Dedede Gogogo: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
Dedede Gogogo tasks him with moving through a fast-paced course as quickly as possible while collecting [[Bead|Fuse Beads]] and Luminas, defeating enemies, and avoiding hazards. | Dedede Gogogo tasks him with moving through a fast-paced course as quickly as possible while collecting [[Bead|Fuse Beads]] and Luminas, defeating enemies, and avoiding hazards. There are four stages in total, each based on a stage from the main game, and each with its own unique obstacles to contend with. Each course gives King Dedede one minute and 30 seconds to reach the end. Running out of time will force Dedede to retire. | ||
=== Enemies and obstacles === | |||
There are several different varieties of enemies and obstacles to contend with on the courses. Enemies are mostly harmless, but they will only drop beads if they are defeated using the hammer or a Head Slide, as merely colliding with them will cause them to drop nothing. Beads can also be obtained by striking bells with the hammer and breaking open star bead blocks with an attack. Enemies and hazards in Dedede Gogogo are as follows: | |||
*[[Red Buttonbee]]: Hovers through the air and will damage Dedede if he collides with its stinger. | |||
*[[Sneak Sack]]: Generally stands still until Dedede approaches, then will attempt to run away, dropping beads as it does so. It may also be seen running toward Dedede. | |||
*[[Yarn mole]]: Pops out of the ground at various places. Dedede can pass through this enemy unharmed, and needs to hit it to interact with it. | |||
*[[Block|Boom Block]]: If King Dedede collides with this block, he will be blown back and lose 50 beads. This is best avoided. | |||
===Scoring=== | Other obstacles include cloth blocks, denim blocks, moving platforms, bodies of water, oil slicks, and cannons. Interacting with some of these will cause beads to appear, or may merely allow Dedede to reach otherwise inaccessible areas with beads. | ||
*Each Fuse Bead is worth one point. | |||
=== Scoring === | |||
The number of beads that each enemy and object awards can vary based on circumstances, but generally speaking, enemies and objects are worth the following when dealt with correctly: | |||
*Star Bead blocks are worth 5 points when struck. | |||
*All enemies are worth 15 beads when defeated (not counting beads dropped when running or being sent flying). | |||
*Bells are worth 20 beads when struck. | |||
*The goal bell is worth 100 beads when struck. | |||
Luminas collected are not added to the main bead counter, instead being tracked separately. | |||
At the end of a course, the player will be given a score and a rank depending on how many points were earned. | |||
*Each Fuse Bead collected is worth one point. | |||
*Luminas are worth 50 points each. | *Luminas are worth 50 points each. | ||
*Each whole second remaining is worth 10 points (centiseconds are not counted) | *Each whole second remaining is worth 10 points (centiseconds are not counted) | ||
It is also possible to obtain [[Fuse Bead Mat]]s in this game. One is awarded for each rank level earned, for a total of four per stage. | |||
==Controls== | ==Controls== |
Revision as of 17:01, 12 June 2021
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“ | Collect Fuse Beads as you rumble and stumble your way to the goal. Watch out for Boom Blocks along the way! | ” | — In-game description of Dedede Gogogo. |
Dedede Gogogo is a Sub-Game available exclusively in Template:KEEY starring King Dedede.
Gameplay
Dedede Gogogo tasks him with moving through a fast-paced course as quickly as possible while collecting Fuse Beads and Luminas, defeating enemies, and avoiding hazards. There are four stages in total, each based on a stage from the main game, and each with its own unique obstacles to contend with. Each course gives King Dedede one minute and 30 seconds to reach the end. Running out of time will force Dedede to retire.
Enemies and obstacles
There are several different varieties of enemies and obstacles to contend with on the courses. Enemies are mostly harmless, but they will only drop beads if they are defeated using the hammer or a Head Slide, as merely colliding with them will cause them to drop nothing. Beads can also be obtained by striking bells with the hammer and breaking open star bead blocks with an attack. Enemies and hazards in Dedede Gogogo are as follows:
- Red Buttonbee: Hovers through the air and will damage Dedede if he collides with its stinger.
- Sneak Sack: Generally stands still until Dedede approaches, then will attempt to run away, dropping beads as it does so. It may also be seen running toward Dedede.
- Yarn mole: Pops out of the ground at various places. Dedede can pass through this enemy unharmed, and needs to hit it to interact with it.
- Boom Block: If King Dedede collides with this block, he will be blown back and lose 50 beads. This is best avoided.
Other obstacles include cloth blocks, denim blocks, moving platforms, bodies of water, oil slicks, and cannons. Interacting with some of these will cause beads to appear, or may merely allow Dedede to reach otherwise inaccessible areas with beads.
Scoring
The number of beads that each enemy and object awards can vary based on circumstances, but generally speaking, enemies and objects are worth the following when dealt with correctly:
- Star Bead blocks are worth 5 points when struck.
- All enemies are worth 15 beads when defeated (not counting beads dropped when running or being sent flying).
- Bells are worth 20 beads when struck.
- The goal bell is worth 100 beads when struck.
Luminas collected are not added to the main bead counter, instead being tracked separately.
At the end of a course, the player will be given a score and a rank depending on how many points were earned.
- Each Fuse Bead collected is worth one point.
- Luminas are worth 50 points each.
- Each whole second remaining is worth 10 points (centiseconds are not counted)
It is also possible to obtain Fuse Bead Mats in this game. One is awarded for each rank level earned, for a total of four per stage.
Controls
While moving, King Dedede has access to four different techniques to help him move through the course. These are as follows:
- Dash - + Control Pad or Circle Pad
- Jump - A
- Giant Dedede Swing - B
- Head Slide - ↓ on + Control Pad or Circle Pad
Stages
Dedede Gogogo consists of the following stages, which are unlocked by progressing through the main game of Template:KEEY:
Stages of Dedede Gogogo | |||
---|---|---|---|
Stage | Unlock Req. | Rank thresholds | Notes |
Available at start. | C Rank: ??? B Rank: ??? A Rank: ??? S Rank: 1200 |
Based on Patch Castle. | |
Defeat Fangora in Grass Land. | C Rank: ??? B Rank: ??? A Rank: ??? S Rank: 1200 |
Based on Flower Fields. | |
Defeat Squashini in Treat Land. | C Rank: ??? B Rank: ??? A Rank: ??? S Rank: 1200 |
Based on Snowy Fields. | |
Defeat King Dedede in Snow Land. | C Rank: ??? B Rank: ??? A Rank: ??? S Rank: 1900 |
Based on Castle Dedede. |
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | デデデでドドド Dedede de Dododo |
Dedede Dododo |
French | DaDiDou déboule | Dedede turns up |
German | Düsender Dedede | Dashing Dedede |
Italian | Fila, Dedede, fila! | Run, Dedede, run! |
Spanish | Correcorre Dedede | Run-run Dedede |