Mid-Boss

Mid-Bosses (also called Mini-Bosses[1]) are a major part of the Kirby franchise found in almost every game of the Kirby series. Mid-Bosses are enemies stronger than most regular enemies but weaker than most Bosses that appear in the worlds that Kirby travels through. Once Kirby enters the small area in which a Mid-Boss is located, he cannot proceed or go back until his opponent has been defeated (with a few exceptions), which usually takes longer than beating a regular enemy. Mid-Bosses also typically give out Copy Abilities, but these can only be obtained after Kirby has knocked them out, enabling him to inhale and swallow them (in Kirby Star Allies, Kirby and the Forgotten Land and Kirby's Return to Dream Land Deluxe, they are guaranteed to drop the Copy Ability hats even if their bodies are destroyed). Their name comes from the fact that they are similar to bosses, but are found in the middle of the levels.

KSSU Bonkers artwork.png
Bonkers, one of the most well-known Mid-Bosses.

Like most bosses, Mid-Bosses will drop debris, conjure minions or cause Dropped Stars to appear when they attack, giving Kirby means to fight back if he has no Copy Ability.

DistinctionsEdit

It is not always clear what separates a Mid-Boss from other types of enemies. The following will attempt to outline the most common differences that distinguish Mid-Bosses as their own category.

Differences from normal enemiesEdit

  • Mid-Bosses are typically tougher than standard enemies, taking several hits to defeat. They also flinch less than normal enemies, being harder to knock around.
  • Mid-Bosses tend to have a Health bar displayed to the player where regular enemies won't.
  • Mid-Bosses usually stand in the way of the playable character, blocking progress until they are defeated.
  • Mid-Bosses typically have their own theme that plays during their battles, distinct from the regular stage music.
  • Mid-Bosses have a unique 'downed' state once their health runs out. In this state, they cannot move or attack and can be inhaled for their ability or recruited as an ally. Mid-Bosses cannot be inhaled until they are downed in this way (with one exception).
  • Starting with Kirby's Return to Dream Land, Mid-Bosses have a distinct 'defeat sound' which sounds like a warbling explosion. This plays when they are KO'd and when they are destroyed.

Differences from bossesEdit

  • Bosses are typically tougher than Mid-Bosses, and tend to have more Health in comparison. They also flinch even less than Mid-Bosses.
  • Mid-Bosses are typically not fought at the end of levels, nor do they tend to have their own dedicated stages.
  • Starting with Kirby's Return to Dream Land, bosses have their own 'defeat sound' which is distinct from the Mid-Boss version.
  • Starting with Kirby's Return to Dream Land, bosses tend to have multiple phases to their attack patterns, with brief periods in-between where they take little or no damage (this distinction would be shared with Mid-Bosses in Kirby and the Forgotten Land).
  • Bosses cannot be inhaled, with the exception of Flowery Woods.

Keep in mind that these distinctions are not universal, and exceptions exist throughout the series. They do however fit most circumstances.

List of Mid-BossesEdit

This is a list of mid-bosses that have appeared throughout the Kirby series.

Kirby's Dream LandEdit

Mid-Bosses in Kirby's Dream Land  
Name Appearance Location Description
Poppy Bros. Sr. Green Greens This larger version of Poppy Bros. Jr. jumps around while tossing bombs at Kirby, which are worth 20 points and have to be inhaled and spat back. Sometimes, he briefly increases the distance of his jumps.

In the Extra Game, he throws bombs at a faster rate and may charge at Kirby.

Lololo Castle Lololo Lololo appears from one of four doors at the right side of the screen, pushing crates that are worth 400 points across platforms and kicking them at Kirby. He can be defeated by inhaling the boxes and spitting them back.

In the Extra Game, he walks faster and may bring out Gordos.

Kracko Jr. Bubbly Clouds An eye surrounded by four small orbs. It floats around, dropping small, black spheres and creating Waddle Doos. The latter can be inhaled for ammunition.

In the Extra Game, it moves faster and in a different pattern, as well as dropping bombs, which are worth 20 points, instead of Waddle Doos.

Kirby's Adventure / Kirby: Nightmare in Dream LandEdit

Mid-Bosses in Kirby's Adventure / Kirby: Nightmare in Dream Land  
Name Appearance Copy Ability Description
Bonkers Hammer This simian attacks Kirby by swinging his giant hammer, which resembles King Dedede's hammer. He can also toss explosive Coconuts for added spiciness.
Bugzzy Backdrop A large bipedal beetle that can grab Kirby and slam him into the ground. He sends out smaller bugs at Kirby which can be inhaled.
Fire Lion Burning This lion can attack Kirby by pouncing or by using a fireball tackle. If Kirby is grabbed, he will be held in place and scratched before being released.
Grand Wheelie Wheel A big version of Wheelie that rolls around and shoots small Wheelies.
Meta-Knights None Four knights under Meta Knight's command, each with a unique weapon: Axe Knight, Javelin Knight, Mace Knight, and Trident Knight. Kirby encounters these knights in varying numbers during ambushes. These foes can be inhaled.
Mr. Frosty Freeze A bipedal walrus that wears overalls. He throws blocks of ice and tackles.
Mr. Tick Tock Mike A walking alarm clock that uses musical notes and sound waves to attack.
Rolling Turtle/Phan Phan Throw A bipedal turtle that rolls around and tries to grab Kirby while occasionally throwing smaller turtles. In Kirby: Nightmare in Dream Land, it's replaced by an elephant which behaves identically but throws apples instead.
Poppy Bros. Sr. Crash A large version of Poppy Bros. Jr that hops around and throws bombs.

Kirby's Dream Land 2Edit

Mid-Bosses in Kirby's Dream Land 2  
Name Appearance Copy Ability Description
Blocky Stone An anthropomorphic block of stone with feet. Blocky slams into the walls or attempts to fall on Kirby, creating stars that can be inhaled for ammunition.
Captain Stitch Needle A large Gordo that either tosses its spikes at Kirby or slams into a wall, losing them in the process. When its spikes are lying on the ground, Kirby can inhale them and spit them back. As long as its spikes are attached, Captain Stitch is invincible.
Efreeti Burning A black, spiked creature that jumps around and launches itself at Kirby as a fireball. When it collides with the ground or a wall, drop stars appear.
Jumpershoot Parasol This kasa-obake jumps and spins around, as well as throwing its sandal at Kirby, which he can inhale and spit back.
Master Green Spark A large squid-like enemy that tosses bolts of lightning at Kirby, as well as generating electricity, which either surrounds it or travels along the ground. It also throws a star at Kirby from time to time, which can be inhaled and spat back.
Mr. Frosty Ice This walrus-like Mid-Boss charges at Kirby, freezing him if he gets too close, or tosses ice cubes, which can be inhaled and spat back.
Waiu Cutter This ninja attacks by throwing cutter blades at Kirby, which he can inhale and spit back once they fall down or get stuck in a wall. In addition, it is able to toss small stars that burn Kirby, slash with its katana, and move through the air very quickly.

Kirby Super Star / Kirby Super Star UltraEdit

Mid-Bosses in Kirby Super Star / Kirby Super Star Ultra  
Name Appearance Copy Ability Description
Bonkers Hammer A hammer-wielding simian. He attacks with his hammer as well as throwing exploding coconuts.
Bugzzy Suplex Bugzzy is a giant bug that stands on two legs. He attacks by grabbing and throwing Kirby, charging at him, and shooting small ladybugs.
Chef Kawasaki Cook A cook that attacks with everything he has - plates, a frying pan, and an extendable ladle. If Kirby is caught in the ladle, Kawasaki will cook him.
Iron Mam Fighter Iron Mam, called Iron Mom in the original, attacks with punches depending on how far Kirby is from her. If the pink hero is next to her, she will just punch him. If he is a short distance away, she will throw her fist in his direction. If he is far away, she marches across the screen, punching the ground.
Jukid Suplex A martial artist who, like Bugzzy, tries to grab and throw Kirby, which is why he gives out the Suplex ability. Jukid also attacks by shooting blasts of energy which, strangely, can be swallowed and shot back at Jukid.
Kracko Jr. None It is debatable whether this weak form of Kracko is a boss or mid-boss, since he is fought in the Arena by himself, but there is no other mid-bosses in the level he appears in, Bubbly Clouds. Kracko Jr. attacks mainly just by moving around the screen, trying to collide with Kirby. He also can make either Waddle Doos or bombs, unlike the elder Kracko, which can only make Waddle Doos.
Meta-Knights None Four knights with various weapons - Axe Knight, Javelin Knight, Mace Knight, and Trident Knight. Kirby needs to defeat each one separately to defeat the mid-boss. They each can be inhaled like normal enemies (but it takes longer to inhale them). They also appear individually as normal enemies.
Mr. Frosty Ice A walrus wearing overalls who throw ice blocks, swallows and freezes Kirby, or just runs around with its mouth open.
Poppy Bros. Sr. Bomb The jumping larger version of Poppy Bro. Jr. Hops all over the stage and throws bombs, which can be shot right back at him.
Waddle Dee None A mid-boss that appears in the Arena in Kirby Super Star and also appears in Revenge of the King. In the original, he is a normal Waddle Dee that walks in place and doesn't actually move. In Super Star Ultra, he now sports a blue bandana and walks around. Kirby can inhale him to quickly defeat him. This is suggested since he has a huge amount of HP.
Mid-Bosses Exclusive to Kirby Super Star Ultra
Fire Lion Fire This lion burns Kirby whenever the hero touches him. He claws, bites, and jumps on Kirby in an attempt to defeat him.
Grand Wheelie Wheel A giant version of the Wheelie enemy. Like Wheelie, it charges at Kirby, and also can create some small Wheelies.
Kracko Jr.'s Revenge None A darker, creepier Kracko Jr. with a red eye and brownish clouds. His attacks are more powerful than normal Kracko Jr.
Mr. Tick-Tock Mike A walking clock with a large mustache. Attacks by shooting musical notes or ringing and creating a force field around himself.
Phan Phan Suplex Phan Phan is an elephant with two legs and big eyes. He rolls around, throws apples, and grabs Kirby with his trunk and throws him around. His apples can be spat back at him.

Kirby's Dream Land 3Edit

Mid-Bosses in Kirby's Dream Land 3  
Name Appearance Copy Ability Description
Blocky Stone A heavy stone enemy that attacks by tackling and jumping around and crashing into Kirby. The impacts create boulders that can be inhaled and spat out to deal damage.
Boboo Burning A bigger and stronger version of the regular enemy Bobo. It attacks by using flaming tackles and can be defeated with the cinder its attacks create.
Captain Stitch Needle A larger version of the regular enemy Gordo. It attacks by launching its needles which can be inhaled. Captain Stitch is invulnerable as long as it is protected by its needles.
Haboki Clean A giant broom. It attacks Kirby by sweeping dust at him and trying to squish him with a jump. The jumps create stars that can be inhaled.
Jumper Shoot Parasol An umbrella enemy with one eye. It attacks by spinning rapidly and by throwing its sandal at Kirby. The sandal can be used to attack and defeat the enemy.
Yuki Ice An enemy resembling a snowman. It attacks by throwing its head and replicas of it at Kirby. It cannot be damaged as long as the head is separated from the body.

Kirby 64: The Crystal ShardsEdit

All Mid-Bosses faced in this game are larger versions of regular enemies, and typically don't have any special moves, but continually spawn smaller enemies to defend it. There are a couple exceptions to this, those being the enemy ambushes, which are also denoted with a health bar. Unlike other Mid-Bosses, they cannot be inhaled, but almost always drop a Crystal Shard when defeated for the first time.

Mid-Bosses in Kirby 64: The Crystal Shards  
Name Appearance Location
Big N-Z Pop Star - Stage 1
Big Bouncy Pop Star - Stage 2
Big Kacti Rock Star - Stage 1
Big Fishbone Rock Star - Stage 3
Big Spark-i Rock Star - Stage 4
Big Tick Aqua Star - Stage 1
Big Kany Aqua Star - Stage 2
Big Kapar Aqua Star - Stage 3
Big Blowfish Aqua Star - Stage 4
Big Galbo Neo Star - Stage 1
Drop Ambush Neo Star - Stage 2
Big Chilly Shiver Star - Stage 1
Big Mopoo Shiver Star - Stage 2
Big Pupa Shiver Star - Stage 3
Big Burnis Shiver Star - Stage 4
Big Sawyer Ripple Star - Stage 1
Five Enemy Ambushes Ripple Star - Stage 3

Other official names for each "Big" Mid-Boss are the same as their smaller counterparts, but with the prefix 'deca'. Example: Decaburnis is the mid-boss version of Burnis.

Kirby & The Amazing MirrorEdit

Mid-Bosses in Kirby & The Amazing Mirror  
Name Appearance Copy Ability Description
Batafire Burning A large, bat-like Mid-Boss engulfed in fire. It flies across the arena and is able to either charge at Kirby or release volleys of fireballs, which can be inhaled and spat back.
Bombar Missile A green aeroplane-like adversary that flies around firing homing missiles at Kirby or dropping bombs on him, all of which can be inhaled and spat back to defeat the Mid-Boss.
Bonkers Hammer A gorilla-like foe that attempts to hit Kirby with its hammer, creating stars that can be spat back, or throws large coconuts at him, which can likewise be inhaled and used to defeat the Mid-Boss.
Box Boxer Fighter This dog-based Mid-Boss attempts to punch Kirby and may also toss him, causing damage. From time to time, it fires large blasts of energy from its hands, which also serve as a means of defeating it.
Boxy Magic A cross of a plant and an anthropomorphic gift package, Boxy charges at Kirby or releases smaller gift boxes from its mouth, which Kirby may spit back at it. When not immediately inhaled, these boxes may open up to reveal bombs, which yield the Bomb ability, food items or batteries.
Master Hand Smash Originating from the Super Smash Bros. series, this large, white glove attempts to slam or grab Kirby, and may also fire projectiles from his fingers, which can be inhaled and spat back. In addition, he causes stars to appear when slamming the ground, which likewise serve as ammunition.
Mr. Frosty Ice A blue walrus that charges at Kirby or tosses ice cubes of two sizes at him, which he (Kirby) has to use as ammunition to defeat it.
Phan Phan Throw This elephant-like adversary rolls around and tries to grab Kirby with its trunk, throwing him against a wall to cause damage. It also tosses apples, which can be spat back at it.

Kirby: Squeak SquadEdit

Mid-Bosses in Kirby: Squeak Squad  
Name Appearance Copy Ability Description
Big Metalun Metal A big metallic boss. It is very slow-moving. It starts to move when the top part of it lifts. It can use a rolling attack to attempt to run into Kirby. Once it rams into a wall, objects start falling, giving Kirby projectiles to attack it.
Bonkers Hammer A gorilla-like foe that attempts to hit Kirby with its hammer, creating stars that can be spat back, or throws large coconuts at him, which can likewise be inhaled and used to defeat the Mid-Boss.
Box Boxer Fighter This dog-based Mid-Boss attempts to punch Kirby and may also toss him, causing damage. From time to time, it fires large blasts of energy from its hands, which also serve as a means of defeating it.
Boxy Magic A cross of a plant and an anthropomorphic gift package, Boxy charges at Kirby or releases smaller gift boxes from its mouth, which Kirby may spit back at it. When not immediately inhaled, these boxes may open up to reveal bombs, which yield the Bomb ability or food items.
Buboo Bubble Buboo is a red crab-like creature covered in a cloud of bubbles. It can ram into Kirby by spiraling and maneuvering. It can also spawn bubbles are projectiles for Kirby to use. If it gets damaged consecutively enough times, it may lose all its bubbles and frantically scatter on the ground, releasing more bubbles for Kirby to use.
Gao Gao Animal Gao Gao is a large mole-like creature. It can spin rapidly, attacking Kirby with its sharp claws. Meanwhile, stars form around it, allowing Kirby to use them as projectiles if Kirby lacks a copy ability. After it spins, it is dizzy and stunned for a while. Another attack it can do is by spinning and flying into the air, then drilling into the ground where Kirby can stand. Its basic maneuvers include jumping forward or backward.
Mr. Frosty Ice A blue walrus that charges at Kirby or tosses ice cubes of two sizes at him, which he has to use as ammunition to defeat it.
Tedhaun Ghost This mid-boss cannot be encountered without completing the Ghost Medal. Once it appears, it replaces existing mid-bosses. This mid-boss is the only creature in the game that possesses the extremely rare Ghost ability. It has mini versions of itself that it orders to attack. The mini versions can be used as projectiles. If Kirby comes too close to the mid-boss, the mid-boss grabs him and waits until a mini version collides with Kirby. Then, the boss throws Kirby, damaging him.

Kirby Mass AttackEdit

Mid-Bosses in Kirby Mass Attack  
Name Appearance Description
Big Birdee A large bird who is the mother of the Birdees and Wee Birdees. Tosses large spiked nuts downwards towards the Kirbys. Can be easily attacked when not attacking.
Bigger Stactus A very large Stactus which can burrow to relocate. Can be attacked when it reveals its face.
Block Waddle Dee A Waddle Dee wearing a big Star Block as armor. Can be defeated by breaking the block, then pummeling the Waddle Dee inside.
Buzzybat A small bat which can generate many other bats around itself. Turns into a flying gravestone when angry.
Big Warwiggle A large worm-like creature which burrows in and out of the arena. Needs to be hit on its red bulge repeatedly to defeat.
Freezy Rex A large icy tyrannosaurus rex-like creature that chases after the Kirbys after they plummet into the tunnel it resides in. Attacks by breathing ice and charging. Can only be defeated if the end of the tunnel is reached and a switch is hit that buries it in rubble.
Giga Clanksprout A mechanical crane with gnashing teeth. It will try to grab the Kirbys with its clamp, and will also drop Block Bombs on them, which can be used against it.
Great Gear A giant mechanical gear enemy which attacks by spitting out spiked nuts and Mummbons. Its weak point is covered up unless a scale on both sides is balanced.
Hamsturr A creature with a shield and flail that resembles a hamster. Attacks using its flail. Can be attacked if its shield is broken.
King Eelongo A big stone eel which repeatedly swims through a narrow tunnel. Its flanks must be destroyed to defeat it.
Moley Appears alongside his smaller Mogmoles and tries to toss bombs at the Kirbys. Can be defeated by pummeling when he appears.
Mothership A large spaceship piloted by the Space Oohroos. Attacks by using laser turrets. Can be damaged by damaging the laser turrets before they have a chance to fire.
Quad Gun A very large tank that attacks by firing missiles. Can be damaged by hitting certain colored buttons on its front.
Shadowbite A large shadow creature with pointy teeth that chases after the Kirbys in a hallway. Can instantly KO them if made contact with. Can only be defeated if the end of the hallway is reached and a curtain is pulled, revealing a silhouetted Kirby statue that will punch it away.
Steelsnapper A snake-like mechanical creature which can fire missiles and suck in water. Its segments must be destroyed to defeat it.
Skullseer A horned Skully who commands a troupe of the Skull Gang. Will occasionally try to grab Kirbys.
Tortletummy An obese turtle-like creature which attacks by sending sparked creatures in waves while creating water currents. Can be attacked by slamming into its belly.

Kirby's Return to Dream Land / Kirby's Return to Dream Land DeluxeEdit

Mid-Bosses in Kirby's Return to Dream Land  
Name Appearance Copy Ability Description
Bonkers  
 
Hammer Bonkers attacks much like his counterparts in previous titles, but has an EX version with more formidable techniques.
Super Bonkers    Grand Hammer A super variant of Bonkers who provides the Grand Hammer ability. Despite his name and look, Super Bonkers is not any tougher than normal Bonkers.
Dubior    Spark A floating UFO-type enemy that can generate an energy shield and fire sparks in various patterns. It can also summon little minions that can be swallowed and spat back at it.
Gigant Edge    Sword A large armored swordsman who carries a shield and charges with his blade. His attacks are slow, but dangerous.
Kibble Blade    Cutter A large silver version of Sir Kibble that throws huge inhalable cutter blades and sometimes charges head-first at Kirby.
King Doo    Beam A very large Waddle Doo with a long hair-lick draped over his eye. He can fire his beam in many different ways, much like Beam Kirby can.
Moundo    Stone Resembles a tiny mountain with eyes, a craggy mouth, a headband, and a pair of sandals. It attacks by rolling about and crashing down from above.
Sphere Doomer   
  
  
  
Fire, Spark, Ice (projectiles) Spectral beings from Another Dimension that come in four variants. Each Doomer is characterized by its vaguely bird-like features attached to a spherical ghostly body, and can be sorted from least to most powerful through the number of tail feathers each one bears. They attack with various flying maneuvers and firing energy orbs that can be inhaled and spat back. Most Sphere Doomers drop two Energy Spheres upon defeat.
Water Galboros    Water A large Galbo-like enemy that spits water projectiles. It also performs various attacks with its girth, by charging and slamming.

Kirby: Triple DeluxeEdit

Mid-Bosses in Kirby: Triple Deluxe  
Name Appearance Copy Ability Description
Blocky Stone Blocky's debut 3D appearance. He attacks by slamming the ground, and rolling about in various patterns.
Bonkers Hammer Bonkers returns, bearing much the same strategy as before, though he now has the ability to do a flying hammer spin from the background.
Flame Galboros Fire A large Galbo-like enemy that attacks with big spouting flames and body attacks.
Gigant Edge Sword A large armored swordsman who carries a shield and charges with his blade. His attacks are slow, but dangerous.
Grand Wheelie Wheel A large eyeballed wheel with attached engine on top. It attacks by driving about the stage and performing wheelies.
Hornhead Beetle An armored beetle-type enemy that attacks by charging with its horn, which it can grab Kirby with if it connects.
Mr. Frosty Ice His debut 3D appearance, Mr. Frosty attacks by kicking ice blocks, and doing freeze breath twirls. He also occasionally charges forward.

Kirby: Planet RobobotEdit

Mid-Bosses in Kirby: Planet Robobot  
Name Appearance Copy Ability Description
Blocky Stone A large cinder block-like foe. He attacks by slamming the ground, and rolling about in various patterns. This one is outfitted with bolts and other metal reinforcings.
Bonkers Hammer A simian-like enemy who wields a hammer and tosses coconuts. This one has a metal jaw and bolts on the side of his head.
Dubior Spark A floating UFO-type enemy that can generate an energy shield and fire sparks in various patterns. It can also summon little minions that can be swallowed and spat back at it, usually summoning them in the foreground or background.
Kibble Blade Cutter A large silver version of Sir Kibble that throws huge inhalable cutter blades and sometimes charges head-first at Kirby. This one bears bolts on its armor.
King Doo Beam A very large Waddle Doo with a long hair-lick draped over his eye. He can fire his beam in many different ways, much like Beam Kirby can. This one sports a metal headcase.
Invader Armor Robobot Armor A suit of Robobot Armor being piloted by a Haltworker. It attacks using its punches and body slams.
Miasmoros Poison A large Galbo-like enemy that spews toxic sludge and leaves damaging puddles on the ground where it moves.
Security Force Bomb, Beam & Spark (projectiles only) A bipedal robot, similar to Metal General, outfitted with various guns and other weapons. It will attempt to self-destruct after being defeated, and cannot be inhaled.
Telepathos ESP, Spark (projectiles) A floating enemy with a U-shaped body and disembodied hands. It attacks using electric orbs and can evade Kirby by teleporting about.

Kirby Star AlliesEdit

Mid-Bosses in Kirby Star Allies  
Name Appearance Copy Ability Description
Big Bouncy None This obscure enemy appears only twice in the game, and even then, only outside of Story Mode. It resembles the giant Bouncy from Kirby 64: The Crystal Shards in how it operates, not posing a direct threat to Kirby and his friends, bouncing in place and requiring many hits to defeat, while smaller Bouncies spawn while the big one is still alive. Big Bouncy cannot be made into an ally and does not provide any abilities when defeated.
Bonkers Hammer This powerful mallet-wielding simian returns once more to do battle with Kirby. His moves are largely the same as before, though when defeated, he can be recruited as a Friend.
Bugzzy Suplex The original Beetle-like wrestler appears for the first time in 3D. His moves are largely the same as before, though he also gains the ability to dive at Kirby from the sky, as well as use the Pinpoint Kick. He can become an ally once defeated.
Chef Kawasaki Cook This infamous chef returns for the first time in 3D. His attacks include throwing dishes, spinning through the air, and grabbing Kirby with his ladle to cook him up. He can be recruited as an ally once defeated.
Mr. Frosty Ice The walrus in overalls strikes again, this time focusing more heavily on his charging attacks and acrobatics. Unlike the others, he cannot be made into an ally, being replaced by Chilly if he is hit by a Friend Heart once downed.
Vividria Artist The only newcomer of the bunch, this paintbrush-haired lass can float around the battlefield, and attacks by swiping with her hair, spraying paint around, and painting things to attack Kirby with. She can be made into an ally once defeated.

Kirby and the Forgotten LandEdit

Mid-Bosses in Kirby and the Forgotten Land  
Name Appearance Copy Ability Description
Fleurina Tornado An anthropomorphic swan ballerina who is the only newcomer out of this game. She attacks by twirling herself along with gale force and throwing out tornado projectiles.
Wild Bonkers Hammer Bonkers after joining the Beast Pack. They resemble their normal counterpart, but with frazzled bluish fur and war paint on their arms and face. They also wield a stone chisel for a hammer and throw durians instead of coconuts.
Wild Edge Sword Gigant Edge after joining the Beast Pack. They resemble their normal counterpart, but with war paint on their armor and a fur collar around their neck. They also wield a stone sword and a spiky riot shield.
Wild Frosty Ice Mr. Frosty after joining the Beast Pack. He resembles his normal counterpart, but is much larger, and with a more disheveled and unkempt appearance. He attacks by creating and tossing different sizes of snowballs, as well as snowmen. He also will attempt to crush Kirby and dash after him, sometimes managing to eat him.

ProfilesEdit

Kirby's Dream Land 2Edit

  • 3DS Virtual Console manual bio (shared with bosses): "Minibosses appear midway through certain stages. Main bosses appear in the last stage of each island. When a miniboss or boss appears, its life meter is displayed in place of your score. To defeat a boss, reduce its life meter to zero."

TriviaEdit

Names in other languagesEdit

Language Name Meaning
Japanese ちゅうボス
chū-bosu
Middle Boss
Traditional Chinese 中魔王
Zhōng mówáng
Middle Boss (lit. "Middle Demon King")
Simplified Chinese 中魔王
Zhōng mówáng
Dutch Tussenbaas Middleboss
French Mini boss -
German Zwischenboss Middleboss
Italian Mini boss -
Korean 중간 보스
jung-gan boseu
Middle Boss
Portuguese Chefãozinho Little big boss (diminutive of chefão, "big boss")
Spanish Subjefe Sub-boss


References

  1. "Defeat the mini-boss who is on guard."Kirby's Dream Land 2 instruction manual (page 13)