion of both levels of the Paint Roller boss battle.<ref>{{Cite manual|quote=Beat level two of the Boss Games in the main game to play them.|game=Kirby Canvas Curse|page=20}}</ref> In the sub game version, three difficulty levels are offered prior to the start of the game. Paint Panic mostly plays as a connect-the-dots style memory game in overdrive (thus the ''panic'' part of the title). [[Kirby]] is being chased by [[Bomber]]s and his only salvation is to finish Paint Roller's image to speed up and escape them.<ref>{{Cite manual|quote=Draw the picture in the same order as Paint Roller before Kirby rolls all the way to the right edge or before the Bomber catches him.|game=Kirby Canvas Curse|page=20}}</ref> The second part of the game is a speed reaction challenge. Blinking panels will appear in a grid and must be struck before the next set lights up. A ''timed'' factor to the game exists even without the clock, considering that the bombers are approaching and will serve to damage Kirby. The health meter can be seen on the top screen and when drained, the game is over.<ref>{{Cite manual|quote=If Kirby's vitality runs out, the game ends.|game=Kirby Canvas Curse|page=20}}</ref>
'''Paint Panic''' is a [[Sub-Game]] in ''[[Kirby: Canvas Curse]]''. Paint Panic is derived from the [[Paint Roller]] boss battle, and only becomes available after successful completion of both levels of the Paint Roller boss battle. In the sub game version, three difficulty levels are offered prior to the start of the game. Paint Panic mostly plays as a connect-the-dots style memory game in overdrive (thus the ''panic'' part of the title). [[Kirby]] is being chased by [[Bomber]]s and his only salvation is to finish Paint Roller's image to speed up and escape them. The second part of the game is a speed reaction challenge. Blinking panels will appear in a grid and must be struck before the next set lights up. A ''timed'' factor to the game exists even without the clock, considering that the Bombers are approaching and will serve to damage Kirby. The health meter can be seen on the top screen and when drained, the game is over.


==Paint==
==Paint==
[[Kirby]] slowly rolls along in a tube above the stage, [[Bomber]]s are approaching and [[Paint Roller]] is drawing an image. The image drawn by Paint Roller only leaves a series of dots on the slate. The movement of his pencil must be quickly memorized and repeated to complete the image and allow Kirby to escape the approaching bombers. Missing any dots will break the sequence, subtract 10 points and the bombers will get closer. The correct chain of connects will be marked by a green crayon textured line; the next few connections will be hinted at via an animation of a pink dot leaving the last point and flowing to the ones meant to be followed. Each incorrect attempt to connect the dots will cause the line of Bombers to gain ground on Kirby. If the lead bomber touches Kirby, it will explode, cause damage, and subtract points.
[[Kirby]] slowly rolls along in a tube above the stage, [[Bomber]]s are approaching and [[Paint Roller]] is drawing an image. The image drawn by Paint Roller only leaves a series of dots on the slate. The movement of his pencil must be quickly memorized and repeated to complete the image and allow Kirby to escape the approaching bombers. The correct chain of connects will be marked by a green crayon textured line; the next few connections will be hinted at via an animation of a pink dot leaving the last point and flowing to the ones meant to be followed. Each incorrect attempt to connect the dots will cause the line of Bombers to gain ground on Kirby and subtract 10 points. If the lead bomber touches Kirby, it will explode, cause damage, and subtract points.


A successfully drawn image will fill with color and show what it was meant to be. Points will also be added to the score depending on various factors (below). Kirby will also exit the screen depending on the speed of the image's completion. For fast solutions he'll use a [[Dash Attack]] and spin out. For the fastest solution, he'll use a [[Burning|Burning Attack]] and fly out. Slow solutions are either met by the contact of Bombers and resulting in the image to be failed, or the uneventful slow rolling escape.
A successfully drawn image will fill with color and show what it was meant to be. Points will also be added to the score depending on various factors (below). Kirby will also exit the screen depending on the speed of the image's completion. For fast solutions he'll use a [[Dash Attack]] and spin out. For the fastest solution, he'll use a [[Burning]] attack and fly out. Slow solutions are either met by the contact of Bombers and resulting in the image to be failed, or the uneventful slow rolling escape.


==Panic==
==Panic==
The second portion of the sub game consists of a four by four square panel of blue blocks. To begin, a single block will flash and display a star. The block simply needs to be tapped with the stylus. One green light on the left hand meter will light up, and 10 are needed to complete this portion of the sub-game. The game will end if Kirby reaches the end of the tube before successfully completing 10 sequences. Completing all 10 and filling the meter with green lights will cause the grid and tube system to explode. Paint Roller will then fall and land in defeat.
The second portion of the sub game consists of a 4x4 square grid of blue panels. To begin, a single panel will flash and display a star, and that simply needs to be tapped with the stylus. One green light on the left hand meter will light up, and 10 are needed to complete this portion of the sub-game. The game will end if Kirby reaches the end of the tube before successfully completing 10 sequences. Completing all 10 and filling the meter with green lights will cause the grid and tube system to explode. Paint Roller will then fall and land in defeat.


In Level 3 difficulty, the game will continuously cycle from the two modes until Kirby is out of health or if he reaches 100 paintings.
When playing this sub-game on level 3, the game will continuously cycle from the two modes until Kirby is out of health or if he reaches 99 paintings. The number of panels needed to activate one green light will also slowly increase as well, with up to six at a time especially when all the lights are nearly lit.


==Paintings painted by Paint Roller==
==Paintings painted by Paint Roller==
{{construction|This will be converted to a table with images soon. Get ready. [[User:EleCyon|EleCyon]] ([[User talk:EleCyon|talk]]) 10:23, 18 April 2023 (UTC)}}
{| border=1
{| border=1
!width="100%"|'''Paintings painted by Paint Roller'''
!width="100%"|'''Paintings painted by Paint Roller'''
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*2005 (''Kirby: Canvas Curse'' release date)
*2005 (''Kirby: Canvas Curse'' release date)
*Arrow (One pointing left and the other pointing right)
*Arrow (One pointing left and the other pointing right)
*At sign (@)
*[[Balloon Bomber]]
*[[Balloon Bomber]]
*Butterfly
*Butterfly
*Car
*Car
*[[wikipedia:Castanea crenata|Castanea crenata]]
*[[Chilly]]
*[[Chilly]]
*[[ChuChu]]
*[[ChuChu]]
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*[[Door]]
*[[Door]]
*Eagle
*Eagle
{{col-break|width=20%}}
*Egg
*Egg
{{col-break|width=20%}}
*[[Energy Drink]]
*[[Energy Drink]]
*Eye
*Eye
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*Hourglass
*Hourglass
*House
*House
*[[Invincibility Candy]]
*[[Invincible Candy]]
*[[Kabu]]
*[[Kabu]]
*[[Kine]]
*[[Kine]]
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*[[Mr. Shine]]
*[[Mr. Shine]]
*[[Mr. Tick Tock]]
*[[Mr. Tick Tock]]
*Music note
*[[Nightmare]]
*[[Nightmare]]
*Nintendo GameCube
*[[Nintendo GameCube]]
*[[Food|Onigiri]]
*[[Food|Onigiri]]
*[[Pacto]]
*[[Pacto]]
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*[[Poppy Bros. Jr.]]
*[[Poppy Bros. Jr.]]
*Power drink
*Power drink
*Rainbow line (vertical and horizontal)
*Rainbow line (vertical, diagonal, horizontal)
*Rainbow square
*Rainbow square
{{col-break|width=20%}}
{{col-break|width=20%}}
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*Sailboat
*Sailboat
*[[Scarfy]]
*[[Scarfy]]
*[[wikipedia:Shoshinsha mark|Shoshinsha mark]]
*Skull
*Skull
*Snake
*Snake
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*[[Spike]]s
*[[Spike]]s
*Squares
*Squares
*Squeaky hammer
*[[Stake]]
*[[Stake]]
*Star
*Star
*Sun
*Sun
*''[[Super Smash Bros. (series)|Super Smash Bros.]]'' logo
*''[[Super Smash Bros. (series)|Super Smash Bros.]]'' logo
{{col-break|width=20%}}
*[[Swerve Star]]
*[[Swerve Star]]
{{col-break|width=20%}}
*[[Switch]]
*[[Switch]]
*Sword
*Sword
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==Scoring and Ranking==
==Scoring and Ranking==
'''Ranks''' are given upon completion of the Level, or in the case of Level 3, death of Kirby. The ranking system is in a cascading alphabetical format with titles for each rank given. The higher the score, the nearer the alphabet letter will be and subsequently the higher the rank. Each Sub-game will record the top three scores for each level. Other than for measuring personal progress, and the medal reward for Level 3, the ranking solely exists for bragging rights.
'''Ranks''' are given upon completion of the Level, or in the case of Level 3, running out of health. The ranking system is in a cascading alphabetical format with titles for each rank given. The higher the score, the nearer the alphabet letter will be and subsequently the higher the rank. Each Sub-game will record the top three scores for each level. Other than for measuring personal progress, and the medal reward for Level 3, the ranking solely exists for bragging rights.


{| class="wikitable" border="1" cellpadding="2" width="45%"
{| class="wikitable" border="1" cellpadding="2" width="45%"
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**'''Rank J'''- Doodler
**'''Rank J'''- Doodler


==Profiles==
==Flavor text==
===Flavor text===
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;"
!rowspan=1|Image
!rowspan=1|Image
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|''Draw lines as shown. Hurry!''
|''Draw lines as shown. Hurry!''
|}
|}
==Trivia==
*When completing various paintings in Paint Panic, various sounds from ''[[Kirby's Dream Land 3]]'' are used, such as the notification sound for some [[Heart Star]] missions or the sound for [[Copy Ability|copying abilities]].


==Gallery==
==Gallery==
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KCC_Paint_Panic_Level_2.png|Kirby being bombed for taking too long on Level 2
KCC_Paint_Panic_Level_2.png|Kirby being bombed for taking too long on Level 2
KCC_Paint_Panic_Level_3.png|Paint Roller about to draw on Level 3
KCC_Paint_Panic_Level_3.png|Paint Roller about to draw on Level 3
KCC_Paint_Panic_Blinking_Panels.png|Tap the blinking panels to proceed
KCC_Paint_Panic_Blinking_Panels.png|The final portion of the sub-game, where the player has to tap on blinking panels with stars
</gallery>
</gallery>


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{{Names
{{Names
|ja=ペイントパニック
|ja=ペイントパニック
|jaR=Peintopanikku
|jaR=peinto panikku
|jaM=Paint Panic
|jaM=Paint Panic
|fr=Défi Pinceau !
|fr=Défi Pinceau !
|frM=Brush Challenge!
|frM=Brush Challenge!
|it=Pennello Pazzo
|itM=Mad Paintbrush
|de=Pinselpanik
|deM=Brush panic
|es=Lápiz Loco
|esM=Crazy Pencil
}}
}}


{{ref}}
{{clear}}
{{clear}}
{{Navbox-KCC}}
{{Navbox-KCC}}
[[Category:Sub-Games]]
[[Category:Sub-Games]]

Latest revision as of 21:36, 27 February 2024

Paint Panic
KCC Boss game paint.png
Gameplay screenshot of Paint Panic.
Details
Type(s) Quick matching
Levels 3
Players 1
Appears in Kirby: Canvas Curse
Theme music

The song that plays in Paint Panic
 This box: view  talk  edit 

Paint Panic is a Sub-Game in Kirby: Canvas Curse. Paint Panic is derived from the Paint Roller boss battle, and only becomes available after successful completion of both levels of the Paint Roller boss battle. In the sub game version, three difficulty levels are offered prior to the start of the game. Paint Panic mostly plays as a connect-the-dots style memory game in overdrive (thus the panic part of the title). Kirby is being chased by Bombers and his only salvation is to finish Paint Roller's image to speed up and escape them. The second part of the game is a speed reaction challenge. Blinking panels will appear in a grid and must be struck before the next set lights up. A timed factor to the game exists even without the clock, considering that the Bombers are approaching and will serve to damage Kirby. The health meter can be seen on the top screen and when drained, the game is over.

Paint[edit]

Kirby slowly rolls along in a tube above the stage, Bombers are approaching and Paint Roller is drawing an image. The image drawn by Paint Roller only leaves a series of dots on the slate. The movement of his pencil must be quickly memorized and repeated to complete the image and allow Kirby to escape the approaching bombers. The correct chain of connects will be marked by a green crayon textured line; the next few connections will be hinted at via an animation of a pink dot leaving the last point and flowing to the ones meant to be followed. Each incorrect attempt to connect the dots will cause the line of Bombers to gain ground on Kirby and subtract 10 points. If the lead bomber touches Kirby, it will explode, cause damage, and subtract points.

A successfully drawn image will fill with color and show what it was meant to be. Points will also be added to the score depending on various factors (below). Kirby will also exit the screen depending on the speed of the image's completion. For fast solutions he'll use a Dash Attack and spin out. For the fastest solution, he'll use a Burning attack and fly out. Slow solutions are either met by the contact of Bombers and resulting in the image to be failed, or the uneventful slow rolling escape.

Panic[edit]

The second portion of the sub game consists of a 4x4 square grid of blue panels. To begin, a single panel will flash and display a star, and that simply needs to be tapped with the stylus. One green light on the left hand meter will light up, and 10 are needed to complete this portion of the sub-game. The game will end if Kirby reaches the end of the tube before successfully completing 10 sequences. Completing all 10 and filling the meter with green lights will cause the grid and tube system to explode. Paint Roller will then fall and land in defeat.

When playing this sub-game on level 3, the game will continuously cycle from the two modes until Kirby is out of health or if he reaches 99 paintings. The number of panels needed to activate one green light will also slowly increase as well, with up to six at a time especially when all the lights are nearly lit.

Paintings painted by Paint Roller[edit]

This article or section is under construction. Therefore, please excuse its informal appearance while it's being worked on. We hope to have it completed as soon as possible.
Reason: This will be converted to a table with images soon. Get ready. EleCyon (talk) 10:23, 18 April 2023 (UTC)
Paintings painted by Paint Roller

Scoring and Ranking[edit]

Ranks are given upon completion of the Level, or in the case of Level 3, running out of health. The ranking system is in a cascading alphabetical format with titles for each rank given. The higher the score, the nearer the alphabet letter will be and subsequently the higher the rank. Each Sub-game will record the top three scores for each level. Other than for measuring personal progress, and the medal reward for Level 3, the ranking solely exists for bragging rights.

Scoring
Speed 0-200 points
Accuracy 0-150 points
1-Stroke Bonus 50-500 points
Level 3 "A" Rank = 1 Medal
  • Ranks
    • Rank AAA - Rainbow Hero
    • Rank AA- Genius
    • Rank A- Prodigy
    • Rank B- Gifted Artist
    • Rank C- Talent
    • Rank D- Artist
    • Rank E- Art Student
    • Rank F- Sketcher
    • Rank G- Dabbler
    • Rank H- Scribbler
    • Rank I- Scrawler
    • Rank J- Doodler

Flavor text[edit]

Image Game Flavor text
Kirby Canvas Curse box art.png Kirby: Canvas Curse Draw lines as shown. Hurry!

Trivia[edit]

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ペイントパニック
peinto panikku
Paint Panic
French Défi Pinceau ! Brush Challenge!
German Pinselpanik Brush panic
Italian Pennello Pazzo Mad Paintbrush
Spanish Lápiz Loco Crazy Pencil