Kirby's Dream Collection Special Edition: Difference between revisions
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{{ | {{Good}}{{Infobox-Game | ||
{{Infobox-Game | |image=<tabs> | ||
|image= [[File: | <tab name="North American box art"> | ||
|caption= | [[File:Kirby's Dream Collection box art.png|200px]] | ||
|developer= [[HAL Laboratory]] | </tab> | ||
|publisher= [[Nintendo]] | <tab name="North American disc case"> | ||
[[File:KDCEnglishBoxart2GameDisc.png|200px]] | |||
|released={{ | </tab> | ||
|platforms= [[Wii]] | <tab name="Japanese box art"> | ||
|predecessor= ''[[Kirby's Return to Dream Land]]'' | [[File:KDColBoxJapan.jpg|200px]] | ||
|successor= | </tab> | ||
<tab name="Japanese disc case"> | |||
[[File:KDCSE JP Disc Case.png|200px]] | |||
</tab> | |||
</tabs> | |||
|caption=Box art and disc case for '''''Kirby's Dream Collection Special Edition''''' from various regions | |||
|developer=[[HAL Laboratory]] | |||
|publisher=[[Nintendo]] | |||
|released={{Released|Japan|July 19, 2012<ref>[https://web.archive.org/web/20120520181342/http://www.nintendo.co.jp/schedule/1207.html Nintendo - Release Calendar 2012 July]</ref>|NA|September 16, 2012<ref name="Tweet Date">[https://twitter.com/NintendoAmerica/status/216233118145855488 Tweet by Nintendo of America] - ''"Celebrate Kirby’s 20th anniversary w/ Kirby’s Dream Collection Special Edition on 9/16! Get info at the 8:57 mark."''</ref>}} | |||
|platforms=[[Wii]] | |||
|language={{languages|jp=y|en_us=y}} | |||
|rating={{ratings|esrb=e10+|cero=a}} | |||
|predecessor=''[[Kirby's Return to Dream Land]]'' | |||
|successor=''[[Kirby: Triple Deluxe]]'' | |||
}} | }} | ||
{{DISPLAYTITLE:''{{PAGENAME}}''}} | |||
'''''Kirby's Dream Collection Special Edition''''' (sometimes referred to as '''''Kirby's Dream Collection''''' for short or the '''''Kirby 20th Anniversary Special Collection''''') is a compilation title released for the [[Wii]] in Japan and the Americas only in 2012, in commemoration of the [[Kirby (series)|''Kirby'' series]]' [[Kirby Anniversary#Kirby 20th Anniversary (2012)|20th anniversary]]. This collection consists of the first six main-series ''Kirby'' games and contains a large array of bonus features, including a unique [[New Challenge Stages|challenge mode]] based on ''[[Kirby's Return to Dream Land]]'' and a [[Kirby's History|showcase]] of all the games in the series up to that point including information on them, along with other features. | |||
==Content overview== | |||
''Kirby's Dream Collection Special Edition'' contains a Wii game disc containing ports of a selection of the first six classic ''Kirby'' games. Also included on the game disc are thirteen new challenge stages based on ''[[Kirby's Return to Dream Land]]'', an interactive timeline of [[Kirby]]'s history where one can read about and watch movies related to the various ''Kirby'' games, and three episodes of the anime series ''[[Kirby: Right Back at Ya!]]''. | |||
== | The collection also includes a soundtrack CD featuring tracks from numerous ''Kirby'' games spanning across the entire series, and a 45-page special collectible book containing various artwork and other behind-the-scenes information and content covering Kirby's history,<ref name="Official Nintendo Website">[http://kirby.nintendo.com/dreamcollection/ ''Kirby's Dream Collection Special Edition'' on Nintendo.com]</ref> along with a manual-like booklet giving basic information and controls for each game, and three screenshots from notable moments in the games. | ||
{{clear|left}} | |||
===Game disc=== | |||
*[[Kirby's Dream Land 3]] | ''Kirby's Dream Collection Special Edition'' is split into three main modes: | ||
*[[Kirby | |||
====Classic Titles==== | |||
[[File:KDCSE games menu.png|thumb|250px|The Classic Titles menu, featuring six classic main series ''Kirby'' games.]] | |||
{{Quote|Big adventures await in these six fan-favorite, classic Kirby titles!|Main menu description of "Classic Titles".}} | |||
The following games are included on the game disc, with all the original content and frame-rates preserved:<ref name="Official Nintendo Website"/> | |||
{| class="wikitable mw-collapsible" border=1 cellpadding=2 | |||
!colspan=4|Games in ''Kirby's Dream Collection Special Edition'' | |||
|- | |||
!Game | |||
!Original device | |||
!Original release | |||
!Notes | |||
|- | |||
|{{center|[[File:KDL NA Box.jpg|100px]]<br>'''''[[Kirby's Dream Land]]'''''}} | |||
|[[Game Boy]] | |||
|1992 | |||
| | |||
|- | |||
|{{center|[[File:KA Box.jpg|100px]]<br>'''''[[Kirby's Adventure]]'''''}} | |||
|[[Nintendo Entertainment System]] | |||
|1993 | |||
| | |||
|- | |||
|{{center|[[File:KDL2 Box.png|100px]]<br>'''''[[Kirby's Dream Land 2]]'''''}} | |||
|[[Game Boy]] | |||
|1995 | |||
| | |||
|- | |||
|{{center|[[File:KSS Box NA.jpg|100px]]<br>'''''[[Kirby Super Star]]'''''}} | |||
|rowspan="2"|[[Super Nintendo Entertainment System]] | |||
|1996 | |||
| | |||
|- | |||
|{{center|[[File:KDL3 Box.jpg|100px]]<br>'''''[[Kirby's Dream Land 3]]'''''}} | |||
|1997 | |||
|The color changes to [[Hyper Zone]]'s [[Boss Butch]] arena made in the previous Virtual Console release are present here. | |||
|- | |||
|{{center|[[File:K64 The Crystal Shards box art.png|100px]]<br>'''''[[Kirby 64: The Crystal Shards]]'''''}} | |||
|[[Nintendo 64]] | |||
|2000 | |||
|The secret input to unlock a 100% file cannot be used here because no buttons are mapped to the C-buttons. | |||
|} | |||
Four of these games—''Kirby's Adventure'', ''Kirby Super Star'', ''Kirby's Dream Land 3'', and ''Kirby 64: The Crystal Shards''—were already available on the Wii [[Virtual Console]]. The emulation is largely identical to those versions. | |||
At launch, ''Kirby's Dream Land'' was also already available on the Nintendo 3DS Virtual Console, making ''Kirby's Dream Land 2'' the only exclusive game in the collection at the time. The Game Boy emulator used for this release is based on the original model, so it does not feature the additional colors and other features available to later Game Boy models and the [[Super Game Boy]]. | |||
All games can be played with a Wii Remote, a Classic Controller, or a [[Nintendo GameCube]] controller, and all except for ''Kirby 64: The Crystal Shards'' support the Virtual Console's Suspend Point feature. All games also include digital manuals available on the HOME Menu. Pressing Reset on the HOME Menu will return the player to ''Kirby's Dream Collection Special Edition'' rather than the title screen of the game being played; to use each game's native reset function, the player must press A, B, 1, and 2 (A, B, L, and R on a Classic Controller or a GameCube controller). | |||
A frame around the borders of the screen can be toggled on or off by pressing + and - simultaneously on a Wii Remote or Classic Controller. With the NES, SNES, and N64 titles, the frame is blue, and only appears in 16:9 due to the 4:3 display of the games in question; with the Game Boy titles, the frame is pink, and appears even in 4:3 due to the Game Boy having a smaller 10:9 display. If the frame is turned off, it will be replaced by black borders. | |||
====New Challenge Stages==== | |||
[[File:KDCSE New Challenge Stages title.png|thumb|250px|New Challenge Stages title screen.]] | |||
{{Main|New Challenge Stages}} | |||
{{Quote|A familiar face from Kirby's Return to Dream Land has built Kirby some special Challenge Stages!|Main menu description of "New Challenge Stages".}} | |||
In addition, a [[Sub-Game]] exclusive to this collection called [[New Challenge Stages]] can be played, based on the optional challenge rooms from ''[[Kirby's Return to Dream Land]]''. The game has a small story where [[Magolor]] has built a theme park for Kirby to make up for the "fuss" he caused during the events of ''Kirby's Return to Dream Land''. | |||
New Challenge Stages consists of thirteen stages split into three levels, where Kirby gets one or more [[Copy Ability|Copy Abilities]] to work with, and must complete the stage while accumulating a high score. Kirby is scored based on how many enemies he has defeated, how much time there is left on the clock, and how many coins he has collected. At the end of the run, Kirby is given a ranking based on his score: from lowest to highest, bronze, silver, gold, and finally platinum. Each level also contains a boss stage, where Kirby races against Magolor and has his choice of copy ability from a selection based on the level he is in. | |||
Unlike in ''Kirby's Return to Dream Land'', the player can use a Classic Controller or a [[Nintendo GameCube|GameCube]] controller to play the challenge stages, and the game supports the GameCube controller's rumble feature. However, this disables motion controls that are normally available with the Wii Remote (such as shaking the controller to charge up [[Spark]]). New Challenge Stages offers three save files, and the player's progress is tracked individually in each one; as the player's cumulative score across every stage rises, they will be rewarded with [[trophy|trophies]]. Once the game is complete, the credits roll, and Magolor bids Kirby farewell. | |||
====Kirby's History==== | |||
[[File:KDCSE history menu.png|thumb|250px|A portion of Kirby's History, represented as a long hallway that Kirby runs up and down.]] | |||
{{Main|Kirby's History}} | |||
{{Quote|Let's celebrate Kirby's anniversary by looking back at the history of the Kirby series!|Main menu description of "Kirby's History".}} | |||
Finally, the disc contains an interactive ''Kirby'' history timeline where players can view all of the games in the ''Kirby'' series up until the point of this game's release. The timeline includes worldwide events that happened around the same time the ''Kirby'' game in question was released. If the player selects a game from the timeline, they can view a short video clip on said game (or play it if it is included in the disc) and can view the box of the game in a panoramic mode, as a theme directly from the game plays. Included along with the history are three episodes from the ''Kirby'' anime, ''[[Kirby: Right Back at Ya!]]'' (those episodes being [[Kirby Comes to Cappy Town]], [[Crusade for the Blade]], and [[Waddle While You Work]]), as well as a video performance of "Gourmet Race to Green Greens ~ Chamber Music".<ref name="Official Nintendo Website"/> | |||
===Soundtrack CD=== | |||
{{ImCap | |||
|image=File:KDCSE Soundtrack Disc artwork.png | |||
|size=150px | |||
|align=right | |||
|caption=The soundtrack CD | |||
|captionalign=center | |||
|captionwidth= | |||
}} | |||
{{main|Kirby's Dream Collection Special Edition Compilation Soundtrack}} | |||
An additional disc is included in the game box, referred to as the [[Kirby's Dream Collection Special Edition Compilation Soundtrack]], which is an audio CD. It features 45 tracks, most of which are selected pieces of music from various ''Kirby'' games, grouped in chronological order of the games' releases. After the tracks taken from ''Kirby's Return to Dream Land'', there are three bonus tracks which are rearrangements of ''Kirby'' songs arranged specifically for this soundtrack. | |||
===Celebration Book=== | |||
{{ImCap | |||
|image=File:KDCBookCover.png | |||
|size=150px | |||
|align=right | |||
|caption=The Celebration Book | |||
|captionalign=center | |||
|captionwidth= | |||
}}{{main|Kirby's 20th Anniversary Celebration Book}} | |||
Lastly, a 45 page booklet is included in the game box, called the ''[[Kirby's 20th Anniversary Celebration Book]]''. This booklet has various details on Kirby's history along with fun facts about most of the games in the series, along with pieces of artwork, concept art, trivia, and more. | |||
==Staff== | |||
The following is a list of staff who have worked on ''Kirby's Dream Collection Special Edition'': | |||
{| class="wikitable mw-collapsible mw-collapsed" border="1" cellpadding="2" | |||
|- | |||
!colspan=2|Staff of ''Kirby's Dream Collection Special Edition'' | |||
|- | |||
!Position | |||
!Developer(s) | |||
|- | |||
!Directors | |||
|[[Shinya Kumazaki]]<br>Tatsuya Kamiyama | |||
|- | |||
!Assistant Director | |||
|Nobuyuki Okada | |||
|- | |||
!Level-Design Planning | |||
|Takashi Hamada | |||
|- | |||
!Programming Director | |||
|Isao Takahashi | |||
|- | |||
!Programmers | |||
|Akio Hanyu<br>Takaaki Kawahara<br>Rui Uchida<br>Ryoichiro Atono<br>Takashi Nozue<br>Sho Tajima | |||
|- | |||
!Design Director | |||
|Kazuyuki Nakamura | |||
|- | |||
!Designers | |||
|Tetsuya Mochiduki<br>Shigeyuki Kawata<br>Riki Fuhrmann<br>Akihiro Kanno<br>Monami Matsuura | |||
|- | |||
!Background Designers | |||
|Hitoshi Kikkawa<br>Yuki Honda | |||
|- | |||
!Level-Design Advisers | |||
|Yuki Endo<br>Kenta Nakanishi<br>Takao Nakano | |||
|- | |||
!Sound | |||
|[[Hirokazu Ando]]<br>[[Jun Ishikawa]]<br>[[Shogo Sakai|Shougo Sakai]] | |||
|- | |||
!Voice | |||
|[[Makiko Ohmoto]] ([[Kirby]]) | |||
|- | |||
!Gameplay-Video Production Managers | |||
|Masanobu Yamamoto<br>Koji Akaike | |||
|- | |||
!Gameplay-Video Production | |||
|Takashi Yamashita<br>Satoshi Akiyama<br>Hiroyuki Tsuji<br>Takashi Dobashi | |||
|- | |||
!Team Support | |||
|Seiji Otoguro<br>Koji Akaike | |||
|- | |||
!Public Relations | |||
|[[Satoshi Ishida]]<br>Tomohiro Minemura | |||
|- | |||
!Artwork | |||
|[[Tetsuya Notoya]]<br>Mariko Kimizuka<br>Masayo Nakagami<br>Yumiko Sano<br>Yuka Kotaki<br>Toshiyo Osanai<br>Yukiko Nakamichi | |||
|- | |||
!Manual Editing | |||
|Keisuke Kadota | |||
|- | |||
!Testing | |||
|Masaru Kobayashi<br>Masashi Okamoto<br>Yuki Tanikawa<br>Ryosuke Yamada<br>Hiroyuki Tsuji<br>Mario Club<br>HAL Debug Team<br>DIGITAL HEARTS Co., Ltd. | |||
|- | |||
!Technical Support | |||
|Tadashi Kamitake<br>Hiroaki Nakano<br>Chiharu Itoh<br>Koutarou Hiromatsu | |||
|- | |||
!NOA Localization Management | |||
|Reiko Ninomiya<br>Dan Owsen<br>Leslie Swan | |||
|- | |||
!NOA Localization | |||
|Kento Oiwa<br>Samantha Robertson<br>Scott Willson | |||
|- | |||
!NOA Testing Coordination | |||
|Arnold A. Myers II<br>Patrick Taylor | |||
|- | |||
!NOA Testing | |||
|NOA Product Testing | |||
|- | |||
!Special Thanks | |||
|Hiroshi Fujie<br>Rieko Kawahara<br>Tadashi Hashikura<br>[[Kenichiro Kita]]<br>Kunio Watanabe<br>Tomokazu Tsuruoka<br>Takayuki Sugano<br>Takuya Abe<br>Munemasa Kimura<br>Masami Ishiguro | |||
|- | |||
!Project Coordinator | |||
|Kazuyuki Gofuku | |||
|- | |||
!Project Manager | |||
|Tetsuya Abe | |||
|- | |||
!Producers | |||
|Youichi Yamamoto<br>[[Hiroaki Suga]]<br>Kensuke Tanabe | |||
|- | |||
!General Producers | |||
|[[Masayoshi Tanimura]]<br>Shinya Takahashi | |||
|- | |||
!Executive Producer | |||
|[[Satoru Iwata]] | |||
|- | |||
!colspan=2|©1992-2012 HAL Laboratory, Inc./Nintendo.<br>HAL Laboratory, Inc. and Nintendo are the authors of this software for the purpose of copyright.<br>All rights reserved.<br><br>[[HAL Laboratory]]<br>[[Nintendo]] | |||
|} | |||
==Trivia== | |||
*In the history menu, Kirby has a number of unique [[idle animation]]s if left alone for long enough. He may wave at the player, admire the item he is standing next to, or fall asleep for a moment before waking up again. | |||
*The Staff Credits section of the Celebration Book renders certain letters in the titles and names of staff in distinct colors. Combining these letters yields the words "KIRBY", "KING DEDEDE", "META KNIGHT", and "WADDLE DEE". | |||
**The Japanese version of the Celebration Book does the same for "KIRBY" and "KING DEDEDE". The last two names however come together differently as staff names are in ''kanji'' and ''kana'', rather than Latin characters starting with ''Kirby's Dream Land 2''. "META KNIGHT" still uses Latin characters (though the "N" is drawn from "MANUAL EDITOR" under ''Kirby's Dream Land 2'' rather than Shigenobu Kasai's name under ''Kirby Super Star''). However, Waddle Dee's name is put together from ''kana'', using the name いしか{{color|tomato|わ}} じゅん (Jun Ishika{{color|tomato|wa}}) under ''Kirby's Dream Land 3'', the names あん{{color|tomato|ど}}う ひろかず (Hirokazu An{{color|tomato|do}}) and みやもと しげ{{color|tomato|る}} (Shige{{color|tomato|ru}} Miyamoto) under ''Kirby 64: The Crystal Shards'', and the title of コー{{color|tomato|ディ}}ネーター (Coor{{color|tomato|di}}nator) under ''Kirby's Dream Collection Special Edition''. | |||
==Gallery== | |||
{{Main|Kirby's Dream Collection Special Edition/gallery}} | |||
<gallery> | |||
Kirby's Dream Collection logo.png|Logo | |||
Kirby20annivpic.png|Kirby's 20th Anniversary logo and illustration | |||
KDCBookInside.jpg|Some example pages from the inside of the included book | |||
KDCSE New Challenge Stages.png|A screenshot of the [[Spark Challenge]] from [[New Challenge Stages]] | |||
</gallery> | |||
==Names in other languages== | |||
{{Names | |||
|ja={{furi|星|ほし}}のカービィ 20{{furi|周年|しゅうねん}}スペシャルコレクション | |||
|jaR=Hoshi no Kābyi Ni-ju-shūnen Supesharu Korekushon | |||
|jaM=Kirby of the Stars 20th Anniversary Special Collection | |||
|zh=Kirby's Dream Collection Special Edition<br>Kirby's Dream Collection | |||
|zhM=-<br>- | |||
|nl=Kirby's Dream Collection Special Edition<br>Kirby's Dream Collection | |||
|nlM=-<br>- | |||
|frA=Kirby's Dream Collection Special Edition<br>Kirby's Dream Collection | |||
|frAM=-<br>- | |||
|frE=Kirby 20th Anniversary Special Collection<ref>https://kirbydevpostarchive.tumblr.com/post/167140170946/hal-laboratory-%E3%82%A4%E3%82%B7%E3%83%80hallaboratory-07022014-700</ref><br>Kirby's Dream Collection Special Edition<br>Kirby's Dream Collection | |||
|frEM=-<br>-<br>- | |||
|de=Kirby Dream Collection<ref>https://kirbydevpostarchive.tumblr.com/post/167140148246/hal-laboratory-%E3%82%A4%E3%82%B7%E3%83%80hallaboratory-07022014-700</ref><br>Kirby's Dream Collection Special Edition<br>Kirby's Dream Collection | |||
|deM=-<br>-<br>- | |||
|it=Kirby 20th Anniversary Special Collection<ref>https://kirbydevpostarchive.tumblr.com/post/167140118736/hal-laboratory-%E3%82%A4%E3%82%B7%E3%83%80hallaboratory-07022014-659</ref><br>Kirby's Dream Collection Special Edition<br>Kirby's Dream Collection | |||
|itM=-<br>-<br>- | |||
|ko=Kirby's Dream Collection Special Edition<br>Kirby's Dream Collection | |||
|koM=-<br>- | |||
|pt=Kirby's Dream Collection Special Edition<br>Kirby's Dream Collection | |||
|ptM=-<br>- | |||
|es=Kirby's Dream Collection Special Edition<br>Kirby's Dream Collection | |||
|esM=-<br>- | |||
}} | |||
==External links== | |||
*[https://www.nintendo.co.jp/wii/s72j/ Official Japanese website] | |||
*[https://kirby.nintendo.com/dreamcollection/ Official North American website] | |||
*[https://web.archive.org/web/20230821131406/https://www.nintendo.com/consumer/gameslist/manuals/Wii_Kirby_Dream_Collection.pdf English manual (North American print, archived version)] | |||
{{clear}} | |||
{{ref}} | |||
{{Navbox-Games}} | |||
{{Navbox-KDCSE}} | |||
[[Category:Main series games]] | |||
[[Category:Games on Wii]] | |||
[[Category:Kirby's Dream Collection Special Edition|*]] |
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Kirby's Dream Collection Special Edition (sometimes referred to as Kirby's Dream Collection for short or the Kirby 20th Anniversary Special Collection) is a compilation title released for the Wii in Japan and the Americas only in 2012, in commemoration of the Kirby series' 20th anniversary. This collection consists of the first six main-series Kirby games and contains a large array of bonus features, including a unique challenge mode based on Kirby's Return to Dream Land and a showcase of all the games in the series up to that point including information on them, along with other features.
Content overview[edit]
Kirby's Dream Collection Special Edition contains a Wii game disc containing ports of a selection of the first six classic Kirby games. Also included on the game disc are thirteen new challenge stages based on Kirby's Return to Dream Land, an interactive timeline of Kirby's history where one can read about and watch movies related to the various Kirby games, and three episodes of the anime series Kirby: Right Back at Ya!.
The collection also includes a soundtrack CD featuring tracks from numerous Kirby games spanning across the entire series, and a 45-page special collectible book containing various artwork and other behind-the-scenes information and content covering Kirby's history,[3] along with a manual-like booklet giving basic information and controls for each game, and three screenshots from notable moments in the games.
Game disc[edit]
Kirby's Dream Collection Special Edition is split into three main modes:
Classic Titles[edit]
“ | Big adventures await in these six fan-favorite, classic Kirby titles! | ” | — Main menu description of "Classic Titles". |
The following games are included on the game disc, with all the original content and frame-rates preserved:[3]
Games in Kirby's Dream Collection Special Edition | |||
---|---|---|---|
Game | Original device | Original release | Notes |
Game Boy | 1992 | ||
Nintendo Entertainment System | 1993 | ||
Game Boy | 1995 | ||
Super Nintendo Entertainment System | 1996 | ||
1997 | The color changes to Hyper Zone's Boss Butch arena made in the previous Virtual Console release are present here. | ||
Nintendo 64 | 2000 | The secret input to unlock a 100% file cannot be used here because no buttons are mapped to the C-buttons. |
Four of these games—Kirby's Adventure, Kirby Super Star, Kirby's Dream Land 3, and Kirby 64: The Crystal Shards—were already available on the Wii Virtual Console. The emulation is largely identical to those versions.
At launch, Kirby's Dream Land was also already available on the Nintendo 3DS Virtual Console, making Kirby's Dream Land 2 the only exclusive game in the collection at the time. The Game Boy emulator used for this release is based on the original model, so it does not feature the additional colors and other features available to later Game Boy models and the Super Game Boy.
All games can be played with a Wii Remote, a Classic Controller, or a Nintendo GameCube controller, and all except for Kirby 64: The Crystal Shards support the Virtual Console's Suspend Point feature. All games also include digital manuals available on the HOME Menu. Pressing Reset on the HOME Menu will return the player to Kirby's Dream Collection Special Edition rather than the title screen of the game being played; to use each game's native reset function, the player must press A, B, 1, and 2 (A, B, L, and R on a Classic Controller or a GameCube controller).
A frame around the borders of the screen can be toggled on or off by pressing + and - simultaneously on a Wii Remote or Classic Controller. With the NES, SNES, and N64 titles, the frame is blue, and only appears in 16:9 due to the 4:3 display of the games in question; with the Game Boy titles, the frame is pink, and appears even in 4:3 due to the Game Boy having a smaller 10:9 display. If the frame is turned off, it will be replaced by black borders.
New Challenge Stages[edit]
- Main article: New Challenge Stages
“ | A familiar face from Kirby's Return to Dream Land has built Kirby some special Challenge Stages! | ” | — Main menu description of "New Challenge Stages". |
In addition, a Sub-Game exclusive to this collection called New Challenge Stages can be played, based on the optional challenge rooms from Kirby's Return to Dream Land. The game has a small story where Magolor has built a theme park for Kirby to make up for the "fuss" he caused during the events of Kirby's Return to Dream Land.
New Challenge Stages consists of thirteen stages split into three levels, where Kirby gets one or more Copy Abilities to work with, and must complete the stage while accumulating a high score. Kirby is scored based on how many enemies he has defeated, how much time there is left on the clock, and how many coins he has collected. At the end of the run, Kirby is given a ranking based on his score: from lowest to highest, bronze, silver, gold, and finally platinum. Each level also contains a boss stage, where Kirby races against Magolor and has his choice of copy ability from a selection based on the level he is in.
Unlike in Kirby's Return to Dream Land, the player can use a Classic Controller or a GameCube controller to play the challenge stages, and the game supports the GameCube controller's rumble feature. However, this disables motion controls that are normally available with the Wii Remote (such as shaking the controller to charge up Spark). New Challenge Stages offers three save files, and the player's progress is tracked individually in each one; as the player's cumulative score across every stage rises, they will be rewarded with trophies. Once the game is complete, the credits roll, and Magolor bids Kirby farewell.
Kirby's History[edit]
- Main article: Kirby's History
“ | Let's celebrate Kirby's anniversary by looking back at the history of the Kirby series! | ” | — Main menu description of "Kirby's History". |
Finally, the disc contains an interactive Kirby history timeline where players can view all of the games in the Kirby series up until the point of this game's release. The timeline includes worldwide events that happened around the same time the Kirby game in question was released. If the player selects a game from the timeline, they can view a short video clip on said game (or play it if it is included in the disc) and can view the box of the game in a panoramic mode, as a theme directly from the game plays. Included along with the history are three episodes from the Kirby anime, Kirby: Right Back at Ya! (those episodes being Kirby Comes to Cappy Town, Crusade for the Blade, and Waddle While You Work), as well as a video performance of "Gourmet Race to Green Greens ~ Chamber Music".[3]
Soundtrack CD[edit]
An additional disc is included in the game box, referred to as the Kirby's Dream Collection Special Edition Compilation Soundtrack, which is an audio CD. It features 45 tracks, most of which are selected pieces of music from various Kirby games, grouped in chronological order of the games' releases. After the tracks taken from Kirby's Return to Dream Land, there are three bonus tracks which are rearrangements of Kirby songs arranged specifically for this soundtrack.
Celebration Book[edit]
- Main article: Kirby's 20th Anniversary Celebration Book
Lastly, a 45 page booklet is included in the game box, called the Kirby's 20th Anniversary Celebration Book. This booklet has various details on Kirby's history along with fun facts about most of the games in the series, along with pieces of artwork, concept art, trivia, and more.
Staff[edit]
The following is a list of staff who have worked on Kirby's Dream Collection Special Edition:
Staff of Kirby's Dream Collection Special Edition | |
---|---|
Position | Developer(s) |
Directors | Shinya Kumazaki Tatsuya Kamiyama |
Assistant Director | Nobuyuki Okada |
Level-Design Planning | Takashi Hamada |
Programming Director | Isao Takahashi |
Programmers | Akio Hanyu Takaaki Kawahara Rui Uchida Ryoichiro Atono Takashi Nozue Sho Tajima |
Design Director | Kazuyuki Nakamura |
Designers | Tetsuya Mochiduki Shigeyuki Kawata Riki Fuhrmann Akihiro Kanno Monami Matsuura |
Background Designers | Hitoshi Kikkawa Yuki Honda |
Level-Design Advisers | Yuki Endo Kenta Nakanishi Takao Nakano |
Sound | Hirokazu Ando Jun Ishikawa Shougo Sakai |
Voice | Makiko Ohmoto (Kirby) |
Gameplay-Video Production Managers | Masanobu Yamamoto Koji Akaike |
Gameplay-Video Production | Takashi Yamashita Satoshi Akiyama Hiroyuki Tsuji Takashi Dobashi |
Team Support | Seiji Otoguro Koji Akaike |
Public Relations | Satoshi Ishida Tomohiro Minemura |
Artwork | Tetsuya Notoya Mariko Kimizuka Masayo Nakagami Yumiko Sano Yuka Kotaki Toshiyo Osanai Yukiko Nakamichi |
Manual Editing | Keisuke Kadota |
Testing | Masaru Kobayashi Masashi Okamoto Yuki Tanikawa Ryosuke Yamada Hiroyuki Tsuji Mario Club HAL Debug Team DIGITAL HEARTS Co., Ltd. |
Technical Support | Tadashi Kamitake Hiroaki Nakano Chiharu Itoh Koutarou Hiromatsu |
NOA Localization Management | Reiko Ninomiya Dan Owsen Leslie Swan |
NOA Localization | Kento Oiwa Samantha Robertson Scott Willson |
NOA Testing Coordination | Arnold A. Myers II Patrick Taylor |
NOA Testing | NOA Product Testing |
Special Thanks | Hiroshi Fujie Rieko Kawahara Tadashi Hashikura Kenichiro Kita Kunio Watanabe Tomokazu Tsuruoka Takayuki Sugano Takuya Abe Munemasa Kimura Masami Ishiguro |
Project Coordinator | Kazuyuki Gofuku |
Project Manager | Tetsuya Abe |
Producers | Youichi Yamamoto Hiroaki Suga Kensuke Tanabe |
General Producers | Masayoshi Tanimura Shinya Takahashi |
Executive Producer | Satoru Iwata |
©1992-2012 HAL Laboratory, Inc./Nintendo. HAL Laboratory, Inc. and Nintendo are the authors of this software for the purpose of copyright. All rights reserved. HAL Laboratory Nintendo |
Trivia[edit]
- In the history menu, Kirby has a number of unique idle animations if left alone for long enough. He may wave at the player, admire the item he is standing next to, or fall asleep for a moment before waking up again.
- The Staff Credits section of the Celebration Book renders certain letters in the titles and names of staff in distinct colors. Combining these letters yields the words "KIRBY", "KING DEDEDE", "META KNIGHT", and "WADDLE DEE".
- The Japanese version of the Celebration Book does the same for "KIRBY" and "KING DEDEDE". The last two names however come together differently as staff names are in kanji and kana, rather than Latin characters starting with Kirby's Dream Land 2. "META KNIGHT" still uses Latin characters (though the "N" is drawn from "MANUAL EDITOR" under Kirby's Dream Land 2 rather than Shigenobu Kasai's name under Kirby Super Star). However, Waddle Dee's name is put together from kana, using the name いしかわ じゅん (Jun Ishikawa) under Kirby's Dream Land 3, the names あんどう ひろかず (Hirokazu Ando) and みやもと しげる (Shigeru Miyamoto) under Kirby 64: The Crystal Shards, and the title of コーディネーター (Coordinator) under Kirby's Dream Collection Special Edition.
Gallery[edit]
- Main article: Kirby's Dream Collection Special Edition/gallery
A screenshot of the Spark Challenge from New Challenge Stages
Names in other languages[edit]
Language | Name | Meaning |
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Japanese | 星のカービィ 20周年スペシャルコレクション Hoshi no Kābyi Ni-ju-shūnen Supesharu Korekushon |
Kirby of the Stars 20th Anniversary Special Collection |
Chinese | Kirby's Dream Collection Special Edition Kirby's Dream Collection |
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Dutch | Kirby's Dream Collection Special Edition Kirby's Dream Collection |
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Canadian French | Kirby's Dream Collection Special Edition Kirby's Dream Collection |
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European French | Kirby 20th Anniversary Special Collection[4] Kirby's Dream Collection Special Edition Kirby's Dream Collection |
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German | Kirby Dream Collection[5] Kirby's Dream Collection Special Edition Kirby's Dream Collection |
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Italian | Kirby 20th Anniversary Special Collection[6] Kirby's Dream Collection Special Edition Kirby's Dream Collection |
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Korean | Kirby's Dream Collection Special Edition Kirby's Dream Collection |
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Portuguese | Kirby's Dream Collection Special Edition Kirby's Dream Collection |
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Spanish | Kirby's Dream Collection Special Edition Kirby's Dream Collection |
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External links[edit]
- Official Japanese website
- Official North American website
- English manual (North American print, archived version)
References
- ↑ Nintendo - Release Calendar 2012 July
- ↑ Tweet by Nintendo of America - "Celebrate Kirby’s 20th anniversary w/ Kirby’s Dream Collection Special Edition on 9/16! Get info at the 8:57 mark."
- ↑ 3.0 3.1 3.2 Kirby's Dream Collection Special Edition on Nintendo.com
- ↑ https://kirbydevpostarchive.tumblr.com/post/167140170946/hal-laboratory-%E3%82%A4%E3%82%B7%E3%83%80hallaboratory-07022014-700
- ↑ https://kirbydevpostarchive.tumblr.com/post/167140148246/hal-laboratory-%E3%82%A4%E3%82%B7%E3%83%80hallaboratory-07022014-700
- ↑ https://kirbydevpostarchive.tumblr.com/post/167140118736/hal-laboratory-%E3%82%A4%E3%82%B7%E3%83%80hallaboratory-07022014-659
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