List of internal names of Kirby series music
This is a list of internal names of different musical pieces from the Kirby series.
Kirby's Dream Course
It is possible to access each of these music tracks and sound effects through a Debug Mode in the game's Japanese version. The Debug Mode shows the internal development name given to every single music track and sound effect.
The following table lists every song's Debug Mode title in Kirby's Dream Course. The table however omits the music track (named OPENING DEMO in the Debug Mode) that plays during the opening story cutscene exclusive to the Japanese version.
Kirby's Dream Course Sound Room track list | |||
---|---|---|---|
Number | Song | Debug Mode name | Notes |
001 | Medal glimmer | MEDAL | |
002 | Ending | EPILOGUE | |
003 | Opening demo | BYOON | |
004 | Title | TITLE | |
005 | Extra | PRESENT FOR YOU | |
006 | Mountain Stage | YAMAYAMA | Likely a romaji rendition of 山山, meaning 'mountains here, there, and everywhere' by its repetition of the kanji for 'mountain'. |
007 | Float Islands | ISHIKAWA | Likely refers to its original composer, Jun Ishikawa. |
008 | Alternate Course 5 theme | DAMEDAME | In its original Japanese form, 駄目駄目, translates loosely to 'no, no' (in the sense of stopping someone from doing something) or 'no good' (in the sense of not even being a little bit useful). |
009 | Course 6 theme | SAWAYAKA | Likely supposed to be 爽やか or 'refreshing', an appropriate description of the track's mood. |
010 | Course 5 theme | NIGIYAKA | Likely supposed to be 賑やか, meaning 'bustling' or 'lively', an appropriate description of the track's mood. |
011 | Courses 1 & 3 theme | NORMAL | |
012 | Iceberg Ocean | WHITE | |
013 | Hole 8 theme | SAIGO | "SAIGO" is 最後, meaning 'last' in the sense of 'final', referring to the use of the theme for the final hole of each course. |
014 | Course 4 theme | YUMEYUME | It is unclear whether the Debug Mode name is intended as a transliteration of 努努 (meaning 'definitely' or 'even a little bit' chiefly to underscore that something must not be done) or a simple empathetic repetition of 夢 (meaning 'dream'). |
015 | Kirby Dance | CDANCE | |
016 | Continue? | CONTINUE | |
017 | Done In | OB | The Debug Mode confusingly refers to this track as OB (and the OB music track as OB2), despite its being used specifically for non-OB KOs and missing the OB sound effect. |
018 | OB | OB2 | |
019 | Finish | SCORE | |
020 | 2P Game | NEXT HOLE | The debug names of this and track 024 appear to be swapped. |
021 | Cutscene | EYECATCH | An "eyecatch" is a short scene in an anime used to begin or end a commercial break. Kirby Star Allies also refers to its post-level scenes as "eyecatches". |
022 | Member select | NAME | |
023 | World hub | COURSE 1P | |
024 | Clear | COURSE 2P | The debug names of this and track 020 appear to be swapped. |
025 | Hole | CUPIN | |
026 | Hole in one | CUPONE | |
027 | Tutorial | GAME 0 | |
028 | VS. Robo Dedede | BOSS DEDEDE | |
029 | VS. Robo Dedede: Pinch | BOSS KITA | Likely meant to be ボス来た, meaning 'the boss comes' (as in 'when the boss comes toward Kirby'). |
030 | VS. Robo Dedede with opening sounds | BOSS DETA | Likely meant to be ボス出た, meaning 'the boss appears' (as in 'when the boss appears'). |
031 | Robo Dedede defeat | BOSS BKHT | Likely meant to be ボス爆発 (bakuhatsu), meaning 'boss explosion'. |
032 | Game Over | GAME OVER |
Kirby's Dream Land 3
The game's Debug Menu has a music player and a sound effect player called the "Music Room", it includes internal development names for all the songs and sound effects; these names are stored in ASCII in the game's ROM.
Kirby's Dream Land 3 Sound Test track list | |||
---|---|---|---|
# | Title | Debug Mode name | Notes |
0 | (blank) | STOP | |
1 | Defeat* | K3DEAD | |
2 | Boss* | K3BOSS1 | |
3 | Egg Bonus Stage | K3BOSS2 | Unused track. |
4 | Mid-Boss* | K3BOSS3 | |
5 | Goal Game* | K3CLEARSTAR | |
6 | Kirby Dance (Short) | K3CLEARSH | |
7 | King Dedede's Theme | K3DEDEDE | |
8 | Mission Complete* | K3EVENT1 | |
9 | Incorrect Path* | K3EVENT2 | The internal name could imply that it was supposed to play when the required conditions for a Heart Star weren't met, but the idea ended up being scrapped and the song was repurposed. |
10 | Plains Stage | K3FIELD1 | |
11 | Grass Land (2)* | K3FIELD2 | |
12 | The Last Iceberg | K3FIELD3 | |
13 | Stage: Comical | K3FIELD4 | |
14 | Desert Stage | K3FIELD5 | |
15 | Ripple Field: Ocean Waves | K3FIELD6 | |
16 | Ripple Field (3)* | K3FIELD7 | |
17 | Cloudy Park* | K3FIELD8 | |
18 | Ripple Field | K3FIELD9 | |
19 | Grass Land (3)* | K3FIELD10 | |
20 | Grass Land (1) | K3FIELD11 | |
21 | Gourmet Race* | K3FIELD12 | |
22 | Game Over | K3GAMEOVER | |
23 | VS. Dark Matter | K3LASBOSS1 | |
24 | Vs. Zero* | K3LASBOSS2 | |
25 | Grass Land: Stage Select | K3LEVEL1 | |
26 | Ripple Field: Stage Select | K3LEVEL2 | |
27 | Cloudy Park: Stage Select* | K3LEVEL3 | |
28 | Sand Canyon: Stage Select* | K3LEVEL4 | |
29 | Mission Failed* | K3LEVEL5 | Its internal name could imply that it was going to be used as a stage select screen song, but the idea was scrapped and the song was repurposed at some point in development. |
30 | Iceberg: Stage Select* | K3LEVEL6 | |
31 | Mini-Game* | K3MINIGAME1 | |
32 | Invincible | K3MUTEKI | |
33 | Opening* | K3OPEN1 | |
34 | Title | K3OPEN2 | |
35 | Entrance | K3OPEN3 | |
36 | Wind Ambience* | K3OPENSE | |
37 | File Select* | K3SELECT | |
38 | Friends (1)* | K3SIMOBE1 | The internal name's use of simobe (しもべ, "servant" or "minion") in this, and the following two songs, lines up with the discussion about the Animal Friends being intended to be "minions" early in their development.[1] |
39 | Friends (2)* | K3SIMOBE2 | |
40 | Friends (3)* | K3SIMOBE3 | |
41 | Level Select* | K3WORLDMAP | |
42 | True Ending* | K3END1 | |
43 | THE END…? | K3END2 |
Kirby 64: The Crystal Shards
The internal names listed here are taken from a decompilation of the game data, which occasionally provide insight into the production process. See development strings extracted by shygoo, as well as results from an independent decompilation project showing both internal names for music tracks and associating them with each track after the fact. Examination of decompiled routines shows that a 8-bit value stored in RAM at the address 0xD6B44
stores an index that matches the three-digit number at the head of each track's internal name.
Kirby 64: The Crystal Shards Sound Check track list | |||
---|---|---|---|
Number | Song | Internal name | Notes |
001 | Training | 032K4RENSYUU1
|
"RENSYUU" is 練習, meaning "training", while the official soundtrack album uses a transliteration of the English word "training" (トレーニング). |
002 | Friends Theme* | 006K4DEMOSIMOBE1
|
The use of simobe (しもべ, "servant" or "minion") in this, and the following two songs, lines up with the discussion about the Animal Friends being intended to be "minions" early in their development.[1] |
003 | Theater* | 007K4DEMOSIMOBE2
|
|
004 | Inside the Castle* | 008K4DEMOSIMOBE3
|
|
005 | Standings | 009K4FANFARE1
|
|
006 | Aqua Star | 010K4FIELD1
|
|
007 | Neo Star | 011K4FIELD2
|
|
008 | Rock Star | 012K4FIELD3
|
|
009 | Planet Popstar | 013K4FIELD4
|
|
010 | Above the Clouds | 014K4FIELD5
|
|
011 | Down the Mountain Stream | 015K4FIELD6
|
|
012 | Shiver Star | 016K4FIELD7
|
|
013 | Inside the Ruins | 017K4FIELD8
|
|
014 | Quiet Forest | 018K4FIELD9
|
|
015 | Ruins | 019K4FIELD10
|
|
016 | Catacombs* | 020K4FIELD11
|
|
017 | Studying the Factory | 021K4FIELD12
|
|
018 | Ripple Star | 022K4FIELD13
|
|
019 | Boss | 001K4BOSS1
|
|
020 | Miracle Matter | 061K4BOSS4
|
The internal name placing this song late in the sound archive aligns with Jun Ishikawa's anecdote that the theme was composed late in development.[2] |
021 | Defeat* | 005K4DEAD
|
|
022 | Game Over* | 023K4GAMEOVER1
|
|
023 | Bonus Game* | 024K4GOALGAME1
|
|
024 | Rock Star: Stage Select* | 026K4LEVEL1
|
|
025 | Pop Star: Stage Select | 027K4LEVEL2
|
|
026 | Aqua Star: Stage Select* | 028K4LEVEL3
|
|
027 | Neo Star: Stage Select* | 029K4LEVEL4
|
|
028 | Shiver Star: Stage Select* | 030K4LEVEL5
|
|
029 | Invincible Candy* | 031K4MUTEKI1
|
|
030 | Heading for 0² | 060K4BOSS3
|
|
031 | 0² Battle | 002K4BOSS2
|
|
032 | Room Guarder | 034K4ROOM1
|
|
033 | Mini-Game select* | 035K4SELECT1
|
|
034 | Ripple Star: Stage Select | 036K4SELECT2
|
|
035 | World Map | 037K4SELECT3
|
|
036 | Select Screen | 038K4SELECT4
|
|
037 | Boss Battles* | 059K4SELECT5
|
|
038 | Checkerboard Chase | 025K4ISOGASI1
|
|
039 | Bumper Crop Bump | 033K4ROCKN1
|
|
040 | 100-Yard Hop | 062K4GURUME1
|
|
041 | Battle with Friends: Waddle Dee* | 039K4TYUBOSS1
|
|
042 | Battle with Friends: Adeleine* | 040K4TYUBOSS2
|
|
043 | Battle with Friends: King Dedede* | 041K4TYUBOSS3
|
|
044 | The Dark Shadow* | 042MV0_01
|
|
045 | Kirby's Quest* | 043MV0_02
|
|
046 | Waddle Dee? | 044MV1_WAD01
|
|
047 | Waddle On! | 045MV1_WAD02
|
|
048 | Art Attack | 046MV1_AD01
|
It is unclear whether the developers originally wrote AD as a shortening of Ado or Adeleine.
|
049 | Adding Adeleine | 047MV1_AD02
| |
050 | Dark Dedede | 048MV1_DEDE01
|
|
051 | A Reluctant Ally | 049MV1_DEDE02
|
|
052 | On to Rock Star | 050MV1_NEXTMAP
|
|
053 | Desert Desserts | 051MV2_NEXTMAP
|
|
054 | All Washed Up | 052MV3_NEXTMAP
|
|
055 | Hot Waddle Dawdle | 053MV4_NEXTMAP
|
|
056 | Ripple Rescue | 054MV5_NEXTMAP
|
|
057 | Darkness Calls | 055MV6_NEXTMAP
|
|
058 | Fare...well? | 056MV6_ENDING
|
|
059 | Crystal Clear! | 057MV7_ENDING
|
|
060 | Project K-64 | 063MV8_STAFF
|
|
061 | Kirby Dance (Long)* | 003K4CLEAR
|
Unused elsewhere in the game. |
062 | Kirby Dance (Short)* | 004K4CLEARSH
|
Unused elsewhere in the game. |
Kirby Air Ride
Kirby Air Ride Sound Test track list | |||
---|---|---|---|
# | Title | Internal name | Notes |
00 | Opening | opening |
|
01 | Menu | menu |
|
02 | Play Methods | howto |
|
03 | Air Ride: FANTASY MEADOWS | 3d_plants |
|
04 | Air Ride: CELESTIAL VALLEY | 3d_valley |
|
05 | Air Ride: SKY SANDS | 3d_desert |
|
06 | Air Ride: FROZEN HILLSIDE | 3d_ice |
|
07 | Air Ride: MAGMA FLOWS | 3d_kazan |
"kazan" refers to 火山, "volcano". |
08 | Air Ride: BEANSTALK PARK | 3d_sky |
|
09 | Air Ride: MACHINE PASSAGE | 3d_machine |
|
10 | Air Ride: CHECKER KNIGHTS | 3d_check |
|
11 | Air Ride: NEBULA BELT | 3d_space |
|
12 | Kirby Super Star: Spring Breeze | 3d_plants_ura |
"ura" refers to 裏 ("alternate", "hidden", "not seen at first"). |
13 | Kirby's Adventure: Forest Stage | 3d_valley_ura |
|
14 | Kirby Super Star: The Arena | 3d_desert_ura |
|
15 | Kirby's Adventure: Rainbow Resort | 3d_ice_ura |
|
16 | Kirby Super Star: Revenge of Meta Knight 1 | 3d_kazan_ura |
|
17 | Kirby Super Star: The Beginner's Room | 3d_sky_ura |
|
18 | Kirby Super Star: Revenge of Meta Knight 2 | 3d_machine_ura |
|
19 | Kirby: Green Greens | 3d_check_ura |
|
20 | Kirby: Nightmare in Dream Land: Dream Land | 3d_space_ura |
|
21 | Finish!: Winner's Finish | finish_1 |
|
22 | Finish!: Second Place or Worse | finish_2 |
|
23 | Finish!: CPU Finish | finish_cp |
|
24 | Air Ride: Results Screen | 3d_kekka |
"kekka" refers to 結果 ("results"). |
25 | Air Ride: Ending | ending |
|
26 | Top Ride: GRASS | 2d_plants |
|
27 | Top Ride: SAND | 2d_desert |
|
28 | Top Ride: SKY | 2d_sky |
|
29 | Top Ride: FIRE | 2d_kazan |
|
30 | Top Ride: LIGHT | 2d_light |
|
31 | Top Ride: WATER | 2d_water |
|
32 | Top Ride: METAL | 2d_machine |
|
33 | Kirby Super Star: The Mountain | 2d_plants_ura |
|
34 | Kirby 64: The Crystal Shards: Rock Star | 2d_desert_ura |
|
35 | Kirby Super Star: Revenge of Meta Knight (Map) | 2d_sky_ura |
|
36 | Kirby Super Star: Versus King Dedede | 2d_kazan_ura |
|
37 | Kirby 64: The Crystal Shards: Mid-boss Room | 2d_light_ura |
|
38 | Kirby: Float Islands | 2d_water_ura |
|
39 | Kirby: Shooting | 2d_machine_ura |
|
40 | Top Ride: Results Screen | 2d_kekka |
|
41 | City Trial: City | city |
|
42 | City Trial: Not Much Time Left | city_isogi |
"isogi" refers to 急ぎ ("hurry"). |
43 | City Trial: City (Backside) | city_ura |
|
44 | City Trial: Dyna Blade Intro | event_monster |
|
45 | City Trial: Tac Challenge | event_syoukinkubi |
"syoukinkubi" refers to 賞金首 ("bounty"). |
46 | City Trial: Flying Meteor | event_meteo |
|
47 | City Trial: Huge Pillar | event_kyoseki |
"kyoseki" refers to 巨石 ("megalith"). |
48 | City Trial: Station Fire | event_stationfire |
|
49 | City Trial: What's in the Box? | event_gordo |
|
50 | City Trial: The Lighthouse Light Burns | event_toudai |
"toudai" refers to 灯台 ("lighthouse"). |
51 | City Trial: Rowdy Charge Tank | event_supercharge |
|
52 | City Trial: Item Bounce | event_itembound |
|
53 | City Trial: Dense Fog Today | event_fog |
|
54 | City Trial: Legendary Air Ride Machine | dragoon |
|
55 | City Trial: Properties Graph | graph |
|
56 | Stadium: Title | StadiumIntro |
|
57 | Stadium: DRAG RACE | studium_04 |
|
58 | Stadium: AIR GLIDER | studium_airgrider |
|
59 | Stadium: TARGET FLIGHT | studium_point |
|
60 | Stadium: KIRBY MELEE | studium_battle |
|
61 | City Trial: Ending | ending_city_us |
The "us" suffix indicates that this ending track wasn't made accessible in the original Japanese version's Sound Test. |
62 | Retire | retire |
|
63 | Checklist Completed | clearchecker |
Kirby: Canvas Curse
Kirby Super Star Ultra
Kirby Super Star Ultra Sound Test track list | |||
---|---|---|---|
# | Song | Internal | Notes |
000 | Grand Opening | SEQ_KBYOPEN1 (but then what is SEQ_MV_GINGA_OP ?)
|
|
001 | Rest Area | SEQ_KBYISEKIANZEN
|
ISEKI is the internal name for The Great Cave Offensive; ANZEN (安全, "safe") likely denotes the nature of the Rest Areas associated with the music (although Ultra uses it in other contexts).
|
002 | Corkboard | SEQ_KBYSELECT
|
|
003 | The Beginner's Room | SEQ_KBYSHOSHINSYA
|
SHOSHINSYA (初心者) simply means "beginner".
|
004 | Spring Breeze | SEQ_MV_HARU_OP
|
HARU is a shortening of the full Japanese name of Spring Breeze, はるかぜとともに (harukaze to tomo ni, "Together with the Spring Breeze").
|
005 | Spring Breeze: Title | SEQ_DDX_haruopen
|
Some tracks created for Ultra use DDX as a prefix. This is likely an abbreviation of スーパーデラックス・デラックス (Super Deluxe Deluxe) or デラデラックス (Delu-Deluxe), which were proposed subtitles for Kirby Super Star Ultra.[3]
|
006 | Green Greens | SEQ_KBYGB1
|
These are straightforward remixes of tracks from Kirby's Dream Land for the Game Boy. |
007 | Float Islands | SEQ_KBYGB2
| |
008 | Bubbly Clouds | SEQ_KBYGB3
| |
009 | Boss Battle | SEQ_KBYBOSS1
|
|
010 | Sparkling Star* | SEQ_CLEARSTAR
|
|
011 | Kirby Dance (Long) | SEQ_KBYCLEAR
|
|
012 | King Dedede's Theme | SEQ_KBYBOSS2
|
Stage theme for Mt. Dedede and boss battle theme for King Dedede. Remix of the equivalent theme from Kirby's Dream Land, with a new second half. |
013 | King Dedede Defeated* | Sound effects for the Theater movie "Tomorrow's Wind". King Dedede flies out from the castle roof. | |
014 | Kirby Balloon* | Sound effects for the Theater movie "Tomorrow's Wind". Kirby becomes a balloon. | |
015 | A New Wind for Tomorrow | SEQ_KBYGBEND
|
|
016 | Dyna Blade* | Theater movie: "Dyna Blade". | |
017 | Dyna Blade: Title* | SEQ_KBYDYNAOPEN1
|
|
018 | Dyna Blade: Map* | SEQ_KBYDYNALEVEL
|
|
019 | Peanut Plains | SEQ_KBYAA
|
Together with the Sea Stage track (SEQ_KBYBB ), these tracks form an alphabetical set. It is unclear what exactly happened to SEQ_KBYCC .
|
020 | Mallow Castle | SEQ_KBYEE
| |
021 | Cave Stage | SEQ_KBYFF
| |
022 | Candy Mountain | SEQ_KBYDD
| |
023 | Kirby Dance (Short) | SEQ_KBYCLEARSH
|
|
024 | Mid-Boss Battle | SEQ_KBYBONUS1
|
Since the track is used for an entirely optional battle in Dyna Blade, the internal name is sensible. |
025 | Ability Trial Room | SEQ_KBYGBSELECT
|
|
026 | Dyna Blade's Nest* | Stage theme for Dyna Blade's Nest. | |
027 | Battle with an Enormous Boss | SEQ_KBYBOSS3DYNA
|
|
028 | Live Healthy | SEQ_DDX_DYNAEND
|
|
029 | Gourmet Race: Intro* | SEQ_KBYGURUOPEN1
|
|
030 | Gourmet Race: Intro (part 2)* | Sound effects for the "Gourmet Race" Theater movie. | |
031 | Gourmet Race: Title* | Second half of the "Gourmet Race" Theater movie. Also the title theme of Gourmet Race. | |
032 | Gourmet Race: Title (Original Kirby Movies)* | Second half of the Gourmet Race intro, as heard in the Theater movie "Original Kirby Movies". | |
033 | Gourmet Race | SEQ_KBYGURUME1
|
|
034 | Gourmet Race: Corn Hall* | SEQ_KBYGURUME2
|
|
035 | Score Tally* | SEQ_KBYGURUKEKKA1
|
In both track names 結果 (kekka) means "results". |
036 | Bonus* | SEQ_KBYGURUKEKKA2
| |
037 | Gourmet Race: Victory!* | SEQ_KBYGURUKACHI
|
勝ち (kachi) simply translates to "victory". |
038 | Loss* | SEQ_KBYGURUMAKE
|
負け (make) simply translates to "loss". |
039 | The Great Cave Offensive | SEQ_KBYISEKIMAIN
|
ISEKI , used throughout the internal names for The Great Cave Offensive's tracks, likely refers to 遺跡 ("ruins").
|
040 | Sub-Tree Area | SEQ_KBYISEKI2
|
Despite being used in the first stage of The Great Cave Offensive, this is the second track by number. "Crystal Area", being a "Green Greens" remix, may have been intended for use before this theme. |
041 | Mine Cart Area* | SEQ_KBYISEKITORO
|
TORO here is a shortening of トロッコ (torokko), a corrupted borrowing of "truck" used to refer to a minecart or other similar car on rails.
|
042 | Crystal Area | SEQ_KBYISEKI1
|
See notes for track 40. |
043 | Computer Virus Battle* | SEQ_KBYBOSS1FAM
|
The track is Boss Battle (SEQ_KBYBOSS1 ) in the style of a Famicom track.
|
044 | Great Escape-Hero Up High* | Theater movie: "Great Escape-Hero Up High". | |
045 | The Great Cave Offensive: Victory!* | SEQ_MV_DOUKUTU_CPL
|
Here the track uses DOUKUTU (洞窟, "cave") instead of ISEKI .
|
046 | Revenge of Meta Knight* | Theater movie: "Revenge of Meta Knight". | |
047 | Revenge of Meta Knight: Title | Title theme for Revenge of Meta Knight. Name taken from the Kirby 30th Anniversary Music Festival pamphlet. | |
048 | Boarding the Halberd | SEQ_KBYMETA2
|
|
049 | Revenge of Meta Knight (Map) | SEQ_KBYMETALEVEL
|
|
050 | Sea Stage | SEQ_KBYBB
|
See Notes for tracks 019-022. |
051 | Heavy Lobster | SEQ_KBYBOSS4ROB
|
|
052 | Havoc Aboard the Halberd | SEQ_KBYMETA1
|
|
053 | VS. Meta Knight | SEQ_KBYMETABOSS
|
|
054 | Halberd Scene 8* | Theater movie: "Halberd Scene 8". | |
055 | Halberd Escape* | Theme for the final Halberd escape sequence. Does not include the sirens heard during this segment. (The sirens are sound #307.) | |
056 | My Friend and the Sunset | SEQ_KBYMETAEND
|
|
057 | Milky Way Wishes | SEQ_KBYSTARDEMO2
|
|
058 | Milky Way Wishes: Title* |
|
Title theme for Milky Way Wishes. |
059 | Milky Way Wishes: Map* | SEQ_KBYSTARLEVEL
|
Map theme for Milky Way Wishes. |
060 | Milky Way Wishes: Sparkling Star* | SEQ_KBYSTARMILKY
|
|
061 | Marx's Mad Plan | SEQ_MV_GINGA_EYE1
|
|
062 | Galactic Nova | SEQ_KBYSTARSTG2
|
The number 2 may or may not be related to the fact that Ishikawa had to rewrite this music. |
063 | To the Battlefield* | Theater movie: "To the Battlefield". | |
064 | Vs. Marx | SEQ_KBYSTARMARK
|
|
065 | Kirby's Triumphant Return | SEQ_KBYSTARKIKAN
|
Despite the Japanese title of the track using 凱旋 (gaisen), the internal name appears to use 帰還 ("return home" without any implied triumph). Curiously, this matches the word used in the Korean name of the corresponding cutscene (커비의 귀환, although the underlying hanja would be a less simplified 歸還). |
066 | Milky Way Wishes: Staff Credits | SEQ_KBYGENDING
|
|
067 | Milky Way Wishes: Continue?* | SEQ_KBYSTARMILKY2
|
|
068 | Invincible | SEQ_KBYMUTEKI SE_KBYMUTEKI
|
|
069 | Done In | SEQ_KBYDEAD
|
|
070 | Game Over* | SEQ_KBYGAMEOVER
|
|
071 | Sub-Game: Title* | SEQ_MENU
|
|
072 | Kirby Card Swipe: Start* | SEQ_KARUTA_1
|
カルタ (karuta) refers to the traditional playing cards used in the game. |
073 | Kirby Card Swipe: Result* | SEQ_KARUTA_2
| |
074 | Samurai Kirby | SEQ_KBYSETU1
|
|
075 | Kirby on the Draw | SEQ_HAYAUTI1
|
早撃ち |
076 | Snack Tracks* | SEQ_CONVEYOR1
|
|
077 | Snack Tracks: 30 Seconds Left* | SEQ_CONVEYOR2
|
|
078 | Too Bad... | SEQ_BONUS_SIPPAI1
|
失敗 ("failure") |
079 | Good Try! | SEQ_BONUS_SEIKO1
|
成功 (seikou, "success") |
080 | Congratulations!! | SEQ_BONUS_PERFECT
|
|
081 | The Arena: Title* | Title theme for The Arena. | |
082 | The Arena | Theater movie: "The Arena". Also plays in the initial Copy Ability selection room. | |
083 | Arena Showdown | Standard battle theme for The Arena. Name taken from the Kirby: Triple Deluxe Soundtrack. | |
084 | Revenge of the King* | Theater movie: "Revenge of the King". Partial remix of "King Dedede's Theme". | |
085 | Revenge of the King: Title* | SEQ_DDX_DDDGyakOP
|
Gyak refers to the Japanese name of the game, 大王の逆襲 (Daiō no Gyakushū).
|
086 | Flying Fortress Kabula | SEQ_DDX_KABOOLA1
|
|
087 | The Masked King | SEQ_KBYBOSS2_2
|
|
088 | The King and the Sun* | SEQ_DDX_DEDEEND
|
|
089 | Helper to Hero: Title* | Title theme for Helper to Hero. Remix of "The Arena: Title". | |
090 | Helper to Hero* | Theater movie: "Helper to Hero". Remix of "The Arena". | |
091 | Megaton Punch* | Main theme for Megaton Punch. Also plays in the Helper to Hero Helper select menu. | |
092 | Helper Showdown* | Standard battle theme for Helper to Hero. Remix of "Arena Showdown". | |
093 | Helper's Rest | SEQ_KBYTOUGI_QKH
|
QKH ? 'quick heal'?
|
094 | Helper to Hero: Victory!* | Fanfare used after winning Helper to Hero. Remix of "The Arena: Victory!" below. | |
095 | Meta Knightmare Ultra* | Theater movie: "Meta Knightmare Ultra". | |
096 | Galactic Knight* | Theater movie: "Galactic Knight". | |
097 | The Greatest Warrior in the Galaxy | SEQ_DDX_GNIGHT1
|
|
098 | Galacta Knight Defeated* | Sound effects for the Theater movie "Knight's Triumphant Return". Galacta Knight is defeated. | |
099 | The True Arena: Title* | Title theme for The True Arena. Remix of "The Arena: Title". | |
100 | The True Arena | Theater movie: "The TRUE Arena". Also plays in the initial Copy Ability selection room. Remix of "The Arena". Name taken from Kirby Star Allies: The Original Soundtrack. | |
101 | True Arena Showdown | Standard battle theme for The True Arena. Remix of "Arena Showdown". Name taken from Kirby Star Allies: The Original Soundtrack. | |
102 | The True Arena: Final Four* | SEQ_DDX_shitennou
|
The Japanese designation for the final four is 四天王 (literally "the four heavenly kings" but often figuratively used to denote a particularly fearsome or dominant quartet). |
103 | Marx Soul Appears* | Theater movie: "Marx Soul Appears". | |
104 | The Arena: Victory!* | Fanfare used after winning The Arena and The True Arena. | |
105 | Alternate Corkboard | SEQ_DDX_urakoruku
|
The name uses ura ("hidden") and koruku (コルク, "cork").
|
106 | Milky Way Wishes: Jingle (Original Kirby Movies)* | Jingle that plays during the intro cutscene for Milky Way Wishes, as heard in the Theater movie "Original Kirby Movies". | |
107 | Feature Unlocked* | Fanfare used when unlocking a new feature. | |
108 | Special-Edition Blooper Reel* | SEQ_MV_NG
|
"NG" is a common East Asian way to denote a blooper or outtake, likely deriving a wasei eigo borrowing of "no good". |
109 | Kirby Master!* | SEQ_MV_DANCE
|
Kirby's Epic Yarn / Kirby's Extra Epic Yarn
Kirby's Epic Yarn and Kirby's Extra Epic Yarn track list | |||
---|---|---|---|
Title | Internal name | Notes | |
Original | Remake | ||
Title Theme* | TITLE1
|
||
Patch Land (part 1)* | Demo01_1_BGM
|
The narration is kept in separate files from the music. | |
Patch Land (part 2)* | Demo01_2_BGM
|
||
Quilty Square | TOWN1
|
||
Patch Castle | STRM100
|
||
Bonus Bell* | bell_clr1
|
||
Bonus Bell (short)* | N/A | bell_clr1_short
|
|
Kirby Dance (Short)* | Krby_CLR_short1
|
||
Results* | RESULT
|
||
A Close Call* | Demo02_BGM
|
||
Kirby's Pad* | Collection1
|
||
Quilty Court | shop1
|
||
Grass Land | fla-map2
|
||
Fountain Gardens | STRM101
|
||
Flower Fields | STRM102
|
||
Rainbow Falls | STRM103
|
||
Big-Bean Vine | STRM104
|
||
Mole Hole | STRM105
|
||
Weird Woods | STRM106
|
||
Fangora | DORAGON
|
"DORAGON" derives from the Japanese transliteration of "dragon" (ドラゴン). | |
A Piece of the Magic Yarn* | MagicYrn1
|
||
Kirby Dance (Long)* | Krby_clr2
|
||
Stitching Patch Land Together* | Demo_continent_connected_BGM
|
||
Grumble, Grumble...* | Demo03_BGM
|
||
Hot Land | Map-fire1
|
||
Pyramid Sands | STRM107
|
||
Lava Landing | STRM108
|
||
Cool Cave | STRM109
|
||
Dino Jungle | STRM110
|
||
Dusk Dunes | STRM112
|
STRM107B
|
|
Hot Wings | firebard1
|
||
Sinister Designs* | Demo04_BGM
|
||
Treat Land | Map3
|
||
Toy Tracks | STRM113
|
||
Mushroom Run | STRM114
|
||
Melody Town | STRM116
|
||
Dark Manor | STRM118
|
||
Squashini | panpukinboss1
|
"panpukin" derives from the Japanese transliteration of "pumpkin" (パンプキン). | |
Bon Appetit!* | Demo05_BGM
|
||
Water Land | MAP4
|
||
Splash Beach | STRM119B
|
||
Blub-Blub Ocean | STRM120
|
||
Secret Island | STRM121
|
STRM119
|
|
Deep-Dive Deep | STRM122
|
||
Capamari | BOSS4
|
||
All Wrapped Up* | Demo06_BGM
|
||
Snow Land | SnowMap1
|
||
Snowy Fields | STRM125
|
||
Cozy Cabin | STRM126
|
||
Mt. Slide | STRM127
|
||
Frosty Wheel | STRM128
|
||
King Dedede | KbyF_DEDEDE1
|
"KbyF" appears to stand for "Kirby Fluff" (as "Fluff" was the game's production name), and corresponds with "KbyW" ("Kirby Wii") used in the files of Kirby's Return to Dream Land, suggesting the two were worked on at similar points in time. | |
Ambushed!* | Demo07_BGM
|
||
Space Land | MiraiMap1
|
"Mirai" derives from 未来 ("future"). | |
Future City | STRM131
|
||
Tube Town | STRM132
|
||
Stellar Way | STRM134
|
||
Tankbot | STRM135
|
STRM101B
|
|
Outer Rings | STRM136
|
STRM134B
|
|
Space Kracko* | Shooting_boss1
|
||
Meta Knight | metaKnight02
|
||
To Dream Land!* | Demo08_BGM
|
||
Dream Land | LM02
|
||
Green Greens | STRM137
|
||
Butter Building | STRM138
|
||
Bubbly Clouds | STRM139
|
||
Gourmet Race | STRM140
|
||
Ice Cream Island | STRM141
|
||
Halberd | STRM142
|
||
Yin-Yarn Appears* | Amiibo1 Amiibo2
|
"Amiibo" derives from Yin-Yarn's Japanese name, アミーボ・アモーレ (Amiibo Amore), which in turn derives from 編み棒 (amibō), the Japanese word for knitting needles. The second variant has no intro. | |
Yin-Yarn | KbyF_BOSS1
|
||
Kirby Dance...?* | Kirby_clr_stop1
|
||
Mega Yin-Yarn | KbyF_BOSS1_2
|
||
Until Then!* | Demo09_BGM
|
||
Staff Credits | Krby_staffroll1
|
||
The End* | Demo10_BGM
|
||
Thank You* | Thank_you
|
||
Too Bad...* | Failure
|
||
Banner* | sound
|
banner
|
|
Devil Appears* | N/A | BGM_DEVIL_APPEAR
|
|
Devils' Theme* | N/A | BGM_DEVIL_LOOP
|
|
Dedede Gogogo* | N/A | BGM_DEDEDE_3DS
|
|
Slash & Bead* | N/A | BGM_METAKNIGHT_3DS
|
|
Flower Phonograph* | N/A | STRM_GPHONE_MUSIC1
|
Kirby Mass Attack
Some songs are present more than once in Kirby Mass Attack's sound file, and thus have multiple internal names. Usage of the tracks in-game is noted when applicable.
Kirby Mass Attack Music Player track list | ||||
---|---|---|---|---|
Name | Internal name | Notes | ||
Meadow Breeze | BGM_PLT_FIELD BGM_SEA_FIELD
|
BGM_PLT_FIELD is the one used in-game, while BGM_SEA_FIELD goes unused.
| ||
Woods Wayfarer | BGM_FOREST_2_FIELD
|
|||
Dark Clouds | BGM_MORI_FIELD
|
"MORI" refers to 森, "forest". | ||
Desert Scorcher | BGM_DESERT_FIELD
|
|||
Lovely Oasis | BGM_DESERT_OASIS
|
|||
Night Desert | BGM_DESERT_EVENING
|
|||
Ruins at Night | BGM_REMAIN_NIGHT
|
"REMAIN" refers to "ruins". | ||
Ruins Ahead | BGM_REMAINS_FIELD
|
|||
Over the Water | BGM_MAJOR_SEA
|
"MAJOR" refers to how the song is composed with a major key. | ||
At the Bottom | BGM_SEA_MINOR
|
"MINOR" refers to how the song is composed with a minor key. | ||
Fun Castle | BGM_CASTLE_FIELD
|
|||
Snowy Zone | BGM_SNOW_MAJOR
|
"MAJOR" refers to how the song is composed with a major key. | ||
Icy Realm | BGM_SNOW_COLDA
|
"COLDA" refers to the Japanese name of Frozen Hillside; this song is a remix of its theme. | ||
Scalding Spring | BGM_KAZAN_FIELD
|
"KAZAN" refers to 火山, "volcano". | ||
Scary Graveyard | BGM_GRAVE_FIELD BGM_GRAVE
|
BGM_GRAVE is used in-game, while BGM_GRAVE_FIELD goes unused.
| ||
Vast Darkness | BGM_GHOST
|
|||
Off into Space | BGM_SPACE_FIELD
|
|||
Climbing Trees | BGM_SPACE_SHOOTING
|
|||
Tree to Tree | BGM_JUNGLE
|
|||
Fearsome Foe | BGM_BOSS_MIDDLE
|
"BOSS_MIDDLE" refers to how the song is a mid-boss theme. | ||
Tough Enemy | BGM_BOSS_01 BGM_BOSS_02 BGM_BOSS_LAST
|
King Dedede's battle uses BGM_BOSS_02 , while Whispy Woods', Lady Ivy's, and the Music Player use BGM_BOSS_01 . BGM_BOSS_LAST goes unused.
| ||
Piggy Enemy | BGM_SKULL_KING
|
|||
Terrifying Fiend | BGM_LAST_BOSS_NEKURO
|
"NEKURO" refers to Necrodeus: the romanization of his Japanese name, ネクロディアス, is "Nekurodiasu". | ||
Fetching Fruit | BGM_BONUS
|
|||
Base Infiltration | BGM_BASE_STATION
|
|||
Lifted Upward | BGM_ELEVATOR
|
|||
Through the Sky | BGM_AIR
|
|||
Underground | BGM_UNDER_WORLD
|
|||
Lonely Desert | BGM_BEFORE_HYOKKORI
|
"HYOKKORI" is the Japanese name of Gondolus (ヒョッコリ). | ||
Swallowed Exit | BGM_HYOKKORI
| |||
Bug-Eyed Foes | BGM_DELUTANK
|
"DELUTANK" likely refers to Quad Gun, as it is a tank and the "delu" prefix (from "deluxe") is used in many Japanese names of big enemies in the game. | ||
Vehicle Blast | BGM_HYOKKORI_BTS
|
|||
Gulpy Ghost | BGM_SHADOW_STEP
|
|||
Let's Play | BGM_GAME_WAITING_ROOM
|
|||
Southern Shore | BGM_SEA_SHORE
|
|||
Surfing Stars | BGM_SEA_MARINE BGM_STARRIDE
|
BGM_STARRIDE is the one used in-game, while BGM_SEA_MARINE goes unused.
| ||
Fly Far Far Away | BGM_SKIP_PORTAL
|
|||
Skull Tower | BGM_GURAGURA
|
"GURAGURA" refers to グラグラ, an onomatopoeia for wobbling. | ||
The Skull Gang | BGM_SKULL
|
|||
Unrivaled Size | BGM_UNRIVAL
|
|||
Invincible Candy | BGM_CANDY
|
|||
Goal in Sight | BGM_WS_FLOATING
|
|||
Foes Spring Up | BGM_PENALTY_STEP
|
|||
Sunken Ship | BGM_SUNK_SHIP
|
|||
Kirby Collecting | BGM_TITLE BGM_STORY_DEMO_01 BGM_STORY_DEMO_02 BGM_STORY_DEMO_03
|
|||
Daroach Reunion | BGM_DORO_PLANE
|
"DORO" refers to Daroach: the romanization of his Japanese name, ドロッチェ, is "Dorocche". | ||
Checking Extras | BGM_COLLECTION
|
|||
Jump Out | BGM_TUTORIAL_FIELD
|
|||
Rally Forth | BGM_TUTORIAL_BOSS
|
|||
Cleared at Last | BGM_CLEAR
|
|||
Game Over | BGM_GAMEOVER
|
|||
Well Played | BGM_COLLECTION_FANFARE
|
|||
Notebook Notes | BGM_FOOTSTEP_BOOK
|
|||
That's That | BGM_MISTAKE
|
|||
From Above | BGM_ISLAND_SELECT
|
|||
Dark Island | BGM_ISLAND5_IN
|
|||
Green Grounds | BGM_STAGE_SELECT BGM_STAGE_SELECT_02
|
|||
Sandy Canyon | BGM_STAGE_SELECT2
|
|||
Dedede Resort | BGM_STAGE_SELECT3
|
|||
Volcano Valley | BGM_STAGE_SELECT4
|
|||
Necro Nebula | BGM_STAGE_SELECT5
|
|||
Skulls Swing In | BGM_STORY_DEMO_2
|
|||
Rainbow Riches | BGM_STORY_DEMO_3
|
|||
Eerie Island | BGM_STORY_DEMO_4
|
|||
Stone Statue | BGM_STORY_DEMO_5
|
|||
Down to One | BGM_STORY_DEMO_6
|
|||
Staff Pond | BGM_STAFF_ROLL_1
|
|||
Staff Collection | BGM_STAFF_ROLL_2
|
|||
Good Memories | BGM_STAFF_ROLL_3
|
|||
Out of the Holes | BGM_SUB_MOLE
|
|||
Mole Mayhem | BGM_SUB_MOLE_INTRO
|
|||
Smash 'Em Up | BGM_SUB_MOLE_BOSS
|
|||
Pinball Play | BGM_SUB_PINBALL
|
|||
Slots Aplenty | BGM_SUB_PINBALL_SLOT
|
|||
Pinball Scuffle | BGM_SUB_PINBALL_TITLE
|
|||
Showdown | BGM_SUB_PINBALL_BOSS
|
|||
Big Gold Star | BGM_SUB_PINBALL_FANFARE
|
|||
Final Curtain | BGM_SUB_COUNT
|
|||
Mushroom Path | BGM_SUB_KENKEN
|
These names refer to Dash Course by its Japanese title, ◯△□けんけん (with けんけん or kenken describing the action of hopping about on one foot as one does when playing hopscotch or as Kirby does in Dash Course). | ||
Hopscotch Time | BGM_SUB_KENKEN_TITLE
| |||
Space Explorer | BGM_SUB_EOS_STAGE
|
|||
Team Triumph | BGM_SUB_EOS_TITLE
|
|||
Way Blocked | BGM_SUB_EOS_BOSS
|
|||
Kirby Gale | BGM_SUB_EOS_STAGECLEAR
|
|||
Service Song | BGM_SUB_EOS_GAMEOVER
|
|||
Popstar Ahead | BGM_SUB_EOS_ENDING
|
|||
The Asteroid | BGM_SUB_EOS_SPACE
|
|||
Asteroid Ship | BGM_SUB_EOS_NIGHTMARE
|
|||
Bad Nightmare | BGM_SUB_EOS_BOSS_FINAL
|
|||
Kirby Quest | BGM_SUB_RPG_TITLE
|
|||
Kirby Conflict | BGM_SUB_RPG_BATTLE
|
|||
Rumored Place | BGM_SUB_RPG_COOK_KAWA
|
"COOK_KAWA" refers to Chef Kawasaki, as his Japanese name is "Cook Kawasaki" (コックカワサキ). | ||
Victory Fanfare | BGM_SUB_RPG_CONGRATULATION
|
|||
Fate's Crossroad | BGM_SUB_RPG_GAMEOVER
|
|||
Strongest Sword | BGM_SUB_RPG_FINAL_01
|
|||
Time to Shine | BGM_SUB_RPG_FINAL_02
|
|||
Action Heaven | BGM_SUB_RPG_MACHO
|
The name refers to Max Flexer's Japanese name of Macho-san (マッチョサン). | ||
Survive It All | BGM_SURVIVAL_TITLE
|
|||
Battle Extremes | BGM_SURVIVAL_RESAULT
|
"RESAULT" is a misspelling of "result". | ||
Shining Trophy | BGM_SURVIVAL_FANFARE
|
|||
Survival Lobby | BGM_SURVIVAL_PORTAL
|
|||
Dedede Pachinko* | BGM_FRUITKING BGM_SHIP BGM_SELECT
|
BGM_FRUITKING is used in-game, while BGM_SHIP and BGM_SELECT go unused.
|
Kirby's Return to Dream Land / Kirby's Return to Dream Land Deluxe
Kirby's Return to Dream Land and Kirby's Return to Dream Land Deluxe track list | |||
---|---|---|---|
Title | Internal name | Notes | |
Original | Remake | ||
Four Adventurers: Cookie Country | Level_1 |
Level_1_Adjust_210224
|
|
A Visitor from Afar | Movie_opening |
Movie_opening_Adjust_210224
|
|
Planet Popstar | KbyW_CONTINUE1 |
KbyW_CONTINUE1_Adjust_220907
|
The filename suggests that this was originally composed as a Game Over continue theme. |
The Adventure Begins | st_plants |
ST_plants_Adjust
|
|
Exploring the Cave | st_iwa |
st_iwa_Adjust
|
"iwa" refers to 岩, "rock". |
You Got an Energy Sphere! | KbyFANF2 |
KbyFANF2_Adjust_210208
|
|
Bring On the Super Ability | super_a08 |
super_a08_Adjust_210129
|
|
Interdimensional Fanfare | SuperCcopy_Break5 |
SuperCcopy_Break5_Adjust_210208
|
|
VS Sphere Doomer | KBYW_BOSS_TYU_M |
KBYW_BOSS_TYU_M_Adjust_210112
|
"TYU" most likely refers to 中, which among other things means "middle", thus the internal name can be interpreted as "Boss-Mid". |
So Many Energy Spheres! | KbyFANF1 |
KbyFANF1_Adjust_210208
|
|
Woods Wayfarer | st_mori |
st_mori_Adjust
|
"mori" refers to 森, "forest". |
Fight! Mid-Boss Battle | KbyBOSS_TYU1 |
KbyBOSS_TYU1_Adjust_210129
|
|
Crystal Dungeons | st_doukutu |
st_doukutu_Adjust_201026
|
"doukutu" refers to 洞窟, "cave". |
Beyond the Hill | ST_IUK_KBYW_CANYON1 |
ST_KBYW_CANYON1_Adjust_201109
|
The filename suggests that this was originally composed for a canyon-themed stage. |
Invincible Candy | KbyMUTEKI |
KbyMUTEKI_Adjust_220907
|
"MUTEKI" refers to 無敵, "invincible". |
Secret Area: HAL Room (Kirby's Dream Buffet 1) | N/A | BGM_LP_BRKF_GREENGREENS
|
"BRKF" is Kirby's Dream Buffet's production name, as this is a medley of themes Hirokazu Ando arranged for that game. |
Goal Door | N/A | BGM_NOLP_AK_FANFAREGOAL1
|
|
Goal Game | KIRAKIRA1 |
KIRAKIRA1_Adjust_220907
|
"KIRAKIRA" refers to キラキラ, "sparkling". |
Kirby Dance (Short) | x_dance2_normal |
x_dance2_normal_Adjust_210224
|
|
Battle on the Horizon | ST_IUK_BOSSMAE1 |
ST_BOSSMAE1_Adjust_201216
|
"BOSSMAE" literally means "before boss"; mae is 前, "before". |
Blazing! Boss Battle | b_dedede01 |
b_dedede01_Adjust_220907
|
The file suggests that this theme was composed as a Dedede boss battle theme, and also that it was originally a counterpart to "Crash! Mid-Boss Tower" (b_dedede02). |
You Got a Part Sphere! | IUK_NOLP_FANF3_2 |
NOLP_FANF3_2_Adjust_210208
|
|
Kirby Dance (Long) - After Boss | KBYCLEAR1 |
KBYCLEAR1_Adjust_210224
|
|
Green Greens (Return to Dream Land) | st_comic02 |
st_comic02_Adjust_210129
|
"comic" is likely short for "comical", an apt description of this song's mood. The filename also suggests that this was originally composed as a counterpart to "Slippery Steps" (st_comic01). |
Lor Restored! | funegattai3 |
funegattai3_Adjust_210208
|
"fune" is 船, "ship"; "gattai" is 合体 "combination", "merger". |
Magolor, the Far-Flung Traveler | menu_06 |
menu_06_Adjust_210129
|
|
Raisin Ruins | IUK_FISH1 |
FISH1_Adjust_210112
|
The file suggests that this theme was composed with a different, fish- or water-related purpose in mind. |
Sandy Wilds | ST_KBYW_DESERT1 |
ST_KBYW_DESERT1_Adjust
|
|
Sunny with a Chance of Oasis | st_sawayaka |
st_sawayaka_Adjust
|
"sawayaka" refers to 爽やか, "refreshing". |
Exotic Pyramid | ST_KBYW_REGG1 |
ST_KBYW_REGG1_Adjust
|
"REGG" refers to "reggaeton", the musical style this song is composed in. |
Vestiges of the Ancients | IUK_LP_MINE1 |
LP_MINE1_Adjust_201109
|
|
Crow in the Shadows | st_bukimi |
st_bukimi_Adjust_201109
|
"bukimi" refers to 不気味, "eerie", "ominous", "creepy". |
Onion Ocean | ST_KbyW_SAMBA1 |
ST_KbyW_SAMBA1_Adjust_210122
|
"SAMBA" refers to the samba music genre, the musical style used for this song. |
Happy Mambo | st_umi |
st_umi_Adjust
|
"umi" refers to 海, "sea". |
Summer Sands and Cool Waves | ST_KBYW_MIZU1 |
ST_KBYW_MIZU1_Adjust_201109
|
"MIZU" refers to 水, "water". |
Seabed Diving | st_water |
st_water_Adjust_201208
|
|
Water Sliders | ST_KbyW_CAVE1 |
ST_KbyW_CAVE1_Adjust
|
|
A Stroll on the Ocean Floor | ST_KBYW_RAIN1 |
ST_KBYW_RAIN1_Adjust_201109
|
|
White Wafers | st_ice |
st_ice_Adjust_210122
|
The filename suggests that this was originally composed as a stage theme. |
Snowball Scuffle | ST_KbyW_COLD2 |
ST_KbyW_COLD2_Adjust_201109
|
The filename suggests that this was originally composed as a counterpart to "Nutty Noon" (ST_KbyW_COLD1). |
On the Path of Frosty Roadblocks | IUK_LP_SLOW1 |
LP_SLOW1_Adjust_201208
|
|
Slippery Steps | st_comic01 |
st_comic01_Adjust_201109
|
"comic" is likely short for "comical", an apt description of this song's mood. The filename suggests that this was originally composed as a counterpart to "Green Greens (Return to Dream Land)" (st_comic02). |
Tumbling Ice | IUK_HEN1 |
HEN1_Adjust_201208
|
|
Perfect Sledding Weather | ST_KBYW_CACTUS1 |
ST_KBYW_CACTUS1_Adjust_201208
|
The file suggests that this theme was composed with a different, cactus- or desert-related purpose in mind. |
Freezing Temple | ST_IUK_TOUT1 |
ST_TOUT1_Adjust_201109
|
|
Nutty Noon | ST_KbyW_COLD1 |
ST_KbyW_COLD1_Adjust_210129
|
The filename suggests that this was originally composed as a counterpart to "Snowball Scuffle" (ST_KbyW_COLD2). |
Sky Waltz | st_kumo |
st_kumo_Adjust_201208
|
"kumo" refers to 雲, "cloud". |
Sky Tower | st_castle |
st_castle_Adjust_201208
|
|
Dreaming of Clouds | kumo_1_a |
kumo_1_a_Adjust_201109
|
"kumo" refers to 雲, "cloud". |
Fierce Winds | ST_KBYW_COLD1WIND |
"COLD1" refers to the "Nutty Noon" theme, as this song has its melody hidden in the wind. | |
Crash! Mid-Boss Tower | b_dedede02 |
b_dedede02_Adjust_201208
|
The filename suggests that this was originally composed as a counterpart to "Blazing! Boss Battle" (b_dedede01). |
VS Waddle Tank | Wado2 |
Wado2_Adjust_210112
|
"Wado" refers to the Japanese name for Waddle Dee (ワドルディ wadorudi). |
You Got...a Part Sphere? | fanf_nise |
fanf_nise_Adjust_210208
|
"nise" refers to 偽, "fake". |
Grand Doomer | b_machine01 |
b_machine01_Adjust_210112
|
While the Jukebox name calls the theme "Grand Doomer", the filename suggest it was originally composed for a machine-related boss, perhaps HR-D3. |
Defeat | KbyDEAD |
KbyDEAD_Adjust_220907
|
|
Game Over | KbyW_GAMEOVER1 |
KbyW_GAMEOVER1_Adjust_220907
|
|
Sleepy Continue | IUK_LP_CONTINUE1 |
LP_CONTINUE1_Adjust__220907
|
|
Time for a Challenge! | IUK_LP_ROCK1 |
LP_ROCK1_Adjust_210129
|
|
Rush to the Goal! | IUK_LP_ROCK1isogi1 |
LP_ROCK1isogi1_Adjust_210129
|
"isogi" refers to 急ぎ, "hurry". |
Green Greens | ST_IUK_KbyGB1 |
ST_KbyGB1_Adjust_201109
|
|
Kirby Dance (Long) | x_cleardance |
x_cleardance_Adjust_210224
|
|
Time for the Results | miniloop1 |
miniloop1_Adjust_210208
|
|
Notification Fanfare | unlock_fanf |
unlock_fanf_Adjust_210208
|
|
Birdsong Serenade at the Grand Opening | N/A | BGM_LP_ARKYY_OPENINGDEMO1
|
"ARK" is the production name for Kirby's Return to Dream Land Deluxe, while "YY" refers to the Japanese title of Merry Magoland (its Japanese is わいわいマホロアランド wai wai mahoroa rando, and YY is pronounced the same as "wai wai"), and is also used as the internal name for the mode. |
WELCOME TO MAGOLAND! | N/A | WaiWai_Title
|
"WaiWai" also refers to the Japanese title of Merry Magoland. |
Egg Catcher - Title | N/A | BGM_Tamago_Title_210719
|
"Tamago" refers to たまご, "egg". |
Egg Catcher | N/A | BGM_Tamago_Game_210719
| |
Samurai Kirby | N/A | BGM_Setsuna_Lead_210719
|
"Setsuna" refers to 刹那, "in a flash", which in turn refers to the Japanese name of Samurai Kirby (刹那の見斬り setsuna no mikiri, "Slash in a Flash"). |
Wind of the Samurai | N/A | BGM_Setsuna_Game_210607
| |
Checkerboard Chase - Title | N/A | BGM_OchiOchi_Title_220719
|
"OchiOchi" refers to おちおち, "fall" repeated twice, which in turn refers to the Japanese name of Checkerboard Chase (おちおちファイト ochi ochi faito, "Fall-Fall Fight"). |
Checkerboard Chase | N/A | BGM_OchiOchi_Game_210719
| |
Standings | N/A | BGM_OchiOchi_Result_210308
| |
Bomb Rally - Title | N/A | BGM_Bomber_Title_210326
|
"Bomber" refers to the Japanese name of Bomb Rally, 爆裂ボンバーラリー "Explosive Bomber Rally". |
Bomb Rally | N/A | BGM_Bomber_Game_210719
| |
Crackity Hack - Title | N/A | BGM_Gigaton_Title_220719
|
"Gigaton" refers to the Japanese name of Crackity Hack, ギガトンパンチ "Gigaton Punch". |
Crackity Hack | N/A | BGM_Gigaton_Game_210804
| |
Smashed! | N/A | BGM_NOLP_AKYY_FANF
|
|
Smash Ride - Title | N/A | BGM_SmashRide_Title_210517
|
|
Smash Ride | N/A | BGM_SmashRide_Game_220725
|
|
Kirby on the Draw - Title | N/A | BGM_Hayauchi_Title_210719
|
"Hayauchi" refers to 早撃, "quick draw", which in turn refers to the Japanese name of Kirby on the Draw (タッチ!早撃カービィ Tatchi! Hayauchi Kābyi "Touch! Quick Draw Kirby"). |
Kirby on the Draw | N/A | BGM_Hayauchi_Game_220719
| |
Ninja Dojo - Title | N/A | BGM_Shuriken_Title_220719
|
"Shuriken" refers to the Japanese name of Ninja Dojo, 一撃!手裏剣道場, "One Throw! Shuriken Dojo". |
Enter the Ninja Dojo! | N/A | BGM_LP_AKYY_SHURIKEN_GAMEWIND1
| |
Ninja Dojo Showdown | N/A | BGM_LP_AKYY_SHURIKEN_GAMEWIND2
| |
How Many Did We Hit? | N/A | BGM_Shuriken_Result_210607
| |
Magolor's Tome Trackers - Title | N/A | BGM_LP_AKYY_OTSUKAI_TITLE
|
"OTSUKAI" refers to お使い, "errand" or "errand boy/girl". Unlike other internal names, this one has nothing to do with the title of the Sub-Game in any language. |
Magolor's Tome Trackers | N/A | BGM_LP_AKYY_OTSUKAI_GAME
| |
Magolor's Dizzy-Tizzy Tome Trackers | N/A | BGM_LP_AKYY_OTSUKAI_GAMEBONUS
| |
Booming Blasters - Title | N/A | BGM_LP_AKYY_TPS_TITLE
|
|
Booming Blasters | N/A | BGM_LP_AKYY_TPS_GAME1
|
|
Kabula Limit | N/A | BGM_LP_AKYY_TPS_GAMEKABULA
|
|
Dusty Steel Field | N/A | BGM_LP_AKYY_TPS_GAME2
|
|
Too Bad... | fanf_bonus_sippai1 |
fanf_bonus_sippai1_Adjust_210208
|
"sippai" refers to 失敗, "failure". |
Well Done! | fanf_bonus_seiko1 |
fanf_bonus_seiko1_Adjust_210208
|
"seiko" refers to 成功, "success". |
Magoland Results | N/A | BGM_LP_AKYY_TAMAGO_TITLE
|
The filename suggests that this was originally composed as a title theme for Egg Catcher. |
Merry Magoland Tour | N/A | BGM_LP_AKYY_GRANDPRIX_MENU
|
|
Congratulations! | fanf_bonus_perfect1 |
fanf_bonus_perfect1_Adjust_210208
|
|
Come Again! Magoland Tour | N/A | BGM_LP_AKYY_GRANDPRIX_RESULTFINAL
|
|
The Lor Starcutter Reborn | funelast3 |
funelast3_Adjust_210208
|
"fune" is 船, "ship". |
Halcandra: A New Enemy | harukandora07 |
harukandora07_Adjust_210208
|
"harukandora" is romanization of Halcandra's Japanese name. |
Distant Halcandra | ST_IUK_LEVELBUKIMI1 |
ST_LEVELBUKIMI1_Adjust_210208
|
"bukimi" refers to 不気味, "eerie", "omnious", "creepy". |
The Long-Desired Land | KbyW_BOSSMAE2 |
KbyW_BOSSMAE2_Adjust_210112
|
"BOSSMAE" literally means "before boss"; mae is 前, "before". This implies that it was originally composed as a pre-boss battle theme, a counterpart to "Battle on the Horizon" (ST_IUK_BOSSMAE1). |
Egg Engines | IUK_LP_LEVELMACHINE1 |
LP_LEVELMACHINE1_Adjust_210208
|
|
The Birthplace of Steel | st_machine02 |
st_machine02_Adjust_210129
|
|
Sounds of Scrap | st_machine01 |
st_machine01_Adjust_201109
|
|
Techno Factory | IUK_LP_TECH1 |
LP_TECH1_Adjust_201109
|
|
Mid-Boss Battle in Another World | b_m01 |
b_m01_Adjust_210112
|
|
Rush on the Railway Coaster | ST_KbyW_FUNK1 |
ST_KbyW_FUNK1_Adjust_201109
|
"FUNK" refers to the funk music genre, the musical style used for this song. |
Into the Underground Waterway | ST_IUK_DB1 |
ST_DB1_Adjust_201216
|
"DB" is likely short for drum and bass, the musical style used for this song. |
Underworld | st_techno01 |
st_techno01_Adjust_201208
|
|
Pressure Panic | KbyW_BOSSTYU2 |
KbyW_BOSSTYU2_Adjust_201216
|
The file implies this was originally a Mid-Boss battle theme ("TYU" is 中, "middle"). |
Climactic Clash! Robo Dedede | IUK_DDXROBSTER |
DDXROBSTER_Adjust_210122
|
"ROBSTER" is a misspelling of "LOBSTER" (note that "L" and "R" are interchangeable sounds in Japanese), as this is a remix of "Heavy Lobster". "DDX" is one of Kirby Super Star Ultra's production codenames (short for Super Deluxe Deluxe or Delu-Deluxe). |
Secret Area: HAL Room (Scope Shot) | KbyW_MINI1 |
KbyW_MINI1_Adjust_220907
|
|
Secret Area: HAL Room (VS Mecha Kawasaki) | kawasaki02 |
kawasaki02_Adjust_210112
|
|
Dangerous Dinner | Lv_Kazan |
"Kazan" refers to 火山, "volcano". | |
Haldera Volcano | st_magma |
st_magma_Adjust_201206
|
|
Limitless Power | st_dark |
st_dark_Adjust_210112
|
"dark" likely refers to the song's mood. |
Ultra-Super Boss Battle | SuperCopyBoss07 |
SuperCopyBoss07_Adjust_210224
|
|
Another Dimension | ST_KbyW_CONGA1 |
ST_KbyW_CONGA1_Adjust
|
"CONGA" refers to the conga music genre, the musical style used for this song. |
Dimensional Silence | KIRAKIRA2 |
KIRAKIRA2_Adjust_210112
|
"KIRAKIRA" refers to キラキラ, "sparkling". |
Guardian Angel: Landia | ST_IUK_KAZAN1 |
ST_KAZAN1_Adjust_210112
|
The filename suggests that this was originally composed as a volcano stage theme (as "Kazan" refers to 火山, "volcano"). |
Let Me Explain Everything | mahoroayabou4 |
"mahoroa" is romanization of Magolor's Japanese name; "yabou" refers to 野望, "ambitions". | |
Fly, Kirby! | st_halberd |
st_halberd_Adjust_201216
|
The filename suggest this was originally composed for a Halberd-related stage, which is particularly unusual, as the ship is nowhere to be found in the game. The most common theory is that "Fly, Kirby!" was composed for the cancelled Kirby for Nintendo GameCube, as it is confirmed that Halberd was planned to be featured in that game. This would further imply that "Four Adventurers: Cookie Country" was also composed for this game, given that its motif is prominently featured in "Fly, Kirby!". |
Final Battle | DecisiveNormal02 |
DecisiveNormal02_Adjust_210208
|
"Decisive" refers to the Japanese name of the theme, 決戦!異空間ロード, "Decisive Battle! Interdimensional Tunnel". |
Welcome Your New Overlord | IUK_LP_LASTBOSS1 |
LP_LASTBOSS1_Adjust_220622
|
|
False Finale | M1Dm1_32k |
"M1" is likely shorthand for "Magolor phase 1"; the internal name of the older, unused version of the track suggests "Dm" is a shortening of "Danmatu", which in turn is a shortening of danmatuma 断末魔, "one's last moments" or "agonies of death". | |
C-R-O-W-N-E-D | LastBoss2_0421 |
LastBoss2_0421_Adjust_210129
|
|
Diadem, Destruction, Deliverance | M2Dm1_32k |
"M2" is likely shorthand for "Magolor phase 2"; the internal name of the older, unused version of the track suggests "Dm" is a shortening of "Danmatu", which in turn is a shortening of danmatuma 断末魔, "one's last moments" or "agonies of death". | |
Each to His Own World | ending_all |
ending_all_Adjust_210208
|
|
Return to Dream Land | StaffRoll_0622 |
StaffRoll_0622_Adjust_210224
|
|
Hidden Magolor Found | IUK_NOLP_BANNER1 sound |
NOLP_BANNER1_Adjust_210208
|
In the original Wii version, IUK_NOLP_BANNER1 is used in the game's Sound Test, while sound is used on the Wii Menu.
|
Once Cleared, the Fun Begins | IUK_Plain |
Plain_Adjust_210112
|
The filename suggest that this was originally composed for plains-themed stage. |
Let's Rewatch Our Own Adventures | miniloop2 |
miniloop2_Adjust_210208
|
|
Explanations | IUK_LP_FIFTH1 |
LP_FIFTH1_Adjust_210129
|
"Fifth" refers to how the song is composed using fifth chords. |
Egg Catcher - Title (Secret Song) | N/A | BGM_LP_AKYY_TAMAGO_TITLE_URA
|
"URA" refers to 裏, "secret not seen at first", "opposite side". |
Egg Catcher (Secret Song) | N/A | BGM_LP_AKYY_TAMAGO_GAME_URA
| |
Samurai Kirby (Secret Song) | N/A | BGM_NOLP_AKYY_SETSUNA_LEAD_URAFade
| |
Wind of the Samurai (Secret Song) | N/A | BGM_LP_AKYY_SETSUNA_GAME_URA
| |
Checkerboard Chase - Title (Secret Song) | N/A | BGM_LP_AKYY_OCHIOCHI_TITLE_URA
| |
Checkerboard Chase (Secret Song) | N/A | BGM_LP_AKYY_OCHIOCHI_GAME_URA
| |
Standings (Secret Song) | N/A | BGM_LP_AKYY_OCHIOCHI_RESULT_URA
| |
Bomb Rally - Title (Secret Song) | N/A | BGM_LP_AKYY_BOMBER_TITLE_URA
| |
Bomb Rally (Secret Song) | N/A | BGM_LP_AKYY_BOMBER_GAME_URA
| |
Crackity Hack - Title (Secret Song) | N/A | BGM_LP_AKYY_GIGATON_TITLE_URA
| |
Crackity Hack (Secret Song) | N/A | BGM_LP_AKYY_GIGATON_GAME_URA
| |
Smash Ride - Title (Secret Song) | N/A | BGM_LP_AKYY_SMASHRIDE_TITLE_URA
| |
Smash Ride (Secret Song) | N/A | BGM_LP_AKYY_SMASHRIDE_GAME_URA
| |
Kirby on the Draw - Title (Secret Song) | N/A | BGM_LP_AKYY_HAYAUCHI_TITLE_URA
| |
Kirby on the Draw (Secret Song) | N/A | BGM_LP_AKYY_HAYAUCHI_GAME_URA
| |
Ninja Dojo - Title (Secret Song) | KbyW_MINI2 |
KbyW_MINI2_Adjust_220907
|
|
Enter the Ninja Dojo! (Secret Song) | IUK_LP_SETUNA1_2 |
LP_SETUNA1_2
|
"SETUNA" refers to 刹那, "in a flash", which in turn refers to the Japanese name of a series of reflex Sub-Games: Samurai Kirby, Kirby: Nightmare in Dream Land Quick Draw, Speed Eaters, Speedy Teatime, and Kirby Card Swipe as of Kirby's Return to Dream Land's release. However, Ninja Dojo is not a reflex Sub-Game, but a precision one, and its final Japanese title does not incorporate "setuna", unlike the rest. Still, "setuna" and "setsuna" were used internally to refer to Ninja Dojo in the original version of the game. |
Ninja Dojo Showdown (Secret Song) | IUK_LP_SETUNA1_3 |
LP_SETUNA1_3
| |
How Many Did We Hit? (Secret Song) | IUK_LP_TRAINING1 |
LP_TRAINING1_Adjust_210129
|
|
Magolor's Tome Trackers - Title (Secret Song) | N/A | BGM_LP_AKYY_OTSUKAI_TITLE_URA
|
"URA" refers to 裏, "secret not seen at first", "opposite side". |
Magolor's Tome Trackers (Secret Song) | N/A | BGM_LP_AKYY_OTSUKAI_GAME_URA
| |
Magolor's Dizzy-Tizzy Tome Trackers (Secret Song) | N/A | BGM_LP_AKYY_OTSUKAI_GAMEBONUS_URA
| |
Booming Blasters - Title (Secret Song) | N/A | BGM_LP_AKYY_TPS_TITLE_URA
| |
Booming Blasters (Secret Song) | N/A | BGM_LP_AKYY_TPS_GAME1_URA
| |
Kabula Limit (Secret Song) | N/A | BGM_LP_AKYY_TPS_GAMEKABULA_URA
| |
Dusty Steel Field (Secret Song) | N/A | BGM_LP_AKYY_TPS_GAME2_URA
| |
Magoland Results (Secret Song) | N/A | BGM_LP_AKYY_RESULTCOMMON_URA
| |
Taking a Break | IUK_LP_ISEKIANZEN1 |
LP_ISEKIANZEN1_Adjust_220907
|
ISEKI is the internal name for The Great Cave Offensive; ANZEN (安全, "safe") likely denotes the nature of the Rest Areas associated with the music (although Return to Dream Land uses it in a different context).
|
Road to Victory | st_orch |
st_orch_Adjust_210112
|
"orch" likely is short for "orchestra". It is labeled "st" (stage), as the theme was originally composed as a stage theme.[4] |
The Victor Shines | result_menu1 |
result_menu1_Adjust_210208
|
|
Macho of Dedede | N/A | ddd
|
|
History of Kirby Fighters | N/A | BGM_HDDDTOWER
|
|
Roar of Dedede | N/A | K15_BossDedede1
|
"K15" is Kirby and the Forgotten Land's production name, as the theme originated from that game. |
Final Battle EX | DecisiveEx02 |
DecisiveEx02_Adjust_210208
|
"Decisive" refers to the Japanese name of the theme, 決戦!異空間ロードEX, "Decisive Battle! Interdimensional Tunnel EX". |
Judgment of the Malus Pumila | N/A | Ark_MagolorModeTitle1
|
"Ark" is the production name for Kirby's Return to Dream Land Deluxe. |
Hitting Rock Bottom | N/A | BGM_LP_AKMAHO_DEMOOPENING
|
"MAHO" is a shortening of romanization of Magolor's Japanese name. |
Raindrops Falling down My Face | N/A | BGM_LP_AKMAHO_STAGEZERO
|
|
VS Darpa-Dippa-Dupas | N/A | BGM_LP_AKMAHO_DEATHLOWPERS
|
"LOWPERS" are Doomers' Japanese name. |
Green Winds Remix | N/A | BGM_LP_AKMAHO_AREAGREEN
|
|
Red Sands Remix | N/A | BGM_LP_AKMAHO_AREARED
|
|
Blue Blizzard Remix | N/A | BGM_LP_AKMAHO_AREABLUE
|
|
Ordeal Doors | N/A | BGM_LP_AKMAHO_ENHANCINGSTAGE
|
|
Hot! Elemental Boss Battle | N/A | BGM_LP_AKMAHO_BOSS1
|
|
Found a Fruit Fragment! | N/A | BGM_NOLP_AKMAHO_FANFAREGETFRUITS
|
|
The Shape of a Heart | N/A | panel_Maho
|
|
Scattered Souls across Isolated Isles | N/A | K15_EstoryConga1
|
K15 is the production name for Kirby and the Forgotten Land, representing the 15th main series game, including Kirby: Nightmare in Dream Land and Kirby Super Star Ultra; "Estory" is the internal name for Isolated Isles: Forgo Dreams, and likely means "extra story"; "Conga1" refers to "Another Dimension", internally titled ST_KbyW_CONGA1. |
Onward to a Pain My Heart Knows Well | N/A | BGM_LP_AKMAHO_AREADARK
|
|
VS Flock of Doomers | N/A | BGM_LP_AKMAHO_DEATHLOWPERSLONG
|
"LOWPERS" are Doomers' Japanese name. |
Another Domination | N/A | BGM_LP_AKMAHO_GRANDEATHLOWPERS
|
|
Mistilteinn, Tree Crown without a Ruler | N/A | BGM_LP_AKMAHO_FINALBOSSCROWN
|
|
Settling a Score - Atone for One's Misdeeds! | N/A | BGM_LP_AKMAHO_TSUBAZERIAI
|
"TSUBAZERIAI" refers to つばぜり合い, a state that can happen in a duel when sword to sword are locked and pushing. This truly is a fine word to describe the moment the theme plays. |
Crossing into the Parallel with You | N/A | BGM_LP_AKMAHO_STAFFCREDIT
|
|
Interdimensional Traveler | N/A | BGM_LP_AKMAHO_EXSTAGEDONUTS_220907
|
"DONUTS" is Kirby's Dream Collection Special Edition's production name, as this is the game the theme originates from. |
Drum Dash Deluxe: C-R-O-W-N-E-D | N/A | BGM_LP_AKMAHO_EXSTAGECROWNED
|
|
Secret Area: HAL Room (Kirby's Dream Buffet 2) | N/A | BGM_LP_BRKF_ULTRASUPERBOSSBATTLE
|
"BRKF" is Kirby's Dream Buffet's production name, as this is a medley of themes Yuki Shimooka arranged for that game. |
A Dangerous, High-Flying Finale | N/A | BGM_ROGUE_ITEMSLCT_5_2
|
"ITEMSLCT" (item select) refers to the original purpose "A Dangerous, High-Flying Finale" was composed for in Kirby Fighters 2. |
Challenging the True Arena | LOBY |
LOBY_Adjust_210208
|
"LOBY" is a misspelling of "lobby". |
Where the True Enemy Lies | IUK_LP_WORLD1 |
LP_WORLD1_Adjust_210208
|
|
Stage of the Partners Who Shook the Heavens | N/A | BGM_ROGUE5_B
|
|
Otherworldly Warrior | ST_IUK_GNIGHT1 |
ST_GNIGHT1_Adjust_220907
|
|
The Greatest Warrior in the Galaxy Ever | N/A | TRT_LP_TTGNIGHT1
|
|
INTERNAL STRUGGLE | N/A | BGM_LP_AK_PREMAGOLORSOUL
|
|
Supreme Ruler's Coronation - OVERLORD | N/A | BGM_LP_ECDLBOSSMAHO1ARR_BATTLE haou_stest
|
"haou" refers to 覇王, "supreme ruler". BGM_LP_ECDLBOSSMAHO1ARR_BATTLE plays in The True Arena, while haou_stest plays in the Jukebox.
|
Free...Me...Kirby... | M4Dm1_32k |
M4Dm1_32k BGM_NOLP_DANMATU3_ArkTrueArena
|
In Deluxe, M4Dm1_32k is used in Extra Mode, while BGM_NOLP_DANMATU3_ArkTrueArena is used in The True Arena and the Jukebox.
|
Deluxe Master! | N/A | BGM_NOLP_AKYY_FAMFAREMISSIONCOMPLETE
|
"FAMFARE" is a misspelling of "fanfare". |
The Merry, Magical World of Magolor! | N/A | BGM_LP_AKYY_MISSIONCOMPLETE
|
|
100% Fanfare | IUK_NOLP_FANF9 |
NOLP_FANF9_Adjust_210208
|
|
Kirby Master! | cdance03 |
cdance03_Adjust_210208
|
|
Special Reward Music | st_normal |
st_normal_Adjust_210129
|
The filename suggests that this was originally composed as a stage theme. |
Distant, Shining, Yellow Star | N/A | BGM_LP_AK_SIMPLECREDIT
|
|
King Dedede's Theme (Kirby Super Star) | dededesdx |
N/A | "sdx" is an abbreviation of Super Deluxe, from the Japanese title for Kirby Super Star. |
Memorial Fest (Kirby Star Allies) | N/A | ECL_NOLP_ECCLEAR1SH
|
|
Sun, Sky, Dreamstalk (Kirby: Triple Deluxe) | N/A | PF_Title1
|
PF is an abbreviation of "Parufe," the production name for Kirby: Triple Deluxe. |
Dedede's Drum Dash Deluxe | N/A | DP_Title1
|
DP is an abbreviation of "Drop," the production name for Dedede's Drum Dash Deluxe. |
Kirby Fighters Deluxe | N/A | PZ_Title1
|
PZ is an abbreviation of "Pizza," the production name for Kirby Fighters Deluxe. |
Title (Kirby and the Rainbow Curse) | N/A | SV_Title1
|
SV is an abbreviation of "Seven," the production name for Kirby and the Rainbow Curse. |
Bright Spinning Planet (Kirby: Planet Robobot) | N/A | TT_Title1
|
TT is an abbreviation of "Torte," the production name for Kirby: Planet Robobot. |
The Heroes' Challenge! Quest Board (Team Kirby Clash Deluxe) | N/A | LM_Quest1
|
LM is an abbreviation of "Lime," the production name for Team Kirby Clash Deluxe. |
A 3D Adventure! Kirby's Blowout Blast | N/A | CF_Title1
|
CF is an abbreviation of "Confetti," the production name for Kirby's Blowout Blast. |
Menu 1 (Kirby Battle Royale) | N/A | IB_Title1
|
IB is an abbreviation of "Ibiza," the production name for Kirby Battle Royale. |
Twinkle☆Stars (Kirby Star Allies) | N/A | EC_Title1
|
EC is an abbreviation of "Eclair," the production name for Kirby Star Allies. |
Flower Fields (Kirby's Epic Yarn) | N/A | FLC_FlowerField1
|
FLC is an abbrevation of "FluffC", the production name for Kirby's Extra Epic Yarn; "C" for "Citrus" (the 3DS's codename) is added to distinguish it from the original Kirby's Epic Yarn, which is simply "Fluff". |
Save the Kingdom! Ordeal (Super Kirby Clash) | N/A | BH_Quest1
|
|
Kirby Fighters 2: The Destined Rivals | N/A | FZ_Ttile1
|
FZ is an abbreviation of "Fizz," the production name for Kirby Fighters 2. "Ttile" is a misspelling of "Title." |
Running Through the New World (Kirby and the Forgotten Land) | N/A | K15_Grassland1
|
K15 is the production name for Kirby and the Forgotten Land, representing the 15th main series game, including Kirby: Nightmare in Dream Land and Kirby Super Star Ultra. |
I'm a Hungry Pink Puffball! (Kirby's Dream Buffet) | N/A | Brkf_Race_Theme
|
Brkf is the production name for Kirby's Dream Buffet. Brkf appears to be shorthand for Breakfast, fitting the game's theme and aesthetic. |
Booming Blasters Environmental Noises* | N/A | BGM_LP_AKYY_TPS_WINDNOISE1
|
|
Checkerboard Chase Environmental Noises (Secret Song)* | N/A | BGM_LP_AKYY_OCHIOCHI_ENVIRONMENT2_URA
|
|
Booming Blasters Environmental Noises (Secret Song)* | N/A | BGM_LP_AKYY_TPS_WINDNOISE1_URA
|
|
Ethereal Altar Environmental Noises* | N/A | BGM_LP_AKMAHO_PRETSUBAZERIAIENVIRONMENT
|
|
The Dimension-Surpassing Traveler* | N/A | BGM_LP_AKMAHO_ENDINGENVIRONMENT
|
Kirby's Return to Dream Land contains a good number of unused tracks, most of them being different arrangements of tracks used in the final game, or early versions of them. Such tracks are listed below using the names of their final versions. Other tracks are listed with conjectural names indicated with a *.
Unused tracks from Kirby's Return to Dream Land | ||
---|---|---|
Final music title | Internal name | Notes |
Magolor, the Far-Flung Traveler | menu02
|
|
Bring On the Super Ability | super_a06
|
|
VS Sphere Doomer | KbyW_BOSS_TYU_M_2
|
|
Crystal Dungeons | st_wado02
|
|
Beyond the Hill | KbyW_CANYON1
|
|
Lor Restored! | funegattai1
|
|
Raisin Ruins | KbyW_FISH1
|
|
Exotic Pyramid | KbyW_REGG1
|
|
Vestiges of the Ancients | KbyW_MINE1
|
|
Onion Ocean | KbyW_SAMBA1
|
|
Summer Sands and Cool Waves | KbyW_MIZU1
|
|
Water Sliders | KbyW_CAVE1
|
|
A Stroll on the Ocean Floor | KbyW_RAIN1
|
|
Snowball Scuffle | KbyW_COLD2
|
|
Tumbling Ice | KbyW_HEN1
|
|
Perfect Sledding Weather | KbyW_CACTUS1
|
|
Freezing Temple | KbyW_TOUT1
|
|
Nutty Noon | KbyW_COLD1_forstrm
|
|
Sky Tower | st_castle2
|
|
How Many Did We Hit? | KbyW_TRAINING1
|
|
Time for a Challenge! | IUK_LP_ROCK1noi1 KbyW_ROCK1
|
|
Rush to the Goal! | IUK_LP_ROCK1isogi1noi1
|
|
Notification Fanfare | unlock_fanf16
|
|
The Lor Starcutter Reborn | funegattai2wav
|
|
Halcandra: A New Enemy | harukandorahe harukandora05
|
|
Techno Factory | KbyW_TECH1
|
|
Rush on the Railway Coaster | KbyW_FUNK1
|
|
The Long-Desired Land | ST_KbyW_BOSSMAE2
|
|
Ultra-Super Boss Battle | SuperCopyBoss01 SuperCopyBoss02 SuperCopyBoss06
|
|
Interdimensional Fanfare | SuperCcopy_Break SuperCcopy_Break3
|
|
Another Dimension | KbyW_CONGA1
|
|
Kirby Dance (Long) - After Boss | KBYCLEAR1SH
|
|
Let Me Explain Everything | mahoroayabou3
|
|
Final Battle | DecisiveNormal01_32k
|
|
VS Waddle Tank | sub_wado1
|
|
VS Mecha Kawasaki | sub_kawasaki1
|
|
Challenging the True Arena | gunshooting01
|
|
Final Battle EX | DecisiveEx01_32k
|
|
False Finale | M1_Danmatu01
|
|
C-R-O-W-N-E-D | LassBoss2_0419
|
|
Diadem, Destruction, Deliverance | M2_Danmatu01
|
|
Each to His Own World | ending4
|
|
Return to Dream Land | StaffRoll_0614 StaffRoll_0616
|
|
Kirby Master! | cleardancemovie2
|
|
Ninja Dojo Showdown | IUK_LP_SETUNA1
|
|
VS King Dedede (Kirby's Star Stacker)* | IUK_LP_DEDEDE3
|
|
Kirby Perfect! (Kirby: Triple Deluxe) | fanfare_GCK
|
|
Grass Area* | KbyW_HEITI1
|
"HEITI" refers to 平地, plains, flatlands. |
Kirby's Dream Collection Special Edition
Kirby's Dream Collection Special Edition track list | ||
---|---|---|
Music name | Internal name | Notes |
Title* | GrandTitle GrandTitle2
|
The former is used if the opening cutscene is watched in full. The latter is used if the cutscene is skipped or the player returns to the title screen from the menu. |
Menu* | donut_MENU
|
|
New Challenge Stages | MahoroaRace01
|
|
Helper's Rest (Kirby Super Star Ultra) | donut_USDXQKJyo
|
|
Ripple Star: Stage Select (Kirby 64: The Crystal Shards) | donut_K64RippleStar
|
|
Underworld (Kirby's Return to Dream Land) | st_techno01
|
|
Magolor, the Far-Flung Traveler (Kirby's Return to Dream Land) | menu_06
|
|
Butter Building (Kirby: Nightmare in Dream Land) | AGBBUILD
|
|
How Many Did We Hit? (Kirby's Return to Dream Land) | IUK_LP_TRAINING1
|
|
Time for a Challenge! (Kirby's Return to Dream Land) | IUK_LP_ROCK1
|
|
Rush to the Goal! (Kirby's Return to Dream Land) | IUK_LP_ROCK1isogi1
|
|
Notification Fanfare (Kirby's Return to Dream Land) | unlock_fanf
|
|
Kirby Dance (Short) (Kirby's Return to Dream Land) | x_dance2_normal
|
|
Time for the Results (Kirby's Return to Dream Land) | miniloop1
|
|
You Got an Energy Sphere! (Kirby's Return to Dream Land) | KbyFANF2
|
|
The Beginner's Room (Kirby Super Star) | SDXSYOSIN
|
|
Road to Victory (Kirby's Return to Dream Land) | st_orch
|
|
Crash! Mid-Boss Tower (Kirby's Return to Dream Land) | b_dedede02
|
|
Ripple Field (3) (Kirby's Dream Land 3)* | donut_K3Doukutu
|
|
Neo Star: Stage Select (Kirby 64: The Crystal Shards)* | K64KOREKARA
|
|
VS Waddle Tank (Kirby's Return to Dream Land) | Wado2
|
|
City Trial: City (Backside) (Kirby Air Ride) | TL17_ARCITY2
|
|
Climactic Clash! Robo Dedede (Kirby's Return to Dream Land) | IUK_DDXROBSTER1
|
|
Shiver Star: Stage Select (Kirby 64: The Crystal Shards)* | K64BURUBURU
|
|
Stadium: Drag Race (Kirby Air Ride) | TL24_ARZERO4
|
|
Paint Panic (Kirby: Canvas Curse) | TL19_TOUCHG
|
|
Green Greens (Kirby's Dream Land) | donut_GBGREENS
|
|
City Trial: Rowdy Charge Tank (Kirby Air Ride) | TL22_ARBOUSOU
|
|
Green Greens (Kirby's Epic Yarn) | TL06_KEITOGRN
|
|
Dangerous Dinner (Kirby's Return to Dream Land) | LvKazan
|
|
Interdimensional Traveler | DarkMahoroaRace
|
|
Ultra-Super Boss Battle (Kirby's Return to Dream Land) | SuperCopyBoss07
|
|
Congratulations! (Kirby's Return to Dream Land) | fanf_bonus_perfect1
|
|
The Victor Shines (Kirby's Return to Dream Land) | result_menu1
|
|
Well Done! (Kirby's Return to Dream Land) | fanf_bonus_seiko1
|
|
Miracle Matter (Kirby 64: The Crystal Shards) | K64MiracleMT
|
|
True Arena Showdown (Kirby Super Star Ultra) | SINKAKU
|
First two characters of 真格闘王への道, the Japanese name for the True Arena. |
100% Fanfare (Kirby's Return to Dream Land) | IUK_NOLP_FANF9
|
|
Kirby's History* | timeline01
|
|
Welcome to Dream Land (Kirby's Dream Land) | TL01_GBTITLE
|
|
Vegetable Valley (Kirby's Adventure) | TL03_FCVVALLY
|
|
Kracko Land (Kirby's Pinball Land)* | TL04_PINBALL
|
|
Mountain Stage (Kirby's Dream Course) | TL05_BAWLYAMA
|
|
Green Greens (Kirby Super Star) | TL02_SDXGREEN
|
This track is only present in the Japanese version of the game. |
Butter Building (Kirby's Avalanche) | TL_AVALAN
|
This track is only present in the North American version of the game. |
Dark Castle (Kirby's Dream Land 2)* | TL07_K2CASTLE
|
|
Stage 1 (Kirby's Block Ball)* | TL08_BLKBALL
|
|
Get Up and Go-urmet! (Kirby Super Star) | SDXRACE
|
|
Normal (Kirby's Star Stacker) | TL10_GBKIRA
|
|
Ripple Field (Kirby's Dream Land 3) | KB3_RippleField
|
|
VS Chef Kawasaki (Kirby's Star Stacker SNES) | TL12_SFCKIRA
|
This track is only present in the Japanese version of the game. |
Training (Kirby 64: The Crystal Shards) | TL13_K64TRAIN
|
|
Simple Stage (Kirby Tilt 'n' Tumble)* | TL14_KOROKORO
|
|
Stadium: Kirby Melee (Kirby Air Ride) [JP] Kirby: Right Back at Ya! (Credits Version)* [EN] |
TL23_ARBATTLE
|
Unlike with Kirby's Avalanche, a new song wasn't inserted for the North American version; instead, the original song was overwritten. |
The Fountain of Dreams (Kirby: Nightmare in Dream Land) | TL16_ARIZUMI
|
|
The Legendary Air Ride Machine (Kirby Air Ride) | ARDENSETU
|
|
Forest/Nature Area (Kirby & The Amazing Mirror) | TL18_MIRROR
|
|
Squeak Squad Appears! (Kirby: Squeak Squad) | TL20_DOROCHE
|
|
Green Greens (Kirby: Squeak Squad) | DoroGreens
|
This track is only present in the Japanese version of the game. |
Green Greens (Return to Dream Land) | TL21_WIIGREEN
|
This track is only present in the Japanese version of the game. |
The Masked King (Kirby Super Star Ultra) | TL24_USDXDDD
|
|
Air Ride: Checker Knights (Kirby Air Ride) | TL15_ARCHECK
|
This track is only present in the Japanese version of the game. |
Dream Land (Kirby's Epic Yarn) | TL25_KEITOPPP
|
|
Kirby Collecting (Kirby Mass Attack) | TL26_ATUMETE
|
|
Bring On the Super Ability (Kirby's Return to Dream Land) | TL27_WIISUPER
|
|
Bye-Bye Kirby, See You Tomorrow! | StaffRoll
|
|
Wii Channel Logo* | sound
|
Kirby: Triple Deluxe
Kirby: Triple Deluxe Jukebox track list | |||
---|---|---|---|
Number | Song name | Internal name | Notes |
001 | Sun, Sky, Dreamstalk | Title_wii
|
Interestingly, has "Wii" despite the game being a 3DS title. |
002 | Waking to a Flowery Coup!* | BGM_NOLP_MOVIEOPENING2
|
|
003 | Select a File! | BGM_LP_SELECT1
|
|
004 | Green Greens | BGM_LP_GREENS1
|
|
005 | Floral Fields | PLF_HEITI1
|
"PLF" refers to the game's codename, "Parufe" (a literal Japanese transcription of the English word "parfait"). "HEITI" refers to 平地, which translates to "flatland" or "plains". |
006 | Hypernova Inhale | BGM_LP_BIGSUIKOMI1
|
"BIGSUIKOMI" literally means "big inhale", likely a combination of the Japanese words for Hypernova (ビッグバン or Big Bang) and "inhale" (吸い込み or suikomi). It is also possible that "big inhale" was a placeholder name used before the final name was set in stone. |
007 | You Got a Sun Stone!* | BGM_NOLP_SSFANF3
|
|
008 | The Cave in the Sky | BGM_LP_CHIKA1
|
"CHIKA" refers to 地下, "underground". |
009 | Tilting the World | BGM_LP_PUZZLE1
|
|
010 | Chasing Down the Miniboss | BGM_LP_MBOSS1
|
"MBOSS" is an abbreviation for "mid-boss" or "miniboss." |
011 | Mysterious Rocks Rumbling from Behind | BGM_LP_PARUFE1
|
"PARUFE" refers to the game's codename. |
012 | A Forest Hike | BGM_LP_FAMIYAMA1
|
"FAMI" refers to "Famicom", the Japanese name of the NES, while "YAMA" refers to 山, "mountain". Together, they refer to the song this one is a remix of, Mountain Stage from Kirby's Adventure for the NES. |
013 | Invincible | BGM_LP_MUTEKI1
|
"MUTEKI" refers to 無敵, "invincible". |
014 | Dark Clouds | PLF_BOSSMAE1
|
"BOSSMAE" literally means "before boss"; mae is 前, "before". |
015 | Bouncing Boss Battle | BGM_LP_BOSS1
|
|
016 | Sparkling Star* | kirakira
|
"kirakira" refers to キラキラ, "sparkling". |
017 | Grand Sun Stone | BGM_NOLP_SSFANF1
|
|
018 | Kirby Dance (Long) (Kirby's Return to Dream Land) | x_cleardance
|
|
019 | Under the Sunshine | BGM_NOLP_MOVIE1
|
|
020 | Keychain Collection* | PLF_BOSSA1
|
"BOSSA" refers to bossa nova, the musical style used for this song. |
021 | Must Dash | PLF_DIXIE1
|
"DIXIE" refers to dixieland jazz, the musical style used for this song. |
022 | Toy Rhythm | BGM_LP_FAMICOM1
|
"FAMICOM" refers to how this song uses 8-bit sounds from an NES. "FAMICOM" is also the Japanese name for the NES. |
023 | Spring Smash Factory | BGM_LP_OMOTYA1
|
"OMOTYA" refers to おもちゃ, "toy". |
024 | Reflected Laughter | PLF_DIXIE2
|
|
025 | Sky at Sunset | BGM_LP_OKA1
|
"OKA" refers to 丘, "hill". |
026 | Silver Snow Story | BGM_LP_SNOW1
|
|
027 | Cold Odyssey* | PLF_LP_TRIPPLE1
|
"TRIPPLE" refers to how this song is composed in triple (3/4) time. |
028 | Spinning Jungle | BGM_LP_JUNGLE1
|
|
029 | Golden Legend | PLF_EXO1
|
|
030 | Mountains in an Angry Sky | PLF_DSTEP1
|
"DSTEP" refers to dubstep, the musical style used for this song. |
031 | Mysterious Trap | BGM_LP_AYASII1
|
"AYASII" refers to 怪しい ("suspicious, mysterious, ominous"). |
032 | Wind of the Outer Wall | PLF_WIND1 PLF_WIND1end
|
"PLFWIND1end" is the short variant used in the Jukebox's auto mode. |
033 | Ripple Red | PLF_K64JAZZ01
|
"K64JAZZ" refers to Ripple Star, the song remixed for this one. |
034 | Notification Fanfare (Kirby's Return to Dream Land) | unlock_fanf
|
|
035 | Goal Game (Kirby's Return to Dream Land) | KIRAKIRA1 KIRAKIRA1end
|
"KIRAKIRA1end" is the short variant used in the Jukebox's auto mode. |
036 | Kirby Dance (Short) | BGM_NOLP_DANCEHUE2
|
"HUE" likely refers to 笛, "flute". |
037 | Kirby Dance (Long) | BGM_NOLP_DANCEHUE1
|
|
038 | Let's Rewatch Our Own Adventures (Kirby's Return to Dream Land) | miniloop2
|
|
039 | Defeat (Kirby's Return to Dream Land) | KbyDEAD
|
|
040 | Game Over (Kirby's Return to Dream Land) | KbyW_GAMEOVER1
|
|
041 | Kirby's History (Kirby's Dream Collection)* | BGM_LP_NTDONUTHIST1
|
"DONUT" is the codename of Kirby's Dream Collection Special Edition. |
042 | Kirby Fighters | PLF_FIGHTTITLE1
|
|
043 | Battle with Friends: Adeleine (Kirby 64: The Crystal Shards)* | BGM_LP_NTK64VSAD
|
"K64VSAD" refers to Adeleine's battle theme from Kirby 64: The Crystal Shards. |
044 | Four-Way Fight | BGM_NOLP_VSFANF1
|
|
045 | Castle Lololo (Kirby's Dream Land) | BGM_LP_NTLOLOLO1
|
|
046 | Boss Battle (Kirby Super Star) | BGM_LP_NTHARUBOSS1
|
"HARU" refers to 春, "spring", which in turn refers to Spring Breeze, the first game of Kirby Super Star. |
047 | Coo's Forest | BGM_LP_SIMOBE1
|
"SIMOBE" refers to しもべ, "servant", which was originally what the Animal Friends were supposed to be. |
048 | King Dedede's Theme (Kirby's Dream Land 3) | BGM_LP_NTKB3VSDDD1
|
|
049 | Studying the Factory (Kirby 64: The Crystal Shards) | BGM_LP_NTK64KOUJYOU1
|
"KOUJYOU" refers to 工場, "factory". |
050 | Invincible Candy (Kirby's Return to Dream Land) | KbyMUTEKI
|
|
051 | Kirby Dance (Short) (Kirby's Dream Land) | BGM_NOLP_DANCEGB2
|
|
052 | Shadow Kirby Fight* | BGM_NOLP_VSFANF2
|
|
053 | Fly, Kirby! (Kirby's Return to Dream Land) | st_halberd
|
|
054 | Too Bad... (Kirby's Return to Dream Land) | fanf_bonus_sippai1
|
"sippai" refers to 失敗, "failure". |
055 | You Got a Part Sphere! (Kirby's Return to Dream Land) | IUK_NOLP_FANF3_2
|
|
056 | Time for the Results (Kirby's Return to Dream Land) | miniloop1
|
|
057 | Dedede's Drum Dash: Green Greens | DDD_Greens
|
|
058 | Dedede's Drum Dash: Gourmet Go Go | BGM_LP_GURUMERACE1
|
"GURUME" (グルメ) is how "Gourmet" is literally spelled in Japanese. |
059 | Dedede's Drum Dash: Dedede's Theme | HUE_VSDDD
|
|
060 | Dedede's Drum Dash: Distant Traveler | BGM_LP_DARKMAHO1
|
"DARKMAHO" means "Dark Magolor"; Magolor's Japanese name is マホロア, "Mahoroa". |
061 | Kirby Dance (Short) (Kirby's Return to Dream Land) | x_dance2_normal
|
|
062 | Dedede's Drum Dash: Results* | BGM_LP_PUZZLE2
|
The filename suggests that this was originally composed as a counterpart to "Tilting the World". |
063 | Explanations (Kirby's Return to Dream Land) | IUK_LP_FIFTH1
|
"Fifth" refers to how the song is composed using fifth chords. |
064 | Well Done! (Kirby's Return to Dream Land) | fanf_bonus_seiko1
|
"seiko" refers to 成功, "success". |
065 | Need More Sun Stones* | ItemGet_M
|
|
066 | New Challenge Stages (Kirby's Dream Collection) | BGM_LP_NTMAHORACE1
|
"MAHORACE" is an abbreviation for "Magolor Race"; Magolor's Japanese name is マホロア, "Mahoroa". |
067 | Woods Wayfarer (Kirby's Return to Dream Land) | st_mori
|
"mori" refers to 森, "forest". |
068 | VS Waddle Tank (Kirby's Return to Dream Land) | Wado2
|
|
069 | Techno Factory (Kirby's Return to Dream Land) | IUK_LP_TECH1
|
|
070 | Underworld (Kirby's Return to Dream Land) | st_techno01
|
|
071 | Sunny with a Chance of Oasis (Kirby's Return to Dream Land) | st_sawayaka
|
"sawayaka" refers to 爽やか, "refreshing". |
072 | Crystal Dungeons (Kirby's Return to Dream Land) | st_doukutu
|
"doukutu" refers to 洞窟, "cave". |
073 | Dreaming of Clouds (Kirby's Return to Dream Land) | kumo_1_a
|
"kumo" refers to 雲, "cloud". |
074 | Sky Waltz (Kirby's Return to Dream Land) | st_kumo
|
|
075 | Sky Tower (Kirby's Return to Dream Land) | st_castle
|
|
076 | Happy Mambo (Kirby's Return to Dream Land) | st_umi
|
"umi" refers to 海, "sea". |
077 | Rush on the Railway Coaster (Kirby's Return to Dream Land) | ST_KbyW_FUNK1
|
"FUNK" refers to the funk music genre, the musical style used for this song. |
078 | Haldera Volcano (Kirby's Return to Dream Land) | st_magma
|
|
079 | The Birthplace of Steel (Kirby's Return to Dream Land) | st_machine02
|
|
080 | The Adventure Begins (Original Short ver.) | gck_plants
|
"gck" means "GameCube Kirby". This along with the official name of the song strongly suggests that this was the version of the song for one of the three lost Kirby games. |
081 | Another Dimension (Kirby's Return to Dream Land) | ST_KbyW_CONGA1
|
"CONGA" refers to the conga music genre, the musical style used for this song. |
082 | Limitless Power (Kirby's Return to Dream Land) | st_dark
|
|
083 | Road to Victory (Kirby's Return to Dream Land) | st_orch
|
"orch" likely is short for "orchestra". |
084 | Fountain of Dreams (Kirby Air Ride) | nt_YumeIzumiGormatRace_wii
|
"YumeIzumi" refers to 夢泉, short for "Fountain of Dreams". It is unclear why this song is labeled "wii". |
085 | Four Adventurers: Cookie Country (Kirby's Return to Dream Land) | Level_1
|
|
086 | Spring Breeze: Title (Kirby Super Star Ultra) | BGM_LP_NTHARUTITLE1
|
|
087 | Secret Area: HAL Room | BGM_LP_NTDONUTTITLE1
|
|
088 | Kirby Dance (Kirby's Dream Land) | BGM_NOLP_DANCEGB1
|
|
089 | Majestic Flora | BGM_NOLP_MOVIE12
|
|
090 | Moonlight Capital | PLF_ELEC1
|
"ELEC" is likely short for "electronic", the style this song is composed in. |
091 | Dimensional Silence (Kirby's Return to Dream Land) | KIRAKIRA2 KIRAKIRA2end
|
"KIRAKIRA2end" is the short variant used in the Jukebox's auto mode. |
092 | Beautiful Prison | PLF_STRANGE1
|
|
093 | Hypernova All-Stars | BGM_LP_BIGSUIKOMI3
|
|
094 | Interdimensional Fanfare (Kirby's Return to Dream Land) | SuperCcopy_Break5
|
|
095 | Taranza, the Master of Puppetry | BGM_NOLP_MOVIE61
|
|
096 | Revenge of the Enemy | BGM_LP_KAZAN1
|
"KAZAN" refers to 火山, "volcano". Oddly enough, the final song has no connection to volcanos. |
097 | Dedede's Royal Payback | PLF_DEDE_MASK1
|
|
098 | Divine Beauty | BGM_NOLP_MOVIE62
|
|
099 | Sullied Grace | PLF_QUEEN1
|
|
100 | Sectonia's Defeat* | d1_Queen1Lastwii
|
|
101 | She Who Holds the Stars | BGM_NOLP_MOVIE71
|
|
102 | Fatal Blooms in Moonlight | BGM_LP_QUEEN2
|
|
103 | Last-Minute Hero | BGM_NOLP_MOVIE73
|
|
104 | The World to Win | BGM_LP_BIGSUIKOMI2
|
|
105 | Flowered Sectonia's Defeat* | Danmatu_BB01wii
|
"Danmatu" refers to 断末魔, "one's last moments". |
106 | FLOWERED | BGM_NOLP_MOVIE72
|
|
107 | One of the Miracles | BGM_NOLP_STAFF2
|
|
108 | Magolor, the Far-Flung Traveler (Kirby's Return to Dream Land) | menu_06
|
|
109 | Revenge of the King: Title (Kirby Super Star Ultra)* | BGM_NOLP_DDDINTRO1
|
|
110 | Green Greens (Return to Dream Land) | st_comic02
|
"comic" is likely short for "comical", an apt description of this song's mood. |
111 | Crash! Mid-Boss Tower (Kirby's Return to Dream Land) | b_dedede02
|
|
112 | Royal Warp | BGM_NOLP_DDDFANF1
|
|
113 | The Arena* | PLF_TOUGIMAIN1
|
"TOUGI" refers to 闘技, "martial arts competition". |
114 | Main Menu (Kirby's Dream Collection)* | BGM_LP_NTDONUTMODE1
|
|
115 | Arena Showdown | PLF_TOUGI1
|
|
116 | Rest Area* | PLF_TOUGIQKHLP
|
"HLP" may come from "helper", as this song is based on "Helper's Rest" from Kirby Super Star Ultra, which is used in Helper to Hero. |
117 | Congratulations! (Kirby's Return to Dream Land) | fanf_bonus_perfect1
|
|
118 | The True Arena | PLF_TOUGIMAINSIN1
|
"SIN" refers to 真, "true". |
119 | Battle on the Horizon (Kirby's Return to Dream Land) | ST_IUK_BOSSMAE1
|
|
120 | True Arena Showdown | PLF_TOUGI1SIN
|
|
121 | A Well-Earned Rest | BGM_LP_TOUGIQKHLP2
|
|
122 | Dangerous Dinner (Kirby's Return to Dream Land) | Lv_Kazan
|
|
123 | Shadow Strike | PLF_DARKMETA1
|
|
124 | Soul of Sectonia* | BGM_LP_BIGSUIKOMI22
|
|
125 | Soul of Sectonia's Defeat* | d3_SoulCoreLastWii
|
|
126 | 100% Fanfare (Kirby's Return to Dream Land) | IUK_NOLP_FANF9
|
|
127 | The Victor Shines (Kirby's Return to Dream Land) | result_menu1
|
|
128 | Staff Credits* | BGM_LP_SIMPLE1
|
|
129 | Kirby Perfect! | BGM_NOLP_GCKFANFARE1
|
This song was originally unused in the files of Kirby's Return to Dream Land, and judging by the filename, was likely composed for one of the three lost Kirby games. |
130 | Kirby Master! (Kirby's Return to Dream Land) | cdance03
|
|
131 | Special Reward Music (Kirby's Return to Dream Land) | st_normal
|
|
132 | HOME Menu Jingle* | PLF_BANNER1
|
Kirby Fighters Deluxe
Kirby Fighters Deluxe track list | ||
---|---|---|
Title | Internal name | Notes |
Kirby Fighters Deluxe | FighterTitle
|
|
Copy Ability Selection* | VSAD VSADMONO
|
The version with the "MONO" suffix is used when playing the game via Download Play. |
Battle Jingle* | Jingle
|
|
Green Greens | old_Greens
|
|
Bring On the Super Ability (Kirby's Return to Dream Land) / Kirby Fighters Deluxe Short version | super_a08 PZSUPER1MONO22050
|
The version labelled PZSUPER1MONO22050 is used when playing the game via Download Play.
|
Spring Smash Factory (Kirby: Triple Deluxe) | BGM_LP_OMOTYA1
|
|
Castle Lololo (Kirby's Dream Land) | BGM_LP_NTLOLOLO1
|
|
Coo's Forest (Kirby: Triple Deluxe) | BGM_LP_SIMOBE1
|
|
King Dedede's Theme (Kirby's Dream Land 3) | BGM_LP_NTKB3VSDDD1
|
|
Studying the Factory (Kirby 64: The Crystal Shards) | BGM_LP_NTK64KOUJYOU1
|
|
Boss Battle (Kirby Super Star) | BGM_LP_NTHARUBOSS1
|
|
Shadow Kirby Battle Jingle (Kirby: Triple Deluxe)* | BGM_NOLP_VSFANF2
|
|
Kirby Fighters (Kirby: Triple Deluxe) | PLF_FIGHTTITLE1
|
|
Kirby Dance (Short) (Kirby's Dream Land) | BGM_NOLP_DANCEGB2 DANCEGB2MONO22050
|
The version labelled DANCEGB2MONO22050 is used when playing the game via Download Play.
|
City Trial: Dyna Blade Intro (Kirby Air Ride) / Kirby Fighters Deluxe Short version | dynaBlade
|
|
Butter Building (Kirby's Adventure) / Kirby Fighters Deluxe Short version | ButterBuild
|
|
Haldera Volcano (Kirby's Return to Dream Land) | st_magma
|
|
Floral Fields (Kirby: Triple Deluxe) | PLF_HEITI1 HEITI1MONO22050
|
The version labelled HEITI1MONO22050 is used when playing the game via Download Play.
|
Invincible Candy (Kirby's Return to Dream Land) | KbyMUTEKI MUTEKIOLD1MONO22050
|
The version labelled MUTEKIOLD1MONO22050 is used when playing the game via Download Play.
|
Too Bad... (Kirby's Return to Dream Land) | fanf_bonus_sippai1 FANF7MONO22050
|
The version labelled FANF7MONO22050 is used when playing the game via Download Play.
|
Royal Warp (Kirby: Triple Deluxe) | BGM_NOLP_DDDFANF1
|
|
100-Yard Hop (Kirby 64: The Crystal Shards) | K64KenKen
|
|
The Fountain of Dreams (Kirby: Nightmare in Dream Land) | AGB_IzumiBoss
|
|
History of Dedede | DDDStage
|
|
Kirby Perfect! (Kirby: Triple Deluxe) | BGM_NOLP_GCKFANFARE1
|
|
Single Player Results* | N64Movie_AtasimoMZT
|
|
Hypernova Inhale (Kirby: Triple Deluxe) | BGM_LP_BIGSUIKOMI1
|
|
Tutorial (Dedede's Drum Dash Deluxe)* | N64_Ado
|
|
Kirby's History (Kirby's Dream Collection Special Edition)* | BGM_LP_NTDONUTHIST1
|
|
Secret Staff Credits* | StaffRoll
|
|
HOME Menu Jingle* | ??? |
Dedede's Drum Dash Deluxe
Dedede's Drum Dash Deluxe track list | ||
---|---|---|
Title | Internal name | Notes |
Dedede's Drum Dash Deluxe (Full)* | dixieDDDfull
|
"dixie" refers to Dixieland jazz, the style this music track was composed in. |
Tutorial* | N64_Ado
|
|
Floral Fields | parufe1stage
|
"parufe" is a romanization of パルフェ (parfait). This romanization is the internal codename for Kirby: Triple Deluxe. |
Must Dash | stage2
|
|
Reflected Laughter | stage3
|
|
Kirby Dance (Short) (Kirby's Return to Dream Land) | x_dance2_normal
|
|
Results Theme* | BGM_LP_PUZZLE2
|
|
Notification Fanfare (Kirby's Return to Dream Land) | unlock_fanf
|
|
Trophy Gallery* | N64_DDD
|
|
Dedede's Drum Dash Deluxe (Short)* | dixieDDDshort
|
|
Bouncing Boss Battle | parufeBOSS
|
|
City | city120
|
"120" is the track's BPM. |
Boarding the Halberd | SDX_MetaGyak
|
"SDX" is an abbreviation for "Super Deluxe," part of the Japanese title for Kirby Super Star. "MetaGyak" is an abbreviation of the Japanese name for Revenge of Meta Knight. |
Defeat (Kirby's Return to Dream Land) | KbyDEAD
|
|
Dedede's Theme (Dedede's Drum Dash) | HUE_VSDDD
|
|
C-R-O-W-N-E-D | maho2HueShort
|
|
C-R-O-W-N-E-D (Reprise) | maho2full
|
|
Interdimensional Traveler* | Drop_StaffRoll
|
"Drop" is the internal codename for Dedede's Drum Dash Deluxe. |
Sound Logo* | sound
|
Kirby and the Rainbow Curse
Kirby and the Rainbow Curse Music Room track list | ||||
---|---|---|---|---|
Number | Song | Internal name | Notes | |
1 | Green Greens | BGM_STR_ANI_GREEN_8
|
||
2 | The Adventure Begins (Arrangement) | BGM_STR_STAGE_1_1_FOR_NOA
|
"NOA" likely refers to Nintendo of America, though why this song would be marked specifically for them is unclear. | |
3 | King Dedede's Theme | BGM_STR_BOSS_01
|
Matches the internal name of the Kirby Mass Attack remix of King Dedede's Theme (BGM_BOSS_01 ), which this song ressembles.
| |
4 | Through the Sky | BGM_STR_WADOGO_AIR
|
"WADOGO" is the internal codename for Kirby Mass Attack. This also matches the internal name of the song in said game (BGM_AIR ).
| |
5 | Vegetable Valley | BGM_STR_FC_FLAT
|
"FC" means "Famicom", "FLAT" refers to one of the names given to the song, 平地ステージ ("Plains Stage", but it can also be translated as "Flatlands Stage"). Interestingly, however, the Japanese version of the game doesn't use that name, instead using ベジタブルバレー ("Vegetable Valley"). | |
6 | Top Ride Medley | BGM_STR_UE_RIDE_MEDLAY
|
"UE_RIDE" derives from the Japanese writing of Top Ride (ウエライド ue raido). "MEDLAY" is a misspelling of "medley". | |
7 | Space Area | BGM_STR_ANI_PLANT_ROCK
|
||
8 | Boss Theme | BGM_STR_ANI_POMP_MARCHE1
|
||
9 | Reflected Laughter | BGM_STR_PARUFE_DEXIE_2
|
Matches the internal file name of the original song from Kirby: Triple Deluxe, PLF_DIXIE2 , although "DIXIE" is misspelled as "DEXIE". Moreover, "PARUFE" is the codename of said game.
| |
10 | Milky Way Wishes | BGM_STR_SDX_GALAXY_TITLE
|
"SDX" refers to the Japanese name for Kirby Super Star, 星のカービィスーパーデラックス (Kirby of the Stars Super Deluxe). "GALAXY" refers to the Japanese name of Milky Way Wishes, 銀河にねがいを (Wish Upon the Galaxy). | |
11 | Ripple Field | BGM_STR_KIRBY3_SEASHORE
|
||
12 | Snowball Scuffle | BGM_STR_ST_KBYW_COLD2
|
Matches the internal file name of the original song from Kirby's Return to Dream Land, ST_KbyW_COLD2 .
| |
13 | Ice Cream Island | BGM_STR_YUMEIZUMI_ICECREAMISLAND
|
"YUMEIZUMI" derives from the Japanese name of Kirby's Adventure, 夢の泉の物語 (Yume no Izumi no Monogatari, "The Story of the Fountain of Dreams"). | |
14 | Boss Battle | BGM_STR_SDX_MID_BOSS
|
"SDX" refers to the Japanese name for Kirby Super Star, 星のカービィスーパーデラックス (Kirby of the Stars Super Deluxe). Interestingly, despite having "MID_BOSS", this song is a remix of the boss theme of Kirby Super Star, not a mid-boss theme. | |
15 | Sky Tower | BGM_STR_IUK_SKYTOWER
|
Interestingly, in the files of Kirby's Return to Dream Land, this song does not use "IUK" internally, its internal name being simply st_castle . The meaning of "IUK" continues to be unknown to this day, but internal references imply this was the final codename for Kirby's Return to Dream Land.
| |
16 | The Asteroid | BGM_STR_SUB_EOS_SPACE
|
This matches the song's internal name in Kirby Mass Attack, SUB_EOS_SPACE .
| |
17 | Butter Building | FC_Castle_For_Aug01
|
"FC" means "Famicom", "CASTLE" refers to one of the names given to the song, 城の面 ("Castle Stage"). Interestingly, however, the Japanese version of the game doesn't use that name, instead using バタービルディング ("Butter Building"). | |
18 | Rainbow Resort | BGM_STR_FC_COLD
|
"FC" means "Famicom", "COLD" refers to one of the names given to the song, 寒冷ステージ ("Cold Stage"). Interestingly, however, the Japanese version of the game doesn't use that name, instead using レインボーリゾート ("Rainbow Resort"). | |
19 | The Beginner's Room | BGM_STR_SDX_BEGINER
|
"SDX" refers to the Japanese name for Kirby Super Star, 星のカービィスーパーデラックス (Kirby of the Stars Super Deluxe). "BEGINER" is a misspelling of "beginner". | |
20 | Forest Stage | BGM_STR_FC_FOREST
|
"FC" means "Famicom". | |
21 | Mountain Stage | BGM_STR_YUMEIZUMI_SANCHI
|
"YUMEIZUMI" derives from the Japanese name of Kirby's Adventure, 夢の泉の物語 (Yume no Izumi no Monogatari, "The Story of the Fountain of Dreams"). "SANCHI" refers to one of the names given to the song, 山地の面 ("Mountain Stage"). Interestingly, however, the Japanese version of the game doesn't use that name, instead using 山ステージ (still "Mountain Stage", but with different phrasing, in this case using yama for mountain instead of sanchi). | |
22 | Coo's Theme | BGM_STR_GB2_COO_FOR_TREBOX
|
"TREBOX" is likely short for "Treasure Box". | |
23 | Bubbly Clouds | BGM_STR_ANI_AIR_MARCHE
|
||
24 | Big Forest | BGM_STR_GB2_BIGFOREST
|
||
25 | Revenge of the Enemy | BGM_STR_KAZAN_PARUFE
|
Matches the internal file name of the original song from Kirby: Triple Deluxe, BGM_LP_KAZAN1 . Moreover, "PARUFE" is the codename of said game.
| |
26 | Kirby Medley | BGM_STR_KIRBY_MEDLAY
|
"MEDLAY" is a misspelling of "medley". | |
27 | Rest Area | BGM_STR_ANI_BALLAD
|
||
28 | Iceberg Ocean | BGM_STR_BOWL_COUSE_8
|
"BOWL" comes from the Japanese name of Kirby's Dream Course, カービィボウル (Kirby Ball, alternately translated as Kirby Bowl). "COUSE" is a misspelling of "course". | |
29 | Revenge of Meta Knight: Ending | BGM_STR_ANI_TP
|
||
30 | Heavy Lobster | BGM_STR_HEAVY_ROBSTAR
|
"ROBSTAR" is a misspelling of "LOBSTER". | |
31 | Gulpy Ghost | BGM_STR_WADOGO_SHADOW_STEP
|
This matches the song's internal name in Kirby Mass Attack, BGM_SHADOW_STEP .
| |
32 | Studying the Factory | BGM_STR_64_FACTORY
|
||
33 | Moonlight Capital | BGM_STR_PARUFE_ELEC1
|
Matches the internal file name of the original song from Kirby: Triple Deluxe, PLF_ELEC1 . Moreover, "PARUFE" is the codename of said game.
| |
34 | The Legendary Halberd | BGM_STR_DORO_4_4
|
"DORO_4_4" refers to Jam Jungle - Stage 4, where the original version of this song first plays in Kirby: Squeak Squad. | |
35 | Milky Way Wishes: Shooting | BGM_STR_SDX_GALA_SHOOTING
|
"SDX" refers to the Japanese name for Kirby Super Star, 星のカービィスーパーデラックス (Kirby of the Stars Super Deluxe). "GALA" refers to the Japanese name of Milky Way Wishes, 銀河にねがいを (Wish Upon the Galaxy). | |
36 | C-R-O-W-N-E-D | BGM_STR_CROWNED
|
||
37 | Title Theme | BGM_STR_TITLE
|
||
38 | Opening | BGM_STR_OPENING_MOVIE_SE
|
||
39 | Main Menu | BGM_STR_TITLE_OPERATIONMANUAL
|
||
40 | Level Select | BGM_SEQ_MENU_INTERACTIVEBGM_WRD_SELE
|
||
41 | The Grasslands | BGM_SEQ_MENU_INTERACTIVEBGM_WRD1
|
||
42 | Learn the Controls! | BGM_STR_ESCAPEROOM
|
Despite the internal name using "ESCAPEROOM", this song does not play in any escape rooms. | |
43 | The Adventure Begins | BGM_STR_STAGE_1_1
|
||
44 | Stage Clear | BGM_NOLP_DANCE2NORMAL1
|
||
45 | Up the Big Ol' Tree | BGM_STR_STAGE_1_3
|
The numbering of the internal file name seems to suggest this song was originally meant for the third stage of the first level, where in the final game it's used for the second stage of the first level. | |
46 | Go for the Giant Star | BGM_STR_GB2_TITLE
|
||
47 | Great Cave Escape | BGM_STR_STAGE_1_2
|
The numbering of the internal file name seems to suggest this song was originally meant for the second stage of the first level, where in the final game it's used for the third stage of the first level. | |
48 | Time's Almost Up! | BGM_STR_TIME_COUNTDOWN_ROOM
|
||
49 | Invincible! | BGM_STR_UNRIVALED
|
"UNRIVALED" is an alternate translation of 無敵, "invincible". | |
50 | Escape from Grab Hand | BGM_STR_DOKURO
|
"DOKURO" refers to どくろ, "skull", referring to the fact that the song is a remix of "The Skull Gang". | |
51 | Boss of the Grasslands | BGM_SEQ_MENU_INTERACTIVEBGM_WRD1_BOSS
|
||
52 | What's This Now? | BGM_STR_ANI_FEAR_8
|
||
53 | That Stubborn Tree! | BGM_STR_AREABOSS
|
||
54 | Level Clear | BGM_STR_CLEAR_DANCE_LONG
|
||
55 | A Happy Message | BGM_STR_INFO_GLAD
|
||
56 | Treasure Chest | BGM_STR_TREASUREBOX
|
||
57 | Treasure Chest Opened! | SE_SEQ_TREASUREBOX_OPEN_FANFARE
|
||
58 | Figurine Showcase | BGM_STR_FIGURE_ROOM
|
||
59 | Reading the Secret Diary | BGM_STR_DIARY
|
||
60 | Challenge Mode | BGM_STR_GB1_TITLE
|
"GB1_TITLE" refers to this being a remix of "Welcome to Dream Land", the title theme of Kirby's Dream Land. | |
61 | Whoops! | BGM_STR_MISTAKE
|
||
62 | Game Over | BGM_STR_GAMEOVER
|
||
63 | The Desert | BGM_SEQ_MENU_INTERACTIVEBGM_WRD2
|
||
64 | Dig and Dash | BGM_STR_RADISH_RUINS
|
"RADISH_RUINS" refers to this song being a remix of "Ruins Area", which plays in Radish Ruins in Kirby & The Amazing Mirror. | |
65 | More Dig and Dash | BGM_STR_ANI_MOS_JUNGLE
|
"MOS" refers to Mosugaba, as this is a remix of its song. | |
66 | Evade and Dig and Dash | BGM_STR_ANI_MOS_BATTLE
|
||
67 | Crossing the Sands | BGM_STR_GB2_COO_FOR_STAGE_2_2_INTRO
|
This refers to the song being a remix of "Coo's Theme". | |
68 | Deploy the Kirby Tank! | BGM_STR_SDX_GIANT_CAVE2
|
"SDX" means "Super Deluxe", and is an abbreviation of Kirby Super Star's Japanese name, 星のカービィスーパーデラックス (Kirby of the Stars Super Deluxe). "GIANT_CAVE" likely derives from the Japanese name of The Great Cave Offensive, 洞窟大作戦 ("The Great Cave Mission", but it can also be translated as "The Giant Cave Mission"), and the number 2 refers to the second stage theme of that game, as this song is a remix of said song, "Crystal Area". | |
69 | Battle in Numbers | BGM_STR_WADOGO_BOSS_M
|
This corresponds to the internal name of "Fearsome Foe" in Kirby Mass Attack, BGM_BOSS_MIDDLE , which this song heavily resembles.
| |
70 | The Long-Lost Ruins | BGM_STR_STAGE_2_4_RUINS
|
The numbering of the internal file name seems to suggest this song was originally meant for the fourth stage of the second level, where in the final game it's used for the third stage of the second level, and the fourth stage is a boss stage, not a regular stage. | |
71 | Find the Weak Point | BGM_STR_SKULL_KING
|
This matches the internal name of "Piggy Enemy" in Kirby Mass Attack, BGM_SKULL_KING , of which this song is a remix.
| |
72 | Boss of the Desert | BGM_SEQ_MENU_INTERACTIVEBGM_WRD2_BOSS
|
||
73 | Red-Hot Battle! | BGM_STR_AREA_BOSS_DESERT_MAGMA
|
||
74 | The Sea | BGM_SEQ_MENU_INTERACTIVEBGM_WRD3
|
||
75 | Drifting on the Waves | BGM_STR_STAGE_3_1_OVER_SEA
|
||
76 | Swept Out to Sea | BGM_STR_KINE
|
This refers to the song being a remix of "Kine's Theme". | |
77 | Fever Time! | BGM_STR_WADOGO_FRUITSBONUS
|
This corresponds to the internal name of "Fetching Fruit" from Kirby Mass Attack, BGM_BONUS , of which this song is a remix.
| |
78 | Dethskullk Jam | BGM_STR_STAGE_3_2_MELODYLESS
|
||
79 | The Haunted Ship | BGM_STR_STAGE_3_2_MELODY
|
||
80 | Close to the Surface | BGM_STR_STAGE_3_3_FAST
|
||
81 | Kirby Submarine's Torpedo Time | BGM_STR_STAGE_3_3
|
||
82 | Battle Alone | BGM_STR_BOSS_MIDDLE_WORLD2
|
||
83 | In Dark Waters | BGM_STR_STAGE_3_1_UNDER_SEA
|
The numbering of the internal file name seems to suggest this song was originally meant for the first stage of the third level (in particularly, due to the similar name to BGM_STR_STAGE_3_1_OVER_SEA , it was probably its counterpart for underwater sections), where in the final game it's used for the fourth stage of the third level.
| |
84 | Boss of the Sea | BGM_SEQ_MENU_INTERACTIVEBGM_WRD3_BOSS
|
||
85 | Undersea Battle! | BGM_STR_AREA_BOSS_INWATER
|
||
86 | The Sky | BGM_SEQ_MENU_INTERACTIVEBGM_WRD4
|
||
87 | Rainbow Across the Skies | BGM_STR_SKY_STAGE
|
||
88 | The Wild Red Yonder | BGM_STR_STAGE_4_2
|
||
89 | Kirby Rocket's Big Blastoff | BGM_STR_STAGE_4_3
|
||
90 | Hit the Switch? | BGM_STR_ANI_FEAR_3
|
||
91 | Fly to the Exit! | BGM_STR_STAGE_4_3_SWITCH
|
||
92 | Boss of the Sky | BGM_SEQ_MENU_INTERACTIVEBGM_WRD4_BOSS
|
||
93 | The Forest | BGM_SEQ_MENU_INTERACTIVEBGM_WRD5
|
||
94 | Beware the Forest Fungus | BGM_STR_MAP05_B_01_06
|
||
95 | Woodland Battle | BGM_STR_STAGE_5_1_TANK
|
||
96 | Braving the Storm | BGM_STR_WADOGO_SHOOT_MIDBOSS
|
This refers to "Way Blocked" from Kirby Mass Attack, of which this song is a remix. | |
97 | Gondola Ride | BGM_STR_STAGE_5_2
|
||
98 | Grievous Gondola Ride | BGM_STR_SDX_DYNA_CAVE
|
"SDX" refers to the Japanese name for Kirby Super Star, 星のカービィスーパーデラックス (Kirby of the Stars Super Deluxe). "DYNA_CAVE" refers to this song being a remix of "Cave Stage", which originally played in Dyna Blade. | |
99 | Deep-Divin' Kirby Submarine | BGM_STR_STAGE_5_3_1
|
||
100 | Watch Out for That Sloth | BGM_STR_STAGE_5_3_MAP4
|
||
101 | Boss of the Forest | BGM_SEQ_MENU_INTERACTIVEBGM_WRD5_BOSS
|
||
102 | The Volcano | BGM_SEQ_MENU_INTERACTIVEBGM_WRD6
|
||
103 | Burning Secrets | BGM_STR_STAGE_6_1
|
||
104 | Scared of Getting Seared | BGM_STR_STAGE_6_3_1
|
||
105 | Volcanic Panic | BGM_STR_STAGE_6_3_2
|
||
106 | Boss of the Volcano | BGM_SEQ_MENU_INTERACTIVEBGM_WRD6_BOSS
|
||
107 | Junk Airspace | BGM_SEQ_MENU_INTERACTIVEBGM_WRD7
|
||
108 | Infiltrate the Junk Factory! | BGM_STR_GARAKUTA
|
"GARAKUTA" refers to がらくた, "junk". | |
109 | Collecting Stars | BGM_STR_7_1_ORGEL
|
"ORGEL" (オルゴール) is the Japanese word for a music box, derived from the German "orgel", which refers to an organ. | |
110 | Kirby + Kirby | BGM_STR_W_KIRBY
|
The English letter "W" is used in Japanese as shorthand for "double", making the title "Double Kirby". | |
111 | Alone Again | BGM_STR_STAGE_7_GOAL
|
||
112 | Wonder Space | BGM_STR_STAGE_7_3
|
||
113 | Wonder Space Warped | BGM_STR_STAGE_7_3_UP
|
||
114 | Junk Airspace Boss | BGM_SEQ_MENU_INTERACTIVEBGM_WRD7_BOSS
|
||
115 | A Bad Feeling... | BGM_STR_ANI_FEAR_9
|
||
116 | A Second Meeting | BGM_STR_BEFORE_CLAYTHIA
|
"CLAYTHIA" is an alternate romanization of クレイシア, Claycia's name in Japanese. | |
117 | Battle with Claycia | BGM_STR_CLAYTHIA_BATTLE
|
||
118 | Final Transformation! | BGM_STR_AFTER_CLAYTHIA
|
||
119 | Dark Crafter Battle | BGM_STR_DARKCRAFTER_BATTLE
|
||
120 | Back to Dream Land | BGM_STR_GETBACK_PUPUPU
|
"PUPUPU" refers to the Japanese name of Dream Land, プププランド (Pupupu Land). | |
121 | Staff Roll | BGM_STR_STAFFROLL
|
||
122 | The Return of Color | BGM_STR_THE_END
|
||
N/A | The Haunted Ship Environmental Noises* | BGM_STR_SEA_1
|
||
N/A | The Haunted Ship Environmental Noises 2* | BGM_STR_SEA_2
|
||
N/A | Level Clear (Underwater)* | BGM_STR_CLEAR_DANCE_LONG_WATER
|
||
N/A | HOME Menu Jingle* | bootSound.btsnd
|
Unlike in some Kirby games that have a HOME Menu Jingle, this rearrangement of The Adventure Begins (theme from Kirby and the Rainbow Curse) is only in the auxiliary "meta" data rather than the main "content". As such, it has no special internal name and only carries the generic file name given to the startup sound for all Wii U games. |
Kirby: Planet Robobot
Kirby: Planet Robobot Jukebox track list | |||
---|---|---|---|
Number | Song | Internal title | Notes |
001 | Bright Spinning Planet | Title
|
|
002 | First Contact | OpMovie
|
|
003 | Select a File! (Kirby: Triple Deluxe) | BGM_LP_SELECT1
|
|
004 | Magical Planet Popstar | worldmap
|
|
005 | Patched Plains | Lv1Kusa
|
"Kusa" (草) means "grass". |
006 | Venturing into the Mechanized World | NormalStageElectric
|
The use of "Electric" in the file name relates to the instrumentation used here, compared to "Homeland Restored". |
007 | Re: Green Greens | Greens
|
|
008 | Metal N. Vasion | mboss
|
Likely an abbreviation of "miniboss" or "mid-boss," which fits the circumstances in which this track plays. |
009 | Pink Ball Activate! | kaen
|
"Kaen" (火炎) refers to "flame" or "blaze." This track is not associated with either in the full game. |
010 | Steel Beat | karankoron
|
"karankoron" refers to カランコロン, an onomatopoeic word for clip-clops. |
011 | Rhythm Code | TRT_LP_TTCCOMINER2
|
"MINER" is likely a misspelling of "MINOR", as the track is in minor key. |
012 | Green Laboratory | K3Stage
|
"K3" refers to Kirby's Dream Land 3; this song is a remix of a song of said game. |
013 | You Got a Sun Stone! (Kirby: Triple Deluxe)* | BGM_NOLP_SSFANF3
|
|
014 | Resolution Road | TRT_LP_TTLV2CITY1
|
|
015 | Yearning for Yellow (Vroom!) | Refresh
|
|
016 | Residential Laboratory | SkyTower
|
The internal name is the official name of the track this is an arrangement of. |
017 | Gorgeous-Go-Round | TRT_LP_TTHONKY1
|
The internal name probably relates to "honky-tonk," matching with the musical style of this track. |
018 | Invincible (Kirby: Triple Deluxe) | BGM_LP_MUTEKI1
|
"Muteki" (無敵) means "invincible." |
019 | You Got a Code Cube!* | TorteFanf1
|
"Torte" is this game's production code. |
020 | Overload Ocean | Lv3Umi
|
"Umi" (海) means "ocean" or "sea." |
021 | Bountiful Star | TRT_LP_TTSAMBA1
|
"SAMBA" refers to the musical style of this track. |
022 | Underwater Sounds* | UnderWater
|
|
023 | Industrial Laboratory | ShootingStage
|
The name seems to relate to the boss fight present in Float Islands, of which this theme is an arrangement of. |
024 | Time for Dessert! | MonoGanaC
|
"MonoGana" refers to 物悲しい, "melancholy". |
025 | Submarine Suburbs | TRT_LP_TTCITY2
|
|
026 | Need More Sun Stones (Kirby: Triple Deluxe)* | ItemGet_M ItemGet_MMONO1
|
The version labelled MONO1 is used for Team Kirby Clash Download Play.
|
027 | Loading... | BossMae
|
"BossMae" can translate into "before boss." |
028 | Haltmann Works Co. Theme Song | Ayasii
|
"Ayasii" refers to 怪しい, "suspicious". |
029 | VS. The Wicked Company | Company
|
|
030 | Let's Go Home | dnm_susie
|
"dnm" is an abbreviation of "Danmatu" (断末魔), specifically referring to "one's last moments". |
031 | Kirby Dance (Long) (Kirby's Return to Dream Land) | x_cleardance
|
|
032 | Gigabyte Grounds | TRT_LP_TTLV4ARABIC1
|
"ARABIC" seems to refer to the music playing in the desert-like Gigabyte Grounds. |
033 | Dried-up Sea | TRT_LP_TTARABIC1
| |
034 | Flight of Azure | pop
|
|
035 | Core Kabula Surprise! | yakiimo
|
"yakiimo" is used in the Japanese title of "Shooting." |
036 | Studying the Power Plant | TRT_LP_TTKOUJOU1
|
"KOUJOU" (工場) means "factory," in reference to this track being an arrangement of "Studying the Factory". |
037 | Goal Door* | FanfGoal
|
|
038 | Goal Game (Kirby's Return to Dream Land) | KIRAKIRA1 KIRAKIRA1end
|
"KIRAKIRA1end" is the version used in the Jukebox's auto mode. |
039 | Kirby Dance (Short) (Kirby: Triple Deluxe) | BGM_NOLP_DANCEHUE2
|
"HUE" likely refers to 笛, "flute". |
040 | Kirby Dance (Long) (Kirby: Triple Deluxe) | BGM_NOLP_DANCEHUE1
| |
041 | Clouds Park | gbkumo
|
"kumo" (雲) means "cloud," possibly in reference to Bubbly Clouds. |
042 | Rhythm Route | Lv2Town
|
The internal name suggests that this track was originally meant for Resolution Road. |
043 | Sky-High and Smitten | TRT_LP_TTCITY1
|
|
044 | Outlaw Driver | SuperRock
|
|
045 | Neon Laboratory | DarkCastle
|
Internal name uses the title of the level where the original track plays in Kirby's Dream Land 2. |
046 | Loud Locomotive | TRT_LP_TTELEC2
|
|
047 | Defeat (Kirby's Return to Dream Land) | KbyDEAD
|
|
048 | Game Over (Kirby's Return to Dream Land) | KbyW_GAMEOVER1
|
|
049 | Continue?* | TRT_LP_TTCCOGOUKA1
|
|
050 | Caught Me Singing | AyasiiSyaka
|
"Ayasii" refers to 怪しい, "suspicious", while "Syaka" refers to 社歌, "company song". |
051 | Dedede's Tridimensional Cannon | DDDMeta
|
The internal name refers to how this theme arranges "King Dedede's Theme" in addition to "My Friend and the Sunset" and "Revenge of Meta Knight (Map)". |
052 | 9.3 Billion in Anguish | dnm_ddd
|
|
053 | Used an amiibo!* | TorteFanf2
|
|
054 | Toy Box | TRhythm
|
Internal name is an abbreviation of the original track's English title: "Toy Rhythm." |
055 | Spring Breeze: Title (Kirby Super Star Ultra) | BGM_LP_NTHARUTITLE1
|
"HARU" refers to 春, "spring", which in turn refers to Spring Breeze, the first game of Kirby Super Star. |
056 | Kirby Dance (Kirby's Dream Land) | BGM_NOLP_DANCEGB1
|
|
057 | Mother's Intuition | Pause_Ver2_2015_0513
|
"2015_0513" is the date of May 13th, 2015, indicating that this song was likely finalized by then. Moreover, "Ver2" implies that this was the second version of this song produced. |
058 | Kirby 3D Rumble | GBTitlle
|
Internal name refers to this track being an arrangement of "Welcome to Dream Land," the title theme for Kirby's Dream Land. "Titlle" is a misspelling of "title." |
059 | Green Greens | ST_IUK_KbyGB1
|
|
060 | Boss (Kirby's Dream Land 3)* | TTSUB3BOSS1
|
|
061 | Time for the Results (Kirby's Return to Dream Land) | miniloop1
|
|
062 | Notification Fanfare (Kirby's Return to Dream Land) | unlock_fanf unlock_fanfMONO1
|
The version labelled MONO1 is used for Team Kirby Clash Download Play.
|
063 | Candy Mountain (Kirby Super Star) | TTSUBDYNA1
|
|
064 | Air Ride: Celestial Valley (Kirby Air Ride) | TTSUBVALLEY1
|
|
065 | VS. Mini Masher | TRT_LP_TTCFBOSS64
|
|
066 | VS. Mega Masher | k64_isyoku
|
The track is an adaptation of Heading for 0² from Kirby 64: The Crystal Shards, which explains the k64 prefix. It is possible that isyoku is a very casual romanisation of the first half of 一觸卽發, denoting a precarious situation that can become explosive with even a single wrong move, appropriate for the tense and serious mood of the track.
|
067 | The Victor Shines (Kirby's Return to Dream Land) | result_menu1
|
|
068 | Team Kirby Clash | TRT_LP_TTMLTITLE1 TRT_LP_TTMLTITLE1MONO1
|
"ML" refers to "melon", the internal codename for Team Kirby Clash. The version labelled MONO1 is used for Team Kirby Clash Download Play.
|
069 | Blazing! Boss Battle (Kirby's Return to Dream Land) | b_dedede01 b_dedede01MONO1
|
Internal name implies that this track was originally composed for a King Dedede-related purpose in Kirby's Return to Dream Land or one of its many prior builds. The version labelled MONO1 is used for Team Kirby Clash Download Play.
|
070 | Kirby Dance (Short) (Kirby's Return to Dream Land) | x_dance2_normal x_dance2_normalMONO1
|
The version labelled MONO1 is used for Team Kirby Clash Download Play.
|
071 | Road to Victory (Kirby's Return to Dream Land) | st_orch st_orchMONO1
|
The version labelled MONO1 is used for Team Kirby Clash Download Play.
|
072 | Guardian Angel: Landia (Kirby's Return to Dream Land) | ST_IUK_KAZAN1 ST_IUK_KAZAN1MONO1
|
"Kazan" refers to 火山, "volcano". The filename suggests that this was originally composed as a volcano stage theme for Kirby's Return to Dream Land. The version labelled MONO1 is used for Team Kirby Clash Download Play.
|
073 | TIME BEEEAM! | TRT_NOLP_TTMLSTOP1 TRT_NOLP_TTMLSTOP1MONO1
|
The version labelled MONO1 is used for Team Kirby Clash Download Play.
|
074 | Too Bad... (Kirby's Return to Dream Land) | fanf_bonus_sippai1 fanf_bonus_sippai1MONO1
|
"sippai" refers to 失敗, "failure". The version labelled MONO1 is used for Team Kirby Clash Download Play.
|
075 | City Trial: City (Backside) (Kirby Air Ride) | TTSUBCITY2 TTSUBCITY2MONO1
|
The version labelled MONO1 is used for Team Kirby Clash Download Play.
|
076 | 100% Fanfare (Kirby's Return to Dream Land) | IUK_NOLP_FANF9 IUK_NOLP_FANF9MONO1
|
The version labelled MONO1 is used for Team Kirby Clash Download Play.
|
077 | Kirby's History (Kirby's Dream Collection Special Edition)* | TRT_LP_TTHISTORY1 TRT_LP_TTHISTORY1MOMO1
|
The version labelled MOMO1 (a misspelling of MONO1) is used for Team Kirby Clash Download Play.
|
078 | Memorial Theatre | ShortLoop_DDD
|
The internal name most likely refers to where the "Entrance" theme plays in Kirby's Dream Land. |
079 | Access Ark | TRT_LP_TTLV6ELEC1
|
|
080 | Working Sounds | TRT_LP_TTWIND1
|
|
081 | Haltmann Works Co. HQ | DarkStage
|
|
082 | Pristine Office March | TRT_LP_TTELEC1
|
|
083 | L86 | TRT_LP_TTIDM1
|
"IDM" refers to intelligent dance music, the genre this song is composed in. |
084 | Inner Struggle | TRT_LP_TTMETABOSS1
|
|
085 | Loveless Command | ShortLoop_Dark2
|
|
086 | Crazy Rolling in Money | TRT_LP_TTIDM2
|
Filename suggests that this was originally composed as a counterpart to "L86." |
087 | Haltmann's Defeat* | dnm_haltmann
|
|
088 | Apocalyptic Reboot | ShortLoop_Dark1
|
|
089 | Return of Meta Knight | MetaMap
|
The internal name refers to the track this is an arrangement of: "Revenge of Meta Knight (Map)". |
090 | Final Takeoff | Sh6SpRockElec
|
|
091 | VS. Star Dream | Last2
|
The filenames suggest that "Vagrant Counting Song of Retrospection" was composed before "Vs. Star Dream", opposite to their placement in-game. |
092 | Fatal Error | ShortLoopOrch
|
|
093 | Intermezzo Without a Leader | TRT_LP_TTSPACE1
|
|
094 | First Cry of a Newborn Star | start_nyan
|
"nyan" is にゃん, how meows are written in Japanese. |
095 | Vagrant Counting Song of Retrospection | Last1
|
|
096 | Pink Ball Revolution | Dark2
|
Filename might refer to this being an arrangement of "Haltmann Works Co. HQ." |
097 | Shell Scream | dnm_nyan
|
|
098 | Planet Heart | EndMovie
|
|
099 | Memories (I'll Never Forget You) | StaffRoll_2015_0916e_ishi
|
"2015_0916" would be September 16, 2015. |
100 | Floral Fields (Kirby: Triple Deluxe) | PLF_HEITI1
|
"HEITI" refers to 平地, which translates to "flatland" or "plains". |
101 | Green Greens / Dedede's Drum Dash ver. | DDD_Greens
|
|
102 | Sun, Sky, Dreamstalk (Kirby: Triple Deluxe) | parufe_title_loop
|
"Parufe" is the production codename for Kirby: Triple Deluxe. |
103 | Secret Area: HAL Room (Dedede's Drum Dash Deluxe) | dixieDDDfull
|
"Dixie" refers to this track's dixieland style. |
104 | Kirby Fighters Deluxe (Kirby Fighters Deluxe) | FighterTitle2014_0401
|
"2014_0401" is the date of April 1st, 2014, indicating that this song was likely finalized by then. |
105 | Are You Sure? | Pause
|
Filename suggests this track was originally meant for the pause screen. |
106 | Well Done! (Kirby's Return to Dream Land) | fanf_bonus_seiko1 fanf_bonus_seiko1MONO1
|
"seiko" refers to 成功, "success". The version labelled MONO1 is used for Team Kirby Clash Download Play.
|
107 | City Trial: Rowdy Charge Tank (Kirby Air Ride) | EX_ArBousou
|
"bousou" (暴走) can mean, among many other words, "rampage," befitting the scenario in which this track plays in Kirby Air Ride. |
108 | Top Ride: Metal (Kirby Air Ride) | EX_UeTetu
|
"Ue" refers to the Japanese name of Top Ride, ue raido (ウエライド); "Tetu" is 鉄, "iron", the Japanese name of the Metal course. |
109 | Growth Grasses (Kirby: Canvas Curse) | EX_TouchYamaREMASTER
|
"Touch" refers to the Japanese name of Kirby: Canvas Curse (Touch! Kirby); "Yama" refers to 山, "mountain". |
110 | VS. Poppy Bros. Jr. (Kirby's Star Stacker)* | TTEXKK2
|
"KK" refers to "KiraKira", from the Japanese name of Kirby's Star Stacker (Kirby no KiraKira Kids). |
111 | Stadium: Drag Race (Kirby Air Ride) | EX_Ar04Atk
|
"Atk" is likely short for "Attack", which was this song's name on Kirby & The Amazing Mirror Sound Plus. |
112 | Ghost Grounds (Kirby: Canvas Curse) | TTRXGG1
|
|
113 | Above the Clouds (Kirby 64: The Crystal Shards) | TTEXK64KUMO1
|
|
114 | Tutorial (Kirby's Dream Course)* | TTEXNAME1
|
|
115 | VS. Chef Kawasaki (Kirby's Star Stacker) | EX_kira
|
"kira" also refers to the Japanese name of Kirby's Star Stacker. |
116 | Machine Mansion (Kirby: Canvas Curse) | TTEXTOUCHMM1
|
|
117 | Float Islands (Kirby Air Ride) | TTEXFLOAT1
|
|
118 | Freezing Temple (Kirby's Return to Dream Land) | TTEXIUK45
|
|
119 | Top Ride: Water (Kirby Air Ride) | BGM_LP_TTEXARMIZU1
|
"MIZU" refers to 水, "water". |
120 | Paint Panic (Kirby: Canvas Curse) | TTEXTCGRM
|
|
121 | Mad Mechanism (Kirby: Canvas Curse) | BGM_LP_TTEXTOUCHMAD
|
|
122 | Forest Stage (Kirby Air Ride) | TTEXARMORI
|
"MORI" refers to 森 ("forest"). |
123 | Mini-Game (Kirby's Dream Land 3)* | TTEXK3SUB
|
|
124 | Cart Run (Kirby: Canvas Curse) | BGM_LP_TTEXTOUCHDDD1
|
|
125 | Ending (Kirby's Dream Course) | BGM_LP_TTEXBALLEND1
|
"BALL" refers to the Japanese name of Kirby's Dream Course (Kirby Ball). |
126 | Desert Stage (Kirby's Dream Land 3) | BGM_LP_TTEXK3PYRAMID1
|
"PYRAMID" refers to Sand Canyon - Stage 6, where this song originally played. |
127 | Halberd (Kirby's Epic Yarn) | TTEXKEITHBD
|
"KEIT" refers to the Japanese name of Kirby's Epic Yarn (Keito no Kirby). |
128 | Air Ride: Machine Passage (Kirby Air Ride) | airride_steel
|
"steel" refers to this track's Japanese name "Steelorgan." |
129 | Spectacle Space (Kirby: Canvas Curse) | TouchNM
|
"NM" refers to Nightmare, as this song is a remix of his battle theme. |
130 | Neo Star: Stage Select (Kirby 64: The Crystal Shards)* | TRT_LP_TTEXK64LVMAP1
|
|
131 | Havoc Aboard the Halberd (Kirby Super Star) | SDX_Meta2
|
"SDX" refers to the Japanese name of Kirby Super Star (Kirby Super Deluxe). |
132 | CROWNED:Ver.2 (Dedede's Drum Dash Deluxe) | maho2_LongVer_2014_0319
|
"2014_0319" is the date of March 19th, 2014, indicating that this song was likely finalized by then. |
133 | Dimensional Silence (Kirby's Return to Dream Land) | KIRAKIRA2 KIRAKIRA2end
|
"KIRAKIRA2" is the version used in the Jukebox's auto mode. |
134 | Green Greens (Kirby Air Ride) | 21_UraGreensOrch
|
"Ura" refers to 裏, "secret not seen at first", "opposite side". |
135 | Title (Kirby's Adventure) | FamiTitle
|
"Fami" refers to "Famicom", the Japanese name of the NES. |
136 | You Lack Discipline | TRT_NOLP_TTEXMETAGTITLE1
|
|
137 | Continue? (Meta Knightmare Returns)* | TRT_LP_TTKbyMETADEMO1
|
|
138 | Challenging the True Arena (Kirby's Return to Dream Land) | LOBY
|
|
139 | Brothers in Arms | MetaEnd
|
|
140 | StreetPass wins / Normal | TRT_LP_TTSAMBA2
|
|
141 | Grand Sun Stone (Kirby: Triple Deluxe) | BGM_NOLP_SSFANF1
|
|
142 | Trophy Gallery (Dedede's Drum Dash Deluxe)* | N64_DDD
|
|
143 | Revenge of the Enemy (Kirby: Triple Deluxe) | BGM_LP_KAZAN1
|
"KAZAN" refers to 火山, "volcano". Oddly enough, the final song has no connection to volcanos. |
144 | StreetPass wins / True | TRT_LP_TTRANKING1
|
|
145 | Spinning Planet Complete | HappyTitle
|
|
146 | Combat Evaluation Program | Sh5_DarkHeavy
|
|
147 | Interdimensional Traveler (Dedede's Drum Dash Deluxe)* | Drop_StaffRoll
|
"Drop" is the internal codename for Dedede's Drum Dash Deluxe. |
148 | Broken Heart | TRT_NOLP_TTCCODEAD2
|
|
149 | The Road is Long...* | TRT_LP_TTCCOFANF2
|
|
150 | Reproduction of Darkness | K2Boss
|
"K2" refers to Kirby's Dream Land 2; this song is a remix of two songs from said game. |
151 | Faded & Flower | TRT_LP_TTQUEEN1
|
|
152 | Grand Doomer (Kirby's Return to Dream Land) | b_machine01
|
The filename suggest it was originally composed for a machine-related boss in Kirby's Return to Dream Land or one of its various prior builds, perhaps HR-D3. |
153 | The Greatest Warrior in the Galaxy Ever | TRT_LP_TTGNIGHT1
|
|
154 | Soul 0 System | Last3Nova
|
"Nova" refers to how this song is a remix of "Milky Way Wishes: Shooting", which originally played during Galactic Nova's boss fight. |
155 | Vagrant Keepsake of Oblivion | Last4
|
|
156 | Congratulations! (Kirby's Return to Dream Land) | fanf_bonus_perfect1 fanf_bonus_perfect1MONO1
|
The version labelled MONO1 is used for Team Kirby Clash Download Play.
|
157 | Well-fed Victory | TRT_LP_TTRIPPLE1
|
"RIPPLE" refers to how this song is a remix of "Ripple Star: Stage Select". |
158 | Homeland Restored | NormalStageOrchestra
|
|
159 | Pocket Diary | KenkouKumo
|
"Kenkou" refers to Hobo Ka no Kenkō Techō ("Roughly Daily Health Pocket Diary"), the DSiWare title where the arrangement originated. |
160 | Kirby Perfect! (Kirby: Triple Deluxe) | BGM_NOLP_GCKFANFARE1 BGM_NOLP_GCKFANFARE1MONO1
|
"gck" means "GameCube Kirby". This along with the official name of the song strongly suggests that this was the version of the song for one of the three lost Kirby games. The version labelled MONO1 is used for Team Kirby Clash Download Play.
|
161 | The Noble Haltmann: Final Recital | SyakaMovie
|
"Syaka" refers to 社歌, "company song". |
162 | HOME Menu Jingle* | TRT_NOLP_BANNER1
|
|
Unused | Invincible Candy (Kirby's Return to Dream Land) | KbyMUTEKI
|
|
Unused | Kirby Dance (Short) (Kirby's Dream Land) | BGM_NOLP_DANCEGB2
|
Team Kirby Clash Deluxe
Team Kirby Clash Deluxe track list | ||
---|---|---|
Title | Internal name | Notes |
Green Stories | LM_TextGreens
|
|
Town Theme 1* | mura_Half
|
"mura" refers to 村, "village". |
The Heroes' Challenge! Quest Board | QuestBoard
|
|
Fight! Mid-Boss Battle* | BGM_LP_LMTYUBOSS1
|
"TYUBOSS" refers to mid-boss. "TYU" is one way to romanize 中, which means "middle". |
Kirby Perfect! (Kirby: Triple Deluxe) | BGM_NOLP_GCKFANFARE1
|
|
Kirby Dance (Short) (Kirby's Return to Dream Land) | x_dance2_normal
|
|
Results Theme* | LimeSimpleGreensOffMelody
|
|
Level Up* | limefanf
|
|
Magolor's Shoppe* | Maho
|
Magolor's Japanese name is マホロア, "Mahoroa". |
Shrine of Passwords* | BGM_LP_LMKbyWURANAI1
|
"URANAI" refers to 占い, "fortune-telling", "divination". Interestingly, this track features "KbyW", which was used in many songs of Kirby's Return to Dream Land, perhaps indicating that it's a song made for that game or one of the lost three Kirby games, or perhaps based on one. |
Notification Fanfare (Kirby's Return to Dream Land) | unlock_fanf
|
|
You Got a Sun Stone! (Kirby: Triple Deluxe) | BGM_NOLP_SSFANF3
|
|
The Heroes' Challenge! Quest Board / Wireless Quest* | LM_TextSDX
|
"SDX" means "Super Deluxe", and is an abbreviation of Kirby Super Star's Japanese name, 星のカービィスーパーデラックス (Kirby of the Stars Super Deluxe). The song is a remix of that game's boss theme. |
Save the Kingdom! Ordeal | LimeBossOrchestra
|
The internal name's use of "Orchestra" matches the style this track was composed in, in contrast to "Save This World! Ordeal." |
TIME BEEEAM! | TRT_NOLP_TTMLSTOP1
|
|
Too Bad... (Kirby's Return to Dream Land) | fanf_bonus_sippai1
|
|
Town Theme 2* | mura
|
|
Blazing! Boss Battle (Kirby's Return to Dream Land) | b_dedede01
|
|
amiibo Statue* | N64_Ado_for_LimeDL
|
|
Combat Evaluation Program (Kirby: Planet Robobot) | Sh5_DarkHeavy
|
|
Guardian Angel: Landia (Kirby's Return to Dream Land) | ST_IUK_KAZAN1
|
|
Revenge of the Enemy (Kirby: Triple Deluxe) | BGM_LP_KAZAN1
|
|
Not Enough Sun Stones (Kirby: Triple Deluxe)* | ItemGet_M
|
|
Town Theme 3* | MuraBig
|
|
Save This World! Ordeal | LimeBossElecBand
|
The internal name's use of "ElecBand" probably stands for "Electric Band," matching the style this track was composed in, in contrast to "Save the Kingdom! Ordeal." |
Normal Staff Credits* | UraEnd_vol
|
|
Trophy Gallery (Dedede's Drum Dash Deluxe)* | N64_DDD
|
|
Bright Spinning Planet (Kirby: Planet Robobot) | Title
|
|
Kirby Fighters Deluxe | FighterTitle2014_0401
|
|
Dedede's Drum Dash Deluxe | dixieDDDfull
|
|
Sun, Sky, Dreamstalk (Kirby: Triple Deluxe) | parufe_title_loop
|
|
VS. Greater Doomer* | RoperOrch
|
|
Final Takeoff (Kirby: Planet Robobot) | Sh6SpRockElec
|
|
The Black Mirror | LM_TextBossMae
|
|
VS. Dark Taranza* | TaranzaBoss
|
|
Decisive Battle with a Mighty Boss | DynaDark
|
|
VS. King D-Mind* | DDDMind
|
|
100% Fanfare (Kirby's Return to Dream Land) | IUK_NOLP_FANF9
|
|
Ending* | EndText
|
|
Secret Staff Credits* | OmoteEnd_vol
|
|
Congratulations! (Kirby's Return to Dream Land) | fanf_bonus_perfect1
|
|
Max Happy Town!! | MaxCity
|
|
Staff Credits (Kirby: Triple Deluxe)* | BGM_LP_SIMPLE1
|
|
Heroic Missions Cleared!* | banner
|
Kirby's Blowout Blast
Kirby's Blowout Blast track list | ||
---|---|---|
Title | Internal name | Notes |
A 3D Adventure! Kirby's Blowout Blast | FC_Title
|
"FC" refers to "Famicom", the Japanese name for the NES, as this song is a remix of "Title Screen / Demo" from Kirby's Adventure. |
Entrance | GB_QKJyo
|
"Jyo" refers to 城, "castle", referring to this song's original purpose as the theme for Mt. Dedede's lobby. |
Green Greens | ST_IUK_KbyGB1
|
|
Float Islands* | TRT_LP_TTSAMBA22
|
The similar internal file name to Bountiful Star (TRT_LP_TTSAMBA1 ) and StreetPass wins / Normal (TRT_LP_TTSAMBA2 ) from Kirby: Planet Robobot, as well as the fact that these tracks are similar and are remixes of the Float Islands theme indicate that they may share an origin.
|
Castle Lololo* | GB_LoLoLo
|
|
Bubbly Clouds* | GB_Bubbly
|
|
Room Guarder* | FC_Tamago
|
"Tamago" refers to 卵, "egg". This song is a remix of Mid-Boss Battle, which is also the theme of the Egg Catcher sub-game. |
Well Done! (Kirby's Return to Dream Land) | fanf_bonus_seiko1
|
"seiko" refers to 成功, "success". |
The Adventure Begins/amiibo Special ver. | amiiboKirbyWii
|
|
King Dedede's Theme/amiibo Special ver.* | dddnddd
|
|
Boarding the Halberd/amiibo Special ver.* | amiiboMeta
|
|
Floral Fields/amiibo Special ver.* | amiiboWado
|
|
Flight of Azure (Kirby: Planet Robobot) | pop
|
|
Notification Fanfare (Kirby's Return to Dream Land) | unlock_fanf
|
|
Shooting* | DL_Yakiimo
|
"Yakiimo" refers to 焼き芋/やきいも, "roasted sweet potato", which is what the Mint Leaf is in the Japanese version of games. |
Defeat (Kirby's Return to Dream Land) | KbyDEAD
|
|
Game Over | BGM_NPOLP_CFDLGAMEOVER1
|
"CF" is an abbreviation of "Confetti," the internal codename for Kirby's Blowout Blast. "DL" appears to be an abbreviation for Dream Land - as in, Kirby's Dream Land. |
Boss Theme | GB_Boss
|
|
King Dedede's Theme (Short)* | GBDDD_Simple
|
|
Decisive Battle with a Mighty Boss (Team Kirby Clash Deluxe) | DynaDark
|
|
Congratulations! (Kirby's Return to Dream Land) | fanf_bonus_perfect1
|
|
Time for the Results (Kirby's Return to Dream Land) | miniloop1
|
|
Staff Credits (Kirby's Dream Land) | GB_SimpleStaff
|
|
Not Enough Sun Stones (Kirby: Triple Deluxe)* | ItemGet_M
|
|
Bright Spinning Planet (Kirby: Planet Robobot) | Title
|
|
Sun, Sky, Dreamstalk (Kirby: Triple Deluxe) | parufe_title_loop
|
"Parufe", a romanization of パルフェ (parfait), is the internal codename for Kirby: Triple Deluxe. |
Kirby Fighters Deluxe | FighterTitle2014_0401
|
|
Dedede's Drum Dash Deluxe* | dixieDDDfull
|
|
Mother's Intuition (Kirby: Planet Robobot) | Pause_Ver2_2015_0513
|
|
Tutorial (Dedede's Drum Dash Deluxe)* | N64_Ado
|
|
A Great Battle for Tomorrow | EndLastBoss
|
|
King Dedede's Theme (Long)* | GBDDD_Long
|
|
Wind of the Outer Wall (Kirby: Triple Deluxe) | PLF_WIND1
|
|
VS Giant Masked Dedede* | DynaDDDElecBoss
|
|
Secret Staff Credits* | GB_StaffRoll
|
|
HOME Menu Logo* | ??? |
Kirby Battle Royale
Kirby Battle Royale track list | ||
---|---|---|
Name | Internal name | Notes |
Main Theme | BGM_STR_MAIN
|
|
Opening Movie | BGM_STR_OPENINGMOVIE1
|
|
Starting Battle | BGM_STR_GAMEOPENING1
|
|
Battle 1 | BGM_BATTLEROYAL
|
|
Battle 2 | BGM_APPLEHARVEST
|
|
Battle 3 | BGM_APPLEHARVEST2
|
|
Battle 4 | BGM_STR_ONICHASE1
|
|
Battle 5 | BGM_STR_ONICHASE2
|
|
Battle 6 | BGM_STR_TRACKRUNNER1
|
|
Battle 7 | BGM_STR_TRACKRUNNER2
|
|
Battle 8 | BGM_STR_THEMEBATTLE1
|
|
Battle 9 | BGM_STR_THEMEBATTLE2
|
|
Battle 10 | BGM_STR_THEMEBATTLE3
|
|
Battle 11 | BGM_STR_THEMEBATTLE4
|
|
Battle 12 | BGM_STR_THEMEBATTLE5
|
|
Battle 13 | BGM_STR_THEMEBATTLE6
|
|
Battle 14 | BGM_STR_VSROCKET1
|
|
Battle 15 | BGM_1
|
|
Battle 16 | BGM_STR_DONUTSBATTLE2
|
|
Battle 17 | BGM_STR_BALLSMASH1
|
|
Battle 18 | BGM_STR_BALLSMASH2
|
|
Battle 19 | BGM_STR_POIPOI1
|
|
Battle 20 | BGM_STR_POIPOI2
|
|
Battle 21 | BGM_STR_PASSANDSHOOT
|
|
Battle 22 | BGM_STR_PASSANDSHOOT2
|
|
Results 1 | BGM_STR_RESULT1 BGM_STR_RESULT2
|
Second is just the second part. |
Results 2 | BGM_STR_FINALRESULT1 BGM_STR_FINALRESULT2
|
Second is just the second part. |
Prologue 1 | BGM_STR_TUTORIAL_PROLOGUE1
|
|
Prologue 2 | BGM_STR_TUTORIAL_FIELD1
|
|
Prologue 3 | BGM_STR_TUTORIAL_BATTLE1 FighterTitle2014_0401
|
The first of these plays in the Story Mode intro, whereas the second copy plays in the Other Games menu. |
Prologue 4 | BGM_STR_TUTORIAL_DEMO1
|
|
Prologue 5 | BGM_STR_TUTORIALFANF1
|
|
Prologue 6 | BGM_STR_TUTORIALFANF2
|
|
Cake Royale 1 | BGM_STR_ENTRANCE1
|
|
Cake Royale 2 | BGM_STR_DEDEDE1
|
|
Cake Royale 3 | BGM_STR_MISSION_SELECT1
|
|
Cake Royale 4 | BGM_STR_MENUFANF2
|
|
Cake Royale 5 | BGM_STR_MENUFANF3
|
|
Cake Royale 6 | BGM_STR_BOSS_SELECT1
|
|
Cake Royale 7 | BGM_STR_MENUFANF4
|
|
Cake Royale 8 | BGM_STR_META1
|
|
Cake Royale 9 | BGM_STR_META2
|
|
Cake Royale 10 | BGM_STR_DEDEDE2
|
|
Cake Royale 11 | BGM_STR_BOSSMAE1
|
|
Cake Royale 12 | BGM_STR_BOSSDEMO1 BGM_STR_BOSSDEMO1_FOR_ST
|
The first one plays in the Cake Royale and starts with some seconds of silence to line up with the cutscene. The second copy, as indicated with "FOR_ST", plays in the Collection Room. |
Cake Royale 13 | BGM_STR_BOSS1
|
|
Cake Royale 14 | BGM_STR_ENDINGMOVIE1
|
|
Cake Royale 15 | BGM_STR_STAFFCREDIT1
|
|
Cake Royale 16 | BGM_STR_STAFFCREDIT2
|
|
Menu 1 | BGM_STR_TITLE1
|
|
Menu 2 | BGM_STR_MENU1
|
|
Menu 3 | BGM_STR_MENUFANF1
|
|
Menu 4 | BGM_STR_MENU2
|
|
Menu 5 | BGM_STR_MENU3
|
|
Menu 6 | BGM_STR_MENU4
|
|
Bright Spinning Planet (Kirby: Planet Robobot) | TorteTitle
|
|
The Heroes' Challenge! Quest Board (Team Kirby Clash Deluxe) | QuestBoard
|
|
A 3D Adventure! Kirby's Blowout Blast | FC_Title
|
"FC" refers to "Famicom," the Japanese name for the NES, as this song is a remix of "Title Screen / Demo" from Kirby's Adventure. |
Sun, Sky, Dreamstalk (Kirby: Triple Deluxe) | parufe_title_loop
|
"Parufe", a romanization of パルフェ (parfait), is the internal codename for Kirby: Triple Deluxe. |
Dedede's Drum Dash Deluxe* | dixieDDDfull
|
"dixie" refers to "dixieland jazz," the musical style used for this track. |
Final Battle Defeat* | WAV_257_GUESS_BANK_Main
|
|
Final Battle Failure* | WAV_259_GUESS_BANK_Main
|
|
HOME Menu Jingle* | BGM_STR_BANNER1
|
Kirby Star Allies
Kirby Star Allies track list | |||
---|---|---|---|
Number | Song | Internal name | Notes |
001 | Twinkle☆Stars | BGM_LP_ECTITLE1
|
"EC" refers to the internal codename for Kirby Star Allies, "eclair". |
002 | Select Link | ||
003 | Let's Be Friends♡ | movie_image
|
|
004 | A Rude Awakening | movie_op
|
"op" is likely short for "opening". |
005 | World of Peace Dream Land | map_heiti
|
"heiti" refers to 平地 (plains, flatlands). |
006 | Green Gardens | EcGreens_Fast
|
|
007 | Notice! | ff2
|
"ff" is probably a short-hand for "fanfare." |
008 | Donut Dome | bouken
|
"bouken" refers to 冒険 (adventure). |
009 | Honey Hill | iukMori
|
"iuk" was one of many codenames for Kirby's Return to Dream Land. "mori" refers to 森 (forest). |
010 | Friend Puzzle-Solving | ECL_LP_ECROOM1
|
|
011 | Rare Picture Piece | ff1a
|
|
012 | Invincible | ECL_LP_ECMUTEKI1
|
"MUTEKI" refers to 無敵 (invincible). |
013 | A Battle of Friends and Bonds | BossShort
|
|
014 | For Those Who Are Brave | d3castle
|
|
015 | The Greedy King | BGM_NOLP_ECDEMODDD1
|
|
016 | Macho of Dedede | ddd
|
|
017 | Kirby Dance (Long) | BGM_NOLP_ECCLEARDANCEL1
|
|
018 | Sudden Happy Ending | akarui
|
"akarui" refers to 明るい (cheerful, bright). It also refers to how the music was originally composed for a different purpose. |
019 | Things Seldom Go Right... | akarui_gyaku
|
"gyaku" can refer to 逆 (opposite, reverse), which fits the context in which this "music track" plays in-game. |
020 | End Eyecatch! | ECL_NOLP_ECFANF2
|
|
021 | Secret Area: HAL Room (Dedede's Drum Dash Deluxe) | dddnddd
|
|
022 | World of Miracles Planet Popstar | short_map
|
|
023 | Friendly Field | ECL_LP_ECHEITI1
|
|
024 | Reef Resort | ECL_LP_ECUMI1
|
"UMI" refers to 海 (sea). |
025 | Echo's Edge | ECL_LP_ECSNOW1
|
|
026 | Friend Goal! | ff3a
|
|
027 | Goal Game | KIRAKIRA1
|
"KIRAKIRA" refers to キラキラ, onomatopoeia for sparkling. |
028 | Kirby Dance (Short) | BGM_NOLP_ECCLEARDANCES1
|
|
029 | Picture Result | lololo
|
The name refers to how this piece is an arrangement of the "Castle Lololo" theme. |
030 | Nature's Navel | ECL_LP_ECFIRESTEP2
|
The name refers to how this track was originally composed for Star Lavadom instead of Nature's Navel. |
031 | Sacred Square | ECL_LP_ECYUUHI1
|
YUUHI refers to 夕日 (sunset). |
032 | Twinkle☆Traveler | star
|
|
033 | Blowing on a Cliff | BGM_LP_ECMETAWIND0
|
|
034 | A Solitary Resounding Whistle | ECL_NOLP_ECMETAWIND1 ECL_LP_ECMETAWIND1
|
|
035 | My Friend and the Sound of Those Crossing Blades | ECL_LP_ECMETABOSS1
|
|
036 | Chop Champs | BGM_LP_ECSUBKIKORITITLE1
|
"KIKORI" refers to きこり (woodcutting). |
037 | Let's Make a Log House | BGM_LP_ECSUBKIKORI1
| |
038 | Star Slam Heroes | BGM_LP_ECSUBHOMERUNTITLE1
|
"HOMERUN" comes from the sub-game's Japanese title. |
039 | To the End of the Galaxy | BGM_LP_ECSUBHOMERUN
| |
040 | Results | BGM_LP_ECSUBKIKORIRESULT1
|
The internal name indicates the track was originally composed as a results theme specifically for Chop Champs. |
041 | Well Done! | BGM_NOLP_ECSUBFANF1 fanf_bonus_seiko1
|
BGM_NOLP_ECSUBFANF1 is the one used in-game, while fanf_bonus_seiko1 goes unused.
|
042 | Congratulations! | BGM_NOLP_ECSUBFANF2 fanf_bonus_perfect1
|
BGM_NOLP_ECSUBFANF2 is the one used in-game, while fanf_bonus_perfect1 goes unused.
|
043 | Too Bad... | BGM_NOLP_ECSUBFANF3
|
|
044 | Fortress of Shadows Jambastion | map_red
|
|
045 | To a Land Where Not Even Weeds Will Grow | BossMid
|
The internal title suggests this track was originally composed as a boss battle theme. |
046 | Wind of the Membrane Wall | PLF_WIND1
|
|
047 | Jambastion Adventure | yousai
|
"yousai" refers to 要塞 (fortress). |
048 | Wish-granting Palace | pf_kakuto
|
"kakuto" refers to 格闘 (fighting), from the Japanese name of The Arena (格闘王への道 The Road to Become a Fighting King). |
049 | A Dream Becomes Real! | ff1b
|
|
050 | The First Bonjam | BGM_NOLP_ECDEMO3BLUE1
|
The Three Mage-Sisters are referred to by their signature colors in these filenames, with "BLUE" referring to Francisca. |
051 | Song of Supplication | EP3BOSS
|
|
052 | ...Jambuhbye | BGM_NOLP_ECDEMO3BLUE2
|
|
053 | An Angry Jamblasted | BGM_NOLP_ECDEMO3RED1
|
"RED" refers to Flamberge. |
054 | Jambuhbye! | BGM_NOLP_ECDEMO3RED2
|
|
055 | Your Friends Believe in You | yousai2
|
|
056 | For the Splendid Lord Hyness | BGM_NOLP_ECDEMO3YELLOW1
|
"YELLOW" refers to Zan Partizanne. |
057 | Forgotizanne Flash of Lightning | sanmaHead
|
"sanma" refers to 三魔, a part of the Japanese name of The Three Mage-Sisters, 三魔官シスターズ. As such, "sanmaHead" refers to their leader, Zan Partizanne, referring to how this is her battle theme. |
058 | Jambuhbyyye | BGM_NOLP_ECDEMO3YELLOW2
|
|
059 | A Battle of Friends and Bonds 2 | BossLong
|
|
060 | Far-Flung Starlight Heroes | BGM_LP_ECMAP4
|
|
061 | Wind Blowing on Earthfall | BGM_LP_ECMORI2
|
|
062 | Puzzle-Solving Galaxy | fami_kkt
|
"fami" refers to "Famicom", the Japanese name of the NES. KKT likely is short for KaKuTo, which as in Track 048 (pf_kakuto ) refers to the Japanese name of the Arena (格闘王への道).
|
063 | Misteen Ocean | ECL_LP_ECBEACHK3
|
"K3" refers to Kirby's Dream Land 3, as this song is a remix of "Plains Stage" from said game. |
064 | Caverna's Great Maze | tower
|
This song plays in Planet Caverna, which is not a tower but a cave. However, it may be referring to the stage being this game's equivalent to a Tower of Mid-Bosses. |
065 | Frostak's Cold Land | RRes
|
"RRes" refers to "Rainbow Resort", which this song is a remix of. |
066 | Ancient Tower Towara | ECL_LP_ECTOU1
|
"TOU" refers to 塔, "tower". |
067 | Star Lavadom | ECL_LP_ECFIRESTEP1
|
The name refers to how this track was originally composed for Nature's Navel instead of Star Lavadom. |
068 | Far-Flung Travelers at Adventure's End | BGM_LP_ECMAP4
|
|
069 | Defeat | ECL_NOLP_ECDEAD1
|
|
070 | Game Over (Kirby's Blowout Blast) | BGM_NPOLP_CFDLGAMEOVER1
|
Note the mistyped _NPOLP in place of _NOLP (meant to designate a non-looping track), carried over as is from the Kirby's Blowout Blast file name.
|
071 | Continue (Kirby's Return to Dream Land) | IUK_LP_FIFTH1
|
"Fifth" refers to how the song is composed using fifth chords. |
072 | All Big Switches Pressed! | ff4
|
|
073 | Entrance (Kirby's Blowout Blast) | GB_QKJyo
|
"Jyo" refers to 城, "castle", referring to this song's original purpose as the theme for Mt. Dedede's lobby. |
074 | Shooting (Kirby's Dream Land) | GB_yakimo
|
"yakimo" refers to 焼き芋, "roasted sweet potato". |
075 | Boss Theme (Kirby's Blowout Blast) | GB_Boss
|
|
076 | Vegetable Valley (Kirby: Nightmare in Dream Land) | yumedxvegi
|
"yumedx" refers to the Japanese subtitle of Kirby: Nightmare in Dream Land, Yume no Izumi Deluxe (literally "Fountain of Dreams Deluxe"). |
077 | Orange Ocean (Kirby: Nightmare in Dream Land) | yumedxorange
|
|
078 | VS. Robo Dedede: Pinch (Kirby's Dream Course) | bowlrobo
|
"bowl" refers to the Japanese name of Kirby's Dream Course, Kirby Ball (also translated as Kirby Bowl). |
079 | Cloudy Park (Kirby's Dream Land 2) | Kirby2_Cloudy
|
|
080 | Red Canyon: Stage Select (Kirby's Dream Land 2) | Kirby2_RecMap
|
|
081 | Sub-Tree Area (Kirby Super Star) | sdxhot BGM_LP_ECNTSDXHOT1Patch1
|
"SDX" refers to the Japanese name of Kirby Super Star, Kirby Super Deluxe. Starting with version 3.0.0, the file was swapped from "sdxhot" to "BGM_LP_ECNTSDXHOT1Patch1" to correct an error where the song looped too early. |
082 | VS. Gryll (Kirby's Star Stacker) | kiraguril
|
Kira refers to the Japanese name of Kirby's Star Stacker, Kirby no KiraKira Kids. |
083 | The Last Iceberg (Kirby's Dream Land 3) | k3ide
|
"ide" is likely a misspelling of "ice". |
084 | VS. Dark Matter (Kirby's Dream Land 3) | k3dmatter
|
|
085 | True Arena Showdown (Kirby Super Star Ultra) | BGM_LP_NTKKTSTAGE2
|
The file differs from the version that appeared in Kirby's Dream Collection Special Edition (SINKAKU ), being slightly quieter and less compressed in dynamic range as a result. It appears to have been re-rendered, but still at 32 kHz like tracks taken from GameCube, Wii, and 3DS Kirby games, rather than the higher 44.1 kHz or 48 kHz sample rates used for both new tracks and some other DS game tracks (NT_DROTCHE1 , NT_USDXURA1 ).[5] This suggests perhaps that the track was originally re-rendered (along with the unused BGM_LP_NTHARUTITLE1 , also in 32 kHz) for a 3DS Kirby game and carried over to this game. It is tempting to consider Kirby: Triple Deluxe as the original target, given that the unused BGM_LP_NTHARUTITLE1 ("Spring Breeze: Title") is used in Triple Deluxe under the same internal file name and Triple Deluxe ultimately features a new remix of "True Arena Showdown". However, per the notes for BGM_LP_NTHARUTITLE1 , the unused BGM_LP_NTHARUTITLE1 in the Star Allies files is not sample-for-sample identical to the version used in Triple Deluxe and later Kirby: Planet Robobot, leaving the technical reason for the re-rendering unclear.
|
086 | Neo Star (Kirby 64: The Crystal Shards) | 64korekara
|
"korekara" refers to the Japanese name of Neo Star, コレカラスター ("Hereafter Star" or "Future Star"). |
087 | Miracle Matter (Kirby 64: The Crystal Shards) | 64miracle
|
|
088 | VS. Squeak Squad (Kirby: Squeak Squad) | doroboss
|
"doro" refers to the Japanese name of Daroach ("Dorocche"), which is in turn part of the Japanese subtitle of Kirby: Squeak Squad (They've Arrived! The Daroach Gang). |
089 | Eerie Underground (Kirby: Squeak Squad) | dorotika
|
tika refers to 地下, "underground". |
090 | The Black Mirror (Team Kirby Clash Deluxe) | LM_TextBossMae
|
"LM" refers to the internal codename of Team Kirby Clash Deluxe, "Lime". "Mae" refers to 前, "before". |
091 | Kracko (Kirby: Canvas Curse) | touchcracko
|
"touch" refers to the Japanese name of Kirby: Canvas Curse, "Touch! Kirby". |
092 | The Adventure Begins (Kirby's Return to Dream Land) | st_plants
|
|
093 | Underworld (Kirby's Return to Dream Land) | st_techno01
|
|
094 | Another Dimension (Kirby's Return to Dream Land) | ST_KbyW_CONGA1
|
"CONGA" refers to the conga music genre, the musical style used for this song. |
095 | VS Mecha Kawasaki (Kirby's Return to Dream Land) | kawasaki02
|
|
096 | New Challenge Stages (Kirby's Dream Collection Special Edition) | BGM_LP_NTMAHORACE1
|
"MAHO" refers to the first two syllables of Magolor's Japanese name, "Mahoroa". |
097 | Mysterious Rocks Rumbling from Behind (Kirby: Triple Deluxe) | BGM_LP_PARUFE1
|
"PARUFE" refers to the codename for Kirby: Triple Deluxe, "Parfait" (also romanized in Japanese as パルフェ parufe). |
098 | Beautiful Prison (Kirby: Triple Deluxe) | PLF_STRANGE1
|
|
099 | Bouncing Boss Battle (Dedede's Drum Dash Deluxe) | parufeBOSS
|
|
100 | Combat Evaluation Program (Kirby: Planet Robobot) | Sh5_DarkHeavy
|
|
101 | Dedede's Tridimensional Cannon (Kirby: Planet Robobot) | DDDMeta
|
|
102 | Outlaw Driver (Kirby: Planet Robobot) | SuperRock
|
|
103 | New Mode Unlocked! | ff3b
|
|
104 | To There, Where Not Even Light Shines | multi_last
|
|
105 | Land of Dreams and Fresh Greens' Remains | lastGreens
|
The use of "last" at the beginning of the track, like all other battle themes for Void Termina, refers to how this song was originally composed as the fourth movement of Suite: The Star-Conquering Traveler. |
106 | Holy Road | BGM_LP_ECBOSSLASMAE1
|
|
107 | Holy Shrine | ECL_LP_BOSSLAST0
|
|
108 | Holy White Priest | BGM_NOLP_ECDEMOHN1
|
"HN" refers to Hyness. |
109 | Puppet Offering | ECL_LP_BOSSLAST1
|
|
110 | La Follia d'amore | ECL_LP_BOSSLAST2
|
|
111 | Priest Bowing in Holy Worship | BGM_NOLP_ECDEMOHN2
|
|
112 | Holy Offering Festival | ECL_LP_BOSSLASTATO1
|
"ATO" refers to 後, "after". |
113 | Prelude: To the Distant Seas of Stars | ECL_NOLP_ECENDEMAE1
|
"ENDE" refers to Void Termina's Japanese name, "Ende Nil". |
114 | Suite: The Star-Conquering Traveler - First Movement: Star-Crushing Fun ~ Second Movement: Vessel of the Embryo ~ Third Movement: Sorrowful Wings of the Heavens ~ Fourth Movement: Hope of Birth | lasttotal
|
|
115 | Termina's Foreboding | BGM_NOLP_ECENDEATO1
|
|
116 | The Star Allies have your back! | akarui4
|
|
117 | Final Episode Attack!! | BGM_NOLP_ECDEMOTUBA1
|
"TUBA" refers to つばぜり合い, a state that can happen in a duel when sword to sword are locked and pushing. While this doesn't exactly happen when this effect plays, it does play during a button-mash section, which is basically that (and likely named after the first appearance of this type of gameplay, the Ultra Sword struggle with Magolor in Kirby's Return to Dream Land). |
118 | Last Friends | movie_end
|
|
119 | I'll Always Be Watching You | sroll
|
|
120 | Demo Star | title_pf
|
|
121 | A Great Battle for Tomorrow (Kirby's Blowout Blast) | EndLastBoss
|
|
122 | Kirby Dance (Kirby's Dream Land) | BGM_NOLP_DANCEGB1 BGM_NOLP_DANCEGB1_muon
|
The _muon version, introduced in Version 4.0.0 of the game, and is sample-for-sample identical to the version in the original base game (used for the Goal Game easter egg) apart from the addition of just under 1.1 seconds of silence (or 無音) at the end. The timing of the _muon version's addition to the game suggests that the silence has to do with the timing of music used for the Dream Button 'Celebration Picture' unlock, although the technical reasoning is unclear.
|
123 | Hidden Corkboard (Kirby Super Star Ultra) | NT_USDXURA1
|
"USDX" refers to the Japanese name of Kirby Super Star Ultra, Kirby Ultra Super Deluxe. "URA" refers to 裏 ("alternate", "hidden", "not visible at first"). |
124 | Bring On the Super Ability (Kirby's Return to Dream Land) | super_a08
|
|
125 | Hypernova Inhale (Kirby: Triple Deluxe) | BGM_LP_BIGSUIKOMI1
|
"BIGSUIKOMI" literally means "big inhale", likely a combination of the Japanese words for Hypernova (ビッグバン or Big Bang) and "inhale" (吸い込み or suikomi). |
126 | Pink Ball Activate! (Kirby: Planet Robobot) | kaen
|
"Kaen" (火炎) refers to "flame" or "blaze." This track is not associated with either in this game's context. |
127 | Green Greens (Kirby's Dream Land) | gbgreens
|
|
128 | Memorial Fest | ECL_NOLP_ECCLEAR1SH
|
|
129 | Bandana Waddle Dee is Here! | ff_wado
|
"Wado" comes from the romanization of Waddle Dee in Japanese, Wadorudi. |
130 | King Dedede Has Arrived! | ff_ddd
|
|
131 | Meta Knight Spotted! | ff_meta
|
|
132 | Rick & Kine & Coo Gather! | ff_rick
|
|
133 | Hey Hey Hey, Marx Has Arrived! | ff_marc
|
"marc" is an alternate romanizaton of Marx's Japanese name (マルク maruku). |
134 | Unexpectedly, Gooey! | ff_zero
|
The internal name probably refers to how Gooey is a piece of Dark Matter. |
135 | Sorry for the Wait! Adeleine & Ribbon | ff_ado
|
"ado" refers to the romanization of Adeleine's Japanese name (アドレーヌ adorēnu). It also may or may not refer to Ado. |
136 | Dark Meta Knight...Cometh! | BGM_NOLP_ECDLFFDMETA BGM_NOLP_ECDLFFDMETA1
|
|
137 | He's Arrived! Daroach! | BGM_NOLP_ECDLFFDORO1
|
|
138 | Bravo! Magolor's Here For You! | BGM_NOLP_ECDLFFMAGOLOR1
|
|
139 | Taranza Sees Right Through You! | BGM_NOLP_ECDLFFTARANZA1
|
|
140 | Susie Will Exterminate! | BGM_NOLP_ECDLFFSUSIE1
|
|
141 | The Three Mage-Sisters...Repay Their Debt! | BGM_NOLP_ECDLFFSANMAKAN1
|
|
142 | Welcome to Dream Land (Kirby's Dream Land) | gbtitle Kirby1stTITLE1M
|
gbtitle was used in the earliest versions of Star Allies and was swapped out with Kirby1stTITLE1M in later versions.
|
143 | Grass Land (1) (Kirby's Dream Land 3) | k3heiti
|
|
144 | Arena Showdown (Kirby: Triple Deluxe) | PLF_TOUGI1
|
"TOUGI" refers to 闘技, "martial arts competition". |
145 | Project K-64 (Kirby 64: The Crystal Shards) | 64staff
|
|
146 | Squeak Squad Appears! (Kirby: Squeak Squad) | NT_DROTCHE1
|
|
147 | Welcome Your New Overlord (Kirby's Return to Dream Land) | IUK_LP_LASTBOSS1
|
|
148 | One of the Miracles (Kirby: Triple Deluxe) | BGM_LP_ECNTTTSTAFF2
|
|
149 | VS. Star Dream (Kirby: Planet Robobot) | Last2
|
|
150 | Friends' Getaway | BGM_LP_ECDLIZUMI1
|
"IZUMI" refers to 泉, "fountain". |
151 | Crazy Mischief in the Stars | grace
|
|
152 | Chasing our Dreams | BGM_LP_ECDL64HEITIDIXIE1
|
"DIXIE" refers to dixieland jazz, the musical style used for this song. |
153 | Shadowy Partners | BGM_LP_ECDLDMETADOROCHE1
|
|
154 | The Shape of a Heart | panel_Maho
|
|
155 | Rockabilly and Blues | BGM_LP_ECDLPLFELEC1
|
"ELEC" is likely short for "electronic", the style the original version of "Moonlight Capital" was composed in. |
156 | Break Time Breakdown | panel_SS
|
|
157 | The Adventure Begins/amiibo Special ver. (Kirby's Blowout Blast) | amiiboKirbyWii
|
|
158 | Pressure Panic (Kirby's Return to Dream Land) | KbyW_BOSS_TYU2
|
The file implies this was originally composed as a Mid-Boss battle theme within the context of Kirby's Return to Dream Land ("TYU" is 中, "middle"). |
159 | Venturing into the World with Friends | pf_torteStg
|
"torte" is the internal codename for Kirby: Planet Robobot, as this song is an arrangement of "Venturing into the Mechanized World" from said game. |
160 | Title (Kirby's Dream Land 2) | BGM_LP_ECDLISK2TITLE1
|
|
161 | Milky Way Wishes (Kirby Super Star) | BGM_LP_ECDLISSDXGING1
|
"GING" refers to the Japanese name of Milky Way Wishes, Ginga ni Negai o (literally "Wish Upon the Galaxy"). |
162 | Ripple Field: Stage Select (Kirby's Dream Land 3) | BGM_LP_ECDLISK3LV1
|
The internal name incorrectly refers to Grass Land, the first level of Kirby's Dream Land 3. This was also the case with earlier print copies of Kirby Star Allies: The Original Soundtrack. |
163 | Pop Star: Stage Select/Star Allies Arrangement ver. | K64LvMap
|
|
164 | Start Stage/Star Allies Arrangement ver. | BGM_LP_ECDLDMETAMAP1
|
|
165 | Squeak Squad: Title/Star Allies Arrangement ver. | BGM_LP_ECDLDOROCHETITLE1
|
|
166 | Four Adventurers: Cookie Country/Star Allies Arrangement ver. | BGM_LP_ECDLMAGOLORCOOKIE1
|
|
167 | Taranza, the Master of Puppetry/Star Allies Arrangement ver. | BGM_LP_ECDLTARANZA1
|
|
168 | The Noble Haltmann/Star Allies Arrangement ver. | BGM_LP_ECDLSUSIEROOM1
|
|
169 | Fortress of Shadows Jambastion/Star Allies Arrangement ver. | BGM_LP_ECDLSANMAKANLVMAP1
|
|
170 | Otherworldly Warrior (Kirby's Return to Dream Land) | ST_IUK_GNIGHT1
|
|
171 | Guest Star ???? Cleared/Grand Sun Stone (Kirby Triple Deluxe) | BGM_NOLP_SSFANF1
|
|
172 | Green Stories (Team Kirby Clash Deluxe) | LM_TextGreens
|
|
173 | Butterfly of Judgment: Morpho Knight | B_Night
|
"B_Night" refers to the Japanese name of Morpho Knight, Barufurei Naito (literally "Valfrey Knight"). |
174 | Nightmare's Battle | BGM_LP_ECDLIZUMINIGHTMARE1
|
"IZUMI" refers to the Japanese subtitle of Kirby's Adventure, Yume no Izumi no Monogatari (literally "The Story of the Fountain of Dreams"). |
175 | Dark Cloudy | Kirby2_Boss
|
|
176 | VS. Marx / Star Allies Dream ver. | BGM_LP_ECDLBOSSMARK1
|
"MARK" is another alternate romanization of Marx's Japanese name. |
177 | Dark Matter in the Hyper Zone | Kirby3_Boss
|
|
178 | The Girls' Battle With the Darkness | K64Boss
|
|
179 | Dark Mirage | BGM_LP_ECDLBOSSDMETA1
|
|
180 | True! Squeak Squad Theme | BGM_LP_ECDLDOROCHE1
|
|
181 | Supreme Ruler's Coronation - OVERLORD | crowned
|
|
182 | Phantom of the Moon's Spirit | Taranza
|
|
183 | Deus Ex Machina at a Young Age | RBBBoss
|
"RBB" as in "Robobot". |
184 | Best Friends, Tomorrow and Always | staff_medley
|
|
185 | The Adventure Begins/Original Short ver. | gck_plants
|
"gck" likely means "GameCube Kirby". This, along with the official name of the song, strongly suggests that this was the version of the song for one of the three lost Kirby games. |
186 | Heroes in Another Dimension | BGM_LP_ECDLANOTHERTITLE1
|
|
187 | Interdimensional Fanfare (Kirby's Return to Dream Land) | SuperEnd
|
The name simply refers to the original usage of the track in Kirby's Return to Dream Land, to underscore the end of a Super Ability segment before entering Another Dimension. Curiously, not only is the file name different from its Wii counterpart (SuperCcopy_Break5 ), but the file is truncated at just under 1.9 seconds (whereas the original track continues to fade into silence for several more seconds), and has a sample rate of 48 kHz (as opposed to the 32 kHz typical of Wii tracks).
|
188 | The Legend of Last World | LastStageMed
|
"Med" as in "medley." |
189 | Another World to Win | BGM_LP_ECDLANOTHERBOSS1
|
|
190 | With the Heroes' Spears of the Heart/Dimensional Silence (Kirby's Return to Dream Land) | IUK_KIRAKIRA2 KIRAKIRA2
|
|
191 | Kirby Ever After | BGM_LP_ECDLANOTHERRESULT1
|
|
192 | To the Very End/Distant Halcandra (Kirby's Return to Dream Land) | ST_IUK_LEVELBUKIMI1
|
"BUKIMI" refers to 不気味 ("eerie", "ominous", "spooky"). Like Track 187, this also features a 48 kHz sample rate (although keeping its original file name). |
193 | Another Swordsman and King's World to Win | BGM_LP_ECDLANOTHERBOSS2
|
|
194 | THE END...? | BGM_LP_ECDLANOTHERCREDIT1
|
|
195 | Passion of the Tridental-Flashing Priestesses | SanmaBoss
|
|
196 | Memories of the Grand Finale | EndMed
|
|
197 | Hero's Naptime | BGM_NOLP_ANOTHERCREDITJINGLE1
|
|
198 | Choosing the Ultimate Choice's Flavor | BGM_LP_ECKAKUTO1
|
|
199 | VS Waddle Tank (Kirby's Return to Dream Land) | Wado2
|
|
200 | Blazing! Boss Battle (Kirby's Return to Dream Land) | b_dedede01
|
|
201 | Bouncing Boss Battle (Kirby: Triple Deluxe) | BGM_LP_BOSS1
|
|
202 | VS. The Wicked Company (Kirby: Planet Robobot) | Company
|
|
203 | History of Dedede (Kirby Fighters Deluxe) | DDDStage
|
|
204 | Inner Struggle (Kirby: Planet Robobot) | TRT_LP_TTMETABOSS1
|
|
205 | Decisive Battle With a Mighty Boss (Kirby's Blowout Blast) | DynaDark
|
|
206 | Save the Kingdom! Ordeal Quest (Team Kirby Clash Deluxe) | LimeBossOrchestra
|
|
207 | Save This World! Ordeal Quest (Team Kirby Clash Deluxe) | LimeBossElecBand
|
|
208 | Drawcia Soul/Star Allies Short ver. (Kirby: Canvas Curse) | TouchBOSS
|
|
209 | Heavy Lobster (Kirby Super Star Ultra) | is_usdxheavy
|
|
210 | Dangerous Dinner (Kirby's Return to Dream Land) | is_ddinner
|
|
211 | Revenge of the Enemy (Kirby: Triple Deluxe) | is_masked BGM_LP_KAZAN1
|
"is_masked" is the one used in-game, while "BGM_LP_KAZAN1" goes unused. |
212 | Fatal Error (Kirby: Planet Robobot) | is_ttshort
|
|
213 | Hallway Back to the Origin | WiiBossMae
|
"Wii" refers to how this song is an arrangement of "Each to His Own World" from Kirby's Return to Dream Land. |
214 | Roar of Destruction | BGM_NOLP_ECDEMONIL1
|
"NIL" also refers to Void Termina's Japanese name, "Ende Nil". |
215 | Suite: The Star-Conquering Traveler - First Movement: Star-Crushing Fun | Last1rg1201
|
|
216 | The Cocoon's Welcome Party | BGM_NOLP_ECDEMONIL2
|
|
217 | Suite: The Star-Conquering Traveler - Second Movement: Vessel of the Embryo | Last2rg1201
|
|
218 | Heavens' Wailing | BGM_NOLP_ECDEMONIL3
|
|
219 | Suite: The Star-Conquering Traveler - Third Movement: Sorrowful Wings of the Heavens | Last3rg
|
|
220 | Cry of Chaos | BGM_NOLP_ECDEMONIL4
|
|
221 | Suite: The Star-Conquering Traveler - Fourth Movement: Hope of Birth | LastBoass4
|
|
222 | Defeat (Kirby's Dream Land) | 12
|
|
223 | Broken Heart (Kirby: Planet Robobot) | TRT_NOLP_TTCCODEAD2
|
|
224 | The Road is Long.../The True Arena (Kirby: Triple Deluxe) | PLF_TOUGIMAINSIN1
|
"SIN" refers to 真, "true". |
225 | Max Happy Town!! (Team Kirby Clash Deluxe) | MaxCity
|
|
226 | Street Paved with Kindness | Torte_Koutuu
|
"Koutuu" refers to 交通, "traffic". |
227 | Suite: The Star-Conquering Traveler - Final Movement: Sparkling Star | LastBoss2nd
|
|
228 | STAR ARISE | BGM_NOLP_ECDEMONIL5
|
|
229 | Let Them Know We're Happy | BGM_LP_ECDLSANMAKAN1
|
|
230 | Bad Boss Brothers | BGM_LP_ECDLK3ZERO1
|
|
231 | A Farewell to Kirby: He of the Stars Heads to the Future | BGM_LP_ECDLTITLE1
|
|
232 | Green Greens | 21_UraGreensOrch
|
|
233 | Kirby Perfect! | BGM_NOLP_GCKFANFARE1
|
|
N/A | Notification Fanfare (Kirby's Return to Dream Land) | unlock_fanf
|
Several early versions of final tracks or tracks from previous games go unused in Kirby Star Allies, but are still accessible in the game files. A majority of these tracks are leftovers from Kirby: Planet Robobot, but a select few are from other titles. These include the following:
Kirby Star Allies unused track list | ||
---|---|---|
Song | Internal name | Notes |
He's Arrived! Daroach | BGM_LP_ECDLFFDORO1
|
|
The Noble Haltmann/Star Allies Arrangement ver. | BGM_LP_ECDLSUSIE1
|
|
Supreme Ruler's Coronation - OVERLORD | crowned_2018_0906a
|
|
Spring Breeze: Title (Kirby Super Star Ultra) | BGM_LP_NTHARUTITLE1
|
This track also appeared in Kirby: Triple Deluxe with the same file name, format (apart from adaptation to bfstm from bcstm), length, loop point, and sample rate. However, while the version in Kirby: Planet Robobot is sample-for-sample identical to the Triple Deluxe file, this is not the case for the Star Allies version despite all of the shared attributes (compare BGM_LP_SIMPLE1 ). This suggests that Kirby Super Star Ultra tracks may have been re-rendered at 32 kHz at some point after Kirby: Planet Robobot, but given that Planet Robobot was already released during the final stages of the Nintendo Switch's development, the technical motivation is unclear. See also notes for track BGM_LP_NTKKTSTAGE2 .
|
Staff Credits (Kirby: Triple Deluxe)* | BGM_LP_SIMPLE1
|
This is sample-for-sample identical to the Kirby: Triple Deluxe file, unlike the version of "Spring Breeze: Title". |
Interdimensional Traveler (Dedede's Drum Dash Deluxe)* | Drop_StaffRoll
|
|
Stadium: Drag Race (Kirby Air Ride) | EX_Ar04Atk
|
|
Goal Door (Kirby: Planet Robobot)* | FanfGoal
|
|
Kirby Fighters Deluxe | FighterTitle2014_0401
|
|
Helper's Rest (Kirby Super Star Ultra) | is_usdx_QKJ
|
|
VS. Mega Masher (Kirby: Planet Robobot) | k64_isyoku
|
|
Metal N. Vasion (Kirby: Planet Robobot) | mboss
|
|
VS. Dark Taranza (Team Kirby Clash Deluxe)* | TaranzaBoss
|
|
Mini-Game (Kirby's Dream Land 3)* | TTEXK3SUB
|
|
City Trial: City (Backside) (Kirby Air Ride) | TTSUBCITY2
|
|
Candy Mountain (Kirby Super Star) | TTSUBDYNA1
|
Super Kirby Clash
Super Kirby Clash track list | ||
---|---|---|
Title | Internal name | Notes |
Green Stories | LM_TextGreens
|
"LM" is an abbreviation of "Lime", the internal codename for Team Kirby Clash Deluxe. |
Port Village Theme 1* | LP_NEWTOWN1
|
|
The Heroes' Challenge! Quest Board / Story Quest | LP_QUESTBD_ARR
|
|
Beginning Story Quests* | LP_QUEST_A
|
|
The Heroes' Challenge! Quest Board / Party Quest* | LP_QUESTBD_ARR2
|
|
Beginning Party Quests* | LP_QUEST_OL
|
|
Kirby Perfect! (Kirby: Triple Deluxe) | BGM_NOLP_GCKFANFARE1
|
|
Kirby Dance (Short) (Kirby's Return to Dream Land) | x_dance2_normal
|
|
Results Theme* | BGM_LimeSimpleGreensOffMelody
|
|
Level Up* | limefanf
|
|
Fight! Mid-Boss Battle* | LP_QUEST_NML
|
|
Beginning Team Quests* | LP_TEAM_A
|
|
Ordeal Cutscene* | LM_TextSDX
|
"SDX" means "Super Deluxe", and is an abbreviation of Kirby Super Star's Japanese name, 星のカービィスーパーデラックス (Kirby of the Stars Super Deluxe). The song is a remix of that game's boss theme. |
VS Parallel Nightmare* | NIGHTMARE_ARR
|
|
TIME BEEEAM! | TRT_NOLP_TTMLSTOP1
|
|
Too Bad... (Kirby's Return to Dream Land) | fanf_bonus_sippai1
|
|
Port Village Theme 2* | LP_NEWTOWN2
|
|
Magolor's Shoppe* | Maho
|
Magolor's Japanese name is マホロア, "Mahoroa". |
Heroic Missions Cleared!* | banner
|
|
amiibo Statue* | N64_Ado_for_LimeDL
|
|
Shrine of Passwords* | BGM_LP_LMKbyWURANAI1
|
"URANAI" refers to 占い, "fortune-telling", "divination". Interestingly, this track features "KbyW", which was used in many songs of Kirby's Return to Dream Land, perhaps indicating that it's a song made for that game or one of the lost three Kirby games, or perhaps based on one. |
Notification Fanfare (Kirby's Return to Dream Land) | unlock_fanf
|
|
Player Profile* | LimeSimpleGreensOffMelody
|
|
You Got a Sun Stone! (Kirby: Triple Deluxe)* | BGM_NOLP_SSFANF3
|
|
Tough Quests* | LP_QUEST_B
|
|
Road to Victory | BGM_st_orch_RMX
|
|
VS Greater Doomer* | LP_LMROPER_RMX
|
|
Blazing! Boss Battle | BGM_b_dedede01_RMX
|
|
Guardian Angel: Landia | LP_LANDIARMX
|
|
Revenge of the Enemy | LP_TARANZA_RMX
|
|
Not Enough Sun Stones (Kirby: Triple Deluxe)* | ItemGet_M
|
|
Port Village Theme 3 | LP_NEWTOWN3
|
|
Decisive Battle with a Mighty Boss (Kirby's Blowout Blast) | DynaDark
|
|
Combat Evaluation Program | BGM_Sh5_DarkHeavy_RMX
|
|
Tougher Team Quests* | LP_TEAM_B
|
|
True Arena Showdown* | BGM_PLF_TOUGI1SIN_RMX
|
|
VS Parallel Nightmare (ver. 2)* | NIGHTMARE_ARR2
|
|
Port Village Theme 4 | LP_NEWTOWN4
|
|
Trophy Gallery (Dedede's Drum Dash Deluxe)* | N64_DDD
|
|
Twinkle☆Stars (Kirby Star Allies) | title
|
|
Flower Fields (Kirby's Epic Yarn) | A1-2_OHANABATAKE
|
"OHANABAKATE" is the Japanese name of Flower Fields. |
Menu 1 (Kirby Battle Royale) | BGM_STR_TITLE1
|
|
A 3D Adventure! Kirby's Blowout Blast | FC_Title
|
"FC" refers to "Famicom", the Japanese name for the NES, as this song is a remix of "Title Screen / Demo" from Kirby's Adventure. |
The Heroes' Challenge! Quest Board (Team Kirby Clash Deluxe) | QuestBoard
|
|
Bright Spinning Planet (Kirby: Planet Robobot) | Title
|
|
Title Theme (Kirby and the Rainbow Curse) | 037_TITLE
|
"037" refers to this track's numbering via the in-game Music Room. |
Kirby Fighters Deluxe | FighterTitle2014_0401
|
|
Dedede's Drum Dash Deluxe | dixieDDDfull
|
"dixie" refers to "Dixieland jazz", the style this song is composed in. |
Sun, Sky, Dreamstalk (Kirby: Triple Deluxe) | parufe_title_loop
|
|
Green Tree Memories from Kirby (Short Version) | BGM_LIME2_CREDIT1_EN BGM_LIME2_CREDIT1_JP
|
|
Final Takeoff | BGM_Sh6SpRockElec_RMX
|
|
Grand Doomer | BGM_b_machine01_RMX
|
|
Fly, Kirby! | BGM_st_halberd_RMX
|
|
The Black Mirror | LM_TextBossMae
|
"Mae" refers to 前, "before". |
VS Giant Masked Dedede | BGM_DynaDDDElecBoss_RMX
|
|
Interdimensional Fanfare (Kirby's Return to Dream Land) | SuperCcopy_Break5
|
|
Castle Village Theme 1* | mura_Half
|
"mura" refers to 村, "village". |
Save the Kingdom! Ordeal | LP_SHIRENQST
|
"SHIRENQST" refers to しれんクエスト, the Japanese name for Ordeals. |
Save This World! Ordeal | BGM_LimeBossElecBand_RMX
|
|
Castle Village Theme 2* | mura
|
|
Ultra-Super Boss Battle | BGM_SuperCopyBoss07_RMX
|
|
Super Team Quests* | LP_HAKUA
|
|
Phantom of the Moon's Spirit | BGM_Taranza_RMX
|
|
Deus Ex Machina Seen at a Young Age | BGM_RBBBoss_RMX
|
|
Heroes in Another Dimension | BGM_LP_ECDLANOTHERTITLE1_RMX
|
|
Decisive Battle with a Mighty Boss | LP_KINGDMIND_A
|
|
VS King D-Mind* | LP_KINGDMIND_B
|
|
Castle Village Theme 3* | MuraBig
|
|
The Final Battle* | BGM_STORY_ANTMR_LP
|
|
VS Parallel Nightmare's Revenge* | NIGHTMARE_ARR3
|
|
Aeon Hero Appears* | BGM_ANTMR_REVENGE
|
|
VS Aeon Hero* | LP_GALACTIC_ARR
|
|
The True Final Battle* | LP_GALACTIC_ARR2
|
|
100% Fanfare (Kirby's Return to Dream Land) | IUK_NOLP_FANF9
|
|
Ending* | BGM_HuntEnd_LP
|
|
Green Tree Memories from Kirby (Full Version) | BGM_LIME2_CREDIT2_EN BGM_LIME2_CREDIT2_JP BGM_LIME2_CREDIT3_EN BGM_LIME2_CREDIT3_JP
|
BGM_LIME2_CREDIT2 is used for the normal staff credits, whereas BGM_LIME2_CREDIT3 is used for the secret staff credits. Both versions are otherwise identical.
|
Congratulations! (Kirby's Return to Dream Land) | fanf_bonus_perfect1
|
|
Max Happy Town!! | MaxCity
|
Kirby Fighters 2
Kirby Fighters 2 track list | ||
---|---|---|
Track | Internal name | Notes |
Kirby Fighters 2: The Destined Rivals | BGM_FIZZTITLE
|
"Fizz" is the internal codename for Kirby Fighters 2. |
Battle Mode* | ||
Training (Kirby 64: The Crystal Shards) | Fizz64Training(Original)_20200529
|
|
Kirby Dance | FizzKirbyDanceShort_20200511
|
|
Battle Results* | BGM_FIZZTITLE_AR_03
|
|
Online Mode* | BGM_FIZZTITLE_AR_01
|
|
Story Mode Cutscene* | BGM_FIZZTITLE_AR_02
|
|
Chapter 1-4 Battle Jingle | FizzBattleJingleNormal_20200420
|
|
Green Gardens (Kirby Star Allies) | EcGreens_Fast
|
"Ec" refers to "Eclair", the internal codename for Kirby Star Allies. |
Butter Building (Kirby's Adventure) / Kirby Fighters Deluxe Short ver. | ButterBuild
|
|
Boss Battle (Kirby Super Star) | BGM_LP_NTHARUBOSS1
|
"HARU" refers to 春, "spring", which in turn refers to Spring Breeze, the first game of Kirby Super Star. |
Buddy Star Blaster - 2 players* | BGM_Gattai_Demo
|
"Gattai" refers to 合体 ("combination", "union"). |
Buddy Star Blaster - 3 players* | BGM_Gattai_Demo3
| |
Crazy Mischief in the Stars (Kirby Star Allies) | grace
|
|
Pink Ball Activate! (Kirby: Planet Robobot) | kaen
|
"Kaen" (火炎) refers to "flame" or "blaze." This track is not associated with either in the full game. |
Chapter 1-4 Item Room* | FizzItemSelectRogue1~4_20200630
|
|
VS Twin Woods* | StarAlliesNormalBossArrange_20200318
|
|
Spring Smash Factory (Kirby: Triple Deluxe) | BGM_LP_OMOTYA1
|
"OMOTYA" refers to おもちゃ ("toy"). |
Coo's Forest (Kirby: Triple Deluxe) | BGM_LP_SIMOBE1
|
"SIMOBE" refers to しもべ ("minion"), which is what the Animal Friends were originally called during development of Kirby's Dream Land 2. |
King Dedede's Theme (Kirby's Dream Land 3) | BGM_LP_NTKB3VSDDD1
|
|
Dyna Blade Intro (Kirby Air Ride) / Kirby Fighters Deluxe Short ver. | dynaBlade
|
|
Invincible Candy (Kirby's Return to Dream Land) | KbyMUTEKI
|
"MUTEKI" refers to 無敵 ("invincible"). |
Dried-up Sea (Kirby: Planet Robobot) | TRT_LP_TTARABIC1
|
"TRT" and "TT" both refer to "Torte", the internal codename for Kirby: Planet Robobot. |
VS Duo Edge* | FizzVsTwinEdge_20200608
|
|
You Got a Sun Stone! (Kirby: Triple Deluxe)* | BGM_NOLP_SSFANF3
|
|
Single-Handed Mode* | FizzPizzaTitleArrange_20200630
|
"Pizza" is the internal code name for Kirby Fighters Deluxe. |
Battle Jingle (Kirby Fighters Deluxe) | Jingle
|
|
Floral Fields (Kirby: Triple Deluxe) | PLF_HEITI1
|
"HEITI" refers to 平地 ("plains", "flatlands"). "PLF" refers to "Parufe" (the literal romanization of "Parfait" in Japanese), the internal codename for Kirby: Triple Deluxe. |
Haldera Volcano (Kirby's Return to Dream Land) | st_magma
|
|
Studying the Factory (Kirby 64: The Crystal Shards) | BGM_LP_NTK64KOUJYOU1
|
"KOUJYOU" refers to 工場 ("factory"). |
Save This World! Ordeal (Team Kirby Clash Deluxe) | LimeBossElecBand
|
"Lime" is the internal codename for Team Kirby Clash Deluxe. |
Too Bad... (Kirby's Return to Dream Land) | fanf_bonus_sippai1
|
"sippai" refers to 失敗 ("failure"). |
Stage of Destined Rivals* | FizzMainThemeBossArrangeShort_20200525
|
|
Chapter Final Results* | FizzResultBGM_20200518
|
|
Forgotizanne Flash of Lightning (Kirby Star Allies) | sanmaHead
|
"sanma" refers to 三魔官 ("Three Generals of Magic"). |
Castle Lololo (Kirby's Dream Land) | BGM_LP_NTLOLOLO1
|
|
The Fountain of Dreams (Kirby: Nightmare in Dream Land) | AGB_IzumiBoss
|
"AGB" is the hardware name for the Game Boy Advance; "Izumi" refers to 泉 ("fountain"). |
Shadow Kirby Battle Jingle* | FizzJingleVsShadowKirbyNormal_20200618
|
|
Enter the Battle! Shadow Kirby | FizzVsShadowKirbyNormal_20200707
|
|
Story Mode Summit Jingle* | BGM_FizzBattleJingleDDDMeta_20200421
|
|
The Battle of Deeply Bonded Allies | FizzMainThemeBossArrangeLong_20200707
|
|
Ending* | FizzEnding_MetaKnight_20200520
|
|
Chapter 4 Final Results* | FinalResultRogue4_20200623
|
|
Start Stage (Kirby & The Amazing Mirror) / Star Allies Arrangement ver. | BGM_LP_ECDLDMETAMAP1
|
|
Options* | FizzOption_20200703
|
|
Twinkle☆Stars (Kirby Star Allies) | Title
|
|
Save the Kingdom! Ordeal (Super Kirby Clash) | LP_SHIRENQST
|
"SHIRENQST" refers to しれんクエスト, the Japanese name for Ordeals. |
Flower Fields (Kirby's Epic Yarn) | A1-2_OHANABATAKE
|
"OHANABAKATE" is the Japanese name of Flower Fields. |
Menu 1 (Kirby Battle Royale) | BGM_STR_TITLE1
|
|
A 3D Adventure! Kirby's Blowout Blast | FC_Title
|
"FC" refers to "Famicom", the Japanese name for the NES, as this song is a remix of "Title Screen / Demo" from Kirby's Adventure. |
The Heroes' Challenge! Quest Board (Team Kirby Clash Deluxe) | QuestBoard
|
|
Bright Spinning Planet (Kirby: Planet Robobot) | Torte_Title
|
|
Title Theme (Kirby and the Rainbow Curse) | BGM_037_STR_TITLE
|
"037" refers to this track's numbering via the in-game Music Room. |
Kirby Fighters Deluxe | FighterTitle2014_0401
|
|
Dedede's Drum Dash Deluxe* | dixieDDDfull
|
"dixie" refers to "Dixieland jazz", the style this song is composed in. |
Sun, Sky, Dreamstalk (Kirby: Triple Deluxe) | parufe_title_loop
|
|
Training Mode - Character Selection* | Fizz64TrainingArrange(Calm)_20200707
|
|
Training Mode* | Fizz64TrainingArrange(Intense)_20200702
|
|
Training Mode (Secret Song)* | Fizz64TrainingArrange(Chiptune)_20200706
|
|
Final Chapter Prologue* | FizzStoryTextStartRogue5_20200630
|
|
Final Chapter Battle Jingle* | FizzBattleJingleRogue5_20200610
|
|
Green Gardens (Secret Song) | BGM_GREENS_FIZZ
|
|
Spring Smash Factory (Secret Song) | BGM_BOYOYONHAND_FIZZ
|
"BOYOYONHAND" is the Japanese name of the Springy Hands. |
Boss Battle (Secret Song) | BGM_BBLYCLOUDS_FIZZ
|
|
Gourmet Go Go (Secret Song) | BGM_GRACE2_FIZZ
|
|
Forgotizanne Flash of Lightning (Secret Song) | BGM_JAMAHALDA_FIZZ
|
"JAMAHALDA" is the Japanese name of Jambastion. |
Studying the Factory (Secret Song) | BGM_FACTORY_FIZZ
|
|
Butter Building (Secret Song) | BGM_BUTTERBLD_FIZZ
|
|
Coo's Forest (Secret Song) | BGM_COOFOREST_FIZZ
|
|
Dyna Blade Intro (Secret Song) | BGM_DYNABLADE_FIZZ
|
|
Dried-up Sea (Secret Song) | BGM_GIGANTGRND_FIZZ
|
|
Haldera Volcano (Secret Song) | BGM_HALDERAVOLC_FIZZ
|
|
Floral Fields (Secret Song) | BGM_WDLDEETRAIN_FIZZ
|
|
Save This World! Ordeal (Secret Song) | FizzLimeBossArrange_20200707
|
|
Castle Lololo (Secret Song) | BGM_LOLOLO_FIZZ
|
|
King Dedede's Theme (Secret Song) | BGM_DDDARENA_FIZZ
|
|
Pink Ball Activate! (Secret Song) | BGM_GIGAVOLT_FIZZ
|
|
Training (Secret Song) | BGM_TRAINING64_FIZZ
|
|
The Fountain of Dreams (Secret Song) | BGM_YUMENOIZUMI_FIZZ
|
"YUMENOIZUMI" is the Japanese name of the Fountain of Dreams. |
Final Chapter Item Room 1* | FizzItemSelectRogue5_20200616
|
|
Shadow Kirby Very Hard Battle Jingle* | FizzJingleVsShadowKirby_20200603
|
|
Decisive Battle! Overcome the Naughty Mind | VsShadowKirby_20200520
|
|
A Dangerous, High-Flying Finale | FizzItemSelectRogue5_Ver2_20200708
|
|
Final Chapter Summit Jingle* | FizzJingleVsFinalDDDMeta_20200603
|
|
The Masks of Dark Bonds* | MovieKamen
|
"Kamen" refers to 仮面, "mask". |
Stage of the Partners Who Shook the Heavens | DDDMeta
|
|
Final Buddy Star Blaster* | FizzBuddyStarFinalDemo_20200623
|
|
Epilogue* | FizzEpilogue_20200410
|
|
Secret Ending* | FizzEnding_DDD
|
|
100% Fanfare* | FizzResultFanfale_20200623
|
|
Final Chapter Results* | FizzFinalResultRogue5_20200707
|
|
Congratulations! (Kirby's Return to Dream Land) | fanf_bonus_perfect1
|
|
History of Kirby Fighters | UraTitle
|
"Ura" refers to 裏 ("alternate", "reverse", "hidden", "not visible at first"). |
History of Kirby Fighters (no intro)* | UraTitle_NoIntro_2020_0625
|
|
Staff Credits* | FizzGreenGreensMedley_20200529
|
Kirby and the Forgotten Land
Kirby and the Forgotten Land features dynamic music. As such, some tracks have more than one version, one that plays in game (usually labeled internally as "Interactive") and one that plays in the Jukebox (usually labeled as "Stest").
Kirby and the Forgotten Land Corner Stage track list | |||
---|---|---|---|
# | Title | Internal name | Notes |
01 | Ready to Go! | K15_TitleNewWorld1
|
|
02 | Kirby and the Mysterious Vortex | K15_DemoOpening1
|
|
03 | Running Through the New World | K15_Grassland1
|
|
04 | Mysterious Mouthful Mode | K15_DemoDeformFirstTime1
|
"Deform" is the internal name for Mouthful Modes. |
05 | Welcome to the New World! | K15_TitleDemo1
|
|
06 | Invasion of the Destroyed Town | K15_DemoAttackTown1
|
|
07 | Plundering Beast Battle | K15_RoomGuarder_Interactive K15_RoomGuarder_Stest
|
"Room Guarder" is the name of a recurring mid-boss battle track from earlier games. |
08 | Natural Plains | K15_WorldMap1
|
|
09 | Through the Tunnel | K15_Cave1
|
|
10 | Kirby Dance (Short) | K15_KirbyDanceShort
|
|
11 | Wild Results | K15_StageResult
|
|
12 | A Trip to Alivel Mall | K15_Shopping1
|
|
13 | Invincible Candy | K15_Invincible1
|
|
14 | The Smell of a Scary Beast | K15_PreBoss K15_PreBoss_Interactive K15_PreBoss_InteractiveTail_Short
|
The "Tail_Short" version simply features the end of the track. |
15 | VS. Dangerous Beast | K15_Boss1
|
|
16 | Stage Cleared! | K15_PreClearDance
|
|
17 | Kirby Dance (Long) | K15_KirbyDanceLong
|
|
18 | Beginner Treasures | K15_CstageGrassland
|
"Cstage" is the internal name of Treasure Road, and likely means "Challenge Stage". |
19 | Everbay Coast | K15_WorldMap2
|
|
20 | Abandoned Beach | K15_Beach1
|
|
21 | Time Attack! | K15_TimeLimitJingle_InGame K15_TimeLimitJingle_Stest
|
|
22 | Blue, Blue Breeze | K15_Glider1
|
|
23 | Fast-Flowing Waterworks | K15_Cave2
|
|
24 | Wondaria Remains | K15_WorldMap3
|
|
25 | Welcome to Wondaria | K15_Park1
|
|
26 | Circuit Speedway | K15_Park4
|
|
27 | Invasion at the House of Horrors | K15_Park3
|
|
28 | Pitch-Black Horror | K15_Park5
|
|
29 | The Wondaria Dream Parade | K15_Park2
|
|
30 | Waddle Dee Town | K15_TownNewWorld1
|
|
31 | Please Don't Inhale the Cinema Patrons | K15_MovieTheater1
|
|
32 | Waddle Dee's Weapons Shop | K15_TownStore1
|
|
33 | Tilt-and-Roll Kirby | K15_RollingBall1
|
|
34 | Tilt-and-Roll Kirby (Extra Hard) | K15_RollingBall2
|
|
35 | Care for a Refreshment? | K15_FoodShopNormal
|
|
36 | Lunch Rush! A Wave of Waddles | K15_FoodShopLunchTime
|
|
37 | Waiting Room | K15_ArenaRestRoom_Novice1
|
|
38 | Sword of the Surviving Guardian | K15_BossMetaknight1
|
|
39 | Try Again Tomorrow | K15_ArenaGameOverNormal1
|
|
40 | Interview | K15_ArenaResultNormal1
|
|
41 | Admiring the Figure Collection | K15_FigureCollection1
|
|
42 | Welcome Back, Kirby | K15_KirbyHouse1
|
|
43 | A Quick Nap | K15_JingleSleep1
|
|
44 | Winter Horns | K15_WorldMap4
|
|
45 | Northeast Frost Street | K15_Snow2
|
|
46 | Metro on Ice | K15_Snow1
|
|
47 | The Battle of Blizzard Bridge | K15_Bridge1_Interactive K15_Bridge1_Stest
|
|
48 | Dazzling Treasures | K15_CstageYakiimo
|
"Yakiimo" refers to 焼き芋/やきいも, "roasted sweet potato", which is what the Mint Leaf is in the Japanese version of games. Oddly enough, this theme doesn't relate to said item or its theme song in any way. |
49 | An Unexpected Beast King | K15_PreBossDedede K15_PreBoss_InteractiveTail_Lv4
|
The "Tail_Lv4" version simply features the end of the track. |
50 | Roar of Dedede | K15_BossDedede1
|
|
51 | Defeat | K15_Dead1
|
|
52 | Originull Wasteland | K15_WorldMap5
|
|
53 | The Wastes Where Life Began | K15_Desert1
|
|
54 | Pitch-Black Valley | K15_Desert2
|
|
55 | Moonlight Canyon | K15_Canyon1
|
|
56 | Forgo's Treasures | K15_CstageNewWorld
|
|
57 | Redgar Forbidden Lands | K15_WorldMap6
|
|
58 | Enter the Fiery Forbidden Lands | K15_VolcanoGrassland
|
|
59 | Burning, Churning Power Plant | K15_PowerPlant1
|
|
60 | The Beast Pack's Final Stand | K15_VolcanoNewWorld
|
|
61 | Masked and Wild: D.D.D. | K15_BossMaskedDedede1
|
|
62 | The King's Turn to Shine | K15_BossMaskedDededeAfter1
|
|
63 | The Dream Discoveries Tour | K15_LaboElevatorDemo1 K15_LaboElevatorDemo1_Stest
|
|
64 | The One Who Controls the World | K15_BossLionPreBattleDemo1
|
|
65 | The Beast's Prey | K15_BossLionRoomGuarder1
|
|
66 | The Raging Lion Roars | K15_BossLion1_Interactive K15_BossLion1_Stest
|
|
67 | Elfilin | K15_PreClearDanceLv7
|
|
68 | Sudden Metamorphosis | K15_BossLionAfter1
|
|
69 | Hunted by the Beast | K15_BossChimera1
|
"Chimera" is the internal name of Fecto Forgo. |
70 | Gemini Reunion | K15_DemoAfterBossChimera1
|
|
71 | Two Planets Approach the Roche Limit | K15_BossChimeraPerfect_Interactive K15_BossChimeraPerfect_Stest
|
"ChimeraPerfect" is the internal name of Fecto Elfilis. |
72 | The Fate of Two Worlds | K15_BossChimeraPerfectAfter1
|
|
73 | A Full-Speed Farewell from the New World | K15_Tsubazeriai1
|
"Tsubazeriai" refers to つばぜり合い, a state that can happen in a duel when sword to sword are locked and pushing. While this doesn't exactly happen when this song plays, this song does play during a button-mash section, which is basically that (and likely named after the first appearance of this type of gameplay, the Ultra Sword struggle with Magolor in Kirby's Return to Dream Land). |
74 | Soaring Determination: No Night Is Eternal | K15_DemoEnding1
|
|
75 | Welcome to the New World! (Full) | K15_Credit1
|
|
76 | Secret Area: HAL Room | K15_HalRoom1
|
|
77 | Secret Area: HAL Room 2 | K15_HalRoom2
|
|
78 | Champion's Waiting Room | K15_ArenaRestRoom_Normal1
|
|
79 | The Ultimate Fight | K15_ArenaFight1 K15_ArenaFight1_Stest
|
|
80 | Isolated Isles: Forgo Dreams | K15_WorldMapEstory
|
"Estory" is the internal name of the Forgo Dreams extra mode, and likely means "extra story". |
81 | Faded Dream of a Psychomeddler | K15_EstoryShopping1
|
|
82 | VS. Psychic Power Given Form | K15_BossEx1
|
|
83 | Scattered Souls across Isolated Isles | K15_EstoryConga1
|
"Conga1" refers to the internal name of "Another Dimension" (ST_KbyW_CONGA1), which this song is a remix of. |
84 | Eternal Echo of the Thrilling Tour-our-our | K15_EstoryPreLion K15_EstoryPreLion_EU_FRA K15_EstoryPreLion_EU_GER K15_EstoryPreLion_EU_ITA K15_EstoryPreLion_EU_NLD K15_EstoryPreLion_EU_SPA K15_EstoryPreLion_JP_JPN K15_EstoryPreLion_KR K15_EstoryPreLion_US_FRA K15_EstoryPreLion_US_SPA K15_EstoryPreLion_Stest
|
The version with no language marked is the English one. Despite being labelled "Stest" (as in, Sound Test), that specific variation of the track also plays in The Ultimate Cup Z's rest area before the battle with Chaos Elfilis. |
85 | Morpho Knight | K15_MorphoKnight1
|
|
86 | Kirby, the Beasts, and the King | K15_EstoryEnding1
|
|
87 | In Pursuit of Victory | K15_ArenaRestRoom_TrueArena1
|
|
88 | Decisive Battle: Ultimate Z | K15_ArenaFight2 K15_ArenaFight2_Stest
|
|
89 | Try Again Tomorrow...Again! | K15_ArenaGameOverTrueArena1
|
|
90 | Finding the Light | K15_ChimeraSoulAfter1
|
"ChimeraSoul" is the internal name of Chaos Elfilis. |
91 | Hero Interview | K15_ArenaResultTrueArena1
|
|
92 | A Thriving, Peaceful Town | K15_TownNewWorld2
|
|
93 | Got 'em All! Gotcha Machine Master | K15_FigureCollectionComplete1
|
|
94 | NEW WORLD: 100% | K15_FanfareNewWorldL1
|
|
95 | From Those Who Departed for Space | K15_SimpleCredit1
|
|
96 | Welcome to the New World! (Bonus Track) | K15_NewWorldOffVocal1
|
|
N/A | Ready to Go! + Waddle Dee Town* | K15_TitleAndTownNewWorld1
|
|
N/A | Arrival Continent* | K15_WorldMapLandA
|
|
N/A | Too Bad | K15_FanfareSubGameFailure1
|
|
N/A | Part-Time Job Success | K15_FanfareNewWorldS1
|
|
N/A | More New Discoveries! | K15_FanfareNewWorldM1
|
|
N/A | The Wondaria Dream Parade Environmental Noises* | K15_ParkNightSoundscape1
|
|
N/A | Blowing on a Cliff (Kirby Star Allies) | Ec_MetaWind0
|
EC is an abbreviation of "Eclair," the production name for Kirby Star Allies. |
N/A | From Victory to Sorrow | K15_DemoBossLv4Kidnapping_Wind
|
|
N/A | Forbidden Island* | K15_WorldMapLandB
|
|
N/A | Alivel Mall (Staff Side) Environmental Noises* | K15_DesertShopSoundscape1
|
|
N/A | Burning, Churning Power Plant Environmental Noises* | K15_PowerPlantSoundscape1
|
|
N/A | The Beast Pack's Final Stand Environmental Noises* | K15_VolcanoNewWorldSoundscape1
|
|
N/A | Lab Discovera Logo* | K15_LogoLv7
|
|
N/A | Lab Discovera* | K15_WorldMap7
|
|
N/A | The Smell of a Scary Beast (Lab Discovera)* | K15_PreBoss_Laboratory1
|
|
N/A | The One Who Controls the World + The Beast's Prey* | K15_BossLionPreBattle1
|
|
N/A | Tension* | ??? | |
N/A | The Lion's Rhythm* | K15_BossLionAfterRythm1
|
|
N/A | To a Place That Reaches the Stars | K15_LabpratorySoundscape1
|
|
N/A | Lab Discovera Environmental Noises* | K15_DemoAfterBossChimera2Wind
|
|
N/A | A Dream of Isolated Isles | K15_StaffCreditNormalAfter
|
|
N/A | You Got a Rare Stone! | K15_FanfareGrasslandM1
|
|
N/A | Unlock! | K15_FanfareGrasslandS1
|
|
N/A | A Great Copy Ability Evolution! | K15_FanfareGrasslandL1
|
|
N/A | New Discovery! | K15_FanfareGrasslandS2
|
|
N/A | Chaos Elfilis Core Appears* | K15_ChimeraSoulCoreStart
|
|
N/A | Congratulations! | K15_FanfareArenaVictory1
|
|
N/A | Twinkle☆Stars (Kirby Star Allies) | EC_Title1
|
|
N/A | Kirby Fighters 2: The Destined Rivals | FZ_Ttile1
|
FZ is an abbreviation of "Fizz," the production name for Kirby Fighters 2. "Ttile" is a misspelling of "Title." |
N/A | Save the Kingdom! Ordeal (Super Kirby Clash)* | BH_Quest1
|
|
N/A | Flower Fields (Kirby's Epic Yarn) | FLC_FlowerField1
|
FLC is an abbrevation of "FluffC", the production name for Kirby's Extra Epic Yarn; "C" for "Citrus" (the 3DS's codename) is added to distinguish it from the original Kirby's Epic Yarn, which is simply "Fluff". |
N/A | Menu 1 (Kirby Battle Royale) | IB_Title1
|
IB is an abbreviation of "Ibiza," the production name for Kirby Battle Royale. |
N/A | A 3D Adventure! Kirby's Blowout Blast | CF_Title1
|
CF is an abbreviation of "Confetti," the production name for Kirby's Blowout Blast. |
N/A | The Heroes' Challenge! Quest Board (Team Kirby Clash Deluxe) | LM_Quest1
|
LM is an abbreviation of "Lime," the production name for Team Kirby Clash Deluxe. |
N/A | Bright Spinning Planet (Kirby: Planet Robobot) | TT_Title1
|
TT is an abbreviation of "Torte," the production name for Kirby: Planet Robobot. |
N/A | Title Theme (Kirby and the Rainbow Curse) | SV_Title1
|
SV is an abbreviation of "Seven," the production name for Kirby and the Rainbow Curse. |
N/A | Kirby Fighters Deluxe | PZ_Title1
|
PZ is an abbreviation of "Pizza," the production name for Kirby Fighters Deluxe. |
N/A | Dedede's Drum Dash Deluxe | DP_Title1
|
DP is an abbreviation of "Drop," the production name for Dedede's Drum Dash Deluxe. |
N/A | Sun, Sky, Dreamstalk (Kirby: Triple Deluxe) | PF_Title1
|
PF is an abbreviation of "Parufe," the production name for Kirby: Triple Deluxe. |
Kirby's Dream Buffet
Kirby's Dream Buffet track list | ||
---|---|---|
Song | Internal name | Notes |
Opening* | Opening
|
|
Kirby's Dream Buffet | Brkf_Home_ThemeArrange2
|
"Brkf" is short for "Breakfast", the game's internal code name. |
I'm a Hungry Pink Puffball! | Brkf_Race_Theme
|
|
Cute, Colorful Candies | Brkf_Race_Stage1
|
|
Working Up an Appetite | Brkf_Race_Stage4
|
|
On a Fun Drive with You | Brkf_Race_Stage3
|
|
Caramel Country Western | Brkf_Race_Stage6
|
|
Rolling-Quartet Jazz Band | Brkf_Race_Stage7
|
|
Love, Love, Alivel | Brkf_Race_K15Shopping
|
"K15Shopping" is the internal codename of "A Trip to Alivel Mall" in Kirby and the Forgotten Land, suggesting that its name wasn't finalized when this arrangement was made. |
Seven Colors in the Sky | Brkf_Race_KirbyAndTheRainbowCurse_RainbowAcrossTheSkies
|
|
Route 8 on a Winter Day | Brkf_Race_DreamCourseIcebergOcean
|
|
A Dance with the Painting Witch | Brkf_Race_KirbyCanvasCurse_DrawciaSorceress
|
|
Revenge of Steel Wings | Brkf_Race_KirbySuperStar_TheHalberd
|
|
Prismatic Pinball | Brkf_Race_PinballLand_WhispyWoodsLand
|
|
Flying in the Clouds | Brkf_Race_KirbyTiltNTumble_Balloon
|
Though this is a remix of "Water Stage" from Kirby Tilt 'n' Tumble, it is presumably named here after its usage in Kirby's Burst-A-Balloon. |
Tonight's Bright-Lights Show | Brkf_Race_Stage5
|
|
Polka-Dotted Cityscape | Brkf_Race_Stage2
|
|
I'm a Hungry Pink Puffball! (Ver. 2) | Brkf_Race_ThemeArrange1
|
|
Kirby 30th Music Fest: HAL Laboratory Dream Band Song | KirbyMemorialMedley_54
|
|
Afternoon Tea | Brkf_Home_ThemeArrange1
|
|
Kirby's Ultra-Gourmet Memories | Brkf_Home_CollectionSweet2
|
|
Minigame - VS. Robo Dedede (Kirby's Dream Course)* | Brkf_Bonus_DreamCourse_Dedede
|
|
Minigame - Ending (Kirby's Dream Course)* | Brkf_Bonus_DreamCourseEnding
|
|
Minigame - Drawcia Soul (Kirby: Canvas Curse)* | Brkf_Bonus_KirbyCanvasCurse_DrawciaSoul
|
|
Minigame - Boss Theme (Kirby Tilt 'n' Tumble)* | Brkf_Bonus_KirbyTiltnTumble_Boss
|
|
Minigame - Balloon (Kirby Tilt 'n' Tumble)* | Brkf_Bonus_KirbyTiltnTumble_Shooting
|
|
Battle Royale - Green Greens (Kirby's Dream Land)* | Brkf_Final_GreenGreens
|
|
Battle Royale - Shooting (Kirby's Dream Land)* | Brkf_Final_Interactive
|
|
Battle Royale - City Trial: City (Backside) (Kirby Air Ride)* | Brkf_Final_KirbyAirRide_CityTrialCityBackside
|
|
Battle Royale - Boss (Kirby's Block Ball)* | Brkf_Final_KirbysBlockBall_Boss
|
|
Battle Royale - Stage 5 (Kirby's Block Ball)* | Brkf_Final_KirbysBlockBall_Stage5
|
|
Battle Royale - Ultra-Super Boss Battle (Kirby's Return to Dream Land)* | Brkf_Final_KirbysReturnToDreamLand_UltraSuperBossBattle
|
|
Battle Royale - VS. Chef Kawasaki and Gryll (Kirby's Star Stacker)* | Brkf_Final_KirbysStarStacker_VsChefKawasakiAndGryll
|
|
Battle Royale - King Dedede's Theme (Kirby Tilt 'n' Tumble)* | Brkf_Final_KirbyTiltnTumble_Dedede
|
|
Battle Royale - Boss and Final Boss (Kirby's Pinball Land)* | Brkf_Final_PinballBoss
|
|
Battle Royale - Gourmet Race (Kirby Super Star)* | Brkf_GourmetRace
|
|
Invincible Candy* | Food_InvincibleCandy_MainBgm Food_InvincibleCandy_OtherBgm
|
|
Victory Fanfare* | Brkf_Fanfare_KirbyDance
|
|
Results* | Brkf_Result1
|
|
Fanfare (Small)* | Brkf_FanfareSmall
|
|
Fanfare (Big)* | Brkf_FanfareBig
|
|
Colors & Costumes* | Brkf_Home_CollectionSkin
|
|
Character Treats* | Brkf_Home_CollectionSweet
|
|
Lobby - Bubbly Clouds (Kirby's Dream Land)* | Brkf_Lobby_BubblyClouds
|
|
Rules - Bonus (Kirby Tilt 'n' Tumble)* | Brkf_MenuRule_KirbyTiltnTumble_Bonus
|
|
Free Rolling 1* | Brkf_Training1
|
|
Free Rolling 2* | Brkf_Training2
|
|
Free Rolling 3* | Brkf_Training3
|
|
Credits* | Brkf_SimpleCredit
|
|
Sun, Sky, Dreamstalk (Kirby: Triple Deluxe) | PF_Title1
|
PF is an abbreviation of "Parufe," the production name for Kirby: Triple Deluxe. |
Dedede's Drum Dash Deluxe | DP_Title1
|
DP is an abbreviation of "Drop," the production name for Dedede's Drum Dash Deluxe. |
Kirby Fighters Deluxe | PZ_Title1
|
PZ is an abbreviation of "Pizza," the production name for Kirby Fighters Deluxe. |
Title (Kirby and the Rainbow Curse) | SV_Title1
|
SV is an abbreviation of "Seven," the production name for Kirby and the Rainbow Curse. |
Bright Spinning Planet (Kirby: Planet Robobot) | TT_Title1
|
TT is an abbreviation of "Torte," the production name for Kirby: Planet Robobot. |
The Heroes' Challenge! Quest Board (Team Kirby Clash Deluxe) | LM_Quest1
|
LM is an abbreviation of "Lime," the production name for Team Kirby Clash Deluxe. |
A 3D Adventure! Kirby's Blowout Blast | CF_Title1
|
CF is an abbreviation of "Confetti," the production name for Kirby's Blowout Blast. |
Menu 1 (Kirby Battle Royale) | IB_Title1
|
IB is an abbreviation of "Ibiza," the production name for Kirby Battle Royale. |
Twinkle☆Stars (Kirby Star Allies) | EC_Title1
|
EC is an abbreviation of "Eclair," the production name for Kirby Star Allies. |
Flower Fields (Kirby's Epic Yarn) | FLC_FlowerField1
|
FLC is an abbrevation of "FluffC", the production name for Kirby's Extra Epic Yarn; "C" for "Citrus" (the 3DS's codename) is added to distinguish it from the original Kirby's Epic Yarn, which is simply "Fluff". |
Save the Kingdom! Ordeal (Super Kirby Clash) | BH_Quest1
|
|
Kirby Fighters 2: The Destined Rivals | FZ_Ttile1
|
FZ is an abbreviation of "Fizz," the production name for Kirby Fighters 2. "Ttile" is a misspelling of "Title." |
Running Through the New World (Kirby and the Forgotten Land) | K15_Grassland1 KirbyMemorialMedley_49
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K15 is the production name for Kirby and the Forgotten Land, representing the 15th main series game, including Kirby: Nightmare in Dream Land and Kirby Super Star Ultra. The former is used in the Past Adventures menu, while the latter is the Memorial Song that has a chance to play in races and Free Rolling upon being unlocked. |
References
- ↑ 1.0 1.1 "At the start of their development, we called these characters "minions", but we changed them to "friends" because that felt more fitting given Kirby's personality." --Kirby's 20th Anniversary Celebration Book (English print), page 10
- ↑ 2017 Keyboard Magazine Interview with Jun Ishikawa and Hirokazu Ando
- ↑ Kirby Super Star Ultra developer interview (Japanese)
- ↑ "カービィWiiの曲なんですけれども、カービィWiiをやる前から(中略)ゲームキューブの頃に企画なって、そのころ作った曲なんですけど、(中略)これはあるステージの曲だったんですね。(中略)最初普通の明るにステージであったものが荒廃になるとすごくなんか荒らされっていて(中略) (This is a song from Kirby's Return to Dream Land, but before Return to Dream Land, at the time of planning for the GameCube was when I wrote the song [...] It was a song for a stage somewhere [...] The stage was initially ordinary and bright but then ended up in ruins and became incredibly devastated [...])
二曲が、本意図を、他の曲の元りもなっていて(中略)なんても支配的と言うか、シンボリックなフレーズとして、色んなところに使うよにして…たから本意図、この曲、なんか重要な役割があるって言うね。 (For these two songs, the original intention was for them to be the basis for other songs [...] such controlling or symbolic [musical] phrases to be used in various places. So this song, in the original vision, was supposed to play a somewhat important role.)" –Hirokazu Ando (Kirby 25th Anniversary livestream interview [13:36-15:32]) - ↑ A quick
ffprobe
of the relevant files is sufficient to confirm this; see also this Japanese spreadsheet cataloguing internal file names and sample rates for Kirby Star Allies music files.