Upon throwing the patch, a mitten appears which starts grabbing yarn from the hat of the snowman in the middle of the map, and using that yarn to knit a larger mitten house over the door. Once that mitten is complete, the window on the mitten house lights up, and the door opens.
Overview
This stage consists of three distinct outside areas and interior cabin areas, which alternate throughout the course. In the outside areas, Kirby faces very little danger and can hop up trees to collect beads. From there, the interior cabin sections have giant rugs that start to unfurl once Kirby enters, which pose a crushing hazard. As such, Kirby will need to be quick as he traverses the cabins, while also collecting the treasures lying within them. Other objects in the cabins include spike pits and wind currents which are a hindrance and help to Kirby respectively. Once the third cabin is cleared, the Bonus Bell can be rung to complete this stage.