Dark Manor: Difference between revisions
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{{Infobox-KEYStage | {{Infobox-KEYStage | ||
|image=[[File:Dark Manor Preview.png|300px]] | |image=[[File:KEY Dark Manor Preview screenshot.png|300px]] | ||
|caption=The preview screen for '''Dark Manor'''. | |caption=The preview screen for '''Dark Manor'''. | ||
|treasure=-[[Furniture|Ghost-in-a-Box]]<br>-[[Furniture|Pumpkin]]<br>-[[Dark Manor Soundtrack]] | |treasure=-[[Furniture|Ghost-in-a-Box]]<br>-[[Furniture|Pumpkin]]<br>-[[Dark Manor (theme)|Dark Manor Soundtrack]] | ||
|patch=[[Area Patch|Chocolate Patch]] | |patch=[[Area Patch|Chocolate Patch]] | ||
|theme music= | |theme music= [[File: KEY Dark Manor Theme.oga]] | ||
|theme title="[[Dark Manor (theme)|Dark Manor]]" | |||
|devil=[[We-Devil]] | |||
|previous=[[Cocoa Station]] | |previous=[[Cocoa Station]] | ||
|next=[[Splash Beach]] | |next=[[Splash Beach]] | ||
}} | }} | ||
'''Dark Manor''' is the last stage (second extra stage) of [[Treat Land]] in ''[[Kirby's Epic Yarn | '''Dark Manor''' is the last stage (second extra stage) of [[Treat Land]] in ''[[Kirby's Epic Yarn]]'' and ''[[Kirby's Extra Epic Yarn]]'', unlocked by clearing [[Cocoa Station]] and obtaining the [[Area Patch|Chocolate Patch]]. This stage is a romp through several dark areas, where Kirby needs to light the way using lanterns and rolled-up [[Stogue]]s. | ||
==Patch | ==Patch animation== | ||
After throwing the patch, a series of chocolate bars appear above the cookie layer made previously, then a spooky-looking castle pops up with an organ sting, causing the door to open. | After throwing the patch, a series of chocolate bars appear above the cookie layer made previously, then a spooky-looking castle pops up with an organ sting, causing the door to open. | ||
== | ==Overview== | ||
The stage begins outside of the manor in a gloomy area. Once inside, Kirby will need to contend with a choking dark veil which is penetrated in places by lanterns and [[Stogue]]s. Kirby himself generates a small amount of light, but to see further, he will need to capture the [[Stogue]]s and light the lanterns. After feeling through the dark for a while, Kirby finds his way out the back door to a well which he can enter, leading to a dark water section. Past a series of platforms lined with [[Flamer]]s, a webbed elevator leads out again. From here, Kirby will need to travel through another dark section of the manor before reaching the exit and finding the [[Goal Game|Bonus Bell]]. | The stage begins outside of the manor in a gloomy area. Once inside, Kirby will need to contend with a choking dark veil which is penetrated in places by lanterns and [[Stogue]]s. Kirby himself generates a small amount of light, but to see further, he will need to capture the [[Stogue]]s and light the lanterns. After feeling through the dark for a while, Kirby finds his way out the back door to a well which he can enter, leading to a dark water section. Past a series of platforms lined with [[Flamer]]s, a webbed elevator leads out again. From here, Kirby will need to travel through another dark section of the manor before reaching the exit and finding the [[Goal Game|Bonus Bell]]. | ||
<gallery> | <gallery> | ||
Dark Manor 1.jpg|Kirby lights the way forward | KEY Dark Manor 1.jpg|Kirby lights the way forward | ||
Dark Manor 2.jpg|Kirby descends the well | KEY Dark Manor 2.jpg|Kirby descends the well | ||
Dark Manor 3.jpg|Kirby minds the [[Flamer]]s. | KEY Dark Manor 3.jpg|Kirby minds the [[Flamer]]s | ||
KEY-map37.png|Stage map | |||
</gallery> | </gallery> | ||
==Medal Bead scores== | |||
*Bronze - 450 points | *Bronze - 450 points | ||
*Silver - 900 points | *Silver - 900 points | ||
*Gold - 1350 points | *Gold - 1350 points | ||
==Enemies== | |||
{| style="border: 3px solid #E47575; {{round}}; background: #F69D99" cellspacing="2" | {| style="border: 3px solid #E47575; {{round}}; background: #F69D99" cellspacing="2" | ||
! width="267px" | '''Enemies''' | ! width="267px" | '''Enemies''' | ||
Line 44: | Line 45: | ||
| | | | ||
{{col-begin}} | {{col-begin}} | ||
*None | *None | ||
{{col-end}} | {{col-end}} | ||
|} | |} | ||
=== | ==Treasures== | ||
{| class="wikitable"style="text-align:center" | |||
|- | |||
! Item | |||
! Description | |||
|- | |||
| {{center|[[File:KEY Furniture Ghost-in-a-Box.png|75px]]<br>'''Ghost-in-a-Box'''}} | |||
| ''These toys can be pretty unpredictable…and scary!'' | |||
|- | |||
| {{center|[[File:KEY Furniture Pumpkin.png|75px]]<br>'''Pumpkin'''}} | |||
| ''This pumpkin looks great as a quaint decorative item.'' | |||
|- | |||
| {{center|[[File:KEY CD Soundtrack Item.png|75px]]<br>'''Dark Manor Soundtrack'''}} | |||
| ''This new music plays in Dark Manor.'' | |||
|} | |||
==Names in other languages== | |||
{{Names | |||
|ja=まっくらやしき | |||
|jaR=Makkura yashiki | |||
|jaM=Pitch-black mansion | |||
|frA=Manoir sombre | |||
|frAM=Dark manor | |||
|frE=Manoir hanté | |||
|frEM=Haunted manor | |||
|it=Magione oscura | |||
|itM=Dark Manor | |||
|ko=깜깜한 성 | |||
|koR=kkamkkamhan seong | |||
|koM=Dark Castle | |||
|esA=Mansión tenebrosa | |||
|esAM=Dark mansion | |||
|esE=Mansión del Terror | |||
|esEM=Mansion of Terror | |||
|de=Gruselvilla | |||
|deM=Spooky mansion | |||
}} | |||
==Video | ==Video walkthrough== | ||
{{Youtube|GtK2RcIt9xM|300|100% walkthrough of Dark Manor.}} | {{Youtube|GtK2RcIt9xM|300|100% walkthrough of Dark Manor.}} | ||
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[[Category:Treat Land locations]] | [[Category:Treat Land locations]] | ||
[[Category:Stages in Kirby's Epic Yarn]] | [[Category:Stages in Kirby's Epic Yarn]] | ||
Latest revision as of 22:54, 12 May 2024
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Dark Manor is the last stage (second extra stage) of Treat Land in Kirby's Epic Yarn and Kirby's Extra Epic Yarn, unlocked by clearing Cocoa Station and obtaining the Chocolate Patch. This stage is a romp through several dark areas, where Kirby needs to light the way using lanterns and rolled-up Stogues.
Patch animation[edit]
After throwing the patch, a series of chocolate bars appear above the cookie layer made previously, then a spooky-looking castle pops up with an organ sting, causing the door to open.
Overview[edit]
The stage begins outside of the manor in a gloomy area. Once inside, Kirby will need to contend with a choking dark veil which is penetrated in places by lanterns and Stogues. Kirby himself generates a small amount of light, but to see further, he will need to capture the Stogues and light the lanterns. After feeling through the dark for a while, Kirby finds his way out the back door to a well which he can enter, leading to a dark water section. Past a series of platforms lined with Flamers, a webbed elevator leads out again. From here, Kirby will need to travel through another dark section of the manor before reaching the exit and finding the Bonus Bell.
Kirby minds the Flamers
Medal Bead scores[edit]
- Bronze - 450 points
- Silver - 900 points
- Gold - 1350 points
Enemies[edit]
Enemies | Mid-Bosses | ||
---|---|---|---|
|
|
Treasures[edit]
Item | Description |
---|---|
These toys can be pretty unpredictable…and scary! | |
This pumpkin looks great as a quaint decorative item. | |
This new music plays in Dark Manor. |
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
Japanese | まっくらやしき Makkura yashiki |
Pitch-black mansion |
Canadian French | Manoir sombre | Dark manor |
European French | Manoir hanté | Haunted manor |
German | Gruselvilla | Spooky mansion |
Italian | Magione oscura | Dark Manor |
Korean | 깜깜한 성 kkamkkamhan seong |
Dark Castle |
Latin American Spanish | Mansión tenebrosa | Dark mansion |
European Spanish | Mansión del Terror | Mansion of Terror |
Video walkthrough[edit]
100% walkthrough of Dark Manor.
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